Fell Kingdom (PF1 Kingmaker)
(Inactive)
Game Master
karlprosek
Kingdom and former adventure background
Varnhold Pass | Fort Varn
Combat map
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
The kitchen or the entry? In there we are grouped, but it is fairly safe. In the entry we could try to run for it (but be open for any drakes strafing runs if any remain)
I would go with the kitchen simply to prevent flying being a good option for the wizard :D
The team regrouped in the kitchen, having seen no other living things since fleeing from Vardak. For the moment, at least, it seemed like the sorcerer was letting them lick their wounds. Or perhaps he was tending to his own.
Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks
Are you all good? We should try and get back on him quickly before he can use whatever he's got in reserve. Kellen says
M
Daymar nodded, though when he spoke, it was clear that his injuries were beginning to take a toll on him, now that the immediacy of combat wasn't distracting him from them.
"With a few moments to prepare, I can ready another spell," he said, "though I will admit that most of my combat-effective spells have been spent."
Day is at 10/40hp, I believe. And he can prep one additional 1st-level spell to go with the Grease, Pyrotechnics, Detect Thoughts, Cleromancy, and Fly spells he still has left. He also has a few charges left in his wand of color spray, which might stun the baddie for a round at a time (but it's a pretty low Will save DC 12, maybe?)
Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks
Kellen withdraws his healing wand, using it to mend Day's wounds.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
M
I think that's 23, so puts him at 33/40 - good enough for now.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Daemariel Fiondi wrote: I think that's 23, so puts him at 33/40 - good enough for now. Can you hit Bas with one charge please?
1d8 + 1 ⇒ (2) + 1 = 3
Day, what spell are you preparing?
Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks
So I can meditate for 10 minutes and pick up another Spirit Hex, any advice on which one? I was thinking a direct damage since I'm pretty spent on spellcasting.
The team regrouped in the kitchen and caught their breath, Kellen and Day preparing the last of their magic for one final fight.
Do you go on the offensive to look for Vardak or hole up and try to reinforce the kitchen?
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The group headed back into the throne room, ready for another fight. But the sorcerer was no longer there.
Bas Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Kellen Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Day Perception: 1d20 + 12 ⇒ (12) + 12 = 24
Levn Perception: 1d20 + 13 ⇒ (4) + 13 = 17
Bas thought he heard the faint sound of footsteps to the south.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Bas is reluctant to break his cover by shouting, but he needs to warn the others. He quickly whispers to Kellen
"Invisible attacker, there on the south!"
M
Hearing something moving, but unable to see it, Day tapped Levn on the shoulder to get his attention, pointed in the direction of the sound, and then, holding one of his magical rods in one hand, cast a spell.
Use his Silent Spell Metamagic Rod to cast Detect Thoughts silently and then point it in the direction of the sounds
Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks
Blast... Back to the kitchen, I might have an idea... Kellen offers.
Day clearly detects thoughts to his southeast. There's definitely someone in the room.
Round 1 of 3: there are definitely thoughts present in the room.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Bas follows Kellen back to the kitchen, staying hidden as much as he can in the naked halls.
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