Full Name |
Stanley Chedwidden |
Race |
Human |
Classes/Levels |
Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17 |
Gender |
Male |
Size |
Medium |
Age |
21 |
Alignment |
LG |
Deity |
Erastil |
Languages |
Common, Skald |
Strength |
14 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
20 |
About Stan -Paladin of Erastil
Stan
Male human (Ulfen) paladin (divine hunter) 8/sentinel 2 (Pathfinder Campaign Setting: Inner Sea Gods, Pathfinder RPG Ultimate Combat 62)
LG Medium humanoid (human)
Init +5; Senses Perception +21
Aura care (10 feet)
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Defense
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AC 26, touch 18, flat-footed 24 (+8 armor, +5 deflection, +3 Dex)
hp 84 (10d10+20)
Fort +19, Ref +16, Will +17; +3 morale bonus vs. charm and fear
Immune disease
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Offense
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Speed 30 ft.
Melee longsword +24/+19 (1d8+17/19-20)
Ranged +1 adaptive veering composite longbow +25/+20 (1d8+18/×3)
Special Attacks channel positive energy 4/day (DC 19, 4d6), smite evil 3/day (+5 attack and AC, +8 damage)
Paladin Spell-Like Abilities (CL 8th; concentration +13)
. . At will—detect evil
Paladin (Divine Hunter) Spells Prepared (CL 5th; concentration +10)
. . 2nd—divine arrow[UC], weapon of awe[APG] (DC 17)
. . 1st—deadeye's arrow, divine favor, grace[APG]
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 20
Base Atk +10; CMB +24; CMD 30
Feats Clustered Shots[UC], Deific Obedience, Improved Snap Shot[UC], Point-Blank Shot, Precise Shot, Rapid Shot, Snap Shot[UC], Weapon Focus (longbow)
Traits observant, world traveler
Skills Acrobatics +5, Appraise +2, Bluff +8, Climb +4, Diplomacy +20, Disguise +7, Escape Artist +5, Fly +5, Heal +6, Intimidate +11, Knowledge (local) +7, Knowledge (religion) +12, Perception +21, Ride +5, Sense Motive +7, Spellcraft +6, Stealth +5, Survival +6 (+8 to avoid becoming lost), Swim +4, Use Magic Device +13
Languages Common, Skald
SQ distant mercy (40 feet), divine bond, lay on hands 9/day (4d6), mercy (sickened), shared precision
Combat Gear cold iron arrows (44), cold iron arrows (30), cold iron arrows (50), cold iron arrows w/adamantine blanch (20), cold iron arrows w/silver blanch (10), cold iron arrows with adamantine blanch (20), cold iron arrows with ghost salt blanch (10), ghost salt blanched arrows (10), oil of bless weapon (2), oil of daylight, potion of darkvision, potion of gaseous form, potion of remove blindness/deafness, scroll of breath of life, silver arrows (50), wand of cure light wounds, wand of gravity bow (50 charges), acid (3), air crystal (2), alkali flask[APG] (5), thunderstone, vermin repellent[UE]; Other Gear +3 holy reliquary mithral kikko armor[UC], silken ceremonial armor[UC], +1 adaptive veering composite longbow (+2 Str), arrows (3), blunt arrows[APG] (26), longbow, longsword, morningstar, aegis of recovery[UE], bead of newt prevention[UE], belt of incredible dexterity +2, boots of the cat[UE], bracers of archery, lesser, cloak of resistance +3, cracked mulberry pentacle ioun stone, cracked pink and green sphere ioun stone, efficient quiver, efficient quiver, eyes of the eagle, first aid gloves, handy haversack, headband of alluring charisma +2, ioun torch ioun stone[APG], ring of protection +1, wayfinder[ISWG], chalk (10), charcoal (6), cleats[APG], earplugs[APG] (10), flint and steel, folding pole[UE], grappling arrow[UE], hammer, iron spike[APG] (10), mirror, paper (10), powder[APG] (10), scroll case, signal whistle, silk rope (200 ft.), smoked goggles[APG], tindertwig (5), trail rations (4), vigil cap, wooden holy symbol of Erastil, wooden holy symbol of Erastil, wrist sheath, spring loaded, wrist sheath, spring loaded, 3,855 gp, 2 sp
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Tracked Resources
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Acid - 0/3
Aegis of recovery (1 uses) - 0/1
Alkali flask - 0/5
Arrows - 0/3
Bead of newt prevention - 0/1
Blunt arrows - 0/26
Breath of Life (2) - 0/2
Cold iron arrows - 30/44
Cold iron arrows - 0/30
Cold iron arrows - 0/50
Cold Iron Arrows w/Adamantine Blanch - 6/20
Cold Iron Arrows w/silver blanch - 0/10
Cold Iron Arrows with Adamantine Blanch - 0/20
Cold Iron arrows with Ghost salt blanch - 0/10
Cure Critical Wounds (2) - 0/2
Cure Light Wounds (10) - 0/10
Cure Light Wounds, Mass (2) - 0/2
Cure Moderate Wounds (5) - 0/5
Cure Serious Wounds (3) - 0/3
Detect Evil (At will) (Sp) - 0/0
First aid gloves (10 charges) - 5/10
Ghost Salt blanched arrows - 0/10
Lay on Hands (4d6 hit points, 9/day) (Su) - 0/9
Light (At will) - 0/0
Oil of bless weapon - 0/2
Oil of daylight - 0/1
Paladin Channel Positive Energy 4d6 (4/day, DC 19) (Su) - 0/4
Potion of darkvision - 0/1
Potion of gaseous form - 0/1
Potion of remove blindness/deafness - 0/1
Silver arrows - 0/50
Smite Evil (3/day) (Su) - 0/3
Thunderstone - 0/1
Tindertwig - 0/5
Trail rations - 0/4
Vermin repellent - 0/1
Wand of cure light wounds - 12/50
Wand of gravity bow (50 charges) - 2/50
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Special Abilities
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Aura of Care (10 ft.) (Su) Self and allies in aura no longer provide cover for ranged attacks.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Distant Mercy (40 feet) (Sp) Use 2 lay on hands to heal an ally within the listed range.
Divine Bond +2 (8 minutes) (Su) Add bonus/properties to ranged weapon. Add distance/reliable/seeking to list.
Immunity to Disease You are immune to diseases.
Improved Snap Shot You threaten an additional 5 feet with Snap Shot
Lay on Hands (4d6 hit points, 9/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (4/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shared Precision (Su) When hit foe with ranged attack, all allies in 10 ft gain Precise Shot vs. that foe.
Smite Evil (3/day) (Su) +5 to hit, +8 to damage, +5 deflection bonus to AC when used.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
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Mendevian Commendation: +1 bonus on Charisma based skill and ability checks made to influence crusaders of Mendev
Demonic Scholar
Gain a permanent +1 on Knowledge(Planes) checks when making checks regarding Demons
Prince of Wolves
Receive +2 bonus on Diplomacy and Intimidate check against Lycanthropes. Additionally, Intimidate DC to demoralize you is 2 higher than normal.
04- Frozen Fingers of Midnight
When in Irrisen, gain +2 circumstance bonus on diplomacy rolls when you mention Yagevna family and how you assisted them
One shot boons 'Kassen's Blessing" May reroll a single attack roll, saving throw, or skill check after the roll is made but before the results are announce. You just take the result of the second roll, even if it is worse. Once this ability has been used, cross it off the chronicle.
Millennial Lore from Thornkeep Dark Menagerie
Earn 1 Prestige as if had completed faction mission if I would fail.
Thornkeep Sanctum of a Lost Age
Echoing Paradox: A trace of the magic of the Sanctum of Lost Ages clings to you, and against all odds and reason, a future or past version of you can appear to provide assistance in a time of need. Before you roll an attack roll, a skill check, or a saving throw, a copy of you appears either to flank with you or to grant you a +2 bonus as per the aid another action. If you have an ability that grants a higher bonus on aid another actions, you gain this as a bonus instead; the copy also shares all of your teamwork feats. After the attack, skill check, or save is resolved, the copy fades away, and you are shaken until the end of your next turn by the unsettling paradox of being at two places at once. When you use this boon, cross it off
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