Baldrick Longhall |
@Aeshuura: I was waiting to see what the baddies did before posting, but would you prefer we post our actions for the round and then you adjudicate after? (I realize you're probably waiting for people to check in and verify their starting positions, but thought I'd ask)
Aeshuura |
I was waiting for everyone to put themselves where they want first, then I was going to proceed. I didn't think I had heard from everyone (Lumen & Rodney have yet to chime in). I assume everyone else is good where they are.
Baldrick Longhall |
cool cool - no rush, I just wanted to make sure ;)
Aeshuura |
Just want to make sure that everyone took a look at the map. Umikh is all by himself way up front. Is that how you all want to start? Just checking...
Baldrick Longhall |
oh! ha, I didn't realize we had the option to close the gap by that much - I thought we needed to stay closer to the rocks/fire where you placed us.
Ok, I've moved Balrdrick up to Umikh - I imagine the others will want to as well (unless we have a conversation about letting them come to us).
Lumen Oakleaf |
Sorry, catching up. We are really spread out. I can't easily manipulate the map on my phone. I need to be closer to the front line so I'll move by Rodney (1 square up and to the right)
Also, does the spell guidance affect attack rolls? It says "ability check" so I don't know if it only applies to skill checks.
Aeshuura |
Sorry, catching up. We are really spread out. I can't easily manipulate the map on my phone. I need to be closer to the front line so I'll move by Rodney (1 square up and to the right)
Also, does the spell guidance affect attack rolls? It says "ability check" so I don't know if it only applies to skill checks.
Okay, I'll move you. No, there are three types of rolls: Attack Rolls, Ability Checks (which include skill checks), and Saving Throws. Guidance only affects Ability Checks. Bless would be what you need for Attack rolls, but takes a spell slot for three targets.
Aeshuura |
Going to give the weekend for everyone to chime in that they are set, because this battle could be brutal without everyone being on the same page. Just chime in set, if you are okay with where you are on the map, and if you want any preparations for the first round. If everyone chimes in, then I will try to get this kicked off!
Baldrick Longhall |
yeah, I think we are much too spread out. If each square is 5', then Baldrick and Umikh are too far forward - everyone else is 1-2 rounds of movement away
Aeshuura |
Okay, but there is also the thought of using terrain features. Cover from the bonfires / rocks, icy conditions from the lake, etc.
Lighting. The sunlight supernaturally dampened, the area is considered dark, though a number of bonfires have been placed on the shore—shedding bright light in a 20-foot radius and dim light for an additional 20 feet. The only light that exists outside of these areas is that which the characters provide.
Frigid Water. If a creature falls through (or is pulled under) the ice, until they’ve changed into dry clothes, the creature must make a successful DC 10 Constitution saving throw every minute (10 rounds) or gain a level of exhaustion. Creatures resting near a fire make this saving throw with advantage, while those with resistance or immunity to cold damage, as well as creatures naturally adapted to living in icy water, automatically
succeed on their saving throw.
Slippery Ice. When a creature steps onto the ice or starts its turn there, they must make a successful DC 10 Dexterity (Acrobatics) check or fall prone.
Thin Ice. The ice on the Redrun has a weight tolerance
of 300 pounds per 10-foot-square area. If that limit is exceeded, the ice in that area breaks and all creatures in the area fall through. The ice remains broken for the remainder of combat.
Weather. The snowfall and winds hamper combatants during this encounter. The following weather conditions may be added to the adventure, at the DM’s discretion:
Extreme Cold. When reinforcements are called for by the administrator, all players must make a successful DC 10 Constitution saving throw or gain a level of exhaustion. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures wearing dry cold weather gear and creatures naturally adapted to the cold environment.
Heavy Precipitation. Due to the heavy snowfall, the area is considered lightly obscured. Creatures in the area have disadvantage on Wisdom (Perception) checks that rely on sight.
Lumen Oakleaf |
If Baldrick and Umikh are going to stay at the rock up front, I'm good where I am since my cantrips should reach. However, they are in the dark so Baldrick should cast light on the rock so the archers can attack.
Otherwise maybe they should fall back to the fire Rodney and I are at and we fall back to the rock. Even then we may want light on the front rock to see the incoming if we have time to do that.
Nezter "Spleenripper" |
Please move me up front as well, my phone denies me any chance of nog breaking my sausage sized fingers in any attempts of being useful on a map. I will start at a point where I can reduce those coming at me and use rage if possible to bottleneck an entry point. Anything like that I can either make or find would be great
Baldrick Longhall |
Just Lumen and Rodney without Darkvision, is that right?
If the fire give 20' radius light + another 20' dim light, then Baldrick and Umikh are currently in dim light (I've added some circles to the map to demonstrate (though we'll have to delete them once things get started)
Greycastle |
Khitt is ready. Could you place an icon on the map for Khat? She is nearby Khitt
Aeshuura |
@Rodalas, not really, just the rocks.
@Khitt, Khatt is on the maps now.
@Netzer, moved you to the frontliners. I am not at work today, and we are doing a lot of housework. Will start her up tomorrow!
Aeshuura |
@Nezter, regarding Rage, at 2nd level, you gain Reckless Attack that will allow you to gain advantage on your attack rolls. Rage only grants advantage on Ability checks (Skills) and Saving Throws...
Aeshuura |
A will save is not an ability check is it? So I can't use cutting words to reduce that save of his by a d6?
Sorry, it is not. There are 3 types of d20 rolls: Attack, Ability (Skills), and Saving Throws. Cutting Words can affect Attack rolls and Ability checks, but not Saving Throws...
Aeshuura |
Seeing the bear talk and threatening the others, Khitt signals to Khat and the leopard lopes forward quickly closing ground.
[dice=Bow]1d20+7 [dice=Piercing]1d6+5I believe I can use my bonus action to have her attack but she technically moves after me so I have to wait for next turn. I need to confirm that with the new pet action rules in Tashas.
You use your bonus action to give Khat a command, but it will take that action on its turn. I do not believe that I rolled separately for Khat, so go ahead and take her action now.
Baldrick Longhall |
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I'll be away for a few days (Sun evening - Thurs) - I should have internet access, but feel free to bot if you don't hear from me.
Aeshuura |
I'll be away for a few days (Sun evening - Thurs) - I should have internet access, but feel free to bot if you don't hear from me.
You just used the level 1 slot, correct?
Baldrick Longhall |
You just used the level 1 slot, correct?
He cast Sleep at Level 2, actually.
I have spell slots listed in the banner: | Spells: 4/4, 1/2 |Aeshuura |
Aeshuura wrote:You just used the level 1 slot, correct?He cast Sleep at Level 2, actually.
I have spell slots listed in the banner: | Spells: 4/4, 1/2 |
Got it! Enjoy your time on the road!
Baldrick Longhall |
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Thanks!
We aren't going far, but it's out of the city - away from work and the noise of sirens and helicopters.
Umikh Ironbender |
I was quoting how everyone feels influenced by Belmont, ha. I do like Issac, he's a very driven but terrifying dude. In the end, Hector's character has intrigued me the most. I mean all of the characters are well developed and I like them all, but I think Hector might actually have a spine now and that could go either way. We'll see, I hear there might be more seasons?
Aeshuura |
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Dumb question time....can we each use each of those Friendship Has Its Benefits? Or as a group we get the 4 options, anyone of us which can use them? I haz the lack of caffeine right now, brain out of fizz.
As for positioning, Umikh is happy with his friend the boulder and will stick to it.
Yes, each one of you has one use of each. I am keeping track of who has used what.
Aeshuura |
I have added light radii for the various fires, it looks like your battlefield is well lit, so no need to worry about light sources!
Aeshuura |
That is what I thoguht but I thought it would not hurt to ask.
No worries. If it were any time before we had rolled initiative the first time, it would have been okay. But to do so again would have likely found you missing this next wave and your friends would have to fight without you. I figure that is not worth the extra d4 of damage.
Greycastle |
'Castle, you using the Primal Companion?
Yea. Sorry if that wasn’t clear. Probably the most interesting thing for me out of Tashas. Bringing Beastmaster Rangers back into viability. Wanted to try it out.
Nezter "Spleenripper" |
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I am an English Lit professor and was going to take the summer off but one of my peers got sick with Covid and I have tenure and a good pay check with bonus for summer and they made me an offer I couldnt refuse so I took his summer classes and dropped right into English Lit 101 a week late. Beowulf has never been read and taught so brutally in all of history!
Rodalas Windrace |
I miss college teaching. I teach in a theollgy grad program everyone and a while aned sit on MST thesis committees.