Ærde: Lost and Found in the City of Wonders

Game Master Jibril Johan Sameh

On the north western edge of Al Aimtidad, the anvil desert, sits the jewel of the world, the city of Zhayalammar. It is the ancient city of invention, horror, passion, and sorcery.

The Narrative * City Map * Roll20 * Character Status * Lands Around Zhayalahmar * Known Power Groups * Gossamer House * Current Map * The Scoreboard


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Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

Very cool scene! I'm eager to see how this all turns out :-)


male (he/him)
Tymythy-son-of-Stywyrt wrote:
Very cool scene! I'm eager to see how this all turns out :-)

Yeah, I'm really glad with how this worked out - nice work everyone! Especially with how complex the scene got for a PBP


Corey wrote:
It is a natural 20 so it will have some level of success but it is 1 point shy of a full success..

I'll take 'some level of success' over the 'complete dead weight' Cairee's been for the last several rounds :) I'm not anticipating this to work, but it's nice to roll well for a change.


male (he/him)

I was quite ready to have you all be stuck down there, maybe fight for your place in the new kingdom, but I'm glad you got out. It's a big world out there.


I'm ready to grab the donkey, and head towards our next mission. Let's get the heck out of dodge!


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

By the way, do we want to visit Condos and his "family" in the tent village before scooting?


We need to to pick up Crathadh! I'm pretty sure our donkey went with him.


HP 24/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

@Shari - what are our assets? How much communal $$ do we have left?


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

33gp
46 sp
5 cp


male (he/him)

Wow, Dounia spell checked to fountain


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14
GM Corey Homebrew wrote:
Wow, Dounia spell checked to fountain

I was a bit puzzled about this but kinda thought this was another NPC whose name I had forgotten ;^)


male (he/him)

Two groups? Dounia and Cyra to the shop in the Moon Scarab and everyone else to go see ‘the Family’?


male (he/him)

Flashback sequence is over. If you haven't used your flashback it is now past time. Thanks everyone for trying this out. I have since seen and heard of similar attempts at this on: Critical Role's 'Tales from Exandria' and they got it from another game. I have also seen something like this used in 'Honey Heist'. Will try it again with some updated - and hopefully simplified - rules.


male (he/him)

Cairee ninja'd my post - Tymythy, which way are you going. If Tymythy is with Dounia and Cyra then Cyra stays quiet and doesn't ask the Cairee question.


male (he/him)

Sorry it's 'Exandria Unlimited - Kymal' and they borrowed it from 'Blades in the Dark' RPG


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

No reason for Tymythy to intrude on the sisters’ private time, so he’ll join the others.


male (he/him)

Sorry Dounia, I forgot to mention there is a door to the kitchens behind the bar. Unless you need a map, I'm going to keep this 'theatre of the mind'.


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17
Quote:

The woman gave a sidelong glance at Condos and then smiled politely, "Ah, you must have left just at the very beginning to have seen so little. "

Was this comment directed at Condos or us? I just want to make sure I read it correctly.


male (he/him)

It was directed at you three - she seems to be prodding


male (he/him)

Dounia - I've been planing that moment since 'A Ruined Scheme' from page 1. You may want to reread it.

I didn't know how she was going to tell you this stuff and get away. Thank you for creating opportunities for both. The sign language worked perfectly.

Wow, weird! Feels good to get that off my chest.


male (he/him)

OK - I was also planing this next bit and was writing a post in my head about it. I swear to you I already had this in the works (since the pantomime at the opera) but I thought it would happen in the prison, if you got caught. When Tymythy faced off against the old messenger I thought - yes, now's the time.

Then Cairee went and cast that spell - perfect timing!


Cyra! No!!! Who are the moon boys?

Dounia, can you retcon asking Cyra what her code in the prison meant? I need to know!!


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17
GM Corey Homebrew wrote:

Dounia - I've been planing that moment since 'A Ruined Scheme' from page 1. You may want to reread it.

I didn't know how she was going to tell you this stuff and get away. Thank you for creating opportunities for both. The sign language worked perfectly.

Wow, weird! Feels good to get that off my chest.

Whoa…wow. Can’t wait to see how Dounia reacts.


male (he/him)

Cairee's spell 'Fairness' deals directly with 'Trade' as stated in the spell but I find it too fitting and will expand its' effect to this performance combat. You are essentially doing a deal with a payout.


Human Draconic Sorcerer/3 | HP 20/20 | Init +2 | AC14/F12/T13 | Mage armor AC18 | F+2 R+3 W+3 | Perc +4 SM +0 | Active Conditions: Mage Armor | Spells per day: 1st 2/6 | Claws: 6/7rounds | SMB 7; SMD 17

Before Tymythy starts fighting, would you allow Zahra to cast Mage Armor on him? She would want to do what she can to protect him if he's going to fight for them all. I would have her give him a hug to possibly bluff the casting to hide it if you would allow. I didn't want to assume so thought I'd ask first.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

Right, will go and read about performance combat rules. Never used them before, but the concept sounds like something Tymythy would be familiar with - no reason why every battle needs to end in death or maiming an opponent, as long as superiority is established and the loser abides by the ruling.

Mage Armor won't do much since Tymythy is already wearing physical armor, and unless the opponent is going to receive magical buffs Tymythy would decline the offer anyway - this should be skill against skill, a single combat and not group effort... but just in case the other side doesn't see it that way, you might want to keep your eyes open if they decide to cheat ;^)


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

Right... which of the combat types are we going to use?


male (he/him)

Zahra - Tymythy is only fighting one of them, the champion Flay (yes, that is a nickname). There is a spell forcing people to play 'fair' in effect. Casting a spell on him would be considered cheating by the opposite side. If you want to cast mage armour on Tymythy you'll have to make a will save vs DC13 to get past the spell and then roll very high on Bluff - there is a penalty for every type of component. Is it a bloodline spell? If so you would get two penalties, one for the somatic and one for the material ... wait, you have eschew materials. So just a penalty for somatic.


male (he/him)

Tymythy - combat type will be ‘towards a goal’. Essentially, you will need to get enough victory points to match Flay’s constitution modifier. Then he will give up. Alternately, you will have to kill him or give in yourself.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

Ok... the rules seem simple enough... Tymythy has max possible bonus to his combat performances (full BAB class and all of the 2 skill ranks he could possibly get in Perform), the setting and our low levels make some combat actions unavailable (or needlessly risky). Will have to remember that the opponent can use their victory points to force you to reroll your combat performance checks and take the lower result...


Zahra, I asked the same thing about casting Shield of Faith :)

Sounds like it'll be fun! Corey said it's like the elf fight/dance we saw at the opera - that was combat performance too.


male (he/him)

Dounia - climb was ok but the same roll as acrobatics gave you a 10' drop without damage - hope you don't mind but I switched it up.


male (he/him)

Here's an old post where I hinted this might happen ...

GM Corey Homebrew wrote:
Tymythy-son-of-Stywyrt wrote:
Anyway, this performance combat concept of yours might be something Tymythy could really get into, but I believe he’s not been subjected to enough culture just yet to really understand what was going, except that the performance got even more ritualistic and less practical that before. And, with the orchestral music (another first for Tymythy, no doubt) and smoke and everything… too much for him to take in one go.
Yes, I can see there are connections between the Hlewmylani cultural fighting that you've been developing. I like this High-elf troupe for a very rigid form. I also like the way you've been writing - everyone has been doing great at being 1st-2nd level. But, also, this is a shot across the bow indicating there may be need to study up on 'Performance Combat' used in other ways in the future - far less rigid ways.


male (he/him)

Dounia - Cairee did say something about heading to the campsite from this morning. It's almost 7pm.


HP 24/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Hmmm, I don't think they'd have agreed to meet outside of AlHufra. Especially since Cyra doesn't know where that is. But then again, Dounia would never have suspected that they'd be separated. Likely they have some pre-existing plan for being separated, but that likely entails meeting back at home. I'll ponder this. 7pm = dark?


I thought they were meeting at the moon scarab. Could dounia make her way to the family tents?


male (he/him)

7pm in the beginning of fall here means sun setting. Dark in 1-2hrs

Heading to the family sounds logical


HP 24/24 | AC 16/14/12 | F+3/R+6/W+2 | CMB +1, CMD 15 | Acro 10, climb 5, DD 13, EA 10, Init 6, Perc 7, SoH 8, SM 1, Stealth 10, Surv 8

Not sure Dounia is feeling logical. Let's say that the original plan was to meet at the "family", since there was no need for the others to go back to the hotel. At the moment, Dounia would like to find a high place where she can see some of the streets, and also the family tent. Does that exist, or is it all tents? No trees to climb, I assume.


male (he/him)

No trees - some permanent structures - like the Moon Scarab. Most of the buildings near the hotel are stone and you can take 20 on a climb roll here as the sands are piled high in enough places - soft landings.


male (he/him)

I will be working a little outside the rules, Tymythy. Give me a good enough reason for it and I'll let you roll a performance combat check. An example might be using a standard action for something other than a melee attack (like intimidate).


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

You mean, a bonus roll before we "officially" start the match due to Zahra's introduction? That was great, by yhe way! And I can totally see boasting (lying in good humor) as something his people would totally give points for, and an integral part of a good challenge match :-)


male (he/him)

No, I mean a way of getting a roll during combat. There’s not much reason to use non-melee attacks otherwise.

And, like you said, it’s very risky to try some of the maneuvers that trigger a performance check.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

Right, got it. Certainly makes sense, as actually defeating the opponent is only part of the battle here - if you win but lose the audience in the doing, the victory will be pyrrhic at best.


male (he/him)

My computer won’t power up this morning - this will cause delays in playing. I will do what I can from my phone


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

Take your time, I'm buried in rewieving offers in a bidding contest in any case ;^) Gonna take the rest of the day to get through them all.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

Did your computer give up the ghost for real?


He's bringing it to the shop today. Hopefully it's not a big fix. It has power but it won't turn on.


Human Ranger 2 / Fighter 1 | HP: 29/29 | AC: 16 (13 Tch, 13 Fl) | CMD: 16 | F: +7 R: +5 W: +1 | Init: +3 | Perc: +7 SM: +1 | SMB: +3, SMD: 14

Right, best of luck that whatever ails the thing isn't terminal.


He'll be getting it back today. Dead battery.


male (he/him)
Tymythy-son-of-Stywyrt wrote:
... we duel pretty much normally, but depending on our rolls, we may/must also make a performance combat roll, and if that is successful the crowd's mood shifts to our side, and if we make the roll when crowd is already at Helpful, we get a victory point instead? ...[/ooc]

This is the way I read it.

Tymythy-son-of-Stywyrt wrote:
... One thing I'm not sure about is if us improving the crowd's morale lowers it for the enemy, or if the crowd can root for both sides simultaneously.[/ooc]

The way I read this is that both combatants can be liked by the crowd. The crowd may have a favourite, or things may be a dead heat. You gain your points and Flay gains his. In this combat you must: A) get him to admit defeat by collecting the prerequisite victory points, B) knock him out/kill him, c) surrender, or D) get knocked out/killed.

Tymythy-son-of-Stywyrt wrote:
Actually, I didn’t see anything about getting only one Performance Combat check per round as long as you have actions, and since Multiple Hits grants a swift roll and First Blood a free action roll, I’ll just make two checks on the off chance this is how it works…

By gum, your right - two performance rolls.

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