GM Michael's Falcons Hollow Chronicles

Game Master Dread

Falcons Hollow on Roll 20

Disease Total Death- 20 (12 from Lumber Consortium)
Experience Tracker: Current Level 1: 2014 Next Level (2nd): 2000

Current Date: 15th Rova 1710 AR 5:30 PM(days adventuring 16)

Loot

watch:
1-5 Helgash & Tark 1-Cathoris
2-+Thallin
3-+Kronk
4+Straug
5+Alexander
--Falkwyn


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Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

So Alex’s post bring up a question. Do you want someone (probably me) to roll to identify magic items or do you want us just go with what you tell us?


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Gonna be afk today. Big OT at work. Apologies.


so to move this along.

if someone wants to take on the 'selling of items' Just let me know how much you have to sell.

remember this town can only buy 1000 gold worth of items each month.

then let me know if theres anything you want to try and find in town and ill let you know if its available or f someone has to start working on it.

Ive updated the illness list.

Once I have the majority ready to move on, ill start the travel to the elder tree. (which is the route I think everyone agreed to. Each day more folks will die.....time is of the essence. and youve got about a week or more to get everywhere you have to go...


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

I'm looking for a loot template in the forums or maybe I'll just build one then we'll know what we can sell and GM can let us know how much we got for it to split.


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Falkwyn needs to buy more arrows. Also, are there any swords/axes/etc available to purchase? Don't want to assume.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Holy s+%* guys looking for a loot template really took me down the Pathfinder forum/Reddit rathole. I sprung $5 for 'Loot Divider' which seemed to be generally appreciated but holy jesus mary joseph and the shepherds and all the baby lambs is it complicated and probably more than what we need out of the gates here.

So I spent about 2 minutes throwing together a crazy simple template which I'll share in Google Drive with the link below. I've not done this much so let me know if you cant access or edit it.

I'm happy to serve as the 'treasurer' I suppose in the meta game though of course we should continue to RP the rest.

Its blank now but I'll start filling it out with just the last encounters loot I think before that we were pretty well settled. Anything not claimed can be marked for sale and I'll go ahead and put the 'book value' of the items (knowing we can only sell for a portion of that, usually half I think). There is a column for the GM to indicate actual sale value or if he indicates in chat standard rates apply and which were sold for full value (typically gems etc) and gear (half) I can manage that as well.

If OK with GM I'll autoconvert everything to GP, evenly distribute sales and let everyone know how it lands so they can update their character sheets.

Of course file is open for anyone at anytime (assuming I did it right) so feel free to make notes/suggestions there.

All of the preceding is just suggested 'Standard Procedure' which of course can be changed by RP or GM at anytime. Let me know if this is good or if anyone would like me to add/change anything.

https://docs.google.com/spreadsheets/d/1IAA_K059Jn4eYSJyZ8Tmwy4Ur42mky5hU6n M2Mes0A8/edit?usp=sharing

Cheers


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

It's telling me the file doesn't exist Straug! Thanks for the effort, though.

From my part, I don't know what exactly to "buy" for Kronk. I might end up just saving the gold for now.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Blast it! OK Let me see wtf is the problem.

Also in reading back through the gameplay I see there is some unsold loot in the cart does anyone have what all that stuff is? The unclaimed to be sold stuff primarily is what I'm interested in.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Well I have a working very rudimentary file just cant figure out how to share it properly which seems ridiculous. I'm doing the sharing and making it avail to anyone with the link then copying the link with the button provided even but it immediately doesnt work. Any advice would be well received :)


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

OK lets try this link:

Falcon's Hollow Loot Tracker

Finally worked! This is weird but I had to use the URL function to get it to work just cutting and pasting the link text was an epic fail every time though I could get it to come up directly pasting the same text into my browser.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

I did not include the 55gp reward in the found coins section as it was already given to each of us.


I linked the loot tracker in the campaign information area near experience and date.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

OK guys I went back through Gameplay and think I documented all of the UNCLAIMED loot. If there was loot someone picked up I did not include it in the file.

If I've missed something please let me know or if youve claimed something I left on the list by accident please let me know.

I indicated 'book value' for all current unclaimed loot. If nobody claims anything further Straug will try to sell anything leftover during the hour of prep time (I'll post in gameplay separately about this in a minute.) That way everyone knows how much gold they have to work with to buy supplies/weapons/etc. Anything claimed just indicate it in gameplay and put your name on the sheet, I'll also keep a lookout and try to keep things straight.

Ive ever done anything like this before so if anyone has suggestions or a better way I'm totally open to it just making this up as I go.


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Bravo, Straug, and thanks! Well done, sir.
Also, the "Burn it with fire" comment made me laugh...


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Awesome work, Straug!! Thanks for all the hard work you put in to that!


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Awesome, Straug! Thanks for putting that together for us. You clearly put a lit of effort in to it.


It may not seem like it now, but I will insure fair magic item distribution.

there are several methods we can use.

1. Ive seen as successful is we track 'gold' value. and if someone takes a magic item it becomes part of the value of the total gold their character takes.

ie if someone takes a potion valued at 25 gold then everyone else has 25 actual gold coming in exchange for that potion.

2. gold is divided equally and items are are chosen per who can use it and benefit from it the most.

Note- What I dont want to happen is someone trying to take it all because 'thats what my character would do' It suspends the social contract of a game. (we all play to have fun)

whichever method we decide for the party will be adhered to by all.

so lets take a vote...

whose for method 1 (buying items with treasure total)
whose for method 2 (party decides based on need)


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

I'm down for method 2 and I think we've done a really good job with that for this first round of loot, actually. If it were a different group of players, I might have voted differently :=)


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Honestly, I agree with Thal's take with this group. I'd say 2. If in the future it somehow becomes an issue, we can always go back to 1.


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

I’ll also vote for method 2. I feel the same way as Thal and Falkwyn. We haven’t gotten very far into magic items yet, but I think we’ll all want the best for the group to move forward.


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

I actually like #1 a lot better and it's the one I used in the past and recommended my groups. Like the GM brought up, it helps enforce the "social contract" that some people (hopefully not this group!) seem to neglect.

As for things that more than one people can benefit and there's not an overall consensus on who should use it, my recommendation is to simply roll. When I host my games, I usually roll for my players when more than one wants something and there's not an obvious person who'd benefit more.


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

I'm fine with either, normally my irl groups go with 2. But we have known each other for a while, so nothing bothersome really comes up OOC. (IC is a different story!)

Liberty's Edge

Male

so Number 2 is the selection.

so now onto the issue that has formed over the +1 Ring of Protection.

so when it was looted, Alexander was at 0 staggered and sitting on barrel, right before he drank a cure light wounds potion.

The priestess had fallen and the group was going over bodies for clues of who the assailants were.

They discovered a ring that was magical.

Iding at a ring of protection they waitied to hand it out til the following morning.

Alexander reached out to the table and claimed it. Kronk said 'Hold on there Id like that too.'

and thats where we are.

Trust me there will be plenty of loot.

so lets examine armor classes.

Alexander is AC 17
Kronk is AC 15
Cathoris is AC 13
Falkwyn is AC 16
Thal is AC 19
Straugn is AC 17

by that Cathoris should get it...and him not wanting it...Kronk next.

Does anybody think that doing it that way is against the agreed upon method 2 we voted on?


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

LOL
Somebody took debate in high school.
...and no, that isn't what we voted on. Perhaps simply going with method 1 would be simpler and less dramatic all-around. Based on this, I change my vote to method 1.


little confused here. Thought whose for method 2 (party decides based on need)

the party decides based off need.

(by the way I wouldnt have gotten involved if several folks hadnt asked me to---I prefer to stay out of the division of treasure ;) )


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Sorry if I muddled things up.
I had thought you were making a case that we should be using method 1 rather than 2, because obviously we hadn't been using method 2. I understand now.

Obviously Kronk needs the ring more than Alex, especially as he's doing the frontline-melee route.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

I vote method 2 for sure, I think we can sort this out between us. Probably I'm saying this because as the owner of the file I dont want to figure out how to track method 1 hahaha.

Plus if we have to use that to enforce the social contract then maybe we need to first figure out why the contract isnt working. So far this group is super dope Straug would give you the beard off of his face if you need it!

Having said that, the ring aside I'm assuming the rest is up for sale? GM can I assume the other stuff sold at 50% book value? I'll check in each time to make sure or just let me know if it changes. 50% for gear, full book value for gems valuables etc but will probably need to rely on you for price.

If thats true then I'll purge the list, sell the stuff (since Straug technically did it before we left) and then post here about how much gold was earned each.

Also Straug is going to take the Tanglefoot bag nobody has claimed it yet and it might come in handy for us.


Theres a suit of masterwork leather that someone could use...make sure noone wants that.

otherwise yes sell for half.

remember not to exceed falcons hollow's 1,000 gold piece limit for the week of buying power.


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

I would pass on any rolls, as I said I don't really care who gets the ring. But, just because I enjoy a good debate..

2 points.

Point one:
When it comes to AC, there are certain thresholds were adding or subtracting AC has diminishing returns. This means that if someones AC is low enough, adding another one or two points is meaningless. As the difference is not large enough to make a meaningful impact.

In our case, taking someone with a +5 to hit from 50% to 45%.

However, taking the same enemy from a from a 35% to hit, to a further 30% is likely to yield larger benefits due to an already lower variable in the chance to be hit. In other words, while he may seem to need the additional AC, however it is put to better use by making someone else highly unlikely to be hit.

2.
Alexander is actually designed to be a front line fighter. :)


now theres the person who took debate ;)

to counter ;)

the first only has bearing when directly talking about a particular enemy; because obviously that % is dynamic and varies accordingly.

the second point is somewhat true. with his class being Rogue.

though Straug and Kronk moreso.

not to worry there will be other +1 rings ;)

for now.

Kronk its yours, Unless Cathoris speaks up


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

true, though the higher the to hit becomes, the less valuable the 1 ac is to the lower AC character.


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

I don't want to enter in a discussion for anything. Right now, we're all fairly leveled around and it could be useful to anyone. I could definitely use more defenses as at least half of our party, so I am okay with the GM rolling to anyone who so desires to use it. I just won't agree with "in-character claims" as that's not how we should function as a party. Let's not be greedy!


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Yes, Cathoris would benefit from the ring, but I vying for it at this point. I’m sure things will balance out soon enough.


so youre camping now and then getting the moss in the morning? or doing that now?


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

I think thats up for discussion, Straug is willing to climb up to get it now depending on what the group thinks.

Nobody stepped forward to claim the MW Leather Armor so it went into the sell pile.

The total proceeds from the sold gear at 50% book value is 328gp, plus the 120gp found.

Divided evenly its 74g 5s and some loose copper change while I'll just chalk up to loss in the transactions. Assuming GM approves eveyone can add that amount of their sheets, this is assumed to have been sold and distributed before we left town.

I'll leave the gear list up on the sheet for a few days after GM approves then I'll purge the list so it doesnt become unmanageable.


consider it approved.


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

My suggestion is to camp for the night, and collect in the morning. I think that camping in the feywoods is one thing, but harvesting moss and potentially damaging the elderwood is probably a higher violation.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

I vote camping and letting Cathoris try his mage hand first rather than climbing in their sacred tree as our first option.

And I, for one, would be fine if those "random extra copper" went into Straug's pockets as his bookkeeping commission ;=)


just fyi, there were monsters in the tree that had you got closer would have attacked. I gave you full experience for defeating them because you used your wits and abilities to bypass getting close.


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

* Does the happy dance *


fyi. Fey = Sylvan in the languages.


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

I speak sylvan!


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Yay!

As an aside, can I just say how much I look forward to everyone's posts for this game? :D


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3
Falkwyn Hawksblood wrote:

Yay!

As an aside, can I just say how much I look forward to everyone's posts for this game? :D

hahaha same!

Can i just say that based on Straug's last two perception rolls I'm not even sure he can perceive when he has to go to the bathroom /facepalm


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

I’m sorry, guys! I misunderstood the post with the fawn. I thought it was the GM asking if any of us spoke Fey. I didn’t realize that it was the fawn asking if one of us spoke fey. I was foolishly waiting for the GM to post what the fawn had said. *facepalm*

Thank you for posting for me GMMichael! You’re the best GM I’ve had done a pBp with, and great at keeping things moving!

Now for the discussion, I think we could explain what we’re doing and also ask if he knows anything about the cultists. And if he wants any tea, of course! Any other thoughts?


I chose those items because they are all useful with the idea that each player take 2 for their character.


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

I probably won’t get an in character post up tomorrow, so don’t wait for me to move on. I would like the chain shirt or lamellar leather.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Dibs on the Doses of Habsalur (if that's cool with everyone). I mean, nothing says Thal quite as much as tea leaves :=)


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

I'll call dibs on the MW chain shirt, if that's okay with everybody? Not really much else I can get use out of the rest.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

I’ll get the stuff up into the loot table.

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I am not 100% sure on the NPC class. I am leaning on Expert - think it fits the nature of a character used to the outdoors. Though admittedly If going the Inquisitor path, I may feel a tad overwhelmed with skills :D So adept might not be a bad option, even if I do not see him like a religious/pious character.

If going the cleric route, and even knowing what most people around the Paizo forums think about losing caster level progression, I will very much likely go Expert - will be good to have more class skills to choose from. Or do I need to start as Adept or Aristocrat?

I have GMed one module in the Falcon Hollow area - hope that is not an issue?


not all all, most DM's put their own spin on things.

Since a portion of the game is against werewolves, it fits.

...no you can choose. I like what youve put in. so give it some thought on which way.


GMMichael wrote:

RHG.- Tell me more about what youre thinking?

Albion what npc class would you take for the level 1? remembering Adept keeps caster level at 2. Expert adds class skills. warrior adds martial weapons and armor. aristocrat...well adds a lot of most things. Commoner gets boost in stats.

The character idea is a frontliner.

Most of the idea:

The original full character idea was a Elven Half-minotaur Barbarian, but since we'll be starting with a NPC class, I'll likely start off with Commoner, and likely keep to my favorite starting stat array of 14,14,13,13,12,12 and likely use the 1d4 stat points for boosting either the 13s or 12s.

Now since Commoner doesn't have weapons and armour, I might switch commoner to either warrior or aristrocrat (so I can get some armour and weapon profs, and just use the starting stat array and reduce 13's to 12s as needed.

The LA of the template is +1, so I'll only be starting with just an NPC class, and the LA would be gone by around levels 4-6, I recall the monsters as PCs section of the Bestiary, though if referring to 3.5 rules on LA reduction from Unearth Arcana, when I get the 3rd class level, my LA of +1 is reduced to +0.
And I recall an LA of +2 is reduced at levels 6 and 9.

If you figure the template is too powerful, I should mention that given the dungeon, the character will have some trouble given the large size and might need to squeeze through some passages, might even need to switch from their big blade to some smaller ones in such small to them spaces.

I'll send the full template to you a bit later in a PM or in a spoiler in the thread.


naw. not my cup of tea for this adventure. not into mergers of races like that


Fair enough, seems I'll have to keep that one shelved.

And guessing a Draconic Human Cleric idea would also be out....


yes


Guessing I misread your first response then, so no ideas that use templates from my character idea shelf.

I do have few more ideas that I found on my idea shelf;
A Tiefling Cleric(Theologian), a Half-elf Witch(Winter), Changeling Fighter(Brawler), and Elf Rogue(Normal Chained), and Half-elf Fighter(Two-Weapon)


care to choose which youd rather play and give me a better idea on the character?


It is kinda hard to choose one over the other since they were all made well.

Haven't played casters in a while, but combat chars are great and good for the first 10 levels.....

I'll try deciding between the five of them, as each has something I really like about them.


Ok, I have got a first draft of the character ;)

Helgash:

Helgash
Male half-orc expert 1/inquisitor (sacred huntsmaster) of Erastil 1
NG Medium humanoid (human, orc)
Init 3 (+5 during surprise rounds); Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 16 (2d8+3)
Fort 5, Ref 5, Will 8
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron morningstar +2 (1d8+2 B & P)
Ranged orc hornbow +3 (2d6+2 P/×3)
Inquisitor (Sacred Huntsmaster) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—divine favor, keep watch
. . 0 (at will)—create water, detect magic, disrupt undead, guidance
. . Domain Animal (Feather[APG] subdomain)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 12, Wis 14, Cha 8
Base Atk +0; CMB 2; CMD 15
Feats Alertness, Point-Blank Shot, Scribe Scroll
Traits deadeye bowman, fate's favored
Skills Acrobatics +6, Climb +4, Handle Animal +3, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +6, Perception +10, Profession (tanner) +6, Profession (trapper) +6, Sense Motive +9, Survival +7, Swim +4; Racial Modifiers +2 Intimidate, +1 Perception
Languages Common, Goblin, Orc
SQ animal companion (horse (bodyguard) named Animal Companion), eyes of the hawk, monster lore +2, orc blood, shared vigilance, stern gaze +1
Other Gear lamellar (leather) armor[UC], heavy wooden shield, cold iron morningstar, orc hornbow (+2 Str), flint and steel, masterwork backpack[APG], trail rations (5), winter blanket, Animal Companion, bedroll, military saddle, saddlebags, waterskin, 512 gp, 9 sp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (horse (bodyguard) named Tark)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Darkvision (60 feet) You can see in the dark (black and white only).
Eyes of the Hawk (+1 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Inquisitor (Sacred Huntsmaster) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sacred Tattoo +1 to all saves.
Shared Vigilance (Ex) Gain Alterness feat when adjacent to animal companion.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.

--------------------------------

I decided to go with the Expert/Inquisitor, since it allows me a wider array of Skills.

I am on the fence regarding the animal companion - I was planning on going with a horse, to keep it simple. But my concern is the usual regarding animal companions - mobility, fitting in tight spaces, etc. Alternatively, I considered a wolf, a cat (leopard or tiger), or an axebeak. Any suggestions here, or should I rethink the animal companion completely?

Another question - how much gold do we start with?
Last question for now (depends also on the starting wealth :P) - would an orcish hornbow be allowed as a weapon for Helgash?


I'll do some quick rough building of each of the five and see which ones have grab my interest more. and decide from there.


I like him so far. Yes Id allow the Hornbow. It fits with the character concept.

Horse wouldnt be a good choice for an Animal Companion. A good portion of the campaign will be in dungeons, and that wouldnt be easy to do with a horse.

ones Id allow/recommend.
Badger
Bear
Eagle, Hawk, Owl
Firepelt Cougar (Leopard-Small Cat)
Cooshee
Goblin Dog
Orc Warcat
Giant Weasel
Wolf

Starting Wealth would be 700 Gold + 100 gold for tools of the trade from being a trapper/hunter

That would roughly keep you in line with everyone else.


Got it down to three after building some quick basic builds; Tiefling Cleric, Half-Elf Witch, and Changeling Fighter.....

Since I can't seem to decide, I'll toss some dice
rand: 3d20 ⇒ (14, 16, 16) = 46 Cleric, Fighter, Witch
So a tie on the highest....
rand: 2d20 ⇒ (4, 1) = 5 Fighter, Witch
Looks like Fighter won.

So I'll get to work on completely building that one.


Gonna grab that feedback and complete the character GMMichael - I think I will go with the Wolf then. I like the feel of it.

What are your thoughts on armor for animal companions? Any that strikes you as adequate? On par with that, is there anything like a spiked collar in Pathfinder? If we are out in the wild, he will need one.

@RHMG Animator: None of my business, but in this group and setting I would consider the witch a really nice fit ;)


Albion, The Eye wrote:

...

@RHMG Animator: None of my business, but in this group and setting I would consider the witch a really nice fit ;)

I know it had a nice fit, but the other ideas also had a good hold on potential for RP.

Part of me is Tempted to make both of the fighter and the witch and see which one is better, and or I submit both.

And I forgot that +1d4 for stats.....
rand: 1d4 ⇒ 4


There are no spiked collars within the game. There are magic item collars. to me that means theyd be more like an amulet or ring would be for a human and therefore not add any ac capability.

Im ok with barding within reason.


GMMichael wrote:

There are no spiked collars within the game. There are magic item collars. to me that means theyd be more like an amulet or ring would be for a human and therefore not add any ac capability.

Im ok with barding within reason.

Was not so much as AC, but more along the lines of preventing being bitten in the throat, like hunting dogs used to have.

Completely forgot this also (I had just went with 17 points for some reason): 1d4 ⇒ 4

That was nice, but does not make much of a difference I think :P


We could create one. and cause allow it to do 1d3 piercing/slashing damage if something gets it by the throat, as long as it wasnt an ac bonus itd really be for flavor.


Since I'm now looking at making both the Fighter and the witch,

I'll answer the 4 questions for both of them;

Fighter:

What I want-
1. Character Concept- Name, race, class what makes the character stand out
2. What 2 traits you will choose.
3 what class direction you wish to take tentative
4. Why you are in The Hollow.

Name: Ayla Noya Aiba
Race: Changeling(Slag-may)(Ulfen)
Class: Fighter(Brawler)
Standout: how many people take Fighter now a days, and she's got stature.

Traits: Armour Expert, Bastard (Sense Motive)

Class Plans: Going full Fighter non-stop

Reason being in the Hollow:
A Traveling merchant caravan was going to the Falcon's Hollow with her as Hired Muscle to protect the Caravan.
The Caravan was attacked by a troll, and a very Large, more like huge troll that sent her flying into a nearby river with a swing of his club, and also it knocked her out as she drifted. When she came to, she didn't know where she was and started to wander hoping to find a road or something to help her get to a town or hamlet, where she could get a new job.

Witch:

What I want-
1. Character Concept- Name, race, class what makes the character stand out
2. What 2 traits you will choose.
3 what class direction you wish to take tentative
4. Why you are in The Hollow.

Name: Anna Bridgette
Race: Half-Elf(Ulfen)
Class: Witch(Winter+Seducer) //Added it more for switching up the stats and augmenting the Charm Hex I would of taken and to match more with her deity.
Standout: She'll be more a healer in down time then any cleric could.

Traits: Magical Lineage, Wayang Spellhunter

Class Plans: Going Full witch, and taking the Winter Witch PrC around levels ASAP or a level later then that.

Reason being in the Hollow:
She's normally up in a Mountain village, but has felt a calling for her to come down out of the cold mountains and to do something in the Darkmoon Vale.


Ok, I think Helgash is basically finished:

Helgash:

Helgash
Male half-orc expert 1/inquisitor (sacred huntsmaster) of Erastil 1 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38, Ultimate Wilderness 187)
NG Medium humanoid (human, orc)
Init 3 (+5 during surprise rounds); Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 16 (2d8+3)
Fort 5, Ref 5, Will 8
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron morningstar +2 (1d8+2 B & P) or
. . silver dagger +2 (1d4+1 P or S/19+)
Ranged orc hornbow +3 (2d6+2 P/×3)
Inquisitor (Sacred Huntsmaster) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—divine favor, keep watch
. . 0 (at will)—create water, detect magic, disrupt undead, guidance
. . Domain Animal (Feather[APG] subdomain)
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 12, Int 12, Wis 14, Cha 8
Base Atk +0; CMB 2; CMD 15
Feats Alertness, Point-Blank Shot, Scribe Scroll
Traits deadeye bowman, fate's favored
Skills Acrobatics +6, Climb +4, Craft (bows) +7, Handle Animal +3, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +6, Perception +10, Profession (trapper) +8, Sense Motive +9, Survival +7, Swim +4; Racial Modifiers +2 Intimidate, +1 Perception
Languages Common, Goblin, Orc
SQ animal companion (wolf (bodyguard) named Tark), eyes of the hawk, monster lore +2, orc blood, shared vigilance, stern gaze +1
Other Gear lamellar (leather) armor[UC], heavy wooden shield, cold iron morningstar, orc hornbow (+2 Str), silver dagger, arrows (40), blunt arrows[APG] (15), bedroll, flint and steel, masterwork backpack[APG], masterwork tool, masterwork tool, silk rope (50 ft.), trail rations (5), waterskin, winter blanket, Tark, studded leather barding, 70 gp, 3 sp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (wolf (bodyguard) named Tark)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Darkvision (60 feet) You can see in the dark (black and white only).
Eyes of the Hawk (+1 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Inquisitor (Sacred Huntsmaster) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sacred Tattoo +1 to all saves.
Shared Vigilance (Ex) Gain Alterness feat when adjacent to animal companion.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.

And Tark:

Tark:

Tark CR –
Male wolf (bodyguard)
N Medium animal
Init 2; Senses low-light vision, scent; Perception +7
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 natural)
hp 17 (2d8+4)
Fort 5, Ref 5, Will 1
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +2 (1d6+1 B & P & S plus trip)
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB 2; CMD 14 (18 vs. trip)
Feats Alertness, Light Armor Proficiency
[b]Skills
Acrobatics +1 (+9 to jump), Perception +7, Sense Motive +3, Survival +2 (+6 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ animal focus, shared vigilance
Other Gear studded leather
--------------------
Special Abilities
--------------------
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Shared Vigilance (Ex) Gain Alterness feat when adjancent to master.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.

Out of curiosity, do Animal Companions benefit from the bonus feats?


They get bonus feats in accordance to the Animal companion table.

Helgash. Im going to take you.

Sorry RHMG. Good gaming.

Helgash go to the discussion thread.


Well, that sucks that I just got the two characters made and they won't be used.

But you do wanted the spot filled in quickly, so I do find that fair.


ok im looking for a replacement.

One of the players has been absent for an extended period of time...

Party is

Thallin Human 1st Commoner/1st Occultist
Alexander Half-Elf 1st Aristocrat/1st Rogue
Straug Dwarf 1st Warrior/1st War Priest
Cathoris Human 1st Adept/1st Magus
Helgash Half-Orc 1st Expert/1st Inquisitor
--Animal Companion-Tark Wolf

replacing

Kronk 1st Commoner/1st Brawler

Im not looking for a quick replacement this time. Ill npc Kronk til a good point to bring a person in. Which depending on who it is may be quickly.

they are close to going up to a 2nd level of their actual class


Hello GMMichael!

Are you doing all the adventures pertaining to Falcon's Hollow?
1.Hollow's Last Hope
2. Crown of the Kobold King
3. Revenge of the Kobold King
4. Hungry Are the Dead
5. Carnival of Tears

There are most likely more, but...lol.


yes...plus adding realm of the fellnight queen with a change of setting, and The 3rd module of carrion crown with the werewolves replaced for the hollow. Ive got the first 11 adventures all planned. should take the party into the mid teens in levels. like a self created AP.


I am such an addict!

I will read through the Game Thread this weekend and come up with an idea...lol.

You realize that I told myself that once I get into S&S; I would halt my recruitment lurking....


I still have my previous 2 ideas, though I had a new interesting one bubble to the surface in the past 24 hours.
Though I'll admit it'll need some ironing out.


I originally applied with a evangelist cleric which I would still like to do again. I think I would go with adept this time.


GMMichael wrote:

...

....

they are close to going up to a 2nd level of their actual class

So should were start our character submissions at 3rd level?

(1 level NPC, 2 levels adventurer classes)


Yeah probably. 1st npc class 2nd character class
Using the creation guidelines


I'll upgrade my first two character ideas and work on my newest character idea tomorrow.


is it fine if I use the chained (original CRB) versions of Monk and or Barbarian?
As I prefer them over the unchained versions even if they are weaker.


I truly wish youd just pick one character that you really want to play...and submit this...

What I want-
1. Character Concept- Name, race, npc-class/pc class what makes the character stand out
2. What 2 traits you will choose.
4 what class direction you wish to take tentative---pc class.
3. Why you are in The Hollow.


I keep them around should I get passed over again, and update as needed, that and one could fit a parties need better at different times.
Also with fleshed out ideas I can better weigh them against each other.

The new one fits best given the area, so I'll be submitting that one.
Just working on Equipment and typing out the backstory.

If we are starting in our 2nd level of adventure classes what would be the character wealth? As I don't know if it is 1,000, or 3,000 gp.


This is Dorian Grey's work in progress.

1. Character Concept- Name, race, npc-class/pc class what makes the character stand out
Mad Marvin Dundlerock

2. What 2 traits you will choose.

Savage :

Source Ultimate Campaign pg. 61
You were born and raised in untamed lands far from civilization. You learned to survive in the elements among brutal humanoids and beasts. You gain a +1 trait bonus on Knowledge (nature) checks and a +1 trait bonus on Survival checks to get along in the wild. Knowledge (nature) is always a class skill for you.

and I am currently looking for the 2nd.

4 what class direction you wish to take tentative---pc class.
I went Commoner, because dwarven Cha is bad....ummm...k.
Commoner: 1d4 ⇒ 3
3. Why you are in The Hollow.
He is a Hermit; secluded himself about the Crag, although he does come down for supplies on occasion.

Any questions, concerns, new boots will be welcomed!

I am currently leveling him down, down, down....


1 person marked this as a favorite.

Would this Trait stack with his Oracle Curse?

Strength of the Land :

Source Dwarves of Golarion pg. 11
Requirement(s) Dwarf
You are able to tap into the living energy of the world to shatter lesser magic. You gain a +1 trait bonus on caster level checks while touching the ground or unworked stone. This includes dispel checks and checks to overcome spell resistance.

Reclusive :
(Legacy of the First World pg. 22):
You are reclusive and paranoid to the point that your allies cannot easily help you in times of stress or unease. Whenever you are in combat, your allies must succeed at a melee touch attack to affect you with touch spells, and you must attempt saving throws to resist all spells cast by anyone other than yourself, even those cast by allies. Instantaneous spells you cast only on yourself affect you as though your caster level were 1 higher. At 5th level, any spells you cast only on yourself affect you as if they were modified by the Extend Spell feat. This does not increase their level or casting time. At 10th level, you are immune to charm spells and spell-like abilities. At 15th level, you gain spell resistance equal to 10 + your oracle level.

It definitely is thematically fitting.


Yes I like it


Mad Marvin move to the Discussion thread


DWARF BROTHER INCOMING!!!


I need a replacement here.

Game currently has as the party

Helgash 1st Expert/2nd Inquisitor {Sacred Huntmaster}
Animal Companion {Bodyguard) Tark The Wolf.

Alexander 1st Aristocrat/2nd Rogue {Phantom Thief}

Cathoris 1st Adept/2nd Magus {Staff Magus}

Straug 1st Warrior/2nd Warpriest

Mad Marvin 1st Commoner/2nd Oracle {Hermit}


He GMMichael, Certainly a few friendly faces.

I went and took a look at the characters: Helgash is a shooter, Mad Marvin is a healer, Straug is a two handed fighter, Alexander is a rogue with a big sword and Cathoris is a staff magus. I was initially thinking a Full BAB frontliner with heavy armor, then went and read a little more. The highest charisma is the hermit. (Really guys?) I guess in all fairness it was your face that left. So I'm considering a Bard. I've a character that spent some time in Falcon's Hollow. She's a bard, was originally human, but I may consider halfling. I will need to look at adept, then decide if she has an archetype.

The determining factors for the NPC classes are a little confusing. Can a bard's 0-level start as either an adept, expert or commoner?

point buy modifier: 1d4 ⇒ 1
HP for 2nd and 3rd lvl.: 2d8 ⇒ (2, 8) = 10 so 2nd would be 5,


Just to note, Alexander has the Orator feat, and so uses linguistics in place of most diplomacy/bluff/intimidate checks. So don't feel hemmed in by that.


ahhh, that makes sense, I will rethink the bard then, any recommendations?


So the original party had an Expert going for Ranger, A Commoner going for Brawler, a Commoner going Occultist.

Helgash replaced the Expert/Ranger
Mad Marvin replaced the Commoner/Brawler
your character will be replacing the Commoner/Occultist.

But dont let it cause any constraint. Just make a character you like that will be fun to play. This is a good group.

and ys...lots of 'friendly faces'


Dotting...

Not sure if I have a concept and not sure how quick you're looking for something, but,

Point Buy Modifier: 1d4 ⇒ 3


GMMichael wrote:

But dont let it cause any constraint. Just make a character you like that will be fun to play. This is a good group.

and ys...lots of 'friendly faces'

At this point it's thinking about characters I've played before that I enjoyed who's games didn't make it very far. I was thinking Naomi, who was originally a bard. I'll look at a couple of others as well, and get back tomorrow morning.


Howdy Robert Henry!


Hey DG!

So what kind of wealth would we be starting at 2nd level?


1000 plus Commoner: 25 Gold + MW Item of 350 or less.
Adept: 100 Gold + Spell Book or Silver Holy Symbol
Expert: 200 Gold + Tools for his chosen trade not to exceed 100 Gold
Warrior: 300 Gold
Aristocrat: 400 Gold


Some Q's

Are you using drawbacks and what, if anything, are you doing with campaign traits (they are noticeably punchier than other traits)?

How much downtime can we expect?

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