Way of the Wicked Group 2

Game Master Diamondust

You have escaped from Branderscar! The first know to do so and live! However, your freedom and future is uncertain as you seen out the mysterious benefactor that aided your escape and discover what his intentions for you may be...


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HP:68|BaB:4|AC:13 T:11 FF:12|Fort:11 Ref:1 Will:3(5)(-2 vs charm)|Init:-1|DR-2[7]|Resist 2 Acid/Elec/Fire/Cold/Sonic

Init: 1d20 - 1 ⇒ (16) - 1 = 15

Still with us GM? I would like to continue, but I also understand the demorallization of losing players!


Male Human High Priest of Asmodeus

The captain doesn't follow you, staying near his men, simply waiting for you to retrieve it while he checks a couple of the closest crates, seemingly satisfied with the contents so far.
will vs silent image disguised crates: 1d20 + 3 ⇒ (6) + 3 = 9


Swashbuckler / Bard 4 | HP: 61/61| AC: 21 (15 Tch, 16 Fl) | CMB: +8, CMD: 20 | F: +6, R: +9, W: +5 | Init: +8 | Perc: +7, SM: +0 Speed 30ft | Panache: 4/4 | Spell slots: 1st 4/4; 2nd 2/2 | Active conditions:

Mercy waits, unmoving.
He is very aware of all his hidden daggers, and his hands are ready to toss them in a blink of an eye.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Deception: 1d20 + 18 ⇒ (20) + 18 = 38

With a little distance between her and the captain, Sarela reaches into a bag as though to pull out the manifest. As she does, she says to Sambryl, "Do you know what would be hilarious right now? If you and all your men were suddenly killed. Don't you think that's funny?"

Here's what I would like to do: Use my Deception check to make them think that I'm not hostile towards them, then hopefully trigger a surprise round I can use to cast hideous laughter on the Captain (and maybe get everyone else a surprise round action). If this can succeed, Captain Sambryl is still the subject of my hypnotic stare for a -2 on Will saves, and the DC for hideous laughter is 17.

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