[PFS1] GM Pudding's The House on Hook Street (Inactive)

Game Master Tom G

SLIDES
LOOT


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Night of the Gray Death

Drusilla flees past Grunyak, her mind briefly broken by the terrifying visions, wheras Huxwren simply decides not to be scared, with the aid of a little psychic magic.

After dispatching the shadow demon Taariik brings his blade through the shadow-projection of Nahum, but it passes right through it without having any effect.

Although everyone failed their knowledge arcana rolls to identify this, you will notice that the only actions it has taken are attack of opportunity, and it hasn't moved

Eldrin launches a barrage of missiles at Nahum as he floats menacingly; ignoring his images and protective wards and slamming directly into him.

In response Nahum grasps the antique holy symbol tucked into his robes and conjures a shimmering protective bubble around himself, though it also appears that his wounds are healing.

You might deduce that he has similar nightmare abilities to the cultists that you've faced, including regeneration stopped by good or silver damage and a flight

DC 19 Spellcraft:
He used the occultist power mind-barrier which can reduce incoming damage, though it only lasts for 1 round

He then touches a brass ring on a mummified finger hanging from his belt and suddenly another creature coalesces from the smoke, some sort of enormous long-toothed tiger. It appears between Eldrin and Taariik and immediately tears into Taariik. Using that as a distraction, Nahum descends and ducks into the room with the dreamstone and floats over to the opposite side.

DC 19 Spellcraft:
He used the occultist power shadow-beast to conjure a shadow creature. This works like shadow-conjuration except that the creatures do 50% damage on a successful disbelief save, and it only takes a standard action. They still have 20% normal HP

Tiger claw: 1d20 + 18 ⇒ (18) + 18 = 36
Slashing: 2d4 + 8 ⇒ (1, 4) + 8 = 13
Taariik Will: 1d20 + 12 ⇒ (15) + 12 = 27

6 damage to Taariik, the bone eats 4 and Taariik gets 2

Taariik realises that this creature is not fully real, though his injuries still are. His defending bone is destroyed and a scratch gets through his armour.

Grab: 1d20 + 23 ⇒ (14) + 23 = 37
50% chance to work: 1d100 ⇒ 99

Claw 2: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 36
Claw 2 confirm: 1d20 + 18 - 2 ⇒ (16) + 18 - 2 = 32
Slashing: 4d4 + 16 ⇒ (3, 2, 3, 2) + 16 = 26

13 damage to Taariik

Bite: 1d20 + 18 - 2 ⇒ (5) + 18 - 2 = 21
P/B/S: 2d6 + 8 ⇒ (3, 1) + 8 = 12

6 damage to Tarriik

The tiger cuts Taariik across the face with a savage claw before biting a chunk out of his shoulder, all while holding onto him and bringing it's rear claws up to try to rake him.

Eldrin nature: 1d20 + 15 ⇒ (9) + 15 = 24

Eldrin:
This is a dire-tiger a dangerous creature known for its many attacks, especially if it can charge. It can rake a grappled creature, it has a poor will save and only 5 foot reach

For Drusilla and Grunyak: I marked a yellow square at the top of the stairs. Drusilla needs 35 feet of movement to get into that square, Grunyak needs 25 feet (due to the stairs being difficult terrain going up). When you reach it please make another will save, DC 20 against fear. Failure means you are shaken and take an additional -2 penalty against fear effects

The Nightmare on Hook Street

Active Effects

Spoiler:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult

Round 2

...
Nahum -10, 8 images, protective bubble
Dire Tiger grappled
Grunyak -23 magic circle
Huxwren shaken, heroism, long-arm
Drusilla -23

Round 3

Taariik -49, grappled
Eldrin -23 see invisibility
...

Everyone is up!

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Spellcraft (DC 19): 1d20 + 17 ⇒ (10) + 17 = 27
Spellcraft (DC 19): 1d20 + 17 ⇒ (18) + 17 = 35

"Taariik, the tiger is an illusion!", Eldrin slashes at the air with his hand and steps through the rift that forms behind his hand. He steps through and appears a few feet from Nahum. He waits for the barrier surounding Nahum to fall and raising his hand sends another stream of missiles at him.

Spell Resistance: 1d20 + 12 ⇒ (12) + 12 = 24
Force Damage: 5d4 + 5 ⇒ (3, 3, 4, 1, 4) + 5 = 20

Spending an Arcane Reservoir point to use Dimensional Slide to move into the other room. He will then ready for the barrier to fall and casting Magic Missile at Nahum. Expending another Arcane Reservoir Point to raise the caster elvel to 10th.


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Spellcraft vs DC 19: 1d20 + 4 ⇒ (1) + 4 = 5
Spellcraft vs DC 19: 1d20 + 4 ⇒ (15) + 4 = 19

"Bad cat! Don't make me get the spray bottle!" Huxwren slides closer and lashes out with her blade.

Primary Dagger, Heroism: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
Slashing damage: 1d3 + 14 ⇒ (3) + 14 = 17

Spirit Dagger, Heroism: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35
Slashing damage: 1d3 + 14 ⇒ (2) + 14 = 16

Secondary Dagger, Heroism: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Slashing damage: 1d3 + 14 ⇒ (2) + 14 = 16

5 ft step and full-attack.


Night of the Gray Death

Eldrin slides through time and space, and waits patiently for Nahum's mind-barrier to expire, causing no small amount of consternation to appear on his face as he knows it's about to.

Huxwren meanwhile takes a couple of well-aimed strikes at the big cat which promptly bursts into wisps of smoke and dissipates.

The Nightmare on Hook Street

Active Effects

Spoiler:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult

Round 3

...
Nahum -10, 8 images, protective bubble
Grunyak -23 magic circle, 25 feet of movement from yellow square
Huxwren shaken[supressed], heroism, long-arm
Drusilla -23, 35 feet of movement from yellow square

Round 3

Taariik -49
Eldrin -23 see invisibility, readied
...

Grunyak, Taariik and Drusilla are up!

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak, shaking his head to clear it, shouts, "I MUST HELP MY FRIENDS!" He rushes up the stairs and readies to cast "Blessing of ferver" once Dru returns and he can get the three, Hux, Dru and Taariik as well as himself.
will save: 1d20 + 11 ⇒ (19) + 11 = 30
If he can't get into the room far enough he will just move back into the room with a double move to be 5' diagonally from Taariik but not next to the creature. Marked with blue dat

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Fear: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Run away!


Night of the Gray Death

It's only shaken this time Dru as you don't have multiple stacking effects anymore, Nahum's aura is once per day

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik smiles at Hux!

”Thanks so much!! This beast had me!!!“

He then moves towards the real enemy into the room.

Taariik attacks the caster with his greatsword by using his telekinetic strike.

Mind arsenal 1/8, Primary +1 adamantine Greatsword, To hit: BAB +6, Cha +5, champion +2, Enhancement +1; Damage: Str +6, champion seance +4, Enhancement +1: 1d20 + 12 ⇒ (10) + 12 = 222d6 + 9 ⇒ (5, 3) + 9 = 17


Night of the Gray Death

Botting Drusilla

Grunyak runs almost to the top of the stairs, his will bolstered and waits for Dru to catch up so he can give her and Taariik a blessing. She duly runs past him and into the room, and as she moves Taariik gives them a Blessing of Fervor

Grunyak, Huxwren, Drusilla and Taariik have the blessing. It requires a choice at the start of your turns, remember to make that. Taariik you'd get it on your turn there, which would you have chosen? You'd have been able to reach Nahum for a melee attack with the extra speed (adjusted I think your speed is 40 in armor with that boost), or you could have gone with a +2 to hit and had it adjust your roll? It looks like you moved 25 feet and I think your speed is 20 so I moved you back one space; Eldrin is giving Nahum cover from that space. Either way I'm sure you'd have moved so...

When Taariik moves away from the projected Nahum, it takes an Attack of Opportunity.

Sickle AoO 2: 1d20 + 18 ⇒ (12) + 18 = 30
Slashing: 1d6 + 6 ⇒ (3) + 6 = 9

4 damage to Taariik

It's shadowy sickle slices into him, which even though he knows is not real still stings. When Drusilla runs by it take a swing at her too

Sickle AoO 3: 1d20 + 18 ⇒ (1) + 18 = 19

However it is too slow and she runs on by.

I'll wait to see Taariik's clarification before taking Nahum's turn

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Thanks GM! I would then take the extra speed to reach Nahum! To hit would then be 1 less and damage 9 higher with a standard melee attack.


Night of the Gray Death

Taariik swings at Nahum, but one of his images is destroyed.

21 is a miss but within 5 so it takes an image

When the image vanishes, an jolt of electricity runs down the blade of Taariiks sword shocking him!

Electricy damage: 2d6 ⇒ (2, 3) = 5

5 damage to Taariik It would be clear from watching this that melee strikes (even those with reach) that pop an image will cause the attacker to take damage, but it wouldn't apply to ranged

The instant that Nahum's mental shield drops Eldrin fires a barrage of missiles into him causing him to grunt with frustration, though some of his damage does heal.

"I'll deal with you in a second Eldrin Inarie, I know your nightmares"

He turns to the more pressing threat and points the thigh-bone he has right at Taariik's chest, magical motes and runes appearing in the air around him as he concentrates.

This provokes from you twice Taariik, but I guess you can only take one. I'll let you decide if you want to take it given that you've seen that hitting an image can cause damage and you're already quite injured. (and he's casting a spell at you likely to injure you further). I'll assume that either Taariik doesn't take the AoO or that he misses / hits an image and the attack goes off

ranged touch: 1d20 + 14 ⇒ (9) + 14 = 23
Cold damage: 6d6 + 2 ⇒ (6, 5, 6, 6, 5, 4) + 2 = 34

A beam of frigid cold shoots from the thigh-bone at point-blank range hitting Taariik square in the chest and knocking him into a frozen near-death slumber.

34 damage to Taariik! Wow that was a high roll on 6d6

The Nightmare on Hook Street

Active Effects

Spoiler:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Blessing of Fervor: Choose each round between a number of effects

Round 3

...
Nahum -25, 7 images
Grunyak -23 magic circle, blessing of fervor
Huxwren shaken[supressed], heroism, long-arm, blessing of fervor
Drusilla -23, shaken, additional -2 on fear effects, blessing of fervor

Round 4

Taariik -88, blessing of fervor, prone, unconscious, dying
Eldrin -23 see invisibility
...

Everyone is up!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Seeing all the images, and considering the injuries that striking causes, Taariik was about to retreat when the cold spell knocked him out!!

Taking no AoO. ;-)

stabilization roll dc 10 : 1d20 + 3 - 11 ⇒ (15) + 3 - 11 = 7


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Out if curiosity, does it look like the fellow is casting spells using psychic magic?

Huxwren darts forward with incredible speed thanks to Grunyak’s magic. As she slides up to the bone-wielding man, she barely seems to register Taariik’s prone form beside her. “Poor, poor Nahum. Betrayed by your colleagues, abandoned in a make-believe world - though that last part is rather fitting, given your hopeless delusions of grandeur, isn’t it?” She throws her head back and laughs harshly. “Now then, shall I start by carving my initials into your hand or your gut? It appears you need reminding of who I am - and why it’s a bad idea to ignore me.”

Intimidate, Heroism: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32

I wouldn’t put it past this fellow to be immune to fear effects, but if he’s not then he’s shaken for 1.5x the usual duration due to how… memorable Huxwren is.

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Eldrin keeps his hand raised and does his best to ignore Nahum's words. Keeping up his chanting he sends one final volley of missiles at them.

Spell Resistance: 1d20 + 12 ⇒ (6) + 12 = 18
Force Damage: 5d5 + 5 ⇒ (5, 4, 2, 3, 5) + 5 = 24

Casting Magic Missile at Nahum and spending one Arcane Reservoir point to raise the caster level to tenth. Then moving to just outside the door to the room. Eldrin is out of level 1 and 3 spells and has only one Arcane Reservoir point remaining.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Am I still afraid?


Night of the Gray Death

@Dru You are shaken (-2 penalty to skill checks, ability checks, attack rolls and saving throws) and taking an additional -2 to saving throws against fear, but may otherwise act normally

@Eldrin you rolled 5d5 there, I thought 24 sounded good for a magic missile!
Magic Missile: 5d4 + 5 ⇒ (3, 4, 2, 2, 2) + 5 = 18

Nahum looks worried for the first time since you entered the room...

He is not immune to fear, and is now shaken for 4 rounds. He's an occultist, and has so far used only his spell-like abilities, which I think he's ok to continue using while under an emotion effect. They have no components and I can't see anything to the contrary in the class description. Still locking down most of his spells is good!

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

moves and attack; Blessing of fervor: +2 to hit, AC and Ref

Drusilla gets back in the fray, her morningstar ready to strike

Unfortunatly for you, dear, I'm shaken, not stirred. You hurt my friend? Now you will quit this life as you entered it: covered in blood and screaming..

PA, Shaken, BoF: 1d20 + 15 - 3 - 2 ⇒ (20) + 15 - 3 - 2 = 30
PA dmg, Sceance: 1d8 + 7 + 6 + 2 ⇒ (5) + 7 + 6 + 2 = 20

PA, Shaken, BoF, Crit?: 1d20 + 15 - 3 - 2 + 2 ⇒ (3) + 15 - 3 - 2 + 2 = 15
PA dmg, Sceance: 1d8 + 7 + 6 + 2 ⇒ (8) + 7 + 6 + 2 = 23

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak moves into the room. He surveys the situation and having just the spell casts stablize on Taariik. He moves around the shadow to the South getting just into the rock room.
Is the shadow Nahum still active? Or can we ignore it and move about normally? Grunyak will use the +30 feet of movement.


Night of the Gray Death

@Grunyak: Shadow Nahum will still take attacks of opportunities if you move through his threatened areas. If you wanted to avoid them completely you have to go north around it in which case you'd end 1 square to the west, or you can go directly and eat an AoO, it's up to you. I'm going to assume you take the AoO for now because it means Huxwren and Drusilla are in the circle of protection and that will save them from being eaten. That does remind me that I forgot Huxwren's!

When Huxwren moved Shadow Nahum took a swing at her.

Sickle AoO 3: 1d20 + 18 ⇒ (16) + 18 = 34
Slashing: 1d6 + 6 ⇒ (2) + 6 = 8

8 damage to Huxwren!

It also swings at Grunyak as he goes past

Sickle AoO 3: 1d20 + 18 ⇒ (11) + 18 = 29
Slashing: 1d6 + 6 ⇒ (2) + 6 = 8
8 damage to Grunyak!

Images, 1=hit: 1d8 ⇒ 2
Drusilla rushes in and swings at the real Nahum, but she finds an image instead. Once again as it bursts a bolt of electricity rushes through her weapon and discharges into her.

Electricity damage: 2d6 ⇒ (2, 5) = 7

7 damage to Drusilla!

Huxwren then intimidates the poor occultist and Eldrin keeps up his relentless assault, completely bypassing Nahum's illusory defences. Grunyak warms Taariik's blood slightly stopping him from dying of hypothermia, though another blast like before will surely finish him off.

Looking slightly panicked despite the fact that his wounds are healing slowly, Nahum turns to open the door onto the balcony, revealing the hellscape of destruction that is Korvosa ravaged by some sort of apocalyptic event. He steps onto the balcony, then grasps the plague mask hanging from his belt and rubs it with his thumb.

This provokes from Huxwren. If you wish to take it, open the spoiler to see what you've won...

Huxwren AoO?:

Huxwren AoO: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Image 1=hit: 1d7 ⇒ 1
Miss chance: 1d100 ⇒ 17
Huxwren swung at Nahum and didn't destroy an image, but she didn't hit either, he must be warded by even more magic.

1d3 ⇒ 3

Grunyak SR: 1d20 + 8 ⇒ (18) + 8 = 26

Three fiends appear in between Nahum and the Pathfinders, dripping with acid and slathering with evil hunger. They find that an invisible barrier is keeping them from attacking Huxwren or Drusilla though, as Nahum looks on with consternation.

Magic circle against evil will not permit summoned evil monsters through. Note though that if Grunyak advances and pushes the barrier against them they'll be able to get in

DC 16 Knowledge (planes):
They are Babau demons. DR penetrated by cold-iron, immune to electricity and poison, resistant to fire, cold and acid.
If you got a 21
Spoiler:
Hitting them with melee weapons can also damage your weapons, though with them being shadowy that might not be as bad

The Nightmare on Hook Street

Active Effects

Spoiler:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Blessing of Fervor: Choose each round between a number of effects

Round 4

...
Nahum -38, 6 images
red demon
yellow demon
blue demon
Grunyak -31 magic circle, blessing of fervor
Huxwren -8 shaken[supressed], heroism, long-arm, blessing of fervor
Drusilla -30, shaken, additional -2 on fear effects, blessing of fervor

Round 5

Taariik -88, blessing of fervor, prone, unconscious, stable
Eldrin -23 see invisibility
...

Everyone is up!

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Knowledge (Planes) DC: 16: 1d20 + 17 ⇒ (4) + 17 = 21

Eldrin calls out from the other room They are Babau demons, striking them with your wepons may be dangerous. They are immune to electricity and poison..". He then wearily begins chanting another spell.

Will save DC: 19

Casting Glitterdust and spending one final Arcane Reservoir point to raise the DC by two. Targeting just past Nahum to catch him and the lower two demons (assuming there is a wall protecting the top one).


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

GM:
So normally an occultist can only have a single servitor via the implement's resonant power. I would imagine this fellow breaks that rule, but thought it might be worth double-checking.

Oh Huxwren will absolutely take the AoO.

Knowledge (planes), Heroism vs DC 16: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

"What's the matter, Nahum?" Huxwren grins, long arms snaking around the demons towards the man standing outside. "Cat got your tongue?" She motions as if to slice at the multitude of images, then waggles a finger. "So nice of you to leave the stone here for us. Sweet dreams!" And with one swift tug, she closes the doors.

"Eldrin! Let's roll out the snappy version of that rock-disposal ritual now that Mister Doom and Gloom is taking a timeout outside." She winks at the spellcaster to let him know she's trying to trick the man outside.

Bluff, Heroism: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37

Given that the simplest solution would be for Nahum to just open the doors again, Huxwren will attempt to hold them shut as her standard action.


Night of the Gray Death

Huxwren:
He's using the shadow beast illusion power rather than the conjuration servitor, it allows for multiple summons. Thanks for checking though, high level occultists are complex!

Just before Huxwren closes the doors, Eldrin covers Nahum and a pair of the demons in glitter.

Nahum will, shaken: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Red will: 1d20 + 5 ⇒ (10) + 5 = 15
Blue will: 1d20 + 5 ⇒ (15) + 5 = 20

Sense Motive,shaken: 1d20 + 14 - 2 ⇒ (6) + 14 - 2 = 18

Nahum angrily rubs the glitter from his eyes, but one of the demons screeches in rage as it's blinded.

Sense Motive,shaken: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28

Once the door is slammed shut, you hear a forlorn shout of

"Nooo!"

The Nightmare on Hook Street

Active Effects

Spoiler:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Blessing of Fervor: Choose each round between a number of effects

Round 4

...
Nahum -38, 6 images, glittered
red demon blinded, glittered
yellow demon
blue demon glittered
Grunyak -31 magic circle, blessing of fervor
Huxwren -8 shaken[supressed], heroism, long-arm, blessing of fervor
Drusilla -30, shaken, additional -2 on fear effects, blessing of fervor

Round 5

Taariik -88, blessing of fervor, prone, unconscious, stable
Eldrin -23 see invisibility
...

Grunyak and Drusilla are up! Don't forget to choose your blessing (Huxwren I assume you'd go for AC and attack bonus?)

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

"Dru, move Taariik closer. He needs healing but I can't move closer to you or I risk loosing my protection. It is the only thing holding the demons back."

Grunyak waits to see what Dru does.

Presumably Grunyak knows how his spell works. Would he know that Dru can move and act without fear of the demons? I as a player don't know for sure but that is how I interpret the spell vs summoned evil outsiders. If he thinks Dru can grab and drag Taariik back, he will continue to hold. Else if it puts Dru in danger of AoOs, he will act differently.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

No problem. I'll bring him to you. Let's hope your spell holds longer than these summoned wretched things..

Know plance: 1d20 + 1 ⇒ (3) + 1 = 4

Drusilla drags carefully Taarik toward Gruniak, and gives the dwarf her own healing wand

Use this and keep your spells for later, they might be handy.

21 Charges left on CLW wand

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak, seeing Dru move Taariik closer, pulls out the new wand they just found. "Thank you, Dru, but I think this situation requires more powerful healing." "We need him to help quickly."
cure mod wounds charge: 2d8 + 3 ⇒ (6, 7) + 3 = 16
Grunyak administers the healing with a tap of the wand.


Night of the Gray Death

Drusilla grabs Taariik and pulls him to Grunyak, who quickly produces the wand from downstairs and heals Taariik, whose eyes jolt awake.

Taariik's sword is in his old square, but he's still adjacent to it and can pick it up with a move action if he wants

Impossibe feat 1, DC 19, shaken: 1d20 + 5 + 5 - 2 ⇒ (13) + 5 + 5 - 2 = 21

You notice A portrait of Nahum hanging on the southern wall of the bedroom that you'd swear wasn't there when you came in. It shows him posing on his balcony, a look of rage on his face, while the world burns around him. Suddenly the painted mouth moves.

"You're in my dream you know. You can't hope to defeat me"

The image sets down its goblet on the balcony, then steps out of the frame and into the room!

Mechanically he's used an impossible feat to duplicate dimension door, the painting is just dreamy flavour

Nahum takes in the view of Grunyak healing Taariik and gives him a very disapproving look. As if reading his mind, the two demons that can still see focus some magical energies on him.

Both of them provoke from Huxwren, and I believe she can attack without breaking any of the protection from the circle, it's just protection from evil that has that line. It also looks like she has combat reflexes in champion mode, correct me if I'm wrong

Huxwren AoO vs. yellow: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
slashing: 1d3 + 14 ⇒ (1) + 14 = 15
Concentration DC 18: 1d20 + 10 ⇒ (2) + 10 = 12

Huxwren AoO vs. blue: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
slashing: 1d3 + 14 ⇒ (3) + 14 = 17
Concentration DC 20: 1d20 + 10 ⇒ (5) + 10 = 15

With a couple of quick dagger slashes, Huxwren enrages both demons by disrupting their spells despite not all of her damage getting through.

DR/cold-iron as established. There is technically also acid slime to deal with but I would say that your daggers automatically disbelieve and consequently there is no chance of the acid overcoming the hardness so we can forget about it

The Nightmare on Hook Street

Active Effects

Spoiler:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Blessing of Fervor: Choose each round between a number of effects

Round 5

...
Nahum -33, 6 images, glittered
red demon blinded, glittered
yellow demon -5
blue demon -7 glittered
Grunyak -31 magic circle, blessing of fervor
Huxwren -8 shaken[supressed], heroism, long-arm, blessing of fervor
Drusilla -30, shaken, additional -2 on fear effects, blessing of fervor

Round 6

Taariik -72, blessing of fervor, prone
Eldrin -23 see invisibility
...

Everyone is up! Don't forget to choose your blessing those of you who have it

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Eldrin moves to take cover behind the wall. Closing his eyes he concentrates for a few moments until his skin glows briefly with a pale light.

Moving 20 feet and using Consume Spell to convert a level four spell slot into four Arcane Reservoir points.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”I.. I don’t know… arghhh … what happened!“ Taariik says as he feels pain from his freezing wounds.

He sees the situation and grabs his sword to hurl it towards one of the demons he sees clearly without cover!!

Mind arsenal 1/8, Primary +1 adamantine Greatsword, To hit: BAB +6, Cha +5, -2 spirit dance ended, Enhancement +1; Damage: Str +6, seance +2, Enhancement +1: 1d20 + 10 ⇒ (9) + 10 = 192d6 + 7 ⇒ (1, 6) + 7 = 14

Taariik smiles at Grunyak and Dru.

”Thanks so much!! You saved me!!“


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Spot on with the AoO's and Combat Reflexes, GM!

"You know, it's incredibly brave of you to continue trusting other people to do your work for you when absolutely everyone has betrayed or left you," Huxwren comments in a conversational tone as Nahum's voice echoes from the inside of the tower. "Oh wait, did I say brave? I meant stupid. Anyway, Drusilla, be a dear and close those doors as well, would you? We're trying to work in here and somebody keeps throwing a temper tantrum."

Primary Dagger, Heroism: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40
Magical Slashing damage: 1d3 + 14 ⇒ (2) + 14 = 16
Crit confirmation: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
Crit damage: 1d3 + 14 ⇒ (3) + 14 = 17

Spirit Dagger, Heroism: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
Magical Slashing damage: 1d3 + 14 ⇒ (3) + 14 = 17

Fervor Dagger, Heroism: 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26
Magical Slashing damage: 1d3 + 14 ⇒ (1) + 14 = 15

Secondary Dagger, Heroism: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Magical Slashing damage: 1d3 + 14 ⇒ (1) + 14 = 15

Full-attack, starting with Yellow and moving to Blue if that one pops.

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

"Are you shutting the doors or are you going after Naham?"

If Dru shuts the doors:
Grunyak touches his holy symbol and the enclosed space fills with the healing energy of Torag.
channel of positive energy: 4d6 ⇒ (5, 4, 5, 1) = 15
Demons too get it unfortunately, but not Naham.

if Dru answers she is going to pulverize this cleric:

Grunyak touchs her morningstar. "Torag, imbue this weapon with your holy light, like the Archoins in heaven." Uses his Domain power of Divine Lance on Dru's weapon. It give the weapon the holy quality of 4 rounds.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Lucifer wants to get up close and personal with it. And I'm not the kind of girl who argue with its favorite weapon. The soonest I'm engaging him, the hardest it will be for him to cast spells, hopefully.

Dru readies herself for the battle to come, and dashes into the room to attack Nahum as soon as Grunyak bless her morningstar.

Blessing of fervor: 1 more attack at full Bab

Pa: 1d20 + 15 - 3 ⇒ (7) + 15 - 3 = 19
Pa dmg, sceance: 1d8 + 7 + 6 + 2 ⇒ (2) + 7 + 6 + 2 = 17

Pa: 1d20 + 15 - 3 ⇒ (16) + 15 - 3 = 28
Pa dmg, sceance: 1d8 + 7 + 6 + 2 ⇒ (7) + 7 + 6 + 2 = 22


Night of the Gray Death

quick retcon, I forgot the blinded demon's save at the end of its turn

Will vs. DC 19: 1d20 + 5 ⇒ (12) + 5 = 17
never mind!

Eldrin transfers magical energies while Taariik grabs his sword and sends it flying at the nearest demon. It strikes true, though much of the damage is resisted.

Huxwren slashes at one demon, slaying it in a single brutal strike yellow before striking the one that Taaiik just injured blue finishing it off as well. Two more rapid slashes cut into the remaining blinded demon, but its resistant hide keeps it alive as Huxwren steps away.

Drusilla is too eager for a fight to close the doors, and instead receives a holy blessing from Grunyak before running at Nahum to attack!

Even though blessing of fervor gives another attack, it's much like haste in that you need to take the full attack action to get it (i.e no movement other than a 5-foot step). You'd probably want the +2 to ac, attack and saves this round? I'll assume so for now

Drusilla's swing is close to hitting Nahum, but it instead hits one of his images which discharges in a blast of electricity, running up her morningstar and discharging into the brave warrior.

Electricy: 2d6 ⇒ (1, 3) = 4
4 damage to Drusilla!

Nahum smiles as he watches his wounds heal, takes a step away from Drusilla, and once again points the thigh-bone he carries toward the group.

"The Dreamstone is beyond you. It will change the world!"

An eruption of ice-cold energy explodes from where he's pointing just in front of the doors, engulfing all the pathfinders.

Cold Damage, intense focus: 8d6 + 2 ⇒ (6, 5, 4, 5, 2, 3, 5, 6) + 2 = 38
DC 21 reflex for half, Eldrin can have a +2 for cover from the wall. I think this will kill Taariik and Eldrin if they fail. I don't think you picked a blessing this round Taariik so you probably want the one that gives +2 to reflex saves, and remember to use your re-roll if you still have it. If you do fail, remember that we're playing campaign mode so that it won't affect your PFS character and you'll still get full credit (and I'm sorry!). Also take heart; Nahum's out of evocation focus points now :)

Red will save DC 19: 1d20 + 5 ⇒ (6) + 5 = 11

The remaining demon continues to whine piteously and claw at its eyes.

The Nightmare on Hook Street

Active Effects

Spoiler:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Blessing of Fervor: Choose each round between a number of effects

Round 6

...
Nahum -28, 5 images, glittered
red demon -10 blinded, glittered
Grunyak -50/69 <reflex save pending> magic circle, blessing of fervor
Huxwren -27/-46 <reflex save pending> shaken[supressed], heroism, long-arm, blessing of fervor
Drusilla -52/72, <reflex save pending> shaken, additional -2 on fear effects, blessing of fervor, holy sword

Round 7

Taariik -91/110, <reflex save pending> blessing of fervor, prone
Eldrin -42/61 <reflex save pending> see invisibility

Everyone is up! Don't forget to choose your blessing those of you who have it

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Reflex Save (DC: 21): 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

Eldrin throws himself against the wall in an attempt to dodge the icy attack but whilst it only partially hits him its enough to stagger him and he reaches slowly for a vial in his belt.

Move action to draw a potion.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Step up feat, might change a few things (or not!)

Narhum has the nasty surprise to see the blonde warrioress following him

Surprise surprise, I learnt my lesson..

She tries to hit him as he casts his spell Concentration to cast defensively perhaps?

PA, BoF: 1d20 + 15 - 3 + 2 ⇒ (11) + 15 - 3 + 2 = 25
PA dmg, sceance: 1d8 + 7 + 6 + 2 ⇒ (4) + 7 + 6 + 2 = 19

If she doesn't manage to interrupt the spellcasting, Drusilla does her utmost to shield her friends from the upcoming spell with her own body

Reflex save if needed, BoF: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11


Night of the Gray Death

Oh I forgot about step-up. He'll trust in his images to protect him and forgo casting defensively...

Image 1=hit: 1d6 ⇒ 4

Electricity: 2d6 ⇒ (1, 2) = 3

Drusilla tries a desperate strike to save her friends, but hits another image, getting the same electric shock as before.

3 damage to Drusilla. He's down to 4 images now, but Dru is at -75, or 17 HP


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Reflex, Heroism dc DC 21: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Huxwren is too busy staring slack-jawed at Drusilla’s retreating backside to dodge the frosty blast that fills the room. She tries to say something, spits out a mouthful of ice, then shakes her head. Slowly she walks out the door, blade held in front of her like a threat. “Nahum, you’ve made us upset. And I think you’re well aware that revenge is a dish best served cold.”

Intimidate, Heroism, Repetitive: 1d20 + 17 + 2 - 5 ⇒ (13) + 17 + 2 - 5 = 27

Move and Demoralize, choosing the attack/AC/Reflex bonus fromfervor for the round. The hope is that if we can keep his spellcasting turned off, he’ll have to resort to hitting people with, I don’t know, his thigh bone. Once we get those last few images removed, Huxwren would suggest stealing his implements for good measure.

Sovereign Court

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| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

This whole fight is so awesome!! Alive or not … I’m glad I am able to enjoy this!! :-D

reflex : 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

“Arghhh …. “ Taariik shouts before slipping away again.

stabilization : 1d20 + 3 - 14 ⇒ (17) + 3 - 14 = 6

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak will take the +2 to reflex, to hit and dmage.

reflex vs cold: 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

probably doesn't matter +1 is for the prot evil. Grunyak only has a +1 cloak of resistance so he gets a little boost there.

He then channels positice energy even though it will get the demons and Naham.
positive energy: 4d6 ⇒ (5, 6, 1, 4) = 16

I figure it is better to have more people attacking but it is a gamble.


Night of the Gray Death

Let's resolve Grunyak first that way Taariik doesn't need to make a stabilization check (or lose his turn) and Eldrin doesn't need to be staggered

The much-needed holy light of Torag fills the room, knitting together the grievous wounds everyone has suffered. The scenes of apocalypse visible through the gaps in the walls seem distant as the healing washes over all of you.

Nahum also drinks it in, but he seems more worried at Huxwren's unnatural appearance. It seems to have fractured something in his mind.

"They did both betray me. Myra and Stainton. We found him together, dreamed of immortality together, but when I bathe the world in dreams of destruction he WILL CHOOSE ME and you'll all be DEAD! hAhAHAHAHA!"

The Nightmare on Hook Street

Active Effects

Spoiler:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Blessing of Fervor: Choose each round between a number of effects

Round 6

...
Nahum -12, 4 images, glittered[2/8]
red demon blinded, glittered[2/8]
Grunyak -53 magic circle, blessing of fervor[4/8]
Huxwren -30 shaken[supressed], heroism, long-arm, blessing of fervor[4/8]
Drusilla -56, shaken, additional -2 on fear effects, blessing of fervor[4/8], holy sword[1/4]

Round 7

Taariik -75, blessing of fervor[4/8], prone
Eldrin -26 <standard action remaining> see invisibility
...

Taariik and Eldrin are up! Taariik remember that you'll have dropped your sword again. Eldrin I don't mind if you'd prefer to do something different with your move action

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”Again? I ... I am sorry for failing you all!“ Taariik says as he looks at Grunyak.

He sees the situation and again grabs his sword to hurl it towards Nahum although he has cover!

BoF: +2 to reflex, to hit and damage.

Mind arsenal 2/8, Primary +1 adamantine Greatsword, To hit: BAB +6, Cha +5, -2 spirit dance ended, Enhancement +1, BoF +2; Damage: Str +6, seance +2, Enhancement +1, +2 BoF: 1d20 + 12 ⇒ (15) + 12 = 272d6 + 9 ⇒ (5, 4) + 9 = 18

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Eldrin pulls a vial from his belt, flicks off the cork and swallows the contents.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Draw and drink Potion of Cure LIght Wounds.


Night of the Gray Death

Taariik sends his sword shooting through the air toward Nahum, his aim is exactly on despite the difficult shot.

Image: 1d5 ⇒ 2

Unfortunately it hits one of the images instead of Nahum, and it explodes in a riot of electrical energy, though by the time it shoots back into Taariik's hand it is safe to touch.

I don't see a move from you Huxwren. I've moved you the minimum required to do the demoralize, but feel free to correct it

Nahum continues to heal but looks worried. He grasps his holy symbol and channels some defensive magic.

This provokes from Drusilla. You can choose not to take this if you want

Drusilla attack: 1d20 + 15 - 3 + 2 ⇒ (20) + 15 - 3 + 2 = 34
Image: 1d4 ⇒ 3
2d6 ⇒ (5, 6) = 11

Oof. 11 damage to Drusilla!

Drusilla maybe reacts quickly and aims a strike directly at Nahum's smug face, however it's an image again and she's quickly writhing in pain from the electric shock, and when she is able to look again Nahum is surrounded in some sort of protective barrier.

DC 19 spellcraft:
This is a pretty niche occultist abjuration power that is nevertheless pretty great for him here. It's called planar ward and makes any creature not native to the current plane take a -4 on attacks against him, and gives him a +4 bonus on saves against such creatures. It lasts for 1 minute

Red Will DC 19: 1d20 + 5 ⇒ (11) + 5 = 16

The Nightmare on Hook Street

Active Effects

Spoiler:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Blessing of Fervor: Choose each round between a number of effects

Round 7

...
Nahum -7, 3 images, glittered[3/8], shaken[1/3]
red demon blinded, glittered[3/8]
Grunyak -53 magic circle, blessing of fervor[5/8]
Huxwren -30 shaken[supressed], heroism, long-arm, blessing of fervor[5/8]
Drusilla -67, shaken, additional -2 on fear effects, blessing of fervor[5/8], holy sword[2/4]

Round 8

Taariik -75, blessing of fervor[5/8], prone
Eldrin -22 see invisibility
...

Everyone is up!


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Spellcraft, Heroism vs DC 19: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Grinning like a shark, Huxwren steps closer and begins popping images.

Primary Dagger, Heroism: 1d20 + 18 + 2 - 4 ⇒ (1) + 18 + 2 - 4 = 17

Weird thing here, but if that roll would miss by 5+ and not pop an image, Huxwren’ll use her Spirit Boost to add a d6 to it.
Spirit Boost?: 1d6 ⇒ 5

Images, 1 = Hit: 1d4 ⇒ 3
Piercing damage: 1d3 + 14 ⇒ (1) + 14 = 15
Electric damage: 2d6 ⇒ (1, 1) = 2

Spirit Dagger, Heroism: 1d20 + 18 + 2 - 4 ⇒ (16) + 18 + 2 - 4 = 32
Images, 1 = Hit: 1d3 ⇒ 3
Piercing damage: 1d3 + 14 ⇒ (1) + 14 = 15
Electric damage: 2d6 ⇒ (3, 5) = 8

Fervor Dagger, Heroism: 1d20 + 18 + 2 - 4 ⇒ (8) + 18 + 2 - 4 = 24
Images, 1 = Hit: 1d2 ⇒ 2
Piercing damage: 1d3 + 14 ⇒ (2) + 14 = 16
Electric damage: 2d6 ⇒ (4, 4) = 8

Iterative Dagger, Heroism: 1d20 + 13 + 2 - 4 ⇒ (17) + 13 + 2 - 4 = 28
Piercing damage: 1d3 + 14 ⇒ (3) + 14 = 17

Oof. 11 hitpoints left on Huxwren, but he’s all yours Drusilla!

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Spellcraft (DC: ): 1d20 + 17 ⇒ (2) + 17 = 19

@GM, what level is the Planar Ward? Is it something Eldrin could attempt to counter?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

”Guys! You are so powerful! We can make him stop his madness! Yes!!“ Taariik says as he stands up and 5 ft steps.

He again hurls the sword towards Nahum although he has cover!

BoF: +2 to reflex, to hit and damage.

Mind arsenal 2/8, Primary +1 adamantine Greatsword, To hit: BAB +6, Cha +5, -2 spirit dance ended, Enhancement +1, BoF +2; Damage: Str +6, seance +2, Enhancement +1, +2 BoF: 1d20 + 12 ⇒ (13) + 12 = 252d6 + 9 ⇒ (2, 2) + 9 = 13

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Eldrin flips open his spell book and starts frantically searching for a spell.

Using an Arcane Reservoir point to Quick Study and swap out Bull's Strength for Flaming Sphere.

Silver Crusade

male|cleric 8|hp 17/75|AC:23 T:12 FF:22|CMB+7, CMD19|Fort+10(+9), Ref+4, Will+11, +2 vs poison|Init+1, senses darkvision 60' Perc:+5| Dwarf Medium LG Cleric of Torag 8|spells used: bull str, bless, sound blast, prot from evil 10', rmv blindness, holy smite, spirit hammer, p of power 2, p from evil,airwalk|touch of good 8/8 remaining|acid dart 5/8 remaining|channels 0/5 remaining|

Grunyak mumbles something reaching over he lays a hand on Taariik.
He prays, Not air walking but healing, mighty Torag."
cure critical wounds instead of air walk: 4d8 + 8 ⇒ (3, 1, 3, 4) + 8 = 19

"No more sword slinging, Now pound this punk into the pavement."

Taariik, i thought you used your 'smite evil' on this guy. Maybe not.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Unfortunately, I used it on a summoned monster. :-(

“Thanks my friend!!“ he says to Grunyak.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

PA attack: 1d20 + 15 - 3 ⇒ (1) + 15 - 3 = 13
PA dmg, sceance: 1d8 + 7 + 6 + 2 ⇒ (6) + 7 + 6 + 2 = 21

PA attack, Bof Free attack: 1d20 + 15 - 3 ⇒ (12) + 15 - 3 = 24
PA dmg, sceance: 1d8 + 7 + 6 + 2 ⇒ (6) + 7 + 6 + 2 = 21

PA attack: 1d20 + 10 - 3 ⇒ (20) + 10 - 3 = 27
PA dmg, sceance: 1d8 + 7 + 6 + 2 ⇒ (6) + 7 + 6 + 2 = 21

PA attack Crit?: 1d20 + 10 - 3 ⇒ (20) + 10 - 3 = 27
PA dmg, sceance: 1d8 + 7 + 6 + 2 ⇒ (7) + 7 + 6 + 2 = 22

Drusilla stubbornely fight on, hoping to bring the vilain down, even at the cost of her own life. A barrage of blows issues, and she shows off her mastery of her favorite weapon in a display of martial prowess..

Let's hope she will hit the real target!


Night of the Gray Death

@Eldrin what level the spell-like-ability is is not totally clear to me to be honest, I've read the FAQ about cleric and sorcerer abilities and it doesn't really apply cleanly. However it's moot as unfortunately Spell-like-abilities can't be counterspelled it would appear

In a flurry of strikes, Huxwren quickly (and painfully) removes all of Nahum's images. His look of delight as she suffers quickly turns to fear as all of his images are removed. Finally Huxwren's dagger cuts into his flesh, only to find that his skin is somewhat more stone-like than she expected and he is able to resist some of the damage.

He's got stoneskin running because of course he does.

Taariik sends his sword flying through the air again toward Nahum, and Nahum seems a little wary of the skymetal blade in particular, however the difficult shot as well as the warding magic shimmering around Nahum's head means that it misses.

Grunyak heals some more of Taariik's grievous wounds as Eldrin studies his spellbook. Drusilla joins Huxwren in attacking, however Nahum merely sneers at her first attempt that rebounds off his planar ward. Her second strike is much better, but once again is deflected by this new protection. Her third swing however connects with his face, hard. Despite his stony skin the sound of his nose breaking can be heard across the room.

Do you have Eldrin's bulls strength in there Drusilla? I think you might have another point of attack and damage to add. Also a holy 2d6

Holy: 2d6 ⇒ (2, 3) = 5

Nahum reels from the blow, and with a nasally voice he announces

"EDUFF!"

He draws in a breath, concentrates, then attempts to let out a mental blast

He will cast defensively now his images are gone. Huxwren is not the only one with thought-only spells! Move action to centre himself, standard to cast
Concentration DC 23, shaken: 1d20 + 21 - 2 ⇒ (2) + 21 - 2 = 21

OMG that's a fail because of shaken. That was shout, 5d6 sonic damage in a 30 foot cone

The magical energies collecting around his forehead tremble and dissipate as his eyes dart back and forth frantically. He touches his holy symbol again and summons yet another layer of protective magic. As he does so the magic on the holy symbol seems to fade.

That's another mind barrier and his last abjuration focus point

Red will DC 19: 1d20 + 5 ⇒ (16) + 5 = 21

The demon seems to be able to see again and looks at Grunyak hungrily.

The Nightmare on Hook Street

Active Effects

Spoiler:
Seance Boon: +2 non-spell damage rolls
Magic Circle Against Evil: +2 resistance bonus on saves vs. evil, +2 deflection bonus on AC against evil, no evil summoned creatures, mind control difficult
Blessing of Fervor: Choose each round between a number of effects

Round 8

...
Nahum -49, glittered[4/8], shaken[2/3] stoneskin[20/?]
red demon blinded, glittered[4/8]
Grunyak -53 magic circle, blessing of fervor[6/8]
Huxwren -48 shaken[supressed], heroism, long-arm, blessing of fervor[6/8]
Drusilla -67, shaken, additional -2 on fear effects, blessing of fervor[6/8], holy sword[3/4]

Round 9

Taariik -56, blessing of fervor[5/8], prone
Eldrin -22 see invisibility
...

Everyone is up!

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