Fell Kingdom (PF1 Kingmaker) (Inactive)

Game Master karlprosek

Kingdom and former adventure background
Varnhold Pass | Fort Varn
Combat map


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M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

We had a good run of rolls with the snake and him failing to make his concentration checks to cast while grappled. But yeah, the reasoning is sound. With Bas and Levn running, we just didn't have the guns to kill him fast enough.

He DID just threaten to hit the fort - but my guess is he'll wait until he can rest and hit it tomorrow. So regrouping and hitting him again before he can do that seems like a good plan.

Even though Day is *also* short on spells, Bas and Levn have "at-will" hurty-poke-and-slash powers...


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Agreed. FYI all I'm traveling for work to a conference this weekend so my posting will be slow if at all.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

I know you both used your spells and it is a risk going in again especially if he is a sorcerer and can hit us with fear again. But you could help with damaging cantrips, readying to disrupt the casting at the very least. Or flank.

Or we, the pokers, can attack alternatively, one readies to interrupt while the other attacks. Or Levn goes for grapple and Bas rends him limb from limb :D


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Sorry it's been a tough January for me. Trying to catch up now.


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Hi all,

I'm leaving on a cruise for the next 11 days. Happy to rally with the troops and reassault the spellcaster with my spear! Feel free to bot along as needed and I'll catch up when I'm back.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Moving the discussion to discussion thread.

@Kellen, I don't know much about shaman spirits - generally, take something that isn't area attack (so we can attack), targets fortitude or reflex saves, something that can disable or otherwise incovenince the caster.


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

My plan at the moment is for Day to prep another Toppling MM.

If the Sorc has Shield, that'll be a big fat waste of a spell slot, but it's really the only offensive 1st-level spell he has.

Grease might knock him on his butt, the MM might knock him down, Pyrotechnics is a great AoE debuff, but it's not smart, so if Day starts the fight with it, we'll have to wait for him to stagger out of it to take advantage of the debuff. During which time, he *might* blindly throw Fireballs at us. Which, I suppose, if we're hiding properly, isn't a terrible way to go.

(Smoke Cloud option: A stream of smoke billows out from the fire, forming a choking cloud that spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even darkvision, is ineffective in or through the cloud. All within the cloud take -4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.) So as long as his Fort save isn't awesome, we'd get at least 2 rounds of "easier to knock down and/or avoid attacks from" on him.

Other than that, Day can chuck his dagger and/or pew-pew with Ray of Frost.


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Okay Frost Spirit it is and biting cold hex added, at least it is a Fortitude save.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Grapple is not affected by sight I think?
And natural attacks work in a grapple (even with penalties to hit).
And my FORT is +9 so maybe not a bad idea...and it's a retreat button at the very least :D


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

DM, I think we're ready to go.

Bas is scouting forward, leading the way...stealthy (hopefully)
Stealth: 1d20 + 17 ⇒ (10) + 17 = 27


Leading the way where? Back toward the throne room? Along the same path you ran?


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

I feel like "forting up in the kitchen" is just begging for a Fireball breakfast. At the same time, if we can find a different path in, we might have a better chance at surprising him.

Or, given how far we've fallen off of this game, perhaps an off-screen retreat back to the village to prepare for when the madman comes flying in looking for retribution on the innocent, so that the heroes can thwart him in a long-delayed, straight-to-VHS-video sequel might be appropriate...


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

And then instead of the village he goes and burns the fort. Besides, we have to stop everything because fey will have our ears otherwise :)

Leading the way back to the throne room, I don't think we have two options to get there?


There are 2 entrances to the throne room: from the kitchen and from the hallway leading from the foyer.

The only human settlement in Varnhold Pass is Fort Varn. I don't think the King of Roses would be interested in letting you retreat back to his domain.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Can we get a consensus on this? Kellen, Daymar?

My vote is to go through the kitchen and kill it properly. Kill it I say. :D
Or in the undying words of memecraft: Hans, bring den feuerwerfer mit!


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

I'm good with the kitchen entry...


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Sorry. Not getting updates again.

This is where I'd normally post the meme of the little girl asking, "why not both?"

We've got 2 melee (including NPC Levn), 2 casters. Send Levn and Day one way, Bas and Kellen the other?


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Wow! Missed Karl's post by 5 minutes. Oops!


That's fine with me. In that case, Bas hears steps to the south and Day hears someone quietly walking around in the entrance hall but doesn't see anybody.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

glitterdust everything! :)


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Unfortunately, Day doesn't have any Glitterdusts left.

That said...


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Bump


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

So...do we just close this? Can we get an epic final post ending with the death of either sorcerer or the party. If the former, celebration with both fey and humans :D


I'll go ahead and call it. We got 2-3 years out of it which isn't bad for play-by-post. Thanks for playing, everyone.

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