Volcano's Land - Mercury Morn

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Current Battle Map


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Samen:

no longer stunned

You see a prestidigitated version of Abnaki's banner come flying from beneath you. A second later, the end of a rope smack you in the face.


Gabriel:

Now you are dreaming in white and grays; a rare treat compared to the darkness and flames you are used to.

There are voices? You think?

do you go tward the voices or away?


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen attempts to catch the rope.

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19

"Hello? Vision isn't working here, but how about sound?"

He navigates down the rope to hopefully rejoin his companion.


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

towards


Samen, you catch the rope, and catch up with Abnaki. You can only hear each other when you can also see each other (so five feet away)


Abnaki casts message on Samen, and 5ft steps away to test the efficacy of the spell.

"If this works, we should split up to look for the others."


The message is eaten by the fog. Samen hears nothing from ten feet away.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen ties the rope around the ankles of the unconscious Undine and runs the other end through his belt loop. He steps toward the direction Abnaki went, hoping he didn't go far.

"Whatever you tried, it didn't work. Here, loop onto the rope. If nothing else, we should be able to find each other again. There's no telling whether this is a local effect, or if we've stepped into another realm. This is elder-elemental air magic at play, possibly Mist. We fought Undines using Moon magic, so there's a good chance they have some enslaved Sylphs. Press forward or tactical retreat?"


F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8

Phon feels the fog swallowing her, and immediately tries to detect its magical source.

Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18

She thinks about the weaves, and decides whether or not to try to dispel it, undoing the possible magic.


Phon Vos:

This is magic of an overwhelming level. You are stunned for 1 round.


Gabriel:

You see Phon Vos now, amidst the vague grays of your dream. Does that mean she is asleep too? Or have you woken up?


Phon Vos, after you recover from your stun, Gabriel is suddenly in front of you, looking surprised to see you.

(you are both in the mist)


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

This is odd... where are we and what is happening? I suppose it is good i found you Phon, we have some things to discuss now that my condition has passed Gabriels black markings have seemed to grow or refine a little more, he seems calmer and more in control of himself than when he left in pain.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"No real choice but to press on. I hope that you and I will be a match for whatever lurks in this fog..."


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

"Fair enough. Let's stick together and proceed further in carefully."


F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8
Gabriel Izalith wrote:
This is odd... where are we and what is happening? I suppose it is good i found you Phon, we have some things to discuss now that my condition has passed Gabriels black markings have seemed to grow or refine a little more, he seems calmer and more in control of himself than when he left in pain.

"Now isn't really the time... We need to find Osna, they went into this mist somewhere."

What options do we actually have?


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

Gabriel takes a breath and offers his free hand , i believe we are in the realm of dreams. I do not recall waking and thats where i was last. Dancing between the realms to fix myself so to speak. There is a lot i learned, but id rather not address this question in presence of the group... Phon Vos, Do you have a brother or a cousin that disappeared? One with white scars


Phon Vos:

The brief description Gabriel gives sounds exactly like your cousin Thanh, though you do not recall him being scarred. You wonder what your cousin could possibly be involved in.


Phon Vos and Gabriel:

When Gabriel mentions the realm of dreams, sudden gales of laughter erupt all about you. The fog turns a bright white, flashing in time with the laughs. Thousands of elen and inelen voices all giggle and guffaw. The sound slowly dies away into the muffled quiet again.


Samen and Abnaki:

Out of the fog, you hear (oddly enough) Gabriel mentioning the realm of dreams. Immediately, gales of laughter erupt all about you. The fog turns a bright white, flashing in time with the laughs. Thousands of elen and inelen voices all giggle and guffaw. The sound slowly dies away into the muffled quiet again.


Male CN Sylph Unchained Rogue (Eldritch Scoundrel) 7 | HP: 45/45 | AC: 21(with Mage armor) (T20, FF 16) | BAB: 5, CMB: +4, CMD: 20 | F: +4, R: +11, W: +4 | Init: +5 | Perc: 11, Sense Motive : 6 | Speed 30ft | Active conditions: Mage armor(7h), Mirror images 4, 7 minutes|

--Osna stumbles through the cacing fog, bloody knife in his hand, where is everyone--


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"Great.

Knowledge Plains to know about the Dreamlands: 1d20 + 8 ⇒ (9) + 8 = 17
Perception to locate Gabriel's direction: 1d20 ⇒ 5
Knowledge (Any) to identify the types of inelen voices in the mist: 1d20 + 8 ⇒ (2) + 8 = 10

Abnaki casts snapdragon fireworks, and fires them off randomly in the direction he thought he heard Gabriel's voice. For good measure, he fires some off in other directions as well.

Well, if we're in dream, I might as well try some random stuff to see if it works!

Abnaki focuses as hard as he can, remembering the crow that led him to his dream just last night, although it seems like an eternity ago. Trying his best to hold that image in his mind, hold the essence of the guiding bird, Abnaki tries to make the mental picture a reality, bringing it about to help find their lost party members.

What sort of check would you like for this?


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Knowledge checks seem like a good idea.
Know Arcana: 1d20 + 14 ⇒ (8) + 14 = 22
Know Planes: 1d20 + 14 ⇒ (15) + 14 = 29

"Great indeed. Osna; Who did you kill, and are you feeling strange at all? As a Sylph, you may be impacted to a greater degree here."


Male CN Sylph Unchained Rogue (Eldritch Scoundrel) 7 | HP: 45/45 | AC: 21(with Mage armor) (T20, FF 16) | BAB: 5, CMB: +4, CMD: 20 | F: +4, R: +11, W: +4 | Init: +5 | Perc: 11, Sense Motive : 6 | Speed 30ft | Active conditions: Mage armor(7h), Mirror images 4, 7 minutes|

--Osna disappears, like the cacing mist is sippin' em up little at a time--


we'll say Abnaki is aiding Samen, so 31

Samen, you make an immediate, dangerous connection - no single deity has ever been associated with dreams; all the gods have been known to show up now and then in the dreamlands to their chosen followers.

However, you know without hesitation that the dreamlands, this fog-filled place of revelation and forgetting, is a mainly domain of Moon. The new god could be, as you walk these halls, be gaining power on this plane.

-The dreamlands has aspects of illusion, subjective direction/navigation
-Time can go differently here, but this can be mitigated if you concentrate
-And finally, magic can be chaotic...


As Samen is pondering the characteristics of the place you find yourselves in, the snapdragon fireworks that Abnaki magicked into existence have fleshed out into tiny living white dragons, who frolick in illusory mounds of snow.

One says, "The silver golems are here! This is where they've been hiding!"

You see the little dragons are already starting to melt.


Abnaki, that would be a charisma check if you would still like to summon the Dream Crow by sheer willpower.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Charisma: 1d20 + 5 ⇒ (15) + 5 = 20


An avian shape appears, cloaked in vague mists and shadows. The area around the tall, beaked elenoid is cleared somewhat, and the four of you all see each other - Phon Vos, Gabriel, Samen, and Abnaki.

The figure before you is inconstant; the features are now more canary, now toucan, then back to raven and crow, then hawk, slowly shifting through cunning and beauty and ferocity. The plumage around its body remains blurry and dark.

The Dream Crow asks a question, but you immediately forget it.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"Quick now, tie yourselves together, before my memory fails me, and the mist reforms!"

Abnaki makes a mental note to leave an offering to the Dream Crow later, to make up for his insolence.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Volc! Osna's not here; He's likely compromised. This fog and confusion is Moon's playground. I don't know how to shut it down, but if we don't we won't just have the few golems from Hearth to deal with, but the amassed forces of Light. Gabriel, Moon and Dark are in opposition, so you're going to be the most vulnerable and most effective combatant in here. Get behind us."


F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8

Phon didn't know how to answer Gabriel, "I have a cousin... But there was no scar last I saw them." She knew enough to know that whatever pull was in her blood, it may have claimed another, "We can handle it later, but I wonder what mess they got in. We have a... History with the dark."

It takes a moment for her to hear Samen shouting, and to remember where she was, though such a word wasn't exactly true here.

"I tried to deal with the fog but I was met with unspeakable agony from it. I would not recommend it to the untrained." She was still in shock from everything happening all at once, "I have some rope Abnaki."

She gets to work, though her armour prevents her from moving dexterously at all.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen nods in understanding. "It did the same thing when I tried to scan it. We can't stay here long, we need to move. Abnaki, can your bird get us through to the other side? Something in our world must be anchoring this attachment, and I recommend we smash it mightily. If it can't help, I can try calling on Star, but I don't know how it'll work here."


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"One of the assassins tried to Planeshift me. There is a chance that we may have wandered into another plane entirely. But as we are in dream, it is a malleable place. Force of will is powerful here. I hate to suggest something so... saccharine, but we may have better results if we create a physical bond, like holding hands, and attempting to create the same result at the same time. Keep in mind this is purely intuition though. I have no idea if it will actually work."


The Dream Crow cocks its head at Abnaki, a hawk's gleam in its eye-
a quick peck on your shoulder, but painful-
and the Crow dips its beak in your music, tastes it, now vulturine-

and fades back into nothing.

Abnaki, all of your bardic performance rounds are used up for the day.


you tie yourselves together successfully

As the Crow fades from your sight, the fog seems a less friendly place. Tendrils slowly approach, questing, curious.

Skill challenge time - pit your willpower against this immature plan of Dreaming. I need you all to roll will saves - feel free to use abilities/ spells that will help you in some way. This definitely falls under "charm" and enchantment effects.

Low rolls won't mean the party immediately fails as a whole, but there may be consequences as you expose your minds to the raw stuff of slumber.


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

will save: 1d20 + 5 ⇒ (3) + 5 = 8

as expected , resisting will saves is not in Gabes tool belt...


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Will Save: 1d20 + 9 ⇒ (15) + 9 = 24

Inspired by Abnaki summoning the crow, Samen does his best, out of sheer stubbornness, to will a door into existence. He doesn't even care where it goes. Anything would be better than the featureless void. This place is just another flavor of elemental, and Samen intends to dominate it like all the others.


I'll roll for the others tomorrow if I don't hear anything, we'll try to keep this moving as we head toward the holidays


Phon Vos will vs charm: 1d20 + 11 ⇒ (10) + 11 = 21

Abnaki will vs charm: 1d20 + 12 ⇒ (6) + 12 = 18

Matching your minds and wills against the pliant boundaries of the dreamlands is like wrestling through a field of clinging webs and suffocating wool. You push on, and on. Are you making progress or standing still?...You feel drowsy. It seems

to take

for

ev
er

f
o
r

e
a
c
h
-
s
t
-
e
-
-
p


N
o.

You push
through
and through

even though it takes years
and Gabriel disappears in the back,

-you make it back to a dripping stone tunnel. Slowly the grayness fades from your vision; there is no fog, no mist, just a blank wall to your back, and the chamber of shattered mirrors in front of you.


Osna is not with you. Gabriel is not with you.

concentration checks to keep the time distortion a minimum. let me know if I got your bonuses right, for the most part it should be (level + casting modifier).

samen: 1d20 + 8 + 3 ⇒ (12) + 8 + 3 = 23

abnaki with no headband bonus to cha: 1d20 + 8 + 5 ⇒ (5) + 8 + 5 = 18

phon vos: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16

two candles have passed


It is sixteenth candle.

ALL: As you recover from your ordeal and check in with each other, please give me a perception check.


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BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

"That's the second time today that an eternity has passed. I'm going to go grey by tomorrow at this rate."

Perception: 1d20 ⇒ 18


cue the Fantasia music
LINK, start at 0:55

The shattered mirror pieces have risen up into little clumsy elenoid shapes, no larger than toddlers, which in turn are assembling more little elens, and so on. There are perhaps fifty or so of the creatures stumbling about the chamber, but their irregular proportions and reflective nature make a precise count difficult. They have not noticed your presence.


I'll roll for Phon Vos

perception: 1d20 + 21 ⇒ (20) + 21 = 41

Phon Vos speaks quietly to Samen and Abnaki. "I see two things. Firstly, there is an el dressed in robes of Moon, crouched beyond the worktable. Secondly, those mirror people are giving birth to droplets of silver. I see them squirming their way toward the water."

Battle map at top of page has been updated. "Moon inquisitor" added to map.

For simplicity, let's keep init order that is already on the map. This is a surprise round for the three of you. And yes, the unconscious assassin managed to come back with you.


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Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Thank you Oread magi, for teaching me this spell.

Samen points at the bulk of the mirrors and, with uncharacteristic calm, simply says, "Be still."

Casting AoE Shatter on the big group of them. Any pieces of glass weighing 8 pounds or less, well, shatter (DC 15 will save negates). I put a green circle on to mark the AoE.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

I've got to learn how to do that.

Abnaki feels a surge of affection for Samen. He had heard of the, "Mad dog Oread inventor," before, but had only personally known him for less than a week. Despite that, Abnaki felt remarkably attached to him. The man never failed to impress.

"Fast as Volcano's fire, strong as the roots of the largest tree." Haste


all mirror golems in the Shatter area are destroyed, brilliant play

Phon Vos slowly steps forward with hammer in hand, waiting for the budding golems to act. For now, she bids her time, gazing at the strange inquisitor of Moon. Samen's destructive abilities seem to be handling the glass just fine, but what could the Moon-worshipper do? Something magical, no doubt...

standard action, prepare counterspell with Dispel Magic

Round 1 begins!

The figure straightens as the ear-splitting noise of Samen's shattering goes on and on. You all see a nearly-featureless face of silver, like a mask melted upon his countenance. In the same colorless voice you heard earlier, before your sojourn into dreams, he says, "Nuisance, eh? Well, arcane crutches can be kicked as well." A with a Doppish incantation, שׁוֹטֶה, and a palm pointed toward Samen,

Phon Vos dispel check: 1d20 + 8 ⇒ (17) + 8 = 25

-but Phon Vos releases another torrent of magic-killing magic, stopping the foul yellow murmurs before they reach Samen's ears.

Heightened feeblemind spell just countered


Round 1 Begins!

music continues
At the start of their turn, all remaining golems are doubled

Clump of mirror shards in the center melt together into a more imposing figure - a Silver Golem, immune to shatter effects

---
(remaining mirror golem attacks)

rolls 1:

fort save vs blindness: 1d20 + 9 ⇒ (17) + 9 = 26
fort save vs blindness: 1d20 + 9 ⇒ (9) + 9 = 18
fort save vs blindness: 1d20 + 9 ⇒ (17) + 9 = 26
fort save vs blindness: 1d20 + 9 ⇒ (18) + 9 = 27

rolls 2:

abnaki fort save vs blindness: 1d20 + 2 ⇒ (7) + 2 = 9

abnaki fort save vs blindness: 1d20 + 2 ⇒ (10) + 2 = 12

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