Fell Kingdom (PF1 Kingmaker) (Inactive)

Game Master karlprosek

Kingdom and former adventure background
Varnhold Pass | Fort Varn
Combat map


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M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

"Has it escaped?" Daymar asked from his position at the rear of the column. He didn't sound worried. More... interested.

At any rate, he followed along, doing his best not to crowd the hallway, and keeping his eyes open for potential threats from behind.

For this round, he'll trail at the back, Grease scroll ready to cast. If the hallway opens up at all next round, he'll go in there, and I'll post that, but even though he could move into the room, that seems unwise until after the others move up. I'm very glad the glitter-bomb tagged it!


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Will savd DC 18: 1d20 + 3 ⇒ (19) + 3 = 22 Success!
Whatever it was, Alfric shook his head and threw it off.


Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

"Yeah, it got away," Levn grinned, his tone suggesting to Day it had not. "C'mon Kellen, let's go around the table."

Levn ran into the room, gesturing as he passed them to Bas and Alfric to take the far side and the closer doors. They couldn't let that barghest escape!

Levn's intention is to close on the barghest from all sides if possible, to avoid it getting out on or the other sets of doors. Maybe Bas can go under the table, if he's small enough. Hopefully we can flank it and take it down quickly! Especially if it's so dumb it waits for us, thinking it's still invisible... but that might be too big a reach. If Levn can get to the double doors to the right with one move, he'll ready an attack and wait for it to either attack, or for the others to engage it so he can step up and flank.

readied attack w keen elven thornblade + studied combat: 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24
dmg + studied combat: 1d6 + 2 + 3 ⇒ (4) + 2 + 3 = 9
dmg for studied strike if applicable: 2d6 ⇒ (1, 3) = 4


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
karlprosek wrote:

Bas- DC 18 Will save or -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 9 minutes.

Will save: 1d20 + 5 ⇒ (7) + 5 = 12

(armor gives +2 to all saves vs spells and spell-likes)
(+2 vs sleep/paralyzation)
(+1 if fear effect)

The above modifiers are cumulative - if all apply add 5 to the result

EDIT: useless modifiers :( when I get high stealth, I enter into the maw of the beast, when I need to do something I get 1 :D


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Quick reminder, we all get a round of actions here, in addition to Day's action from last round. So if everyone else would care to move into the room and surround/attack the Bad Guy, Daymar can then join you and do Magic-y stuff. Before the Bad Guy counter-attacks. :-)

That includes Alfric and Bas. Making/failing the save only determined whether or not you have the -2 to attack rolls, etc. Go get'em, guys! *waves pom-poms*


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Kellen focuses a minute, the spiritual connections of his ancestors flowing through him and binding himself to the others around him. Very well, let's advance to it... Alfric, Bas, can we finish this?

Ward no longer active on Bas since he failed the will save. Life Link on everyone now... Move into the room


Day is correct, everybody can take their actions for the round. Levn stepped into the room with a ready action. Alfric/Bas/Day/Kellen are up. The table is low cover, so anyone not adjacent to the table/barghest will take a penalty to hit the monster.


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Alfric finishes his turn by moving into the room (in effect, a double move).


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
karlprosek wrote:
Day is correct, everybody can take their actions for the round. Levn stepped into the room with a ready action. Alfric/Bas/Day/Kellen are up. The table is low cover, so anyone not adjacent to the table/barghest will take a penalty to hit the monster.

does being small helps or is a hindrance? In a sense Bas can go under the table or he cannot attack over the table?


Bas can go under the table, yes. Also anyone adjacent to the barghest will cancel out the cover since they're the same distance from the table.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Basdemar snarls and rushes toward the creature that dared to attack him earlier. Without stealth this time, he roars a challenge and charges at it head-on.

Charge claw 2 stamina: 1d20 + 13 - 2 + 2 + 2 ⇒ (10) + 13 - 2 + 2 + 2 = 25
Damage 2 stamina: 1d4 + 6 + 4 ⇒ (4) + 6 + 4 = 14
If there was enough delay to recover stamina from earlier then 3 more to add 2d6 on a hit (feel free to roll)


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9
Basdemar wrote:
If there was enough delay to recover stamina from earlier then 3 more to add 2d6 on a hit (feel free to roll)

How long does it take to recover stamina? It's been like 2 minutes since the fight with the Drake, I think? Is that enough? Cool if it is.

Daymar followed a bit more slowly than Basdemar. He most assuredly didn't go charging into the room. Instead, he stood at the doorway, eyeing the sparkling evidence of his handiwork with a bit of surprised satisfaction, while also letting his gaze drift forward into a vision of the next few seconds...

Prescience: 1d20 ⇒ 16

Then he let fly with three more of those green-white burning darts of magical force. They flew unerringly under the table and into the center of the golden outline.

Cast MM again, it's Toppling, because that's what he has prepped, but I don't expect much luck there...

MM Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Trip?: 1d20 + 12 ⇒ (15) + 12 = 27
MM Damage: 1d4 + 1 ⇒ (2) + 1 = 3 Trip?: 1d20 + 12 ⇒ (2) + 12 = 14
MM Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Trip?: 1d20 + 12 ⇒ (20) + 12 = 32

HOLY CRAP! 12 points of Force damage, and I think a 32 actually DOES trip it! I was not expecting that. Sadly, that happens right after Bas goes, so it doesn't leave him a prone target for his charge.

Also, Kell, does Life Link kick in for pre-existing damage? 'Cause if it does, Daymar will go to 38/40hp on your turn, and you'll take 5. Leftovers from the Drake fight.


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Thanks, sure does! Daymar to 38


A lot of things happened at once. Bas darted forward, claws tearing and ripping into the glittering wolf-thing crouching under the heavy dinner table.

Levn moved in and whipped at the creature's flank, tearing out a spurt of golden blood that would have otherwise been invisible.

Daymar's darts whizzed over the tabletop and swirled underneath to smash into the monster's legs, flipping it entirely over onto its back. The creature scrambled painfully back to its feet...

DC 23: 1d20 + 9 + 4 ⇒ (20) + 9 + 4 = 33

and disappeared out from under the table, reappearing instantly next to Daymar, out in the hallway.

2 minutes sounds about right, and Stamina is 1 point per minute out of combat so let's say Bas got 2 Stamina points back after the drake fight. Is that enough to add your 2d6, Bas?

Alfric can go, then everybody else in the next round!

Init:
Bas- acted, 10+20-19 dmg
Levn- acted (held action), PfE 5/15
Day- acted, PfE 5/15
Kellen- acted, PfE 5/15
Barghest- acted, invisible/Glitterdust 3/5, mortal dmg (85)
Alfric- PfE 5/15


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9
karlprosek wrote:

A lot of things happened at once. Bas darted forward, claws tearing and ripping into the glittering wolf-thing crouching under the heavy dinner table.

Levn moved in and whipped at the creature's flank, tearing out a spurt of golden blood that would have otherwise been invisible.

Daymar's darts whizzed over the tabletop and swirled underneath to smash into the monster's legs, flipping it entirely over onto its back. The creature scrambled painfully back to its feet...

[dice=DC 23]1d20+9+4

and disappeared out from under the table, reappearing instantly next to Daymar, out in the hallway.

To clarify, was that roll his concentration check to activate his SLA defensively, or an Acrobatics roll to stand up without provoking? In either case, whichever it is, the other action he didn't successfully roll for would provoke an AoO from Bas, I think...


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

The Green Knight pounded up around the table and lashed out at the glowing creature in the corridor.
+1 bastard sword attack: 1d20 + 11 ⇒ (5) + 11 = 16 for a possible 1d10 + 5 ⇒ (4) + 5 = 9 slashing and magic damage.


That was GB casting defensively, which he could do from prone but then I said he got up so Bas and anybody in melee range gets an Aoo. So let's see some AoOs to see if GB gets out of the room or not. If he gets hit he's probably going down.


Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

AOO1 (rise from prone): 1d20 + 8 + 3 ⇒ (5) + 8 + 3 = 16
dmg: 1d6 + 2 + 3 + 2d6 ⇒ (3) + 2 + 3 + (2, 3) = 13

AOO2 (movement): 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24
dmg: 1d6 + 2 + 3 + 2d6 ⇒ (6) + 2 + 3 + (5, 5) = 21

Levn was there in a flash, ready to cut the bharghest a new smile. His curved elven blade whipped out quick as lightning to strike the thing as it moved.


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

AoO: 1d20 + 11 ⇒ (1) + 11 = 12 for a possible 1d10 + 5 ⇒ (6) + 5 = 11 slashing and magic damage.
...Fumble confirm?: 1d20 + 11 ⇒ (7) + 11 = 18 for a possible 1d10 + 5 ⇒ (4) + 5 = 9 slashing and magic damage.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

bleh! anyhow, if -2 from the round doesn't count it is 19. If there is flanking involved, it is again 19 and add 2 more damage

Claw OA: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17
OA damage: 1d4 + 6 ⇒ (4) + 6 = 10


Levn cut down the monstrous wolf-thing as it tried to roll to its feet.

Combat over! There are double doors leading east, a single door across the hallway to the south, and the door east on the far side of the reception hall.


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Kellen continues to absorb the damage from Basdemar for a few seconds, tapping himself with a wand to slowly knit his wounds closed. Bas +10 HP, Kellen ends at 43/52 after using the wand of infernal healing.

Should we look to the east?, What's behind you there Levn?


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Bas crouches under the table and relaxes a bit to unwind from the sudden attack of the great beast. He actually cosies up to the still warm corpse essentially disappearing behind it.

"We might take a minute to check this room first?"

OOC: recovering stamina


Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

Levn nodded to them. "Let's check it out once Bas is finished. Anyone see anything special in here?"

I'm going to be away from the boards for a bit while my computer is being repaired, but Levn will go with the party and try to help with Perception and in melee (if you want to bot it, GM).


OK, so take a break to let Bas recover Stamina? How many minutes? What does everyone else do while Bas is catching his breath?

Behind Levn was a pair of double doors leading into another room, currently closed.


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Once the creature was down, Daymar summoned up his magical sight, and began investigating the room they'd first encountered the beast in. He looked beyond the remnants of his own dweomer, searching for anything that the barghest might have been guarding, hiding, or reporting through. Once he'd fully examined the small room, he moved on into the dining room.

Cast Detect Magic and Take 20 on Perception searching both rooms, recasting as needed. That should give Bas at least a couple of minutes. Oh, and Day's Perception score is +12, so that's a 32 total


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Sir Alfric will wait, tensely, for Bas to recover.


Day Detect Magic:
After 3 rounds, Day has deduced that the western wall is affected by an illusion.

Will, DC 19: 1d20 + 7 ⇒ (12) + 7 = 19

With an effort of will, Day is certain that the wall itself is illusory, though the wall does not disappear from his sight.

Kn:Arcana, DC 24: 1d20 + 17 ⇒ (13) + 17 = 30

He easily identifies the wall as an Illusory Wall.


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Daymar managed - barely - to refrain from simply blurting out his discovery to the room at large. Instead, he moved to stand next to Levn and Kallen, to whom he spoke in a low voice.

"The western wall is an illusion," he said, "one that I cannot pierce with mundane sight. I know the spell involved, and it requires no small amount of skill. It is, in fact, somewhat beyond my own skills to this point, though I have some theories..." He waved away the distraction and shook his head.

"The point is, someone with a mastery of magic that is at least slightly stronger than my own has created an illusory wall that I cannot see through. Physical objects and creatures should be able to pass through it with no issue, but we will not be able to see through it. The caster, however, can. So we may be under observation. We may wish to pass through the wall rather suddenly, in an attempt to surprise whoever is on the other side. On the other hand, we cannot know what is on the other side, so perhaps more caution would be in order."


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Kellen considers what Day has to say about the illusion, thinking a moment, before nodding, We should just pop through, tell everyone to stop 1 foot beyond the wall? Probably will be safe enough? If Daymar and Levn agree, he'll motion for Bas and Alfric to come over and share the plan.


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Daymar will agree, and Levn is being botted ATM, so it's probably safe to assume we bring Bas and Alfric in on it.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

"I'm in!" Bas whispers. "If I can hide behind you longshanks, I can even surprise someone back!"


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

OK, assuming that botted Levn would be in, Alfric, it's on you. I think the plan is Ghostbusters-style "get'em!" Alfric, Levn, and Day jump in. Kellen can be back-row with Bas, so as to be able to heal us all from the inevitable AoE boom (he doesn't have to be able to see us to know we're hurt and start with the healing), and then Bas can launch the counter-attack.


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Alfric nodded, then shouted "Charge!" and ran through the western wall.


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Kellen activates a life-link on Alfric, Bas, and Levn before following them a second later through the illusory wall. How did we wind up charging through a fake wall? shaking his head and grinning ruefully.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Kellen Spirittalker wrote:
How did we wind up charging through a fake wall? shaking his head and grinning ruefully.

LOL

Bas doesn't feel happy being left behind, but stealth requires staying behind for the moment. Still, it rattles that he, the champion, waits for others to take the brunt of the attack.


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

OK, for Karl's sake, a quick breakdown of The Plan(tm). Alfric, Levn, and (I guess?) Day go through as the first wave. Then Kell and Bas behind them.


Anticlimactically, the other side of the illusionary wall was just a small chamber- little more than a hallway- with a single chair facing the dining room. Around the corner was a solid iron door, locked. Door is listed as DC 40 to open so the viable choices are back to east or south.


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

That's very very strange.... East it is then? Kellen points back over his shoulder.

Can you see through the illusory wall from this side?


Kellen Spirittalker wrote:
Can you see through the illusory wall from this side?

Yes, you can see and hear the dining room clearly from this side. The chair is set up to let someone sit there and watch/eavesdrop on guests at the dinner table.


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Daymar frowned and looked around the room. With a gesture, he brought up his magical vision, which he turned onto the chair and the rest of the secret room.

Detect Magic


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Alfric nodded.
"East is as good as any other direction." He said, joining Levn at the Eastern door out of the dining room.


As far as Daymar could tell, the chair, door, and hallway/spying room were unenchanted.

The double doors to the east were unlocked and opened quietly onto a kitchen.

1d20 ⇒ 5

A goblin was trying ineffectually to hide under a counter in the northeast corner of the room, but its whimpers and the panicked banging as it tried to move pots to conceal itself gave it away.


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Kellen looks dubiously at the cower goblin in the corner, You the cook? Good, come on out, we're not here to hurt you. Who lives in this castle? We're just here to protect some folks, and make the mean people stop. he's obviously unused to talking to goblinoids, but he figures treating them like children couldn't hurt.

Diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24


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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Bas approaches the goblin. Kobolds and goblins are often the underdogs of the evil world and he hopes this will assuage fears of the goblin.

"Come, these longshanks aren't randomly killing goblins as they see them. Only those that attack them. Answer them truthfully, the shaman can read into your soul and the wizard is reading your mind. Look at how focused he looks."

He offers his clawed hand
"Out!"


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9
Basdemar wrote:

Bas approaches the goblin. Kobolds and goblins are often the underdogs of the evil world and he hopes this will assuage fears of the goblin.

"Come, these longshanks aren't randomly killing goblins as they see them. Only those that attack them. Answer them truthfully, the shaman can read into your soul and the wizard is reading your mind. Look at how focused he looks."

He offers his clawed hand
"Out!"

This made me laugh. "The longshanks are safe - you know, except that they're reading your mind and judging your soul..." That was great, Bas!

Daymar gave the goblin his best mind-reading stare.

Bluff/Diplo/Intimidate AA(all are Untrained and -1: 1d20 - 1 ⇒ (14) - 1 = 13 HA! AA Success!

EDIT:I mean, he *could* actually cast Detect Thoughts, but I don't think he wants to get his brain dirty like that.


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Leaning into what Bas advertised, Kellen stops a beat, holding his talisman and making his eyes glow briefly as he casts Guidance on himself. The Kobold speaks the truth, tell us, and you'll depart for another morning for yourself.

If another roll is needed

diplomacy, guidance: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23


The goblin climbed out from behind the pot rack, hands up and empty. "Lopo, me Lopo! No fight, no fight!" He seemed more confused by all the words coming at him than anything else. "Lopo go?" Lopo pointed on long-fingered hand at the door the team had come in through.


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Daymar could speak and understand an even dozen languages (thirteen, if one considered the noises that came from Orcish mouths a language), but the goblin tongue was not among them.

"Go where?" Daymar asked the little creature, though his interest was slight - only just less slight than his expectation of an intelligible answer.


Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks

Kellen rolls his eyes at Lopo's lack of facility with Taldan, and instead switches to goblin, gibbering at Lopo in his native language.

Goblin:
Lopo, I am Kellen, these are friends. We want to help? Who is chieftain here? Why you scared? Who else in big stone house? he asks, indicating the building around them... and he waits for the goblin to speak back.

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