Hazic Kel-Kalaar

Kenton Bowe's page

291 posts. Alias of thunderspirit.


Full Name

Kenton Bowe

Race

| Male Human (Taldan) | L5 (Cav4/Rgr1) | hp 50/50 | Init +6 (+4 w/out panache) | AC 22, T 17, FF 16 | CMB +7, CMD 24 |

Classes/Levels

F +7 R +7 W +4 | Prcptn +9, SM +10 |

About Kenton Bowe

Kenton Bowe
Male human (Taldan)
Level 5 Cavalier (daring champion, courtly knight) 4/Ranger (dandy) 1 (APG p32, ACG p90, UI p24, p41)
CG Medium humanoid (human)
Init +6 (+4 w/out panache); Senses Perception +9, Sense Motive +10

--------------------
Defense
--------------------
AC 22, touch 17, flat-footed 16 (+4 armor, +1 deflection, +4 Dex, +1 dodge, +1 shield, +1 dodge while wearing light or no armor)
hp 50 (5d10+9)
Fort +7, Refl +7, Will +4

--------------------
Offense
--------------------
Speed 30 ft.
Melee MW rapier +10 (1d6+2 +5 Precision P/18-20) or
. . gladius +9 (1d6+2 +5 Precision S/P/19-20) or
. . light mace +7 (1d6+2 B) or
. . kukri +7 (1d4+2 S/P/18-20)
Ranged +1 seeking darkwood light crossbow (Dignity's Barb) +10 (1d8+1/19-20)

Special Attacks challenge 2/day (+4 damage, gain +2 AC), favored nation (Taldor) +2, x , lion's call, precise strike

--------------------
Statistics
--------------------
STR 14, DEX 18 (16), CON 12, INT 11, WIS 10, CHA 14
Base Atk +5; CMB +7; CMD 24
Feats Additional Traits, Dodge, Iron Will, Quick Draw
Traits Armor expert, Indomitable faith, Seeker, Senatorial hopeful (WftC PG)
Skills Bluff +10, Diplomacy +12, Intimidate +4, Knowledge (local) +6, Knowledge (nobility) +5 (+7 on checks involving your sovereign), Perception +9, Ride +9, Sense Motive +10, Stealth +11
Languages Common
SQ champion's finesse, dodging panache, Order of the lion, rumor empathy +3, social presence +2, swashbuckler initiative, track +1

Gear
ring of protection +1, potion of cure light wounds, potion of neutralize poison, universal solvent, belt of incredible dexterity +2, MW rapier, +1 seeking darkwood light crossbow (Dignity's Barb), falcata[APG], gladius[UC], kukri, light mace, belt of incredible dexterity +2, boots of the cat[UE], lesser pentacle talisman[HA], lesser talisman of warrior's courage[OA], ring of protection +1, senate aide badge, sleeves of many garments[UE], unguent of timelessness, chain shirt, darkwood buckler, backpack, acid flask (x2), alch fire (x2), alkali flask (x2), bottled lightning, liquid ice, adventurer's sash, signal whistle, waist pouch[UW], 293.6 gp

--------------------
Special Abilities
--------------------
Champion's Finesse (Ex) Gain the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons (also counts as having the Weapon Finesse feat for the purpose of meeting feat requirements), and use CHA in place of INT for the purpose of combat feats prerequisites.
Favored Nation (Taldor) +2 (Ex) +2 to rolls vs. courtiers, officials, nobles, and gentry from Taldor.
Lion's Call +2/+1 (Ex) 60' aura, Standard action: 2 to saves vs. fear/ally frightened or panicked can immediately make another saving throw to resist the effect (if allowed) and +1 competence bonus on attack rolls for 2 rounds.
Lion's Challenge +4 (2/day) (Ex) Swift action: +4 to damage target, -2 AC vs. others when used, +2 Dodge AC vs. the target of your challenge.
Nimble (Ex): +1 dodge bonus to AC when wearing light or no armor.
Panache & Deeds: (Ex)At 4th level, a daring champion gains the swashbuckler's panache class feature, along with the following swashbuckler deeds: dodging panache, precise strike, and swashbuckler initiative.

deeds:
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn't hidden, she can draw that weapon as part of the initiative check.

Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rumor Empathy +3 (Ex) Over 8 hr, modify rumor tone one step with a Diplomacy check based on settlement size.
Social Presence +2 (Ex) Start verbal duels with extra edge for presence tactic unless at significant or extreme disadvantage.
Track +1 Add the listed bonus to Survival checks made to track.

--------------------
Charm: 2 Basic Ops
Genius: 0
Heroism: 0
Sacrifice: 2 Basic Ops
Sagacity: 1 Agents
Subterfuge: 3 Skill Bonus (+2)