A Very Grimm War for the Crown (Inactive) (Inactive)

Game Master Nikolaus de'Shade

Loot List
Maps
Persona Rules

Loyalty: 13
Okerra: Helpful, Crabbe: Helpful, Voinum: Friendly, Piscum: Friendly.



For leveling up etc...


Unused

Level 2 Mesmerist
+5HP
FCB: Skill point
Mesmerist trick: Gift of Will

Towering Ego +4 to will saves.

New cantrip: Detect Magic
New lvl 1: Hideous Laughter

10 skill points put into: diplomacy, bluff, escape artist, Intimidate, Perception, Sense Motive, UMD, Spellcraft, Kn Planes, Kn Dungeoneering
Background skills went into kn geog, Linguistics.

Language from linguistics: Gnome

Grand Lodge

M CG Human (Taldan) Cleric (Cardinal) 4 | HP: 27/27 | AC: 14, T: 12, FF: 12 | CMB: +2, CMD: 14 | F: +6, R: +2, W: +8 | Init: +2 | Perc: +11, SM: +10 | Speed 30ft | Copycat: 5/6 | Channel Energy: 5/5 | Facets: Subterfuge (1), Genius (1), Sagacity (2), Charm (1) | Agents: 10 | Active conditions: copycat

Level 2 Cleric
+6 HP
FCB: Skill point
New cantrip prepared: Create Water
New level 1 spells prepared: Cure Light Wounds

Skill points: Rank 2 on all previously trained skills.

Language from linguistics: Undercommon


Slain by the Spikes of a Manticore

Bard 2

HP +5
BAB +1
Reflex/Will +1

Versatile Performance
Well-Versed

New Spell Slots:
1: +1

New Spells:
0 - Mending
1 - Ears of the City

Skills: 7+2
Bluff +1, Diplomacy +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (planes) +1, Perception +1, Sense Motive +1, Perform (sing) +1, Perform (dance) +1


Female CN Ifrit Slayer (Velvet Blade) 5 | HP 23/39 | AC 20, touch 15, flat-footed 16 (+1 vs traps) | CMB +7, CMD 21 | Fort +6, Ref +9 (+1 vs traps), Will +2 | Initiative +8 (+2 Urban) | Perception: +8 (+1 vs traps) (+2 Urban) | Speed 30 ft. | Active Conditions: None

Just realized I never posted my level-up stats.

Slayer (Velvet Blade) 2

+7HP
+1 BAB
+1 Fort
+1 Reflex
FCB: Skill point

Slayer Talent: Trap Finding

7 skills: Acrobatics, Bluff, Diplomacy, Disable Device, Perception, Sense Motive, and Stealth.
2 background skills: Appraise and Sleight of Hand


Slain by the Spikes of a Manticore

Bard (geisha) 3

HP +5
BAB +1
Fort +1

Inspire Competence +2

Feat:
Harmonic Spell

Spells Per Day:
1st +1

New Spells:
Light
Cure Light Wounds

Skills: 7+2
Bluff +1, Diplomacy +1, Disguise +1, Knowledge (arcana) +1, Perception +1, Sense Motive +1, Use Magic Device +1, Knowledge (nobility) +1, Perform (string instrument) +1


Male Human Vigilante (Magical Child) 4 | HP: 13/35| AC: 21, T:13, FF:18 | CMD: 18 | CMB: +6| Fort: +4 Ref: +7 Will: +6; +2 vs charm, compulsion, poison; -1 vs fear | Init: +3 | Perception: +1 | Spells 2/2; 4/4 | Appearance

Vigilante 3

HP +8
Fort +1
+1 0 level and 1st level spell known
+1 1st level spell/day
Social Talent: Social Graces
Unshakable
Feat: Shield Focus

At 3rd level, the magical child’s familiar reveals another aspect of its form, and its vigilante identity changes into a creature on the Improved Familiar list that would be available to a 3rd-level spellcaster (the animal guide’s social identity always remains as the original normal animal).


Female CN Ifrit Slayer (Velvet Blade) 5 | HP 23/39 | AC 20, touch 15, flat-footed 16 (+1 vs traps) | CMB +7, CMD 21 | Fort +6, Ref +9 (+1 vs traps), Will +2 | Initiative +8 (+2 Urban) | Perception: +8 (+1 vs traps) (+2 Urban) | Speed 30 ft. | Active Conditions: None

Slayer (Velvet Blade) 3

+7 HP
+1 BAB
+1 Will
FCB: Skill point

Slayer Ability: Sneak Attack

Feat: Accomplished Sneak Attacker

7 skills: Bluff, Diplomacy, Disable Device, Perception, Sense Motive, Stealth, and Survival.
2 background skills: Appraise and Sleight of Hand

Flanking just got a lot more important, with 2d6 sneak attack damage on the line.

Grand Lodge

M CG Human (Taldan) Cleric (Cardinal) 4 | HP: 27/27 | AC: 14, T: 12, FF: 12 | CMB: +2, CMD: 14 | F: +6, R: +2, W: +8 | Init: +2 | Perc: +11, SM: +10 | Speed 30ft | Copycat: 5/6 | Channel Energy: 5/5 | Facets: Subterfuge (1), Genius (1), Sagacity (2), Charm (1) | Agents: 10 | Active conditions: copycat

Level 3 Cleric
+6 HP
FCB: Skill point
Exchanged level 1 spell prepared: Cause Fear -> Shield of Faith
New level 2 spells prepared: Darkness, Cure Moderate Wounds, Invisibility (D)

Feat: Deceitful
Skill points: Rank 3 on all previously trained skills.

Language from linguistics: Dwarf


Unused

Mesmerist 3
+5hp +1fcb

Touch Treatment
Bold Stare - Psychic Inception - The hypnotic stare and its penalty can affect creatures that are mindless or immune to mind-affecting effects (such as an undead or vermin). The mesmerist can also partially affect such a creature with his mind-affecting spells and abilities if it’s under the effect of his hypnotic stare; it gains a +2 bonus on its saving throw (if any), and if affected, it still has a 50% chance each round of ignoring the effect. Ignoring the effect doesn’t end the effect, but does allow the creature to act normally for that round.

Spell focus enchantment

skills - bluff, diplomacy, intimidate, perception, spellcraft, sense motive, local, nobility, history (and 1 in disguise to benefit from class bonus)

Spells - comprehend languages and ghost sound


Slain by the Spikes of a Manticore

Bard 4th

HP +5
BAB +1
Ref/Will +1

Charisma +1

Spells Per Day:
2nd +2

New Spells:
2- Hold Person
2- Suppress Charms and Compulsions

Skills: 7+2
Bluff +1, Diplomacy +1, Knowledge (arcana) +1, Knowledge (religion) +1, Perception +1, Sense Motive +1, Use Magic Device +1, Knowledge (history) +1, Perform (stringed instrument) +1


Female CN Ifrit Slayer (Velvet Blade) 5 | HP 23/39 | AC 20, touch 15, flat-footed 16 (+1 vs traps) | CMB +7, CMD 21 | Fort +6, Ref +9 (+1 vs traps), Will +2 | Initiative +8 (+2 Urban) | Perception: +8 (+1 vs traps) (+2 Urban) | Speed 30 ft. | Active Conditions: None

Slayer (Velvet Blade) 4

+7 HP
+1 BAB
+1 Fort
+1 Reflex
FCB: Skill point

Slayer Talent: Terrain Mastery

7 skills: Bluff, Climb, Diplomacy, Disable Device, Perception, Sense Motive, Stealth.
2 background skills: K. Geography and Sleight of Hand

Note: Terrain Mastery gives Shula +2 to Initiative, Knowledge (Geography), Perception, Stealth, and Survival in Urban terrain. When appropriate I've indicated this as (+2 Urban) in her stat line, but let me know if you want me to do it differently.


I will try to remember the initiative thing. If I forget (which is likely) do just prod me :)


Male Human Vigilante (Magical Child) 4 | HP: 13/35| AC: 21, T:13, FF:18 | CMD: 18 | CMB: +6| Fort: +4 Ref: +7 Will: +6; +2 vs charm, compulsion, poison; -1 vs fear | Init: +3 | Perception: +1 | Spells 2/2; 4/4 | Appearance

Vigilante 4

+8 HP
+1 BA
+1 Reflex
+1 Will

2nd-level spells: 2/day
New Spells Known: Blood Armor, Ghost Wolf!


Unused

Mesmerist 4

+6 HP
+1 BAB
+1 Ref/Will

2x 2nd level spells.
(Oppressive Boredom, Glitterdust)

Grand Lodge

M CG Human (Taldan) Cleric (Cardinal) 4 | HP: 27/27 | AC: 14, T: 12, FF: 12 | CMB: +2, CMD: 14 | F: +6, R: +2, W: +8 | Init: +2 | Perc: +11, SM: +10 | Speed 30ft | Copycat: 5/6 | Channel Energy: 5/5 | Facets: Subterfuge (1), Genius (1), Sagacity (2), Charm (1) | Agents: 10 | Active conditions: copycat

Cleric 4

+1 Dex
+6 HP
FCB: Skill point
New level 1 spell prepared: Unbreakable Heart
New level 2 spell prepared: Silence

Skill points: Rank 4 on all previously trained skills.

Language from linguistics: Halfling


Female CN Ifrit Slayer (Velvet Blade) 5 | HP 23/39 | AC 20, touch 15, flat-footed 16 (+1 vs traps) | CMB +7, CMD 21 | Fort +6, Ref +9 (+1 vs traps), Will +2 | Initiative +8 (+2 Urban) | Perception: +8 (+1 vs traps) (+2 Urban) | Speed 30 ft. | Active Conditions: None

Post to all my games: I am going on vacation from August 30th - September 8th. While I'll have my phone I won't be posting much if at all during that time.


Female CN Ifrit Slayer (Velvet Blade) 5 | HP 23/39 | AC 20, touch 15, flat-footed 16 (+1 vs traps) | CMB +7, CMD 21 | Fort +6, Ref +9 (+1 vs traps), Will +2 | Initiative +8 (+2 Urban) | Perception: +8 (+1 vs traps) (+2 Urban) | Speed 30 ft. | Active Conditions: None

Back from vacation! I'll post here in a few minutes.


Female CN Ifrit Slayer (Velvet Blade) 5 | HP 23/39 | AC 20, touch 15, flat-footed 16 (+1 vs traps) | CMB +7, CMD 21 | Fort +6, Ref +9 (+1 vs traps), Will +2 | Initiative +8 (+2 Urban) | Perception: +8 (+1 vs traps) (+2 Urban) | Speed 30 ft. | Active Conditions: None

I'm taking an extra-long weekend to visit my sister. I probably won't post much if at all from now until Wednesday, so please bot me if needed.

Grand Lodge

M CG Human (Taldan) Cleric (Cardinal) 4 | HP: 27/27 | AC: 14, T: 12, FF: 12 | CMB: +2, CMD: 14 | F: +6, R: +2, W: +8 | Init: +2 | Perc: +11, SM: +10 | Speed 30ft | Copycat: 5/6 | Channel Energy: 5/5 | Facets: Subterfuge (1), Genius (1), Sagacity (2), Charm (1) | Agents: 10 | Active conditions: copycat

Hi, RL is kicking me in the balls atm, I'll be back by Thursday. Please bot me as required (and move the story on)


Female CN Ifrit Slayer (Velvet Blade) 5 | HP 23/39 | AC 20, touch 15, flat-footed 16 (+1 vs traps) | CMB +7, CMD 21 | Fort +6, Ref +9 (+1 vs traps), Will +2 | Initiative +8 (+2 Urban) | Perception: +8 (+1 vs traps) (+2 Urban) | Speed 30 ft. | Active Conditions: None

Slayer (Velvet Blade) 5

+7 HP
+1 BAB
FCB: Skill point

Feat: Weapon Focus (Kukri)

7 skills: Bluff, Diplomacy, Disable Device, Disguise, Perception, Sense Motive, Stealth.
2 background skills: K. Nobility and Sleight of Hand

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