DM-Camris' SKULL & SHACKLES Chapter 1: SOULS for the SMUGGLERS'S SHIV

Game Master Camris

Part 2: Exploring the Shiv

The Shiv Island Map.
COMBAT MAP


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Male
general Stuff:
HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6
Dwarf Warpriest 2
Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save

Same here. If I did not receive a PM, I would not have known. :(


Just trying to be helpful. :)


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NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:10 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

So I decided to be joining in. I should have a sheet up by this weekend.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

*Waves madly*

A happy and heart felt welcome t' ye!

(^_^)


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Welcome aboard!


Male
general Stuff:
HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6
Dwarf Warpriest 2
Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save

Destinie, good to see you decided to port over. :)


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

/me waves!


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Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Welcome Destinie!

Dang, the posting rate really shot up on this game! I have to check in more often again. :)


Welcome Destinie!

If you'll go to our map...

COMBAT MAP

... and post a little spiel in the chat box that mentions both your character name and username, I'll fix you a token you can move on the map yourself.


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NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:10 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

All done, with the sheet and reporting to Roll20.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Hey Camris, a quick clarification if you will. Do the "savage men" look human? Or do they look like Sunny (i.e. elves of an aquatic and tanned variety)? Or something else?

Would be good to know if she can speak their language and have sway with them (as one of them) or not.

Thanks!


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Uhm... if'n they wus 'Savage Elfs' would'a GM Camris not bin sayin' that?

Iz how wordin' works, right?

Like, I know us Kin can be gettin' right agressive if'n ye rile us up some.

*Makes 'Rrrr-arrr' noises and little 'clawing' motions*

(I kid! Must admit I was making the assumtion from GM Camris' use of the word 'Savage men'. So, yeah, maybe clarification? After all, we all know what assuming gets a person. 'Making a Ass out of you and me'. ) Much cheers to all.


Welcome Destinie!

I'll put you on the board.


Dess is hooked in on the map; you can move your token yourself now.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:10 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

How would you suggest I join in?


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

We're running with the idea that we got left here on a bad bet and were exploring this wreck when the savages showed up. We went into the wreck to reduce the attack angles. Now you're caught up.


Destinie, you're already placed inside the hulk of a ship that was cast ashore. You took shelter in there with Terry and Seadreamer when the savages showed up. There's a savage coming in through the south breach with grasping hands like he's trying to grapple you.


Male
general Stuff:
HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6
Dwarf Warpriest 2
Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save

man these natives are getting handsy


Now all I can think of is Seadreamer shouting out,

"By the power of the MAYKEEEEEER!"

And holding their chosen weapon up to the sky with lightning bolts and 'Background' montages happening.

Take a level dip in 'Cavalier' for animal mount and you're good to go.

XD


1 person marked this as a favorite.
Male
general Stuff:
HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6
Dwarf Warpriest 2
Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save

Lol.

by the power of Greyskull. . . . . . :)

Now honestly, I could have gone divine commander, which would give me a mount, but they would be a challenge on a ship.


*Nods*

Yup.

I like a build I have of Sunny that comes with a giant riding constrictor.

That build is more a dex combat sort of style. Having a giant snake one could simply mount up and 'Swim away on' kind of riuns the mood of the current adventure GM Camris has for us.

Though, whos' to say by the final part of the adventure when we get to lvl three and it's time toget off this rock I don't dip into the class? (^_~)

Much cheers to all.


Male
general Stuff:
HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6
Dwarf Warpriest 2
Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save

So, I would like to Retcon something. Now that Destinie has joined us, I would have put the protection blessing on her.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

I agree. Far more likely placement.


Make it so.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Catching up now, sorry for the delay.


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none
In the Gameplay Thread, Sunny wrote:


Well... hope I soaked some of the low numbers from the dice roller for people. :P

You and Camris both! (Seriously--check out the d20 rolls in his last post!)

Shaedeen pitched in as well, with a Nat 1 on her crit confirm roll. (Totally expected.)


1 person marked this as a favorite.
Male
general Stuff:
HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6
Dwarf Warpriest 2
Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save

Ha, I will be lucky if the dice roll above a natural 10.

If it really matters, I rarely get good rolls.


Wishing every one all the very best.


1 person marked this as a favorite.
Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Ah, another contribution to the cause of using up the bad rolls. You're welcome!


1 person marked this as a favorite.
Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
FemNPC8 wrote:
"Sunny! Why are you naked... again?" She asked.

I thought Sunny rolled a nat 1 to distract him, but apparently it was a nat 20... ;D


1 person marked this as a favorite.
Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

XD

I iz all-a ways likin' ta bein' natural, ones or twenties either. (^_^)


Very sorry if Sunny's natural self is bothering/bad for players/characters.

Will endeavour to get something on her at the first opportunity, honest.


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Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Until Sunny finds some clothes with pockets, Shaedeen will continue to carry Sunny's share of the gems we found recently. Maybe even afterwards! Such a kind and true friend! :D


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NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:10 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6
, wrote:

Very sorry if Sunny's natural self is bothering/bad for players/characters.

Will endeavour to get something on her at the first opportunity, honest.

It's all in good fun. It's fine by me.


Male
general Stuff:
HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6
Dwarf Warpriest 2
Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save

As well as myself.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Not bothering me. Gives me a chance to highlight the fact female nudity isn't a big deal to Terry. Growing up in a whorehouse has that effect.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo doesn't mind at all. ;D


Thanks everyone. (^_^)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

If we split the coins six ways, that means we each take:

  • 83 gold crowns,
  • 83 silver pennies, and
  • 83 copper farthings.

This leaves 2 gold, 2 silver, and 2 copper extra to split six ways.

Roll for it? I'm thinking we each roll 1d100: the highest two rollers get an extra gold piece each, the next higher two get an extra silver, and the lowest two get an extra copper. I'll defer my roll to avoid cheating. :)


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Gimme!: 1d100 ⇒ 23 Bah!


Male
general Stuff:
HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6
Dwarf Warpriest 2
Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save

randomness: 1d100 ⇒ 4

Anyone do a share for group, so that the party will always end up with cash for wands, places to stay, and other things.

Also prevents the healers from having to spend their own money on healing items for the party.

Of course, if you want to continue I have no issues with that either. :)

Edit, I guess its copper for me. . .. . my usual luck.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

*Leans over and absently looks at the shiny...*

Uhm...

1d100 ⇒ 18

Sooo... whut happens if no one gets a high roll, then?

*Shrugs and ambles off, seemingly finding nothing really interesting in shiny*


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:10 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

1d100 ⇒ 9

Welp...


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Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Hmm...If only one of the two remaining players roll really low...I'm a winner!

I'll just wait here and hand Reijo and Terry their d20s when they're ready to roll....

Nothing to See Here!:

Shaedeen Bluff Check: 1d20 + 7 ⇒ (13) + 7 = 20


1 person marked this as a favorite.
Male
general Stuff:
HP18/18-AC16/15 T10/10 FF16/15-Save F5 R0 W6 - +4 vs Spell/SLA +2 vs Poison +2 at vs Aquatic Perception +6
Dwarf Warpriest 2
Daily Use:
Sacred Weapon 0/2 (d6 dmg) Rounds used; Fervor 0/4 used per day (d6 heal/harm); Blessings 0/4 used per day, Acid D4, Protect +1 AC, Save

Man, the dice roller, really has it out for us.
Just glad its for these kind of rolls, and not attack and defend rolls


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

I love how Shaedeen was so upset with her 23, then everyone else rolls even worse. :)

Mine!: 1d100 ⇒ 20

It actually would make sense for Shaedeen and Reijo to get the gold, the two greediest b******'s in the party, probably. ;)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
Seadreamer_Stonebeard wrote:

Anyone do a share for group, so that the party will always end up with cash for wands, places to stay, and other things.

Also prevents the healers from having to spend their own money on healing items for the party.

Of course, if you want to continue I have no issues with that either. :)

Maybe I should have asked about that before doing the math if we want a party fund... :)

If we'd prefer, I'm fine with that?

Split 7 ways, we'd each get:

  • 71 gold,
  • 71 silver, and
  • 71 copper.

That leaves 3 gold, 3 silver, 3 copper extra. If we go this route, I'd suggest donating 1 each into the party fund, thus leaving us with the original 2 gold, 2 silver, and 2 copper to split amongst ourselves via our fabulous d100 rolls. :)


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What about the 'Shirt for Sunny fund'?

XD


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M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

How about doing the math instead?

555/7 = 79.28 with 4 copper remaining.

Everybody gets the EQUIVALENT of 79 gold, 2 silver, and 8 copper, while the common share gets the equivalent of 79 gold, 3 silver, and 2 copper

Math really IS your friend!

72 G 65 S 78 C - 215 coins
72 G 65 S 78 C
72 G 65 S 78 C
71 G 76 S 68 C - 215 coins
71 G 76 S 68 C
71 G 76 S 68 C
71 G 77 S 62 C - 210 coins - Group share.

Why dice off when it can be split equitably?

- And somebody will have to carry Sunny's share, as well as the group share.


I was assured there'd be NO math in this game!

XD

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