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Gilgrim stands nearby, watching as some of the group try to provide minor conveniences for what obviously seems like a torturous situation. His had grips the haft of his hammer tightly, causing the leather to groan in protest. The look on his face speaks volumes to how much he loathes the situation. "Imma knowin' that we have ta stay on task, but this treatment is unconscionable! I'd like ta just smash away tha' wall and be done with it!"

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Stan looks sadly at the figures under the wall. Unfortunately, I suspect these people made some sort of "deal with the devils" or committed some other set of sins to get here. The punishment may seem extreme, but we have no idea what they did in their lives.
He moves toward the figures under the wall. What are your stories, and what can you tell us about Leventi or his agents?
Diplomacy to aid Vina: 1d20 + 14 ⇒ (20) + 14 = 34

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Poor people. Probably they dissobeyed a contract. But iomedian symbol - that is strange. Maybe they were betrayed.
Morgoth agrees with his fellows question. But he becomes a bit paranoid and take a look around, checking if all the team still under False Vision protection.
MOrgoth prepares for everything but talks nothing so far. He damands Bess to fly higher and be teams eyes.
Sense Motive: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
Dear GM, who of the three has Good alignment? Only human? Bess is able to sense it.

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If these poor creature souls does not evan able to answer, Morgoth opens his suitcase saying.
This guy is too good for this place. Probably we should lower down their or at least his burden to make them speak. I've got Trusty Biddy to make it happen , - he then takes out an adamantine crobar with Trusty Buddy inscription and with a gesture suggests Lakadee to use it properly.
This one provides +4 Str bonus to force opening and such checks.

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The man opens his eyes, but stares at the dark skies above, rather than focus upon any of you. "I am maralictor Devin Madras of the Order of the Pike. Fort Inevitable... River Kingdoms... Golarion." His voice trails of as the untold weight of the walls shifts above him, grinding him more into the ground. Trying to take a deep breath, he struggles to continue. "These are Hellknights Aurora Tesk... and Ria Dresk. We do not know why we are in Hell or what we have done to deserve this. You speak of Leventi. How do you know him? He was the one who sentenced us to this punishment. He forged a contract with our superior, Staebius Kalmp, but we did not understand the wording. Leventi was ready to argue their case when we reached the Boneyard. He won on technicalities, whisked us here and trapped us to ensure we couldn’t ever appeal the decision. There were four of us, but another Hellknight - Teena Forester - bargained with Leventi to serve as his agent in return for freedom from the wall. We have not seen her since."
After a long pause, he adds with fading breath. "But we would be in your debt if we could be free from this torture. I fear our souls will be crushed long before our bodies." The two women close their eyes in thought, forcing tears down their dusted cheeks.
As soon as Gilgrim speaks his mind and just as Morgoth pulls a tool, seven Erinyes blink into existence circling above you in a vague circular pattern. It would be wise to wait before trying to free anyone.

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Morgoth feels as seven pointed star crawls under his skin. Lissala's mark, that taught him not afraid of fire, but be patient.
The advocate slowly packs back Trusty Buddy and says.
Not right time. We are not prepared properly so far. Maybe Stan's feeling was right. Let's try to find their contract and look for Teena Forester.

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Apologies for the wall of text... Vina is an Empath, and people in pain will get her restless... ;)
"We cannot be seen to intervene in the internal politics of Hell..." says Vina, looking warily at the flying devils ahead. "Let us move on into the Ghetto to discuss..."
======================
A few minutes later...
Once further into the ghetto, she continues, no longer stuttering, but holding her head in pain, "Should we try freeing them later maybe? I doubt this punishment is meant to last only a few seconds... this is damnation: isn't it meant to last centuries? they may still be there after the powers that be are no longer watching overhead... Even though they are Hellknights, no offense intended Morgoth, I think the raw deal they got here is due to Leventi's machinations, a known troublemaker among his peers apparently... so perhaps this outweigh the risk of saving them? they are fellow mortals from Golarion..." It was hard for Vina to ignore the intense pain she had felt from the Hellknights via her empath abilities... no living creature should be subjected to such torture...
Vina looks at Morgoth, and hesitates... then adds, "I will defer to Morgoth in this decision. It appears that membership in the Hellknights puts a an unknown debt on one's soul, one which could be traded in by various manners by devils in the afterlife, so Morgoth here has the most to lose if we get caught... if we decide to act, we should do so in silence, and without drawing physical tools in the process... when Gilgrim spoke of... you know what... it was as if the plane itself was listening and intervened... maybe we should turn such tools invisible before we reach the scene? or cast a spell of misdirection on them?" She looks at the group's arcane and divine casters, adding "Something I cannot do, unfortunately..."
Vina looks around, waiting for others' input. Once they have decided on a course of action, she approaches Morgoth privately just before they depart, "Upon your return to Golarion it would be wise to request access to any papers you signed upon joining your order, Morgoth, and either consult a barrister from the Grand Lodge or Silver Crusade on the matter, as to get an unbiased second opinion."

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Before we go, I would like a little additional information.
Stan uses the Paladin class ability to Detect Evil as a move action on each of the three. The class ability description does not mention needing a Divine Focus, but says the ability is per the Detect Evil spell, which does require DF. If it requires a Divine Focus, he will warily look up at the Erinyes and decide not to Detect Evil.

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Gilgrim grits his teeth, watching the erinyes fly overhead. "I ain't no durned fool. But I ain't gonna just ferget them, neither."
Regardless, he goes willingly when the others walk away, but he gives the erinyes a last look of contempt as he walks away.

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AFAIK A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.. However they are not 'invisible' and a manifestation of magic will be seen by the devils if you 'cast that spell'. Best avoid the risk of a fight and move on, at least for now, IMO. As per my post above, if Morgoth is ok with it, I don't mind coming back later, but doing anything now when we are being watched is extremely bad I think...

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Noke agree.
“We should free them with wits and not with weapons!“
She looks at the Hellknights.
“Just one question: you don’t happen to have the contract that led to this suffering here? Or do you know how we could get that!?“
diplomacy convince : 1d20 + 17 ⇒ (20) + 17 = 37

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Vina, thank you for the info. I can never remember those details, and this particular corner case has not come up in my experience. I suspect the epell might be safe, since it does not have the good or chaotic descriptors. It is straight divination.
Stan nods agreement with the conversation. I think that in this place the contracts will be the key. If Vetrivides was right and Leventi's contracts are sloppy, that may allow us to free these people from an unjust fate without a fight. I have encountered these Angry Angels before, and do not wish to do so again unnecessarily.
On a side note, I almost wish I had brought my Bard Lawyer, so we could have competing Profession Barrister rolls.

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Devin's pleading eyes focus on you as he twists to find you as you begin to leave. "Do something to help us. If you must re-plead our case, our contract is in the thorn at the center of Dis. Do not forget us..."
As you leave the fallen Hellknights, the erinyes above separate on cue and head in seven different directions.
Sounds like you wish to head to back to the Fallen Fastness ("the thorn"). Anything else?

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”We are guests, and do NOT have the power to make them permanently free. If we free them now, they’ll just get caught again, and then they’ll be in MORE trouble, and so will we. The rulers here are NOT friendly. Not at all.
We might be able to outsmart them. I’m pretty smart, you know.”
Anastasia winks at Stan. He -was- cute, and Mollo wasn’t around...

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I am not sure if Paladins Detect Evil has no Good descriptor but it is likely works different way. So mechanically it would be safe probably and ... grat to know if some of the Hellknights are/is evil
As erinyes appear, Morgoth realise that his magical vail is no math towards hellish vision and spys of Dis.
From one hand it's always fine to stick to the plan and proceed to the Widow's Cry. But there are also options to return to the Fallen Fastness or visit a Market of Breaths. He shares his thought with fellows and asks Noke and Bess to lead the party out of this district.
We will free these people if they they were fooled. I hope they were not fools to sign papers without proper inspection. Appreciate your compassion, Vina. But my case is differs and unique somehow. You see, my soul was sold before even my body's conceiving. Mobrays are an ancient family, somewhen they had to serve the Whispering Tyrant and still bears a mark of this era. That is why we are tying to diverse Mobray family and it has became sort of clan, still with a patriarch human alike only. Anyway, my soul was damned long ago. But for the fate's twist I was borned as aasimar, and I still try to carry greater good within this body and mind. Partially for this purpose I've became a barrister.
Morgoth makes a pause to think a bit, meanwhile exceptionally perceptive can hear hissing voice from inside's hellknights armor - celestial viper whispers something. Moreover team still not sure where to go now. But soon Morgoth continues...
Those hellknighs we've met are from another order, mine is Pyre. - Morgoth points to the tower rising from flames at his cloak -
Pike is smaller and strangely to situation - more Order oriented. They even believe that Laws are not lawful merely by virtue of being laws; they must be examined lest they be corrupted. - sounds like advocate quoted... So, I do not think they overstepped the leeter of law willingly. But usually hellknights soul should not end in Hell - this is far from general rule, as hellknight finds power in different gods and sources. Even I someday may be freed from this soul-contract burden, and for this sake I've became a Diabolist. That's really funny twist, which now provides me some privleges here. And my contract is always with me, Vina - professioanl deformation, you know. Anyway freeing these hellknight is not my main interest here and it should be our collective decision. As one, where to proceed. I'd suuges we head to my plan to Widow's Cry. Thoughts?
There is no opportunity to undertand well Morgoth's mood, but his gait now look a bit less heavy.

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Stan walks pensively with the group, disturbed by the thought of people sent here unjustly.
If we believe what he said, they did not sign any documents themselves. I am not sure how a contract with their superior would bind them here.
Since we are out and away from the Fastness, we might as well go to the Widow's Cry before we head back to find the contracts. Perhaps the Imp Tholvinis can provide information about other contracts to look for.
If we do find these people are wrongly imprisoned here, it will be a priority to follow the proper procedures to get them freed.

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Don't forget about Zarta...
Despite the short distance apart, it takes you about an hour to reach the area known as Widow's Cry due to the immense crowd of devils and petitioners gathered here. Pushing through the crowds, you see a mountain of brass and iron blades that rises on the outskirts of the city: this is the palace of Eiseth, the Erinyes Queen. Impaled bodies adorn the mountain, and screams of suffering echo for miles. A black cloud of erinyes circles above, while legions of devils train and clash in claustrophobic alleys and miles-wide plazas. Arenas line the fringes of Eiseth’s domain, and a steady flow of contenders rush to test themselves in the Queen of Night’s gladiatorial matches.
There are several raised prominences upon which black-robed erinyes guide the patrons and contenders to their proper destinations.

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Vina asks the nearest guide, "Could you please provide directions to the imp named Tholvinis?"
Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26

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The erinyes looks confused for a moment, then speaks. "Why do you want to know about our prizes? Are you gladiators? Either way, you must speak to Cerenthiel, over there."
----------------------
Following the directions given, you arrive at the entrance to one of the gladiatorial arenas. Another erinyes, this one dressed in gold-gilded robes, parades atop a walkway over-looking a set of blade-bound display cages which contain various coins and jewels and magical items. Sitting cross-legged and sullen in the last cage is a snarling imp. Hellhounds and several lesser erinyes guard the cages containing the "prizes".
The erinyes leader looks down upon you. "I am Cerenthiel. You wish to see me?"

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I've got a bad feeling about this
Stan whispers to the rest of the group. I will add my arguments to whoever wishes to lead the conversation with this being, but I am firmly convinced it should not be me. If I start the conversation, I am afraid this will turn into a contest of who has the longer bow, if you know what I mean.

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As the party reach the arena and Morgoth see "prizes" there, he realizes the situation. Approaching Serenthiel, Morgoth introduces.
Greetings. I am Morgoth, a barrister, Hellknight Signifer and a representative of this group of Pathfinders. We would like to receive this prize. Conditions? - he points at the cage with Tholvinus as he talks.

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The devil's eyes grow wide and he sweeps his arms to highlight the cages under him like a carnival barker. "Yes, yes. Well, the prize you seek comes with a price. You must prove your worth against some of Eiseth's finest soldiers. A battle to the death of course - victors choose their prizes but the bodies of the losers are... forfeit."
He smiles and paces as he overviews your group. "Shall it be just you my Asmodean friend? Or does your travelling party wish to take up the challenge as well?"

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Morgoth smiles showing his teeth.
I am just a modest barrister. But you can see warriors and mystics nearby. So we'd prefer sort of group fight. I hope there is no hurry, as one friend of mine probably would like to join us as well.
Morgoth thinks about call for Zarta...
Meanwhile invisible and sneaky Bess approach Tholvinuses cage to see wonder about his condition and the lock... and probably to mock him a bit.
I'd like to clearify some rules. Are here usual Dis restrictions still in action inside? We would like to make a good perfomance, and Eiseth's finest soldiers will be provided an opportunity to burn up ane tear apart a paladin, a half-angel and even a good witch. But if even here Diapater could be offended by some mortals magic, than we'll take higher risks, and want more than just this imp... if we win, of course. And what about preparations? We need some time to prepare - writing a testament takes at least an hour, you know. - Morgoth smiles again hoping that he choose right talking style.
Can I take 10 for prof Barrister during this negotiation?
If time provided - Morgoth calls for Zarta to come and discuss some tactics with team. A lot of things depends on our opportunity to use Good magic or alike without usual consiquenes for Dis

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Noke steps forward and shows their permit to be in hell.
“We are here because of an investigation in the interest of hell! This imp we are seeking is a witness! There must be another way to get custody of him. Fighting is not really our first choice. Please reconsider and provide us with alternative options to secure the imp!“ she says with determination.
diplomacy convince : 1d20 + 17 ⇒ (20) + 17 = 37

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At the mention of a fight, Gilgrim hefts his shield, grabs his hammer off his belt and slam the hammer against the shield, as if it were a gong. "'Bout time had a chance to flex me weight," he says.

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Stan shudders a bit at the thought of fighting in this arena, against foes like this under the restrictions of this place.
Vetrivides has sent us on this official investigation and we have a writ to prove the legality of our request.
Diplomacy(adjusted for Hell) to aid Noke: 1d20 + 14 ⇒ (3) + 14 = 17

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Anastasia just shrugs. ”When people are mean, sometimes you have to fight them.
”It would be good to wait for Zarta.”

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Sorry, forgot the -4 to my skill check. So 33 diplomacy.

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@Morgoth Take 10s always welcome out of combat
GM roll: 1d20 ⇒ 7
After listening to your words and perusing the infernal permit, the devil shakes his head, particularly at the eager dwarf.
"My, my - you do have some gall don't you. Fair enough. Victory is not suited for the meek. While we do fight under the "restrictions" as you call them, perhaps you would prefer a less lethal combat. Non-lethal in fact. Now such a combat is not as exciting for our clientele, so we would expect you to play it up, of course, for their entertainment. And since we might not get as large a crowd, we would expect something from you. I believe you would call it - collateral."
He leans over his perch, stretching his wings to their full ten foot span. "Have you heard of a Dark Bargain?"
Waiting a moment for dramatic effect, he continues. "You see, a Dark Bargain is where you give up just the smallest portion of something you cherish: power, hope, emotions, fate, or even your soul in exchange for considerations while here in Dis. Considerations such as the collateral we would require for a non-lethal fight to win your prize. Of course, if you wish, just for fun I would also accept the ability to besmirch your honor back on your home plane... Golarion, from the looks of it. Now understand, if you win... nothing will happen to you and you can win one (or more) of my prizes."
Returning your permit to you via a quick teleportation, he stands again. "Take all the time you need, and bring as many friends as you wish. You will need them."
As if he has noticed all along, he adds. "Oh, and keep your imp away from mine." True Seeing for the win.
-------------------------
With the use of another sending, Zarta arrives a few hours later and catches up on the situation. "It's nice to see some friendly faces. I forgot a bit about my complicated reputation here. Tell me what you learned... but first let me update you on what I learned at the Market. Leventi’s has a new acquisition: a Hellknight by the name of Teena Forester, she is now part of a group Leventi has gathered that may know of our mission here and eager to stop it. There is another in the group - an Ophelia Perran, a mortal trapped under an infernal contract. I tried to neutralize her involvement by negotiating a buyout (from the night hag Yseldra) but I could only get it to 10,000 gold, perhaps you could do better. Also, I spoke with a librarian there named Arenthea that works for the Fallen Fastness and specializes in acquiring rare tomes, arcana, and the souls of spellcasters. I feel she still has information that she was hiding from me about Leventi's dealings."
-------------------------
As far as the fight options go, you can fight lethally for one or more prizes (depending on how well you do), or fight non-lethally (but that will require either given up 6 prestige as a group, or having someone succumb to a Dark Bargain, which can be cleared at some expense, after the adventure).

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Morgoth is good for all the options... And ready to spend some prestige if necessary. He'd avoid dying of possible ;)
long post on the morning - in 8-9 hours from now.

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“I vote fight. I’m not scared! What do the rest of you think?”
I couldn’t care less about prestige, and am happy to donate.

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Noke is really pissed.
"I have to admit that I would rather like to fight these devils and kill them then spend my power to make them happy! So if they want a fight I'll gladly fight to the death!"
She looks at all of you.
"But if you are scared of loosing then I can also make a dark bargain! Nothing can take away my fate - not even a devil! I have Chaldira on my side!" she says and touches her holy symbol.

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The look of frustration on Gilgrim's face seems plain as day. "I don't trust my word to be very polite, but I hope you know where I stand."
Gilgrim is more than willing to fight, but will follow what the rest of the group.

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"There is no need for Dark Bargains or lethal consequences. Since we all work for greater masters here, we should keep their desire in mind in order to properly assess our priorities here... therefore, I believe a nonlethal match would serve everyone's purposes quite well. If we lose, I can live with a bit of besmirching back home, if that amuses our splendid host here, of course."

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Stan looks like he is almost lost in serious contemplation. Given what we were told about this place, I really don't like the idea of making any sort of bargain here, dark or light. However, if we die in combat, we can't complete our mission for the society, or possibly find a way to free those who may be unjustly imprisoned. I don't think they can do too much to besmirch me back home.
I can contribute to the Prestige cost, or I can fight. It sounds like we are leaning towards paying the prestige as a group.

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While whating fo Zarta and still talking to Cerenthiel ...
A Dark Bargain? I could use some souls in my daily practice and to negotiate with my clients. But if you mean that we should sell part of our power... my personal contract demands to avoid such conflicts of interest due to possible Dark Prince disfavor or dissapointmen. But I will be happy to het some besmirching or infamy at th Material plan.
Morgoth asks Bess to not disturb Tholvinus as she is unfortunatelly not a burglar to get him our sneaky.
I told you, Bess. You have to study how to unlock things. Now, better go and find out who are the best hellish champions here we will face
Discussing with his teammates this situation, while expecting for Zarta's arrival, Morgoth notice: If there is not real need to make a Dark Bargain, it's better to avoid such contracts. And if you decide at your own. And I am sure we can handle any threat this arena even a glabrezu which is unlikely. I thin we should expect some flying things , - he looks up at flying erynies and imps, - Can someone make Gillgrim to fly? Or do you have a range weapon, my dear?
When Zarta arrives, Morgoth points that now team may expect troubles in a rest or moving time, so probably we should find a safe place to reat later.
Erich, let me know please if my Hunters Blessing run out of 10 hour and dissappear.
If we are going to fight, before battle Morgoth will abjure team with Communal Resist Energy (Fire) and make his own armor more comfortable with Effortless Armor .

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”Have you ever air walked before? It’s super fun. You don’t need to worry about flying devils, well, at least not about the flying part. They’re still devils, so be careful. ”

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”Have you ever air walked before? It’s super fun. You don’t need to worry about flying devils, well, at least not about the flying part. They’re still devils, so be careful. ”
Gilgrim looks at Anastasia with a hopeful gleam in his eyes. "Tha' would be a lovleh gift, lass."
He had it cast on him once before, and thought that it was the greatest thing since dwarven ale.

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@Morgoth All of your hours long buffs are still up. You have been in Hell for 5 hours so far.
"WONDERFUL! False pride is such a sin." Cerenthiel seems delighted you have chosen the most dangerous path. "I shall set you on the schedule then. Does your team have a name?"
While waiting, you'll have enough time to cast any minute or longer term buffs you want. You will have three rounds to cast any short term (multiple round) buffs you desire on the walk into the arena.
When your fight time comes, you can sense a swell of interest as devils begin teleporting in from all reaches of Hell to watch and wild-eyed petitioners flock to the gates of the arena. You are briskly lowered down on a smooth moving lift to the arena floor but cannot yet see your adversaries.
You step foot out into the open air arena that sits atop a rocky volcanic prominence overlooking a great smoke black waterway. The arena is surrounding by gawking devils and the damned who await the contest with cheers and wretched glee. A massive fortress dominates the southern view across the river, and it appears both far away and unimaginably close, depending on how you turn your head. A blazing pentagram illuminates the battlefield and surrounds a pit that leads to a hypogeum some fifty feet below the arena. The skulls of previous combatants ring the circle on ashen pikes arranged in meandering rows.
Consider the map to be the limits of the arena. It is open-aired but flying too high (>100 feet) would likely disqualify one from the contest.
I'll control Zarta's actions but she might take suggestions. Go ahead and set you locations and buffs, and we will get under way!

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Haste and/or Heroism would be nice.
Gilgrim feels more relaxed since he'd arrived in this cursed place. This was something that he understood, and was able to do well. He made sure that his shield was strapped tight, and gripped his hammer with familiarity.

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I'll control Zarta's actions but she might take suggestions. Go ahead and set you locations and buffs
Zarta: I'm sure inspire courage +3 and heroism on the main hitters is always appreciated! :)
Last three rounds of buffing: protection from evil (Vina/Lakadee); oil of bless weapon, lockjaw (Lakadee)
Vina will also use the following boon to raise her initiative to +9 for this battle:
Mantle of the Black Rider (Unleashing the Hut): once per day +2 insight bonus to initiative check.

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Morgoth will add Blessing of Fervor (everyone) from his wand to Effortless Armor and Communal Protection from Fire during walking to the arena.
He isnrealy proud to demonstrate his shield with pentagtamm and still bring some hope to damned soils around as well as entertain devils.
Stand United. Focus force at 1 or two enemys at once. I will try to confuse someone maybe to make things more chaotic , - Morgoth smiles and Bess dissapeaeres again, preparing to jokes around.
Do not forget about Hunters Blessing. I will try to track my buffs every upcoming post. Vina, I suppose that Protection from Evil is a good spell :(

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I for one, would appreciate if someone knows the strengths and weaknesses of whatever creatures we face could call them out, so we can use the right weapons.
Always Active for allies
Aura of Care (10 ft.) (Su) Self and allies in aura no longer provide cover for ranged attacks.
Shared Precision (Su) When hit foe with ranged attack, all allies in 10 ft gain Precise Shot vs. that foe.
Abilities that may come into play
Clustered Shots Total damage from full-round ranged attacks before applying DR
Distant Mercy (40 feet) (Sp) Use 2 lay on hands to heal an ally within the listed range.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Improved Snap Shot You threaten an additional 5 feet with Snap Shot
Last 3 rounds of Buffs
Bless Weapon from scroll
UMD to use wand of Gravity Bow
Reserve one round to retry Gravity Bow, just in case
UMD Adjusted for hell: 1d20 + 9 ⇒ (6) + 9 = 15
UMD Adjusted for hell: 1d20 + 9 ⇒ (1) + 9 = 10

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@Anastasia "Will use her scroll of Talisman of Freedom, negating planar effects" --- Not sure what this is.
I have added all the spells I could find to the combat tracker (including group buffs), let me know if I missed any. Zarta casts heroism on Anastasia, Stan and Gilgrim. Make sure to update your ACs and saves on your tagline. Don't forget your alignment penalty to will saves. Also doublecheck how air walk works as this will likely be an aerial combat (i.e. no charging unless moving horizontally).
With your positions set, the crowd roars and begins to stomp their feet to encourage your foes to show themselves. Four flying devils emerge in unison from the fiery pit in the ground and soar to positions over the battlefield. Three have flaming bows at the ready, while the last carries a fearsome battleaxe. The devils salute toward Eiseth’s palace. Cerenthiel takes a position as judge for the fight and blows a thin, curved horn signaling for this battle to the death to begin!
One of the archers immediately tears into Zarta, peppering her with a trio of fiery arrows. The crowd roars with approval.
Spectators cheer from the sidelines. When a creature succeeds at a Perform check as a standard action, confirms a critical hit, or knocks a creature prone, they earn the crowd’s favor. This grants that creature and their allies a +2 morale bonus on attack and damage rolls until the end of that creature’s next turn.
All foes have SR so don't forget your caster level check when you cast.
Anastasia Init: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Gilgrim Init: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Morgoth Init: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Noke Init: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Stan Init: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Vina Init: 1d20 + 3 + 2 + 2 + 2 ⇒ (8) + 3 + 2 + 2 + 2 = 17
Red Init: 1d20 + 6 ⇒ (9) + 6 = 15
Yellow Init: 1d20 + 6 ⇒ (3) + 6 = 9
Orange Init: 1d20 + 6 ⇒ (17) + 6 = 23
Purple Init: 1d20 + 6 ⇒ (3) + 6 = 9
orange vs Zarta: 1d20 + 14 ⇒ (20) + 14 = 341d8 + 6 ⇒ (4) + 6 = 10
orange confirm vs Zarta: 1d20 + 14 ⇒ (18) + 14 = 322d8 + 12 ⇒ (3, 4) + 12 = 19
orange vs Zarta: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 6 ⇒ (8) + 6 = 14
orange vs Zarta: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 6 ⇒ (6) + 6 = 12
Round 1 - Bold can act - Air Walk, Blessing of Fervor, Haste, Hunters Blessing, and Resist Energy (Fire 20) are up for everyone
Orange devil <fly 30 feet up, crowd approval>
Anastasia <false life 16, deathwatch, heroism, antitoxin>
Noke <heroism, see invisibility, air bubble, ablative barrier, greased up, fly 0 feet, fortune hex>
Vina <shield companion, phantom hunt, barkskin, cat's grace, bear's endurance, protection from evil, bless weapon>
Lakadee <bear's endurance, bristle, bull's strength, greater magic fang, vine strike, protection from evil, lockjaw>
Gilgrim <protection from evil, heroism, enlarge person, shield of faith>
Red devil <fly 30 feet up>
Zarta -55 damage
Yellow devil <fly 30 feet up>
Purple devil <fly 30 feet up>
Morgoth <effortless armor>
Stan <bless weapon, heroism>

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Noke has left her riding dog behind but her trusted horned lizard familiar is with her!
GM, please note that Noke is under a "shield other" spell with her familiar.
kn planes from earlier post on the river, heroism +2, alignment -4 : 1d20 + 20 - 4 ⇒ (15) + 20 - 4 = 31
kn planes red devil, heroism, alignment -4 : 1d20 + 2 + 20 - 4 ⇒ (19) + 2 + 20 - 4 = 37 DR, spell like ability please
kn planes other devil, heroism, alignment -4 : 1d20 + 2 + 20 - 4 ⇒ (20) + 2 + 20 - 4 = 38 DR, Resistances, immunities, spell like abilities please
”Beware!! Don’t touch the water of the river or you’ll face my friend Dana’s amnesia! The devils have ... “ and she shouts what she knows about them.

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Red = DR 10/good and At will—greater teleport, scorching ray, 1/day—summon 3 erinyes
Others= DR 5/good and At will—fear, greater teleport, minor image, unholy blight, 1/day—summon 2 bearded devils. Immune fire, poison; Resist acid 10, cold 10;

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GM, please note that Noke is under a "shield other" spell with her familiar. Additionally, she has ablative barrier so first 5 damage is nonlethal and the rest lethal. Half rounded up remains with Noke and the rest is transferred to her familiar until the familiar is dying.
Noke uses her patron power to swiftly change her invocation!
Swift action: INVOKE PATRON Bridge: The invoker treats other creatures as if their damage reduction and spell resistance were 2 lower. This increases to 5 lower at 8th level and 10 lower at 16th level.
She again continues to cackle to prolong the fortune hex she has on herself!
Move action: Fortune hex still active for 2 rounds.
She then uses the unfavorable position of the devils to cast a 'confusion' spell on them!
Confusion DC 22 Will save.
Orange devil Spell resistance, CL 9, bridge patron makes spell resistance 5 lower so I will add +5 to my roll, spell penetration +2: 1d20 + 9 + 5 + 2 ⇒ (10) + 9 + 5 + 2 = 26
Purple devil Spell resistance, CL 9, bridge patron makes spell resistance 5 lower so I will add +5 to my roll, spell penetration +2: 1d20 + 9 + 5 + 2 ⇒ (16) + 9 + 5 + 2 = 32
Red devil Spell resistance, CL 9, bridge patron makes spell resistance 5 lower so I will add +5 to my roll, spell penetration +2: 1d20 + 9 + 5 + 2 ⇒ (18) + 9 + 5 + 2 = 34
"Everyone, concentrate on the devil in yellow as the others hopefully are confused and will attack each other!" Noke shouts.

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Pretty sure that Noke cast Haste (which should affect everyone) and Anastasia cast Communal Airwalk.
Almost giddy with the supplied Airwalk spell, the enlarged Gilgrim starts trodding into the air. He watches the enemy, waiting for the opportunity to swat them as they fly by.
Full-Move Action: Moving upwards at a 45 degree angle; 40 ft. forward/40 ft. Upward.
Onboard buffs: Airwalk; Enlarge Person; Haste; Heroism; Protection from Evil; Shield of Faith.
Modified Stats: AC 31/TAC 17/FF 27; CMD: 35; 97/97 HP; 40 ft. Movement; 10 ft. Reach; +1 impact adamantine warhammer (+18/+18/+13; 3d6+16 B); Fort: +13/Ref.: +10/Will: +9
Included all pertinent stats that I can think of, but I'll update as needed.

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Talisman of Reprieve is an amazing spell. Should do a lot for us, be sure to adjust for it as well. Cast from a scroll, btw.
https://www.d20pfsrd.com/magic/all-spells/t/talisman-of-reprieve/
Anastasia steps to the side, and mentally berates herself ”Why don’t I speak Infernal? It would be super useful right now, ugh.
She narrows her eyes at the yellow devil, and points at him. It is immediately struck with necromantic energy.
Casts piercing blindness on it. Fort save DC 21.
Caster Level check 1d20 + 10 ⇒ (16) + 10 = 26
***stats NOT updated, need sleep first, then math***