
![]() |

Netzer sees himself injured pretty bad and knows he has no shot of getting a potion out with all this commotion so he does what barbarians do and attacks the darkness!
raven beat down: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d12 + 3 ⇒ (6) + 3 = 9

Rodney Lash |

Rodney calls out to the giant owl. "Why did the owl cross the road? To fallow the chicken." As arcane energies flow to the owl.
DC 13 wisdom check (Ya I know it's an owl).
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.

![]() |
1 person marked this as a favorite. |

@Umikh, Holey moley! Is that the first time that Umikh has rolled good to hit AND damage?!? ^_^ Going to retcon the description a little.
As the bear rumbles past Umikh, the dwarf warrior makes it pay for treating him lightly! Umikh, starting to get used to fighting in the snow, carves a huge gash on the side of the beast's neck!
The bear barrels headlong at Rodalas, black teeth bared, when Netzer's axe hews its head clean off! Polar Bear is dead!
Khitt's aim is true and his arrow thuds cleanly into the body of the giant owl, vines explode from the arrow and constrict the raptor, its lifeless body falling 20 feet to the earth! Giant owl, dead!
Rodney, I am going to shift your target to the stronger of the two swarms... What is this, an attempted murder? The ravens all simultaneously turn to face Rodney and caw! Wis save: 1d20 + 1 ⇒ (6) + 1 = 7 They stop for a moment, then drop to the ground laughing! They are awakened, so they actually have an intelligence high enough to be effective!
Netzer looks around at the laughing ravens and Hope this is okay. I figure Netzer may be smart enough to help Baldrick first... charges the swarm around Baldrick! Swarm (Red) takes 9 reduced to 4 hp!
Initiative (Wave 2) - Round 2
Rodalas -> Baldrick -> Giant Owl / Swarm of Ravens / Polar Bear -> Khitt / Rodney / Netzer -> Lumen / Umikh
Swarm of Ravens Red -16 hp
Swarm of Ravens Blue incapacitated
Giant Owl Dead
Polar Bear Dead
Once during part 3, each character can use the benefit granted by each ally:
Chwingas Charms. The character can reroll one ability check, attack roll, or saving throw, but must use the result of the roll.
Fluid Movement. The character can move up to their speed without provoking opportunity attacks.
Totemic Rage. The character has resistance against bludgeoning, piercing, or slashing damage from one melee or ranged weapon attack.
Hunter’s Salvo. The character can call in a salvo from a group of goliath archers, targeting a point that they can see within 60 feet. Each creature within 5 feet of that point must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage.
I believe that leaves Lumen and Umikh to go! Rodalas and Baldrick may post as well, but I will wait until Lumen and Umikh are done before adjudication.

Umikh Ironbender |

Heck yeah! The dice gods must be picking on someone else.
So question before I go....are the red ravens more than 5' away, or have they swooped down on us?

Rodalas Windrace |

The eladrin smiles now that hte bear is dead. He looks around to see what is going on and notices the owl. He kkocks an arrow and shoots at it.
1d20 ⇒ 9
Seeing that he misses he will order the archers to fire at the owl, using the gift of archers or whatever it is called.

![]() |

Heck yeah! The dice gods must be picking on someone else.
So question before I go....are the red ravens more than 5' away, or have they swooped down on us?
Umikh, swarm (Red) is technically in Baldrick's square, so you can reach, easily.
The bell tolls and Lumen channels the power of Lathander focusing it at the swarm of ravens attacking Baldrick! Wis save: 1d20 + 1 ⇒ (6) + 1 = 7 A few more ravens drop dead to the sun priest's spell! -6 hp for Ravens (Red)!
Initiative (Wave 2) - Round 2
Rodalas -> Baldrick -> Giant Owl / Swarm of Ravens / Polar Bear -> Khitt / Rodney / Netzer -> Lumen / Umikh
Swarm of Ravens Red -22 hp
Swarm of Ravens Blue incapacitated
Giant Owl Dead
Polar Bear Dead

Umikh Ironbender |

swarm beat down: 1d20 + 4 ⇒ (1) + 4 = 5
Negatory ghost rider....the dice gods have found me again.

Baldrick Longhall |

"AHHHH!!"
Baldrick begins swinging wildly at the birds flapping around his head.
1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 + 2 ⇒ (4) + 2 = 6

![]() |

[ooc= OOps, he will fire at the red swarm and not use the archers [/ooc]
@Rodalas, Your roll would hit, 9 on the die plus your bonuses, so roll damage.
Umikh swings wildly, missing by a wide margin... Cursing the dice gods and their fickleness...
Initiative (Wave 2) - Round 3
Rodalas -> Baldrick -> Giant Owl / Swarm of Ravens / Polar Bear -> Khitt / Rodney / Netzer -> Lumen / Umikh
Baldrick swings his hammer wildly, but he just barely misses the elusive birds!
Initiative (Wave 2) - Round 3
Rodalas -> Baldrick -> Swarm of Ravens -> Khitt / Rodney / Netzer -> Lumen / Umikh
Swarm of Ravens Red -22 hp
Swarm of Ravens Blue incapacitated
Giant Owl Dead
Polar Bear Dead

![]() |

So as to not hold up the game, I will roll for Rodalas.
Longbow damage plus Sneak Attack: 1d8 + 2d6 + 3 ⇒ (3) + (1, 5) + 3 = 12
Rodalas' arrow deflects off Baldrick's hammer head and catches the last two ravens with one shot! Swarm (red) is dead!
Wis save: 1d20 + 1 ⇒ (14) + 1 = 15 The other swarm of ravens stir from the laughing and begin cawing again... To find that Netzer begins swinging at them! With the broad side of his axe blade, the Battlerager crushes several of them! -7 hp for the raven swarm!
Initiative (Wave 2) - Round 3
Rodalas -> Baldrick -> Swarm of Ravens -> Khitt / Rodney / Netzer -> Lumen / Umikh
Swarm of Ravens Red Dead
Swarm of Ravens Blue -7hp
Giant Owl Dead
Polar Bear Dead

Umikh Ironbender |
1 person marked this as a favorite. |

dice gods are feeling....: 1d20 + 4 ⇒ (14) + 4 = 18
Good, the dice gods are feeling good and Umikh will battleaxe the blue baddies with: 1d10 + 2 ⇒ (10) + 2 = 12 Holy **** yes damage!
Umikh runs over to the other group of ravens and slices into the group in just the most perfect way. Even Umikh himself is impressed. The birds are probably not.

![]() |

Umikh swipes through the swarm, cleaving through another pair of ravens, their corpses flopping in the snow!
Initiative (Wave 2) - Round 3
Rodalas -> Baldrick -> Swarm of Ravens -> Khitt / Rodney / Netzer -> Lumen / Umikh
Swarm of Ravens Red Dead
Swarm of Ravens Blue -13 hp
Giant Owl Dead
Polar Bear Dead

![]() |

Waiting on Khitt, Rodney, and Lumen. Rodalas, I rolled for you. Do you have a Longbow or Shortbow?

Lumen Oakleaf |

Lumen turns his attention to the last group of ravens.
Wisdom DC13 to avoid
Toll the Dead (necrotic damage): 1d12 ⇒ 2
"Lathander doesn't seem to approve of me casting this spell," he thinks to himself.
"How is everyone doing? Does anyone need healing before the next wave?" Lumen asks before moving back to his position by the fire.

![]() |

Methinks the same... ;)
Wis save: 1d20 + 1 ⇒ (8) + 1 = 9 At least the damage is clean, no resistance!
As the resounding gong echoes above the howling wind, one of the ravens plops to the ground, dead!
Initiative (Wave 2) - Round 3
Rodalas -> Baldrick -> Swarm of Ravens -> Khitt / Rodney / Netzer -> Lumen / Umikh
Swarm of Ravens Red Dead
Swarm of Ravens Blue -15 hp
Giant Owl Dead
Polar Bear Dead
Khitt and Rodney are up! Rodalas & Baldrick may present actions and rolls now, but as usual, I will adjudicate after Khitt and Rod.

Baldrick Longhall |

"WILL.YOU.PLEASE.STOP.MOVING!"
Warhammer: 1d20 + 4 ⇒ (13) + 4 = 17
2 Handed: 1d10 + 2 ⇒ (7) + 2 = 9

Khitt |

Khitt takes aim at a crow in the swarm and directs Khat to the birds as well.
Using bonus action to allow Khat to attack.
Khitt Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Piercing: 1d6 + 5 ⇒ (5) + 5 = 10
Khat Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Slashing + Charge: 1d8 + 1d6 + 5 ⇒ (3) + (1) + 5 = 9

![]() |

Khitt's arrow zips by a raven, just missing, but Khat leaps up and snatches one! -4 hp for the swarm!
Initiative (Wave 2) - Round 3
Rodalas -> Baldrick -> Swarm of Ravens -> Khitt / Rodney / Netzer -> Lumen / Umikh
Swarm of Ravens Red Dead
Swarm of Ravens Blue -19 hp
Giant Owl Dead
Polar Bear Dead
Will give Rodney a little more time...

![]() |

Rodney taunts the swarm again, Blackbird in the dead of night... Dead bird in the black of night...
Wis save: 1d20 + 1 ⇒ (15) + 1 = 16 The ravens laugh at the bard's attempt to viciously mock them...
Baldrick swings hard, taking out another raven! 4 bludgeoning damage to the swarm!
One remaining raven continues to assail the dwarf!
Across the tundra plain, you hear a bellow and a scream of pain coming from one of the other defensive points!
Initiative (Wave 2) - Round 4
Rodalas -> Baldrick -> Swarm of Ravens -> Khitt / Rodney / Netzer -> Lumen / Umikh
Swarm of Ravens Red Dead
Swarm of Ravens Blue -23 hp
Giant Owl Dead
Polar Bear Dead
Rodalas, your go, then the swarm, if it yet lives...

Khitt |
1 person marked this as a favorite. |

both were excellent mocks.
If the Raven yet still cries nevermore Khitt and Khat will attempt to end it, literarily.
Shortbow: 1d20 + 7 ⇒ (11) + 7 = 18
Piercing: 1d6 + 5 ⇒ (1) + 5 = 6
Khat Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Slashing: 1d8 + 4 ⇒ (8) + 4 = 12
p.s. - I’m not sorry for the pun

![]() |

Rodalas, taking a deep breath, threads the needle! The eladrin's arrow passing a mere inch above Baldrick's shoulder and piercing the heart of the last raven! Combat over!
As the battle rages on around you, you get a moment's respite, having cleared your enemies. You have a feeling that you won't have much rest before the next wave...
What would you do in the next 10 to 15 minutes?

Baldrick Longhall |

Baldrick will take a look at the birds to see if any part of them is also covered in Chardalyn (and point it out to the others, if he finds some).
Otherwise, he will make a snowball to throw at the next group of enemies.

![]() |

Baldrick does indeed find that each of the ravens also had chardalyn coating their beaks...

Umikh Ironbender |

Umikh looks around, checking to make sure everyone looks healthy in case they didn't hear Lumen's call.
Steel yourselves men, we've got another round comin', I can hear the others fightin' them.
Umikh moves back to his safe spot by good old rock.

Khitt |

@Lumen, I’m at 20/28. I’m also a back line fighter. So if some of our up fronters may need healing more.

![]() |

You can post any last healing you may want to take. I will move things forward...
You are hunkered down, ready for the next wave, but nothing seems to be coming. You look along the edge of the lake, as far as the darkness will allow, and the nearest group of defenders has spilled onto the lake in their last battle, finally defeating their bear opponent...
Suddenly, there is a snap in that direction, then a corresponding crack near you all, and a lake monster then another think loch ness monster bursts through the ice! Screams echo across the lake as several of the defenders are snapped up and dragged under into an icy tomb!
Baldrick 1d20 + 2 ⇒ (19) + 2 = 21
Khitt 1d20 + 3 ⇒ (17) + 3 = 20
Lumen 1d20 + 1 ⇒ (6) + 1 = 7
Netzer 1d20 + 2 ⇒ (8) + 2 = 10
Rodalas 1d20 + 3 ⇒ (18) + 3 = 21
Rodney 1d20 + 3 ⇒ (9) + 3 = 12
Umikh 1d20 + 1 ⇒ (18) + 1 = 19
Plesiosaurus 1d20 + 2 ⇒ (1) + 2 = 3
Initiative (Wave 3) - Round 1
Rodalas / Baldrick -> Khitt -> Umikh -> Rodney -> Netzer -> Lumen -> plesiosaurus
Plesiosaurus Healthy!
Simple this round, everyone is first! Remember, Rodalas, you have advantage this first round!
Once during part 3, each character can use the benefit granted by each ally:
Chwingas Charms. The character can reroll one ability check, attack roll, or saving throw, but must use the result of the roll.
Fluid Movement. The character can move up to their speed without provoking opportunity attacks.
Totemic Rage. The character has resistance against bludgeoning, piercing, or slashing damage from one melee or ranged weapon attack.
Hunter’s Salvo. The character can call in a salvo from a group of goliath archers, targeting a point that they can see within 60 feet. Each creature within 5 feet of that point must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage.

Baldrick Longhall |

"HA!"
Fully expecting something to appear, Baldrick is ready as soon as the creature appears. He quickly whips his snowball, which begins to glow as it approaches the creature:
Magic Missile: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14
Nice! finally some good damage
Wild Magic check: 1d20 ⇒ 5

![]() |

The creature recoils from the hit, surprised at the impact from a mere snowball! Plesiosaur takes 14 force damage!
Initiative (Wave 3) - Round 1
Rodalas / Baldrick -> Khitt -> Umikh -> Rodney -> Netzer -> Lumen -> plesiosaurus
Plesiosaurus -14 hp
Reminder: Rodalas, you have advantage this first round!

Rodalas Windrace |

Seeing a creature from the Paleozoic Age and not wanting yo be asjed for treefiddy the eladrin knocks another arrow and fires
2d20 + 5 ⇒ (16, 16) + 5 = 37
1d6 + 3 ⇒ (2) + 3 = 5 piercing
2d6 ⇒ (3, 2) = 5 sneaky

![]() |

Both Rodalas' and Rodney's missiles thud into the lake monster, eliciting a roar! Plesiosaur takes 10 hp and 5 hp piercing damage!
Initiative (Wave 3) - Round 1
Rodalas / Baldrick -> Khitt -> Umikh -> Rodney -> Netzer -> Lumen -> plesiosaurus
Plesiosaurus -29 hp
Once during part 3, each character can use the benefit granted by each ally:
Chwingas Charms. The character can reroll one ability check, attack roll, or saving throw, but must use the result of the roll.
Fluid Movement. The character can move up to their speed without provoking opportunity attacks.
Totemic Rage. The character has resistance against bludgeoning, piercing, or slashing damage from one melee or ranged weapon attack.
Hunter’s Salvo. The character can call in a salvo from a group of goliath archers, targeting a point that they can see within 60 feet. Each creature within 5 feet of that point must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage.

Umikh Ironbender |

battleaxe: 1d20 + 4 ⇒ (8) + 4 = 12
damage?: 1d10 + 2 ⇒ (4) + 2 = 6
Umikh shakes his head at this latest development and runs up to this water beasty, trying to do gods knows what with his trusty battleaxe from the safety of what he hopes is solid ground.