Ambrose

Kronk the Cook's page

90 posts. Alias of adsapiens.


Full Name

Kronk Plimps

Race

Human (Taldan)

Classes/Levels

Commoner 1 / Brawler 1 | HP 10/15 | AC 17 TO 13 FF 15 | F +3 R +4 W +1 | CMD 18 | Init +2 | Perc +6* (+8) DV | Hero 2/3

Gender

Male

Age

38

Alignment

Neutral Good

Deity

Pharasma

Location

Falcon's Hollow

Languages

Common, Giant, Orc

Occupation

Cook at the Sitting Duck

Strength 18
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 12
Charisma 8

About Kronk the Cook

Kronk Plimps
Male human (Taldan) brawler (hinyasi, snakebite striker) 1/commoner 1 (Pathfinder Player Companion: Blood of Ancients 11, Pathfinder RPG Advanced Class Guide 23, 88)
NG Medium humanoid (human)
Hero Points 2
Init +2; Senses darkvision 60 ft.; Perception +6 (+8 while benefit from concealment or full concealment due to darkness or dim light)
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +2 Dex)
hp 15 (2 HD; 1d6+1d10+3)
Fort +3, Ref +4, Will +1
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Offense
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Speed 30 ft.
Melee frying pan +7 (1d6+4) or
. . sledge +7 (2d6+6) or
. . unarmed strike +5 (1d6+4)
Special Attacks improvised maneuver (), sneak attack +1d6
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Statistics
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Str 18, Dex 14, Con 12, Int 14, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 18
Feats Catch Off-guard, Combat Expertise, Deadly Aim, Improved Feint, Improved Unarmed Strike, Power Attack, Shikigami Style
Traits cunning liar (any city), surprise weapon
Skills Acrobatics +6, Bluff +7, Intimidate -1 (+1 while benefit from concealment or full concealment due to darkness or dim light), Perception +6 (+8 while benefit from concealment or full concealment due to darkness or dim light), Profession (cook) +8, Sense Motive +5, Sleight of Hand +3, Stealth +5 (+7 while benefit from concealment or full concealment due to darkness or dim light), Use Magic Device +1
Languages Common, Giant, Orc
SQ brawler's cunning, dimdweller, hero points, humble beginnings, martial training
Other Gear hide shirt, mwk chain shirt, frying pan[UC], sledge[UE], ring of protection +1, traveler's any-tool[UE], backpack, flint and steel, sledge, waterskin
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Tracked Resources
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. . -none-
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dimdweller +2 to Intimidate, Perception, and Stealth when in conceal due to darkness.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Humble Beginnings (Catch Off-Guard) (Ex) A hinyasi gains her choice of Catch Off-Guard or Throw Anything as a bonus feat. She is not proficient with shields.

This alters the brawler’s armor proficiencies.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Improvised Maneuver () As free action perform selected maneuver at -4 CMB after hitting with an improvised weapon.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shikigami Style Deal dmg with imp wpn as if 1 sz cat larger. Other feats with this style as prereq +1 sz cat (max 3).
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
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Power Attack, Deadly Aim, Combat Expertise, Scribe Scroll are free if you meet the prereqs.