Full Name |
Drazzel |
Race |
HP 30/30 | AC 17/19 | F +6, R +7, W +9 | Perc +7 (darkvis) | Stealth +7 | Resist Fire 5 | |
Classes/Levels |
speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +7 | Active Conditions: |
Gender |
N m Kobold (spellscale) | sorcerer 3 | |
Languages |
Common, Draconic, Osiriani |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
18 |
About Drazzel the Magnificent
PFS Number: 17148-2006
Experience: 24
Faction: Grand Archive
School Training: spells
Purchased Boons
Boon #1: Grand Archive Champion
Boon #2: Wayfinder
ancestry: Kobold (spellscale)
background: Merchant (Sewer Dragon)
class; Sorc
Level: 3
size: Small
traits: Sm Humanoid reptilian
Alignment: Neutral
Languages: Common, draconic
SPELLS
Spell Attack: +9 Spell DC: 19
Cantrips: acid splash, detect magic, mage hand, telekinetic proj., shield¹
1st: befuddle, burning hands, grease, true strike¹.
2nd: flaming sphere, resist energy¹, see invisibility, web.
¹Bloodline Spells
Ancestral Blood Magic: +1 AC (self or ally) when casting bloodline spells.
Focus Spells:
Dragon Claws (red/fire)
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SENSES
[dice=Perception]1d20+7[/dice] [T]
Special Senses: darkvision 60'
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DEFENSES
HIT POINTS: 27
ARMOR CLASS
AC: 17
Shield: +2 (spell)
Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]
SAVING THROWS
[dice=Fortitude:]1d20+6[/dice] [T]
[dice=Reflex:]1d20+7[/dice] [T]
[dice=Will:]1d20+9[/dice] [E]
Notes: Resist Fire 5
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OFFENSE
Class DC: 19
Speed: 25' Movement Types: Stride
MELEE:
[dice=Potato Masher]1d20+7[/dice]
[dice=bonk!]1d4[/dice]
[dice=claws]1d20+7[/dice]
[dice=piercing & fire]1d4+1d6[/dice]
[dice=butcher knife]1d20+7[/dice]
[dice=]1d4[/dice]
RANGED
[dice=Produce Flame]1d20+9[/dice]
[dice=sizzle!]2d4+4[/dice]
[dice=Tele. Projectile]1d20+9[/dice]
[dice=Bonk!]2d6+4[/dice]
Weapon Proficiencies
Simple:All[T], Martial:U Unarmed Strike: [T]
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SKILLS (Trained are Bold)
[dice=Acrobatics]1d20+7[/dice]
[dice=Arcana]1d20+5[/dice]
[dice=Athletics]1d20+0[/dice]
[dice=Crafting]1d20+0[/dice]
[dice=Deception]1d20+4[/dice]
[dice=Diplomacy]1d20+11[/dice] [E]
[dice=Intimidation]1d20+9[/dice]
[dice=Lore (Kobold)]1d20+5[/dice]
[dice=Lore (Merchant)]1d20+5[/dice]
[dice=Lore (PF Society)]1d20+5[/dice]
[dice=Medicine]1d20+2[/dice]
[dice=Nature]1d20+2[/dice]
[dice=Occultism]1d20+0[/dice]
[dice=Performance]1d20+4[/dice]
[dice=Religion]1d20+2[/dice]
[dice=Society]1d20+0[/dice]
[dice=Stealth]1d20+7[/dice]
[dice=Survival]1d20+2[/dice]
[dice=Thievery]1d20+7[/dice]
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ABILITY SCORES
STR +0, DEX +2, CON +1, INT +0, WIS +2, CHA +4
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FEATS:
Ancestry Feats and Abilities:
Special 1st: Draconic Exemplar
Heritage 1st: Spellscaled (Prod. Flame¹)
Feat 1st: Kobold Lore
Skill Feats:
Background: Bargain Hunter (Diplomacy for Earn Income)
2nd: Catfall (treat fall 10' shorter)
General Feats
3rd: Toughness
Class Feats and Abilities
Feature 1st: Draconic Bloodline (Arcane Spells)
Feature 1st: Arcane Spells
Feat 1st: Ancestral Blood Magic (prod. flame)
Feat 2nd: Reach Spell (+30')
Feature 3rd: Signature Spell
Bonus Feats
1.
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EQUIPMENT
Gear:
light mace, dagger, scroll of heal (free school item), predictive silver piece, wayfinder.
Backpack: bedroll, 50' rope & grapple hook, rations, waterskin
Bandolier: thieves' tools, antiplague, minor elixir of life,
Cantrip Deck (full deck).
Cantrip Cards: acid splash, chill touch, dancing lights, daze, detect magic, disrupt undead, divine lance, electric arc, forbidding ward, ghost sound, guidance, know direction, light, mage hand, message, prestidigitation, produce flame, ray of frost, read aura, shield, sigil, stabilize, tanglefoot, telekinetic projectile.
Belt Pouch: caltrops x20
Bulk: 1.5 (Encumbered at: 5; Maximum at: 10)
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CHRONICLES & BOONS
Total Exp: 28