Volcano's Land - Mercury Morn

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Current Battle Map


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Qizz sees smile, and Qizz sees pain. Qizz gives big-smile, and Qizz gives air-hug.


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 7/8 | HP: 56/56 (8)| AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 7/8 3rd: 6/7 4th: 3/6 5th: 3/4

Samen examines the rod for a moment then nods. "Yeah, seems straightforward enough. Crude, but effective. It'll blow a hole in any ongoing spell more efficiently than I could do it on my own. Well, shall we?"


Male LN Human Unchained Monk (Enlightened Monk) 5/ Unchained Rogue (Dark Lurker) 4/ Psychic Fist 1 | HP: 90/90| AC: 31 (23 Tch, 24 Fl) | CMB: +8, CMD: 37| F: +8, R: +16, W: +8 | Init: +8 Perc: +21, SM: +16 | Speed 50ft | Psionic Focus (X)| Active conditions: Force Screen

"Hmmmm, sounds useful. Indeed, let's be off. This spell isn't getting any weaker while we wait."


busy week - will update tomorrow. We are going to meet our fellow players from the other table in the next week or so!


Samen, your Sight naturally follows the flow of the hate-spell. You trace its many fine tendrils growing under the city, like a hidden network of ant tunnels, or a fungal infection. You see Qzz skipping merrily ahead of you, and realize the comparison is unfair to fungus.

With Dove's peculiar instructions in hand, you circle the entire Temple twice, weaving between certain gaps in the Circle of Candles that always surrounds the perimeter. When you are finished (and feeling mildly ridiculous), there is a plain, unadorned door...where you swear there was no door before. Oddly small steps take you down. The door is unlocked, but somehow unfriendly to the touch.


Male LN Human Unchained Monk (Enlightened Monk) 5/ Unchained Rogue (Dark Lurker) 4/ Psychic Fist 1 | HP: 90/90| AC: 31 (23 Tch, 24 Fl) | CMB: +8, CMD: 37| F: +8, R: +16, W: +8 | Init: +8 Perc: +21, SM: +16 | Speed 50ft | Psionic Focus (X)| Active conditions: Force Screen

Gabe follows Samen for what seems like an eternity fervently not meeting anyone's gaze trying to figure out what the odd group is doing. He hurries along their meandering path in an out of the temple perimeter.

Finally arriving at their apparent destination, he reaches for the door to open it but hesitates as the wave of negative emotion surprises him. Pushing past the unfriendly-ness, he opens the door and steps through, bracing himself for a stronger deterrence.


Though the sensation is roughly as unpleasant as having a cold bucket of water dumped on your head, there is no further attack or enchantment. The entire set up of bypassing barriers, having a new way open before you, and the unfriendly door strike you as more subtle than your typical traps - another of Dove's machinations?

Samen, roll knowledge arcana, and Gabe roll perception please


Male LN Human Unchained Monk (Enlightened Monk) 5/ Unchained Rogue (Dark Lurker) 4/ Psychic Fist 1 | HP: 90/90| AC: 31 (23 Tch, 24 Fl) | CMB: +8, CMD: 37| F: +8, R: +16, W: +8 | Init: +8 Perc: +21, SM: +16 | Speed 50ft | Psionic Focus (X)| Active conditions: Force Screen

perception: 1d20 + 21 ⇒ (12) + 21 = 33 +2 vs traps

Having come from challenging gods and dreams and their avatars, Gabe is expecting the worst. Remembering they are back in what passes for regular civilization, he adjusts his expectations back to less whimsical threats.


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 7/8 | HP: 56/56 (8)| AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 7/8 3rd: 6/7 4th: 3/6 5th: 3/4

Know Arcana: 1d20 + 24 ⇒ (16) + 24 = 40
Know Arcana: 1d20 + 24 ⇒ (13) + 24 = 37

"Hmph. A subtle deterrent, to be sure, but probably more effective than we'd give it credit for. Probably cheaper to install and safer for those aware of it."


Just beyond the threshold of the unfriendly door, there begins a series of intense, targeted spells -- melting those of the Cauldron; beheading those of the Warrior; and crushing any who speak of Silver-Bringer, the traitor-god.

And yet with such a crew of phantom, human, and fungus, it is simply like you are not there. The price of their narrow focus--which surely made these powerful deaths-spells easier to cast--is a total blindness to those who are not part of their enemy cults. You enter the halls, all four of you like invisible phantoms, unseen by the ugly magic that buzzes around you.


there are a handful of mundane traps, floor spikes, elemental damage, etc, but Gabriel is almost supernaturally perfect at bypassing all of them. I think the idea of humans having an "instinct" for doing certain tasks perfectly would be interesting, as it still plays up the aspect of 'human' brains being different.


Samen:

High enough check to:

1) You can triangulate the position of the center of the spell so there's no missed turns or wasted time. You and the party won't be surprised by the wielder of the spell, either. If Dove's intelligence is correct, you are expecting an agent of the Cauldron Lady (typically combines brutal fire magic with powerful mind control)

2) For the 40: You gather a bitter taste upon the air; it makes you recoil in disgust. There is a sharp lemon of arrogant Gem magic, with the bitter dust of necromancy peppered in. There is also several blips of fire magic nearby (aside from that of the Cauldron Lady's agent)


Male Neutral Good Human Psychic (rebirth, marauder) 10 | Phrenic pool: 7/8 | HP: 56/56 (8)| AC: 19 (11 Tch, 18 Fl) | BAB: 4, CMB: +3, CMD: 13 | F: +8, R: +6, W: +12 | Init: +1 | Perc: 12, SM: 3 | Speed 30ft | Active conditions: None. | Spells: 1st: 7/8 2nd: 7/8 3rd: 6/7 4th: 3/6 5th: 3/4

Samen sniffs at the air, as if using his nose to parse the magical elements in the air. "Ah, Gems. That makes a little more sense. This seems like their type of play. They're not expecting us, so we will briefly have the upper hand. Use anything you can to protect yourself from fire and enchantment attacks. And stick close to me."

Samen will stretch out and once again activate his angelic form.

Likely relevant features of the form: fire resistance 10, 10 ft emanation magic circle against evil, 10 ft emanation globe of invulnerability.


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Male LN Human Unchained Monk (Enlightened Monk) 5/ Unchained Rogue (Dark Lurker) 4/ Psychic Fist 1 | HP: 90/90| AC: 31 (23 Tch, 24 Fl) | CMB: +8, CMD: 37| F: +8, R: +16, W: +8 | Init: +8 Perc: +21, SM: +16 | Speed 50ft | Psionic Focus (X)| Active conditions: Force Screen

Pointing out traps and hazards as they go, Gabe seems almost distracted. These mundane preventatives are comical. Who did they think they would catch with these? At Samen's advice though, he checks his rings, making sure the elemental protection ring is on.

Gabe shields his eyes from Samen's own protections. "Must that ability make you so bright? It'd be easier to stick close if you weren't blinding me..."

The spell doesn't 'say' it has a "sheds light" aspect but gaining angelic features creating a little momentary brightness makes sense.


Qizz makes goopy angel and (sticks) close to Samen. Not sticky and goopy on Samen, just close.


Join me for our new table!

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