Volcano's Land - Mercury Morn

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Current Battle Map


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F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8

I'm here, just don't really post Saturdays/Fridays, we have a no computer policy rolling.

Phon is caught in her own world, trying to puzzle together what Moon could be and how it could be linked to all of this. ... Samen mentioned something and he--- Though before she the stream of thought could become a rushing torrent, she was brought out of her head, probably for the better.

"Abnaki. I didn't expect to see you here so soon after being deployed. I feel like I won't have to introduce you to our new companions here, you know that I'm terrible with those sorts of things." She turns to Gabriel, "I am Phon Vos." She taps the helmet on the side of her plate, "Sorry it has been a trying and confusing few days."

It takes her a moment but she notices the veins on the ifrit. "Good thing about the inquisition indeed." Her demeanor quickly changes, "You must be careful being touched by such things..." Dropping her voice low she seems almost sad, "... I have seen what can happen and it is unpleasant at best and damning at worst." When she shakes her head, you can see holy symbols of elenkind shake at her neck.

"Abnaki, do you have any new tales to tell? I'll be frank, my sleeping has become more restless since I've stopped hearing them."

Phon really doesn't like the Dark, and had words with Samen earlier about it. In her mind, she will not hesitate to stop someone who has drank too much from it.


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BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

It's hard to tell if Abnaki is just hopelessly oblivious, or has an excellent poker face, because he has no visible reaction to Gabriel's obvious relations with the dark. "Dark times indeed, with the captain's untimely passing. But we must press on, it's what he would have wanted."

He turns towards Wamblee, "It is a pleasure to make your acquaintance, although I assume when you say that you've heard things about us from Iniga, you mean the Happy Swords, and not of me personally? I do not know what tales you may have heard about a mere spearman and story-teller like myself."

At the request for new stories, Abnaki's already cheerful face lights up even further! "Ah indeed! Tell me, have I told you the story of how Fret tricked the Cauldron Lady, at the beginning of things?" If not stopped, Abnaki launches into a comedic story. Perform Oratory: 1d20 + 15 ⇒ (14) + 15 = 29


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

"A scar grant by those in hiding" Gabriel states with a hint of quiet hatred in his voice, "But... i do not hate or fear these markings. Quite the contrary actually, those who fall into the dark are lost to it, but those who learn to... walk through the dark are stronger for it. I believe in our mantra "

Gabriel smiles for once, "Through the dark, not the dark. Though i do not fully understand it yet I will someday, and if i can do some good with it, then all the better. " As the story begins, Gabriel quiets to listen in curiously


Wamblee cracks a smile at Abnaki's jesting tale.


Male CN Sylph Unchained Rogue (Eldritch Scoundrel) 7 | HP: 45/45 | AC: 21(with Mage armor) (T20, FF 16) | BAB: 5, CMB: +4, CMD: 20 | F: +4, R: +11, W: +4 | Init: +5 | Perc: 11, Sense Motive : 6 | Speed 30ft | Active conditions: Mage armor(7h), Mirror images 4, 7 minutes|

"Friends, all joking aside, I have a meeting tonight with my old boss, or jailer, you might say - an inquisitor, or ex-inquisitor I suppose..." He sees many faces around the table fall into suspicion, or worse. "She returned my codes correctly, but I can't tell for sure in this Moon-cursed world if anything is what it seems to be these days. What do you say, companions? Do we meet with her and see what information she has? I know not who to turn to in these mad days."


As you talk, various fliers and broadsheets are blowing in the spring wind, like paper doves flapping among the detritus of camp. Most of them advertise the Wargames and the various events - climbing, archery, pogona-riding, and the like. The talk about the lunchtime firepits is that Captain Fillipo will hand out bonuses in gold to anyone who wins events and makes the Happy Swords look good, and bonuses in silver if you recruit new able-bodied members to the company.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

As Abnaki finishes his tale, he grabs a flier from the air and examines it. "Well my fine companions, I thank you for your hospitality! I really should dedicate myself to helping our new captain though, they'll need all the help they can get. Unfortunately, I think I would fare poorly against the warriors of Hearth alone, so unless any of you are in need of a stonesinger, I shall remain on the sidelines as a recruiter." He stops for a second, considering. "Phon can vouch for me though, what I lack in weapon training, I more than make up for in sheer terms of... well to be frank, inspiration."


Male CN Sylph Unchained Rogue (Eldritch Scoundrel) 7 | HP: 45/45 | AC: 21(with Mage armor) (T20, FF 16) | BAB: 5, CMB: +4, CMD: 20 | F: +4, R: +11, W: +4 | Init: +5 | Perc: 11, Sense Motive : 6 | Speed 30ft | Active conditions: Mage armor(7h), Mirror images 4, 7 minutes|

"Walk with us then Abnaki - now that we've dropped off a prisoner and had something to eat, I'd like to make our way back inside the city gates for a few candles. You can do some recruiting and get on the new Captain's good side, and we get some inspiration on the way." He stands up, and offers a sylphan handshake to companions old and new.


Away from the Happy Swords camp, there is a sudden bend in the road. You are about halfway between camp and the city. The surrounding croplands are already showing strong spring growth, the wheat shushing in the wind to either side of you.

stealth: 1d20 + 10 ⇒ (12) + 10 = 22

Perception check DC 22 to be able to act in the surprise round

Roll initiative! An ominious rumbling beneath your feet - let's have a combat!


Male CN Sylph Unchained Rogue (Eldritch Scoundrel) 7 | HP: 45/45 | AC: 21(with Mage armor) (T20, FF 16) | BAB: 5, CMB: +4, CMD: 20 | F: +4, R: +11, W: +4 | Init: +5 | Perc: 11, Sense Motive : 6 | Speed 30ft | Active conditions: Mage armor(7h), Mirror images 4, 7 minutes|

percep: 1d20 + 11 ⇒ (8) + 11 = 19

Init: 1d20 + 5 ⇒ (13) + 5 = 18


percep: 1d20 + 13 ⇒ (5) + 13 = 18

Init: 1d20 + 1 ⇒ (3) + 1 = 4


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

perception: 1d20 + 10 ⇒ (7) + 10 = 17

initiative: 1d20 + 6 ⇒ (3) + 6 = 9


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Can't make perception checks that high, not a bug, it's a feature :)
Init: 1d20 + 2 ⇒ (2) + 2 = 4
Try to leave me some fight by the time it gets to my turn!


Phon Vos percep: 1d20 + 20 ⇒ (5) + 20 = 25

Phon Vos init: 1d20 + 2 ⇒ (19) + 2 = 21

Samen percep: 1d20 + 2 ⇒ (16) + 2 = 18

Samen init: 1d20 + 2 ⇒ (13) + 2 = 15

Okay, Phon Vos and the attackers act in the surprise round.

attacker init!: 1d20 + 3 ⇒ (14) + 3 = 17


Surprise Round Begins!

Phon Vos' keen senses detect the rumbling sound, just a moment before the strike. She does not have time to call out, but she readies her lucerne hammer...

this is a reach build w/ combat reflexes

Lucerne (bludg): 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d12 + 5 ⇒ (7) + 5 = 12

Lucerne (bludg): 1d20 + 10 ⇒ (3) + 10 = 13
damage : 1d12 + 5 ⇒ (3) + 5 = 8

Lucerne (bludg): 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d12 + 5 ⇒ (12) + 5 = 17


You all hear the rumbling now - the distinct sound of oreads burrowing. Several oread warriors, male and female, come up from the path to surround you. They are dressed in simple leather armors.

Phon Vos takes a swing at the first oread she sees. She connects on her first attack, but misses on the rest. Surprisingly, all the warriors ignore these attacks, and go directly for Wamblee, the quiet monk who has said very little up until this point.

Four warriors reach him, and each attacks once:

fist, flanking: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
damage: 1d12 + 5 ⇒ (1) + 5 = 6

to confirm
fist, flanking: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
damage: 1d12 + 5 ⇒ (12) + 5 = 17

fist, flanking: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
damage: 1d12 + 5 ⇒ (10) + 5 = 15

fist, flanking: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
damage: 1d12 + 5 ⇒ (6) + 5 = 11

fist, flanking: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
damage: 1d12 + 5 ⇒ (12) + 5 = 17

Anyone with a decent spellcraft score notices that all of these warriors have some kind of enchantment upon their fists, making them harder than usual. They likely have armor enhancements upon their skin as well.


Surprise Round Over -- Round 1 Begins!

Wamblee of the Tribe of Peace is buffeted by blows from unfriendly oreads. He murmurs the word, "Assassins," under his breath, but says nothing more. He is bleeding from a broken lip.

Phon Vos and Osna get to act first, followed by the attackers! All of you can ask questios and make plans in the meantime -- I'd like everyone to post some action plan with ~24 hrs when it comes to combat.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen, slightly shocked at the sudden violence, takes the time to scan the battlefield.

Wamblee can handle a fist fight, but that mage could be trouble.

Samen taps his staff on the ground and once again dashes like lightning south, right past the guards in front of the caster.

Using arcana to bump my weapon up to a +4. Casting bladed dash to charge the caster.

To Hit: 1d20 + 13 + 2 + 3 - 2 - 2 ⇒ (5) + 13 + 2 + 3 - 2 - 2 = 19 (Base of +13, +2 for arcana, +3 for bladed dash, -2 for spell combat, -2 for power attack [which I forgot I have])
Damage: 1d6 + 9 + 2 + 6 ⇒ (1) + 9 + 2 + 6 = 18

To Hit: 1d20 + 13 + 2 - 2 - 2 ⇒ (12) + 13 + 2 - 2 - 2 = 23
Damage: 1d6 + 9 + 2 + 6 ⇒ (2) + 9 + 2 + 6 = 19


F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8

Quick question, is this still the same day? If not, just assume I have the usual spells prepared and empty slots for the rest.

Phon notices the enchantments on them and looks towards the one with the vines that is singled out. She moves to reach as many of the oreads defending the mage, hoping to strike them as they move, but intensely stares at the sorcerer.

"I think they have a spellcaster."

Lucerne, Power Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d12 + 11 ⇒ (11) + 11 = 22

Do you want me to pre-roll Attacks of Opportunity?


Round 1 cont.

Phon Vos: yes, still same day.

Phon Vos: yes, please pre-roll AoOs in your case

Phon Vos misses with her hammer, the weapon glancing off the warrior's magically enhanced stony skin.

Osna casts mirror image, a long-time habit of his when dealing with multiple foes.

images: 1d4 + 2 ⇒ (3) + 2 = 5

Osna and his five off-center copies move toward group of warriors, flanking the northernmost.

that is standard + move for Osna


The warriors that surround Wamblee unleash more attacks, yelling in battle fever:

fist, flanking: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
damage: 1d12 + 5 ⇒ (8) + 5 = 13

fist, flanking: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
damage: 1d12 + 5 ⇒ (4) + 5 = 9

fist, flanking: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage: 1d12 + 5 ⇒ (8) + 5 = 13

fist, flanking: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
damage: 1d12 + 5 ⇒ (7) + 5 = 12

Another three blows connect. Wamblee falls to his knees, reeling from the heavy fists.


Samen connects with two brutal strikes. The sneering oread shaman in vine-tendril armor takes a step toward the muddy area, chanting low in Sedime.

Mud flows onto the two nearby warriors, covering them head-to-toe in bulky mud muscles.

two orange warriors turned into brown mud warriors on battlemap

The two mudd warriors step toward Samen, and without a word begin enveloping him in their cloying embrace.

grapple: 1d20 + 9 ⇒ (3) + 9 = 12
grapple: 1d20 + 9 ⇒ (19) + 9 = 28

Samen, you are grappled and you are about 1 round from starting to suffocate from mud surrounding your face


Phon Vos, you can have an AoO on each of the mud warriors as they step into Samen's square

Gabriel and Abnaki, I'll update later tonight with your actions if you haven't posted by then


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Grumble grumble... Now I need to go research grapple rules again... grumble grumble.

Grapple: 1d20 + 10 ⇒ (17) + 10 = 27

"Get off of me!" Samen rips free of their dirty grasp and moves toward the shaman.

Provoking AoOs, I suppose. AC is currently 21

"Clever, but needlessly indirect." He grips his staff firmly, ready to strike if he tries to flee again.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Abnaki draws the spear from his back, but instead of running forward to attack the assassins with it, he slams the butt of it into the ground, causing reverberations to go through the ground. He begins to chant, low and menacing, a story of traitors, and cowards. Move action to move to a more central location, draw the spear, standard/move to start the performance. All allies within 30ft get +5 to hit and damage, and all enemies within 30ft take -2 to AC.


Abnaki, shouldn't inspire courage only give +3 to hit and dmg at your current level?

Gabriel smoothly draws his dueling sword and closes with a nearby warrior:

dueling sword, +3 bard bonus: 1d20 + 10 + 3 ⇒ (1) + 10 + 3 = 14
damg, +3 bard bonus, sneak attk: 1d8 + 10 + 3 + 2d6 ⇒ (6) + 10 + 3 + (3, 4) = 26

He manages to skewer the same warrior that Phon Vos hit with her hammer in the surprise round - he falls to the ground (deleted from map)


Wamblee is still dazed, unable to stand. Groggily, he smears some mud on his wounds to activate his innate oread healing.


Round 2 Begins!

Declare actions. Remember map link is on top of page.

Samen, you can use your same roll -- your turn was successful, so you have acted for Round 2. I'll hit you with some AoOs soon :)


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Sorry, I thought it was next round already. Nevertheless, that's my intention for round 2.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Yes, but flagbearer is also improved by the banner that I hold.


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

dueling sword, +3 bard pa,: 1d20 + 10 + 3 ⇒ (1) + 10 + 3 = 14
dueling sword, +3 bard, pa, two hand: 1d8 + 15 + 3 + 2d6 ⇒ (6) + 15 + 3 + (1, 2) = 27

Gabriel will move and go two attack the next target

unfortunately still at work, i should be able to change the token by tomorrow.


Phon Vos moves to bring both of the mud warriors and the spellcaster into range of her hammer. Judging the shaman to be the most dangerous of the group, she attacks.

Lucerne PA (bludg) with Abnaki: 1d20 + 8 + 5 ⇒ (6) + 8 + 5 = 19
PA damage with Abnaki: 1d12 + 11 + 5 ⇒ (1) + 11 + 5 = 17

2 pre-rolled combat reflex AoOs:

Lucerne PA (bludg) with Abnaki: 1d20 + 8 + 5 ⇒ (7) + 8 + 5 = 20
PA damage with Abnaki: 1d12 + 11 + 5 ⇒ (12) + 11 + 5 = 28

Lucerne PA (bludg) with Abnaki: 1d20 + 8 + 5 ⇒ (4) + 8 + 5 = 17
PA damage with Abnaki: 1d12 + 11 + 5 ⇒ (3) + 11 + 5 = 19

The shaman chokes back a growl of pain from the attack. His vine armor is open and bleeding green ichor in several spots.


old business, forgot to give Samen 2 AoOs for moving away from mud warriors

mud fist, PA: 1d20 + 6 ⇒ (6) + 6 = 12
dmg, PA: 2d6 + 7 ⇒ (2, 2) + 7 = 11

mud fist, PA: 1d20 + 6 ⇒ (18) + 6 = 24
dmg, PA: 2d6 + 7 ⇒ (2, 1) + 7 = 10

Samen, take 10 bludgeoning damage


Round 2 summary so far

Phon Vos hammers the spellcaster, and also harries the mud warriors.

Osna eliminates another warrior with some quick bladework (deleted)

Samen bulls his way through the mud warriors and out of the grapple.

Gabriel misses - a critical misstep in the heat of battle, but he quickly recovers his balance.

(I will post for enemies soon)


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Abnaki utilizes his unique physiology to channel an illusion spell through the reverberations in his words, generating a glitterdust spell at the purple square DC 17, 10ft radius spread, save or be blinded, shouldn't hit Samen or Phon, I hope.


The shaman takes a five foot step to the south west, away from both Samen and Phon Vos.   He takes a glass bottle from his pack and uncorks it, releasing a smell like swampwater and ripe fertilizer.  

He drinks the foul concoction down, and you watch his wounds rapidly close.  


The two mud warriors both take a cautious step toward the shaman as if commanded to do so, though you heard no orders spoken. The eastern mud warrior attacks Samen once:

mud fist, PA: 1d20 + 6 ⇒ (14) + 6 = 20
dmg, PA: 2d6 + 7 ⇒ (5, 3) + 7 = 15

Samen, take 15 dmg. I believe you have taken 25 total damage so far.


Abnaki casts his strange spell through the surrounding stone,

shaman will: 1d20 + 8 ⇒ (12) + 8 = 20

mud will: 1d20 + 3 ⇒ (20) + 3 = 23

mud will: 1d20 + 3 ⇒ (20) + 3 = 23

wowwww

But none of the attackers are blinded!

Wamblee crouches defensively as he slowly regains a sparse amount of health.

The last two warriors try to break through his defenses, shouting in Oread, "Blasphemer! You are no chief!"

fist, flanking: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
damage: 1d12 + 5 ⇒ (4) + 5 = 9

fist, flanking: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
damage: 1d12 + 5 ⇒ (8) + 5 = 13

wamblee is dying


Round 3 Begins!

Post actions! Battlemap link on top of page!

Phon Vos and Osna should post tonight. Everyone can also post a preliminary plan. I will update tomorrow morning.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Assuming that Wamblee isn't slain before Abnaki get's a chance to go, he will abandon the spear, and attempt to throw himself over the Oread's body to shield him from further attacks. But I think it'd probably be for the best if I waited until the baddies went before I make an in depth plan!


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

My AC is 21 right now because of the +4 on the staff.

Samen sees Wamblee go down out of the corner of his eye and realizes two things. The last of his family was about to die. And he left his side and there's now nothing he can do about it.

Once, long ago now, though not so long, Samen brutalized a smug aristocrat as a distraction. He hopes for a similar miracle today.

He channels as much icy hateful rage into his staff as he can muster and unloads on the mage. (Casting empowered frigid touch (6d6+staggered on it))

"Submit or die!"

toHit: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d6 + 9 + 2 + 6 + 6d6 ⇒ (6) + 9 + 2 + 6 + (6, 4, 6, 1, 1, 6) = 47 (plus staggered for 1 round)

toHit: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d6 + 9 + 2 + 6 ⇒ (2) + 9 + 2 + 6 = 19


F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8

Not seeing the fight happening behind her, Phon channels her fervor into asking for a gift from the gods.

Swift Action Divine Favor expending 1 use of Fervor to do so, doesn't provoke, doesn't need hands.

She tries to drive the hammer down upon the spellcaster one final time.

PA: 1d20 + 8 + 2 + 5 ⇒ (2) + 8 + 2 + 5 = 17
Damage: 1d12 + 11 + 2 + 5 ⇒ (10) + 11 + 2 + 5 = 28

AoOs:

AoO 1: 1d20 + 8 + 2 + 5 ⇒ (15) + 8 + 2 + 5 = 30
Damage: 1d12 + 11 + 2 + 5 ⇒ (4) + 11 + 2 + 5 = 22

AoO 2: 1d20 + 8 + 2 + 5 ⇒ (9) + 8 + 2 + 5 = 24
Damage: 1d12 + 11 + 2 + 5 ⇒ (12) + 11 + 2 + 5 = 30

AoO 3: 1d20 + 8 + 2 + 5 ⇒ (2) + 8 + 2 + 5 = 17
Damage: 1d12 + 11 + 2 + 5 ⇒ (7) + 11 + 2 + 5 = 25

In the heat of battle she won't be able to figure out what's happening to Wamblee, but if someone mentions it, she can of course heal him when she has the chance.


Samen: gotcha, ignore that other attack then

In a display of beatiful destruction, Samen's cold magic is magnified by Phon Vos; perhaps it is River that answers the warpriests prayers this afternoon. In a flurry of ice and metal, the spellcaster's head is crushed in by blows of hammer and staff. (deleted)

As if in response to this, the muddy-sinkhole area rears up like a great brown hound, and spills onto Phon Vos.

Phon Vos, next round you need to do a CMB roll to get out out this smothering mud


The two remaining oreads turn their attention from Wamblee, as Wamblee's skin has become gray and granite-like, no longer responding to their blows. They only now seem to realize they are in real danger of losing their lives and failing their mission.

fist vs Osna: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d12 + 5 ⇒ (9) + 5 = 14

fist vs Gabriel: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d12 + 5 ⇒ (9) + 5 = 14

Gabriel take 14 bludgeoning damage


Samen, you hear both mud warriors muttering the word 'magician' like a curse word, referring to you. They attempt to pummel you in a frenzy,

mud fist, PA, flanking: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
dmg, PA: 2d6 + 7 ⇒ (3, 4) + 7 = 14

mud fist, PA, flanking: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
dmg, PA: 2d6 + 7 ⇒ (1, 1) + 7 = 9

mud fist, PA, flanking: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
dmg, PA: 2d6 + 7 ⇒ (5, 4) + 7 = 16

mud fist, PA, flanking: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
dmg, PA: 2d6 + 7 ⇒ (3, 6) + 7 = 16

30 pummeling damage Samen


Osna tries to take down the northern warrior:

gladius +1 with Abnaki: 1d20 + 11 + 5 ⇒ (4) + 11 + 5 = 20
damage with Abnaki plus snk atk: 1d6 + 6 + 5 + 3d6 ⇒ (1) + 6 + 5 + (1, 2, 5) = 20

and Osna manages to put the oread down with a sharp stab to the back with his gladius. (deleted)


Gabriel moves quickly with his dueling sword, and Abnaki's bardic abilities make him quicker than ever:

dueling sword, bard +5: 1d20 + 10 + 5 ⇒ (20) + 10 + 5 = 35
d sword bard +5 dmg: 1d8 + 15 + 5 + 2d6 ⇒ (5) + 15 + 5 + (5, 3) = 33

(confirm)

dueling sword, bard +5: 1d20 + 10 + 5 ⇒ (8) + 10 + 5 = 23
d sword bard +5 dmg: 1d8 + 15 + 5 + 2d6 ⇒ (3) + 15 + 5 + (1, 2) = 26

and the duelling sword pierces the hapless warrior's heart, killing him instantly.
(deleted!!)


Abnaki, if you would like to do something different for your Round 3 action, please do so. Wamblee is stabilized and under attack any longer.


you can all tell that none of these oreads are going to be intimidated, or back down, etc

Round 4 Begins!

Declare Actions!


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

i got on set of tricks for now and that's dueling sword.

dueling sword, bard +5: 1d20 + 10 + 5 ⇒ (9) + 10 + 5 = 24
dueling sword, bard +5: 1d8 + 15 + 5 + 2d6 ⇒ (7) + 15 + 5 + (3, 4) = 34

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