Fell Kingdom (PF1 Kingmaker) (Inactive)

Game Master karlprosek

Kingdom and former adventure background
Varnhold Pass | Fort Varn
Combat map


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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

ouch for the stealth! at least not a critical fail.
Basdemar is about 20' from the camp on the edge of the light

I also forgot to include Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

For the future reference: Basdemar helps Sir Alfric with donning the armor when needed; we can turtle up in time in which both could do it by ourselves...but this way one can be armored in half the time instead of both being half-armored.

And Bas has acceptable AC regardless of armor (high dex)


Alfric actually can't don his armor by himself. Half-plate and full plate needs 2 people or it can only be donned hastily. It still takes 4 minutes, though.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
karlprosek wrote:
Alfric actually can't don his armor by himself. Half-plate and full plate needs 2 people or it can only be donned hastily. It still takes 4 minutes, though.

IIRC there is an item - armor stand or something like that that enables the user to put it on alone...at the cost of extra preparation time


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

WTF is wrong with kobolds stealth!? It must be the wings, brushing around stuff and making him look bigger :D


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Let me rephrase!
WTF is wrong with kobold stealth!!?!?
I've had 2, 19, 2, 1 for stealth.
And now 2 for init.

Can I upload custom image for the profile?


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

@karlprosek, please notify me if there is ever nice 30' line with three or more enemies once the fight starts :)


Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

@Bas: I don't think Paizo allows custom profile images, but you can do what I did and just link to an image on your profile page. :)


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

My image is composite. I considered the one on the profile :D but I found better one. Added the wings and removed weapons.

Thanks!


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

So, as I understand it, Bas and Levn have stumbled into the middle of an attempt to capture a rare beast, and are about to make a mess. :-D

Karl, did you want the rest of us to roll init? Or just Bas and Levn? I got the impression it was the latter, as the rest of us aren't nearby. Or are we? I kind of lose the thread when Bas is covering 10-20 rounds at a time in a single post.


I think the party back at the camp can probably hear the 2 people shouting, though it would take a DC 15 Perception check to understand what was said. They should be able to recognize that it's not Levn or Bas doing the shouting, though.

That would be enough to trigger Initiative if the camp team wants to ride to the rescue.


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For anybody who hasn't played with me before, I don't tell you exactly how much damage an NPC has taken. Instead I give them a label that describes how badly damaged they look.

Minor damage means they've taken between 1 and 25% of their total HP in damage.

Moderate damage means 26-50% of total HP in damage.

Major damage means 51-75% of total HP.

Mortal damage means 76-100%.

Down means at or below 0 hp but not dead.

Dead means dead. ;)


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

I like it! That's what I do in my games and PC healers absolutely loath it :D And no death saves in public...everyone needs to guess where they are.

Anyhow, does Bas see them? What are they? Humans? Is this sort of hunting allowed in the Kingdoms?

Perception (find the caster): 1d20 + 9 ⇒ (2) + 9 = 11

EDIT: Dice bot hates me
test this will come up with 18 and up: 1d20 ⇒ 6


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Here is the image


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Every now and then, with some post, I really miss emoticons from enworld :)

Someone mentioned Basdemar covering 20 rounds in one post...
We weren't in initiative and karlprosek counted minutes so I posted as such. I didn't intend to take the time from your actions.


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9
Basdemar wrote:

Every now and then, with some post, I really miss emoticons from enworld :)

Someone mentioned Basdemar covering 20 rounds in one post...
We weren't in initiative and karlprosek counted minutes so I posted as such. I didn't intend to take the time from your actions.

Wasn't taking passive-aggressive shots, or complaining about your posting, necessarily. I didn't feel like you took time away, you just post minutes'-worth of actions in one post, and a round's worth in another, and it can get tricky to know where we are in a timeline when that happens (this isn't the only game I've had that happen in). My post was more an explanation of why I "lost the thread" and needed clarification than it was a complaint about your posting.

Sorry if I gave a different impression.


Basdemar wrote:

Anyhow, does Bas see them? What are they? Humans? Is this sort of hunting allowed in the Kingdoms?

[dice=Perception (find the caster)]1d20+9

Bas sees what I described in the post. Without the Knowledge check they just look like shaggy humanoids, though.

Sorry, missed this Perception check. Please keep IC rolls in the IC thread.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
karlprosek wrote:


Sorry, missed this Perception check. Please keep IC rolls in the IC thread.

Will do, sorry.

I asked also if this is legal in the Kingdoms? Assuming Bas knows, ofcourse


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Daemariel Fiondi wrote:


Sorry if I gave a different impression.

I just wanted to explain, it happens that something "obvious" isn't so obvious in writing.

Or like you could have two friends ribbing each other all friendly, but just reading the text makes them the worst enemies :)


Basdemar wrote:
I asked also if this is legal in the Kingdoms? Assuming Bas knows, ofcourse

Veteris doesn't have laws against monster hunting, no. Now, there are probably arguments to be made for and against griffons being "monsters" since they have low but higher than animal Intelligence, but this isn't illegal, per se.

The Marshal (or Warden? I get them mixed up) might have a different take on it if she were here, but she's very fey and animal-friendly.

I don't think this group is doing anything that's illegal on the face of it, no.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
karlprosek wrote:


Does the woman pulling out a wand trigger your prepared action, Bas?

Not unless she targets one of us. Bas isn't about to attack those doing their jobs. However unsavory they seem.

This seems as simple misunderstanding :)

Note that I still have to roll single stealth roll above 20...EXCEPT when I was doing full move and taking -10 to the roll :D


Basdemar wrote:
Not unless she targets one of us. Bas isn't about to attack those doing their jobs. However unsavory they seem.

Says the ex-smuggler working for the unscrupulous, purely profit-driven consortium. ;)


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

In Bas' defense, HE wasn't a smuggler. He's part of why we're "not smugglers any more."


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Could Bas pickpocket the wand? Or tie leaders shoelaces together or something (Sleight of hand) :) He's getting bored hiding.

Also, his clothes change to the uniform of the watch (small sized) - thank you Sleeves of many garments


Not sure how you'd pickpocket a wand that's in use, Bas.

If you want to try to sneak up to the spokesman's feet while he's got a lasso around the griffon's neck and try to see if he's wearing shoes with laces, be my guest.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

I don't know. How do illusionists in real world remove wrist watches or rings without owners noticing?

It would probably include replacement with some kind of twig :)

And "laces" can be my own loop of rope around his legs...but I'm staying with the caster.

Still ready action to interrupt anything that would be cast on the party. Follow her around as much as possible, taking penalties as needed to move with her (maybe a bit slower, but going closer to the enemy group)


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Karl, I'm not 100% sure, because I don't really know Alfric's position in the Medveyed family tree, but given that there was a bit of a story, do you think he would know that his (distant?) cousin, Parin's mom was a priestess of Milani, and that Parin wears Milani's device as part of her personal coat of arms? In other words, would Alfric realize that the group would likely be on relatively firm legal ground if they back Daymar's interpretation of the law/slavery, as applied to intelligent and sentient creatures?

And whether he does or not, the Six Freedoms are pretty well established, right? Particularly, 1, 5, and (if we need to resort to it) 6?

I know Veteris doesn't *strictly* follow the 6 Freedoms the same way the River Kingdoms do, but then, neither to the individual River Kingdoms, and Veteris isn't technically one of them anyway. :-)

I (the player) just want to make sure that Alfric's player knows that the law shouldn't be an impedence to taking action.... :-D


Basdemar wrote:

I don't know. How do illusionists in real world remove wrist watches or rings without owners noticing?

It would probably include replacement with some kind of twig :)

Sure, roll for it. Since she's actively using the wand let's call it a -10 penalty, DC 20.

Basdemar wrote:

And "laces" can be my own loop of rope around his legs...but I'm staying with the caster.

Still ready action to interrupt anything that would be cast on the party. Follow her around as much as possible, taking penalties as needed to move with her (maybe a bit slower, but going closer to the enemy group)

OK, but she (and the hunting party in general) is not currently interested in the party. So it'll be a round or two before you do anything if you stick with her and wait for her to cast on the party.


Daemariel Fiondi wrote:
Karl, I'm not 100% sure, because I don't really know Alfric's position in the Medveyed family tree, but given that there was a bit of a story, do you think he would know that his (distant?) cousin, Parin's mom was a priestess of Milani, and that Parin wears Milani's device as part of her personal coat of arms? In other words, would Alfric realize that the group would likely be on relatively firm legal ground if they back Daymar's interpretation of the law/slavery, as applied to intelligent and sentient creatures?

It makes sense to me that people would know Duchess Parin wears Milani's device as part of her personal coat of arms and that the rulers of the kingdom (the Duchess, Marshal, and Warden, in particular) are vocally anti-slavery.

Up to Alfric's player if he wants Alfric to know about Parin's mom.

Daemariel Fiondi wrote:

And whether he does or not, the Six Freedoms are pretty well established, right? Particularly, 1, 5, and (if we need to resort to it) 6?

I know Veteris doesn't *strictly* follow the 6 Freedoms the same way the River Kingdoms do, but then, neither to the individual River Kingdoms, and Veteris isn't technically one of them anyway. :-)

I (the player) just want to make sure that Alfric's player knows that the law shouldn't be an impedence to taking action.... :-D

The River Freedoms are definitely common knowledge to residents of Veteris. 5 (Slavery is an abomination) might apply, depending on whether you agree with the argument that griffons are intelligent, and 6 (You have what you hold) would definitely apply.

They might counter with 3 (Courts are for kings) and say 'I don't see the Duchess or the Warden around here, do you?'


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
karlprosek wrote:


OK, but she (and the hunting party in general) is not currently interested in the party. So it'll be a round or two before you do anything if you stick with her and wait for her to cast on the party.

I'm fine with waiting - I think preventing caster casting is more important than Bas showing up suddenly. So, no stealing, no tricks...just follow


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9
karlprosek wrote:
They might counter with 3 (Courts are for kings) and say 'I don't see the Duchess or the Warden around here, do you?'

Possibly, though it's generally held that the Freedoms are ranked in ascending order of importance. Thus, 5 "outranks" 3. That said, I'm pretty sure Day is about to go straight to 6, since they quite literally have to "hold on" to the griffon. :-)


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Dicebot is ona warpath and decided we aren't a threat and the group will in front of our noses take the griphowl :)

Maybe we should go the other route? They were sneaking close to the camp we were protecting. And we were proactive in protecting it?

IF we want to fight..but why? :D


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Sorry if I was unclear, @Alfric!

Veteris is a Duchy, not a Kingdom (yet). Parin (the Duchess) is a she. Her Coat of Arms includes the symbol of Milani, goddess of freedom and revolution, not a griffon. :-(

Other than that though, GREAT speech! :-)

I'm really enjoying this so far.


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

In re-reading Prescience, I don't think it works the way I used it here. It's not a "replace a bad roll" ability, it's a "use instead of rolling" ability. So instead of rolling the last d20 and replacing the 3 with a 9, I should have said "I'll use the 9," instead of rolling. I would have given up the possibility of a higher roll (and eliminated the possibility of a lower roll), in hopes that the 9 would be enough.

So if you want to use the 3 on that 3rd Trip attack, Karl, go ahead. I'll use the ability appropriately in the future.


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Do we have a combat map for this?


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

I didn't think this will end up in a fight, especially one we started :(

Now we have to say they were sneaking close to the camp we were guarding and we were just defending ourselves :p

Karl, Bas will fight with non-lethal attacks except if we're in serious danger (I'll let you know if I change this) - thus, he will NOT breathe acid unless we're in serious trouble.


Ha, I thought this would be a social encounter. :-D

I can put up a map tomorrow, but for now let's say Alfric and Bas are flanking the caster.


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Sorry guys! didn't mean to ruin a good social encounter! It's just that when you read multiple times in the beastiary entry that many/most gods consider the capture and forced servitude of griffons to be akin to slavery, that point kinda sticks out. And I have NO IDEA why it matters so much to Daymar.

He *has* been pulling punches though, so if it can be talked down, He's open to it.


Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

I think this one's on Levn, hahaha. At least, he got the griffon rolling.

I think I'm supposed to wait until the GM updates, but if not, just in case, here's his intent: he'll 5'step around the MH and try to discourage him (or is that her?) from attacking with diplomacy again (only +5, so I'm sure that'll go great, LOL). Maybe he'll lean on their conscience...es.

Diplo, in case: 1d20 + 5 ⇒ (8) + 5 = 13 Yep. Is it too late to go Total Defense? XD


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

We attacked first pulling punches or no. Luckily, we're somewhere in the wilds.

I hope you will not begrudge good dressing down later, by Alfric or at least by Basdemar


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

As long as you clear it with me OOC first, I'm OK with IC character conflict. Daymar might not be, but he's not going to start PvP. :-)


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6

Well, consider yourself informed :)


M
Daymar:
Wizard (Diviner – Foresight School) 6 HPs:10/40, AC:13/17*|13|10/14*, Fort+4, Ref+6, Will+7 (+2 vs Enchantments), Per:+12(14) Init:+10, CMD:15, Prescience: 9/9

Karl, just to clarify, Day isn't in melee, right? That's Bas?

EDIT: Right. Map. OK. Post up. Also, Karl,was that a nat-20 I saw on the griffon's Claw 2 attack? Crit confirm?


Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

I'll be a bit busy today - feel free to bot Levn, he'll attack the MH with his thornblade.


Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
karlprosek wrote:


P1 was prone by the time Bas moved, so he didn't have to move through any threatened square. He still hits, though.

Hunter needs to roll fort DC 14 or be stunned.

Note the row in my post: Stunning Fist DC 14, confirmed crit for 26 damage


Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

Yeowch! Those guys never miss! D:

I'm thinking I should have invested in some better armor...


Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

Dammit, FeedDemon didn't update with the post about Levn being healed. Here I thought you were all discussing peace over Levn's bleeding body, LMAO.

Maybe he's just been fuming over being cut down. Yeah, that's the ticket.


Levn:
half-elf investigator (empiricist) 6 HPs:13/39, AC:19*|13*|16*, Fort+4, Ref+8*, Will+6 (+2 illusions, insp for +11) - Per:+13 (+3 traps) Init:+3, CMD:18 (*+2 traps)

Doin' some Easter stuff, but I'll try to get a post up soon. Happy holiday, folks!


Happy Easter, too!


Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72

Should I roll more Diplomacy?

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