GM Erich's 10-08 What Prestige is Worth (Tier 7-11) for Outpost IV (Inactive)

Game Master Thereus, Silver Crusader


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Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"Noke: you can make deals with Leventi when he's in prison or in transit to be destroyed, as he so aptly said. You can then roll the dice to see how long the deal will hold up. You shall not make deals with this fiend in our name or on behalf of the Pathfinder Society: if you do so I will file a complaint against you to the Decemvirate.
Leventi: it is now time for you to come nicely. Please get on your knees and put your hands up. My colleague Gilgrim or Stan here will install shackles on your wrists, if they are so inclined to do so. Gentlemen?"

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke laughs.

”Ha ha ... He is a devil and has power! Great power that he grants us now. What happens with him afterwards is of no concern to me! We have a mission ... ha ha ... get the soul ... get rid of the portal!“ she says quietly.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina ignores Noke at this point and focuses on Stan and Gilgrim. She is furious but tries to keep her emotions secret.

Bluff to hide emotions: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

”That is a generous offer, but I do not trust you to keep your end of the deal. That leaves only power. Do you wish to test yourself against us?”

Anastasia tries to step close enough to look at the statues through her lenses. (Deathwatch)

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

"Bah!" Gilgrim bursts out, frustration clear on his face, "y'all talk too much. Did ye ferget why we are here?! And yer wanting to make a deal wit' this... thing!" He doesn't seem to be talking to anyone in particular, but he glances briefly at Noke before turning back to Leventi,"Takin' ye out may make this place stronger, but that's a problem fer a different day. Yer today's problem."

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Morgoth starts to whisper but his voice quickly become stronger as he chants.

Asmodeus! I call for your attention, Dark Prince! Send your hound to dismantle this corrupted Dis servitor, as he thinks he is above Order. Prince of Law, hear me! Conjure your will here and now! - Any good spellcaster can understand that the diabolist summons someone.
At the same time Morgoth touches Stan hinting that time to shoot hass come.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Anastasia The statues are, of course, neither alive or dead.
Zarta would have buffed Gilgrim and Stan with heroism before entering the room.

"You have chosen the wrong path..." Sensing that his words have failed to sway enough of you, Leventi spins around to reveal a stylized symbol of pain hidden behind one of the larger contracts behind him.

Need DC 23 Fortitude save from everyone in the room or suffer wracking pains that impose a -4 penalty on attack rolls, skill checks, and ability checks for an hour.

Leventi then spins back and fills the room with fire.

The contracts that surround the room begin to billow and wave, ready to strike out at any who dare proceed.

The entire pink area (floor to ceiling) are jagged parchments that will damage you if you enter or end your turn in the area. It is difficult terrain to move through (even flying).

Initiative!:

Anastasia Init: 1d20 + 4 ⇒ (7) + 4 = 11
Gilgrim Init: 1d20 + 3 ⇒ (2) + 3 = 5
Morgoth Init: 1d20 + 2 ⇒ (8) + 2 = 10
Noke Init: 1d20 + 3 ⇒ (5) + 3 = 8
Stan Init: 1d20 + 3 ⇒ (13) + 3 = 16
Vina Init: 1d20 + 3 ⇒ (8) + 3 = 11
Red Init: 1d20 + 13 ⇒ (6) + 13 = 19

Leventi fireball: 13d6 ⇒ (1, 6, 1, 2, 6, 4, 6, 2, 4, 1, 1, 3, 6) = 43 DC 25 Reflex for half

Round 1 - Bold can act - Hunter's Blessing and Good Hope, Air Walk, Protection from Energy (108 hp) and Fire Resistance 20, plus Noke's Fortune Hex for all
Leventi
Stan <heroism> <Need Fortitude save, then reflex save>
Zarta <will move and begin inspire courage +3>
Anastasia <deathwatch, false life, talisman of reprieve, bear’s endurance, delay poison, antitoxin> <Need Fortitude save, then reflex save>
Vina <phantom hunt, barkskin, cat's grace, bull's strength, bear's endurance> <Need Fortitude save, then reflex save>
Lakadee <shield companion, phantom hunt, barkskin, greater magic fang, cat's grace, bull's strength, bear's endurance, shield of faith> <Need Fortitude save, then reflex save>
Morgoth <false vision, effortless armor, air bubble, magic circle against evil, sihedron brand> <Need Fortitude save, then reflex save + Bess>
Noke <fly, see invisibility, ablative barrier (shad conj), heroism, alchemist grease, air bubble> <Need Fortitude save, then reflex save + companions>
Gilgrim <heroism, shield of faith> <Need Fortitude save, then reflex save>

I think I have all the buffs correct but give it a look see. Note that the pit in the middle of the room is covered by a grate and can be walked across. It also looks like there is a metal plate that can be moved across it to close it off (with considerable effort - disable device or strength check). Ceiling is 20 feet high.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Bess Fort: 1d20 + 4 - 3 ⇒ (4) + 4 - 3 = 5
Bess Reflex (Evasion): 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Bess Reflex (Evasion) - Noke Luck reroll: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24

Morgoth Fort (Evil): 1d20 + 14 + 2 + 2 ⇒ (20) + 14 + 2 + 2 = 38
Morgoth Reflex (Devil): 1d20 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17
Morgoth Reflex (Devil) - Noke Luck reroll: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16

Everyone is covered by Protection from Energy - Fire, so additional -20 off incoming dmg. Funny, that before editing the post Reflex roll was a bit higher. Huh.

Morgoth washes with flame and laugh as Noke does.
Bess squeaks burning in flames, she's uncunscious and probably falls into the pit.
Also should be known than Sihedron Brand provided 20 extra HP to Morgoth.
----

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Screw you, Bess!
Morgoth feels as his skin burns as anger inside.
So, you like flame. Classic. What do you think about Holy Water? LIQUIDO FROZEENO -shouts Morgoth, throwing some silver and a flask of holy water in front. Leventi becomes insede the Holy Ice wall.
Need Reflex with DC 22 from Leventi. Ice wall is 10 feet high and 100 feet long...
Cold and Holy dmg: 1d6 + 10 ⇒ (6) + 10 = 16

Morgoth hopes to detach at flying parchments at least partillay using this action. He then doubles himself with a Copycat.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Stan Fortitude save: 1d20 + 19 ⇒ (16) + 19 = 35

Stan Reflex save: 1d20 + 16 ⇒ (20) + 16 = 36

Not sure if Zarta would have done the Heroism, as it does not appear to stack with Good Hope (both Morale +2 bonuses)

Stan takes a five-foot step forward out of the flaming contracts.

Leventi, I Smite you in the name of the Law.

Swift action to Smite Evil targeting Leventi

First Attack with Smite Evil & Rapid Shot: 1d20 + 23 ⇒ (18) + 23 = 41
Damage base+ double paladin level first hit: 1d8 + 7 + 16 ⇒ (6) + 7 + 16 = 29
Second Attack with Smite Evil & Rapid Shot: 1d20 + 23 ⇒ (12) + 23 = 35
Damage base+ paladin level: 1d8 + 7 + 8 ⇒ (3) + 7 + 8 = 18
Third Attack with Smite Evil & Rapid Shot: 1d20 + 18 ⇒ (10) + 18 = 28
Damage base+ paladin level: 1d8 + 7 + 8 ⇒ (3) + 7 + 8 = 18
I think I would take 21 points of damage from the Fireball, which would come off the Protection from Fire, reducing 108 to 87. The Smite announcement is pretty lame, but it's what I got today.
Just a reminder the Smite will bypass DR.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina Fort DC23: 1d20 + 12 ⇒ (10) + 12 = 22
Vina Ref DC25: 1d20 + 12 ⇒ (11) + 12 = 23

Vina cries out as her body is wracked with pain. She feels the intense heat testing her magical protections somehow through all this...

She applies a magic oil on Lakadee's right fist and commands him into battle. Bless Weapon

Fire protection: 85/108

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee Fort DC23: 1d20 + 16 ⇒ (10) + 16 = 26
Lakadee Ref DC25: 1d20 + 14 ⇒ (10) + 14 = 24

Lakadee is oblivious to the weird symbol but appears slightly worried with all this fire... for now only heat, as the flames somehow won't stick to him, but he doesn't like it one bit... when he hears Vina's command he walks up using the granted air walk, making sure his feet don't touch the hot iron grill, and attacks Leventi from above! Not sure if the hot iron bbq grill is at ground level where PCs are or at the bottom of a pit as some ladders are shown; regardless Lakadee air walks well above the thing as he doesn't want his wooden feet touching that thing...

slam, hb, bs, gh, gmf, high ground: 1d20 + 14 + 2 + 2 + 2 + 2 + 1 ⇒ (20) + 14 + 2 + 2 + 2 + 2 + 1 = 43
bludgeoning magical good dmg: 2d6 + 8 + 2 + 2 + 2 + 2 ⇒ (4, 1) + 8 + 2 + 2 + 2 + 2 = 21

===

Auto-confirms critical threat via Bless Weapon
Additional crit dmg: 2d6 + 8 + 2 + 2 + 2 + 2 ⇒ (2, 2) + 8 + 2 + 2 + 2 + 2 = 20

Altitude: 5ft.
Fire protection: 85/108

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Fortitude 1d20 + 13 ⇒ (8) + 13 = 21
Reflex 1d20 + 10 ⇒ (4) + 10 = 14

”Mind the statues!”

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Fortitude save DC 23: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Reflex save DC 25: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Gilgrim just grins, smacks his shield with his hammer, then charges the devil, taking a swing at the end.

Full-round Action: Charge

Hammer Attack w/ Power Attack: 1d20 + 24 ⇒ (5) + 24 = 29
Bludgeoning Damage (Adamantine): 2d6 + 22 ⇒ (6, 2) + 22 = 30

Buffs on-board:
Resist Fire (108)
Hunter's Blessing
Fortune Hex
Air Walk
Shield of Faith (+3)
Heroism
Good Hope
Resist Fire 20
Inspire Courage (+3)

Current AC is 29 (TAC 15; FF 26); CMD: 31 (FF 27)

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

@GM: please add 6 pts. of dmg from Lakadee's critical hit due to inspire courage +3 (competence) stacking with good hope +2 (morale). I got confused with Stan's non-stacking discussion but now realize he was talking about heroism. Sorry for the late correction...

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Anastasia steps forward (near the very handsome Stan) and casts a piercing reach bestow curse on the devil.

”You have been very bad. It’s time someone did something! she says as she gestures toward the devil

Will save DC 21

-4 penalty on attack rolls, saves, ability checks, and skill checks if failed

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

”Very sad that we are attacking! I would have loved the power!!!“

Noke fort : 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
Horned lizard familiar fort: 1d20 + 3 ⇒ (7) + 3 = 10
riding dog fort : 1d20 + 5 ⇒ (4) + 5 = 9

Noke reflex : 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Horned lizard familiar reflex : 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
riding dog reflex : 1d20 - 4 + 5 ⇒ (12) - 4 + 5 = 13

Using fortune hex this round on reflex.
Noke reflex : 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Horned lizard familiar reflex : 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
riding dog reflex : 1d20 - 4 + 5 ⇒ (4) - 4 + 5 = 5

Noke rides forward.

Free action on right riding dog.

Noke continues to cackle and casts a GREATER aggressive thundercloud on the devil.

Swift action: invoke patron Reckoning: The invoker adds an insight bonus on damage rolls from attacks made with spells and natural attacks, gaining 1 point of damage per die rolled.

Greater aggressive thundercloud, Reflex dc 21 negates damage, fort dc 21 negates stun 1 round : 6d6 + 6 ⇒ (2, 5, 3, 5, 1, 1) + 6 = 23

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Morgoth I don't think the holy ice wall can be set in a square with an object or creature in it (per ice wall spell). You can either redraw or choose a different action.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Okay :(. I wanted to isolate statues and the Symbol at least. And do not let Leventi to get closer to walls bihind him, if I am able to set Ice wall between him and actual wall. If I can not do it - than I am gonna Summon Monster IV accroding to the basic plan.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Stan Zarta will keep her spell slots then instead of the heroism.

@Vina Grate is at floor level, not sure why there are ladders, probably maintenance? :)

@Morgoth Bess had the same fire protection so she survives. Also, I can't find a logical place for the wall so went to the summons.

The fireball rolls over the group but to no avail as it only eats into the protective spell. Stan launches a volley toward the devil but each arrow is intercepted and deflected by the flailing scrolls along their path as if they sensed the onslaught perfectly. They continue to buffet all those who traverse close to the walls.

Zarta begins to sing and casts haste upon the entire group. The devil ignores the oracle's curse but cannot ignore the treant's massive swing. Morgoth begins a fateful summons.

Noke's thundercloud forms but fails to affect the now snarling devil. Gilgrim uses his pent up aggression over the past days to launch across the room to strike the Leventi hard, but he is hit by one of the devil's personal contracts as he completes his charge.

With a few words of infernal from Leventi, one of the statues begins to tear itself free from its moorings.

The devil then smiles back at the dwarf and seethes the words "So confident." before casting a spell directly at him.

Need a DC 23 will save from Gilgrim

DC 20 spellcraft to identify spell:
Dismissal

DC 28 Knowledge Arcana to identify the statue:
This is a fiend-infused stone golem. Immune to almost all magic it can slow creatures around it. For every 5 you beat the DC, ask more about it.

caster level check Anastasia: 1d20 + 10 ⇒ (17) + 10 = 27
will save vs curse: 1d20 + 18 ⇒ (7) + 18 = 25
caster level check Noke: 1d20 + 9 ⇒ (5) + 9 = 14
bleed (in initiative order): 5d6 ⇒ (4, 4, 6, 4, 5) = 23
AOO vs Gilgrim: 1d20 + 22 ⇒ (9) + 22 = 311d4 + 9 ⇒ (1) + 9 = 101d6 ⇒ 2
AOO grab vs Gilgrim: 1d20 + 22 ⇒ (8) + 22 = 30
cast defensively: 1d20 + 21 ⇒ (19) + 21 = 40
statue intitiative: 1d20 + 3 ⇒ (6) + 3 = 9

Round 2 - Bold can act - Inspire Courage (+3), Haste, Hunter's Blessing and Good Hope, Air Walk, Protection from Energy (21 or 43 off of 108 hp) and Fire Resistance 20, plus Noke's Fortune Hex (until it is used)
Leventi -77 damage
Stan <smite on Leventi>
Zarta
Anastasia* -1 damage <4 bleed, deathwatch, false life, talisman of reprieve, bear’s endurance, delay poison, antitoxin, pained -4>
Vina* -1 damage <4 bleed, phantom hunt, barkskin, cat's grace, bull's strength, bear's endurance, pained -4>
Lakadee* -1 damage <6 bleed, shield companion, phantom hunt, barkskin, greater magic fang, cat's grace, bull's strength, bear's endurance, shield of faith>
Morgoth <false vision, effortless armor, air bubble, magic circle against evil, sihedron brand (+20 hp)>
Infernal Statue
Noke* -1 damage <4 bleed, fly, see invisibility, ablative barrier (shad conj), heroism, alchemist grease, air bubble>
Gilgrim** -11 damage <5 bleed, shield of faith> <Need Will save>

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Speaking about Bess. According to my calculation her hit points are 67(total) -45(Con Drain) =22. With the following Fireball without reflex save she recieved 25 dmg through Fire Resistance, so at -3 HP currently. Probably even dead as Constitution Drain made her quicker to die at negative HP as I understand this.

Morgoth ends chanting as his eye glow reddish. A hell Hound jumps out from the pit where Bess hust dropped and lands just nearby Contractor Devil. In spite of everyone's expectetion augumented Cerberi rushes at Leventi with all 3 jaws.

Cerbri bites, augumented, Courage: 1d20 + 11 + 3 + 2 ⇒ (14) + 11 + 3 + 2 = 30
Damage: 1d6 + 3 + 2 + 3 ⇒ (4) + 3 + 2 + 3 = 12

Cerbri bites, augumented, Courage: 1d20 + 11 + 3 + 2 ⇒ (4) + 11 + 3 + 2 = 20
Damage: 1d6 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11

Cerbri bites, augumented, Courage: 1d20 + 11 + 3 + 2 ⇒ (6) + 11 + 3 + 2 = 22
Damage: 1d6 + 3 + 2 + 3 ⇒ (4) + 3 + 2 + 3 = 12

2 hits are unlikely here so no Rend follows. But Cerberus’s Jaws (Su) Curse the target; save Fort DC 20; effect dimensional anchoring. A creature affected by this curse cannot utilize extradimensional travel such as teleport, as if it were under the effect of a dimensional anchor spell.

Your corruption is visible! - declares Morgoth, pointing Leventi and finally calls for Holy Ice wall to isolate the statue.

I hope this way Holy Ice Wall can work out

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

spellcraft : 1d20 + 14 ⇒ (1) + 14 = 15

kn arcana : 1d20 + 22 ⇒ (18) + 22 = 40 DR and weaknesses please.

“This is a fiend-infused stone golem. Immune to almost all magic it can slow creatures around it!“

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Spellcraft: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33

Farewell, Gilgrim! You are Dismissed , - Nods advocate.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Vetrivides was right! The accursed contracts are protecting him. Gilgrim, Vina, can you move him out of the contracts so they rest of us have a better chance to affect him? Or can anyone negate the contracts?

I am hoping Gilgrim is still there. Don't forget the save bonuses from the various buffs.

Stan will delay, mainly to see if Gilgrim is still there, and also to see if Vina and Lackadee might be able to move Leventi out of the contracts. He has some options in mind.

I need to update my character sheet for the latest buffs, and will do so before I act.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Will Save DC 23: 1d20 + 6 ⇒ (18) + 6 = 24 (+2 vs. fear; +2 vs. magic)

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Morgoth That wall placement will work. For Bess, everyone had protection from fire and fire resistance fire up so she took no damage from the fireball.

@Noke's knowledge - DR 10/adamantine and good, no weaknesses but a transmute rock to mud spell would slow it for several rounds while a stone to flesh spell would negate its damage reduction and immunity to magic for a round.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina hops down from Lakadee's branches, out of the deadly contracts, and casts a spell on him.

Vina casts atavism on Lakadee; sorry Stan, Lakadee is locked in 'murder mode' at the moment. In regular times he could try to grapple if Vina casts lockjaw on him, but I doubt this would be useful against a major boss like Leventi. I recommend you switch to melee and use smite evil to bypass all DRs. Lakadee is 5 feet off the floor so Stan could fit right underneath him...

Fire protection: 85/108

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee becomes more feral and somewhat stronger. He continues his assault on Leventi.

slam, hb, bs, gh, gmf, high ground, ic, ata, haste: 1d20 + 14 + 2 + 2 + 2 + 2 + 1 + 3 + 2 + 1 ⇒ (5) + 14 + 2 + 2 + 2 + 2 + 1 + 3 + 2 + 1 = 34
bludgeoning magical good dmg: 2d6 + 8 + 2 + 2 + 2 + 2 + 3 + 2 ⇒ (4, 1) + 8 + 2 + 2 + 2 + 2 + 3 + 2 = 26

slam, hb, bs, gh, gmf, high ground, ic, ata, haste: 1d20 + 14 + 2 + 2 + 2 + 2 + 1 + 3 + 2 + 1 ⇒ (2) + 14 + 2 + 2 + 2 + 2 + 1 + 3 + 2 + 1 = 31
bludgeoning magical good dmg: 2d6 + 8 + 2 + 2 + 2 + 2 + 3 + 2 ⇒ (5, 5) + 8 + 2 + 2 + 2 + 2 + 3 + 2 = 31

slam, hb, bs, gh, gmf, high ground, ic, ata, haste: 1d20 + 9 + 2 + 2 + 2 + 2 + 1 + 2 + 1 ⇒ (3) + 9 + 2 + 2 + 2 + 2 + 1 + 2 + 1 = 24
bludgeoning magical good dmg: 2d6 + 8 + 2 + 2 + 2 + 2 + 3 + 2 ⇒ (1, 5) + 8 + 2 + 2 + 2 + 2 + 3 + 2 = 27

Altitude: 5ft.
Fire protection: 85/108

=============================

Haste attack: 1d20 + 14 + 2 + 2 + 2 + 2 + 1 + 3 + 2 + 1 ⇒ (19) + 14 + 2 + 2 + 2 + 2 + 1 + 3 + 2 + 1 = 48
bludgeoning magical good dmg: 2d6 + 8 + 2 + 2 + 2 + 2 + 3 + 2 ⇒ (1, 6) + 8 + 2 + 2 + 2 + 2 + 3 + 2 = 28

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Well, some days you gotta do what you gotta do.
Stan takes a move action to put away his bow, as he is pretty sure something else is going to happen, then uses his Haste augmented movement to move under Lackadee, drawing his Longsword as he moves.
Putting the bow away means I can't attack when I get there, but I don't want to drop it back on the other side of the room. At least I can try to take an AO if he tries something, and the Smite is still in effect. Character updated for current buffs.

I think I am at 87 of 108 on Protection from Fire.

Grand Lodge

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female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Head cloudy from the pain. Anastasia produces a wand from her bag and casts bless on the group.

Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

So, the bonus to attacks will stack with inspire courage.

Grand Lodge

1 person marked this as a favorite.
female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Edit, revised action

Anastasia shakes her head. Bless isn’t helpful, Leventi’s nearly immune to magic...

She considers her options, and decides for the one that’s always helpful, healing her comrades.

Mass Cure Light Wounds 1d8 + 10 ⇒ (4) + 10 = 14

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Gilgrim sees the momentary comfort of Golarion flash through his head before realizing that he came here to fight devils and he wasn't quite done with that yet.

Stan switches weapons to close in on the devil. Leventi's contracts lash out as he approaches, but he passes through them unharmed. Zarta continues to sing and moves even closer to melee. Anastasia steps out of the contracts and heals the group of their bleeding wounds. Vina dismounts and awakens the savage in Lakadee who smashes at the devil with full fury. Morgoth's summons appears and bites into the devil's haunches. The Aasimar finishes by trying to form a holy wall of ice around the statue, but Leventi's outstretched arm (still holding the wincing head of Gellius Thrune) foils it neatly.

The statue steps to the fray and a time-altering wave emanates to those nearby. It follows up with two lumbering strikes at the dwarf that strike the floor on either side of him.

Slow simply dispels haste on Gilgrim, Stan, and Lakadee. Need will save from the Cerebri

AOO vs Stan: 1d20 + 22 ⇒ (3) + 22 = 251d4 + 9 ⇒ (1) + 9 = 101d6 ⇒ 2
Anastasia concentration bleed: 1d20 + 15 ⇒ (15) + 15 = 30
Lakadee new bleed: 1d6 ⇒ 4
Leventi fort vs cerebri bite: 1d20 + 11 ⇒ (16) + 11 = 27
Leventi reflex vs wall: 1d20 + 17 ⇒ (12) + 17 = 29
Statue beserk: 1d100 ⇒ 99
Statue slam vs Gilgrim: 1d20 + 19 ⇒ (2) + 19 = 212d10 + 17 ⇒ (8, 2) + 17 = 27
Statue slam vs Gilgrim: 1d20 + 19 ⇒ (8) + 19 = 272d10 + 17 ⇒ (6, 2) + 17 = 25

Round 2 - Bold can act - Inspire Courage (+3), Hunter's Blessing and Good Hope, Air Walk, Protection from Energy (108 hp) and Fire Resistance 20, plus Noke's Fortune Hex (until it is used)
Leventi -136 damage
Stan <smite on Leventi>
Zarta <haste>
Anastasia <haste, deathwatch, false life, talisman of reprieve, bear’s endurance, delay poison, antitoxin, pained -4>
Vina <haste, phantom hunt, barkskin, cat's grace, bull's strength, bear's endurance, pained -4>
Lakadee* -1 damage <4 bleed, shield companion, phantom hunt, barkskin, greater magic fang, cat's grace, bull's strength, bear's endurance, shield of faith>
Morgoth <haste, false vision, effortless armor, air bubble, magic circle against evil, sihedron brand (+20 hp)>
Cerebri Summons <Need will save>
Infernal Statue
Noke <haste, fly, see invisibility, ablative barrier (shadow conjuration), heroism, alchemist grease, air bubble>
Gilgrim <shield of faith>

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke immediately tries to slumber the devil.

swit action invoke patron Curiosity: The DCs of the invoker’s hexes and patron spells increase by 1. These DCs increase by an additional 1 at 8th level and 16th level.

Will save for Leventi DC 23 or asleep for 9 rounds.

She continues to cackle so that the team can benefit from her luck.

Fortune (Su)
Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

"Ya shouldna done that," Gilgrim growls at the statue, as he turns his attentions on the new target.

Swift Action: Activate Defensive Stance.

Full-Round Action: Attack the Statue/Golem

Hammer Attack w/ Power Attack: 1d20 + 26 ⇒ (3) + 26 = 29
Bludgeoning Damage (Adamantine): 2d6 + 24 ⇒ (3, 3) + 24 = 30

Hammer Attack w/ Power Attack: 1d20 + 21 ⇒ (1) + 21 = 22
Bludgeoning Damage (Adamantine): 2d6 + 24 ⇒ (4, 4) + 24 = 32

Buffs on-board:
Defensive Stance (8/9 rds left).
Resist Fire (108)
Hunter's Blessing
Fortune Hex
Air Walk
Shield of Faith (+3)
Heroism
Good Hope
Resist Fire 20
Inspire Courage (+3)

Current AC is 31 (TAC 17; FF 26); CMD: 35 (FF 29)

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Adjusted Leventi's hp by 10 for missed DR from first round.

Noke attempts to slumber the devil but his mind is far too strong for such tricks. Gilgrim powers into him with another mighty swing. You spot a sense of fear for a moment in the devil's eyes before he disappears entirely from view.

will save Cerebri: 1d20 + 4 ⇒ (16) + 4 = 20
concentration check: 1d20 + 21 ⇒ (19) + 21 = 40

DC 19 Spellcraft:
He cast Dimension Door

Round 3 - Bold can act - Inspire Courage (+3), Hunter's Blessing and Good Hope, Air Walk, Protection from Energy (108 hp) and Fire Resistance 20, plus Noke's Fortune Hex (until it is used)
Leventi -146 damage
Stan <smite on Leventi>
Zarta <haste>
Anastasia <haste, deathwatch, false life, talisman of reprieve, bear’s endurance, delay poison, antitoxin, pained -4>
Vina <haste, phantom hunt, barkskin, cat's grace, bull's strength, bear's endurance, pained -4>
Lakadee* -1 damage <4 bleed, shield companion, phantom hunt, barkskin, greater magic fang, cat's grace, bull's strength, bear's endurance, shield of faith>
Morgoth <haste, false vision, effortless armor, air bubble, magic circle against evil, sihedron brand (+20 hp)>
Cerebri Summons
Infernal Statue
Noke <haste, fly, see invisibility, ablative barrier (shadow conjuration), heroism, alchemist grease, air bubble>
Gilgrim <shield of faith>

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Spellcraft, Pain: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25

Vina delays, unsure what to do at this time, and says "Leventi just teleported away from this room... short-range t-teleport magic based on the magical runes that surrounded him... I think he's trying to escape! Morgoth or Zarta: can you alert Vetrivides? I'm not sure we should waste more time here on this statue: I think it's a d-d-distraction!"

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee continues his savage beating on the next target.

slam, hb, bs, gh, gmf, high ground, ic, ata: 1d20 + 14 + 2 + 2 + 2 + 2 + 1 + 3 + 2 ⇒ (15) + 14 + 2 + 2 + 2 + 2 + 1 + 3 + 2 = 43
bludgeoning magical good dmg: 2d6 + 8 + 2 + 2 + 2 + 2 + 3 + 2 ⇒ (6, 5) + 8 + 2 + 2 + 2 + 2 + 3 + 2 = 32

slam, hb, bs, gh, gmf, high ground, ic, ata: 1d20 + 14 + 2 + 2 + 2 + 2 + 1 + 3 + 2 ⇒ (2) + 14 + 2 + 2 + 2 + 2 + 1 + 3 + 2 = 30
bludgeoning magical good dmg: 2d6 + 8 + 2 + 2 + 2 + 2 + 3 + 2 ⇒ (4, 1) + 8 + 2 + 2 + 2 + 2 + 3 + 2 = 26

slam, hb, bs, gh, gmf, high ground, ic, ata: 1d20 + 9 + 2 + 2 + 2 + 2 + 1 + 2 ⇒ (10) + 9 + 2 + 2 + 2 + 2 + 1 + 2 = 30
bludgeoning magical good dmg: 2d6 + 8 + 2 + 2 + 2 + 2 + 3 + 2 ⇒ (3, 3) + 8 + 2 + 2 + 2 + 2 + 3 + 2 = 27

Altitude: 5ft.
Fire protection: 85/108

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

”Does anyone know where Leventi went? I’m not sure -how- to follow him.” adds Anastasia.

She waits to see if anyone has a useful suggestion.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

We found a traveling trunk go bag? in the Archives when we searched it, so my guess is that he will head there.

Stan withdraws, with the first step to the Northwest to get him out of the Golem's reach, then due west across the edge of the pit and cutting diagonally toward the scroll transport just before he hits the contracts. I think that uses 45 of my 60 feet of Full Withdrawal movement before I hit the Scroll transport.

If I can use my last 15 feet of movement to move through the scroll, I will.

Stan will save for scroll transport: 1d20 + 15 ⇒ (8) + 15 = 23

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

”I’ll meet you there. says the gnome, who activates her boots of escape to reach the Archive first.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

We will find him. Bess, let's go. Hound, track corruption. , - saying this, Morgoth with Bess moved to another scroll travel. Cerberi follows by withdraw through scroll-blizzard.

Will Morgoth: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39
Will Bess: 1d20 + 7 ⇒ (8) + 7 = 15

I am not sure what was Cerberus Will save for. Slow? If so, what was DC? I am not sure how far Cerberi can walk... Also, how long does scroll-travel takes?
If Morgoth finds Leventi, he will ask Bess to deliver one more message. Inflict Serious Wounds in this case...

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The wall scroll transfer process takes a round to accomplish.
As Stan anticipated, it does require the will save as well.

@Morgoth, the save was for slow and the summons passed.

Stan, Zarta, Anastasia, Morgoth, the summons and Bess head for the other room, though the Paracountess waits long enough to allow the warriors to benefit from her song once more.

Buffeted by her courage, Lakadee lays into the statue but it returns the favor against the dwarf. With every hit, the treant senses infernal heat radiate from the impact points. One of the statue's swings hammers Gilgrim, and he too feels its unholy wrath.

Hellfire damage vs Lakadee: 2d6 ⇒ (6, 1) = 72d6 ⇒ (5, 5) = 102d6 ⇒ (2, 1) = 3 Half fire and half unholy
statue berserk: 1d100 ⇒ 22
Statue vs Gilgrim: 1d20 + 19 ⇒ (16) + 19 = 352d10 + 17 ⇒ (3, 1) + 17 = 212d6 ⇒ (5, 2) = 7 Last 2d6 is half fire and half unholy
Statue vs Gilgrim: 1d20 + 19 ⇒ (6) + 19 = 252d10 + 17 ⇒ (3, 2) + 17 = 222d6 ⇒ (4, 3) = 7 Last 2d6 is half fire and half unholy

Round 3 - Bold can act - Inspire Courage (+3), Hunter's Blessing and Good Hope, Air Walk, Protection from Energy (108 hp) and Fire Resistance 20, plus Noke's Fortune Hex (until it is used)
Leventi -126 damage
Stan <smite on Leventi, in scroll>
Anastasia <haste, deathwatch, false life, talisman of reprieve, bear’s endurance, delay poison, antitoxin, pained -4, in scroll>
Vina <haste, phantom hunt, barkskin, cat's grace, bull's strength, bear's endurance, pained -4>
Lakadee* -1 damage <4 bleed, shield companion, phantom hunt, barkskin, greater magic fang, cat's grace, bull's strength, bear's endurance, shield of faith>
Morgoth <haste, false vision, effortless armor, air bubble, magic circle against evil, sihedron brand (+20 hp)>
Cerebri Summons
Zarta <haste>
Infernal Statue -75 damage
Noke <haste, fly, see invisibility, ablative barrier (shadow conjuration), heroism, alchemist grease, air bubble>
Gilgrim -24 damage <shield of faith>


"I warned ya!" Gilgrim growls as he lays into the statue.

Free Action: Maintain Defensive Stance.

Full-Round Action: Attack the Statue/Golem

Hammer Attack w/ Power Attack: 1d20 + 26 ⇒ (4) + 26 = 30
Bludgeoning Damage (Adamantine): 2d6 + 24 ⇒ (5, 4) + 24 = 33

Hammer Attack w/ Power Attack: 1d20 + 21 ⇒ (2) + 21 = 23
Bludgeoning Damage (Adamantine): 2d6 + 24 ⇒ (3, 3) + 24 = 30

Buffs on-board:
Defensive Stance (7/9 rds left).
Resist Fire (108)
Hunter's Blessing
Fortune Hex
Air Walk
Shield of Faith (+3)
Heroism
Good Hope
Resist Fire 20
Inspire Courage (+3)

Max HP: 117; Current AC is 31 (TAC 17; FF 26); CMD: 35 (FF 29)

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke casts glitterdust on the golem!

“You are not immune to this!!“

DC 19 will save or blinded. New save at the end of each round.

She continues to cackle!!

@Gilgrim: use the fortune on your attacks! @all those that left the room. You still have fortune for 1 more round!

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Noke blinds the golem and Gilgrim punishes it with his hammer.

As the Pathfinders reappear in rapid succession in the museum, Leventi stands silent at the far end of the hall, magical manifestations circling about him as he tries to foment one of his abilities.

will save vs glitterdust: 1d20 + 4 ⇒ (7) + 4 = 11

Round 4 - Bold can act - Inspire Courage (+3), Hunter's Blessing and Good Hope, Air Walk, Protection from Energy (108 hp) and Fire Resistance 20, plus Noke's Fortune Hex (until it is used)
Leventi -126 damage
Stan <smite on Leventi>
Anastasia <haste, deathwatch, false life, talisman of reprieve, bear’s endurance, delay poison, antitoxin, pained -4>
Vina <haste, phantom hunt, barkskin, cat's grace, bull's strength, bear's endurance, pained -4>
Lakadee* -1 damage <4 bleed, shield companion, phantom hunt, barkskin, greater magic fang, cat's grace, bull's strength, bear's endurance, shield of faith>
Morgoth <haste, false vision, effortless armor, air bubble, magic circle against evil, sihedron brand (+20 hp)>
Cerebri Summons
Zarta <haste>
Infernal Statue -98 damage <blinded>
Noke <haste, fly, see invisibility, ablative barrier (shadow conjuration), heroism, alchemist grease, air bubble>
Gilgrim -24 damage <shield of faith>

For those of you traveling into the museum room, you will appear on your turn at the location indicated and can act fully.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Morgoth takes few steps to se Leventi better.
Just a litle bit closer , he whispers and points Leventi to target with Boneshaker DC Fort 18: 8d6 ⇒ (2, 4, 3, 4, 2, 1, 2, 6) = 24 ... to get the devil closer if the spell successful fully.

Meanwhile Cerberi joggs to sniff air near Leventi to be sure thats his target to hunt.

Morgoth surely hopes that Gorthoklek haunt won't return now...

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"Gilgrim, let's go! forget about this statue! we can come back for it later if you need to!" says Vina, hopping back unto Lakadee and directing him back towards the scroll portal.

Ride DC 20 to Fast Mount, cg, gh: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25 Free action

She pulls out a scroll with her prehensile tail, preparing it for the battle ahead. Noting some wounds on Gilgrim, she casts a minor spell of healing on him.

Concentration DC 17 to cast 1st level spell defensively, pain, gh: 1d20 + 14 - 4 + 2 ⇒ (14) + 14 - 4 + 2 = 26

Cure Light Wounds, Gilgrim: 1d8 + 5 ⇒ (2) + 5 = 7

=============================

Scroll portal Will, Vina: 1d20 + 15 ⇒ (15) + 15 = 30

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee obeys and moves to the scroll portal.

Double Move; altitude 5 ft.

============================

Scroll portal Will, Lakadee: 1d20 + 10 ⇒ (10) + 10 = 20

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Anastasia gritted her teeth. Everything still hurt, but the haste spell was still active, and she took advantage to move to the side. Spreading out always helps against area attacks

She was tired of Leventi, he was clearly a terrible person. Well, a devil, really. And not even popular with other devils, which was about as low as you could get she supposed.

She chanted the words to dispel magic, thinking it likely Leventi had something going.

rolling now to save time: 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Leventi, I expected we would have to go further to find you. Now take your punishment like the Lawful being you are supposed to be.

Five foot step forward.

Drop the Longsword as a free action. Pull the bow back out with a move action.
Really glad I didn't just drop it in the other room.

Fire a single shot. I still haven't hit him with the first attack since the smite, so I am adding double Paladin level.

Stan +1 Adaptive Longbow attack versus Leventi: 1d20 + 27 ⇒ (14) + 27 = 41
Damage for Longbow attack with first hit Smite bonus: 1d8 + 26 ⇒ (7) + 26 = 33

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