[SFS2] Redelia's 1-00 Collision's Wake (Inactive)

Game Master Redelia

chronicle sheets


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HP 5155, AC 21, F +11, R +9, W +7, Perc +5(lowlight), Spd 20, Class DC 19

Obozaya hisses at the last drone as he fires off another round at it.

strike, piercing, dc 20: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 291d8 + 1 ⇒ (8) + 1 = 9


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

If Obozaya's probable-crit does not take it out...

Zemir fires a volley of force missiles into the remaining robot.

Force Barrage: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12 Force damage.


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Obozaya does finish off red. (keep the spell for Zemir; no need to use it up)

combat over.

Which way now, team? You are welcome to place an arrow on the map to show which way you would like to explore first.


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Nasi moves to peer down the various corridors from the central meeting point.

If no immediate hostiles, I plan to explore the corridors in counter-clockwise order.


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Crates and canisters lie scattered haphazardly throughout this cavernous storage area, many with contents spilling on the floor. A magical tear in the east wall looks out onto a foreign planet, dark and damp, with crystalline tree-like structures and creeping black and purple fungal growths. This same fungus covers many of the surfaces in this room, spreading over it like an infection. A set of ladders on the south wall leads up to a raised platform 20 feet up and double doors provides access to the corridor.

Please place your tokens near the entrance to the revealed room.


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Navasi cautiously peers into the room.


Mystic 3 | HP 37/37, AC 19, Fort +7, Ref +9, Will +11, Perc +9 (LLV) | Tracker | ◆◇↺

"What is that?" Chk asks when he sees something weird inside the room.


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Two big scary creatures attack you as soon as you appear.

init:

Navasi: 1d20 + 8 ⇒ (19) + 8 = 27
Zemir: 1d20 + 5 ⇒ (11) + 5 = 16
Chk Chk: 1d20 + 9 ⇒ (3) + 9 = 12
Obozaya: 1d20 + 3 ⇒ (9) + 3 = 12
creatures: 1d20 + 9 ⇒ (12) + 9 = 21

bold may post:
Navasi
creatures
Zemir
Chk Chk
Obozaya


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Navasi points at Orange.

"Get that one!"

(Get 'Em applied - +1 to hit and damage for everyone!)

She then leads by example...

Laser Pistol: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27, for 1d6 + 4 ⇒ (5) + 4 = 9 Fire damage. 18 damage if it is a crit.

...before backing off.


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That is a critical hit, but only because it's off guard.


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Both beasts lumber into the hallway and tear at poor Chk Chk with their long, scary horns. (one move action for green, two for orange)

green horn attack: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 2d8 + 5 ⇒ (8, 5) + 5 = 18

orange horn attack: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 2d8 + 5 ⇒ (8, 5) + 5 = 18

green then uses its claws.
green horn attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d6 + 5 ⇒ (2) + 5 = 7

Chk Chk takes 18 damage.

The entire party is up.

status: orange -18 HP (get 'em), Chk Chk -18 HP


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Zemir backs off, and then attempts to electrocute Orange.

Thunderstrike(Tier 2): 2d12 ⇒ (10, 6) = 16 Electricity and 2d4 ⇒ (2, 3) = 5 Sonic damage. DC 19 Reflex for half.

Navasi points at Orange.

"Get that one!"

(Get' Em applied - +1 to hit and damage.)

She then leads by example.

Laser Pistol: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25, for 1d6 + 4 ⇒ (4) + 4 = 8 Fire damage.
Laser Pistol: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5, for 1d6 + 4 ⇒ (2) + 4 = 6 Fire damage.


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reflex, roll only: 1d20 ⇒ 16
save successful

Navasi hits and then misses.

status: orange -36 HP (get 'em), Chk Chk -18 HP

Chk Chk and Obozaya are up.


HP 5155, AC 21, F +11, R +9, W +7, Perc +5(lowlight), Spd 20, Class DC 19

Obozaya darts forward and engages the foe Navasi indicates, bringing his doshko down hard.

strike: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 151d12 + 2 + 1 ⇒ (2) + 2 + 1 = 5


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Obozaya misses.


Mystic 3 | HP 37/37, AC 19, Fort +7, Ref +9, Will +11, Perc +9 (LLV) | Tracker | ◆◇↺

"Ack!" Chk squeals after being attacked. He calls Orange as his nemesis. "You shall not horn me again!" he declares.
◆ Rebellious Defiance vs Orange (+1 circumstance bonus on your attack rolls against this foe, and you gain a +1 circumstance bonus to saving throws against the attacks, spells, and effects of this foe. These benefits last for 1 minute)

He drops his pistol and draws painglaive and slices his nemesis.
◇ Drop pistol
◆ Interact to draw painglaive
◆ Strike
Tactical Painglaive: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 vs Orange
Damage: 2d10 + 1 ⇒ (9, 5) + 1 = 15 S Damage


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Chk Chk also misses.

Orange roars at all of you.
sonic damage: 5d6 ⇒ (6, 6, 3, 1, 5) = 21 DC 18 fort save for half, critical pass or fail acts as usual; critical failure also leaves you sickened 1 from the noise messing with your internal organs.

Green tears at Chk Chk again.

horn attack: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 2d8 + 5 ⇒ (6, 7) + 5 = 18

then bites at Obozaya
jaws attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15
claw attack: 1d20 + 5 ⇒ (7) + 5 = 12 (miss)

status: orange -36 HP (get 'em), Chk Chk -36 HP Obozaya -15 HP

The entire party is up again.


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Fort(Navasi): 1d20 + 5 ⇒ (9) + 5 = 14.
Fort (Zemir): 1d20 + 3 ⇒ (1) + 3 = 4.

Navasi points at Orange.

"Get that one!"

(Get' Em applied - +1 to hit and damage.)

She then leads by example.

Laser Pistol: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20, for 1d6 + 4 ⇒ (5) + 4 = 9 Fire damage.
Laser Pistol: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20, for 1d6 + 4 ⇒ (3) + 4 = 7 Fire damage.

Zemir... attempts not to die...

Death Save: 1d20 ⇒ 4.

...slipping closer to death.

Dying 3, I believe... so he will spend his Hero Point to stabilise.


Mystic 3 | HP 37/37, AC 19, Fort +7, Ref +9, Will +11, Perc +9 (LLV) | Tracker | ◆◇↺

DC 18 Fort save: 1d20 + 7 ⇒ (16) + 7 = 23 Success, half damage

The combination of loud roar and assault take down Chk. Dying 1, Prone


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Sigh... you guys haven't been editing your header every time you take damage, even after I reminded you during the last combat. Most of you had damage already before we started this combat.

That damage means that the roar took down Chk Chk, so the horn attack was against Obozaya instead. If Obozaya doesn't make his save against the roar, he will be unconscious, too.

This fight feels like something is off. I'm going to check carefully over what I did to make sure I didn't mess up somewhere.

Chk Chk can make his attempt to stabilize, and Obozaya can roll the save versus the roar. If successful, he can act; if not, he needs to roll his check to stabilize.

Grand Lodge

Male Human(I think) Gamer 20

argh..i edited the wrong one and never noticed...will adjust in a minute...


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Well, at the very least, your header is still for the level 1 Obo...


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Also, my action will change significantly if Obo goes down, as well.


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I did miss something; I was supposed to apply an adjustment to this enemy. I'm working through what happened on each turn, but things are not as grim as they appear to be. I'll share results when I'm done.

botting Obozaya's reflex save so that I can give you guys a more complete answer:

ref save: 1d20 + 9 ⇒ (7) + 9 = 16

(that passes, because the DC changes when I apply the adjustment)


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OK, that first round attack missed Chk Chk.

Also, Chk Chk destroyed orange one turn back, so the roar never happened.

current status of PCs, after various attack and damage rolls adjusted:

Navasi 29/32 HP
Chk Chk 24/37 HP
Zemir 14/35
Obozaya 26/55 HP

(this does include damage taken in previous fight and fall down to this level)

orange now -16

Obozaya, Zemir, and Chk Chk are up.


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

For a moment, a reality flashed before his eyes in which the party gored and sonic-boomed to death, but Zemir blinks it away, determined that it will not be *this* reality, and directs a flurry of force missiles at the remaining foe.

Force Barrage: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10.


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orange now -26 HP

Obozaya and Chk Chk are up.


Mystic 3 | HP 37/37, AC 19, Fort +7, Ref +9, Will +11, Perc +9 (LLV) | Tracker | ◆◇↺

"Be gone! Chk tells the Orange enemy.
◆ Strike
Tactical Painglaive: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 vs Orange
Damage: 2d10 + 1 ⇒ (3, 6) + 1 = 10 S Damage

◆ Strike
Tactical Painglaive, MAP: 1d20 + 7 + 1 - 5 ⇒ (14) + 7 + 1 - 5 = 17 vs Orange
Damage: 2d10 + 1 ⇒ (2, 7) + 1 = 10 S Damage

"Alright, I'm out of here." he then retreats.
◆ Stride

Not sure if Orange or Green is the remaining enemy. Green is what remains on the Map, and if that is so, -1 to attacks from Rebellious Defiance (which was used vs Orange).


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(sorry about the confusion; my tracker is wrong. It is green who is left.)

Chk Chk strikes the creature twice, the first time a critical hit. It is almost falling over.

Finish it, Obozaya!

status: green -56 HP


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botting Obozaya:

Obozaya swings her doshko hard at the creature as long as it keeps moving.

attack: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d12 + 2 ⇒ (7) + 2 = 9

It only takes one hit for the creature to no longer be a problem.

Searching the room, you find tow batteries, two tactical medpatches, and a loosely stacked pile of crystaline globes. The globes are roughly the size of a melon and slightly warm to the touch.

Nature, DC 17:
These are eggs, probably from the creatures you just fought. This is not a suitable environment for them. You also notice shards of an egg, as if one egg already hatched.

(pausing for reactions and healing before we go on to the next room)


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Nature: 1d20 + 1 ⇒ (1) + 1 = 2.

Navasi shrugs.

"No idea what those are. Some sort of bug infestation? Do cockroaches come that big?"

She then settles down to administering first aid.

Medicine(Chk Chk): 1d20 + 6 ⇒ (16) + 6 = 22 Vs. DC 15. 2d8 ⇒ (4, 2) = 6 healing,
Medicine(Navasi): 1d20 + 6 ⇒ (15) + 6 = 21 Vs. DC 15. 2d8 ⇒ (3, 5) = 8 healing,
Medicine(Obozaya): 1d20 + 6 ⇒ (2) + 6 = 8 Vs. DC 15. Nothing.
Medicine(Zemir): 1d20 + 6 ⇒ (14) + 6 = 20 Vs. DC 15. 2d8 ⇒ (2, 1) = 3 healing,

Unfortunately, it is only modestly effective.

"Chk Chk, I think we might have to rely on your mystical arts."

Happy to wait for multiple 10 minute refocuses to refill the vitality network, then use, rinse and repeat. We need 54 points of healing (after my first aid session), so that will take half an hour. Given I took 40 minutes doing first aid, we should be good to go after that.


HP 5155, AC 21, F +11, R +9, W +7, Perc +5(lowlight), Spd 20, Class DC 19

ok...im back..sorry...been afk for almost 2 days...Thanksgiving weekend up here in the Great White North eh...lol[/ooc]

Obo looks around, trying to see if there are any more threats, then let's his guard down a bit, and checks o the others.

Everyone still standing? Good...


Mystic 3 | HP 37/37, AC 19, Fort +7, Ref +9, Will +11, Perc +9 (LLV) | Tracker | ◆◇↺

From Navasi's healing...
Navasi 29/32 HP + 8 HP = 32/32 HP (fully healed)
Chk Chk 24/37 HP + 6 HP = 30/37 HP
Zemir 14/35 HP + 3 HP = 17/35 HP
Obozaya 26/55 HP + 0 HP = 26/55 HP

From Chk's healing...
Chk transfers HP to himself to full. He then distributes the remaining Obozaya
Chk Chk 30/37 HP + 7 HP = 37/37 HP (fully healed)

He treats the wounds of Zemir and Obozaya while Refocusing.
Zemir: DC 20 Medicine to Treat Wound: 1d20 + 9 ⇒ (3) + 9 = 12

Obozaya: DC 20 Medicine to Treat Wound: 1d20 + 9 ⇒ (13) + 9 = 22
Expert Healing: 2d8 + 10 ⇒ (8, 7) + 10 = 25 HP for Obozaya

Obozaya 26/55 HP + 25 HP = 51/55 HP

He transfers some from his network to make Obozaya full and the rest to Zemir.
Obozaya 51/55 HP + 4 HP = 55/55 HP (fully healed)
Zemir 14/35 HP + 14 HP = 28/35 HP

He refocuses again then provides more healing for Zemir.
Zemir 28/35 HP + 7 HP = 35/35 HP (fully healed)

Everyone is fully healed after half an hour from Chk.


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Nature: 1d20 + 5 ⇒ (10) + 5 = 15.

Zemir shrugs, not readily identifying the globes either, although he is fairly certain they are not giant space cockroach eggs.

Continuing counter-clockwise, the next door would be the one I have just shifted Navasi's icon in front of.


HP 5155, AC 21, F +11, R +9, W +7, Perc +5(lowlight), Spd 20, Class DC 19

thanks for the heals...

Obozata moves to the door.

Might want to get behind m,e when I open it...in case there is a surprise waiting...

anyone able to see if it's trapped/alarmed?


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Perception: 1d20 + 8 ⇒ (12) + 8 = 20.

Navasi takes a look at the door, and assuming that she does not find any traps, opens it.


Mystic 3 | HP 37/37, AC 19, Fort +7, Ref +9, Will +11, Perc +9 (LLV) | Tracker | ◆◇↺

DC 17 Nature: 1d20 + 9 ⇒ (5) + 9 = 14

"Warm globes. These look useful for foot massage." Chk suggests while taking the batteries and medpatch.


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Several computer terminals are set in the corners of this irregularly shaped room. The larger terminal on the north wall is intact, while smaller terminals on the west and south walls are damaged and inoperable. In the west wall is a ladder that leads up 20 feet to a catwalk.

(computers checks to try to access the functioning terminal)

You also see a small, cute creature exploring the room curiously, occasionally pausing to roar with hunger.

(a nature or performance check may befriend the little thing. Bonuses may be available on the check based on what else you do to try to make friends with it.)


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Navasi attempts to sing the creature a calming lullaby...

Performance: 1d20 + 4 ⇒ (14) + 4 = 18.

...giving it a scratch under the chin and a cuddle if it responds favorably.

She then goes to take a look at the computers.

Computers: 1d20 + 7 ⇒ (15) + 7 = 22.


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The baby monster happily cuddles with Navasi, and follows the team wherever they go.

Navasi gets the computer to play a portion of the most recently studied transmission: a passionate but garbled voice speaking in

Trinary:
“…they profane your artistry, ignore your directives… Thus we implore: silence their defiance… Thus we call: come home.” At this, the transmission glitches, repeating the words “come home” ad nauseum.

The terminal then flashes a message in large red letters, then locks. This message is in an unidentified language.

computers or society, DC 18:
This language has similarities to Trinary, a language spoken on Aballon, and is some kind of warning or emergency shutdown.


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Computers: 1d20 + 7 ⇒ (5) + 7 = 12.

Navasi neither recognises the language, nor that of the flashing lights on the terminal.

"Red is usually a bad sign, though, so I suggest we move on."

Happily holding the little beast with one arm, she keeps her pistol ready with the other as she moves on to the next area.


HP 5155, AC 21, F +11, R +9, W +7, Perc +5(lowlight), Spd 20, Class DC 19

Obo tries his skill at using the computer.

society: 1d20 + 6 ⇒ (1) + 6 = 7

Any idea what it eats? Looks hungry...

lol...nope...


Mystic 3 | HP 37/37, AC 19, Fort +7, Ref +9, Will +11, Perc +9 (LLV) | Tracker | ◆◇↺

"Hello, cute creature!" Chk approaches the small creature.
Nature: 1d20 + 9 ⇒ (6) + 9 = 15

"What are you doing here alone? It is not safe here." he motions for the creature to approach him so that he can pet the creature. "Come, join us."


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percep:

Navasi: 1d20 + 6 ⇒ (3) + 6 = 9
Zemir: 1d20 + 5 ⇒ (7) + 5 = 12
Chk Chk: 1d20 + 9 ⇒ (20) + 9 = 29
Obozaya: 1d20 + 3 ⇒ (20) + 3 = 23

You move on to the next room, which is a theater with a video playing.

The video is rapidly changing. In fact, it's a hazard! Quick use of arcana, nature, occultism, religion, or thievery might disable it before it can hurt you. (you need to be trained in the skill to attempt this)


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Zemir flexes a bit, and attempts to disable the hazard with his knowledge of the arcane arts.

Arcana: 1d20 + 11 ⇒ (15) + 11 = 26.

Meanwhile, Navasi attempts to turn off the projector.

Thievery: 1d20 + 7 ⇒ (8) + 7 = 15.


Mystic 3 | HP 37/37, AC 19, Fort +7, Ref +9, Will +11, Perc +9 (LLV) | Tracker | ◆◇↺

Religion: 1d20 + 9 ⇒ (12) + 9 = 21

Chk quickly utters prayer and incantations that he believes will work against the rapidly changing video, matched with hand gestures as if trying to slow the video playback speed.


HP 5155, AC 21, F +11, R +9, W +7, Perc +5(lowlight), Spd 20, Class DC 19

kn. nature: 1d20 + 5 ⇒ (1) + 5 = 6

Obo tries his best to deal with the "trap"


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Zemir and Chk Chk disable the hazard, siphoning off its magic energy.

The video keeps playing. It's quite disturbing, but now harmless.

A careful exploration reveals nothing else of interest.

The adjoining room is clearly the control room for the theater, but it also contains nothing of interest.

The next few rooms you explore include an armory, a repair station for the robots you fought earlier, a sentry station, and a robot charging station. There is nothing of particular interest in any of these areas.

I've removed the masking on most of the map. The two covered rooms are those I did not list above. Please place your tokens just outside one of those rooms, and we can proceed.


Female Human Envoy 3 (HP 29/32) (Fort +5) (Ref +9) (Will +8) (AC 18) (Perception Init +8)

Navasi happily pokes about in some of the rooms, glad to explore for a while without something trying to kill her.

Position updated on the map.


HP 5155, AC 21, F +11, R +9, W +7, Perc +5(lowlight), Spd 20, Class DC 19

Obo checks out the armory, and seeing nothing of particular note, carries on.

can someone move me to beside navasi please? on my phone...ty!

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