[PFS1] GM Pudding's The House on Hook Street (Inactive)

Game Master Tom G

SLIDES
LOOT


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Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik just follows and hopes that the invisibility will hold a little longer. He is prepared to put a hood on his head.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Knowledge religion: 1d20 + 5 ⇒ (9) + 5 = 14

"Yeah, probably safe."

Grunyak whispers to the air around him, "Taariik, you could go check it out and see. You are invisible you know."

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik obeys and moves forward to observe!

stealth : 1d20 + 20 - 6 ⇒ (9) + 20 - 6 = 23

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Knowledge (Religion): 1d20 + 9 ⇒ (11) + 9 = 20

Eldrin quietly says: "I've read of some followers of Gozreh building under sea tunnels with glass domes so they could watch from below. They required a lot of work to keep safe. Thankfully I don't see anything like that here so we're probably safe."


Night of the Gray Death

Eldrin's words echoing in his mind, Taariik moves forward to investigate.

I think there are 6 minutes on the invisibility, which is plenty for Taariik to have a look and come back, but perhaps not any more than that

At the end of the tunnel he finds some steps, and carefully ascending them finds himself in a large glass hemisphere, made of a wrought iron latticework joining thick glass panels. Above he can see the steaming sea from below, though a large amount of sediment from the dirty harbour above has accumulated on the panels and blocks most of the light that might otherwise stream into this underwater chamber.

Rather drawing the attention however, is a giant fossilized spider, swinging from a thick rope of roughly woven, silver silk. Two dozen acolytes dressed in similar olive green robes as the rest of you sit or lie around. Half appear to be asleep, but the others sit in pews or kneel while facing the huge spider, swaying in religious ecstasy and chanting incoherent prayers. A few of them are holding onto spider silk ropes and hoisting up unconscious captives toward the spider for some reason.

Perception, distance: 1d20 + 14 - 3 ⇒ (11) + 14 - 3 = 22

At the far end a woman is stood at an altar dressed differently to the others. She has a fine breastplate emblazoned with a spider, and a spider webbing woven into the fabric of her tunic and trousers. She looks up quizically when Taariik enters, but then returns to her work of wrapping the unconscious form of a young man in fine spider webbing, presumably to be hoisted in turn toward the spider by the other cultists.

Slides updated with a map and pictures, I haven't put all 24 cultists on but they're in there.

Finally, on entering the room Taariik feels a deep sense of unease, as if something truly evil were present.

There are some knowledges here. I don't think Taariik can make them, but he can describe things to the others (with the exception of the first one which requires being in the room)

DC 25 Knowledge (arcana) (must be in the room):
The room is under the effect of an unhallow spell with an attached dimensional anchor. Everything is under the effect of a magic circle against good, the DC to resist negative energy is increased by 4, and any kind of dimensional travel is impossible

DC 29 Knowledge (arcana):
The spider appears to be of a type known as a Leng spider, supremely intelligent creatures from the nightmare dimension of Leng who are formidable foes; far too dangerous for a group of pathfinders such as yourselves to face They are CR 14!. Luckily this one appears to be dead and fossilized

DC 18 Knowledge (religion):
Based on the way it's being treated the fossil might be something known as an idol, a sort of combination of an intelligent item and a minor deity. Some of them are capable of granting spells to their worshippers, or other incredible boons

DC 15 Knowledge (engineering):
The dome in this room doesn't look to have been maintained as well as it could have. There are signs that it might be weaker than it should be, and a small amount of force would be enough for a catastrophic collapse

What does Taariik do?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik returns immediately trying to make notes and remembering everything so he can tell about it!!

Int check to memorize because this has to have downsides :-( : 1d20 - 2 ⇒ (20) - 2 = 18

Edit: What? NAT 20? Okay, I think he’ll be able to give you the details. ;-)

“Guys, listen! It is absolutely crazy! There are so many cultist and this huge spider but let me start from the beginning ... “ he says and briefs you.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Know Arcana, DC 29, Aid: 1d20 + 1 ⇒ (2) + 1 = 3

Know Religion, DC 18, Aid: 1d20 + 1 ⇒ (5) + 1 = 6

Know Engineering, DC 15: 1d20 + 5 ⇒ (5) + 5 = 10 Trained, class skill

Drusilla seems at a lost with so much informations


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Knowledge (arcana) vs DC 29: 1d20 + 4 ⇒ (5) + 4 = 9
Knowledge (religion) vs DC 18: 1d20 + 4 ⇒ (1) + 4 = 5

Huxwren is just as lost as Drusilla.

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Eldrin listens closely to Taariik's description of the chamber. "Ah, it is just as I said; this must have once been a site to venerate Gozreh."

Knowledge (Arcana): 1d20 + 15 ⇒ (1) + 15 = 16
Knowledge (Religion): 1d20 + 9 ⇒ (2) + 9 = 11

After hearing the details, Eldrin thinks for a few moments and shakes his head. "I think I'll need to see it for myself."

Back to the great roles!

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

know religion: 1d20 + 5 ⇒ (9) + 5 = 14

"Good gracious, a spider cult sacrificing people. Just a guess."


Night of the Gray Death

After returning and the party discusses what he has seen, his invisibility expires, and the hulking Ifrit is left standing in his borrowed robe with the others.

Oof! You don't know much, but you do know that some nefarious stuff is going on in the dome. I just need to know if you want to go in maintaining the ruse, go in in a more overt and agressive manner, or do something else (like retreat). In that case there is a crank at the bottom of the lift too, as well as rungs in the wall of the shaft for climbing. Two votes will move the party

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

“I would propose that I put a hood on my head. Then we walk forward and then charge to attack! These guys are evil! I felt it!!“ he says quietly.

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

"I would prefer not to have to kill them, but there are too many for us to subdue them all. It would probably be best if we do as Taariik suggests."

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak looks at Taariik as if he were crazy. "Wait, two dozen cultists, a high priestess, and a giant spider. I think we should hide and wait. We let the service end then look around after most of these folks leave. That is too many even without being in a fragile bubble under the sea."

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

"Well, on second thought, let's do it. We don't know that we will get a chance later. You only live once.".

Sorry, misunderstood.


Night of the Gray Death

Resolved to stop the nefarious activities at once, the pathfinders return to the underwater dome at the end of the tunnel. Taariik and Drusilla lead the way, each wearing their hooded robes, but with their weapons drawn and their intent clear.

As soon as the two of them step into the room, the priestess turns to face you.

"What's this? We're not safe from Nahum and his blasphemous sect even in our sanctum. Rise brothers and sisters, protect Mog Lathar!"

Initiative:

Huxwren: 1d20 + 9 ⇒ (15) + 9 = 24
Eldrin: 1d20 + 3 ⇒ (10) + 3 = 13
Drusilla: 1d20 + 2 ⇒ (8) + 2 = 10
Grunyak: 1d20 + 1 ⇒ (19) + 1 = 20
Taariik: 1d20 + 12 ⇒ (10) + 12 = 22
Priestess: 1d20 + 5 ⇒ (3) + 5 = 8
Cultists 1: 1d20 + 3 ⇒ (10) + 3 = 13
Cultists 2: 1d20 + 3 ⇒ (18) + 3 = 21
Eldrin roll-off: 1d20 ⇒ 4
Cultists 1 roll-off: 1d20 ⇒ 17

DC 25 Knowledge (arcana) (repeated from above):
The room is under the effect of an unhallow spell with an attached dimensional anchor. Everything is under the effect of a magic circle against good, the DC to resist negative energy is increased by 4, and any kind of dimensional travel is impossible

DC 10 Knowledge (local):
The cultists have formed into a troop, which is mechanically similar to a swarm, save that they might have ranged attacks or other abilities. They are immune to any spell effect with a specific number of targets, have reach equal to their constituent creatures, and deal automatic damage to any creature whose space they occupy at the end of their turn. Many troops also have ranged attacks, and spellcasting is difficult while in a troop.

If your check was 16 or higher:

Spoiler:
Due to the makeup of these troops you suspect that their chanting might have a similar effect to a prayer spell, and they can probably throw darts at range

Submarine Presbytery

Round 1

Huxwren
Taariik
Grunyak

Cultists 2
Cultists 1
Eldrin
Drusilla
Priestess

I'll delay one of the cultist groups slightly to keep the initiative blocks sensible

Huxwren, Taariik and Grunyak are up! The knowledge checks can be attempted as a free action on your turn. The stairs are difficult terrain (though this will only affect Eldrin), but Eldrin can see into the room

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

"They are sacrificing people to what ever god or fiend they are praying to. Give me a moment, I'll prepare a surprise for them."

Could Eldrin have done a Quick Study before we move forward?

If so, He'll swap Dispel Magic for Fireball.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak prays for a magic spirit of Torag's hammer to come and smite these people. "Mighty One, lend me your hammer! casts spiritual weapon.

A glowing golden hammer appears behind the main priestess. It swings out at her. hammer time: 1d20 + 7 ⇒ (10) + 7 = 17; damage force: 1d8 + 2 ⇒ (3) + 2 = 5
My hope is she is flat footed. It might actually hit then.

He then pulls out his sling.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak snarls as he sees the wrapped up human the priestess was working on.
I messed up the bonus on my spiritual weapon. It should be +8 to hit instead of 7 if that makes a difference.

"This evil has to end."

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Know local, untrained: 1d20 + 1 ⇒ (18) + 1 = 19

Hope you have something big in mind, Eldrin. They are too numerous to do subtlety


Night of the Gray Death

Oops, slight retcon, the horde of cultists is only considered to be one group

Grunyak's hammer strikes out, but some evil presence deflects it.

She is flat-footed, but an 18 is still a miss

Submarine Presbytery

Round 1

Huxwren
Taariik

Grunyak Spiritual weapon 1/6
Cultists 1
Eldrin
Drusilla
Priestess

Huxwren and Taariik are up!
Note that you can move through the squares of the
Troop, though they count as difficult terrain (as they're crowded), and you will provoke from the troop

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:


Free action: Champion spirit dance 2/9 remaining after this round.
For all within 30 ft: seance boon +2 to non spell damage rolls.

"I do not want to hurt you! Please do not fight us! We are deadly!" he pleads.

Taariik 5ft steps forward and swings his weapon to hit the troop of people to do nonlethal damage ...

Adamantine +1 Greatsword +10, champion +1, pa -2, nonlethal: 1d20 + 1 + 10 - 2 - 4 ⇒ (15) + 1 + 10 - 2 - 4 = 20
Damage Str +5, 2H Half Str +2, pa +6, +3 champion incl. seance boon, Enhancement +1: 2d6 + 17 ⇒ (4, 1) + 17 = 22 + sneak attack damage if flatfooted: 1d6 ⇒ 5

... and then channels his ki to be able to strike again!

Adamantine +1 Greatsword +10, champion +1, pa -2, nonlethal: 1d20 + 1 + 10 - 2 - 4 ⇒ (20) + 1 + 10 - 2 - 4 = 25
Damage Str +5, 2H Half Str +2, pa +6, +3 champion incl. seance boon, Enhancement +1: 2d6 + 17 ⇒ (5, 5) + 17 = 27 + sneak attack damage if flatfooted: 1d6 ⇒ 6

Crit?: 1d20 + 1 + 10 - 2 - 4 ⇒ (19) + 1 + 10 - 2 - 4 = 24
Crit Damage: 2d6 + 17 ⇒ (2, 2) + 17 = 21


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Well I feel silly. The Spirit Bonus for the Trickster spirit applies to all skills, not just Dexterity-based ones. XD

Huxwren has no such qualms about saving lives. One hand reaches under the olive-green cloak to emerge holding a knife. Sliding around the outside edge of the dome, the halfling waits for a clear shot before throwing the blade into the crowd.

Dagger vs FF Troop: 1d20 + 11 ⇒ (9) + 11 = 20
Piercing damage, Seance, Precision damage: 1d3 + 2 + 2d6 ⇒ (2) + 2 + (5, 6) = 15

Huxwren has acid flasks, but those don’t get the Precision damage from their Surprise Strike so we’ll save them for later rounds.


Night of the Gray Death

Wow!

Taariik steps up to the crowd of cultists, and lays out an unbelievable amount of punishment, all whilst apologising. Swinging his blade two handed like a club he knocks down two cultists with a swing, then two more with the backswing. An elbow to a temple here, a jab and a kick there, and within seconds Taariik's supernaturally fast flurry has rendered almost the whole crowd unconscious or incapacitated. Just a couple of shocked cultists remain standing after the onslaught, and they're so shocked and stationary they allow Huxwren to aim a thrown dagger just so, such that it slices the throat of one before embedding itself in the final cultist's neck, and both collapse choking on their own blood.

Troops are susceptible to critical hits and sneak attack, so that was 96 damage! A respectable flat-footed AC of 19 too :(

The priestess watches with horror.

Submarine Presbytery

Round 1

Huxwren
Taariik
Grunyak Spiritual weapon 1/6
Cultists 1 -15, 81 NL
Eldrin
Drusilla

Priestess

Eldrin and Drusilla are up! There are so many bodies that the region the troop occupied counts as difficult terrain

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Knowledge (Arcana): 1d20 + 15 ⇒ (6) + 15 = 21

Finishing studying his spell book, Eldrin raises his hand ready to start casting his fire ball spell but sees the last of the cultists falling to the ground. Looking a little perturbed he switches to a simpler and more familiar spell.

Force Damage: 4d4 + 4 ⇒ (3, 2, 1, 2) + 4 = 12

Casting Magic Missile at the remaining target, spending an Arcane Reservoir point to raise the caster level to 8th.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Bash the priestess: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20
Dmg: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Dru moves around the pile of unconcious bodies, and strikes the priestess, or at least tries

Surrender now! We have a Taarik, and as you have seen, we aren't afraid to use him!


Night of the Gray Death

@Dru I'm being mean and saying the mass of unconscious cultists counts as difficult terrain, so it would be a double move for you to get up to the priestess

Eldrin's missiles slam into the priestess, just as Drusilla stomps through the unconscious cultists to menace the spider priestess.

"Leave this holy place interlopers! Abase yourselves before Mog-Lathar!"

She steps away from Drusilla and the room is suddenly filled with dark, sickening energy. Much more powerful than that you felt from Greeley, and somehow worse in this unholy place.

4d6 ⇒ (6, 1, 1, 2) = 10
Ok not that much more powerful. I'll roll your saves this turn as there are going to be a lot.

DC 22 Will Saves:

Huxwren: 1d20 + 6 ⇒ (20) + 6 = 26
Drusilla: 1d20 + 5 ⇒ (5) + 5 = 10
Taariik: 1d20 + 10 ⇒ (10) + 10 = 20

Huxwren manages to hold off the worst of it, but Drusilla and Taariik aren't so lucky and can feel the very life being sapped from them. She finishes her channeling much quicker than Greeley did, and suddenly follows it up with a spell.

"See how your weak gods protect you from the whispers of Mog-Lathar!"

DC 19 Will Saves:

Huxwren: 1d20 + 6 ⇒ (5) + 6 = 11
Eldrin: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Grunyak: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21
Taariik: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16

Grunyak shakes off a powerful mental assault, but Taariik, Eldrin and Huxwren aren't able to and find themselves confused!

Huxwren confusion: 1d100 ⇒ 61
Huxwren chuckles as they punch themself
Damage: 1d8 ⇒ 6
Taariik confusion: 1d100 ⇒ 88

Taariik, satisfied with knocking out so many, spots a monstrous fiend behind him and turns and unleashes an attack on Grunyak!

Adamantine +1 Greatsword +10, champion +1, pa -2: 1d20 + 1 + 10 - 2 ⇒ (3) + 1 + 10 - 2 = 12
Damage Str +5, 2H Half Str +2, pa +6, +3 champion, enhancement +1: 2d6 + 17 ⇒ (1, 2) + 17 = 20

Eldrin confusion: 1d100 ⇒ 21

Perhaps some part of him remains though because his sword that was so accurate moments before merely slams into the ground next to Grunyak.

Submarine Presbytery

Round 2

Huxwren -11, confused
Taariik -10, confused
Grunyak Spiritual weapon 1/6
Cultists 1 -96
Eldrin confused
Drusilla -10
Priestess -12

Eldrin, Grunyak and Drusilla are up! There are so many bodies that the region the troop occupied counts as difficult terrain

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

PA: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20
PA dmg: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12

M"am, I had worse headaches after a night of revelry...

Dru grits her teeth under the unholy assault, and tries to wallop the priestess before she does more damage

5 feet step and strike

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

hammer strike: 1d20 + 8 ⇒ (15) + 8 = 23; dmg force: 1d8 + 2 ⇒ (1) + 2 = 3

"Pull yourself together, lad, before you hurt someone. I like my beard where it is, thank you.

Grunkyak says a quick pray to Torag, "Undo his spell, mighty one." Casts dispel magic on Taariik

Caster check. check: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Eldrin continues chanting his spell, sending another barrage of magical darts at the priestess.

Force Damage: 4d4 + 4 ⇒ (3, 4, 3, 1) + 4 = 15

Casting Magic Missile at the priestess and using an Arcane Reservoir point to raise the caster level to 8th. Eldrin is out of level 1 spells and has 4 ARP left.


Night of the Gray Death

Grunyak I'm going to assume you stepped back before casting the dispel magic, otherwise Taariik would have taken an attack of opportunity. Don't go any further back though or you'll lose sight of the priestess

Drusilla doesn't take kindly to having her friends minds messed with, and delivers and painful-looking morningstar blow to the priestess who grunts in pain. The strike knocks her off balance enough that Grunyak's spiritual hammer also lands a glancing blow, which is quickly followed up by some more arcane bolts slamming into her, leaving her quite injured.

Grunyak attempts to clear the spell clouding Taariik's mind, but finds the magic too powerful and he's unable to have any effect.

"We are not the hunters, we are the hunted! Leave now before you regret your foolish ignorance!"

The priestess steps back, and then once again quickly channels negative energy before casting a spell. This time though despite being in range Huxwren finds that the energy flows around them.

Negative Energy: 4d6 ⇒ (5, 4, 1, 1) = 11
Drusilla DC 22 Will: 1d20 + 5 ⇒ (17) + 5 = 22

5 damage to Drusilla

She then looks at Drusilla, and with some power behind her words, says "Flee!"

DC 20 + 1/10 feet Spellcraft:
She cast greater command, which gives a save every round for its duration of 1/level

That's a will save Drusilla. If you fail a DC 20 then you must spend your turn running away from her. At the end of your turn you can make another save. This is an enchantment (compulsion), mind-affecting effect if that makes a difference

Huxwren confusion: 1d100 ⇒ 78
Oh dear. That means you have to attack Taariik, and then Taariik has to attack you. To keep you involved I'm going to have you do the attacks, give it everything you've got!

Eldrin confusion: 1d100 ⇒ 21

Submarine Presbytery

Round 3

Huxwren -11, confused, must attack Taariik
Taariik -10, confused, must attack Huxwren
Grunyak Spiritual weapon 2/6
Eldrin confused
Drusilla -15, <will save pending>
Priestess -42

Everyone is up (though most people are unlikely to be able to do exactly what they want)! There are so many bodies that the region the troop occupied counts as difficult terrain


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

On the bright side - if someone wanted to grapple Huxwren, they're quite small and very huggable! XD Downside is that that would transfer Huxwren's attention to their grappler rather than Taariik - and someone would need to distract Taariik, or he'd keep on attacking Huxwren as well.

Through the haze clouding their mind, Huxwren spots a new enemy - this one with their head ablaze! Ducking behind a pew, they slip loose a knife and throw it in the unsuspecting cultist's back!

Dagger vs Taariik: 1d20 + 11 ⇒ (17) + 11 = 28
Piercing damage, Precision damage: 1d3 + 2d6 ⇒ (1) + (3, 6) = 10

Huxwren's trying to get some cover from a retaliatory ranged strike by crouching behind the pew. Not certain on the amount of cover this would provide.

Also, can Eldrin act? It looks like he rolled 'Act Normally' again.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik is truly confused.

He sees that Hux is hurting him and attacks!


Free action: Champion spirit dance 1/9 remaining after this round.
For all within 30 ft: seance boon +2 to non spell damage rolls.

"I do not want to hurt you! Please do not fight me! Hux, I am ... eh ... confused!" he pleads.

Taariik moves forward and swings his weapon to hit Hux but he is completely off balance .

Adamantine +1 Greatsword +10, champion +1, pa -2: 1d20 + 1 + 10 - 2 ⇒ (2) + 1 + 10 - 2 = 11
Damage Str +5, 2H Half Str +2, pa +6, +3 champion incl. seance boon, Enhancement +1: 2d6 + 17 ⇒ (5, 1) + 17 = 23


Night of the Gray Death

Yes sorry I forgot to bold Eldrin. I think a pew would could as a bit of cover for a small target, but looks like you didn't need it

Huxwren throws a dagger through a weak spot in Taariik's armour wounding the noble but confused ninja-knight, but Taariik's response lacks heart and he manages to avoid hurting his friend.

Submarine Presbytery

Round 3

Huxwren -11, confused, must attack Taariik
Taariik -20, confused, must attack Huxwren
Grunyak Spiritual weapon 2/6
Eldrin confused, act normally
Drusilla -15, <will save pending>
Priestess -42

Grunyak, Eldrin and Drusilla are up! There are so many bodies that the region the troop occupied counts as difficult terrain

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

I think the spiritual hammer follows for free. It requires a move action to give it a new target.

hammer strike: 1d20 + 8 ⇒ (13) + 8 = 21
dmg force: 1d8 + 2 ⇒ (4) + 2 = 6

Grunyak loads his sling, shifts forward and releases a magic stone at the priestess.
sling shot: 1d20 + 6 ⇒ (3) + 6 = 9
dmg bludgeoning?: 1d6 + 1 ⇒ (3) + 1 = 4
"Darned spider statue is in the way."

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Will DC 20 vs Fear, Bravery: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

Power attack: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17
dmg: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13

The wave of fear breaks on the strong-willed blonde fighter, who has stood her ground against stranger opponents in her career as a Pathfinder.

She taunts her enemy

Ain't scared. Still standing. Maybe you should be afraid, little spider? Sooner or later we'll crush you.

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Shocked to see Huxwren and Taariik attacking one another, Eldrin pulls out his spell book. "One minute I need the fireball the next I'm trying to remember the spell I memorised this morning!"

Spending an Arcane Reservoir point to switch Fireball out for Dispell Magic. Eldrin already had his book out so he'll finish the Quick Study at the end of his turn.


Night of the Gray Death

@Grunyak: Spiritual weapon doesn't require an action from you to keep attacking the same target, but you do need to be able to see the target (and keep her in range of the spell), otherwise the attacks stop. You're good for now

Grunyak's spiritual hammer continues to batter the priestess, but his stone shot is well wide. Even Drusilla's attack is turned aside by the priestess's sturdy breastplate, but she does at least get the satisfaction of seeing the priestess look worried when her most powerful spell is ignored by the spear maiden.

It wasn't actually a fear effect, but you still passed. She could have targetted Eldrin and Grunyak too if you hadn't moved more than 30 feet away from them, so good work!

With a glance back toward the wall, the priestess takes another step, knowing that she can only run for so long, she pulls out all the stops and targets Drusilla with her most powerful magic. Firstly she washes the area with negative energy once again, though again it seems to flow around Huxwren and Taariik instead of damaging them.

Negative Energy: 4d6 ⇒ (2, 6, 4, 6) = 18
Drusilla will: 1d20 + 5 ⇒ (1) + 5 = 6

This time Drusilla isn't able to shrug off the effect, and a deathly pallor comes over her skin as bruises darken and small cuts start to bleed anew.

18 damage to Drusilla

Not yet finished, she then casts a spell and summons a column of unholy flame erupts from the ceiling to engluf Drusilla.

I'll roll your save here as this could take you down

Flame Strike: 9d6 ⇒ (5, 3, 6, 1, 2, 4, 1, 3, 1) = 26
Drusilla Reflex: 1d20 + 5 ⇒ (19) + 5 = 24

Drusilla manages to avoid the centre of the searing column of flame, but even the edge was dangerous and the already injured warrior is burned.

13 damage to Drusilla

Eldrin confusion: 1d100 ⇒ 67

Huxwren and Taariik continue to fight, and having completed his quick study, Eldrin takes the unusual step of trying to absorb spells from his spellbook by inserting it into his cranium.

Eldrin damage: 1d8 - 2 ⇒ (7) - 2 = 5
5 damage to Eldrin

Submarine Presbytery

Round 4

Huxwren -11, confused, must attack Taariik
Taariik -20, confused, must attack Huxwren
Grunyak Spiritual weapon 3/6
Eldrin -5, confused
Drusilla -46
Priestess -48

Huxwren, Taariik, Grunyak and Drusilla are up! There are so many bodies that the region the troop occupied counts as difficult terrain

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik is still confused.


Free action: Champion spirit dance 0/9 remaining after this round.
For all within 30 ft: seance boon +2 to non spell damage rolls.

"I said stop!" he shouts.

Taariik swings his weapon to hit Hux.

Adamantine +1 Greatsword +10, champion +1, pa -2: 1d20 + 1 + 10 - 2 ⇒ (19) + 1 + 10 - 2 = 28
Damage Str +5, 2H Half Str +2, pa +6, +3 champion incl. seance boon, Enhancement +1: 2d6 + 17 ⇒ (3, 6) + 17 = 26

Sh***t! Using my GM reroll and I hope for a miss. :-(

Adamantine +1 Greatsword +10, champion +1, pa -2: 1d20 + 1 + 10 - 2 ⇒ (18) + 1 + 10 - 2 = 27

Oh no! :-(((


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Oh man - would have used the reroll on the confusion if I’d known we had ‘em. Oh well!

Huxwren’s fears are realized as the fire-headed cultist’s blade cuts a large gash in their shoulder. Looking up, they hiss, ”You think you can take me down?” The dagger in their hand juts towards the ifrit’s pelvis. ”You got another thing coming to you!”

Dagger vs Taariik: 1d20 + 12 ⇒ (2) + 12 = 14
Piercing damage: 1d3 + 1 ⇒ (2) + 1 = 3

The attack was just a show though, meant to distract the taller fighter as Huxwren dashes away.

Acrobatics vs Taariik CMD 18: 1d20 + 7 ⇒ (18) + 7 = 25

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak's spell keeps attacking. hammer strike: 1d20 + 8 ⇒ (9) + 8 = 17; damage: 1d8 + 2 ⇒ (2) + 2 = 4

He then casts cure moderate wounds praying, "Take the bull and let me heal instead, oh mighty one." He then moves and attempts to touch Hux with the healing. I think that is possible, but I might not get the touch this round? Do I need to roll to touch Hux because of the confusion? He has never attacked me.

cure moderate wounds if allowed: 2d8 + 6 ⇒ (7, 6) + 6 = 19

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Power Attack: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13
Using my reroll
Power Attack: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
PA dmg: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Power Attack Crit?: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
PA dmg: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18
I'll keep that reroll.^^

Dru is badly burned.
Dru is bleeding.
Dru is nearly dying.

And you know what's even worse?

The priestess fiery spell made Dru's favorite whiskey evaporate in her flask.

Nothing left to drink.

Let that absolute horror sink in your minds:

NOTHING

LEFT

TO

DRINK.

This means WAR.
Total annihilation.
Carnage unforetold and unseen.

Now, you have made your last mistake, girl. This is as personal as it can get.

Drusilla slams Lucifer in the woman's head with a deafening roar

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak looks confused. "I thought the little guy was right here a minute ago."
I hope I got to heal Hux before he 'acrobatics'ed away. I think I can still get to an adjacent square if I was not able where I am currently. 20' movement only and with the difficult terrain I am not sure. Time wise I posted before Hux but somehow it is after.


Night of the Gray Death

We'll resolve the turns Taariik, Grunyak, Huxwren so that it works out. I don't think healing is an attack and nothing in the text of confusion seems to indicate that Huxwren has to avoid it, so I think you're ok

Grunyak's hammer continues to have trouble with the priestess, this time hitting her breastplate ineffectually.

Taariik smashes his sword into Huxwren, cutting into their shoulder with his two-handed chop. Almost as soon as it happens Grunyak moves up and heals the worst of the damage, but Huxwren only has eyes of hate for Taariik. They attempt a stab in return but the wound has made them weak and they just scratch Taariik's armour before retreating.

Drusilla though, has had just about enough. The crunch of skull beneath her morningstar echoes around the room as the priestess falls, and Dru gets a spray of blood and brain for her trouble.

CON: 1d20 + 1 - 12 ⇒ (8) + 1 - 12 = -3

Her fallen form tries to suck in a breath through the mess that Dru has made of her face, but the damage is too severe and she dies.

That took her to -12, and she only had a CON of 13. Priestess down!

As soon as the priestess falls however, the room shudders as the great form of the spider begins to move! It's massive stone legs tear at the webbing holding it up, and the movement is too much for the glass panels to take as small cracks start to appear and little spouts of water spray into the room. The seawater spray starts to wake the cultists, who begin fleeing the flooding chamber in horror, a rampaging Mog-Lathar having done little for their faith as it pays them no mind.

The culists are fled, there's no more difficult terrain

It smashes to the ground, and an otherwordly voice, impossibly deep like the rolling of boulders through a muddly field, echoes from it. It seems to resonate in your head.

"And so the slayers of Mog-Lathar's flock water the tree of his life with their blood"

It immediately stabs at Taariik with a huge stony leg, smashing both him and chunks of the wooden pews with incredible force. It then cleaves into Grunyak as well, though Grunyak's armour protects him this time.

Slam vs. Taariik: 1d20 + 15 ⇒ (11) + 15 = 26
Bludgeoning: 2d6 + 10 ⇒ (6, 2) + 10 = 18

Slam vs. Grunyak: 1d20 + 15 ⇒ (4) + 15 = 19
Bludgeoning: 2d6 + 10 ⇒ (6, 6) + 10 = 22

Eldrin: 1d100 ⇒ 89

Alas Eldrin must now attack Grunyak. Don't feel you need to use your most powerful spells Eldrin, but similarly it might be hard to justify a cantrip given that Eldrin rarely casts them. Act as you see fit

DC 18 Knowledge arcana or religion:
This creature must surely be an Idol, part artifact and part intelligent item. Though it can only be permanently destroyed through some specific means, it will function in many ways like a construct, in particular it appears to have some hardness. Enough damage ought to make it unable to function even if it won't destroy it

More info for every 5 by which you beat the DC


DC 10 Knowledge engineering:
The leak means that this chamber is done for, it will flood completely very soon. The water will increase in depth by 1 foot for every 2 rounds

Submarine Presbytery

Round 5

Active Effects:
Slippery Ground: +5 DC on Acrobatics checks

Huxwren -18, confused, must attack Taariik
Taariik -38, confused, must attack Mog-Lathar
Grunyak Spiritual weapon 4/6
Eldrin -5, confused, must attack Grunyak
Drusilla -46
Priestess -80
Mog Lathar cleaved

Everyone is up! Good luck

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik is still confused but he continues to attack those attacking him!


Free action: Spend 1 influence to regain 4 rounds of spirit dance. Champion spirit dance 3/9 remaining after this round.
For all within 30 ft: seance boon +2 to non spell damage rolls.

"I will kill you evil spider!" he shouts.

Swift action smite evil on the spider! +5 deflection bonus on AC and +5/+2 to hit/damage if the spider is evil

Taariik moves to the spider and swings his weapon to hit.

Provokes attack of opportunity.

Adamantine +1 Greatsword +10, champion +1, pa -2: 1d20 + 1 + 10 - 2 ⇒ (20) + 1 + 10 - 2 = 29 +5 in case evil.
Damage Str +5, 2H Half Str +2, pa +6, +3 champion incl. seance boon, Enhancement +1: 2d6 + 17 ⇒ (5, 5) + 17 = 27 +2 in case evil.

Crit?: 1d20 + 1 + 10 - 2 ⇒ (14) + 1 + 10 - 2 = 23 +5 in case evil.
Damage Crit : 2d6 + 17 ⇒ (5, 2) + 17 = 24 +2 in case evil.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Drusilla frantically searches her equipment, and finds something to drink: her curative potion!

she toast it to the recently departed priestess

CMW potion: 2d8 + 3 ⇒ (4, 5) + 3 = 12

Not really tasty but useful. I'll drink to your death later.

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Looking up from his book Eldrin peers around uncertainly until he spots Grunyak, his eyes narrow and he reaches for one of the wands tucked into his belt. Pointing it at the dwarf he speaks the command word and sends a magical dart straight at them.

Force Damage: 1d4 + 1 ⇒ (3) + 1 = 4


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

I'm assuming Drusilla would step away from the spider to avoid provoking an AoO from it. Speaking of which...

Huxwren moves back towards the remaining cultist, dagger in hand.

Given that the spider hit Grunyak from its current position, it seems likely that it has enough reach to take an AoO against Huxwren as they move. If so, that'll change Huxwren's target from Taariik to the spider.

Dagger: 1d20 + 12 ⇒ (7) + 12 = 19
Piercing damage: 1d3 + 1 ⇒ (1) + 1 = 2

If against the spider, the attack is against FF AC and deals additional damage:
Precision damage: 2d6 ⇒ (6, 2) = 8

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak mentally directs the hammer to switch to the spider.
hammering spider: 1d20 + 8 ⇒ (17) + 8 = 25; damage: 1d8 + 2 ⇒ (4) + 2 = 6

He then shifts over with his axe now coming out. Drawing it as move action. "Let's chop some spider legs then."


Night of the Gray Death

A note on turn order:
Normally I resolve turns in post order, assuming the other players to have delayed in order to make that happen. The only exception is if there's some order that would have been beneficial to the players that they'd have been able to discuss at the table. In this case I think it's better for Huxwren to go first and draw the AoO

Huxwren moves to attack, but a spider leg strikes out at them as they move and they suddenly change their target.

Spider leg slam: 1d20 + 15 ⇒ (14) + 15 = 29
Bludgeoning: 2d6 + 10 ⇒ (3, 6) + 10 = 19

19 damage to Huxwren

The leg smashes huxwren into some pews, turning them into kindling and giving Huxwren some nasty bruises, but they continue moving in and strike at the huge fossilized spider. Despite finding a clear weak spot, they find that their dagger mostly scrapes across the hard surface without doing much damage.

Most of the damage was resisted due to hardness

Taariik moves and redirects some of his righteous fury toward the huge spider. Despite not being in his right mind, he can feel Irori blessing his actions as he thrusts with his greatsword. The skymetal blade cuts through it as easily as paper, and he nearly rends it in two. The spider shudders and shakes, and turns its full attention to him.

Drusilla then drinks a healing potion, while Grunyak's hammer strikes the spider a blow. Despite landing true, the hammer seems unable to have an effect on the hard surface of the spider.

Entirely blocked due to hardness

Eldrin realises Grunyak is a threat and sends a magic missile slamming into the dwarf who suddenly finds himself targetted by multiple of his previous allies.

The spider draws its huge legs beneath itself and starts to move as if to step on Huxwren, Grunyak and Taariik!

It's doing a trample. Technically you can choose to take an AoO or a reflex save to avoid the damage, but since the damage will probably kill Huxwren or Taariik I'll assume they go for the reflex save! If it doesn't kill you you can take an AoO when it moves away anyway

Trample Damage: 2d6 + 15 ⇒ (6, 6) + 15 = 27

Huxwren Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
Grunyak Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Taariik Reflex: 1d20 + 7 ⇒ (16) + 7 = 23

13 damage to Huxwren. I sort of expected the trickster spirit to come with evasion, but I don't see it.
27 damage to Grunyak. You could use your reroll if you wish. DC 23 for half damage
13 damage to Taariik

Huxwren and Taariik manage to mostly dodge out of the way of its immense bulk, but Grunyak is too slow and gets crushed. Despite only taking a glancing blow, it's enough to knock Huxwren out. It starts to move off to barrel in Drusilla's direction, but as it does it leaves itself exposed.

I'm going to roll your AoOs because if you can kill it it might not squish Drusilla

Grunyak attack: 1d20 + 7 ⇒ (10) + 7 = 17
Slashing: 1d8 + 3 ⇒ (6) + 3 = 9
Mostly resisted due to hardness

Taariik attack: 1d20 + 13 ⇒ (11) + 13 = 24
Adamantine Slashing: 2d6 + 19 ⇒ (5, 6) + 19 = 30

The two conscious pathfinders lash out as it moves off, but Grunyak's merely chops off a tiny piece. It's Taariik's adamantine sword that proves its undoing. With a well placed strike along its back the huge construct slows and stops, looking much like it did before, entirely inanimate.

The cracks in the glass widen and water pours into the room at a faster and faster rate. It's ankle deep now and almost covering Huxwren's unconscious face.

Eldrin confusion: 1d100 ⇒ 35

Eldrin babbles incoherently as the water slowly floods in around them, while Taariik chops the inanimate form of Mog Lathar up some more.

There are no more enemies, but we'll stay in initiative because several of you are still confused and the room is filling up with water

Submarine Presbytery

Round 6

Active Effects:
Ankle Deep: +5 DC on Acrobatics checks, +2 DC on Stealth checks (small creatures instead take the following penalties: +7 DC on acrobatics checks and +5 DC on Stealth)

Huxwren -50, confused, unconscious, dying
Taariik -51, confused, babbling
Grunyak -31, Spiritual weapon 5/6
Eldrin -5, confused, babbling
Drusilla -34
Priestess -80
Mog Lathar -88

Grunyak and Drusilla are up! There are still quite a few more rounds of confusion sadly

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