
karlprosek |

Since someone asked, I use some common house rules.
The main one is collapsing the feat trees to get rid of feat taxes, from The Elephant in the Room blog post/rule. Main takeaways:
-Combat Expertise, Deadly Aim, and Power Attack are usable by anyone with a +1 BAB or better.
-those +X bonus feats (like Dodge or Weapon Focus, or Acrobatic or Persuasive, etc.) automatically scale, so no need to take Greater versions
Also, Skill Unlocks are automatic when you get the appropriate number of skill points. You don't need Signature Skill to use them. Unchained Rogue can get the Unlocked skill earlier, but it doesn't look like anyone's making a rogue anyway.
We're also using Background Skills.

JoshB |

working on a concept and a rough build.
The idea is a gnome gardener who stole a just rooted sapling treant from his employer's greenhouse and made off with it.
He tried to return the tree to the forest it had been taken from, but it couldn't go back to life in the wild and kept following the gnome when he tried to leave.
Now, years later, the sapling has grown up to be big and imposing, but still needs his gnome buddy to help him navigate the outside world.

karlprosek |

JoshB, that's interesting because the game lore has the Charter members running into a treant sapling.
Now, maybe your guy stole Finglas's sapling or maybe Lady Kitalla, since she's so fey and spirit-friendly, was nurturing multiple baby treants. To be honest, if your guy specifically stole Finglas's sapling he'd probably have trouble with one or more of the rulers of the kingdom, so the second idea would be more workable. He could even have not stolen it at all and maybe Lady Kitalla asked him to try to return an older treant sapling to the forest and it just didn't take and kept following him around.

shajnal |

Found it!
Quoted material here....
This is bold and italics and strikethrough.
Go to Paizo Inc.
Contact customer.service@paizo.com
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This is bigger and this is smaller.
This is out-of-character commentary for play-by-post threads.
Perception: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 2 + 1d4 ⇒ (3) + 2 + (2) = 7 This is a dice expression.

karlprosek |

I've never played on paizo. So technicalities:
How do we post our characters? PDF sheet somewhere? Specific template on RG?Also, is there built-in dice bot that has to be used?
Usually people make an alias for each PC they create (for example, this is one of my PCs from an old game) and put the sheet there. You can make an alias by clicking on Account Settings then on the left side of that page is a Create New Alias button. Once you set that up that you'll be able to post as that alias.

Torilgrey |

Male human (Kellid) shaman 6 (Pathfinder RPG Advanced Class Guide 35)
CG Medium humanoid (human)
Init +5; Senses Perception +6
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 52 (6d8+14)
Fort +5, Ref +4, Will +11
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron longspear +4 (1d8-1/×3) or
. . spiked gauntlet +5 (1d4-1)
Ranged sling +5 (1d4-1)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron longspear)
Special Attacks channel positive energy 4/day (DC 16, 3d6), hexes (evil eye, flight[APG], ward[APG], wisdom of the ages), wandering hex (life link[ACG])
Shaman Spell-Like Abilities (CL 6th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Shaman Spells Prepared (CL 6th; concentration +11)
. . 3rd—cure serious wounds, dispel magic, stinking cloud (DC 18); heroism[S] or neutralize poison[S]
. . 2nd—barkskin, cure moderate wounds, false life, hold person (DC 17); lesser restoration[S] or spiritual weapon[S]
. . 1st—comprehend languages, endure elements, hex vulnerability[ACG] (DC 16), obscuring mist, sense spirit magic[ACG]; detect undead[S] or unseen servant[S]
. . 0 (at will)—dancing lights, detect magic, guidance, light
. . S spirit magic spell; Spirit Ancestors Wandering Spirit Life
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Statistics
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Str 8, Dex 12, Con 14, Int 13, Wis 20, Cha 16
Base Atk +4; CMB +5; CMD 14
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Extra Hex[APG], Extra Hex[APG], Improved Initiative, Power Attack, Spirit Talker[ACG]
Traits brigand, storied scars
Skills Acrobatics -2 (-6 to jump), Appraise +6, Craft (leather) +9, Diplomacy +9 (+10 with Kellids), Fly +10, Handle Animal +7, Heal +13, Intimidate +5 (+6 with non-Kellids), Knowledge (geography) +6, Knowledge (nature) +11, Knowledge (religion) +11, Linguistics +8, Perception +6, Profession (medium) +11, Ride +2, Spellcraft +14, Survival +11 (+13 to avoid becoming lost), Swim +0, Use Magic Device +6; Racial Modifiers brigand
Languages Common, Draconic, Giant, Goblin, Hallit, Orc
SQ ancestor's council, finesse weapon attack attribute, spirit animal (flying squirrel named Arcane Familiar)
Combat Gear pearl of power (1st level), scroll of deadeye's lore, wand of bless (50 charges), wand of cure light wounds (50 charges), wand of infernal healing (50 charges); Other Gear +1 mithral chain shirt, mwk cold iron longspear, sling, sling bullets (10), spiked gauntlet, cloak of resistance +1, handy haversack, headband of inspired wisdom +2, ioun torch ioun stone[APG], ring of sustenance, bell, belt pouch, candle (10), chalk, charcoal, compass[APG], flint and steel, magnet[APG], powder[APG], sewing needle, signal whistle, soap, spell component pouch, tindertwig (5), wooden holy symbol, wrist sheath, spring loaded, wrist sheath, spring loaded, light horse (combat trained), bedroll, bit and bridle, hemp rope (50 ft.), military saddle, pot, saddlebags, waterskin, 560 gp, 3 sp, 8 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Ancestor's Council (6/day) (Su) As a standard action, grant ally within 30 ft. +2 to attack/save/ability/skill check made before next turn.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 rounds, DC 18) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Fly checks You gain the Alertness feat while your familiar is within arm's reach.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Life Link (6 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shaman Channel Positive Energy 3d6 (4/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (flying squirrel named Arcane Familiar)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Spirit Talker (????, 1/day) Gain hex from shaman spirit for 1 hour.
Ward +2 (1 at a time) (Su) Ward another, granting +2 to AC and saves until hit or fail a save.
Wisdom of the Ages (Su) Use Wisdom modifier instead of Intelligence for Int-based skills.
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Arcane Familiar CR –
Female flying squirrel (Pathfinder RPG Bestiary 3 112)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 26 (1d8-1)
Fort +1, Ref +4, Will +6
Defensive Abilities improved evasion
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Offense
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Speed 20 ft., fly 40 ft. (clumsy)
Melee bite +8 (1d3-4)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 3, Dex 15, Con 8, Int 8, Wis 12, Cha 6
Base Atk +4; CMB +4; CMD 10 (14 vs. trip)
Feats Acrobatic, Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack
[b]Skills Acrobatics +15, Appraise +0, Climb +10, Diplomacy +1, Fly +9, Handle Animal -1, Heal +6, Intimidate +0, Linguistics +2, Perception +5, Ride +3, Spellcraft +5, Survival +4, Use Magic Device +1; Racial Modifiers +11 Acrobatics, +8 Climb
Languages Common, Goblin, Hallit; speak with master
SQ empathic link, finesse weapon attack attribute, glide
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Fly (40 feet, Clumsy) You can fly!
Glide (Ex) When flying cannot hover, must end movement at least 5 ft lower than started.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.
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Horse, light (combat trained) CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Combat Expertise, Deadly Aim, Endurance, Power Attack, Run
[b]Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding, finesse weapon attack attribute
Other Gear bedroll, bit and bridle, hemp rope (50 ft.), military saddle, pot, saddlebags, waterskin
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

karlprosek |

Ha, kamaloo, I love the "Han Solo is Chewbacca's dog" thing! And Investigator going for Elven Battle Focus, very nice- I looked at that for an Investigator I'm playing, too, but she's a rapier user so it didn't work.
Any chance Kellen the Kellid shaman and Levn the half-Kellid Investigator know each other?

Levn |

Heh! I put a link in his bio to the theory, because it's funny. XD (Also added a link to a better picture of him.)
I'm actually thinking of retraining his elven battle focus at level 9, sadly, so he can take kirin strike. T_T Fare thee well, awesome background feats...
...Unless you'd be willing to let his elven battle focus feat scale to that level at 9? Either way, maybe kirin strike will work out better for your investigator.
Well, it'll probably be a bit before I have to worry about that anyway, LOL.
@Kellen: Levn is a smuggler and a rogue who liked the River Freedoms just fine, and he's down to be hired for shady deals, so long as they don't cross his inner grey morality line. His background, however, has left him a bit wary of other Kellids. Maybe Kellen is the exception to that?

Kellen Spirittalker |

Certainly could be, I was thinking that Kellen's tribe was attacked and presumably wiped out by the Red Tiger tribe; and has been wandering the stolen lands working as a brigand and looking for some revenge...

Kellen Spirittalker |

I like the idea of Kellen and Levn working together, Kellen being sort of at loose ends looking for vengeance against the barbarian tribe he blames for the violence against his village.
@GM - I'm working up the backstory, but may take a couple days to get it done between work, grad school, and the Super Bowl! :D

karlprosek |

Torilgrey wrote:** spoiler omitted **...Erm...I have rare material medium armor that costs 8400 - it is non-magical, but the material (Noqual) adds +8000 :(
Should I change into something more common?
Eh. I'm cool with 8400gp.
@GM - I'm working up the backstory, but may take a couple days to get it done between work, grad school, and the Super Bowl! :D
Not a problem. I've got my TT game this weekend so don't think we'd start IC on this game til Monday anyway.
Everybody think they can come up with background and sheet by next Monday?
If we can get everybody linked up somehow, that would be great, or at least get to 2 sets of PCs who know each other.

Levn |
1 person marked this as a favorite. |

I'm down for Kellen and Levn to have some kind of connection! Not sure what Kellen's full background story is, though? Levn flaps his gums a lot about his grudges, but he isn't really that vengeful, himself.
More like Mal. "I do believe that woman is planning to shoot me again." XD
"I do the job, and I get paid."

Basdemar |

shajnal wrote:Eh. I'm cool with 8400gp.Erm...I have rare material medium armor that costs 8400 - it is non-magical, but the material (Noqual) adds +8000 :(
Should I change into something more common?
Thanks.
For connection to others. Anyone has anything to do with one of the following:
1. Kobold Sootscale clan?
2. Kingdom spy master?
3. Anyone needs small, easily transportable and cheap guard(ian)?
4. Anyone needs small, you get the idea, scout?
5. Personal connections such as nursing wounded barbarian back to health or deflecting mad boar off the shaman also works

karlprosek |

The Duchess of Veteris is also from a cadet branch of House Medvyed, and one of the big NPCs at one point was the Duchess's cousin in Restov, so Medvyed is a good choice if you want to tie into the kingdom background. Alternatively, it could also be cool if "the man formerly known as Argus" is trying to play dead and keeps his helmet on (or whatever) whenever he has to talk to Duchess Parin so she doesn't recognize him. :)

karlprosek |

So this is what I see so far:
Kellen- Shaman, life link healer with hexes, former bandit
Levn- Investigator, sneaky skill monkey, smuggler
Basdemar- kobold Fighter, sneaky claw flanker, kobold champion
Sir Alric- Cavalier, mounted charger, Green knight of mystery
JoshB- gnome hunter with a treant animal companion?
Everybody's got a good tie-in to stealth or the woods or something, even our knight. Could be interesting if we get a bunch of scruffy mercs and then your client hires on Sir Alric to make sure you don't sell the load of valuable hardwood or whatever to scalpers or something. ;)

karlprosek |

I can't get your stats to add up right. Looking at your profile it looks like a 38 point buy and at your sheet it looks like 34.
And I think the noqual agile half-plate is a -1 ACP, not 0. Agile half plate is -4 and noqual reduces that by 3, so -1. Did I miss something?

Levn |

Levn and "Groot": in bipedal pet solidarity XD XD XD
It sounds like Basdemar is someone Levn could have taken jobs with in the past?
Hahaha, I love the idea of Sir Alric being hired to ride herd on all of us while we have a job. XD Need for shenanigans intensifies

karlprosek |

Levn and "Groot": in bipedal pet solidarity XD XD XD
It sounds like Basdemar is someone Levn could have taken jobs with in the past?
Hahaha, I love the idea of Sir Alric being hired to ride herd on all of us while we have a job. XD Need for shenanigans intensifies
You actually reminded me I have a full-on Firefly reference already in-game as a briefly appearing NPC, Irig Maldos, itinerant priest of Hanspur and riverboat captain with a tight-knit and loyal crew. He's got a gunslinger first mate and an elven water witch for a pilot (unfortunately Alan Tudyk doesn't make for a good elf). They're married. :-D

shajnal |

** spoiler omitted **
It is possible that the stats on the sheet don't align - I think I put STR 1 higher because the sheet doesn't take load bonus from masterwork backpack into consideration and odd number doesn't increase to hit or damage.
I put +1 from 4th level into DEX and I get -2 STR, +2 DEX, +2 CHA from race. That may be the confusion - Koldemar are "PC kobolds" losing great weakness which is -3 racial points giving them normal stats.
I will put all the details by the weekend.

karlprosek |

Oof, sorry that happened Shajnal. I think that happens when you're editing a form and keep it open for too long. So yeah, session timeout. I totally forgot that happens. What I would do is Ctrl+A, Ctrl+C in the text box after you're done but before you hit submit so if it times out you can just paste it back in without retyping.
Sorry I forgot, I should have warned you.