GM Michael's Falcons Hollow Chronicles

Game Master Dread

Falcons Hollow on Roll 20

Disease Total Death- 20 (12 from Lumber Consortium)
Experience Tracker: Current Level 1: 2014 Next Level (2nd): 2000

Current Date: 15th Rova 1710 AR 5:30 PM(days adventuring 16)

Loot

watch:
1-5 Helgash & Tark 1-Cathoris
2-+Thallin
3-+Kronk
4+Straug
5+Alexander
--Falkwyn


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Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

"I wish I could say something classy and inspirational, but that just wouldn't be our style. Pain heals, chicks dig scars, glory lasts forever. It's been an honor sharing the field of battle with you."
- Shane Falco, The Replacements


great quote


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Indeed! Lets hope the cultists dont wipe the floor with us, anxious to see how we fare this round.


well look no further.


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Sorry for the lack of post yesterday. Surprised by overtime at work. Will post later today. Feel free to rp Falkwyn if needed before that.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Cathoris I'm going to hold off posting until you do, if you can somehow take out the guy in front of Straug its a clear path from his greataxe to her skull!


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2
Straug Fireborn wrote:
Cathoris I'm going to hold off posting until you do, if you can somehow take out the guy in front of Straug its a clear path from his greataxe to her skull!

Well, that would have been nice, had I not missed.


Ill move things along if Thallin doesnt post by tonight and bot him


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

I think it was me that was lacking. I was waiting for Cathoris but the best laid plans....


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Was Cathoris able to identify the spell the priestess cast? I assume not, but I just wanted to confirm.


Oh sorry...yes. protection from Good


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Would the step back by the cultist provoke any AOOs from the others?


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

5' step shouldn't trigger it. Anything else probably would...but then again, I'm not the DM.

;)


yeah 5' step...no provoke.


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Got it thanks for clarification. Still learning the rules :)


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

So... We got at that point! Leveling!

How would it work, GM? Do we get PC classes now, or would it be NPC again? Or would we maybe switch from our NPC classes to PC classes?

Would I be able to retrain something (like feats) in any case? Especially for stuff that I already have (like Unarmed Strike for example).

Thanks! Happy to be in the game and having fun with my hard hitting cook :)


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Good questions. Waiting to see the responses. :D


you can switch to a pc class now. so you be a 1st/1st. Like any other multiclass character.

skills of the new class are added to your class skills so youll have an expanded list of class skills.

for retraining-

Retraining takes all your attention for 8 hours per day for a number of days based on what you’re retraining. You can’t perform any other strenuous activities while retraining, such as marching, adventuring, or crafting magic items. You can retrain only one thing at a time; you must complete or abandon a particular training goal before starting another one. Abandoning unfinished training means you lose all progress toward that training’s goal and all costs associated with that training.

Unless stated otherwise, retraining costs gp equal to 10 × your level × the number of days required to retrain. This is normally paid in full at the start of the retraining period, but the GM might allow you to divide these payments over multiple days. At the GM’s discretion, this training cost could be up to 50% higher or lower, depending on situational factors within the settlement—availability of trainers, local economy, cost of materials, and so on.

per the rules. My thoughts. Is to take out the the 'bold'

and to make it a during adventuring thing. Lets figure out how long the retraining takes. and it happens at the end of those days....in game

Retraining

a feat takes 5 days.


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Looking for a non-spoilery answer for the following since Hollow's Last Hope doesn't seem to have a player guide and I've never played through it before:

What would be a reasonable favored enemy for a Ranger in the Darkvale Moon area? Would Falkwyn be limited to what we've already fought, (humanoids and fey) or are there other enemies in the region that would be reasonable for him to pick?

Don't want to meta-game, but likewise, I don't want to pick something that would render the choice practically useless, you know?

Any advice?

Liberty's Edge

Male

I'd make a choice among

1. Fey
2. Animals
3. Vermin
4. Abberations
5. Lycanthropes (werewolves)
6. Kobolds
7. Undead


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Since brawler gives me Catch Off Guard as well, I'll start to train to replace my previous one with Improved Feint.

Kronk should be leveled now!


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

I'm debating between Kobalds and Lycanthropes. We'll see.

Also, did you want us to roll for HPs?

Liberty's Edge

Male

You can or take half+1


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Ranger Hit Points: 1d10 ⇒ 9

I'll take that. :D


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

1d10 ⇒ 3

Yeah I’m keeping my 6!


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

HP: 1d8 ⇒ 6


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Character Updated in Profile.
Definitely going to need to do some in-character shopping before we leave the Hollow again.


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Also updated and agree that a shopping trip would be great! Was waiting to do that until after we actually get the money from Payday in case anything is screwy with that and/or to help ensure I don't try to buy anything that wouldn't be available (and of course, Thal would want to save some of it to take Janera on a nice date) :=)


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

sorry all, had some family stuff come up over the end of this past week.

So does this mean that martial characters (if they chose warrior NPC) will have an additional +1 BaB over others? (so, +2 vs 0 for 1d10 and 1d8 characters)

roguehp: 1d8 ⇒ 8


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

It should, I think. You add the new class level to the first just like any multi-class.

* He said without conviction, since he wasn't the GM, but it was the understanding upon which he had based his own updated character. *

:P


use normal multiclass rules. if the like first adept and 1st wizard would still have a +0

Warrior and Fighter would have a +2

commoner and Ranger would have a +1

make sense?


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

Rogue (phantom thief)

HP: +10
BaB: +0
Saves: +2 ref
Feats: weapon finesse(class)

Sneak attack: N/A (traded out)

Skills: 8+int+FCB total: 11
Acrobatics +1
Disable Device +2
Stealth +1
Know. Arcana +1
Know. Dungeoneering +1
Climb +1
Escape Artist +1
Know Planes +1
Perception +1
Sleight of hand +1

Background skills:
Appraise +1
Know. History +1

Refined Education:

A phantom thief adds Handle Animal, Heal, Ride, Spellcraft, Survival, and all Knowledge skills to her list of class skills. Furthermore, she selects one of her rogue class skills and adds half her rogue level on all skill checks using that skill. At 3rd level and every 2 rogue levels thereafter, she selects an additional rogue class skill and adds half her rogue level on all skill checks using that skill as well. Starting at 4th level, if the phantom thief is an unchained rogue, she gains rogue’s edge skill unlocks with each of these skills rather than selecting one skill every 5 levels, and she adds half her rogue level to her number of ranks to determine when she receives a skill unlock (so a 7th level rogue (phantom thief ) with 7 ranks in a chosen skill would count as having 10 ranks and receive the second skill unlock).

This ability alters the rogue’s class skills and replaces sneak attack and trapfinding. For an unchained rogue, it also alters rogue’s edge and replaces debilitating injury.

understood- though, would you be open to fractional BaB? (1d6 gets .5 every level, d8 .75, d10 1) :3

Liberty's Edge

Male

naw. thats just too mathy ;)


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Don't worry, Alex. I'll keep you company in the 0 BAB club :=)


ok you know the drill...update your stat block when youre finished.

Falkwyn AC:15(FF:12/T:13)CMD:14 HP:9/9 Saves-FO:+1 RE:+3 WL:+4
1st Expert M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep
limited abilities: N/A HeroPoints:2

Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:2

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:2

Straug AC:17(FF:16/T:11)CMD:15 HP:12/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:2

Thallin AC:14(FF:11/T:13)CMD: HP:6/6 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:2

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:2


Thallin, what spels you going to take? (knacks and such)


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Falkwyn AC:15(FF:12/T:13)CMD:14 HP: 16/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:1

Liberty's Edge

Male

Falkwyn AC:15(FF:12/T:13)CMD:15 HP: 16/19 Saves-FO:+3 RE:+5 WL:+4 1st 1st Expert/1st Ranger M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Alexander AC:18 FF:14/T:14)CMD: HP:10/10 Saves-FO:+2 RE:+4 WL:+3
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:2

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:2

Straug AC:17(FF:16/T:11)CMD:15 HP:12/12 Saves-FO:+5 RE:+1 WL:+2
1st Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: N/A HeroPoints:2

Thallin AC:14(FF:11/T:13)CMD: HP:6/6 Saves-FO:+0 RE:+3 WL:+0
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:2

Kronk AC:15(FF:13/T:12)CMD:16 HP:8/8 Saves-FO:+1 RE:+2 WL:+1
1st Commoner M Human Defenses: N/A
limited abilities: N/A HeroPoints:2


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Stat Block!!

Thallin, human commoner/occultist; 12/12 HP; AC:15(FF:11/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A; limited abilities: Focus Powers 4/4, 1st Level Spells 2/2; HeroPoints:1


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Sorry for delay fellas had some family stuff. I’ll catch up and level up tonight!


Male Image of Alexander Half-elf Aristocrat 1/rogue (phantom theif) 2 HP: 27/27| AC: 17(18) T:13 FF:14(15)| CMD: 16| Fort: +2 | Ref: +6 | Will: +5| Init: +3| perception: +10HPs:1/3

Alexander AC:18 FF:14/T:14)CMD: HP:20/20 Saves-FO:+2 RE:+5 WL:+6
1st Aristocrat M Half-Elf Defenses: Elven Immunities
limited abilities: none HeroPoints:2


AC:17 | (FF:16/T:11) | CMD:15 | HP:21/21 | Saves-FO:+7 RE:+1 WL:+4 | 1 Warpriest/1 Warrior Dwarf | Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type | Limited abilities: Fire Strike 3/3 Hero Points: 1/3

Straug AC:17(FF:16/T:11)CMD:15 HP:10/21 Saves-FO:+7 RE:+1 WL:+4
1 Warprest/1 Warrior M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: Blessing: Fire Strike 3/3 HeroPoints:1

A few questions:

-I'm the only one that used a hero point I think so I'll have one less than everyone else.
-As Warrior then Warpriest I think my BAB stays at +1 correct?
-How do you want to handle spells? I'm prepping (for next day anyway):
Orisons: Detect Magic, Light, Stabilize
1st: Shield, Murderous Command


Male Human (Taldan) Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Kronk AC:15(FF:13/T:12)CMD:17 HP:10/15 Saves-FO:+3 RE:+4 WL:+1
Commoner 1 / Brawler 1 M Human Defenses: N/A
limited abilities: N/A HeroPoints:2


Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2

Oops! Good catch, Straug. I should have 2 hero points. Updated that on my character stat line.
Also, nice narrative of converting to a warpriest, Straug :=)


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Ditto what Thallin said. :D


**just Waiting on Cathoris for the update.

fyi dont forget FC bonus' for your new class. (assuming that will be your FC)

Falkwyn AC:15(FF:12/T:13)CMD:15 HP: 16/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert/1st Ranger M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Alexander AC:18 FF:14/T:14)CMD: HP:10/20 Saves-FO:+2 RE:+5 WL:+6
1st Aristocrat/1st Rogue (Phantom Thief) M Half-Elf Defenses: +2 Enchantments Immune Magical Sleep
limited abilities: none HeroPoints:2

**Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:7/7 Saves-FO:1 RE:2 WL:3
1st Adept M Human Defenses: None
Spells 0:3/3 1st:1/1 HeroPoints:2

Straug AC:17(FF:16/T:11)CMD:15 HP:10/21 Saves-FO:+7 RE:+1 WL:+4
1 Warrior/1 Warpriest/ M Dwarf Defenses: +2 vs poison/spells, DR 1/- vs creatures and damage of fire type
limited abilities: Blessing: Fire Strike 3/3 HeroPoints:1

Thallin AC:15(FF:11/T:14)CMD:15 HP:12/12 Saves-FO:+2 RE:+3 WL:+2
1st Commoner/1st Occultist M Human Defenses: N/A; limited abilities: Focus Powers 4/4, 1st Level Spells 2/2; HeroPoints:2

Kronk AC:15(FF:13/T:12)CMD:17 HP:10/15 Saves-FO:+3 RE:+4 WL:+1
1st Commoner/1st Brawler M Human Defenses: N/A
limited abilities: N/A HeroPoints:2


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Sorry that I haven’t been able to post. I should be able to get something up later today.


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

Sorry about the delay again. I should be good to go now.

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:6/7 Saves-FO:2 RE:2 WL:5
1st Adept M Human Defenses: None
Spells Adept 0:3/3 1st:1/1 Magus 1st: 2/2 HeroPoints:2

Magus spells:
1st Blade lash, Cure light wounds, Chill touch


Cathoris AC:17 (FF:14/T:13) CMD: 17 (+2 v. trip) HP:24/24 Saves-FO:4 RE:2 WL:6 1st Adept/2nd Staff Magus M Human Defenses: None Spells Adept 0:3/3 1st:1/1 Magus 1st: 3/3 HeroPoints:2

HP: 1d8 ⇒ 3

Cathoris AC:13 (FF:10/T:13) CMD: 16 HP:12/13 Saves-FO:2 RE:2 WL:5
1st Adept M Human Defenses: None
Spells Adept 0:3/3 1st:1/1 Magus 1st: 2/2 HeroPoints:2


Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2

Welcome back!

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