
Straug Fireborn |

For camp I'd say just outside the monastery maybe 100 yards off. Far enough to watch it for any activity but not close enough to be immediately caught up in it. We can use our usual watch order if everyone is cool with that.

Cathoris |

No worries on role playing your character. I love it! Just what I’d expect from how you’ve played him.
No problem with anyone else’s role play either. It’s all very entertaining.
I posted before I saw the discussion. I’m up for camping and agree the proposed location. I’ll still take first watch with Straug.

GMMichael |

No Ill bot him if needed.
so someone asked me why no posts for a couple days...
I thought to point out something that may be important to note...
my days off fall during the week instead of saturday and sunday. many times Ill work those days. If I take them off though at times I get so busy with real life and honey dos and appts that It precludes any gaming.
sorry

Mad Marvin Dundlerock |

I happen to be fortunate to be in 4 of your games. I think that considering that you GM like 20 more than those; I would say that you are doing a fantastic job!
Much appreciated from my end!

Cathoris |

No problem. Just with Thallin MIA, I didn’t know what to expect. I’m really enjoying the game, and just don’t want it to die.
Thanks for GMing!

Helgash |

Wohoo! Level 2! Helgash is updated. New statblocks:
Helgash AC: 17 (FF:14 T:13) [19/16/13 with Shield] CMD:16 HP: 23/23 Saves-FO:6 RE:5 WL:9 Expert1/Inquisitor2 {Sacred Huntmaster} M Half-Orc Defenses: N/A HeroPoints:2
--Tark AC:17 (FF:15 T:12) CMD: 14 (18 vs. trip) HP: 17/17 Saves-FO:5 RE:5 WL:1 Animal Companion {Bodyguard} 2HD Wolf Defenses: Scent (Ex) Detect opponents within 15+ feet by sense of smell.
I added one rank in Stealth for Helgash since we haven't heard from Alexander in some time. But I am not very well suited for scouting, since Tark has no training in Stealth and cannot see in the dark.

Cathoris |

Finally, Spellstrike! Updated stat block below. Cathoris is also adding Long Arms and Frostbite to his spellbook. I'll update the spellbook and prepared spells on his profile next time we rest.
Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6
1st Adept/1st Staff Magus M Human Defenses: None
Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Alexander Valindir |

I would like to apologize to you all for my absence. I don't like talking about it, as usually I can deal with it, however I have, slightly random swings of burnout and apathy over the course of the year where I lose all interest in almost everything. Where even things I normally greatly enjoy feel like a chore to do at best. Normally, I can push through, continue on and eventually the "burnout" as I've called it leaves. However I've hit a particularly rough patch this time around. That coupled with doubling my work time due to the holidays has left me with the desire to do nothing. However, that doesn't excuse my radio silence in this, and my other games. So again, I would like to apologize for that.
I think I'm on the upswing, and, if you would still have me I will happily rejoin the game properly in hopefully a few days time.

Straug Fireborn |

so is the plan to leave the hobgoblin unconscious and head out?
Yeah to hell with that hobgobby lets just leave him! hahaha

Alexander Valindir |

level 3 rogue (phantom thief).
HP: +7
Saves: +1 ref
Bab: +1 (finally! A Bab! lol)
Feat(?): Weapon focus (Elven Curved Blade)
Skills: 11/level
Acrobatics +1
Stealth +1
Perception +1
Know. Arcana +1
Know. Engineering +1
Sleight of Hand +1
Linguistics +1
Know. Local +1
Escape Artist +1
Disguise +1
Use magic Device +1
Class abilities:
Evasion, Rogue Talent (black market connections)
Languages: Sign Language

GMMichael |

Helgash AC: 17 (FF:14 T:13) [19/16/13 with Shield] CMD:16 HP: 23/23 Saves-FO:6 RE:5 WL:9 Expert1/Inquisitor2 {Sacred Huntmaster} M Half-Orc Defenses: N/A HeroPoints:2
--Tark AC:17 (FF:15 T:12) CMD: 14 (18 vs. trip) HP: 17/17 Saves-FO:5 RE:5 WL:1 Animal Companion {Bodyguard} 2HD Wolf Defenses: Scent (Ex) Detect opponents within 15+ feet by sense of smell.
(Alexander AC:18 FF:14/T:14)CMD: HP:10/20 Saves-FO:+2 RE:+5 WL:+6
1st Aristocrat/1st Rogue (Phantom Thief) M Half-Elf Defenses: +2 Enchantments Immune Magical Sleep
limited abilities: none HeroPoints:2)
Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6
1st Adept/1st Staff Magus M Human Defenses: None
Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2
(Straug AC:17(FF:16/T:11)CMD:15 HP:10/21 Saves-FO:+7 RE:+1 WL:+4
1 Warrior/1 Warpriest/ M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: Blessing: Fire Strike 3/3 HeroPoints:1)
Mad Marvin Dundlerock AC: 20 (FF:18/T:12) CMD: 14 HP:31/31 Saves-FO:3 RE:2 WL:4 1st Commoner/2nd Oracle (Hermit)) M Dwarf Defenses: Hardy abilities: Channel (Su):3/3
Spells 1st:5/5 Hero Points: 1
vs
Need Straug and Alex.
Im going to look for a replacement for Thallin. Its been close to two months

Alexander Valindir |

(Alexander AC: 17(18 w/buckler), FF:14/T:14, CMD:16, HP:27/27, Saves: FO:+2 RE:+6 WL:+5
1st Aristocrat/2nd Rogue (Phantom Thief) M Half-Elf Defenses: +2 Enchantments Immune Magical Sleep
limited abilities: none HeroPoints:2)

GMMichael |

Thank you Alex
Alexander AC: 17(18 w/buckler), FF:14/T:14, CMD:16, HP:27/27, Saves: FO:+2 RE:+6 WL:+5
1st Aristocrat/2nd Rogue (Phantom Thief) M Half-Elf Defenses: +2 Enchantments Immune Magical Sleep
limited abilities: none HeroPoints:2
Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6
1st Adept/1st Staff Magus M Human Defenses: None
Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2
Helgash AC: 17 (FF:14 T:13) [19/16/13 with Shield] CMD:16 HP: 23/23 Saves-FO:6 RE:5 WL:9 Expert1/Inquisitor2 {Sacred Huntmaster} M Half-Orc Defenses: N/A HeroPoints:2
--Tark AC:17 (FF:15 T:12) CMD: 14 (18 vs. trip) HP: 17/17 Saves-FO:5 RE:5 WL:1 Animal Companion {Bodyguard} 2HD Wolf Defenses: Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Mad Marvin Dundlerock AC: 20 (FF:18/T:12) CMD: 14 HP:31/31 Saves-FO:3 RE:2 WL:4 1st Commoner/2nd Oracle (Hermit)) M Dwarf Defenses: Hardy abilities: Channel (Su):3/3
Spells 1st:5/5 Hero Points: 1
(Straug AC:17(FF:16/T:11)CMD:15 HP:10/21 Saves-FO:+7 RE:+1 WL:+4
1 Warrior/1 Warpriest/ M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: Blessing: Fire Strike 3/3 HeroPoints:1)
vs
just Straug now

Straug Fireborn |

Straug AC:17(FF:16/T:11)CMD:15 HP:30/30 Saves-FO:+8 RE:+1 WL:+5
1 Warrior/2 Warpriest/ M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: Fire Strike 4/4, Fervor 3/3 HeroPoints:1

GMMichael |

Alexander AC: 17(18 w/buckler), FF:14/T:14, CMD:16, HP:27/27, Saves: FO:+2 RE:+6 WL:+5
1st Aristocrat/2nd Rogue (Phantom Thief) M Half-Elf Defenses: +2 Enchantments Immune Magical Sleep
limited abilities: none HeroPoints:2
Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6
1st Adept/1st Staff Magus M Human Defenses: None
Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2
Helgash AC: 17 (FF:14 T:13) [19/16/13 with Shield] CMD:16 HP: 23/23 Saves-FO:6 RE:5 WL:9 Expert1/Inquisitor2 {Sacred Huntmaster} M Half-Orc Defenses: N/A HeroPoints:2
--Tark AC:17 (FF:15 T:12) CMD: 14 (18 vs. trip) HP: 17/17 Saves-FO:5 RE:5 WL:1 Animal Companion {Bodyguard} 2HD Wolf Defenses: Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Mad Marvin Dundlerock AC: 20 (FF:18/T:12) CMD: 14 HP:31/31 Saves-FO:3 RE:2 WL:4 1st Commoner/2nd Oracle (Hermit)) M Dwarf Defenses: Hardy abilities: Channel (Su):3/3
Spells 1st:5/5 Hero Points: 1
Straug AC:17(FF:16/T:11)CMD:15 HP:30/30 Saves-FO:+8 RE:+1 WL:+5
1 Warrior/2 Warpriest/ M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: Fire Strike 4/4, Fervor 3/3 HeroPoints:1
vs
thank you.
Have 2 good replacement concepts and 1 who may submit something.
The replacement will come in when we get back to town. as thats when Kronk and Thallin will drop out officially, the cure found. Falkwyn of course is off on a covert mission for the Fey Queen

GMMichael |

Alexander AC: 17(18 w/buckler), FF:14/T:14, CMD:16, HP:27/27, Saves: FO:+2 RE:+6 WL:+5
1st Aristocrat/2nd Rogue (Phantom Thief) M Half-Elf Defenses: +2 Enchantments Immune Magical Sleep
limited abilities: none HeroPoints:2
Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6
1st Adept/1st Staff Magus M Human Defenses: None
Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2
Helgash AC: 17 (FF:14 T:13) [19/16/13 with Shield] CMD:16 HP: 23/23 Saves-FO:6 RE:5 WL:9 Expert1/Inquisitor2 {Sacred Huntmaster} M Half-Orc Defenses: N/A HeroPoints:2
--Tark AC:17 (FF:15 T:12) CMD: 14 (18 vs. trip) HP: 17/17 Saves-FO:5 RE:5 WL:1 Animal Companion {Bodyguard} 2HD Wolf Defenses: Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Mad Marvin Dundlerock AC: 20 (FF:18/T:12) CMD: 14 HP:31/31 Saves-FO:3 RE:2 WL:4 1st Commoner/2nd Oracle (Hermit)) M Dwarf Defenses: Hardy abilities: Channel (Su):3/3
Spells 1st:5/5 Hero Points: 1
'Pet Fox' {No name at this point} AC15(FF:12/T:15)CMD:10(14 vs Trip) HP:7/8 Saves-FO:+2 RE:+5 WL:+1
Pet Firefoot Fox M Tiny Animal Defense: Scent
Straug AC:17(FF:16/T:11)CMD:15 HP:30/30 Saves-FO:+8 RE:+1 WL:+5
1 Warrior/2 Warpriest/ M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: Fire Strike 4/4, Fervor 3/3 HeroPoints:1

Cathoris |

I haven’t really been keeping track or following the dates. How many days have we been gone since leaving Falcon’s Hollow? Is this the seventh night? Curious. Doesn’t affect anything mechanically.

GMMichael |

In the campaign info header I have accurate info on that.
Disease Infection Rate...Infected means showing symptoms.
Camp 3: Day 14 20 Infected. 7 Deaths
Camp 2/surrounding farms: Day 11 70 Infected 6 deaths
Falcons Hollow: Day 10: 62 Infected: 4 deaths.
According to the map/travel info. If you cross the river this night. You have essentially 2 days of travel before you get to Falcons Hollow. Or...1 day to Lumber Camp 2. get horses and force ride to falcons hollow arriving at dawn the next day instead of around 6 the next day.