Fell Kingdom (PF1 Kingmaker)
(Inactive)
Game Master
karlprosek
Kingdom and former adventure background
Varnhold Pass | Fort Varn
Combat map
M
What's the mission again?
Kill them? Or just stop the killings?
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Page 10, I added a summary, but OOC comment by the DM (even if the king never said so) is that this is the mission
Basdemar remains quiet for the conversation, but as the group starts leaving he looks at Daymar.
"Shouldn't we..."
Shrugging, he bows to the fey king, he speaks
"We go forth, to resolve your woes,
We kill the drakes, your foes,
We bring the names of the people who helped you stave off the drakes
You make right with humans, weregild payment to leaven the stakes."
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
@karlprosek, did you account for it being flat-footed? Not that I expect much from not having dexterity to AC, but one can hope :)
Also, add boar shred damage (hit by claw and bite which are both my unarmed attacks) and if it is flat-footed 2 per attack from kobold fighter favorite class levels.
Damage should be 18 + 7 (and +4 if flat-footed)
Also, ouch!
Yep, that was flat footed.
Dmg noted, thanks.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
I may have an error in char stats, I need to check after work if I forgot something from the book.
I cannot get +14 to hit
+5 bab
+5 dex
+1 small size
+1 weapon focus
+1 weapon training
It may have something to do with the race.
I may have added advanced weapon training as if it adds +1 or it remained from earlier since there was fighter 6 version :(
I'll check the build on the personal computer in the evening (7 or 8 hours from now).
AWT (Weapon specialist) adds weapon focus to all natural and unarmed attacks.
Anyhow, modifiers should be +13 to all primary attacks (claw, claw, bite) and +8 (primary -5) to secondary (tail) unless as I said I forgot something
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Sorry about the death description, I went with (moderate damage = 25), I did well over that so...but you're right, I shouldn't assume such things
Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks
I’ll be out of town this weekend at an SCA event. If needed kellen will close with bas and cast csw from memory.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Thanks for the healing!
I'm back home - what can I do on my turn (beside running away? :) )
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
@Sir Alfric, this is from the round just before the blast:
Basdemar wrote: ...snip...
He moves into cover looking for a place to shoot the drake more easily with his bow.
So maybe Sir Alfric avoided the blast simply because Bas moved befor the drake blasted him?
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Info for everyone: I like Basdemar and the way of reckless attacking and soloing will make sure he doesn't live long. Thus, I will say this experience (right after the giants) opened his eyes and he will be more of a team player and less sure of his invulnerability - up to now, he was a teenager playing at being a warrior. Now, he is a wary veteran :p
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
So, it seems we go to the fort?
Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks
I’m headed to an SCA event for the weekend so I’ll be offline
M
When it comes to perception checks, apparently, we're just ordinary, average guys...
Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks
Hi all, I'm headed out of town to Pennsic for the week so feel free to bot as needed!
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
I'm getting back from vacation on Sunday
Sorry this week has been unexpectedly heavy at work. I'm planning on posting tomorrow.
Levn will signal the others to come up. I'll post tomorrow, if no one else does by then.
Tripping a flying opponent rules, just for my own reference. Ace Trip.
A bit sick at the moment, sorry! But you have free rein to roll for Levn if you like. He'll try to get the barghest off Bas, whether by attack or maneuver.
I'll post tomorrow, but if that's too late, you can assume Levn will go in and try to get in a flanking position with one of the others.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
2 minutes equals 2 stamina, but "while resting" - we weren't resting, so I wouldn't say it neccessarily means Bas recovered anything...
(as you can see, I re-read the rules) :)
Quote: You regains stamina points by resting for short periods of time. ... ... but you can't exert yourself... you stop regaining stamina points if you enter combat
I would say no 2d6 extra damage...but if DM rules he DID recover, than by all means, use it.
1 person marked this as a favorite.
|
Sorry all, I'm slammed with a deadline. I'll be back to posting regularly next week.
Sorry, everyone - I didn't mean to ghost you all. I'm going to have to withdraw from this game, though. Good gaming, guys!
Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72
No problem, Levn. See you around!
M
Day will miss his "little brother," but it's possibly time to let him fly the nest alone...
Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks
Sorry my computer died over the weekend, working on getting back online now.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Lots of problems in the last week it seems :(
Sorry to see you go, Levn.
I'm traveling over the weekend and will not post before Monday.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
So, we are leaving the golem alone? Assuming it is a golem and not just prepared body.
Where can we go next?
If you don't want to go into the workroom it's back into the picture gallery. Then you can go north through the kitchen or east through the entrance hall.
Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks
Hi I'm leaving for Pennsic in 2 days and won't be able to really have internet access. Cya when I'm back! :D
Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72
On vacation to Alaska for a couple weeks. Bot me as needed!
Male Human Cavalier L6 | AC 23 (T10F23) CMD21 | HP: 74/74 | Saves: F8 R3 W3 | Percep +1 | Init +1 | Challenges: 1/2| Condition: Bless, Prot frm Evil +2+2 || Avalanche AC25 | HP 72/72
Holy smoke, Alaska is fantastic!
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Since Bas wasn't be in the room, can he hide before entering the room again?
I'm hoping for coming up with either a flank or move + move one round and full attack the next with advantage
EDIT: sorry for the delay
Yeah, line of sight was broken so Bas can make another Stealth check.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Rolled, so next round full attack on the wizard?
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
Sorry, totally my fault. We'll finish this fight then I think we wrap or we need to re-recruit.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
No extra save for Bas?
He runs away for a minute and unless something stops him, he needs another minute to return. So, essentially, we're out of the fight?
No saves at the end of the round like in 5e or PF2 :)
Does Bas get extra saves against fear or mind affecting spells? Otherwise I don't see why he would get an extra save.
M
Man, Day doesn't have any spells that counter fear. Gonna have to fix that. We'd be screwed if Alfric had also failed that save (and if the python wasn't effective!).
I don't even think Kell has a spell to counter fear right now... Yikes!
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
karlprosek wrote: Does Bas get extra saves against fear or mind affecting spells? Otherwise I don't see why he would get an extra save. Not that I'm aware :) It's just that I'm playing in other systems - and some of them have it.
Male Human (Kellid) Shaman 6. HP 49/52, AC 13, T 11, FF 12; Fort 5, Ref 4, Will 11; Perception +6, initiative +5: Active Effects: False Life 14/14, +4 Survival checks
Sorry works been super busy, I’ll try and post tomorrow.
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
This is a mage we're talking about. Even high level mage isn't terrible opponent in melee. Rush him. Grab him. Spiritual weapon strikes, acid strikes, you two grab/strike...or one grabs the other casts or something.
We, the brave runners, can always come back and collect your corpses after we finish him :p
:D
M
Neither of us is a melee fighter - Daymar is a mage himself, so...
That said, I can have another snake on the board in 2 rounds (if we survive that long).
OR we can play hide and seek for 5 rounds and try again with all 4 of us (unless he teleports out or something).
Just fyi he's a sorcerer, not a wizard. In case that changes any sort of tactical calculus.
M
It doesn't make me feel better knowing he can just keep popping fireballs forever...
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
:D Neither of you is the fighter, but also, you're going against sorcerer. Probably not strong, the only thing he could do while grappled is trying to get free. No casting I think?
|