GM Erich's 10-08 What Prestige is Worth (Tier 7-11) for Outpost IV (Inactive)

Game Master Thereus, Silver Crusader


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Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Worried about Zarta's wounds and more incoming deadly arrows, Vina brings up fortress of thorns and bushes. The thorns look quite deadly, about the size of a man's hand, and in so doing hope to delay the incoming barrage from the infernal archers and perhaps delay their movements... knowing that everyone can now walk on air thanks to Anastasia, each individual heroes can then decide to stand behind the thorns for concealment if they so choose...

"Zarta, heal yourself and hide if you can!" I'd yell "Take cover!!" but that would by mechanically inaccurate as this wall only provides concealment! ;)

Vina then instructs Lakadee to enter the briars, a druid-imparted gift that she had granted the sapling treant over the last few months.

Vina Stealth, Cat's Grace, Heavy Undergrowth: 1d20 + 20 + 2 + 5 ⇒ (12) + 20 + 2 + 5 = 39

Standard: Wall of Thorns, Impedes Movement and Damage those trying to get through, Provides 30% concealment like heavy undergrowth and +5 to Stealth checks; Map Updated: dark green are 30-foot tall sections of the 5-foot thick hedge, light green are 10-foot tal sections of the 5-foot thick hedge. Side view on Slide 2 to help visualize. If some of you are color-challenged please let me know and I can switch to any other requested color pattern

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee follows Vina's directions and walks into the thorns, melting into the foliage. Walking on air to reach the top section of the central tower, Lakadee smiles, noticing nice roses sprouting all over the place as he arrives.

Stealth, Cat's Grace, Heavy Undergrowth: 1d20 + 8 + 2 + 5 ⇒ (16) + 8 + 2 + 5 = 31

Speed 70 ft., Woodland Stride, going up 20 ft. via Air Walk for a total movement cost of 40; moving at half speed again to Stealth for a total movement cost of 80 ft. i.e. double move

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Gilgrim I Have listed group buffs in the round description, you have a few more than you think

@Morgoth Thanks, I missed the good spell so they require a concentration check.

Vina concentration: 1d20 + 14 ⇒ (13) + 14 = 27
Noke concentration: 1d20 + 17 ⇒ (1) + 17 = 18 so no protection from evil for Gilgrim

Yellow fort vs blindness: 1d20 + 11 ⇒ (12) + 11 = 23
Orange will vs confusion: 1d20 + 7 ⇒ (5) + 7 = 12
Red will vs confusion: 1d20 + 14 ⇒ (10) + 14 = 24
Purple will vs confusion: 1d20 + 7 ⇒ (6) + 7 = 13

Red axe vs Gilgrim: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 241d8 + 23 + 2 ⇒ (7) + 23 + 2 = 32
Red axe vs Gilgrim: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 141d8 + 23 + 2 ⇒ (8) + 23 + 2 = 33
Red axe vs Gilgrim: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 281d8 + 23 + 2 ⇒ (4) + 23 + 2 = 29
Red axe confirm vs Gilgrim: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 172d8 + 46 + 4 ⇒ (3, 2) + 46 + 4 = 55
Red gore vs Gilgrim: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 131d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Zarta heal: 2d8 + 8 ⇒ (4, 1) + 8 = 13

Yellow vs Morgoth: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 261d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Yellow vs Morgoth: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 331d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Yellow vs Morgoth: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 211d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Purple confusion: 1d100 ⇒ 751d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Anastasia is unable to blind her prey. Noke attempts to muddle the fight with her confusion magic. The two archers' eyes cross. Gilgrim rises to the challenge. Vina weaves a thorny bunker and disappears within. Zarta takes the opportunity to heal herself and start her sensuous song. Inspire courage bardic performance for the good guys (+3)

The executioner slides closer to the airborne dwarf and weaves her weapon in a complicated pattern through his legs, but only catches him once. One of the archers finds Morgoth with a pair of arrows, but the other only stabs himself hard with hers.

Round 1 - Bold can act - Inspire courage +3, Air Walk, Blessing of Fervor, Haste, Hunters Blessing, and Resist Energy (Fire 20) are up for everyone
Orange devil <fly 30 feet up, crowd approval, confused>
Anastasia <false life 16, deathwatch, heroism, antitoxin, talisman of reprieve 20 feet aura>
Noke <heroism, see invisibility, air bubble, ablative barrier, greased up, shield other, fly 0 feet, patron bridge, fortune hex>
Gilgrim -29 damage <heroism, enlarge person, shield of faith, 40 feet up>
Vina <shield companion, phantom hunt, barkskin, cat's grace, bear's endurance, protection from evil, bless weapon>
Lakadee <bear's endurance, bristle, bull's strength, greater magic fang, vine strike, protection from evil, lockjaw>
Red devil <fly 35 feet up>
Zarta -42 damage
Yellow devil <fly 30 feet up>
Purple devil -10 damage <fly 30 feet up, confused>
Morgoth -23 damage <effortless armor>
Stan <bless weapon, heroism>

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

@GM Erich: Vina cannot cast protection from evil - that was gained via potion she bought at the beginning of the scenario. I didn't think that drinking a potion would count as openly casting a spell or waiving a holy symbol - if it does please let me know (too late now but I would definitely not do that in the future, if that's the case; Vina is all about keeping a low profile, especially in a place like Dis... sorry for the pun! :P )

Grand Lodge

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female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Everyone also has Talisman of Reprieve!

Grand Lodge

1 person marked this as a favorite.
The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Vina Drinking a potion is not casting a spell so it would have been fine.

@Anastasia Talisman of Reprieve has an emanation of 20 feet so only those in that range of the item get the benefits.

Dark Archive

1 person marked this as a favorite.
Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Morgoth takes a look to the right and to the left, finding his own copy with Copycat.

The advocate then waving his hand while welcoming the audience, meanwhile his copycat shouts Incego bonitus! , pointing yellow Erynia.
Boneshaker Spell resistance: 1d20 + 10 ⇒ (14) + 10 = 24
Devils skeleton rattles within her flesh for Boneshaker damage: 8d6 ⇒ (6, 4, 2, 3, 1, 5, 1, 1) = 23 but DC 18 Fort can half damage and prevent from falling down for 5 feet.

Excelent buffs tracking, Erich! Morgoth now has 1 Mirror Image. His AC also rises to 29 thanks to Haste and Blessing of Fervor

Bess is flying forward and up, still being Invisible, what probably does not matter due to True Seeing. She also rises her defenses.

Team do not forget to use Blessing of Fervor and choose it's effect every round:

1.Increase its speed by 30 feet.
2.Stand up as a swift action without provoking an attack of opportunity.
3.Take one extra attack as part of a full attack action, using its highest base attack bonus.
4.Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
5.Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Actions
Five foot step behind Morgoth
Full Attack with Rapid shot and cluster shot on Yellow
First Attack: 1d20 + 22 ⇒ (3) + 22 = 25 Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Rapid Shot: 1d20 + 22 ⇒ (12) + 22 = 34 Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Hasted: 1d20 + 22 ⇒ (10) + 22 = 32 Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Second Attack: 1d20 + 17 ⇒ (11) + 17 = 28 Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Stan's bow has the Veering property, Morgoth does not provide cover due to Aura of Care, and Bless Weapon makes the weapon Good aligned.

Veering:

Veering
Source Ranged Tactics Toolbox pg. 27
Aura faint evocation CL 5th
Slot none; Price +1 bonus; Weight —
Description
This special ability can be placed only on ranged weapons. Veering weapons feature feathers or carved images of wings or winged creatures in their construction. Attacks with a veering weapon ignore a target’s bonus to AC from partial cover and reduce the target’s bonus to AC from cover and soft cover by 2. A veering weapon bestows no benefit against targets with total cover.

Stat block is updated. Blessing of Fervor is option 4.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Morgoth splits in twain, then rattles the devil's structure, causing it to shake violently and lose some altitude. Stan recalibrates his aim and pumps her full of arrows. A strange babble can be heard in the distance. The fevered crowd starts to boo.

Yellow fort vs Boneshaker: 1d20 + 11 ⇒ (5) + 11 = 16
Orange confusion: 1d100 ⇒ 46

Round 2 - Bold can act - Inspire courage +3, Air Walk, Blessing of Fervor, Haste, Hunters Blessing, and Resist Energy (Fire 20) are up for everyone
Orange devil <fly 30 feet up, confused>
Anastasia <false life 16, deathwatch, heroism, antitoxin, talisman of reprieve 20 feet aura>
Noke <heroism, see invisibility, air bubble, ablative barrier, greased up, shield other, fly 0 feet, patron bridge, fortune hex>
Gilgrim -29 damage <heroism, enlarge person, shield of faith, 40 feet up>
Vina <shield companion, phantom hunt, barkskin, cat's grace, bear's endurance, protection from evil, bless weapon>
Lakadee <bear's endurance, bristle, bull's strength, greater magic fang, vine strike, protection from evil, lockjaw>
Red devil <fly 35 feet up>
Zarta -42 damage
Yellow devil -72 damage <fly 25 feet up>
Purple devil -10 damage <fly 30 feet up, confused>
Morgoth -23 damage <effortless armor, copycat>
Stan <bless weapon, heroism>

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Move action: Fortune hex still active for 2 rounds.

Noke then casts a greater aggressive thundercloud on the Erinyes in purple.

Reflex DC 22 save negates 6d6 damage, DC 22 Fort save negates being stunned for one round.

Electricity damage, Reflex DC 22 save negates : 6d6 ⇒ (6, 6, 1, 6, 4, 6) = 29

Purple devil Spell resistance, CL 9, bridge patron makes spell resistance 5 lower so I will add +5 to my roll, spell penetration +2: 1d20 + 9 + 5 + 2 ⇒ (7) + 9 + 5 + 2 = 23

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

@GM Erich - Sorry for being a pain, but I never got a response about any of my questions.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina and Lakadee stay immobile and hidden amidst the thorny roses. Vina begins to quietly cast a summoning spell. 1 round casting time; using BoF silent spell option; Stealth 39; Header Updated.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee stays immobile.
Delays; Stealth 31; Header Updated

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Anastasia will attempt to blind the red devil with a penetrating blindness, then move behind the wall of thorns.

She’ll take the BoF bonus to defenses.

Caster level check to overcome a lowered SR 1d20 + 10 ⇒ (10) + 10 = 20

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

In the spirit of moving things along, gonna get my post in and include an AoO from the Executioner (red). I'll let the GM decide what he wants to do with it.

Attack of Opportunity vs. Red:

Gilgrim swings at the incoming devil, looking to smash him right out of the sky.
Hammer Attack: 1d20 + 29 ⇒ (18) + 29 = 47
Bludgeoning Damage: 3d6 + 17 ⇒ (2, 3, 4) + 17 = 26

Happy to be exactly where he wanted to be, Gilgrim 'plants' his feet into a familiar position, entering into his focused state of calm, and goes to work smacking around this so-called executioner.

Free Action:Enter Defensive Stance

Full-Attack Action:
Hammer Attack w/ Power Attack: 1d20 + 26 ⇒ (6) + 26 = 32
Bludgeoning Damage: 3d6 + 23 ⇒ (4, 2, 5) + 23 = 34
Hammer Attack w/ Power Attack: 1d20 + 26 ⇒ (7) + 26 = 33
Bludgeoning Damage: 3d6 + 23 ⇒ (4, 4, 5) + 23 = 36
Hammer Attack w/ Power Attack: 1d20 + 21 ⇒ (3) + 21 = 24
Bludgeoning Damage: 3d6 + 23 ⇒ (5, 1, 5) + 23 = 34

Onboard buffs: Airwalk; Blessing of Fervor (+2 bonus; over-rides Haste); Defensive Stance (8/9 rds left); Enlarge Person; Haste; Heroism; Hunter's Blessing; Inspire Courage (+3); Resist Energy (Fire; 20); Shield of Faith.

Modified Stats: AC 34/TAC 20/FF 27; CMD: 40; 117/117 HP; 40 ft. Movement; 10 ft. Reach; +1 impact adamantine warhammer (+26/+26/+21; 3d6+23 B); Fort: +14/Ref.: +10/Will: +8

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Anastasia blinds the executioner as Noke forces a thundercloud upon the farthest archer. Gigrim takes advantage of his blinded foe with three massive whacks of his mighty hammer. Vina bides time to cast, still listening to Zarta's words of courage.

With a pained scream, the executioner trades blows with Gilgrim but the stalwart dwarf avoids them all. The boneshaken archer targets her tormentor and finds the true one somehow. The far archer seeks out Noke and her arrow strikes true.

Red fort vs blindness: 1d20 + 15 ⇒ (2) + 15 = 17
Purple fort vs thundercloud: 1d20 + 11 ⇒ (13) + 11 = 24

Red axe vs Gilgrim: 1d20 + 16 ⇒ (2) + 16 = 181d8 + 23 ⇒ (3) + 23 = 261d100 ⇒ 87
Red axe vs Gilgrim: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 23 ⇒ (4) + 23 = 271d100 ⇒ 62
Red axe vs Gilgrim: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 23 ⇒ (7) + 23 = 301d100 ⇒ 10
Red gore vs Gilgrim: 1d20 + 10 ⇒ (8) + 10 = 181d6 + 7 ⇒ (6) + 7 = 131d100 ⇒ 39

Yellow vs Morgoth: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 6 ⇒ (5) + 6 = 11
Yellow vs Morgoth: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 6 ⇒ (7) + 6 = 131d2 ⇒ 1
Yellow vs Morgoth: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 6 ⇒ (6) + 6 = 12

Purple vs Noke: 1d20 + 16 ⇒ (9) + 16 = 251d8 + 6 ⇒ (2) + 6 = 8

Round 2 - Bold can act - Inspire courage +3, Air Walk, Blessing of Fervor, Haste, Hunters Blessing, and Resist Energy (Fire 20) are up for everyone
Orange devil <fly 30 feet up, confused>
Anastasia <false life 16, deathwatch, heroism, antitoxin, talisman of reprieve 20 feet aura>
Noke -2 damage -1 familiar (-5 nonlethal) <heroism, see invisibility, air bubble, ablative barrier, greased up, shield other, fly 0 feet, patron bridge, fortune hex, thundercloud>
Gilgrim -29 damage <heroism, enlarge person, shield of faith, defensive stance, 40 feet up>
Vina <shield companion, phantom hunt, barkskin, cat's grace, bear's endurance, protection from evil, bless weapon>
Lakadee <bear's endurance, bristle, bull's strength, greater magic fang, vine strike, protection from evil, lockjaw>
Red devil -74 damage <fly 35 feet up, blind>
Zarta -42 damage
Yellow devil -72 damage <fly 25 feet up>
Purple devil -10 damage <fly 30 feet up, confused (locked on Noke)>
Morgoth -36 damage <effortless armor, copycat>
Stan <bless weapon, heroism>

Included a token for the moveable thundercloud

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Morgoth feels pain as arrows pierce through his armor. He dicides to punish the Erynia back roaring Incego bonitus! once more. He then takes couple steps to find a cover as Zarta does.

Boneshaker Spell Resistance: 10 + 1d20 ⇒ 10 + (9) = 19
Boneshaker dmg. DC 18 to halve damage and move closer to Morgoth: 8d6 ⇒ (4, 3, 6, 6, 2, 5, 4, 4) = 34

Have you heard this babble, Zarta, Stan? I think that's a bad sign. - Morgoth is obviuosly injured and ready to use some more powerful magic.

Both Bess and Morgoth will use BoF to Attack, AC and Reflex boost +2

Meanwhile Bess checking out if yellow Erinya able to see her and have options to attack of opportunity holding a bow, and assault form aside just after Morgoth's boneshaker revenge.

Bess Sting attack, BoF, Inspired: 1d20 + 11 + 3 + 2 ⇒ (3) + 11 + 3 + 2 = 19
Piercing dmg with poison Fort DC 14: 1d4 + 2 + 3 ⇒ (1) + 2 + 3 = 6

Invisibility dropped off, imp does not strike true, but thereafter she fly away, using Flyby Attack and Mobility, mocking yellow injured Erinya.

Bess's current AC is 27 or 31 with Mobilibty.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Morgoth, you didn't think winning would make us popular with the crowd here, did you?

Actions:
Five foot step forward
Full Attack on Yellow
First Attack: 1d20 + 22 ⇒ (20) + 22 = 42 Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Rapid Shot: 1d20 + 22 ⇒ (7) + 22 = 29 Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Haste Attack: 1d20 + 22 ⇒ (8) + 22 = 30 Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Second Attack: 1d20 + 15 ⇒ (8) + 15 = 23 Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Blessing of Fervor option 4. With Bless Weapon, crit auto confirms
Additional Crit Damage: 2d8 + 16 ⇒ (4, 1) + 16 = 21

Can I see Red from my current location, around the wall of thorns?

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Stan Not only can you see it, I applied your last three shots to it!

Morgoth's crackling necromancy strikes again, though not quite as powerfully. Stan takes it down with his first shot then pivots and hits the executioner with three more. The crowd roars their greedy approval at the first kill.

Quite confused by the cheers of the crowd, the erinyes follows suit and attacks the executioner too, but the arrows seem impotent.

Due to Stan's confirmed critical, all of you get a +2 morale bonus on attack and damage rolls until the end of that Stan's next turn. Note the to hit bonus doesn't stack with heroism, but the damage bonus does.

Purple reflex vs thundercloud: 1d20 + 12 ⇒ (15) + 12 = 27
Yellow fort vs boneshaker: 1d20 + 11 ⇒ (11) + 11 = 22
orange confusion: 1d100 ⇒ 79
orange vs red: 1d20 + 14 ⇒ (15) + 14 = 291d8 + 6 ⇒ (4) + 6 = 10
orange vs red: 1d20 + 14 ⇒ (5) + 14 = 191d8 + 6 ⇒ (4) + 6 = 10
orange vs red: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 6 ⇒ (1) + 6 = 7

Round 3 - Bold can act - Crowd bonus +2, Inspire courage +3, Air Walk, Blessing of Fervor, Haste, Hunters Blessing, and Resist Energy (Fire 20) are up for everyone
Orange devil <fly 30 feet up, confused>
Anastasia <false life 16, deathwatch, heroism, antitoxin, talisman of reprieve 20 feet aura>
Noke -2 damage -1 familiar (-5 nonlethal) <heroism, see invisibility, air bubble, ablative barrier, greased up, shield other, fly 0 feet, patron bridge, fortune hex, thundercloud>
Gilgrim -29 damage <heroism, enlarge person, shield of faith, defensive stance, 40 feet up>
Vina <shield companion, phantom hunt, barkskin, cat's grace, bear's endurance, protection from evil, bless weapon>
Lakadee <bear's endurance, bristle, bull's strength, greater magic fang, vine strike, protection from evil, lockjaw>
Red devil -117 damage <fly 35 feet up, blind>
Zarta -42 damage
Yellow devil -122 damage <destroyed>
Purple devil -10 damage <fly 30 feet up, confused (locked on Noke)>
Morgoth -36 damage <effortless armor, copycat>
Stan <bless weapon, heroism>

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Thanks for allowing the redirect of the other attacks. I really expected since I had committed to a full attack on Yellow, I would be putting arrows in their body as they went down. I had planned to keep five foot stepping forward until I could target Red.

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

”Hang in there, Zarta!”

Anastasia makes a few gestures, and casts a piercing spear of purity at the purple devil.

To hit touch AC: 1d20 + 14 ⇒ (18) + 14 = 32
To beat reduced SR: 1d20 + 10 ⇒ (3) + 10 = 13
Damage 10d6 ⇒ (3, 3, 6, 2, 5, 1, 5, 3, 3, 3) = 34

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

@Stan: I believe you can see and shoot through the Wall of Thorns, if I understand GM Erich's interpretation correctly, which allows you to target creatures with arrows and spells. Please note, however, that if you do shoot through it, or if you're shot at, those ranged attack rolls suffer a 30% miss chance due to the heavy undergrowth concealment.

Vina completes her silent summoning spell, and 1d3 ⇒ 3 very fat mosquitoes the size of cats appear out of thin air to converge upon orange.

Casting Summon Nature's Ally II spontaneously with Euphoric Cloud spell slot, Augment Summoning, Stirges have +4 STR/CON so 7HP instead of 5HP

stirge 1, touch vs. orange: 1d20 + 7 ⇒ (14) + 7 = 21
stirge 2, touch vs. orange: 1d20 + 7 ⇒ (7) + 7 = 14
stirge 3, touch vs. orange: 1d20 + 7 ⇒ (2) + 7 = 9
If any of those are a hit, the stirge attaches itself and drains blood, inflicting 1 pt. of Constitution damage and its AC goes down from 16 to 12. CMD 19 vs. grapple or DC 19 Escape Artist to get it off.

Vina then gives the command to Lakadee to attack purple.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee moves out and attacks purple.

slam, HB, BoF, BS, GMF: 1d20 + 14 + 2 + 2 + 2 + 2 ⇒ (8) + 14 + 2 + 2 + 2 + 2 = 30
bludgeoning good (Bless Weapon) magical dmg, HB, BS, GMF, vine strike: 2d6 + 8 + 2 + 2 + 2 + 1d6 ⇒ (6, 1) + 8 + 2 + 2 + 2 + (6) = 27 plus grab plus entangled
grab, lockjaw, BS, GMF, BoF: 1d20 + 15 + 4 + 2 + 2 + 2 ⇒ (17) + 15 + 4 + 2 + 2 + 2 = 42 vs. target CMD (modified by Entangled condition, if applicable)
Entangled for 9 minutes (REF DC 19 to avoid and to gain immunity to entangled condition for 1 round). A creature entangled by vine strike can spend a standard action to remove the vines, but can be entangled again by further unarmed strikes.

Entangled:
An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Grappled:
Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

Assuming CMD 42 is enough for the grab, Lakadee pulls the creature in the indicated adjacent square on the map

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Move action: Fortune hex still active for 2 rounds.

The greater aggressive thundercloud on the Erinyes in purple is still on top of it.

Reflex DC 22 save negates 6d6 damage.

Electricity damage, Reflex DC 22 save negates : 6d6 ⇒ (6, 1, 1, 2, 3, 6) = 19

Noke casts glitterdust on the purple looking devil!

DC 20 Will save.

Purple devil Spell resistance, CL 9, bridge patron makes spell resistance 5 lower so I will add +5 to my roll, spell penetration +2: 1d20 + 9 + 5 + 2 ⇒ (13) + 9 + 5 + 2 = 29

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

@Vina, I'd point, that purple is flying 30 ft up, so not sure how Lakadee can reacj it.
@Anastacia, I suppose that Spear of purity is a good spell and required concentration at least...

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
Morgoth Mobray wrote:
@Vina, I'd point, that purple is flying 30 ft up, so not sure how Lakadee can reacj it.

Lakadee was at altitude 20, is treated as a 10-foot tall cube, and has a reach of 10 feet due to his large size bipedal shape; therefore, Lakadee could even reach the red devil who sits at an altitude of 35 ft if he would be under it. See slide 2 for a side view visualization. This visualization may help as well. :)

Vina casts guidance on both her and Lakadee.
Via belt of spirit vines: duration of the spell goes down to 5 rounds instead of 1 minute; effects of guidance not shown in header stats above due to its situational applications.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Gilgrim is spurred on by the roar of the crowd, unaware of it's source, but enjoying himself none-the-less, to the point where he has a wide grin on his face as he swings his hammer at the devil.

Free Action:Maintain Defensive Stance

Full-Attack Action (vs. Red):
Hammer Attack w/ Power Attack: 1d20 + 26 ⇒ (6) + 26 = 32
Bludgeoning Damage: 3d6 + 25 ⇒ (2, 3, 5) + 25 = 35
Hammer Attack w/ Power Attack: 1d20 + 26 ⇒ (9) + 26 = 35
Bludgeoning Damage: 3d6 + 25 ⇒ (1, 5, 2) + 25 = 33
Hammer Attack w/ Power Attack: 1d20 + 21 ⇒ (15) + 21 = 36
Bludgeoning Damage: 3d6 + 25 ⇒ (1, 5, 6) + 25 = 37

Onboard buffs: Airwalk; Blessing of Fervor (+2 bonus; over-rides Haste); Crowd Bonus (+2); Defensive Stance (7/9 rds left); Enlarge Person; Haste; Heroism; Hunter's Blessing; Inspire Courage (+3); Resist Energy (Fire; 20); Shield of Faith.

Modified Stats: AC 34/TAC 20/FF 27; CMD: 40; 88/117 HP; 40 ft. Movement; 10 ft. Reach; +1 impact adamantine warhammer (+26/+26/+21; 3d6+23 B); Fort: +14/Ref.: +10/Will: +8

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Yes, spear of purity IS a good spell, I’m not used to worrying about that.

Concentration 1d20 + 17 ⇒ (2) + 17 = 19

(And I’ll reroll this if it looks terrible, btw. Bracers of spellcasting)

Concentration 1d20 + 17 ⇒ (4) + 17 = 21

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Noke It looks like you have to direct the thundercloud as a move action. It doesn't move by itself.

Anastasia tries to cast her holy spear but Hell itself resists it. Noke quickly blinds the devil stalking her. Gilgrim lords over the hapless executioner and with three alternating blows of his hammer sends the de facto leader plummeting toward the fiery pit below. Vina sends in the bloodsuckers while Lakadee emerges to grab the closest devil. The crowd roars again at the one-sided carnage.

purple will vs glitterdust: 1d20 + 7 ⇒ (9) + 7 = 16
purple reflex vs vine strike: 1d20 + 12 ⇒ (9) + 12 = 21

Round 3 - Bold can act - Crowd bonus +2, Inspire courage +3, Air Walk, Blessing of Fervor, Haste, Hunters Blessing, and Resist Energy (Fire 20) are up for everyone
Orange devil -1 CON <fly 30 feet up, confused, 1 stirge attached, 2 not>
Anastasia <false life 16, deathwatch, heroism, antitoxin, talisman of reprieve 20 feet aura>
Noke -2 damage -1 familiar (-5 nonlethal) <heroism, see invisibility, air bubble, ablative barrier, greased up, shield other, fly 0 feet, patron bridge, fortune hex, thundercloud>
Gilgrim -29 damage <heroism, enlarge person, shield of faith, defensive stance, 40 feet up>
Vina <shield companion, phantom hunt, barkskin, cat's grace, bear's endurance, protection from evil, bless weapon, guidance>
Lakadee <bear's endurance, bristle, bull's strength, greater magic fang, vine strike, protection from evil, lockjaw, guidance, 20 feet up, grappler>
Red devil -192 damage <destroyed>
Zarta -42 damage
Yellow devil -122 damage <destroyed>
Purple devil -37 damage <fly 25 feet up, confused (locked on Lakadee), blinded, grappled>
Morgoth -36 damage <effortless armor, copycat>
Stan <bless weapon, heroism>

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Rather a fickle crowd, aren't they. They just want blood, and don't seem to care whose.
I believe these shots will pass under Gilgrim, since he is a 40 feet and the Devil is at 30.
Actions
Five foot step forward
Full Attack with Rapid shot and cluster shot on Orange
First Attack: 1d20 + 22 ⇒ (19) + 22 = 41 Damage: 1d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Rapid Shot: 1d20 + 22 ⇒ (10) + 22 = 32 Damage: 1d8 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Hasted: 1d20 + 22 ⇒ (16) + 22 = 38 Damage: 1d8 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Second Attack: 1d20 + 17 ⇒ (16) + 17 = 33 Damage: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16

I didn't do all the math, but ground distance to Orange is only 60 feet, and I don't think being up 30 feet will take the Devil out of my first range increment of 110 feet. This will probably turn her attention toward me, but I don't have a clear shot at Purple, don't want the miss chance, and we have to take Orange down at some point anyway.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke moves the cloud of electricity to the next devil.

Thanks GM! Will stop cackling to extend fortune. Move cloud orange but it falls short by 5 ft.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Bess joins a trio of bloodseekers attacking orange Erinya.

Bess Sting attack, BoF, Inspired: 1d20 + 11 + 3 + 2 ⇒ (5) + 11 + 3 + 2 = 21
Piercing dmg with poison Fort DC 14: 1d4 + 2 + 3 + 2 ⇒ (1) + 2 + 3 + 2 = 8

Morgoth feels that enemys are taken down, so he takes out battered wand of Infernal Healing and starts own regeneration with it.

Zarta, wanna some healing? ANd Stan, I an not sure about popularity - maybe we cold monetize it...

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Bess is unable to pierce the devil's leathery skin. Morgoth starts to heal his wounds. Stan fills the devil with a double pair of arrows and she screeches, returning fire upon him. The frenzied crowd starts to calm during the lull as the arrows whiz by through the heated arena.

orange vs Stan: 1d20 + 14 ⇒ (19) + 14 = 331d8 + 6 ⇒ (5) + 6 = 11
orange vs Stan: 1d20 + 14 ⇒ (2) + 14 = 161d8 + 6 ⇒ (1) + 6 = 7
orange vs Stan: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 6 ⇒ (7) + 6 = 13

Round 4 - Bold can act - Inspire courage +3, Air Walk, Blessing of Fervor, Haste, Hunters Blessing, and Resist Energy (Fire 20) are up for everyone
Orange devil -62 damage <-1 CON, fly 30 feet up, confused (locked on Stan), 1 stirge attached, 2 not>
Anastasia <false life 16, deathwatch, heroism, antitoxin, talisman of reprieve 20 feet aura>
Noke -2 damage -1 familiar (-5 nonlethal) <heroism, see invisibility, air bubble, ablative barrier, greased up, shield other, fly 0 feet, patron bridge, fortune hex, thundercloud>
Gilgrim -29 damage <heroism, enlarge person, shield of faith, defensive stance, 40 feet up>
Vina <shield companion, phantom hunt, barkskin, cat's grace, bear's endurance, protection from evil, bless weapon, guidance>
Lakadee <bear's endurance, bristle, bull's strength, greater magic fang, vine strike, protection from evil, lockjaw, guidance, 20 feet up, grappler>
Red devil -192 damage <destroyed>
Zarta -42 damage
Yellow devil -122 damage <destroyed>
Purple devil -37 damage <fly 25 feet up, confused (locked on Lakadee), blinded, grappled>
Morgoth -36 damage <effortless armor, copycat, infernal healing>
Stan -11 damage <bless weapon, heroism>

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Move action: Continue to cackle and Fortune hex still active for 1 round. Another move action to direct cloud to purple

The greater aggressive thundercloud on the Erinyes in purple is now again on top of it.

Electricity damage, Reflex DC 22 save negates : 6d6 ⇒ (2, 6, 1, 6, 1, 3) = 19

She then 5 ft steps.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee continues his attacks on purple. Free action to release then full attacks, grappling with the last attack, 5 ft. step upwards and to the west

slam 1, HB, BoF, BS, GMF, Guidance: 1d20 + 14 + 2 + 2 + 2 + 2 + 1 ⇒ (17) + 14 + 2 + 2 + 2 + 2 + 1 = 40
bludgeoning good (Bless Weapon) magical dmg, HB, BS, GMF, vine strike: 2d6 + 8 + 2 + 2 + 2 + 1d6 ⇒ (1, 6) + 8 + 2 + 2 + 2 + (2) = 23 plus entangled

slam 2, HB, BoF, BS: 1d20 + 14 + 2 + 2 + 2 ⇒ (19) + 14 + 2 + 2 + 2 = 39
bludgeoning dmg, HB, BS: 2d6 + 8 + 2 + 2 ⇒ (2, 6) + 8 + 2 + 2 = 20

slam 1, multiattack, HB, BoF, BS, GMF: 1d20 + 9 + 2 + 2 + 2 + 2 ⇒ (12) + 9 + 2 + 2 + 2 + 2 = 29
bludgeoning good (Bless Weapon) magical dmg, HB, BS, GMF, vine strike: 2d6 + 8 + 2 + 2 + 2 + 1d6 ⇒ (4, 2) + 8 + 2 + 2 + 2 + (2) = 22 plus entangled

slam 1, haste, HB, BoF, BS, GMF: 1d20 + 14 + 2 + 2 + 2 + 2 ⇒ (14) + 14 + 2 + 2 + 2 + 2 = 36
bludgeoning good (Bless Weapon) magical dmg, HB, BS, GMF, vine strike: 2d6 + 8 + 2 + 2 + 2 + 1d6 ⇒ (5, 1) + 8 + 2 + 2 + 2 + (1) = 21 plus entangled
grab, lockjaw, BS, GMF, BoF: 1d20 + 15 + 4 + 2 + 2 + 2 ⇒ (11) + 15 + 4 + 2 + 2 + 2 = 36 vs. target CMD (modified by Entangled condition, if applicable)

Entangled for 9 minutes (REF DC 19 to avoid and to gain immunity to entangled condition for 1 round). A creature entangled by vine strike can spend a standard action to remove the vines, but can be entangled again by further unarmed strikes.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

The attached stirge continues to drink. -1 CON; stirge1's tank is 2/4 full

The other stirges continue their annoying work on the confused orange devil and try to latch to her.

stirge 2, touch vs. orange: 1d20 + 7 ⇒ (19) + 7 = 26
stirge 3, touch vs. orange: 1d20 + 7 ⇒ (2) + 7 = 9
If any of those are a hit, the stirge attaches itself and drains blood, inflicting 1 pt. of Constitution damage and its AC goes down from 16 to 12. CMD 19 vs. grapple or DC 19 Escape Artist to get it off.

Vina reapplies Guidance on both her and Lakadee.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Having dispatched the largest threat, it was time for cleanup. Stepping out of his stance seems to take a toll on Gilgrim, though he doesn't show it easily. He steps down towards the nearest erinyes (orange) and continues his assault.

Free Action: Leave Defensive Stance.

5-Foot Step down
(Correct me if I'm wrong, but I should be able to do a 5-ft. step going downwards at a 45 degree angle.)

Full-Attack Action (vs. Orange):
Hammer Attack w/ Power Attack: 1d20 + 23 ⇒ (7) + 23 = 30
Bludgeoning Damage: 3d6 + 20 ⇒ (3, 1, 1) + 20 = 25
Hammer Attack w/ Power Attack: 1d20 + 23 ⇒ (19) + 23 = 42
Bludgeoning Damage: 3d6 + 20 ⇒ (6, 5, 1) + 20 = 32
Hammer Attack w/ Power Attack: 1d20 + 18 ⇒ (12) + 18 = 30
Bludgeoning Damage: 3d6 + 20 ⇒ (6, 5, 3) + 20 = 34

Onboard buffs: Airwalk; Blessing of Fervor (+2 bonus; over-rides Haste); Enlarge Person; Fatigued 1/4 rounds; Haste; Heroism; Hunter's Blessing; Inspire Courage (+3); Resist Energy (Fire; 20); Shield of Faith.

Modified Stats: AC 31/TAC 17/FF 27; CMD: 34; 68/97 HP; 40 ft. Movement (35 ft. above ground); 10 ft. Reach; Fort: +12/Ref.: +9/Will: +8

If the 5-foot step doesn't work, then he walks normally, and only is able to do the first attack.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Gilgrim I don't think the 5 foot step down would put you in range. It would be still 5 foot horizontal plus 10 foot vertical. So I moved you closer instead. 3-D aerial combat is a headache...

Noke wills the thundercloud back into action, and the restrained devil finally electrifies. Gilgrim and the stirges further hamper the farthest devil. Lakadee completely annihilates the devil in his hands to the crowd's thunderous applause.

Zarta winces at the aasimar advocate "I'll be fine..." then reappears to fire her crossbow at Gilgrim's wounded devil, dropping it with a perfect final shot to end the bout. auto damage!

purple grappled reflex vs thundercloud: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Stirge 1 grapple: 1d20 + 11 ⇒ (5) + 11 = 16

Combat Over! - Inspire courage +3, Air Walk, Blessing of Fervor, Haste, Hunters Blessing, and Resist Energy (Fire 20) are up for everyone
Orange devil -88 damage -2 CON <destroyed>
Anastasia <false life 16, deathwatch, heroism, antitoxin, talisman of reprieve 20 feet aura>
Noke -2 damage -1 familiar (-5 nonlethal) <heroism, see invisibility, air bubble, ablative barrier, greased up, shield other, fly 0 feet, patron bridge, fortune hex, thundercloud>
Gilgrim -29 damage <heroism, enlarge person, shield of faith, defensive stance, 35 feet up>
Vina <shield companion, phantom hunt, barkskin, cat's grace, bear's endurance, protection from evil, bless weapon, guidance>
Lakadee <bear's endurance, bristle, bull's strength, greater magic fang, vine strike, protection from evil, lockjaw, guidance, 20 feet up, grappler>
Red devil -192 damage <destroyed>
Zarta -42 damage
Yellow devil -122 damage <destroyed>
Purple devil -99 damage <destroyed>
Morgoth -36 damage <effortless armor, copycat, infernal healing>
Stan -11 damage <bless weapon, heroism>

---------------------------

Cerenthiel applauds heartily as the crowd celebrates your victory and begins to disperse (most teleporting back to whence they came, but the petitioners filing out in orderly lines). He takes to the air and with a comical gesture raises his hands to "surrender" to you.

"Are you sure you are not devils in disguise?" He muses. "That was certainly a lesson on infernal efficiency. So much so, in fact, that I have received word - from none other than her Majesty the Queen of Night herself - for you to select two prizes from our winnings hoard."

With a flash, the items appear before you on the rocky ground. choose two

The caged imp Tholvinus, a +2 good outsider bane longsword, black feathered wings of flying, an onyx gem that contains a soul worth 2,500 gp, or a diamond worth 10,000 gp.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina votes for Tholvinus, of course. For the second prize, she lets the others decide. @GM Erich: do the prizes impact final loot for this scenario, or are those just 'on loan' to our party until the end of the adventures? I can see a soul come in handy in Hell, but the good-aligned may frown upon such exchanges, especially if the said soul was that of an innocent...

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Vina They will affect what appears on the chronicle, and of course you can use them in the scenario as well.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

“Let’s take the imp and the soul ... of course with the goal to free the soul at the end!“ she says with a sly smile.

She then looks at the imp.

“Start talking please because we went through a lot of effort to get you out! What do you know about Leventi?!“ she asks.

diplomacy : 1d20 + 17 ⇒ (16) + 17 = 33

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

As combat over, Morgoth does not sheath in the wand to use it couple more times later.

He makes a gesture and sends an air illusory pentagramm to the audience before crowds depart. As for Cerenthiel, he answers: We are much more dangerous, than devils, as we are Pathfinders. Send back to the Queen of Light our gratitude. , - Morgoth bowed, but used another title.
Anyway he pays some attention to prizes.

I like leather wings until I grow my own. But Honestly onyx with a soul sounds really interesting... For sure, Tholvinus is our first priority here and the first pirze.

Morgoth looks at Tholbinus closer with his stern masked gaze and maybe even use some special abilities to find and suppres any charms that could interfere upcoming dialog.

Supress Charm and Compulsion if necessary. Or targeting Dispel at him... what could be more suitable.

Hello, little one. We are here to find your dead master Thrune. Help us. And answer some questions of my fellows. , - Morgoth says in infernal, bringing the cage closer to his masked face and teeth-smile.

Funny question. When a person under Infernal Healing, it counts as evil. Is it deny relevant alignment penalty for a minute?
Diplomacy (using Barrister as an Acmodean Advocate): 1d20 + 24 - 2 ⇒ (6) + 24 - 2 = 28

Hellknight suggests that everyone heal up and proceed towards the Market of Breaths, or use another Zarta's clues maybe.

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

”Oooooh. Those flappy wings are very nice. The sword is too tall for me, but if any of you are sword people, I understand why that would be a good choice too.

From a necromantic perspective, it’s FAR easier to manipulate dead bodies. Souls are tricky stuff.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

I don't think w firmly established whether I can Detect Evil since the ability description says per the spell and the spell is just divination. If I can do it safely, I would like to Detect Evil on the soul.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Detect evil is not a 'good' spell; I don't think you have to worry about casting it, other than perhaps getting some weird feedback like 'the whole plane is evil!' so maybe expect table variations in the answers you get; however, casting it shouldn't be a problem.

Vina focuses on the captured imp they just received as a prize, and stares at his emotion aura.

Full round action, Empath feat
Perception/Read Aura: 1d20 + 21 ⇒ (1) + 21 = 22
vs. DC of 20 + creature’s HD: The colors within the target’s aura reveal its emotional state. If successful, you learn the target’s disposition and its attitude toward any creatures within 30 feet of it, as well as whether that creature is currently affected by a fear or mind-affecting effect and the relative strength of that effect (minor, moderate, strong, as defined in detect magic). For a number of rounds equal to the amount by which you exceeded the skill check’s DC, You gain a +2 circumstance bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks against the target.

Vina cannot read this imp, so she dares to open her mind fully to try again, leaving a potential opening for hostile mental intrusions for the next minute... For 1 minute after retrying this feat, You take a —4 penalty on saving throws against fear and mind-affecting effects.
Perception/Read Aura second try: 1d20 + 21 ⇒ (1) + 21 = 22

Vina is not sure whether to panic or become angry. She waits a full minute, cross legged on the ground and begins to meditate, slowing down her breathing. She tries again. For 1 minute after retrying this feat, You take a —4 penalty on saving throws against fear and mind-affecting effects.
Perception/Read Aura third try: 1d20 + 21 ⇒ (11) + 21 = 32

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Cerenthiel, I said I didn't want to fight, I didn't say we couldn't fight. I will take the efficient comment as a compliment.
Stand does a quick Lay on Hands on himself
Lay on Hands: 4d6 ⇒ (4, 1, 3, 1) = 9
I say we definitely take the Imp. The wings could be useful, but I have an odd feeling the soul may have some relation to our mission. It would definitely not be something to trade, but freeing a Good soul or getting information from an Evil one are both worthy efforts.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

After far as 'want' the wings could be really nice, though Gilgrim is a little hesitant to trust something from devils. Otherwise, he goes with whatever the majority choose.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Stan uses his Detect Evil ability on the gem with the soul

Detect Evil:
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Does anyone else need healing while we decide?

He notices Noke talking to Tholvinus.
Yes, little imp, what can you tell us about your master Thrune and his dealings with Leventi?
Diplomacy to aid Noke: 1d20 + 14 ⇒ (11) + 14 = 25

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Anastasia will use her CLW wand on Zarta until she is unhurt.

Can I assume 5 average per charge, or do you prefer I roll?

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Anonymous Visitor 163 576


Ceoptra
Grand Lodge Anastasia the good witch

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison
(110 posts)

Blaydsong


Merisiel
Blaydsong

(1,192 posts)
Harsk
Silver Crusade Gilgrim Flintmaul

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.
(211 posts)

Eric Parker 82


Erastil
Dataphiles Eric Parker 82

Player Locations Map GM Philosophy
(51 posts)
Abra Lopati
Grand Lodge Stan -Paladin of Erastil

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17
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Kirill.Storm


Hellknight Signifer
Dark Archive Morgoth Mobray

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
(123 posts)

noral


Scythe Glass Swarm
GM Nowruz

(11,456 posts)
Pathfinder Module: Plunder & Peril (PFRPG)
Dark Archive Noke Tiiz

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
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Purple Dragon Knight


Treant
Grand Lodge Lakadee

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion
(124 posts)
Vanara
Grand Lodge Vina Sitha

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
(535 posts)