DDEP 10-01: Terror in Ten Towns (Inactive)

Game Master Aeshuura

A Four-Hour Epic Adventure for 1st through 4th-Level Characters


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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

ooh, yeah that's a tough decision. The whispers from the earring would be so counter to Baldrick's innocence that he might reject it based on that alone.

All of my other games fizzled out in the last few months, so I'd love to keep going, if there's more.


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

Had a great in playing with you all. And remember....

I’ve always been skeptical of goodbyes
They’re a bit hand-wavy aren’t they ;o)

Had to do one last one.

And he will be taking the earring as well.


RODALAS

Lets keep going.


RODALAS

mage slayer is a nice feat, no?


Game Map DCI# 4318637857
Rodalas Windrace wrote:
mage slayer is a nice feat, no?

It is if you’re planning on staying a melee rogue, but an arcane archer would find mage slayer less attractive.


RODALAS

I kinda like being more striker, in and out, slashing, even though once I take bladesinger I cannot use 2 short swords

Grand Lodge

MACROS | RPG Chronicles | Slides
Khitt wrote:
This brings up the question of what’s next? Do you guys want to continue? Aesh and I have tag team DMd some of this already. Not sure what everyone wants to do now. Aesh, is there a follow up to this epic yet?

So what they did is that they open with an epic and close with an epic, so we can do more modules, or you could grab one of the Dungeon Craft plot seeds and make up your own module for us. There are a couple of neat ones that could be amazing!

DungeonCraft link

What do you think?


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

Google is great for bad pun jokes, so I am good to go.


RODALAS

I am okay either way.


RODALAS

DM, I need to get 2 shortswords and I will sell my rapier.

Question about Bladesinger (2 levels away), the description says that I cannt attack with a 2 handed attack, does that mean a weapon using 2 hands or two weapons?

I think I will boost my stats for now.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Yeah, a two-handed attack is using two hands on one weapon.

Two-weapon fighting means using two weapons - one hand on each ;)

(I don't know anything about Bladesinger specifically, as I only have the core rulebook)


RODALAS

The revised class is in Tashas.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

I am wee barbarian 2nd level so anything that lets me one along and play with you bunch of awesomeness is good for me

Grand Lodge

MACROS | RPG Chronicles | Slides

According to the RAW, you are fine using two weapons, but remember a couple of things. With a weapon in each hand, you cannot cast spells that require somatic components unless you have the Warcaster feat, and material components unless there is some feature that allows you to use your weapon as an arcane focus.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Yeah, I've been playing a bit fast and loose with that rule (partly for the sake of story; partly because I personally think it's silly for sorcerers to need v/s/m spell components, but that's just me).

As Baldrick would be moving to 4th level, I was contemplating Warcaster. I think it might be my last chance to make any changes to his character, so I should probably think about that. Let me know if you have any suggestions.


RODALAS

Does being able to cast misty step count for warcaster?


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

I'm not sure if you're referring to the spell or some innate ability, but Misty Step, the 2nd level spell, is a Bonus Action to cast and only uses a Verbal component, so you wouldn't have to worry about having weapons in your hands.


Game Map DCI# 4318637857
Baldrick Longhall wrote:

Yeah, I've been playing a bit fast and loose with that rule (partly for the sake of story; partly because I personally think it's silly for sorcerers to need v/s/m spell components, but that's just me).

As Baldrick would be moving to 4th level, I was contemplating Warcaster. I think it might be my last chance to make any changes to his character, so I should probably think about that. Let me know if you have any suggestions.

Aesh would be more up on AL rules but my understanding is you can rebuild your character whenever you want now. I’ll have to find the updated AL document. Honestly, I haven’t looked at it since Avernus came out.


RODALAS

Warcaster looks like it is an option for me right now. If I don't take it now, though it won't help me until 5th level I won't be able to take it until 4th level wizrd. The bonues to Dex will be helpful to keep him alive now and help him hit better.


RODALAS

Where are we off to now and woth whom?


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

@Greycastle: Yeah, I think you have until 4th level to make any changes you want. Baldrick just turned 4th level at the end of this Epic, so limited time to make more changes.

@Rodalas: At 4th level you can take the stat bonus or the feat, right? I don't think you can do that at levels before 4th. (sorry, just confused by your comment)


RODALAS

I am asking if it it is better to boost the stats or take a feat [you can only chose 1 or the other when you get 4 levels in a class and not character level


Thanks for having me along although with all the healing potions I wasn 't needed much. I'm not too familiar with AL rules so I don't know if I can continue with the higher level characters since I'll only be 2nd.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

@Lumen you'd be fine if you want to continue, we're only a couple levels ahead.

So far I like this fighter the way he's built, but I'll piddle around with the character builder just to see.


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Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

I went with the bracers of keeping warm, and also picked up a short bow and arrows so I have a ranged weapon just in case. The idea of an earring whispering to Umikh was not pleasing to the character (!!).


RODALAS

The earring works best for me :)

Grand Lodge

MACROS | RPG Chronicles | Slides
Lumen Oakleaf wrote:
Thanks for having me along although with all the healing potions I wasn 't needed much. I'm not too familiar with AL rules so I don't know if I can continue with the higher level characters since I'll only be 2nd.

Yeah, no worries, my character will only be 3rd level and I am willing to forego a level when we hit 4th to let you catch up, or I can play another character that I have been itching to play...


RODALAS

What is the plan?


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

I am the same as Aeshuura, since I made this character basically for this game. So I can hold on 4th until everyone hits 5th.

Grand Lodge

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MACROS | RPG Chronicles | Slides

I think Grey was going to run the next one, but he needs to decide what he wants to run. Dungeoncraft is great because it gives the DM a lot of leeway with the story, but it might be more work than he wants to do. I have played through most of the tier 1 mods for the season, so I am down for whatever. I will avoid using meta-knowledge, so whatever he decides, I am totally down.


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

So that means I can bring in a Level 3 rouge, or a Level 4 Cleric? Or is it like season 10 where a character needs to be created during that time?

Grand Lodge

MACROS | RPG Chronicles | Slides

Season 10 characters only, but I have so many character ideas that I have made but haven't played yet...


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Ah, well that answers the question of whether I should switch to Jarprax :D

Grand Lodge

MACROS | RPG Chronicles | Slides

Should I switch to my monk healer or stick with Turq? The monk could give a reprieve to Lumen in the healing department...


Lol with all the potions handed out, I didn't do much healing so play what you want.


RODALAS

How soon are we wanting to start the next scenario? Is there an ear ring of intelligence in D and D Beyond?


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6
Rodlas wrote:
Is there an ear ring of intelligence in D and D Beyond?

I just use the headband and customized the name to ear ring.

And question for you Rodlas, since you are a rouge and a non spell caster why did you take War caster as a feat?

Aeshuura, play what you want. I took the inspiring Leader so I can give out 7 temp. HP with a 10 min. speech.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

I like Turq but yeah play what you want, sounds like you've got some fun ideas knocking around.


I think I'm leaning towards the bracers if only for the environmental protection. 19 Int from the earing would be ok but I don't think Lumen would like it talking to him.


RODALAS
Rodney Lash wrote:
Rodlas wrote:
Is there an ear ring of intelligence in D and D Beyond?

I just use the headband and customized the name to ear ring.

And question for you Rodlas, since you are a rouge and a non spell caster why did you take War caster as a feat?

Aeshuura, play what you want. I took the inspiring Leader so I can give out 7 temp. HP with a 10 min. speech.

I am planning on taking wizard at 5th level and then going into bladesinger at 6th.

I am still debating wheter or not to take that feat now or wait. Taking the ability bonuses will help keep me alive until I can get warcaster to assassinate the casters we will be fightinng :)


RODALAS

Looking at it on the sheet, taking the 2 Stat improvement option seems to be better, improved AC, Saves and Iniatitve.

How easy is is to gain spells outside of leveling in AL?

Grand Lodge

MACROS | RPG Chronicles | Slides
Rodalas Windrace wrote:

Looking at it on the sheet, taking the 2 Stat improvement option seems to be better, improved AC, Saves and Iniatitve.

How easy is is to gain spells outside of leveling in AL?

Only way would be magic item or feat.

Grand Lodge

MACROS | RPG Chronicles | Slides
Umikh Ironbender wrote:
I like Turq but yeah play what you want, sounds like you've got some fun ideas knocking around.

Okay, I like Turq too, maybe we can keep people alive with more frontliners. Netz, Umikh, Turq, plus as a cavalier, I can mark enemies so they have disadvantage when not targeting me.


RODALAS
Aeshuura wrote:
Rodalas Windrace wrote:

Looking at it on the sheet, taking the 2 Stat improvement option seems to be better, improved AC, Saves and Iniatitve.

How easy is is to gain spells outside of leveling in AL?

Only way would be magic item or feat.

The only way to gain spells would be through a feat or a magic item? I know that you can find scrolls and attempt to copy them into the spellbook, ruining the scroll, but I am not sure about feats doing this.


Game Map DCI# 4318637857

I’m still taking a look at what I want to run but it’s fair to say it’s going to stay here in ice wind dale. Do we want to keep this thread or close it down?

In the mean time RPing back in Good Mead after attack would be a good way to start before we lead into the next adventure. I’ll solidify which direction we’re gonna head this weekend.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

I'll be camping next week (Sun, July 11 - Sat, Jul 17), so I might miss the start of things. The campground is supposed to have internet access, but I find that hard to believe. Just let me know where to find you, or I can sit this one out if it's too troublesome.

Grand Lodge

MACROS | RPG Chronicles | Slides

I won't be back home until the 15th, so posting may still be slight until then, but I will contribute to the RP when I can. Then when you are ready, Grey, you can let us know here.

@Roddy (heh, Turq is coming back, don'tchaknow) I assumed you meant gain the ability to cast, not learn spells for your spellbook, so I was referring to Magic Initiate and wands, rods, and staves...


Male Half Elf Bard 5 AC 14 HP 28 /28 Temp HP: 8 Passive Perception +18 Saves: S -1, D +5, Co +0, I +4, W +2, Ch +6

Yes that is what I meant. I was just looking at what the class gives him.


RODALAS

I think that keeping this thread might be a good idea.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

We can keep the thread or do a new one, seems in the past we usually go to a new thread. But it's just a bookmark to me! I like having the previous history to go back and check, that's my vote I guess.

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