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Discussion Thread

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Are we in a little ravine area? On the map it looks like we're surrounded by a slope that slants upward with a big tree trunk leading upward and out of the ravine. If so, how high is the slope? Do we need to do acrobatic checks to walk up the tree trunk leading out?

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There should be notes about that in gameplay now.

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Phaeton,
On the Deep Forest map, do you consider that the black circles on tree trunks are just dead tree trunks about a foot or two high? Or are they trunks of trees that are living with branches and foliage above? Which would provide cover and block field of view, and also, not able for a PC to occupy that square.
I have some knowledge in architectural drawing & design. I understand how people can see it without a 3D perspective.

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They look like dead tree trunks to me so I presume that is what they are.

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They look like dead tree trunks to me so I presume that is what they are.
Ok. Thanks. I've always considered them cut-away views of trees. It is a "deep forest" after all.

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I'm moving and won't be able to post for the next 3 days.
If someone is looking pretty hurt, I'll cast soothe to heal them for 1d10+4.
If Aleksandr is hurt he'll cast harm to heal himself for 1d10+8.
Otherwise he'll probably try to stay out of melee range and attack with his crossbow +5 to hit, 1d8 damage.
He'll cast shield if he has an action remaining otherwise.

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Best of luck on your move, Michael.
We're just waiting for Zac to take his turn, right?

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Wow that sucks. I’m down.
Hey don't worry, looking at the stats of that thing, this is how this fight will gonna look like. This is why I hate playing lvl 1 PC's. Keep in mind that you are one of the highest HP target on our team ;) And on top of that, the enemy monster rolled 5 and 10 to hit.

PF2 Pregen |

Ok folks,
So I gave it some thought and we might be in deep trouble ;) I was under an assumption (you know what they say about those right:)) that we have plenty of healing to make the fight be an exchange of blows. But... Alexandr is a harm front cleric and not a healing one. This means that he has one Soothe spell, I was hoping for like 5 heal spells on top of that.
Makai has 2 healing spells from the cleric class, but if she is in the heat of battle she might not be able to cast them (if she is taken down). Adding to the fact that we have a bit odd team (4 front lines in theory, but with those stats chupacabra can take down 2 PC's each round.).
I don't know what is the AC (we know that 22 hits) and the HP of the beast but I smell TPK here, anyone has a good idea?

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Don't forget, we all have hero points. So if you go down, you can all spend one hero point to get back up at one. About the shoot and run, if we all spread out it would have to chase us. We all move north, but we spread out, east, west and middle. Or no north and straight east. The creature isn't going to feast on a dead body while it is being shot at, it is too smart for that. And nobody is really dead when they go down because of hero points and you have to be dying 4 to get there.
Example: So I go down after it doublemoves towards me. On my turn I hero point stand up and attack it, cause when you go down, you go just before the creature in init as your init changes. It attacks me and I go down again and I now have zero hero points. It now has to go do the next person who can be two or three moves away if we are spread out enough. At least two moves, but it spent one action attacking me or two and then moving. We all spread out every turn, so only one of us is in melee at a time. If it moves into melee with you, you move away, preferably away from everyone else. Most of us will be range 2 or 3, but at some point we will be spread out enough that it would take more than one whole turn just to get the next person.

PF2 Pregen |

Ok, sounds like a plan. If I will be standing at my round I will run after Zac as Makai has Magic Weapon which could help, and I think Zac has the highest chance to hit something with range weapon.

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Just to be clear am I already standing from last round or do I need to stand, grab my weapon, and then whatever other action?

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You should be standing now given that I agreed to swap Alexandr's actions to heal you first.

PF2 Pregen |

Another luck round for us, GM, fortunately, roll really low. Unfortunately, we are seriously lacking range dmg :(
A side question to whoever listens, do you think that when fighting such a monster it might make sense to try to grab it? Meaning, A frontline (ideally with a shield) attempts a grab attack on an enemy, assuming that they succeed, the enemy needs to use an escape action to escape, which in our situation would be almost certain as at lvl 1 Athletics check to match would be around 17. But escape action counts as an attack. So the following attack would be made with a -5 modifier. So the most deadly hit would be out of the way.
Now the above assumes that you can actually grab an enemy. I simply wonder what would be viable strategies against such enemy...

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I think this monster probably has a high fortitude save. Isn't it an Athletics check vs. Fort Save to grapple? The three fighter-types in the group each have an Athletics of +7. If one is willing to give it a shot and hope to get a high roll vs. the creature's low save, then go for it. Buuut, I think our hit & run tactics are doing a good job, too.
Man, this sure is a rough encounter for level 1 PCs. Youch!

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Especially after a six player adjustment - I agree.

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Unfortunately, as Zac already discovered, a 20 isn't quite enough.
Yikes! For a while I thought we needed to hit AC 20. Luckily, 2 of my 3 attacks hit so far.

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Unfortunately not - welcome to 6 player adjustment.

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Yeah, from what I recall 5 player adjustment was almost the same as 6 player adjustment (there was some small change in the hazard on the map) but chupacabra was as overpowered.

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I am back online, but not sure if I have an action currently.

PF2 Pregen |

Yeah Alexandr, you are up. The telegraphic shortcut: the enemy is a beast, it has AC higher than 20 (20 does not hit, 23 does). We used your one Soothe, currently, Grommfell was taken down.
We took the strategy of spreading widely and trying to take it down with range attacks.

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Good thing I have 2 soothes.

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A 22 did also hit.

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Thank you Phaeton & everyone for a fun game. Good timing, too. Outpost IV starts tomorrow.
Cheers!

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It has already started. (We use UTC time for the official start.)

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Game reported. Does anyone need their Chronicles for Outpost IV?

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Chronicle looks good! Thanks for running!
Thank you all for a fun table and for keeping Grommfell alive! Look forward to sharing a table with each of you in the future!

PF2 Pregen |

Hey @GM thanks for the chronicle it looks good.
Thank you all for the game. I am glad that we were able to do the quest and that no one died. I was afraid of Drazzel as he has only 13 HP and when attacked by chupacabra there was a big chance of him dying from first blow.
To be honest I hate such fights, with one big strong enemy. I know that statistically, it could all make sense. So that for the fight to be challenging the boss needs to be powerful. But it also means that the fight change into => 2 PC's are dying => healing them => dying => healing etc.
Knowing what this bounty is about I would probably not have signed up. Either way thanks for the game!

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chronicle looks good and though I gmed it before, there were things I did forget, like how powerful the enemy was. First time I got to play it though. I didn't try to metagame anything though, I just did what I thought made sense logically, like keep at ranged, cause it wouldn't make sense for a creature like to have breath weapons.