[PFS1] GM Pudding's The House on Hook Street (Inactive)

Game Master Tom G

SLIDES
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Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

"By the gods, get out of there Dru! We need to attack from range."

Grunyak concentrates and prayers, "Torag, heal us with your positive energy."
channel number 4 to heal: 4d6 ⇒ (4, 1, 1, 5) = 11

The spiritual hammer continues to strike at the Baku.
hammer blow: 1d20 + 11 ⇒ (6) + 11 = 17
force damge: 1d8 + 2 ⇒ (6) + 2 = 8

hammer blow interative: 1d20 + 6 ⇒ (17) + 6 = 23
force damage: 1d8 + 2 ⇒ (3) + 2 = 5

I can heal but I can't do anything until we are out of combat for the intelligence damage.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

GM: if we have hero points on this campaingn, consider I'll use one before rolling my save

Will save: 1d20 + 6 ⇒ (10) + 6 = 16

Power attack: 1d20 + 15 - 3 ⇒ (13) + 15 - 3 = 25
PA dmg: 1d8 + 7 + 6 + 2 + 2 ⇒ (3) + 7 + 6 + 2 + 2 = 20

Power attack: 1d20 + 10 - 3 ⇒ (8) + 10 - 3 = 15
PA dmg: 1d8 + 7 + 6 + 2 + 2 ⇒ (3) + 7 + 6 + 2 + 2 = 20

Dru Smashes! Dru protect friends! Dru not smart, but Dru strong!


Night of the Gray Death

@Dru We do have a per-book reroll; if you've not used yours yet this book (and I don't think you have) you could spend it now

@Grunyak I forgot to answer your question, you're right it does cost 3 rounds to cast from a scroll. I did that wrong in my home games for years, I stopped looking at casting times after the summons and didn't notice that the restorations (and other things like sleep and silence) had longer casts. Those were the days! Also good news: This FAQ tells us that spiritual weapon counts as a weapon for spells and effects that affect weapon damage, so you should have been getting +2 on each hit thanks to Huxwren's seance. That means the Baku is now very injured

Drusilla roars and smashes the Juju Zombie Baku once, though her morningstar isn't as effective as she'd hoped. Likewise Grunyak's hammer lands one solid blow, leaving the creature mostly bits of bone held together with the last embers of necromantic magic

Taariik, Huxwren and Eldrin are up!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”Dru!! Noooo!!!!“ Taariik shouts.

–2 penalty on attack rolls, saving throws, and skill checks for 1 minute and can’t enter a spirit dance again during that time.

Taariik attacks the flying dead Baku with the silver bardiche that has reach.

Primary MW silver bardiche, To hit: BAB +6, spirit dance ended -2, Str +6, MW +1; Damage 2H +10: Str +9, silver -1, +2 seance boon Hux: 1d20 + 11 ⇒ (17) + 11 = 282d6 + 10 ⇒ (3, 6) + 10 = 19
[

Iterative MW silver bardiche, To hit: BAB +6, spirit dance ended -2, Str +6, MW +1; Damage 2H +8: Str +9, silver -1: -5 + 1d20 + 11 ⇒ -5 + (14) + 11 = 202d6 + 8 ⇒ (4, 4) + 8 = 16


Night of the Gray Death

Taariik's first strike severs the remaining energy animating the zombie Baku, and with a final gasp of relief the whole carcass comes down on top of Grunyak and Taariik, showering them with rotting entrails and bones.

Grunyak Reflex DC 15: 1d20 + 4 ⇒ (2) + 4 = 6
Taariik Reflex DC 15: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Falling damage: 3d6 ⇒ (6, 2, 4) = 12
Halved due to distance, so 6 each

Neither are able to get out of the way in time, so the zombie gets in one more hit.

Final Report

Grunyak -6
Eldrin See invisibility
Drusilla -72, 6/9? INT damage <reroll?>, fly, 5 feet up
Huxwren heroism
Taariik -40, 3 INT damage

The old temple is quiet, only the dark entranceway to the gallery which you expect to contain the stairs going up beckoning you onward.

What would you like to do?

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak pulls out his bag of scrolls. Pulling out a lesser restoration scroll, he begins reading it to heal damage to Drusilla's intelligence.
After 3 rounds, Grunyak will touch Drusilla to heal her.
lesser restoration: 1d4 ⇒ 2

He then pulls out another scroll and casts it on Drusilla.
cure moderate wound scroll: 2d8 + 3 ⇒ (4, 7) + 3 = 14

"I have two more lesser restoration scrolls, how should we proceed? One for each of you, Dru and Taariik?"

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik nods.

“This … this thing really have a headache!“

He takes one of the scrolls and uses it on himself.

Lesser restoration : 1d4 ⇒ 4

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Hero Point 2d save: 1d20 + 6 ⇒ (17) + 6 = 23

Dru manages to keep together some, if not most, of her braincells.

If you have some dumb blonde jokes, now is the moment, before Gruniak heals me.^^

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

lol really hard here.

Taariik starts to heal his wounds.

CLW : 8d8 + 8 ⇒ (6, 5, 1, 1, 7, 3, 8, 8) + 8 = 47

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak pulls his last scroll of lesser restoration. "I try to never deign healing, so I will use this. Please everyone try to use caution. We have no way to help those with unusual wounds going forward."

He then cast the lesser restoration from the scroll on Dru.
lesser restoration on Dru: 1d4 ⇒ 3

He then uses one of the 2 remaining cure moderate wounds scrolls on Dru.

cure moderate wounds on Dru: 2d8 + 3 ⇒ (6, 6) + 3 = 15

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak pulls out his trust clw wand an taps Dru 6 times.
6 clw charges of wand: 6d8 + 6 ⇒ (1, 5, 6, 7, 6, 8) + 6 = 39

"Only five uses left. With this a lot of good adventures and boon companions have been saved. I don't know what I will do without it."


Night of the Gray Death

You taking some time to recover from injuries in the old Desnan temple, Torag's munificence able to reach you even here in this dark dream.

During the frenetic pace of combat it was easy to forget, but with a few moments to look around the unreal nature of the world is hard to ignore. Things seem to move and swim at the edge of your vision, but when you focus on them they are still again, but different than before. The gore from the fight seems to multiply as if it were being drunk by the room, but nothing seems to change while you look at it. The doorways to the previous rooms grow smaller and shabbier, as if the house were drawing you in.

When Grunyak as finished tending to Drusilla I think she's got 1 INT damage left (no mechanical effect) and 4 HP down and Taariik has healed his own wounds and recovered from his dancing fatigue, you explore the archway to the north-west that you expect to contain the stairs going up.

Heroism and Magic Circle against Evil are 10 minutes per level so they are still up

You walk through the archway into a room where an ornate wooden staircase descends from the upper story, opposite the rocky face of the old wall; the same old wall you tried to enter from on the opposite side.

An elegantly carved fireplace mantle, fine art, and exquisite tapestries are offset by a standing pool of black, fetid water in the north-west corner. The art is disturbing, mostly portraits of unattractive nobles and malformed creatures with bulging goiters and melting flesh. When you look away from them you'd swear that they were gaping and jeering at you, but looking back they are as solid as ever. Other paintings depict witches performing rites, scenes of torture, and strange landscapes that turn to swaths of fiery destruction as you avert your gaze.

Perception:

Huxwren: 1d20 + 3 ⇒ (9) + 3 = 12
Eldrin: 1d20 + 7 ⇒ (7) + 7 = 14
Drusilla: 1d20 + 10 ⇒ (13) + 10 = 23
Grunyak: 1d20 + 5 ⇒ (16) + 5 = 21
Taariik: 1d20 + 2 ⇒ (18) + 2 = 20

Looking around the room Drusilla is the first to spot that a sculpture contains a hollow with a wand in it. Eldrin moves to examine it, but before he's finished you all hear the sounds of cackling, and you see a rather striking creature descending the staircase, dragging the limp form of Madame Carrington behind her, her head making a loud THUMP as it hits each stair. The creature looks like a tall humanoid woman, impossibly thin and with dark grey flesh. She has large horns like a goat, and wears a tattered corset and the rags of a ruined ballgown. She looks down at you with undisguised malice, and she squints and tries to cover her eyes when she looks at Grunyak and Taariik.

There's a picture on the slides

GM screen:

Huxwren planes+2: 1d20 + 4 ⇒ (17) + 4 = 21
Eldrin planes: 1d20 + 17 ⇒ (15) + 17 = 32
Drusilla planes: 1d20 + 2 ⇒ (2) + 2 = 4
Grunyak planes: 1d20 + 4 ⇒ (1) + 4 = 5

Huxwren and Eldrin:
She is a night hag, a type of evil outsider that prey on the dreams of mortals with a view to stealing their souls. We'll go with questions this time as we're not yet in combat. Huxwren knows one and Eldrin knows three useful pieces of information about night hags. Any preference?

"You want her don't you dearies? You've come to take her from old Sally Scrabblebones, have you?"

As soon as hands start to move toward weapons, Sally wags a finger at you, and draws Madame Carrington's neck up toward her mouth faster than you would have believed. She bares long dangerous fangs.

"Now now, she's not got much life left this one, I can feel her soul is ripe. It would just take the slightest prick to finish her off... Or I can give her back to you just as you want. All you have to do is give me the book and the key. Is it a deal?"

Sense Motive:

Huxwren: 1d20 + 5 ⇒ (12) + 5 = 17
Eldrin: 1d20 + 1 ⇒ (20) + 1 = 21
Drusilla: 1d20 + 2 ⇒ (4) + 2 = 6
Grunyak: 1d20 + 12 ⇒ (5) + 12 = 17
Taariik: 1d20 - 2 ⇒ (3) - 2 = 1

Eldrin, Grunyak and Huxwren:
You think Madame Carrington is feigning unconsciousness. You know that her form here in the dream-world is quite powerful, perhaps even weakened and near-death she might be able to give you the upper hand here, if you can give her a distraction or buy her time to make a move i.e with a diplomacy, bluff, or intimidate check to represent some dialogue.

What do you do?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Immediately after healing himself Taariik concentrates again and starts a spirit dance to channels the archemage to be able to cast Defending Bone again!

After that again -2 on lots of things for 1 minute. Defending bone for 30 hp and 6 hours. 1 round of spirit dance and 1 influence left. Spending that to have total of 5 rounds of spirit dance left.

He breathes heavily.

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

"I'm not the best at this negotiating thing, but how do we know Mrs Carrington is even still alive? Let one of us examine her and see that she is still breathing at least to know you are negotiating in good faith." "How about you put her down and step back, and I'll come forward and take a look? If she is okay, I step back and you can take up your hostage again. If she is not, you will have a head start at getting away." "What do you say?"
diplomacy to aid, bargain: 1d20 + 6 ⇒ (19) + 6 = 25

I don't know what else to do but keep her talking. Maybe someone with a silver tongue can do better. Can anyone thing of how to distract the hag? Perhaps ask her to release the hostage in exchange for a ride home after we kill the mad priest guy. Or flatter her and ask ot see her business card. Maybe ask for a demonstration of her shape changing ability? Maybe an illusionary book and key we place and back way if she will put down Carrington and move away.

Grunyak through a smile and not moving his lips whispers, "Distract her and I will channel."


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

GM:
Um, let’s learn about how night hags usually steal dreams or other special abilities. Maybe we can use that to our advantage in this distraction.

“Sally, my dear womplefet, did you think we’d physically bring those priceless artifacts here?” Huxwren laughs jovially, though her expression is closer to the eerie paintings than a normal smile. “Fruitcake, how do I explain this in a way you’ll understand? You’ve heard of interplanar magnetic resonance, haven’t you?”

Bluff: 1d20 + 17 ⇒ (6) + 17 = 23 Folio reroll - Huxwren wants the Madame to live!
Bluff, GM Stars: 1d20 + 17 + 4 ⇒ (12) + 17 + 4 = 33


Night of the Gray Death

Huxwren:
You know about Night Hags ability to haunt the dreams of their target. Using a precious gem called a Heartstone Periapt they can turn ethereal, then visit their targets dreams to give them horrific nightmares that siphon their very life essence i.e constitution drain. From the looks of Madame Carrington's dreaming form here she is extremely close to death. These heartstones power the Hag's most potent spells and legends say they can cure disease

Eldrin:
Night Hags have damage reduction that can only be overcome by weapons that are both cold-iron and magical, they are immune to both cold and fire damage, and sleep, charm and fear effects. They also have considerable spell resistance SR: 24

"Do you take me for a fool?!" Sally roars back to Grunyak. "You can see from there that she's alive, but I suppose a demonstration wouldn't hurt"

She takes her teeth from Carrington's throat, lowering her slightly, then draws one of her long iron-like nails down one of Carringtons arms, leaving a trail of fresh blood.

As Huxwren begins to speak, Sally's eyes narrow and she grows angry. So angry that she doesn't seem to notice as Madame Carrington's other arm, the one that had been hanging limply toward the ground, moves ever so slowly upwards, suddenly flashing out and grabbing a red gem hanging from Sally's belt, and throwing it over the railing toward you.

"NOOOOOO!"

Sally's reaction is swift, she drops Carrington and moves to launch herself over the railing toward the gem.

If you fail to distract her she kills Carrington before initiative is rolled, so well done!

Initiative:

Huxwren: 1d20 + 8 ⇒ (7) + 8 = 15
Eldrin: 1d20 + 3 ⇒ (17) + 3 = 20
Drusilla: 1d20 + 2 ⇒ (11) + 2 = 13
Grunyak: 1d20 + 1 ⇒ (8) + 1 = 9
Taariik: 1d20 + 12 ⇒ (1) + 12 = 13
Sally Scrabblebones: 1d20 + 3 ⇒ (12) + 3 = 15

Sally Scrabblebones'll Shuck Your Marrow

Active Effects:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult

Round 1

Eldrin
Huxwren Heroism
Sally Scrabblebones 10 feet up
Taariik
Drusilla
Grunyak

Eldrin and Huxwren are up!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”Hey lady, or should I say really, really thin lady because you’re not eating enough? I think I can help you! I sincerely believe that all our problems can be solved! You just have to give us a chance to make it right! We have resources which you might like but I think that the key in the book are really powerful and I do not know you so we first have to build a basis for our trust!“ Taariik says with genuine hope for a diplomatic solution.

diplomacy : 1d20 + 18 ⇒ (10) + 18 = 28

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Eldrin waits quietly watching the Night Hag carefully for an opening. As soon as the creature is distracted and drops Madame Carrington; Eldrin moves forward reaches out to slash at the air and stepping through the ripple left behind his gesture.

Appearing next to Madame Carrington, Eldrin takes hold of them and begins chanting a series of magical words and gesturing between himself and Madame Carringgton. With a crack Eldrin and Madame Carrington disappear.

A moment later Eldrin calls out from the temple room "You'll need enchanted cold iron to hurt it! Avoid cold and fire spells as they wont work."

Eldrin moves 25 feet to the base of the stairs, expends an Arcane Reservoir point and another 5 feet of movement to Dimensional Slide next to Madame Carrington and casts Dimension Door to teleport himself and Madame Carrington back to the temple room.


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Huxwren, meanwhile, darts behind Taariik’s towering form and snatches the gemstone from the ground before it can bounce more than once. “Sugarplum, I think you dropped your heartstone. I’m sure we can quickly return it to you though.” The smile on the halfling’s face grows wider as her magic infuses herself and her companions.

5 ft step, move action to grab the pendant, and standard to cast haste on all allies (except maybe Madame Carrington due to the wall.


Night of the Gray Death

Eldrin and Huxwren react quickly when the gem is cast over the railing. Moving as one, Huxwren dives for the gem and snatches it back while Eldrin jumps through a dimensional portal and retrieves Madame Carrington's limp body. Once in the temple room she smiles a grateful smile at him before passing out, her energies spent for now.

Sally snarls in response, and leaps over the railing.

Acrobatics DC 15: 1d20 + 10 ⇒ (10) + 10 = 20

As you have combat reflexes Dru and I'm sure you'd have your morningstar drawn, you can take an AoO if you want

She lands gracefully and turns her attention to Huxwren. "You'll be wanting to give that back dearie, and to beg for my forgiveness..."

Without waiting for an answer, she attempts to remove the obstacle between her and her gem, biting at Taariik's surprised form.

Bite: 1d20 + 12 ⇒ (8) + 12 = 20
I thought that was a miss for a second with the +2 deflection from the circle and +1 dodge from haste, but you don't get dodge while flat-footed so she just squeaks a hit
P/B/S: 2d8 + 12 ⇒ (5, 4) + 12 = 21
Taariik Fort Save: 1d20 + 14 ⇒ (11) + 14 = 25

21 damage to Taariik!

Taariik finds the bite immensely powerful as she tears at his throat, much more than he was expecting from her form. Even Huxwren is surprised at the force from what he knows of Night Hags.

Sally Scrabblebones'll Shuck Your Marrow

Active Effects:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, double speed (to a max of 30 extra feet), extra attack on full attack action

Round 1

Sally Scrabblebones
Taariik -21, 0/30 bone DR used
Drusilla <AoO pending>
Grunyak

Round 2

Eldrin
Huxwren Heroism

Everyone is Up!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”You are evil and we will stop you!!“ he shouts.

Free action: Champion spirit dance round, 4 left after this round.
Swift action: smite evil. If evil then +5 to hit, +5 deflection to ac and +2 to damage and ignoring all DR

Taariik attacks the hag with his greatsword.

Primary +1 adamantine Greatsword, To hit: BAB +6, Champion +2, Str +6, Enhancement +1, smite +5, pa -2; Damage 2H: Str +9, champion incl. seance +4, Enhancement +1, smite +2, pa +6: 1d20 + 19 ⇒ (4) + 19 = 232d6 + 22 ⇒ (4, 3) + 22 = 29

-

Iterative +1 adamantine Greatsword: -5 + 1d20 + 19 ⇒ -5 + (8) + 19 = 222d6 + 22 ⇒ (4, 4) + 22 = 30


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

@Taariik - don’t forget your haste attack!

“Oh? Why would that be, dumpling?” Huxwren’s dagger lashes out once, twice, thrice, four times from around the corner before she steps away with the bauble and a cheeky grin.

Primary Dagger, Heroism, Haste: 1d20 + 18 + 2 + 1 ⇒ (4) + 18 + 2 + 1 = 25
Magical Piercing damage: 1d3 + 14 ⇒ (1) + 14 = 15

Spirit Dagger, Heroism, Haste: 1d20 + 18 + 2 + 1 ⇒ (13) + 18 + 2 + 1 = 34
Magical Piercing damage: 1d3 + 14 ⇒ (2) + 14 = 16

Haste Dagger, Heroism, Haste: 1d20 + 18 + 2 + 1 ⇒ (17) + 18 + 2 + 1 = 38
Magical Piercing damage: 1d3 + 14 ⇒ (2) + 14 = 16

Secondary Dagger, Heroism, Haste: 1d20 + 13 + 2 + 1 ⇒ (14) + 13 + 2 + 1 = 30
Magical Piercing damage: 1d3 + 14 ⇒ (3) + 14 = 17

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak casts. "Torag, I pray for your help.
Casts prayer, 40' burst, +1 to atk, weapons damage, saves and skill checks. Enemies get -1 to the same. It is a luck bonus.

He then pulls out his cold iron hammer.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

AoO Pa: 1d20 + 15 - 3 ⇒ (9) + 15 - 3 = 21
PA dmg, sceance: 1d8 + 7 + 6 + 2 ⇒ (5) + 7 + 6 + 2 = 20

PA, Haste, Prayer: 1d20 + 15 - 3 + 1 + 1 ⇒ (11) + 15 - 3 + 1 + 1 = 25
PA dmg, sceance: 1d8 + 7 + 6 + 2 + 1 ⇒ (1) + 7 + 6 + 2 + 1 = 17

PA, Haste, Free attack: 1d20 + 15 - 3 + 1 + 1 ⇒ (8) + 15 - 3 + 1 + 1 = 22
PA dmg, sceance: 1d8 + 7 + 6 + 2 + 1 ⇒ (2) + 7 + 6 + 2 + 1 = 18

PA, Haste: 1d20 + 10 - 3 + 1 + 1 ⇒ (12) + 10 - 3 + 1 + 1 = 21
PA dmg, sceance: 1d8 + 7 + 6 + 2 + 1 ⇒ (4) + 7 + 6 + 2 + 1 = 20

Not sure if Grunyak's Prayer adds +1 to hit&dmg, as he doesnt appear in the Initiative roll call. Let's say that she acts instinctively for the AoO, and delays the few seconds needed for Gruniak's spell to take effect for all the other attacks

Dru swings Lucifer in a flurry of powerful attacks while taunting the hag, hoping to make herself her target to protect Taarik

Seriously, girl. don't you know by now that boys don't like to feel your teeth?


Night of the Gray Death

We can resolve Grunyak first giving everyone the prayer bonus to attacks except for the AoO

Drusilla swings at the hag as she drops, but was unprepared and her morningstar cuts the air just after she passes. Grunyak asks for Torag's aid.

Grunyak SR: 1d20 + 8 ⇒ (5) + 8 = 13

It bolsters the pathfinders but Sally Scrabblebones looks unaffected by the spell, though the pleased look on her face is soon wiped away by a flurry of attacks.

Taariik I think your attack bonus with prayer and haste is +20. Your bonuses you've listed add up to 18, then +1 untyped from haste and +1 luck is 20. Double-check my working!

Taariik's first hit just manages to score a hit on the agile hag, scraping across her collarbone and burning her flesh like a hot iron. She screeches in unexpected pain, though she narrowly manages to avoid the backswing.

Huxwren finds attacking from around the wall difficult, but something she easily takes into account after her first miss, her hand flashing out like a snake to administer three deep cuts.

DR applies but some is still getting through

Drusilla tries a flurry of her own, but she can only land her first attack, after that the wiry old hag is too fast at dodging out of the way.

again DR applies but some is still getting through

Despite her potent natural defences, Sally looks deeply wounded and looking around for a way out, though she can't keep her eyes off the gem for very long.

Sally Scrabblebones'll Shuck Your Marrow

Active Effects:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, double speed (to a max of 30 extra feet), extra attack on full attack action
Prayer: +1 luck bonus on attack and damage

Round 1

Sally Scrabblebones -101 [4*DR]
Grunyak
Taariik -21, 0/30 bone DR used
Drusilla

Round 2

Eldrin
Huxwren Heroism

Eldrin is Up!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik thanks Hux for the haste and attacks the hag with his greatsword.

Haste attack +1 adamantine Greatsword, To hit: haste +1, prayer +1, BAB +6, Champion +2, Str +6, Enhancement +1, smite +5, pa -2; Damage 2H: Str +9, champion incl. seance +4, Enhancement +1, smite +2, pa +6: 1d20 + 20 ⇒ (15) + 20 = 352d6 + 22 ⇒ (6, 5) + 22 = 33

Thanks GM, yes! +20 to hit.

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Eldrin raises his hand and sends a stream of force bolts at the hag.

Spell Resistance: 1d20 + 10 ⇒ (7) + 10 = 17
Force Damage: 5d4 + 5 ⇒ (1, 2, 4, 4, 4) + 5 = 20
MIght be +12 if the raised caster level of the spell from Potent Magic counts.

Casting Magic Missile at the Night Hag and spending an Arcane Reservoir point to raise the caster level to 10th.


Night of the Gray Death

Taariik gets in another quick hit with devastating effect, nearly tearing the hag asunder, though Eldrin's magic missiles evaporate in a "puff" when they strike her.

Bleeding and injured, she nevertheless conjures a smile and a wink at Huxwren.

"I'll be taking that dearie"

Charisma DC 15: 1d20 + 3 ⇒ (15) + 3 = 18
Telekinetic Disarm: 1d20 + 11 ⇒ (14) + 11 = 25

She reaches up as if to pluck the gem from Huxwren's fingers, though she's obviously not close enough. As if by some trick of dreamlike perspective though, she is suddenly holding it.

She can do impossible feats in the dream world. The adventure authors have given me too much power! As it's duplicating the effects of a spell rather than casting it, I'm going to say it doesn't provoke

"I'll be taking my leave, it's been a pleasure. I'll see you in your dreams!"

She smiles a bloody grin and dances away.

Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27

She's going for your CMD+2 here as she's avoiding 2 of you. Drusilla's CMD is normally 24, but haste makes it 25 and protection from evil makes it 27, so she's failed

Drusilla AoO: 1d20 + 15 - 3 ⇒ (2) + 15 - 3 = 14

Drusilla swings as she retreats, but Sally ducks out of the way and steps onto the stairs, magic already starting to coalesce around her as she channels the power of the stone.

Sally Scrabblebones'll Shuck Your Marrow

Active Effects:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, double speed (to a max of 30 extra feet), extra attack on full attack action
Prayer: +1 luck bonus on attack and damage

Round 1

Sally Scrabblebones -134 [4*DR]
Grunyak
Taariik -21, 0/30 bone DR used
Drusilla

Round 2

Eldrin see invisiblity
Huxwren Heroism

Everyone is Up!

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak extends his arm palm out towards the retreating hag.
"Melt, you miserable hag."
A streak of greenish acid flys from grunyak's palm at Sally.
acid bolt 1: 1d20 + 7 ⇒ (5) + 7 = 12
acid damage: 1d6 + 4 ⇒ (3) + 4 = 7
Hope she is not immune to acid. Should be against touch AC.

He then pursues as far as the first 5' of stairs.
need movement help 20' towards Sally.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik uses Hux’ haste spell to move with great speed up the stairs. He then attacks the hag again with his greatsword.

”You will not flee!!!“

attack +1 adamantine Greatsword, To hit: haste +1, prayer +1, BAB +6, Champion +2, Str +6, Enhancement +1, smite +5, pa -2; Damage 2H: Str +9, champion incl. seance +4, Enhancement +1, smite +2, pa +6: 1d20 + 20 ⇒ (19) + 20 = 392d6 + 22 ⇒ (4, 5) + 22 = 31
Crit?: 1d20 + 20 ⇒ (4) + 20 = 242d6 + 22 ⇒ (2, 4) + 22 = 28

Using reroll:

Crit reroll: 1d20 + 20 ⇒ (18) + 20 = 382d6 + 22 ⇒ (6, 3) + 22 = 31


Night of the Gray Death

No need for the reroll, her AC is 24 so it confirms, and she only had 7 hit points anyway :) Grunyak I've assumed you'd have stopped a bit short to give Taariik a chance at a clear swing, the space below Sally at the foot of the stairs is the only one that can attack her without cover

"A-Hahahaha-"

Sally apparently can't help herself from cackling when Grunyak's acid splash hits the bannister beside her, though her mirth is cut short when Taariik cuts her down a second later.

I don't know what -52 hit points looks like but it's probably not good!

I'm short on time at the minute so this will be brief...

On Sally's body you find two waxen images, one clearly in the shape of Madame Carrington, and Huxwren will have a disturbing flash of its creation when identifying it. While that's happening Eldrin can identify that the wand found earlier is a wand of cure moderate wounds with 43 charges.

Now the question is do you want to go east to the only unexplored room on this level, or head up the stairs?

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

GM, that is exactly right. Grunyak only wanted to start up the stairs. I forgot he had haste and prayer to apply to his atk, but it really would not have mattered.
"We should probably peek in that last room prior to heading upstairs. I would hate to have something come up behind us."


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

"On it." Huxwren tucks the waxen dolls into her pocket and speeds along the wall. She stops just shy of the doorway and peeks around with much style, but not much stealth.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik sighs with relief and immediately checks on madam Carrington.

“Lady, are you well?!?“

He then searches the hag and detects magic.


Night of the Gray Death

Taariik checks on Madame Carrington, who wearily opens the eyes of a dreaming form.

"Thank you for getting me out from her clutches. She'd almost drained me, but I hung on just long enough. It's time to me to go back to my body to recover. Nahum is waiting for you in his bedroom. Be careful, even Sally was scared of him, and he has control of Maynard's mind. Now I must go"

With an effort she wakes herself up, and disappears from the dreamscape. The only other item of interest that Taariik finds on Sally's body is her heartstone, which in addition to being a valuable gem radiates powerful abjuration and conjuration magic.

Eldrin and Huxwren will be able to figure out what it does; it's a slotless item that gives a +2 resistance bonus to all saves and instantly cures any disease that the holder has. It is only magical for 24 hours after being separated from a night hag though

Huxwren peeks into the room to the east, finding that she has to lift a red velvet curtain that has been draped across the entranceway. Looking in she finds a theatre. Four rows of wooden seats fill the room, and a fire-lit lantern project stands at the rear, currently being used by one of the twisted ex-communicates that you've fought before for example the one that came for you in the bookshop. He is operating a lantern with a bronze latticework frame holding 8 circular glass slides that slowly revolve in front of the lens, projecting horrific images of multi-limbed fiends on a small screen, eerily illuminating the chamber. He is also paying rapt attention to the images, and does not notice Huxwren peeking in.

Huxwren knowledge(planes): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Huxwren does not recognise the creatures being projected.

What do you do?


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Huxwren sneaks back to the others. "Got one of those creepy people in there watching some sort of slide show, and probably some demons or something ready to pop out like those smoke monsters earlier. Taariik, you got your silver sticker still? Oh, did the Madame leave?" She whistles nonchalantly, but her eyes gleam with readiness to clean house.

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak will take charge of the cmw wand and tap Taariik with it.
chge 43 of wand: 2d8 + 3 ⇒ (6, 6) + 3 = 15

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik uses a tea of transference to shift his ki to be able to smite again.

”Thanks Grunyak! Oh and what do you mean with silver sticker? And yes, madam carrington left to return to her body but she warned us!“ he says and tells what she said.

CLW wand : 1d8 + 1 ⇒ (5) + 1 = 6

He completely heals himself.


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

"The bardiche - weren't these things weaker to silver weapons? C'mon now, get your head in the game!" Huxwren bats the taller man's leg playfully before gesturing for the group to follow her back to the movie theatre.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Another spooky monster to fight? It's really been an hard day.. night.And worse, nothing to drink around.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”Ehh .. yes! Dru is right. And I’m not thinking straight!“ he says nodding at Dru and Hux.

”Let us go!“


Night of the Gray Death

Resolved to put a stop to whatever depraved acts the twisted cultist is up to, you storm into the theatre, barging through the curtain with a flourish. Surprised, the cultist reacts quickly and with a brief nod at the screen, the fiend depicted there steps out and into the dream! It appears to be a pair of human sized fiends with red skin and large goat-like horns, but fused together into one mass of flesh. Two of its four arms carry dangerous looking kukris, and its two heads survey the room, flitting back and forth. They both settle on the intruders and attack.

Initiative:

Huxwren: 1d20 + 8 ⇒ (17) + 8 = 25
Eldrin: 1d20 + 3 ⇒ (6) + 3 = 9
Drusilla: 1d20 + 2 ⇒ (8) + 2 = 10
Grunyak: 1d20 + 1 ⇒ (15) + 1 = 16
Taariik: 1d20 + 12 ⇒ (3) + 12 = 15
Monster: 1d20 + 3 ⇒ (10) + 3 = 13
Cultist: 1d20 + 9 ⇒ (3) + 9 = 12

GM screen:

Eldrin planes: 1d20 + 17 ⇒ (13) + 17 = 30
Drusilla planes: 1d20 + 2 ⇒ (10) + 2 = 12
Grunyak planes: 1d20 + 4 ⇒ (12) + 4 = 16

Eldrin:
You recognise this creature as a type of Asura, a class of fiends whose origin is rooted in rejection and destruction. This one is called an Adhukait. It has damage reduction and regeneration only overcome by good aligned weapons and spells, it is resistant to acid and electricity, and has a weak fortitude but its dual nature allows it to resist mind-affecting effects especially well.

Grunyak and Drusilla:
You have no idea what these things are

Phantasmagoria

Active Effects:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult

Round 1

Huxwren heroism
Grunyak
Taariik 0/30 bone DR used
Conjoined Fiends
Cultist
Drusilla
Eldrin See invisibility

Huxwren, Grunyak and Taariik are up!


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Huxwren slides into the room and twirls her dagger. “Sorry to interrupt the show, but…”

Dagger, Heroism: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40
Magical Piercing damage: 1d3 + 14 ⇒ (1) + 14 = 15
Crit confirmation: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
Crit damage: 1d3 + 14 ⇒ (2) + 14 = 16

“…well, actually, I’m not.”

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”You look evil and we will stop you!!“ he shouts and moves in.

move 20 ft
Swift action: smite evil. If evil then +5 to hit, +5 deflection to ac and +2 to damage and ignoring all DR

Taariik attacks the monster with his greatsword.

Primary +1 adamantine Greatsword, To hit: BAB +6, Str +6, Enhancement +1, smite +5, pa -2; Damage 2H: Str +9,. seance +2, Enhancement +1, smite +4 first attack , pa +6: 1d20 + 16 ⇒ (14) + 16 = 302d6 + 22 ⇒ (1, 5) + 22 = 28

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak moves in after Hux. "I'll help with the cultist"

Moves in 20' beside Hux and swings his axe.
magic axe with pa two handed: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
dmg slashing: 1d8 + 4 + 6 ⇒ (4) + 4 + 6 = 14

movement help please, should end up beside Hux on the left.


Night of the Gray Death

Huxwren and Grunyak move up to the nightmarish cultist and attack. Huxwren stabs them in the neck and nearly kills them outright, but they manage to dodge out of the way of Grunyak's axe swipe.

Some damage resisted due to DR, but most got through

Taariik heads toward the fresh fiend and strikes it, calling out for Irori to guide his blade. His sword cuts deep and the creature's two heads cry out in rage. It immediately heals a small amount of the damage, and then attacks.

Kukri: 1d20 + 15 ⇒ (6) + 15 = 21

It's first strike bounces off the holy aura now surrounding Taariik, but in a bizarre fitful dance the creature immediately skitters toward Drusilla before attacking with it's other half.

Taariik AoO: 1d20 + 16 ⇒ (4) + 16 = 20

Taariik swipes at it as it moves, but it dodges out of the way and attacks him again.

Kukri: 1d20 + 10 ⇒ (2) + 10 = 12

Once again it misses, but it keeps moving as if in a dance and skitters toward Drusilla, knocking over chairs as it goes before swiping at her with a claw

You can make an AoO as it goes past Drusilla, you get to choose power attack or not so I won't roll it for you

Claw: 1d20 + 9 ⇒ (13) + 9 = 22
Misses due to the protection from evil

Once again turned away by a holy field of protection it takes a final move into flanking Huxwren and attacks.

Claw, flank: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Slashing: 1d4 + 2 ⇒ (2) + 2 = 4
4 damage to Huxwren!

The cultist also heals some of their damage. The look of surprise on their face was replaced by a grimace of anger and malice, and they draw two spider sickles in a fluid motion and attack Huxwren. The impossible nightmarish features of their face are terrifying to behold!

It activates frightful presence, however you are all too high level to be affected

Sickle, flank: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

Their clumsy attack however is not terrifying, and Huxwren is easily able to dodge out of the way. The cultist gulps and takes a step to the north, putting the strange crystal projector in between them.

Phantasmagoria

Active Effects:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult

Round 1

...
Conjoined Fiends -23
Cultist -21
Drusilla <AoO on fiend pending>
Eldrin See invisibility

Round 2

Huxwren -4 heroism
Taariik 0/30 bone DR used
Grunyak

Everyone is up!


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

"Where are you going?" Huxwren steps northward as well, pausing to let her silhouette fill the screen on the other side of the room before continuing onward and stabbing at the cultist with much more grace. And skill. "Don't you know you can't run from your nightmares?"

Primary Dagger, Heroism: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32
Magical Piercing damage: 1d3 + 14 ⇒ (1) + 14 = 15

Spirit Dagger, Heroism: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
Magical Piercing damage: 1d3 + 14 ⇒ (1) + 14 = 15

Secondary Dagger, Heroism: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Magical Piercing damage: 1d3 + 14 ⇒ (1) + 14 = 15
Crit confirmation: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Crit damage: 1d3 + 14 ⇒ (2) + 14 = 16

Given what we know about these dream cultists having regeneration, Huxwren would continue attacking even if they fall in order to buy us more time to find the good silverware.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Power Attack AoO: 1d20 + 15 - 3 ⇒ (8) + 15 - 3 = 20
PA, Sceance: 1d8 + 7 + 6 + 2 ⇒ (4) + 7 + 6 + 2 = 19

Power Attack: 1d20 + 15 - 3 ⇒ (8) + 15 - 3 = 20
PA, Sceance: 1d8 + 7 + 6 + 2 ⇒ (3) + 7 + 6 + 2 = 18

Power Attack AoO: 1d20 + 10 - 3 ⇒ (18) + 10 - 3 = 25
PA, Sceance: 1d8 + 7 + 6 + 2 ⇒ (5) + 7 + 6 + 2 = 20

Drusilla tries to strike at the nightmarish creature, belittling its awful appearance

I never forget a face, but in your case I will be glad to make an exception.

Quoting Groucho Marx in Pathfinder, who would have guessed?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”Do not run away!!“ Taariik shouts and moves in.

Taariik attacks the monster with his greatsword.

Primary +1 adamantine Greatsword, To hit: BAB +6, Str +6, Enhancement +1, smite +5, pa -2; Damage 2H: Str +9,. seance +2, Enhancement +1, smite +2, pa +6: 1d20 + 16 ⇒ (13) + 16 = 292d6 + 20 ⇒ (4, 4) + 20 = 28


Night of the Gray Death

Drusilla's swipe as the fiend goes past misses it has mobility, but both her follow-up attacks land true, and despite the creature's natural resiliance they both deal quite a lot of damage. Taariik steps up and chops the fiend in two, separating it's two halves once and for all. Or perhaps not, because the two halves begin slowly knitting together.

Huxwren drops her cultist on her second blow, and then continues to stab the corpse while it starts to regenerate slowly.

That's pretty much the combat over with. They only have regeneration 5 so you can easily keep pace with their regeneration until Taariik can apply some silver to the cultist and dispatch them. The fiend however continues to regenerate, but as it seems suffocation can kill a creature with regeneration, it stands to reason that having its lungs separated from its head long enough will also do the job, so it will eventually die if you keep at it long enough

After a bit of gruesome butchery, the room is quiet. The cultist has another 3 scrolls of cure moderate wounds, a scroll of invisibility and a ring of protection +1. The projector is a curious piece of magical equipment. Some shard of the dreamstone must have inhabited it, for now Huxwren and Eldrin can divine that it functions as a deck of illusions, with each crystal slide conjuring the image of a different Asura.

1 Adhukair, 2 aghasura, 2 tripurasura, 2 upasunda

After the battle the way is now clear to head upstairs. At the top of the stairs you find a crossroads of stairwells and hallways. A moth-eaten rug stretches before a dormant fireplace surrounded by a beautifully carved mantle, and a magnificently carved bar stocked with hundreds of rare liquers stands along the stony face of the Old Wall to the west.

You remember this room as the place in the real world where you tricked a cultist into leading you down into the basement. You therefore know that the spiral staircase at the end of the hall should lead up to Nahum's bedroom, and that the room to the west should lead to the portcullis that you tried to enter by. A door from the parlour to the north you remember as the one that let the spider-eater in. As you're looking around the Parlour, the room starts to shake.

The shaking intensifies, with bottles clinking together, then falling from shelves to crash to the floor. A horrific and familiar (to all except Huxwren) stench makes you want to gag, and a voice too loud to just be audible shakes the foundations of the earth.

"YOG SOTHOTH!"

A Nightmare that many of you have had about the creature in the basement of the Asylum in Carrion Hill comes to life for a second - until the ominous voice turns to a malicious giggle and fades away, just a dream after all.

Map updated. Which way would you like to go?

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