Volcano's Land - Mercury Morn

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Current Battle Map


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Abnaki, two of the mirror shard shapes direct blinding rays of reflected light into your eyes. You are blinded for 2 rounds.

Phon Vos has similar beams shot into her eyes, but her hard-earned strength bulls through the attacks and leaves her vision clear.


and finally, in Doppish the robed figure directs the silver golem to attack. It steps forward and swings a ponderous fist toward Phon Vos,

golem slam: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 2d10 + 7 ⇒ (5, 1) + 7 = 13

13 damage to Phon Vos, total of 13 damage this fight


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Tapped out of bardic performance, running low on high level spells, and blind in the sewers of Hearth. That old fortune teller was right.

Not having anything to contribute without sight based targeting, Abnaki passes.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen takes full advantage of Abnaki's cry of haste in a flurry of actions.

Swift Action: Spell recall bringing back Shatter.

Samen, for once, sucks energy out of his staff to fuel the same spell over again on the other scattered mirror creatures. It strangely drains him as much as pushing into it, but the tinkling of breaking glass soothes his weary spirit. He then steps up to smack the ones in Abnaki's face.

ToHit: 1d20 + 14 - 2 - 2 + 1 ⇒ (20) + 14 - 2 - 2 + 1 = 31
ToConfirm: 1d20 + 14 - 2 - 2 + 1 ⇒ (9) + 14 - 2 - 2 + 1 = 20
Damage: 1d6 + 11 + 6 ⇒ (4) + 11 + 6 = 21 (+2 bludgeoning, no element)
Extra If Crit: 1d6 + 11 + 6 ⇒ (5) + 11 + 6 = 22

ToHit: 1d20 + 14 - 2 - 2 + 1 ⇒ (13) + 14 - 2 - 2 + 1 = 24 (Haste)
Damage: 1d6 + 11 + 6 ⇒ (5) + 11 + 6 = 22

ToHit: 1d20 + 14 - 2 - 2 - 5 + 1 ⇒ (6) + 14 - 2 - 2 - 5 + 1 = 12 (Iterative)
Damage: 1d6 + 11 + 6 ⇒ (6) + 11 + 6 = 23


fervor on self, healing 3d6: 3d6 ⇒ (2, 3, 2) = 7
ok, Phon is now at 33 HP

Phon Vos first says a quick prayer to River, the god of healing, as the pain from the silver golem's attack fades a bit.

Taking advantage of the haste as well, Phon Vos quickly dispatches the shard-things that cluster around her. The silver golem remains.


map has been updated - mirror golems around Phon and Samen have been deleted.

Round 2 Begins!

doo doo dododo-dododo...
At the start of their turn, all remaining mirror golems are doubled


another group melts into a Silver Golem!

The moon inquisitor mutters, "You're all too clever, hmm? Well, let's grind you into the mortar then."

Again in Doppish, the figure gives detailed commands to both golems.
full round for all these commands

(phon vos)
golem slam: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 2d10 + 7 ⇒ (3, 8) + 7 = 18

18 damage Phon Vos. You are now at 15 HP.

(Samen)
golem slam, charge etc: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
damage, heavy charge: 2d10 + 7 + 10 ⇒ (7, 9) + 7 + 10 = 33

33 bludgeoning damage Samen


Enemies have acted. All: declare your actions!

Abnaki, at the beginning of your turn, roll a fort save. 13 or higher and the blindness is over.


F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8

How much Fervor do I have left? 2 from a Dispel, 1 from a Lay?

She quickly lays hands on herself and tries to strike at the golem.

Fervor: 3d6 ⇒ (1, 5, 1) = 7

Attack (No PA): 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d12 + 5 ⇒ (8) + 5 = 13

Attack 2 (No PA): 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d12 + 5 ⇒ (9) + 5 = 14

Confirm Critical: 1d20 + 11 ⇒ (15) + 11 = 26
Damage?: 1d12 + 5 ⇒ (2) + 5 = 7


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Fort: 1d20 + 2 ⇒ (3) + 2 = 5

Still blind, Abnaki attempts to help in the only way that he can, moving towards the fight and hoping that he can meat shield effectively. Hah


Gabriel, you finally fall out of the dream realm yourself (see map). You see your allies fighting two silver golems. You also see a priest in robes of Moon just ten feet away from you.

you appeared silently - no one else has noticed you yet


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Why didn't the 2nd shatter affect the golems in the corner?


Ok, map has been updated. After the Shatter, there were barely enough to make the second silver golem, and no more. So all the tiny mirror golems are gone, all the remains are 2 silver golems and a moon inquisitor.

Samen, your Round 2 Action remains!


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Charging staff up to +4. AC = 22. Can't get around the golem so whackity whack.

ToHit: 1d20 + 14 - 2 + 2 + 1 ⇒ (14) + 14 - 2 + 2 + 1 = 29
Damage: 1d6 + 19 ⇒ (6) + 19 = 25

ToHit: 1d20 + 14 - 2 + 2 + 1 ⇒ (4) + 14 - 2 + 2 + 1 = 19
Damage: 1d6 + 19 ⇒ (6) + 19 = 25

ToHit: 1d20 + 14 - 2 + 2 + 1 - 5 ⇒ (14) + 14 - 2 + 2 + 1 - 5 = 24
Damage: 1d6 + 19 ⇒ (4) + 19 = 23


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

Gabriel will sneak up behind the priest and attempt to relieve him of his head

stealth: 1d20 + 12 ⇒ (8) + 12 = 20
attack: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 1d8 + 15 + 2d6 ⇒ (3) + 15 + (3, 3) = 24


The golems both take solid blows from hammer and staff; you can tell you've done damage, but they are resilent foes.

--

Gabriel catches the inquisitor awkwardly crouching for a moment, shoulders slumped as he contemplates the broken pieces of mirror. Your sword slashes across his back, leaving an ugly red welt on his pale skin, and the inquisitor squeals in pain.


Round 3 Begins!

Gabriel, the silvery-faced inquisitor edges away from you, and casts a spell. In a bland statement of fact, he says, "We're friends, aren't we? Friends, you and I."

Will Save DC 18 or be charmed. You get an additional +5 to your will save because you are in combat with the caster.

Gabriel Will: 1d20 + 5 + 5 ⇒ (12) + 5 + 5 = 22

----

The first golem swings at Samen, with slightly less speed,

golem slam, no command: 1d20 + 10 ⇒ (7) + 10 = 17
damage, no command: 2d10 + 2 ⇒ (6, 9) + 2 = 17

and misses.

The second golems attacks Phon Vos,

golem slam, no command: 1d20 + 10 ⇒ (18) + 10 = 28
damage, no command: 2d10 + 2 ⇒ (2, 8) + 2 = 12

and hits! 12 bludgeoning damage Phon Vos.


Enemies have acted - you may all post your actions!

Abnaki, you are no longer blinded!


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"No more talking."

Sculpt sound, DC 17 will or be unable to make noise with his voice, this prevents him from casting any spells with verbal components.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

ToHit: 1d20 + 14 - 2 + 2 + 1 ⇒ (12) + 14 - 2 + 2 + 1 = 27
Damage: 1d6 + 19 ⇒ (3) + 19 = 22

ToHit: 1d20 + 14 - 2 + 2 + 1 ⇒ (18) + 14 - 2 + 2 + 1 = 33
Damage: 1d6 + 19 ⇒ (2) + 19 = 21

ToHit: 1d20 + 14 - 2 + 2 + 1 - 5 ⇒ (1) + 14 - 2 + 2 + 1 - 5 = 11
Damage: 1d6 + 19 ⇒ (5) + 19 = 24


The silver golem in front of Samen is dented under the terrible blows, then tears apart with ugly screeching metal sounds. It falls to pieces, no longer animate. (deleted)


Samen, at the very last moment, your mind instantly translates the Undine word for "warlock" as the assassin you dragged back from the dreamlands hisses the word hatefully and he stabs you deeply in your side-

bab, melee, MW, WF: 1d20 + 4 + 3 + 1 + 1 ⇒ (14) + 4 + 3 + 1 + 1 = 23

shard dagger, sneak attack dmg: 1d6 + 1 + 1 + 3d6 ⇒ (5) + 1 + 1 + (6, 4, 1) = 18

Take 18 damage.


will save for moon inq vs sculpt sound: 1d20 + 10 ⇒ (16) + 10 = 26

"Did you think such a weak spell would affect me? Ridiculous."


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F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8

On my last Fervor here...

Fervor: 3d6 ⇒ (3, 2, 4) = 9

Attack 1: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d12 + 5 ⇒ (2) + 5 = 7

Attack 2: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d12 + 5 ⇒ (8) + 5 = 13

Phon realizes the fight looks dire, but she tries her best to slam them with the hammer of her weapon.


the second silver golem is also looking battered - less than half hit points


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

attack: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 1d8 + 15 ⇒ (3) + 15 = 18

Gabriel will keep attacking the Priest, completely focused on the target he deems the greatest threat, Never send a spell to do a blades job. And No we arent friends, enchantment magics are the most evil magics. Gabriel is aiming for the shoulder and neck as he slashes completely. The attempted mental influence, seems to have made him more angry.

would Gabriel get an Aoo for his attempted Spell cast? Idk ill post that regardless

aoo attack in case: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 1d8 + 15 ⇒ (6) + 15 = 21


he took a five ft step back first, so no AoO from the spell


Round 4 Begins!

The moon inquisitor takes another step back, desperately looking about now - from the way he is staggering about, you'd say one more slash of your sword will do the job.

He looks at Gabriel, seeming to truly notice the black veins for the first time. "Ah, you must hate yourself, yes? A division within the self."

לְפַצֵל

Gabriel, will save at DC 17, BUT this is at -2 because the black curse makes you more vulnerable to attacks of this nature. If you fail, you have to use your standard action to make an attack using your sword against yourself.


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

will save: 1d20 + 3 ⇒ (19) + 3 = 22

No not particularly Gabriel will continue the 5 foot step chase and attack, after shaking off the spell rather easily despite his vulnerability.

attack: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 1d8 + 15 ⇒ (3) + 15 = 18


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"Honestly? 5% chance of any spell working." Abnaki grumbles. "It would've been a little harder to resist if a smoke spirit hadn't eaten my magic headband, and I hadn't used all my usual magic summoning the dream crow."

Almost as an afterthought he adds, "Oh right. Fighting." Abnaki does his best to imitate the voice of the talkative priest.
Bluff?: 1d20 + 16 ⇒ (9) + 16 = 25

and says to the golem, "Stand down."


The last golem attacks Phon Vos again,

golem slam, no command: 1d20 + 10 ⇒ (17) + 10 = 27
damage, no command: 2d10 + 2 ⇒ (2, 7) + 2 = 11

11 damage Phon Vos


Abnaki, unfortunately you would need to a) know the Doppish language and b) you would need to know the syntax that Golem commands use. We'll say talking was a free action.

Abnaki still has actions left - you could attack the assassin directly adjacent to you, or flank with Samen.

Samen and Phon Vos may act as well. I will update tomorrow morning.


Gabriel's quick slash finally puts the inquisitor down. The silvery, featureless face lies facedown in a growing pool of blood.

dying


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen cries out weakly, and a bit of blood trickles out of his mouth. He may have hit a lung. Nothing inhaling a little acid won't fix. This isn't the first time he's been in a race to the mat, and hopefully it's not his last. Samen does his best to re-unconscious-ify the Undine. Trying not to kill him, so no power attack.

ToHit: 1d20 + 14 + 2 + 1 ⇒ (2) + 14 + 2 + 1 = 19
Damage: 1d6 + 12 ⇒ (6) + 12 = 18

ToHit: 1d20 + 14 + 2 + 1 ⇒ (14) + 14 + 2 + 1 = 31
Damage: 1d6 + 12 ⇒ (6) + 12 = 18

ToHit: 1d20 + 14 + 2 + 1 - 5 ⇒ (1) + 14 + 2 + 1 - 5 = 13
Damage: 1d6 + 12 ⇒ (6) + 12 = 18


Desperate to stay standing, Phon Vos takes her prayer spell--which clearly wasn't needed currently--and changes it into healing magic.

converting 3rd level Prayer to Cure Serious Wounds

healing: 3d8 + 8 ⇒ (4, 2, 4) + 8 = 18
Phon Vos is now at 24 after golem damage and healing


Abnaki, we'll say you used your standard action to Aid Samen with that attack of 13, got it up to a 15 for a hit --- undine assassin is unconscious again


Round 5 Begins!

The golem, now masterless, abandons all restraint and swings wildly at you. Its own limbs deform slightly under the heedless assault.

golem berserk slam: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
berserk damage: 1d2d10 + 10 ⇒ (6, 3) + 10 = 19

golem berserk slam 2: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
berserk damage: 1d2d10 + 10 ⇒ (1) + 10 = 11

You are hit by one fist, and it crunches into your face, pushing you back with sheer strength.

19 damage Phon Vos. Now at 5 HP. You have also been pushed back five feet.


All: enemy has acted! Post your actions - you have a berserk golem on your hands!


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

Gabriel will spend his turn, searching the dying priest for something that controls the golem or cold be used to handle it going berserk


Gabriel, you find several milk-white potions on his belt. You also find on his left hand a ring of smoked mirror-glass, a curious material that goes from transparent to reflective depending on the angle. It comes off his finger with a faint pop, like pressure released from a wine bottle.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"Well s&%@."

Abnaki desperately stabs at the golem with his longspear.
Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Attack, but haste: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Attack but iterative: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

His skill is undeniable, but the strength is lacking. Fortunately, his banner still gives everyone +2 to hit and damage!


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen lurches, then suddenly blinks, toward the golem.

Bladed Dash: 1d20 + 14 + 2 - 2 - 2 + 1 + 2 + 3 ⇒ (2) + 14 + 2 - 2 - 2 + 1 + 2 + 3 = 20
Dmg: 1d6 + 19 ⇒ (6) + 19 = 25

ToHit: 1d20 + 14 + 2 - 2 - 2 + 1 + 2 ⇒ (18) + 14 + 2 - 2 - 2 + 1 + 2 = 33
Dmg: 1d6 + 19 ⇒ (5) + 19 = 24

Iterative: 1d20 + 14 + 2 - 2 - 2 + 1 + 2 ⇒ (8) + 14 + 2 - 2 - 2 + 1 + 2 = 23
Dmg: 1d6 + 19 ⇒ (5) + 19 = 24


Staff and spear batter the golem into the ground; the pieces move no more.

Combat Over!!


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"Well, that could have gone better. I don't think we're equipped to deal with countless silver golem." Abnaki pauses and thinks for a second. "Do you think they could be stuck in the dreamlands? Regardless, we've got the priest and the mook, we should have a chat with them."

Abnaki shudders. "But they can probably plane shift. And I only know one way to stop a spellcaster in a more permanent manner, and I certainly don't want to cut out their tongues."


the priest is alive, but still dying


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Just for clarification, is it an Undine priest of Moon, or a Moon elen like Ky La?


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen nods at Abnaki's assessment. His voice is wet with blood. "Cutting off the hands is usually equally effective, but let's try simple restraints for now. Worst case, we can let Abby eat him."


though it is difficult to say for sure as the el seems to have had molten silver poured on his face at some point in his life, but the grayish skin tells you it is a Moon elen (the language is Doppish, and let's call the elens themselves dopplers, since doppleganger is too long for my taste) If I'm not mistaken this is the second specimen of doppler you have found, aside from Ky La.


A slithering, winding whisper, "Or I could eat his fingers. And part of his tongue. A small part, just the sweet part. I promise he will still be able to talk, my love."


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

I think... I understand what's going on now...White obsidian Gabriel seems deep in thought as a hand casually traces one of his black lines, are the shadows working with the moon or is it theft...or am wrong entirely...

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