Ærde: Lost and Found in the City of Wonders

Game Master Jibril Johan Sameh

On the north western edge of Al Aimtidad, the anvil desert, sits the jewel of the world, the city of Zhayalammar. It is the ancient city of invention, horror, passion, and sorcery.

The Narrative * City Map * Character Status * Lands Around Zhayalahmar * Known Power Groups * Gossamer House * Current Map * The Scoreboard


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male (he/him)
Angie H wrote:
Unrelatedly, it's breaking 30C here, and I'm melting. I currently have a frozen water bottle behind a fan on my desk at work.

Yikes

It's been above 30c here in the afternoons but last night it dipped down to the teens in a couple of hrs. :S


We can sympathize, it's been above 30C here (close to 40) all week and super muggy. Fortunately it's been cooling down to below 20 at night so we've been getting some relief. Hope you guys aren't in store for another heat dome.


male (he/him)

Tymythy - I dislike stop and go playing as well but in this case, where you traveled all day and it is early evening, I think it fits. But please don't let me influence the group.


HP 31/31/Wis -1| AC 16/14/12 | F+3/R+7/W+2 | CMB +2, CMD 16 | Acro 11, climb 5, DD 14, EA 10, Init 6, Perc 8, SoH 9, SM 5, Stealth 11, Surv 9
Cairee Featherfriend wrote:
We can sympathize, it's been above 30C here (close to 40) all week and super muggy. Fortunately it's been cooling down to below 20 at night so we've been getting some relief. Hope you guys aren't in store for another heat dome.

Ugh, you win, at least it isn't super muggy here. But considering we didn't have temps above 15 until end of June, it's been a rough awakening. Going straight from Junuary to July. Climate change, what a ride!


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Well, I'm not going to start another rant against 5ed, since some of you have heard that more than once already ;^)

FP2ed I haven't tried, but I did buy the PHB and had a bit of a read a while back. Tons and tons of character develpoment options, and pretty much every level gives you some new power from somewhere, so no boring dead levels where only numbers go up. Had me sold at that.

Hope the weather cools for you soon... Finland seemed to survive the summer with one +30C week, something that made me rather happy. Last year, we had over 60 hot days (urgh).

And as for resting... if casters are out of spells for the day, it certainly makes sense (as if there are more battles it can get boring to just toss rocks at the enemies). I have learned to punish my players for trying to trivialize a series of moderate encounters designed to slowly bleed the party of cooldowns to make future encounters harder than their challenge rate suggests by just "resetting" after every closed door or chokepoint they get to. If you are OK with it, then by all means let's.


Tymythy wrote:
Just to be clear… Cairee wanted to drag the flind bodies close to the campfire… that wouldn’t be the same campfire we are thinking of sleeping around? Because that doesn’t sound particularly hygienic, even by medieval standards ;^)

Cairee isn't thinking about that, but if tymythy wants to redirect her, she'll listen.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

So far he doesn't know what you intend, but I doubt any of us would be thrilled about sleeping next to a bunch of dead bodies. So either we move them again after Cairee is done with her rituals or we set us a new campfire for our use.


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17
Dounia wrote:
Zahra, you wiener - you have the highest STR of the women, and tied with Tymythy! Poor old Dounia only has an 8.

Nothing about Zahra's life prepared her for any kind of manual labour. Makes sense to me that she would be pretty useless at it :)


HP 31/31/Wis -1| AC 16/14/12 | F+3/R+7/W+2 | CMB +2, CMD 16 | Acro 11, climb 5, DD 14, EA 10, Init 6, Perc 8, SoH 9, SM 5, Stealth 11, Surv 9
Zahra al Asmar wrote:
Dounia wrote:
Zahra, you wiener - you have the highest STR of the women, and tied with Tymythy! Poor old Dounia only has an 8.
Nothing about Zahra's life prepared her for any kind of manual labour. Makes sense to me that she would be pretty useless at it :)

Fair, but she's still a wiener.


male (he/him)

anyone with hpd heals 3pnts overnight


Does anyone need more healing before cairee tucks in for the night?


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

Zahra would still be down 3hps after getting the 3hps overnight


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Love the interlude scene - always nice to get a bit of a sneak peak at things happening elsewhere, that might eventually catch up with us ;^)


male (he/him)

I loved that part of your Eberron game! I knew I had to incorporate (steal) it. I've also seen it used to great effect in some live online roleplaying channels/posts.


I love it too!


male (he/him)
Dounia Mehar Mehek Ghali wrote:
Cool intrigue intermission! How far ahead did you have all that planned? From the beginning, when Cyra was tossed in the pit? Or not until we decided on rescue? Or later? I find the planning process so interesting.

I'm not sure how much to reveal about my process. I think I can say safely that I have certain ideas on tracks but how they get ironed out has a lot to do with how you all interact with them. When you were building characters and gave me relationships and NPCs to deal with I created story lines. I drop some things as you each show a disinterest, change some things depending on the flavour you give to your worlds, and find some things change as I get more creative or run into plot holes I hadn't realized would be there.

Mostly, though, I look for openings to get the story lines to advance.

I also want to have a good line between you all having a world that interacts with you - without feeding 'protagonist syndrome'. To that end I hope to create a place that keeps changing when you aren't in the room.


male (he/him)

It's kinda like 'Sims'. All the bots are moving around on their trajectories and you all keep bumping into them.


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17
GM Corey Homebrew wrote:
I loved that part of your Eberron game! I knew I had to incorporate (steal) it. I've also seen it used to great effect in some live online roleplaying channels/posts.

I was thinking the same thing and really liked that you incorporated it here too! It adds such depth. Well done :)


male (he/him)
Zahra al Asmar wrote:
Well done :)

Thanks

also, I'd meant to write (though hope it was implied):

It's kinda like 'Sims'. All the bots are moving around on their trajectories and you all keep bumping into them - sending them slightly off course.


Corey wrote:
Cairee performed a basic scan of the door so if someone wants to check for traps again you're going to have to give me a specific thing you're looking for.

Sorry, I meant that Cairee did a quick look around the area for another Flind-like trap, and not seeing anything she studied the door for religious significance. She wasn't studying the door for traps.


male (he/him)

I redact my comment then ;)


Dounia wrote:
@Cairee- ouch! The only reason you're sticking with her is to get through the desert? :)

Oops, that sounded kinder in my head. Imagine Cairee saying it, not me :)


Human Draconic Sorcerer/4 | HP 26/26 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+4 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 7/7 2nd 4/4 | Claws: 7/7rounds | SMB 7; SMD 17

I'm away Thursday to Sunday. Please bot Zahra as needed.


HP 31/31/Wis -1| AC 16/14/12 | F+3/R+7/W+2 | CMB +2, CMD 16 | Acro 11, climb 5, DD 14, EA 10, Init 6, Perc 8, SoH 9, SM 5, Stealth 11, Surv 9

So cool!


male (he/him)
Zahra al Asmar wrote:
I'm away Thursday to Sunday. Please bot Zahra as needed.

I'll need a volunteer to bot Zahra at this delicate juncture


I vote for Angie. Or we could pause until Sunday.


Oh I'll do it. Rubs hands together maniacally


male (he/him)
Angie H wrote:
Oh I'll do it. Rubs hands together maniacally

Please go ahead ... and my god have mercy on her soulllllll


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

If the door is waiting for a spell to unlock it, Light comes to mind, with all that sun motif on it and all.


Oh damn. Better wait for Shari to get online tomorrow before I kill Zahra outright. :(


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Well, so much for that idea ;^)


male (he/him)
Tymythy-son-of-Stywyrt wrote:
... Like the Indiana Jones wibes ;^) ...

In Raiders of the Lost Ark when Indy is at college and there is a chalk drawing of a burial site, that drawing has heavily influenced the way I drew this map.

I remember when I was a new teenager and we were playing D&D out of the red box set with the Larry Elmore cover. We never went anywhere. It was dungeon crawl after dungeon crawl. And dungeons were excuses for rooms and rooms were excuses for monsters.

We've come a long way and part of that is Lucas and Speilberg's fault ;)

... chambers or cysts ...
How long was that girl holding her eyes open for as she walked down the school halls? Was this her first class of the day???


HP 31/31/Wis -1| AC 16/14/12 | F+3/R+7/W+2 | CMB +2, CMD 16 | Acro 11, climb 5, DD 14, EA 10, Init 6, Perc 8, SoH 9, SM 5, Stealth 11, Surv 9

I will be camping Wed-Mon. Now it's Zahra's turn to bot Dounia. Payback! My hope is to use disable device to stick the doors open the second time.


Didn't corey say the tine release wasn't triggered? I'm confused.


male (he/him)

When you open the doors they stay open for about 21 seconds then they close in four seconds. They are 'automatic doors'

I think Dounia is saying she wants Zahra to reopen the doors and she will try to jam them open so they can't close after 21 seconds.


@corey, Oh, when you said "Sorry, time released not triggered" I thought you were correcting yourself, saying that it hadn't been triggered after all. But you were saying that the closing IS time released, and not triggered. Gotcha.


male (he/him)

Sorry - yes, we are now on the same page


I don't think I'll have a chance to post this morning, but Cairees still in the room, not with zahra and dounia. She'll try to help tymythy.


male (he/him)

Sorry, I missed the part where you said you moved into the room. I thought you were looking from the doorway.

Tymythy and the boulder are 100' away. It will take round 1 to get near the post in the centre of the room and another move to get to the boulder so you're there at the end of round 2 to assist Tymythy with a second strength check.


male (he/him)
Tymythy-son-of-Stywyrt wrote:
-35C is starting to get nasty (we do get that in Finland most of “real” winters)… at least there is no wind to add to the chill.

And now that most of the moisture in the room is frozen it is quite dry.

I was is Winnipeg one winter to visit friends and had the honour of experiencing some of their weather. It was -37. I wished I had one of those flute hooded parkas. The moisture in my breath was freezing on my face. Oddly enough, they hit +35 in summer.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

I think the coldest it has been where I have lived was -43C... was fun taking a 20min walk in the morning to the university :-) And yeah, the same place can get +30-something on a really hot summer.


male (he/him)

If you stay in the room for a minute or more (10 rounds +) you will automatically take lethal frost damage, have to make a fortitude save vs cold or take more non-lethal damage and be treated as 'fatigued'. You do not have the 'fatigued condition'.

The rule states:"A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure."

No matter how long you are inside the room for, it will take 15 mins to warm up again in the cave. You must be 60' or more into the cave to do this making it impossible to examine anything inside with detail while recovering.

You can have as many people as you like to help move the boulder.

The pillar is wooden and seems immobile. The coin is attached to the pillar and seems very difficult to break off. It qualifies as a magic trap for rogue's disable device checks. Touching the medallion will result in an ice surge causing 1d10hpd, no save.


Sadly Cairee has no useful spells prepared. But she will cast guidance and heal anyone who comes to her while she spends 15 minutes warmong up.


corey wrote:
I forgot to use Cairee's bless - well, Zahra, you still have it to use later. And a first time success, so no need for a second 'protection from evil' roll vs compulsion spells.

Just to clarify, cairee cast guidance on zahra and tymythy. She hasn't cast bless or protection from evil on anyone, but is ready to us needed.


Human Ranger 2 / Fighter 2 | HP: 34/37| AC (temp): 19 (14 Tch, 16 Fl) | CMD: 15 | F: +8 R: +6 W: +1 | Init: +4 | Perc: +8 SM: +1 | SMB: +4, SMD: 15 |

Nice and creepy scene, can't wait what jumpscare awaits us here;-)


male (he/him)
Cairee Featherfriend wrote:
Just to clarify, cairee cast guidance on zahra and tymythy. She hasn't cast bless or protection from evil on anyone, but is ready to us needed.

It didn't occur to me that you could cast 'Protection from Evil' after the effect took place but the wording of the spell works for compulsion effects. Nice.


male (he/him)

Things are going to be very busy through Wednesday. I may not be able to check posts and advance the game. If you step into the room Cairee and Tymythy, please give me a will save vs DC16 (mind effecting, enchantment, compulsion effect).

The locks on the six gates are good (DC25 to pick) but they're also ancient (miss the DC by 5 and the lock breaks, becoming unpickable). Dounia - I think your disable device is one point higher. You get 1/2 your lvl (round down) finding traps and disarming devices


HP 31/31/Wis -1| AC 16/14/12 | F+3/R+7/W+2 | CMB +2, CMD 16 | Acro 11, climb 5, DD 14, EA 10, Init 6, Perc 8, SoH 9, SM 5, Stealth 11, Surv 9

Aha, you're right, I forgot to add trapfinding. Thanks!


male (he/him)

I have added a new link at the top of the screen. It's called 'Known Power Groups' and has a chart of thieves guilds and magic orders that you have met so far >:]


male (he/him)

We are in a bit of a strange place here.

Tymythy is down and it looks like he might be asleep. I'm waiting for posts from Cairee and Dounia before I advance what's happening to him.

Zahra is taking a while to mend and read the book. Timing is a little weird but she can make her next move as well.

Mostly, Cairee and Dounia are up.

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