Tunar Vodrat |
So how do I track -133 Damage? Is Tunar super healed? :)
Claw Damage: 1d4 + 1 ⇒ (2) + 1 = 3 I hope you don't mind.
Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
AoO: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d12 + 10 ⇒ (6) + 10 = 16
AoO 2: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d12 + 10 ⇒ (3) + 10 = 13
[ooc]Not sure if I need one as well, but in case.
Fort Save DC 12?: 1d20 + 7 ⇒ (10) + 7 = 17
Round 1, Initiative 22
Tunar yelps in slight annoyance. After smacking with his lucerene hammer, Tunar drops it and draws his Greatsword. "What ARE these things?" Tunar's frustration boils over and he lets his adrenaline sure while swinging at the one which hit him. Raging!
Greatsword: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 2d6 + 13 ⇒ (4, 3) + 13 = 20
Setesh Bantling |
Heeding his ally's advice, Setesh moves forward into a flanking position, drawing his silver mace as he does so, and takes a swing.
MW Alchemical Silver Heavy Mace: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28, for 1d8 + 6 + 2d6 ⇒ (8) + 6 + (5, 2) = 21 damage.
Hopefully, that should make a dent ;-)
Game Master Listener |
Under your furious assault and the holy light of Nevai, the undead wilt and are torn asunder.
The shrine features a bas-relief of Nethys rising out of an artistic representation of the Maelstrom behind him. The altar has been defaced, but so long ago that the impact of the desecration has lost much of its shock value. The two fonts were probably once used to create holy water. A few ceremonial religious tools, including a silver chalice, a silver ritual knife, and a tithing box, are scattered across the floor. All are slightly damaged and dented. The wooden cabinet, which once held these items, is undamaged and empty.
The knife can be used as a silver dagger but with the broken condition.
This is the middle room on the eastern side of the building on the map.
Tunar Vodrat |
Thanks Nevai.
Tunar sheaths his sword and picks his hammer back up, staring at the crumbled corpses with nothing short of malice. He looks like he is about to spit on one, before thinking better and deciding better manners are in order.
"Good to know Erei, good to know. Let's finish this side of the temple since we are over."
Tunar begins making his way towards the doorway.
South? Finish the remaining Eastern side (assuming I'm remembering things correctly.
Game Master Listener |
The southern area of this large space contains a long stone table, two benches, and two wooden hutches. Just visible behind a partition wall to the north is a kitchen with tables, cabinets, and a stove in the corner. Around a corner to the south stands a stone enclosure with a rounded top and a hatch set in the front.
The hutches contain stoneware plates and other tableware, while the kitchen cabinets hold a variety of metal cooking utensils and flatware. The stone enclosure in the corner is an indoor granary whose contents long ago turned to dust.
Tunar Vodrat |
"Setesh..." Tunar begins with passing conversation. "How does one learn to disable devices such as that, or locks for instance? What made you learn?"
He keeps his distance for the process itself, his curiosity only going so far.
Setesh Bantling |
Setesh shrugs modestly.
"Well, when I was sent out into the world on 'sabbatical' by my father, I was interested in the past... discovering that which has been lost, both in terms of knowledge, and treasures. Unfortunately, an awful lot of that sort of stuff is kept in abandoned temples, tombs, and other ruins, which are consequently unconscionably locked and trapped... so I picked up a fair bit of 'on the job' training, as it were. I have found that mental discipline helps, the challenge of the lock or device enabling me to achieve a trance-like state that allows me to focus beyond the simple physicality of the problem, to see the underlying truth of the reality that it embodies."
Game Master Listener |
You disarm the hidden wall scythe trap rather easily. You notice that you could reset it, but the mechanical operation of it is rather difficult. The door on the far side of the corridor is easily opened.
This octagonal chamber beyond is empty save for a large metal chest against the eastern wall. A series of hieroglyphs are inscribed on the wall above it. Stone doors are set in northern wall opposite of the doors you enter through.
The chest is empty.
Nevai Alaro |
Kn. Religion: 1d20 + 5 ⇒ (8) + 5 = 13
Survival: 1d20 + 5 ⇒ (12) + 5 = 17
Nevai translated the inscription and explained what he knew about the "Good Magister". Go ahead and read the DC 12 entry.
"Something bloody came through here recently," Nevai said, noting the tracks. "Was it living, or a new form of undead though..."
Tunar Vodrat |
Tunar stares at Setesh his mouth slightly dropping at the detailed explanation, nodding his head, not fully understanding all of the words.
"Yes... well. Uh, thank you for the explanation, that mostly made sense, about the on the job training. The rest of it... I think I sort of see what you mean. Not really actually, but if that trance like state helps you do what you do, then by all means continue on."
Tunar looks down as well. Survival: 1d20 + 7 ⇒ (10) + 7 = 17
Nodding his head in agreement with Nevai. "Could be someone who needs help, perhaps they were attacked. That or something else..."
Tunar Vodrat |
Tunar shrugs, almost dropping his hammer on accident, which was resting across his left shoulder.
"That's probably true. I can't imagine why anyone would willingly come crawling through these dusty old tombs. Well, besides us."
Game Master Listener |
You easily open the door. There are stairs leading downward. After a thorough search you find no traps.
The stairs open up into a small room. A stone bench sits against the eastern wall of this octagonal chamber. Black tiles line the floor, walls, and ceiling. A short passage to the south ends at a gate of bronze bars. Through the gate you can see another chamber to the south. Two statues stand on the south wall beyond. Tall and appearing of the same stone as the walls of the room, they both bear the half-white, half-black masks prevalent throughout the temple.
The gate is locked, though you think you can easily open it.
Setesh Bantling |
Knowledge(Religion): 1d20 + 3 ⇒ (13) + 3 = 16.
"Unsurprisingly, those are statues of Nethys."
Survival: 1d20 + 1 ⇒ (2) + 1 = 3.
Perception: 1d20 + 12 ⇒ (14) + 12 = 26.
"There are hidden springs in the gate, which will cause it to close automatically..."
Setesh then gives the room a quick once-over...
Perception 'Take 10' = 22.
...before carefully searching the door.
Perception 'Take 20' = 32.
Setesh Bantling |
I think *not* having a door that automatically closes behind us, if we suddenly need to flee, is a good idea...
Setesh disable the locking mechanism, and then props the door open, ushering everyone into the next room.
Tunar Vodrat |
Survival: 1d20 + 7 ⇒ (12) + 7 = 19
Tunar takes a swig of ale to calm his jumpy nerves. Nodding in appreciation to Setes he shuffles through the gate quickly, his hammer at the ready.
Game Master Listener |
This room, like the last is tiled with white and black tiles. There are stone double doors to the left and right. You hear a loud crack like breaking stone as Tunar and Setesh enter the room. The two statues both turn towards the newcomers and tap their staves on the ground.
Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
They both turn towards your group and stand ready to attack.
Leto V. Derexhi |
Initiative: 1d20 + 8 ⇒ (2) + 8 = 10
Now the statues attack us? This place gets better by the minute!
Leto shoots the nearest of the statues.
FoA: 1d20 + 9 ⇒ (6) + 9 = 151d8 + 5 ⇒ (5) + 5 = 10
FoA: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 5 ⇒ (8) + 5 = 13
Almathea |
initiative : 1d20 + 6 ⇒ (3) + 6 = 9
knowledge aracana: 1d20 + 12 ⇒ (10) + 12 = 22
spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31
Surprise Round
Init 9
"Be careful everyone. These things are constructs. Also, they have cast the Haste spell on themselves so they will be rather quick."
Thea will cast Grease right underneath the construct on the right.
Round 1
Init 9
Thea tosses more acid at the same one.
ranged touch: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
damaged: 1d3 + 1 ⇒ (2) + 1 = 3
Game Master Listener |
Reflex Save: 1d20 + 7 ⇒ (19) + 7 = 26
Round 1: Initiative 21
The construct in the grease shuffles forward out of the area and now stands before Setesh.
Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11
The other moves forward and attacks Tunar. Tunar you have an attack of opportunity on both constructs.
Attack: 1d20 + 11 ⇒ (8) + 11 = 19 Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Erei Jentis |
Initiatve: 1d20 + 4 ⇒ (4) + 4 = 8
Knowledge (Arcana): 1d20 + 4 ⇒ (13) + 4 = 17
Round 1
Erei will attempt to stand behind the front line and stab at the most damaged construct.
Longspear: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Active Effects: Flagbearer
Tunar Vodrat |
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
AoO on Mine: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
AoO on Setesh's: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage 1: 1d12 + 10 ⇒ (12) + 10 = 22
Damage 2: 1d12 + 10 ⇒ (8) + 10 = 18
Round 1, Initiative 13
Tunar drops his hammer and draws his sword as he lets his adrenaline spike in response to the blow and begins swinging away without much ado. Rage!
Greatsword: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 2d6 + 12 + 1 ⇒ (1, 1) + 12 + 1 = 15
AC is 16/10/14
Game Master Listener |
Nevai and Erei's attacks both miss the surprisingly well constructed statues. Tunar's flurry misses, but once he pulls out his large sword he connects and slams into the creature.
Initiative (Leto): 1d20 + 8 ⇒ (2) + 8 = 10
FoA: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d8 + 6 ⇒ (5) + 6 = 11
FoA (crit confirm): 1d20 + 10 ⇒ (15) + 10 = 25 Crit Damage: 2d8 + 12 ⇒ (1, 1) + 12 = 14
FoA: 1d20 + 10 ⇒ (10) + 10 = 20
Leto's first arrow slams into one of the statues while the other shatters off of it.
Round 2: Initiative 21
Bah, not paying attention. The above attacks from the constructs happen at the top of Round 2. They cast on round 1.
Initiative 10
Leto fires off another two arrows.
FoA: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 1d8 + 6 ⇒ (6) + 6 = 12
FoA: 1d20 + 10 ⇒ (10) + 10 = 20
Nevai Alaro |
Round 2, Initiative 7
"Get behind him Tunar and I'll distract it," Nevai called out as he stepped around the side of one of the constructs.
Mwk Khopesh w/flank: 1d20 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 18, Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Setesh Bantling |
Setesh starts working his way around to a flanking position.
Claw: 1d20 + 8 ⇒ (7) + 8 = 15, for 1d6 + 6 ⇒ (4) + 6 = 10 damage.
Claw: 1d20 + 8 ⇒ (4) + 8 = 12, for 1d6 + 6 ⇒ (5) + 6 = 11 damage.
Bite: 1d20 + 8 ⇒ (19) + 8 = 27, for 1d8 + 6 ⇒ (5) + 6 = 11 damage.