Full Name |
Falkwyn Hawksblood |
Race |
Falkwyn AC:16 (FF:13/T:13)CMD:14 HP: 19/19 Saves-FO:+3 RE:+5 WL:+4 1st Expert1/Ranger1 M Half-Elf Defenses: +2 vs Enchantment, immune: magic sleep limited abilities: N/A HeroPoints:2 |
About Falkwyn Hawksblood
Half-Elf
Expert 1 / Ranger 1
HP 19 [ d8 + d10 ] (8 + Con + 9 + Con)
Fort +3 / Reflex +5 / Will +4, BAB +1
AC 16 (10 + 3 (Armor) + 3 Dex) 13 Flatfooted / 13 Touch
Initiative: +5 (Dex + Trait)
CMD: 14
Abilities:
Str 12 (+1) Dex 16 (+3) Con 12 (+1)
Int 12 (+1) Wis 14 (+2) Chr 10 (+0)
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Racial:
Elven Immunities: +2 vs Enchantment spells and Effects, immune to magic sleep
Ancestral Arms: Proficiency: Longbow (Feat replaces Adaptability)
Keen Senses: +2 Perception
Low Light Vision
Multitalented: +1 Skill point with each Ranger level
Class:
Favored Enemy: Kobalds
+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of this type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track:
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.[/spoiler]
Wild Empathy:
A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
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Skills:
Ranks per level: 8 (* = Rank assigned)
Skill points spent: 16
Adventuring Skills:
*Climb (+4),
Craft (+1)
*Handle Animal(+3)
*Heal (+6)
Intimidate
*Knowledge: Dungeoneering(+4)
*Knowledge: Nature(+4)
*Perception(+8),
Ride(+3),
Spellcraft (+3)
*Stealth (+7)
*Survival (+8) (Bonus from Trait)
Swim (+1)
Background Skills:
Knowledge: Geography*(+4), Profession: Lumberjack(+2)
Proficiency: Simple & Martial Weapons, Light & Medium Armor
Language: Common, Elven
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Feats:
Point-Blank Shot:
+1 hit and dmg on ranged up to 30'
Deadly Aim (Free Feat):
You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Traits:
Child of Nature: +2 on Survival checks, Survival is a class skill
Elven Reflexes: +2 Initiative
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Equipment: (200 gp + up to 100 gp*)
Studded Leather Armor: AC +3, 10 gp, 15 lbs, No AC Penalty
Morningstar: d8, 8 gp, x2, 6 lbs
Daggers (2): d4, 4 gp, 19/20 x2, 10’, 2lb
Longbow: d8, 75 gp,x3, 100’, 3 lb
Arrows (20), 1 gp, 3 lbs
Silver Arrows (20) 81 gp. 3 lbs.
Handaxe: 1d6, 6 gp, x3, 3 lbs
Ranger's Kit: 9gp, 28 lbs:
Backpack, Bedroll, Beltpouch, Flint & Steel, Iron Pot, Mess Kit, 10' Rope, Torches(10), Trail Rations (5), Waterskin
Whetstone: 2 cp, 1 lb
Traveler’s Outfit: 1 gp, 5 lbs
Total Cost & Weight: 117.02 gp, 66 lbs
4 gp / 9 sp / 8 cp
"Treasure Retrieved on Adventure"
Handaxe
Studded Leather Armor
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Why are you in the Hollow? Falkwyn and his human father, Rhethan moved into the Vale a few years ago when his elven mother died during a raid of some sort at the settlement where they had been living previously. Neither likes to discuss it. His father is a lumberjack and talented woodsman, and while he has taught Falkwyn much of what he knows, including use of a longbow, he is dour and angry at the world. Demanding and often over-protective, Rhethan and Falkwyn often clash over ideals.
Game Map