Game Master Camris

Part 2: Exploring the Shiv

The Shiv Island Map.

Reijo Ilvonen. ----Passenger.
Shaedeen Valzanar. Passenger.
Sunny. ------------Passenger. Often naked.
Thurden "Salt" Leadbeard. -Passenger. --Dead
"No-Eyes" Bellamy. Passenger. Just a cook. Eyepatches on both eyes.

Aerys Movato ------Passenger, shut-in woman. Nobody's seen her since the voyage started. =>Missing.
Gelik Aberwhinge --Passenger. Gnome, life of the party, on the lam from something. =>Missing
Ishirou -----------Passenger. Scruffy tian man, wandering swordsman, no sense of humor=>Dead.
Sasha Nevah, ------Passenger. Adventurous, hedonist.
Yhendorn Cairora "Then-Zeril", -Passenger. Apprentice to Master Sephriel. =>Missing.
Jask Derindi ------Prisoner; some kind of priest too. =>Dead.

Destine "Dess" Nicolae----Castaway
Terry of Quent-----Castaway
Seadreamer Stonebeard -Castaway

Smuggler's Shiv, Lore known about:
Smuggler’s Shiv is a notorious island north of Eleder.
It’s not shown on most maps, but is rightfully feared by those who ply the waters of Desperation Bay.
The island is named not only for the knife-like shape of its coastline, but for its uncanny habit of wrecking ships that draw too near—mostly smugglers eager to avoid detection by Sargava’s navy.

Captain's Log:
An examination of this log reveals that the Throaty Mermaid/Jenivere’s captain seemed to be suffering from some sort of madness that grew over the course of the ship’s final voyage.
Earlier entries from previous voyages are precise in recording progress and events along the way, as are entries from the first two-thirds of this last trip.
Yet as one reads further, the more recent the entries get, the less common they become—in some cases, several days are missing entries.
What entries do appear are strangely short, focusing more and more on one of the passengers—the Varisian scholar/Yeoman Azuretta, with whom the captain seems to have become obsessed.
Several entries are nothing more than poorly written love poems to Azuretta, while others bemoan Captain Kovack’s inability to please her or catch her attention.
Near the end, the entries begin to take on a more ominous tone with the captain starting to complain that other members of the crew are eyeing “his Azuretta.”
In particular, he suspects his new first mate is in love with her, and writes several times about how he wishes Alton would just “have an accident.”
The final entry is perhaps the most disturbing, for in it the captain writes of how he’s changed course for Smuggler’s Shiv at Azuretta's request.
He hopes that the two of them can make a home on the remote island, but also notes that the crew are growing increasingly agitated at the ship’s new course.
The captain muses that “something may need to be done about the crew” if their suspicions get any worse.

Character creation:
- 20 point buy, 1st level.
- Core Races preferred, but any race can be accepted. Just make sure you have a backstory to justify your Drow/Klingon...
- All Pathfinder classes are allowed. Summoners are restricted to the Unchained version.
- 2 Traits, including one Campaign. You can take another trait if you take a drawback.
- Max HP at first, Average+1 on subsequent levels.
- Backstories are appreciated, but don't feel compelled to write a novel. You can keep your background as brief as you like it, just be sure to have some reason to be on a long voyage to Sargova.
- Early Firearms are allowed, but not common.
- The Skull & Shackles Players Guide is VERY handy. Pirates of the Inner Sea, Razor Coast Freebooter's Guide and Razor Coast Fire as She Bears will also be useful sources.

- Players should be able to post at least every other day.