Way of the Wicked Group 2

Game Master Diamondust

You have escaped from Branderscar! The first know to do so and live! However, your freedom and future is uncertain as you seen out the mysterious benefactor that aided your escape and discover what his intentions for you may be...


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-Karma- Enhancement bonuses from different sources won't stack.

Philo Pharynx I'm fine with spheres and psionics.


I am rebuilding Ardran as an Mixed-Blood (Abyssal/Infernal) Urban Bloodrager/Spellwarrior.

This has both narrative reasons, with the Tie in to hell being highly cool for this module, and balance reasons because it is a good bit less DPR then as a rageshaper.


For a template, I am thinking of being a Creepy Doll.

I'm thinking the best way would be to use the Haunted Construct template. It's basically a construct with some undead qualities - healed by negative, harmed by positive, reacts to spells that target undead, and so forth.

Normally, this only affects constructs. I'm not looking to get any other benefits. I'm willing to say that she is animating her own preserved body with no benefits or penalties other than the . She does have craft(taxidermy). I didn't use Con as a dump stat.

I expect it will be a while before the haunt comes up, but I'd like isolation as the haunt.


And here is philo's submission.

background (draft):

Growing up in our isolated tower was pleasant. Papa had his studies of life and death. Mother was a servant, useful for things that required breathing. Like travelling to town for supplies. And obviously for Daddy's less cerebral interests. I was a project to keep Mother occupied. At least until I was old enough to show a talent for magic. At which point, he took pride in educating me about necromancy. He was surprised that I also had psychic talents as well, but willing to help me explore that. He was my world.

Still, he hated the limitations of being mortal and he was preparing to become a lich. Growing his knowledge and power and examining the rituals from different cultures to find if there were any advantageous variations. He had me go over each one for education and as a second pair of eyes. I was particularly enamored of one that would allow me to haunt a doll. You see, as I grew older I grew less enamored of my biology as well. But I needed more power before transitioning, and Papa wanted me to take some time in contemplation before such a drastic change.

Of course he told me of Talingarde and the church of Mitra. How narrow-minded they were, restricting whole areas of magic because of their bias against necromancy. But our isolation should have protected us. Sadly, nothing would stop a crusader. They came and slew the workers, slew Papa and Mama. Mama didn't even have any magical ability. They destroyed Papa's laboratory and burned his books.

But they saw children as innocent. I knew enough to play horrified and thank them for saving me. As a poor orphan, they took me away. They let me keep my bag, in which I had all my most precious belongings.

The orphanage was horrible. My small stature and the lurid details of my past made me a target. Even worse were the endless sermons. But Papa was of the opinion that most mages used a bastardized for of magic with their shouting and gestures. He had taught me to use magic by sheer force of will. And in the orphanage I learned to use magic surreptitiously. Early on there were failures, but they rarely believed the children.

I debated revealing the healing aspects of necromancy and pretending that they were gifts of Mitra. But I decided that would draw too much attention.

I was thinking of starting the ritual to become a haunted doll, desecrating the chapel to do so. This would be caught, and I would come to the attention of Cardinal Thorn. But I'm willing to work on what would be best.


Thanks for your patience!!

NOWRUZ here with the profile that I’ll use for the character.

I’ve now at least decided that I would like to go the path of a half-balor. I’m currently drafting the background which outlines how a character with demonic roots eventually bowed to the power of Asmodeus and became a follower that is dedicated to the cause of his hellish master! :-D

I am going to decide the race and classes now but am not finished. Please give me until the end of the week if that’s ok.

Have a great week!!


Hello, all! Finally having a chance to look at this page, and we certainly have a lovely selection of would-be villains applying to join this merry band. I look forward to seeing everyone's completed submissions.

As for Sarela, Araton was right in that it's an interesting (slightly complicated) build.

Sarela is a Mesmerist (Vexing Dardevil)//Vigilante (Cabalist) who will be specializing (somewhat heavily) in Enchantment and Necromancy debuff spells, particularly those that target Will saves. I've dabbled a bit in some minor battlefield control thus far, but I'd be perfectly happy to cede that role to someone else, since neither class's spell list is really set up well for it. She can also deal one decent hit per round (Painful Stare + Spill Blood), since she should frequently be attacking flat-footed AC thanks to free Feint feats, and penalizing Will saving throws with hypnotic stare (everyone can take advantage of it).

Outside of combat, Sarela is a very talented dancer, and her other skills are heavily skewed towards Face skills and being sneaky. She also speaks several languages. As she levels up, she'll have numerous disguise options thanks to her Social Talents and will be even better at various social skills in her Social Identity.

Personality-wise she's a vain, egotistical narcissist, which is what lead into choosing the Psychic Lich template for her. I loved the flavor and the description of it. Vampire may have been a stronger choice that would work well, too, but the idea of somewhat immortalizing their ego and vanity just fit so nicely. I am planning some psychic duel shenanigans with her, as well, since I get a couple feats from the template that aid in that regard.

Looking forward to seeing everyone's final build!


I just assumed GM, but I should check in: template DR does NOT stack with class DR, correct? If it does, I will want to take a template that actually grants me some.


I've been looking over the options and have an idea, but would like to know if you are okay with the idea of using souls to make magic items? I was contemplating making a kitsune half-succubus bard/witch that uses souls to make magic items.


-Karma- here with a WIP build. Damn, it was hard with so many options and combinations. In the end, went with fun rather than efficiency.

As a concept, Mercy is a (close) ranged damage-dealer, and passable secondary tank. As a bard he'll focus on party buffs and saves (as well as boosting his own fighting). Also lots of face skills which might overlap with Sarela and others.
Also, Mercy is a painting (construct traits)

Some background:
Vanity.

A sin so subtle nearly of us can fall.
And vanity was the sin of also a man called Arein Kin. He was rich, he was powerful, and most of all, he was very handsome. And he wanted himself immortalised in a painting. But not just any painting - it had to be something that would stand the test of time, to be admired decades to come.

Sparing no money, Arein sought out the greatest artist in the lands. And finally, he fell in love in the works of one painter by the name of Mosquiet. After very long negotiations, and receiving a hefty sum of gold, she agreed to paint his portrait. Vanity was her sin as well, so the painting couldn’t be any ordinary portrait. Long they talked, and argued and planned - and finally decided to base the painting in the history of Talingarde, the victory of King Markadian I over House Barca. Arein, of course, depicted as King Markadian, offering mercy to the former enemies.

And Mosquiet started to work. Perfectionist that she was, the process took good part of a year. She created new pigments, invented new techniques, and gave all to create her greatest work. And once it was finished, everyone who saw it claimed they have never witnessed greater art. Arein himself spent a week in solitude, just staring at the work, now named The Mercy of King Victorious. It was thing to behold, indeed.

But one morning, something strange had happened. The King was missing in the painting, just empty space among the crowd of Barcans....


Hello GM,
Nowruz here again. I have been reading the gameplay posts of yours and I really like it! :-D

I have been thinking a lot about what the party needs and what could drive the story forward.

There are so many options for characters that I tried to go away from any mechanical aspects.

The whole adventure seems to revolve around a force trying to make Asmodeus RULE again! And to make that a reality I believe that the group is missing a cleric to the LORD of HELL! :-)

So I am now building exactly that so that also within the character group there is driving force to make this dream come true ... to bring the current kingdom devoted to a false god of bravery and the sun DOWN!

I will post my full character profile latest tomorrow.

Thanks!

~

@Serala: Thanks a lot for your perspective in your post! Really helped to understand your character's motivations! :-)


I'm going to drop from this one - the sheer complexity of the build is stopping me getting a story together that I like so there's no point me pushing on with the submission.

Thanks for taking the time with my submission GM and have a great game everyone!


Hehe, if the bard/skalds keep coming, we can do a cover story of being a travelling artist group.

Sarella has perform Dance, Ardran has a bit of perform string (and summon and competently play any instrument for 40 minutes a day per level 1 spell slot) and mercy can do perform oratory.

And we we go public, we maybe summon a Marilith Drummer girl.


Black metal troupe, burning holy sites of Mitra :) For that, I would definitely switch my perform to Perform(sing)


Okay, if that’s the spirit then I’ll take a perform skill as well. :-D


As much as I want to run Haruk in this game, if our wonderful GM is allowing Spheres, perhaps I will instead remake Aenil. Assuming Crimson Dancer is also approved?

Cuz ya know, if we're gonna be a black metal troupe, having a dancer might be a good idea!

Edit: If approved, I'll look into a different template, if that's okay.


ok let's catch up a bit here. Plenty of posts and questions going on. Rebuilds are totally allowed. Even after a time having played I allow some retraining if things aren't as fun or working how you thought.

Philo I'm not sure how you're wanting to become a haunted construct. Are you planning to permanently possess a doll?

Kazmanaught Only if an ability specifically states that DR stacks with other DR. Otherwise it never stacks.

Lucky Using souls is a perfectly evil thing to do so it definitely fits this game.

Aenil Vlos If you prefer to play that character then no problem. How do Crimson Dancer and Harbinger combo together? I assume a ton of bleed damage and offensive healing?


Hello GM,
My character’s profile is complete!

A cleric devoted to Hell’s masters Asmodeus as well the archdevil Dispater!!! Eager to support the cause of Thorn!

Mechanically I tried to fill gaps of the current three players as they are covering lots of fields but the healing and support role could be improved with my character. Healing would be provided via cleric/oracle spells together with Life Link. Support would be improved with bardic performance (via Cleric Evangelist archetype) and my character has all knowledge skills as that was a minor gap in the current crew as well.

I would really love to be part of the group as I really like the story so far based on the gameplay! ;-)

Thanks


The actual combo is Crimson Dancer + the Crimson Countess archetype, but yes, lots of bleed and self healing.

A few questions:

Are you still planning on two groups?

What setting is your game ran in? I know the official WotW kinda has its own setting, but I've seen plenty of GMs run it in established worlds as well(mostly either Golarion or Faerun).


Cardinal A. Thorn wrote:

ok let's catch up a bit here. Plenty of posts and questions going on. Rebuilds are totally allowed. Even after a time having played I allow some retraining if things aren't as fun or working how you thought.

Philo I'm not sure how you're wanting to become a haunted construct. Are you planning to permanently possess a doll?

Yes, my spirit in an artificial body.


Hello GM,
I just realized that I had not included the background before.

Here you go! :)

–– BACKGROUND –– :

Vezura was born on the mainland as a member of the proud noble house “Farlan”, a Halfling family that was famous for sometimes manifesting Aasimar children as they were rumored to trace their heritage back to a long-forgotten celestial from Heaven. In the Halfling community that the Farlans lived in, they were also known as the “wardens & keepers”, a family that has always been among the crusaders or warriors fighting the good fight against evil wherever their aid was needed. Tragedy befell the noble family when one of the youngest female scions of the house, Arala Farlan, was supposedly kidnapped and vanished.

It was only two years later that the Farlan family was able to track their missing scion only to find out that the young Aasimar halfling Arala was well and alive and actually the member of a demonic cult that was plotting an open attack on the very community that house Farlan had sworn to protect. Nobody knows if Arala had been coerced with magic or succumbed to the evil seductions of demons but the malice and hatred in her heart was visible when Arala and her allied cultist tried to kill the very heroes that were sent to bring the young Aasimar lady back! Eventually, the brutal fight ended with only the leader of the Farlan warriors alive, and Arala as well as the other cultists dead. The surprise in the demonic hideout was a little Halfling baby girl that was covered in blood but was so beautifully proportioned, and displayed such exceptional grace that it was clear that the Halfling infant had inherited the blood of angels from her mother Arala. On the spot, the surviving company leader, Kirl Farlan, named the girl Vezura and brought her back to the Farlan family elders to decide her fate.

The elders came to the conclusion that it was best to keep Arala’s fate a secret and made the unprecedented decision to give the unmarried Kirl Farlan custody over the child and keep Vezura away from any Farlan relatives in a remote village with little contact to the outside world. Kirl was an obedient and good man but he was a scion of war that knew little about parenting and spent little time at home so that Vezura grew up with caretakers and the rare training through Kirl with little understanding of what a true family is. Maybe it was Vezura's isolation or something deep inside of her but it was obvious that Vezura was eager to learn and study but at the same time was emotionally very distanced which led to her lonely life becoming even more lonely.

When Vezura became an adolescent and began to rebel against the forced isolation that she had endured, a heated argument between Kirl and Vezura escalated. The emotional stress did something with Vezura and in front of Kirl’s eyes Vezura started to burn, her body started to bleed and eventually she was the center of a fiery explosion that killed all servants, severely injured Kirl and left Vezura unconscious, naked, burnt, physically changed and barely alive. Vezura’s silver hair and fair features were still clearly of celestial origin but her eyes burned as hot as the fires of the Abyss, her fingers had turned into bloody claws, some teeth were as sharp as a predator’s fangs and her hands and forearms suddenly had thin, papery skin and were shriveled and blackened, as if they had been plunged into a blazing fire!

Shocked by these events Kirl brought Vezura’s altered, almost lifeless form back to the Farlan family elders. Vezura was still weak but here she was able to witness for the first time who her family really was and although Vezura was too weak to ask many questions, it was clear that the astonished elders had verified through magical tests what everyone’s eyes could already see: that Vezura had the taint of the Abyss in her very being and had transformed into a half-fiend! This was too much for the holy Farlan family to endure and based on the death of the servants the weak Vezura was sentenced to death!

But the fates seemed to watch over Vezura because her transformation had obviously not gone unnoticed. Vezura was in a wounded trance at that time but she can still remember the handsome man that rescued her from the prison and flew away with her before her execution could be performed. When she really came back to her senses and saw her savior for the first time in his full form, she was stunned to see a fiendish, half-naked, winged man in front of her that would tempt every mortal soul and could easily engender misery and destruction through his seductive manipulations. And when this “man”explained to her that he was a Succubus, a demon from the Abyss called Shatrak, and furthermore revealed that he was only now able to find Vezura due to her transformation … because they had a connection, because he was his mother’s lover and because he is Vezura’s father … this was too much of a shock for Vezura to bear. Here she had Shatrak as the first person that really knew his mother and was her own flesh and blood but she was completely torn between disgust and fascination. But the most agonizing fact was her father’s very open revelation that he only had saved her to sacrifice her to his demon gods … that this was the plan of her mother all along and that he would now finish it and offer her celestial blood to the Abyss!

Maybe it was fate again, because how else could it be explained that in the very moment that Shatrak was about to slit Vezura’s throat, one of the Succubus' archenemies attacked his hideout? Conicel Darn was a fanatic follower of Asmodeus and Dispater that had dedicated his life to the war against the Abyss as well the forces of good in the name of Hell! Conicel had recently learned of Shatrak’s whereabouts and had brought infernal reinforcement that completely overwhelmed the Succubus and his minions and eventually led to Shatrak’s destruction! Still in total confusion, Vezura could not believe what was happening around her but she realized that this man and his allies had saved her life and killed the only roots that she had to her real parents ... those parents that only had her to sacrifice her.

Conicel Darn immediately realized what kind of being Vezura truly was but as a mischievous planner he saw a raw diamond that he could shape! And to Vezura’s surprise her savior was also the wisest and most caring man she had ever met. She understood quite fast that Conicel Darn was not a saint and that his infernal patrons wanted the exact opposite of what Kirl and House Farlan had been preaching to Vezura for her whole life ... but she did not care. No, she did care … she cared for the kind of power that Conicel was able to use to destroy her father. She cared for the control over her own life that she never wanted to give up again. She wanted to rule over the fate of others and show them her strength so others could feel the pain and helplessness of life but not her! Vezura was physically blackened and not usable in physical confrontations but the churches of Asmodeus and Dispater welcomed her sharp mind and the force of her personality to form a weapon against the enemies of Hell! And that is exactly what she is today … an infernal force of power!

-----------------------------------------------------------------


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Hey there folks! Everyone's favorite, sickly anti-paladin here! We're looking over character sheets and stuff so if you have the time to update them, please do. Some of the sheets are missing backgrounds, having adjusted to the build rules, or both.

Personally, I'm less interested in the mechanics because our benevolent, kind, merciful, and definitely-won't-smite-us DM has given us a big, badass build rules to create some truly potent villains. Even ineffective builds can be effective here with how many feats are being added to the mix along with our template abilities and the potency of gestalt.

With that in mind, I am (personally) looking to what the characters can add to the story. What rivals does the character have and drives them forward? What makes them likeable as a villain? Why would they serve Asmodeus and why would an organization dedicated to him the overturn of a Mitran government select them?

I ain't asking you to figure that out here in the recruitment but look more into what you want to accomplish, how it meshes with everyone, and what the story will be. That's what I'm going to mostly be looking for. Please also try to avoid completely shenanigan builds; our DM already has enough on their plate :P

Looking forward to seeing updates and reading more! Once your character sheet is finished, background is there, and it is updated, let us know here so we can give it a proper peek before the deadline. Thank you! <3


Interesting question, personality wise, I am currently in 3 evil campaigns, 2 of them being fairly active.

Ardran will be somewhere between Aurelius Flavius in this thread
DM Erics Hells vengeance but being paranoid about Succubi actually everywhere and Nocticula being the driving force of the glorious reclamation, and Lucille de Avrois in this thread DM Melleeagers Skulls and shackles , but a fair bit less of a massive flirt.

He would very much be affably and reasonably evil, with a mercenary mindset informed by "If I do violence for free I overexpand the violence provision supply and cut into my own profits!".

In terms of story progression, he would initially start as a "consumate outsider professional", often looking for unusual solutions to problems.
I could certainly envision him converting to hell at some point. He does owe Thiadora his life, but he would currently be unwilling to convert right now as "The Lady in Shadows is among the top 3 most dangerous entities to convert away from".

It could also be possible that he could represent a degree of "demonic corruption" on the party, this could be interesting as it would put affable evil vs affable evil, which is imho underutilized in storytelling.

He strongly suspects that, if the Mithrans arent stopped, they will outright invade the Caer Bryn (his homeland), leading to the end of their religious freedom, lifestyle and also personal freedoms (the Caer Bryr is a tribal society, and yes, tribal livestyle is generally speaking nicer then being a peseant, there is a reason very few people made that switch freely and willingly.), he does not see himself as particularly evil, although he objectively is.
This gives him a pretty strong motivation to fight against the Mithrans. A high ranking Mitrhan angel may have also killed his demonic ancestors, and avenging him would greatly increase his power.

His transformation into a Half Balor happened very recently, he is currently engaged in research projects such as "How do I drink well tempered wine without my increased bodily heat rendering it to taste destroyingly high temperatures?" (his answer so far is mage hand), trying to come up with a strategy of prevailing over Lady Thiadora in a game of poker (he failed, but she seems to be amused by his attempts) and fireproofing his violine. In Battle, he uses perform sing because he is after all a very practical man, but he does have a soft spot for string instruments and invested a spell known to play them (or theoretically any other musical instrument) quite well.
His string style would be a bit like this:
Apocalyptica Fields of Verdun

Oh, he has a chip on his shoulder about being seen as "uncivilized" or "uncultured" especially by Mithrans.


Knowing that definitely pushes me towards a spellcaster. I've been leaning towards a charisma heavy build and knowing the rest of their ability scores would be helpful. Let's get those rolled so I can work on getting a finished build created.

Focus - Cha, Foible - Con

Ability Score Roll 1: 1d10 + 7 ⇒ (3) + 7 = 10
Ability Score Roll 2: 1d10 + 7 ⇒ (10) + 7 = 17
Ability Score Roll 3: 1d10 + 7 ⇒ (1) + 7 = 8
Ability Score Roll 4: 1d10 + 7 ⇒ (4) + 7 = 11

Yowch, I'll go towards 16,14,12,10 array you mentioned earlier as long as that's okay.


I would like to put forth the Inveigler as my template.

If allowed, I would play up the deception/trickery aspect of Asmodeus, leaning heavily into disguises, forgeries, general lying, etc.

Role wise, she would be an assassin, mobile combatant, con artist, etc.

Her crime will likely be fraud, having targeted a high ranking member of the Mitran clergy.


Thanks for your explanations Araton!! :-)

My character profile is updated with all game-specifics included.

I think I answered some of your questions in my last posts regarding her role in the group and how she can complement the party and her story.

And in the last section of my background in my character sheet you will find also her motivation to be a follower of hell’s masters and how her past has made her wish to increase her power to be able to rule and control through all means possible instead of being ruled and controlled!

Here an excerpt from her background:

She understood quite fast that Conicel Darn was not a saint and that his infernal patrons wanted the exact opposite of what Kirl and House Farlan had been preaching to Vezura for her whole life ... but she did not care. No, she did care … she cared for the kind of power that Conicel was able to use to destroy her father. She cared for the control over her own life that she never wanted to give up again. She wanted to rule over the fate of others and show them her strength so others could feel the pain and helplessness of life but not her! Vezura was physically blackened and not usable in physical confrontations but the churches of Asmodeus and Dispater welcomed her sharp mind and the force of her personality to form a weapon against the enemies of Hell! And that is exactly what she is today … an infernal force of power! And that is the reason why she was chosen by the church to assist Thorn to bring Asmodeus back to power in Talingarde! And she will do whatever she can to bring down Mitra’s followers for Hell and carve out a piece for herself!!


Best of luck to everyone!


Another progress update. I will be selecting 2 to join this current group soon. For those not chosen and still working on characters, I will make selections for another separate group in 1 more week.

Complete
Kazmanaught playing Felthún Thriceslain the Barbarian(Invunerable Rager)/Samurai(Brawling Blademaster) Broken Soul
Mightypion playing Ardran the Bloodrager(Urban)/Skald(Spell Warrior) Half-Balor
Monkeygod playing Aenil Vlos the Crimson Dancer/Harbinger(Crimson Countess) Inveigler
Philo Pharynx playing Isabella Brighteyes the Soul Weaver(Dual Channeler)/Vitalist Haunted Construct
GM Nowruz playing Vezura the Cleric(Evangelist)/Oracle(Spirit Guide) Half-Balor
Karma playing Mercy the Bard(Arcane Duelist,Voice of Brigh)/Swashbuckler(Flying Blade) Trompe L'oeil

In Progress
Xyndar Illambra - Magus(Kensai)/Wizard - Vampire
Ellioti - Ranger/Spiritualist - Giant or Cavalier(Ghost Rider)/? - Graveknight
"The Lucky Halfling" - Bard/Witch - Half-Succubus

Interest
markofbane -


Aenil Vlos I have put this game in a world of its own. So a character from a different continent could create whatever setting they would like. Talinguarde is pretty cut off from other lands and they are mostly concerned with bringing the whole of Talinguarde under their control.


I plan on giving a more in-depth update later today, but for now I'm looking at the following:

A kitsune half-succubus bard (thinking masked musician)/ witch (seducer) who was a result of experiments to make a perfect spy. In their attempts to create such a spy, they inadvertently gave the character the skills they needed to escape and elude their attempts to reclaim her.

Having been raised by such people, she given her a grim view of the world. She does not hesitate to make pacts with dark powers and use souls as a simple means to an end.

Her strengths will lie mostly in infiltration and information gathering.

A couple of questions that came up while I was researching the character:
-Are we allowed to make cursed items? There are rules for doing so.
-Are we receiving a hat of disguise outside of our normal starting gold of 3,000?
-Are we allowed to have crafted magic items prior to the games start at the reduced cost?

Currently I'm looking at a couple of items that will hopefully mesh well with the characters espionage skills like Pathfinder Pouch (need a safe place to store soul gems and incriminating items) and Sleeves of Many Garments.


I could allow cursed items. You can have crafted items but they cost full price before game start. The disguise item is extra, given to help you blend in in talinguarde. There will be lots of opportunities for infiltration and information gathering as you said.


"The Lucky Halfling" checking in with the start of my character profile.

Mistress Izabella (Formerly known as Forty-Five) is currently a guest of Cardinal Thorn. Her current identity a gift of Cardinal Thorn and a form of safe haven as part of her payment for agreeing to work with him to further his cause.

Depending on what groups characters fall into, connections could be made between her and Ardran. Her succubus mother having hailed from his tribe and Forty-Five having provided them with information to strike out at the organization that kidnapped their fellow tribesmen.

I've intentionally left some details ambiguous in case you have something you would like to fill them in with DM Diamondust. They include:

-The organization responsible for her creation
-Who Mistress Izabella is since the identity was provided to her by Cardinal Thorn

She recently converted to Asmodeus and made a dark pact with one of his representatives (Damnation feat) after having worked with Cardinal Thorn for some time.

Recently she has started dabbling in soul magic in the pursuit of furthering her magical capabilities.

I will continue to work on the profile throughout the day, but wanted to at least get something up to start being considered.


Got a decent amount of work done on my character, but sadly, the Spheres wiki is currently down, and I kinda need that, lol


Ok friends, I have made up my mind on who will be joining the current group.

Mercy and Felthún please head to the discussion thread and say hello to the other three.

Everyone else hang tight. I will give those still working on characters 1 more week to the day before I make selections for the next group.


Happy gaming to the selected few!

The Half Balor says as the chosen ones depart the pre game lobby.

He is mildly concerned about the Lovely Thiadoras intense gaze on the remaining applicants, and driven by strategic prudence, positions himself in a way that puts the maximum amount of furniture and other applicants between him and her.

Something touches him from behind, a short caress, he turns and finds herself face to face with her.


Nice!

And good luck to everyone else for the second round! Very cool characters, all - and deserve to get played.


Congratulations to those selected and good luck to everybody else!


Have fun everyone! :-)

Looking forward to the second group and thanks a lot GM for offering this option! :-D


As you have a week to go before you pick the second party, is it still okay to apply? I was interested, but have been busy running my own recruitment and did not apply before the initial deadline. If so, I have three concepts in my mind right now:

Oracle / slayer - prophet of doom (who is an avatar of death)
Oracle / summoner - prophet of doom (who can call forth an 'avatar' of death)
Alchemist/Fighter - Jekyll/Hyde but Jekyll has embraced Hyde as his ally

If you give the go ahead I will work the three down to one. Thank you for your consideration.


@GM I will alter his background to be the "normal", committed undeniably evil crimes and sent to Branderscar to die there.

My current idea is that his people led a raid on a Monastery close to the Caer Bryr to put a stop to its missionary activities (and to "liberate" hostages from other Iraeni tribes that were "educated" there).
He did draw the short stick on "the inquisition is coming, we are too heavy with loot, someone needs to delay them". This he did by looping behind the pursuers, moving back to the monastery and setting it on fire, including its makeshift hospital to deal with the wounded of the raid.


Altered background complete.

He is not a pyromaniac, but he does consider himself a self trained expert in setting things on fire. Branderscar burned, the chaos generating opportunties for him or others to take out the Warden and the seargent, taking their heads. The village supporting the prison burned even better.


TheLastGhost Yes you still have time to create a submission. Go ahead.


I also would like a chance to join this story. I will be converting this alias to fit the story if permitted. She is a Taskshaper / Legendary Wizard
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (3) + 7 = 10


GM, question:

In your OP, you say we weren't prisoners in Branderscar, right? But, we're also supposed to have a campaign trait, which are the crimes that landed us in prison.

Should we take just take the trait, and ignore the 'you went to Branderscar' part?


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That was how I was explaining the characters that were joining the existing group. For this new group you will have been captured and gone through the prison and lessons. So you choose a crime trait that you were captured and imprisoned for.


I was meant to choose the party already but got sidetracked. Currently it looks like everyone that has posted a character will get in though.

Aenil
Ardran
Isabella
Vezura
Opal

Did I miss anyone? When I get home from work later I will make it official.


Hurray!


Thanks!! ;-)


Could I bother you to speak on Discord? I know we are in the same group. I've sent you some messages with various questions I have for my build.


woo hoo!

did you want me to propose a breakdown of the haunted construct template?


Victory! Wait. Aside from Ardran is this an all girls group of villains?!?

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