Volcano's Land - Mercury Morn

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Current Battle Map


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Phon Vos pushes forward, the vision of golemic carnage still throbbing in her mind like a wound. They must succeed.

the Haste spell is enough to make up for the fact that the deep water is difficult terrain for Osna and Abnaki. To take advantage of Abnaki's song radius and the surprise round, I figured everyone would push forward with Phon Vos and be ready to attack in Round 1.

Phon Vos surveys the workshop, looking for immediate threats.

Samen has used his full surprise round - I think that he cast fly before the enemies were alerted, made the spellcraft check, and now in the surprise round he is moving along with the group while charging up his staff.Samen, since you are hasted AND flying, you can position yourself another 20-30 feet to the left if you don't want to be so clumped.

Osna has used his full round to cast See invisibility and to move with the group.

Abnaki has cast Haste and presumably moved with the group so he can start his song next round

That leaves Phon Vos a standard action

Phon Vos perception: 1d20 + 21 ⇒ (18) + 21 = 39


Phon Vos, you notice one undine (now highlighted with a blue border) who has a watersinger's shell around his neck. You see him preparing to sing, presumably to trap your companions as the sewer water turns to ice.

Flexing her fingertips (the ones not buzzing with Witch's truth), Phon Vos sends disrupting energies right into the face of the watersinger's nascent melody.

watersinger cannot use his abilities for 1d4 rounds. Phon Vos, please mark of 2 uses of your Fervor ability (this was basically a targetted dispel)


F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8

Apologies for missing that last night.

Moving in, she couldn't allow for such corruption is flow through. A quick glance revealed a watersinger. "No." The word of censure flies from her mouth to bind the singer's energy.

Caster Level Check?: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

With the magic flying from her, she grips her weapon and summons her fervor to empower herself with a blessing. Sacred Armor for a +1.

Attack of Opportunity 1: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d12 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Attack of Opportunity 2: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d12 + 5 + 1 ⇒ (10) + 5 + 1 = 16

Attack of Opportunity 3: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d12 + 5 + 1 ⇒ (12) + 5 + 1 = 18


Round 1 Begins!

Reacting with obvious combat training, all the remaining workers draw shining glass daggers. With their other hand, they all sweep their current work to the floor, causing a dozen mirrors to simultaneously shatter upon the stones, causing a horrible cacophony for a moment.

Without hesitation, all the workers--assassins, truly--fling their daggers at the closest target: Phon Vos.

bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (3) + 4 + 3 + 1 + 1 + 1 = 13
bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (8) + 4 + 3 + 1 + 1 + 1 = 18
bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (10) + 4 + 3 + 1 + 1 + 1 = 20
bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (13) + 4 + 3 + 1 + 1 + 1 = 23
bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (15) + 4 + 3 + 1 + 1 + 1 = 25
bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (17) + 4 + 3 + 1 + 1 + 1 = 27
bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (17) + 4 + 3 + 1 + 1 + 1 = 27
bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (5) + 4 + 3 + 1 + 1 + 1 = 15
bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (4) + 4 + 3 + 1 + 1 + 1 = 14

4 hits against Phon Vos

shard dagger: 1d6 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
shard dagger: 1d6 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
shard dagger: 1d6 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
shard dagger: 1d6 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6

31 piercing damage from 4 separate attacks, Phon Vos

Phon Vos, give me 4 will saves versus poison, all DC 15. For every failure, you receive a cumulative -1 to all your will saves (ongoing effect).


Another series of loud reports as the daggers mostly shatter against the bulwark of the warpriest's armor. A few find a home in shoulder joint and knee, causing the undine's thin blood to run down her armor.

Enemies have acted! EVERYONE declare actions (all previous actions were surprise round, exept Phon's AoO pre-rolls.


Male CN Sylph Unchained Rogue (Eldritch Scoundrel) 7 | HP: 45/45 | AC: 21(with Mage armor) (T20, FF 16) | BAB: 5, CMB: +4, CMD: 20 | F: +4, R: +11, W: +4 | Init: +5 | Perc: 11, Sense Motive : 6 | Speed 30ft | Active conditions: Mage armor(7h), Mirror images 4, 7 minutes|

Osna covers his ears with his hands and cycles through his favorite curse words as all the glass shattering gives him a brutal headache. He waits for the ringing to stop before he acts.

Osna will still act this round, I just felt like having him react


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen casts 'Bladed Dash' to get up in the watersinger's face and, with Abnaki's enchantment, proceeds to bash him (or his neighbors if the damage warrants it) repeatedly.

(Bladed Dash, power attack, +4 staff, haste, plus whatever Abnaki might add this round)
ToHit: 1d20 + 14 + 1 + 3 + 2 - 2 - 2 ⇒ (19) + 14 + 1 + 3 + 2 - 2 - 2 = 35
Damage: 1d6 + 11 + 2 + 7 ⇒ (1) + 11 + 2 + 7 = 21

(First Iterative)
ToHit: 1d20 + 14 + 1 + 2 - 2 - 2 ⇒ (14) + 14 + 1 + 2 - 2 - 2 = 27
Damage: 1d6 + 11 + 2 + 7 ⇒ (1) + 11 + 2 + 7 = 21

(Second Iterative)
ToHit: 1d20 + 14 + 1 + 2 - 2 - 2 - 5 ⇒ (16) + 14 + 1 + 2 - 2 - 2 - 5 = 24
Damage: 1d6 + 11 + 2 + 7 ⇒ (5) + 11 + 2 + 7 = 25

(Haste)
ToHit: 1d20 + 14 + 1 + 2 - 2 - 2 ⇒ (3) + 14 + 1 + 2 - 2 - 2 = 16
Damage: 1d6 + 11 + 2 + 7 ⇒ (5) + 11 + 2 + 7 = 25


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BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Nina'd by Samen! Have some free stats

Abnaki clambers out of the water, standing slightly in front of Phon Vos, as to maximize the potential of this performance. The Undines were about to regret putting so much broken glass at their feet.

Performance start! +3 from the song, +2 to from flagbearer, +5 total to hit and damage within 30ft,, -2 to all enemy AC that's touching earth within 30ft, and a DC 19 reflex save or fall prone.

For funzies perform: 1d20 + 16 ⇒ (4) + 16 = 20
His voice is louder and clearer than the broken glass, even without the aid of his diadem.
"Know now that you stand before a servant of many; a follower of Volcano, born of the Forest. Onetime lover of Smoke, and partner to the Young Elder of Hearth. Master of none, envoy to many, enemy of those who would harm the innocent." Abnaki pauses for a second, as the ground quakes. "And that's just me. Let me tell you a little about my friends."


ref saves:

base + dex + 2: 1d20 + 4 + 3 + 2 ⇒ (5) + 4 + 3 + 2 = 14
base + dex + 2: 1d20 + 4 + 3 + 2 ⇒ (15) + 4 + 3 + 2 = 24
base + dex + 2: 1d20 + 4 + 3 + 2 ⇒ (13) + 4 + 3 + 2 = 22
base + dex + 2: 1d20 + 4 + 3 + 2 ⇒ (4) + 4 + 3 + 2 = 13
base + dex + 2: 1d20 + 4 + 3 + 2 ⇒ (8) + 4 + 3 + 2 = 17
base + dex + 2: 1d20 + 4 + 3 + 2 ⇒ (8) + 4 + 3 + 2 = 17
base + dex + 2: 1d20 + 4 + 3 + 2 ⇒ (11) + 4 + 3 + 2 = 20
base + dex + 2: 1d20 + 4 + 3 + 2 ⇒ (3) + 4 + 3 + 2 = 12
base + dex + 2: 1d20 + 4 + 3 + 2 ⇒ (18) + 4 + 3 + 2 = 27

4 made their saves. I put P for prone on the ones that are Prone.


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F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8

Fort 1: 1d20 + 9 ⇒ (5) + 9 = 14
Fort 2: 1d20 + 9 ⇒ (17) + 9 = 26
Fort 3: 1d20 + 9 ⇒ (14) + 9 = 23
Fort 4: 1d20 + 9 ⇒ (6) + 9 = 15

A little dizzy from the shards, Phon channels fervor into herself then moves in to strike.

Fervor: 3d6 ⇒ (5, 1, 6) = 12

The refreshing energy of the pantheon swirls and fixes her wounds in different spots. Flames to close, air to seal, water to cool, and earth to scar.

"They're using poisons!"

Power Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d12 + 13 ⇒ (1) + 13 = 14

Moving up, she levels the lucerne, "Dishonourable."

AoO 1: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d12 + 13 ⇒ (5) + 13 = 18

AoO 2: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d12 + 13 ⇒ (9) + 13 = 22

AoO 3: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d12 + 13 ⇒ (11) + 13 = 24

AoO 4: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d12 + 13 ⇒ (7) + 13 = 20


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Don't forget to add +6 to hit from perform, flagbearer, and haste, and +5 to damage!


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Also, strangely (it might have been a mistake), he asked for Will saves vs. the poison. Your Will save is 2 higher, which means you would've made all four saves.


true, I did ask for Will saves, as these are not traditional poisons.

Samen's assault leaves the watersinger broken and bloddied on the floor after two hits; two more savage, whirling cracks and another undine hits the ground.

(dead or dying, deleted, deleted)

Phon Vos hits one of the prone undine in the southern part of the room. He tries to stand up to defend himself, but Phon Vos strikes again (AoO 1) and the undine moves no more.

(deleted)


Male CN Sylph Unchained Rogue (Eldritch Scoundrel) 7 | HP: 45/45 | AC: 21(with Mage armor) (T20, FF 16) | BAB: 5, CMB: +4, CMD: 20 | F: +4, R: +11, W: +4 | Init: +5 | Perc: 11, Sense Motive : 6 | Speed 30ft | Active conditions: Mage armor(7h), Mirror images 4, 7 minutes|

Taking a cue from Samen, Osna casts fly on himself to get out of the water and see the battle from a higher vantage point, using his various Sights to look for dangers.

perception, advantage: 1d20 + 11 ⇒ (2) + 11 = 13
perception, advantage: 1d20 + 11 ⇒ (17) + 11 = 28

spellcraft magic traps: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

"Watch out fellows! Don't step on those shattered mirrors, don't fly above them, and don't cast any spells across them. They're fulla nasty tricks."

added to map, places to avoid, and careful where you are casting your spells!


Round 2 Begins!

From the tunnel on the far side of the room comes a thin voice, robbed of color by the echoing tunnels. "You decorate yourself with many words. Are you the heralds? You are early."


The three northern undines stand up from being prone. The two to the west each throw a dagger at Samen,

bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (3) + 4 + 3 + 1 + 1 + 1 = 13
bab, thrown, MW, WF, PB: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (10) + 4 + 3 + 1 + 1 + 1 = 20

shard dagger: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Samen, 8 damage
Samen, roll 1 will save DC 15 versus poison or take a -1 to all Will saves

The undine adjacent to Samen kicks mirror dust and shards toward him from the floor, a cloud of glass toward his eyes and a weak bit of dispelling magic to boot:

dispel check versus haste: 1d20 + 5 ⇒ (8) + 5 = 13
fail
dispel check versus fly: 1d20 + 5 ⇒ (4) + 5 = 9
fail
I think those are your only two ongoing effects, so nothing is dispelled

CMB at -2 to blind using dirty trick: 1d20 + 4 + 3 - 2 ⇒ (8) + 4 + 3 - 2 = 13
fail!


The four southern undines arrange themselves to flank Phon Vos and Abnaki, while avoiding the warpriest's hammer (AoO 2, 3, 4 do not hit)

abnaki
bab, melee, MW, WF, flanking: 1d20 + 4 + 3 + 1 + 1 + 2 ⇒ (7) + 4 + 3 + 1 + 1 + 2 = 18
bab, melee, MW, WF, flanking: 1d20 + 4 + 3 + 1 + 1 + 2 ⇒ (12) + 4 + 3 + 1 + 1 + 2 = 23

bab, melee, MW, WF, flanking: 1d20 + 4 + 3 + 1 + 1 + 2 ⇒ (12) + 4 + 3 + 1 + 1 + 2 = 23
bab, melee, MW, WF, flanking: 1d20 + 4 + 3 + 1 + 1 + 2 ⇒ (1) + 4 + 3 + 1 + 1 + 2 = 12

shard dagger, sneak attack dmg: 1d6 + 1 + 1 + 2d6 ⇒ (4) + 1 + 1 + (2, 6) = 14
shard dagger, sneak attack dmg: 1d6 + 1 + 1 + 2d6 ⇒ (2) + 1 + 1 + (2, 4) = 10
shard dagger, sneak attack dmg: 1d6 + 1 + 1 + 2d6 ⇒ (2) + 1 + 1 + (2, 6) = 12

Abnaki, take 36 piercing damage from 3 separate attacks.
Abnaki, roll 3 will save DC 15 versus poison or take a -1 to all Will saves

-----

phon vos
bab, melee, MW, WF, flanking: 1d20 + 4 + 3 + 1 + 1 + 2 ⇒ (7) + 4 + 3 + 1 + 1 + 2 = 18
bab, melee, MW, WF, flanking: 1d20 + 4 + 3 + 1 + 1 + 2 ⇒ (4) + 4 + 3 + 1 + 1 + 2 = 15

bab, melee, MW, WF, flanking: 1d20 + 4 + 3 + 1 + 1 + 2 ⇒ (2) + 4 + 3 + 1 + 1 + 2 = 13
bab, melee, MW, WF, flanking: 1d20 + 4 + 3 + 1 + 1 + 2 ⇒ (11) + 4 + 3 + 1 + 1 + 2 = 22

shard dagger, sneak attack dmg: 1d6 + 1 + 1 + 2d6 ⇒ (2) + 1 + 1 + (1, 6) = 11

Phon Vos, take 11 piercing damage from 1 attack.
Phon Vos, roll 1 will save DC 15 versus poison or take a -1 to all Will saves


The colorless voice continues to drone on, but the words are difficult to hear. The far tunnel is filling with a strange cloud, like bubbles filled with fog.

added to map on left side - you cannot see through this thick mist (or if you think you can, please remind me of your abilities)


Enemies have acted-- now it is your turn. Declare actions!


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

As a immediate action as Abnaki is attacked, a wall of stone interposes itself between him and one of the attackers. Amongst other things, this grants +4 AC, so that should make the 14 point attack miss.

Abnaki will now total defense, while continuing the performance, for an additional +6 to his AC (I forgot to put the +1 from haste in my bar, bringing his AC to 24 at the moment.

Will: 1d20 + 6 ⇒ (3) + 6 = 9
Will: 1d20 + 6 ⇒ (10) + 6 = 16


got it, only 22 damage total then. Cool ability!


Male CN Sylph Unchained Rogue (Eldritch Scoundrel) 7 | HP: 45/45 | AC: 21(with Mage armor) (T20, FF 16) | BAB: 5, CMB: +4, CMD: 20 | F: +4, R: +11, W: +4 | Init: +5 | Perc: 11, Sense Motive : 6 | Speed 30ft | Active conditions: Mage armor(7h), Mirror images 4, 7 minutes|

Osna, still close to Phon Vos, whispers, "I can see the sorceror bloke or whatever he is through the mist (Cloud Gazer, a sylph feat), Phon. D'ya reckon I should go give him a stab while I have the chance?"

feel free to give Osna some advice here, if you want him flanking and sneak attacking the assassins out here he'll follow your lead. Let me know.


If possible, everyone try to post actions in the next 24 hours. I'll post tomorrow night (eastern time).


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

I've been having trouble connecting to the server today, so hopefully this goes through. My AC is 17 + 4 from the shield bonus I get from my staff, +1 for haste for a total of 22 at the moment. I'm pretty sure that last attack against me wasn't a hit. Let me know if I'm missing something and I'll roll the will save.

concentration: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31

Wordlessly, Samen channels firey wrath into his staff (fire flavored Frostbite) and hits the Undine closest to him.

(flaming Frostbite, last 1d6+8 is fire dmg on all atks)
ToHit: 1d20 + 14 + 2 + 6 - 2 - 2 ⇒ (7) + 14 + 2 + 6 - 2 - 2 = 25
Damage: 1d6 + 11 + 2 + 7 + 5 + 1d6 + 8 ⇒ (4) + 11 + 2 + 7 + 5 + (3) + 8 = 40

(First Iterative)
ToHit: 1d20 + 14 + 2 + 6 - 2 - 2 ⇒ (16) + 14 + 2 + 6 - 2 - 2 = 34
Damage: 1d6 + 11 + 2 + 7 + 5 + 1d6 + 8 ⇒ (6) + 11 + 2 + 7 + 5 + (4) + 8 = 43

(Five-foot step to the guy NorthWest into Second Iterative)
ToHit: 1d20 + 14 + 2 + 6 - 2 - 2 - 5 ⇒ (15) + 14 + 2 + 6 - 2 - 2 - 5 = 28
Damage: 1d6 + 11 + 2 + 7 + 5 + 1d6 + 8 ⇒ (5) + 11 + 2 + 7 + 5 + (4) + 8 = 42

(Haste)
ToHit: 1d20 + 14 + 2 + 6 - 2 - 2 ⇒ (9) + 14 + 2 + 6 - 2 - 2 = 27
Damage: 1d6 + 11 + 2 + 7 + 5 + 1d6 + 8 ⇒ (6) + 11 + 2 + 7 + 5 + (4) + 8 = 43


F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8
Abnaki v'Cardi wrote:
Don't forget to add +6 to hit from perform, flagbearer, and haste, and +5 to damage!

I'm pretty sure this means all of my attacks and AoO's would have hit and most likely blown someone up.

"If you can see it, go. I'll continue my position."

Full Round 1: 1d20 + 8 + 6 + 1 ⇒ (20) + 8 + 6 + 1 = 35 Haste, Flagbearer, Perform
Damage: 1d12 + 13 + 5 ⇒ (11) + 13 + 5 = 29

Haste: 1d20 + 8 + 6 + 1 ⇒ (13) + 8 + 6 + 1 = 28
Damage: 1d12 + 13 + 5 ⇒ (5) + 13 + 5 = 23

Full Round 2: 1d20 + 2 + 6 + 1 ⇒ (15) + 2 + 6 + 1 = 24
Damage: 1d12 + 13 + 5 ⇒ (2) + 13 + 5 = 20

Full Round 1 (Confirm): 1d20 + 8 + 6 + 1 ⇒ (2) + 8 + 6 + 1 = 17 Haste, Flagbearer, Perform
Damage: 1d12 + 13 + 5 ⇒ (7) + 13 + 5 = 25

AoO 1: 1d20 + 8 + 6 + 1 ⇒ (15) + 8 + 6 + 1 = 30
AoO 2: 1d20 + 8 + 6 + 1 ⇒ (19) + 8 + 6 + 1 = 34
AoO 3: 1d20 + 8 + 6 + 1 ⇒ (7) + 8 + 6 + 1 = 22


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Technically it's more like +8 to hit because of the -2 to the enemies AC, but I've been leaving that up to the DM instead, considering it only affects bad guys within 30ft and ranged attacks exist. But yeah, I try and help people make their attacks a little more... explosive :)


let's see here...re correcting for the bonuses...Phon Vos would have killed 1 before, then Samen just killed two, Phon Vos just killed two with her current round...so there's only the two next to Abnaki remaining. Map has been updated.


Male CN Sylph Unchained Rogue (Eldritch Scoundrel) 7 | HP: 45/45 | AC: 21(with Mage armor) (T20, FF 16) | BAB: 5, CMB: +4, CMD: 20 | F: +4, R: +11, W: +4 | Init: +5 | Perc: 11, Sense Motive : 6 | Speed 30ft | Active conditions: Mage armor(7h), Mirror images 4, 7 minutes|

Osna nods at Phon's terse reply, and he flies through the bubbling smoke, leaving a gusty wake as he goes. Then the roiling fog swallows him whole, and he passes from your sight.


Round 3 Begins!

Desperate now, the southern assassin flails at the pile of broken glass at her feet with her left hand. The undine suppresses a sound of pain as one large, triangular shard goes through the meat of her thumb. With a look of strange determination, she swings her arm around and slaps Abnaki on the shoulder with her bloody hand, seemingly to no effect.

Through teeth gritted with pain, she spits a few words that Samen recognizes as Doppish. The blood from her wound turns silvery and reflective ; and then the blood upon Abnaki's shoulder turns silvery, too-

will save DC 21 abnaki, or:

You have been plane-shifted.


The northern assassin attempts to flee, but gets hit directly on the head by Phon's hammer instead. He drops to the sewer floor, unconscious.


All enemies have been neutralized except the caster to the west.

Declare actions all!


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BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Will save: 1d20 + 5 ⇒ (3) + 5 = 8
Saving Finale time
Will save: 1d20 + 5 ⇒ (20) + 5 = 25

Abnaki's performance stops abruptly. He shimmers for a second, becoming slightly see through, before frowning, and recoalescing.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen moves over to stand next to Abnaki and whacks the one who touched him. "Get your Moony hands off him!"

ToHit: 1d20 + 14 + 2 + 1 - 2 ⇒ (8) + 14 + 2 + 1 - 2 = 23
Dmg: 1d6 + 11 + 2 + 7 + 1d6 + 8 ⇒ (6) + 11 + 2 + 7 + (3) + 8 = 37


thwaksquish.

In the sudden stillness, the room is quiet except for Samen's heavy breathing and the settling of glass fragments amidst cooling blood.

---
combat is not officially over, but there are no active enemies nearby. You have one unconscious assassin (still on map) and a bunch of dead ones (deleted off map). I'd like to continue going roughly by init order (so one action/move per person at a time, but you can talk as much as you'd like)


also, in case it's not clear, I'm not narrating Osna when none of the PCs are around :)


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

I've already done my action for the round, but I would be interested in examining the cloud to the west at the next possible opportunity.


F Undine Warpriest (Disenchanter) - HP 17/59 - AC 21 - FF 20 - TAC 12 - CMD 22 - Fort +9 - Ref +5 - Will +13 - Init +2 - Perc +21 - Bless 6/6 - Fervor 0/8 - Sac Wep 8/8 - Sac Arm 7/8

"Osna moved over there, lets go."

She gathers her weapon, and with her empowered armor moves into the fog with no heed for the others.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Abnaki picks up the unconscious assassin. There were questions he wanted answered, and he wasn't about to risk them dying while they were off chasing figures in the mist.


Abnaki, are you carrying the unconscious assassin with you as you go? Draped over your shoulder kind of thing?


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Yup


abnaki str check: 1d20 + 2 ⇒ (3) + 2 = 5

It may have been the abrupt dodges you made that gave you a sore back, or maybe one of the attacks that got through hurt more than you thought, but you are in sudden pain as you try to carry the assassin.

You can keep carrying the undine, but you will be considered carrying a Heavy load. Speed reduced to 20 feet.


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Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Samen looks at Abnaki struggling under the weight of the el with eyebrow raised. "We're taking him with us? Fine. Give him to me. You look like you're going to hurt yourself."

Strength: 1d20 + 5 ⇒ (12) + 5 = 17

Samen grabs the Undine by his ankles and floats along like a hawk carrying off prey.


Phon Vos moves first, heedless of the others,
Samen grabs the assassin from his companions's grasp and swoops in several seconds later, and
Abnaki, taking a moment to catch his breath, follows the others...

***
...was this a tunnel? The space is completely open now, as if the stone has been dissolved by the mist; gray mist, dancing at your eyes, confusing distances, showing nothing.

for the moment, each of you is alone: you cannot see or hear anyone else. What kind of actions or rolls are you going to try?


Male True neutral Ifrit / 3 UC rogue / 6 Stygian Slayer | HP: 65/65| AC: 23 (16 Tch, 18 Fl) | CMB: +10/+5, CMD: 26| F: +9, R: +14, W: +6 | Init: +7 | Perc: +11, SM: +12 | Speed 30ft , +10ft sprinter | Active conditions: None.

i suggest running around and screaming


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Do I still have the Undine with me?

Hmm. This seems like planar magic, but it could simply be an illusion.

Samen casts detect elementals. If this is an illusion, he should at least be able to find Kyrz amidst the soupy mist.


Samen:

yes, you are carrying the undine

Like a fish asking where the closest water is located, you see you are surrounded by elemental energy, drifting all about you. All other signals beyond you are obscured.

edit: and I just realized, this elemental has an Air quality to it, which opposes you, and has over twice your HD, so you are stunned for 1 round and you cannot use Detect Elemental for 1 hour. You drop the undine, and they fall soundlessly below.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

"Ahhh! My eyes!"

Okay! Definitely planar. New plan, once I can see again.


Abnaki, the undine assassin seems to materialize from above you, conjured from the bubbling fog. They fall on you with a thump. The assassin is still unconscious.

no damage, but you are inconvenienced


Krz chuckles impishly beside Abnaki, and a few other places throughout the mist. He seems to be enjoying the chaos.


BaB:6/1 | HP:21/57 | AC:17 T:12/14 FF:15 | Fort:4 Ref:9 Will:9/15(Compulsion/Charm) +4 vs mind affecting | Init: +2 |
Resources:
6rds perform, 5 2nds, 1 1st

Interesting.
Abnaki uses Presti to make a loose replica of the emblem on his banner, and throws it upwards, towards where the unconscious assassin came from. After all, Samen had him last, and he just came tumbling down.

Following that, he will take some rope, tie a large knot in it, and use his sling to try and throw a line up to where the body came from.

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