[PFS1] GM Pudding's The House on Hook Street (Inactive)

Game Master Tom G

SLIDES
LOOT


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Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

“Wow! That was close! Let’s get some boards and build a bridge across!“ he says and circles back to the building to get something adequate.


Night of the Gray Death

There are a number of wooden bookshelves that are easy enough to remove and use as planks to cross the gap, and with 2 or 3 down Taariik feels confident to walk over them. The sturdy wooden door on the other side however is locked.


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Huxwren grins wickedly and skips past Taariik to get to work on the door.

Disable Device: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40

”Like taking gold from a drunkard.”

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak does not seem in any better a mood after the guards left. He does begrudging admit it was a good call.
"Now we have paper to back us up." "Until we don't I guess." "It doesn't stop a sword you know."

"Watch the way there, Taariik." "Darned thieves...should have known they would trap the place."

Grunyak waddles in after the Creepy Doll that is a they. "You know, I think you need a good exorcism."


Night of the Gray Death

Huxwren unlocks the door with contemptuous ease, and on opening they are greeted with a small room fifteen feet to a side, filled with the ill-gotten goods of the Brotherhood dealers. It contains sundry mundane valuables, as well as a few choice magical items. In amongst the sundries is a mummified imp's corpse paired with an oval frame.

DC 20 Appraise mundane items:
The jewellery, silverware, ornaments and other mundane valuables could probably be sold for around 800GP at the night market, the frame and imp are probably worth another 200GP

There is a chain shirt with gleaming links that seem to form a pattern of roiling clouds:

DC 18 Spellcraft + detect magic:
It's a set of Mistmail, granting the wearer concealment 3 times per day on command

A fine kukri:

DC 18 Spellcraft + detect magic:
+1 kukri

A small talisman on a leather cord inscribed with depictions of predatory animals:

DC 20 Spellcraft / detect magic:
A lesser talisman of danger sense. it basically gives you +5 to your next initiative check before crumbling to dust

A small clay pot in the shape of a corpulent, lounging rat:

DC 18 Spellcraft + detect magic:
An Animal Divining Pot, if you place a rat in it you can speak with it as if using speak with animals

After going through the gear Huxwren finds no further items of interest or passages out.

Let me know if anyone wants to use any of those items (there's an unclaimed (I think) amulet of natural armour as well from Greeley that someone can probably use)

What do you do?

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak hands the natural armor amulet to Taariik, "Here, lad, I think this will help us not to have to heal you as much. Believe it or not, we kind of like having you around, you know."

He then gathers the magically registering stuff together and try to figure out what this stuff is. SC shirt, kukri, talisman, pot all with +4 to each roll not included: 4d20 ⇒ (10, 11, 7, 13) = 41

"Well, poppycock! I don't know what any of this magic stuff is or does." "Maybe I should brush up on my magic one of these days."

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

After Grunyak finishes his examination, Eldrin collects the items together and returns to the room where their most recent battle took place. In what is coming to be almost a ritual he lays the items out on the ground and sits in front of them and begins his own careful examination.

Pulling the chain shirt into his lap, Eldrin runs one hand over the links and stairs at it intently for a few moments.

Spellcraft (DC: 18): 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20

Looking over to whom ever is nearby he announces "This armour is enchanted to help conceal it's wearer a number of times per day".

Carefully picking up the kukri, Eldrin tests the blade with a finger nail.

Spellcraft (DC: 18): 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20

After a few moments he lays it down saying "This blade has been magically enhanced very much like the weapons some of you carry.". He sets it aside and picks up the talisman.

Spellcraft (DC: 20): 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36

Barely a second passes before he smiles, recognising the item immediately, "This talisman will warn of approaching danger. though the divination magic is not strong and it will likely fade as soon as it is triggered."

Finally he turns his attention to the pot.

Spellcraft (DC: 18): 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29

"Hmm, this is an unusual item, it will allow the user to communicate with a rat."

He stands, dusts off his robe and gathers up the items. "Does anyone want to make use of any of these?"

Sorry for the delay in posting. I've been logged out for the last few days and didn't notice.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

"Eldrin, why don't you take the talisman? I like spells taking care of things before they become a problem. If you can eliminate danger before it can manifest, that is worth it."

Grunyak looks a little stumped. "I thought we would find a map to the Brotherhood lair or something. I am disappointed." "Well, should we follow the route through the walls like our rogue guard suggested?"

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

“Huxwren, you chose this new incarnation of yours wisely today!“ Taariik says with a grin.

He is puzzled after Eldrin makes all these discoveries.

“Wow! Great Eldrin! So what now?!“


Night of the Gray Death

Despite Magistrate Drune's suggestion that finding evidence that the Brotherhood had been poisoning the wells with shiver would be easy, Grunyak is rightly disappointed that the hideout contains only their ill-gotten gains. He suggests following the wall passage to this "House on Hook Street" where the shiver supply originates, so you set out to do so.

Awkwardly stepping over the filthy privy one-by-one, you try not to breathe through your nose as you step into the dark and cobweb filled tunnel gouged out of the massive city walls. You notice empty jars of discarded vermin repellent littered around the entrance. Despite the darkness Taariik and Grunyak can see an irregular tunnel carved out of the inside of the wall leading north and south.

I've put you on the map in a guess at marching order, the route to the house is down on the map, feel free to change your positions. It's dark in there. Taariik and Grunyak have darkvision, is a light cantrip from Eldrin sufficient light for the others? Would it be on an item carried by Drusilla? Any other preparations before going in?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik just detects magic on the path and moves at the front.

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak casts light on a silver piece and hands it to Drusilla. "This aught to help some." "Kind of reminds me of the hill dwarf tunnels around Lastwall. Used to spend summers there helping out the local orphanage."
Grunyak is fine wherever in the order.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik is clearly impressed.

"Grunyak my friend, you really have a good soul! Helping an orphanage!! Just great! So weak and so in need of support! Thanks for being like you are!" the Ifrit says and claps on the dwarf's shoulder with a broad smile.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Dru puts her Ioun torch to good use

I'll drink to the one who invented that item, it's truly useful. All the light I need and I got my both hands free.


Night of the Gray Death

Sorry Dru, that's not the first time I've forgotten your ioun torch, and it probably won't be the last!

Equipped with Grunyak's illuminated coin and Drusilla's ioun torch, there is plenty of light for the party to see by as you make your way cautiously down the irregular tunnel. The ceiling is usually around 20 feet high, though it dips here and there, and though thick webbing accumulates in the corners, it mostly doesn't block passage.

After having moved a few hundred feet, you spot a pair of blinking red eyes up ahead, then another, as huge spiders up ahead appear to have taken an interest in you. With bodies the size of horses and long spear-like legs all coiled around them it's hard to guess just how massive they'd be out in the open, but squashed up in the tunnel here they take up most of the space and are completely impassable. Worse, they look hungry, and move to attack!

There are two right on top of each other, one attached to the floor and the other right above it upside down on the ceiling

DC 16 Knowledge (nature) (on your turn):
These are ogre spiders, huge vermin (and so immune to mind-affecting effects. More info on a 21+

Initiative:

Huxwren: 1d20 + 9 ⇒ (9) + 9 = 18
Eldrin: 1d20 + 3 + 5 ⇒ (15) + 3 + 5 = 23
Drusilla: 1d20 + 2 ⇒ (19) + 2 = 21
Grunyak: 1d20 + 1 ⇒ (11) + 1 = 12
Taariik: 1d20 + 12 ⇒ (18) + 12 = 30
Blue: 1d20 + 4 ⇒ (14) + 4 = 18
Red: 1d20 + 4 ⇒ (20) + 4 = 24

Spider Tunnels

Round 1

Taariik
Red Spider occupying 0 - 10 feet high
Drusilla
Eldrin
Huxwren
Blue Spider occupying 10 - 20 feet high
Grunyak

Taariik is up! I'm assuming you're armed for danger and have weapons drawn

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik moves forward and attacks the giant spider nearest to him.

I do not see a map GM. Maybe it’s my settings. :-) Please move or charge my icon to attack as appropriate.


Free action: Champion spirit dance 1/9.
For all within 30 ft: seance boon +2 to non spell damage rolls.

Adamantine +1 Greatsword +10, champion +1, pa -2 vs flatfooted AC: 1d20 + 1 + 10 - 2 ⇒ (8) + 1 + 10 - 2 = 17
Damage Str +5, 2H Half Str +2, pa +6, +3 champion incl. seance boon, Enhancement +1: 2d6 + 17 ⇒ (5, 4) + 17 = 26

”Ehhh ... they are huge?!? Pupils of Irori guide me!“ he says flabbergasted.


Night of the Gray Death

Oops, I forgot to put it up. It's there now, They're both 60 feet away from Taariik as I started things as they're coming into range of darkvision. Eldrin can see 80 feet currently but the webbing prevented seeing them any further out. You're out of range for a melee attack or even a mind-arsenal, would you like to do something else?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Ah, thanks! Then forget the action above.

”Drink antitoxin if you have it?!“ he shouts.

He takes out a flask and drinks it.

antitoxin move to take out and standard to drink. +5 alchemical bonus to fort save vs poison.


Night of the Gray Death

The spider on the ground charges toward Drusilla, the narrow confines proving no obstace to its huge form as its long legs deftly squeeze in to avoid the walls.

The spiders have compression and do not need to squeeze

Red Spider Bite, charge: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Despite the force of its thunderous charge, the spider's massive mandibles clamp down on Drusilla's armour but are unable to pierce it.

Spider Tunnels

Round 1

Taariik
Red Spider charged
Drusilla
Eldrin
Huxwren

Blue Spider 10 feet up
Grunyak

Drusilla, Eldrin and Huxwren are up! Note that the spider stopped 15 feet from Drusilla due to its reach


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Huxwren darts around the corner, pulling a dagger out of its sheath as they move. With a practiced motion, they toss the blade into the mass of legs and mandibles.

Dagger vs FF AC: 1d20 + 11 ⇒ (6) + 11 = 17
Piercing damage, Precision damage: 1d3 + 2d6 ⇒ (2) + (1, 4) = 7

Move (drawing weapon as part of movement) and throw (using Surprise Strike).

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

So, you wanna play rough? Let's play rough!

Lucifer vs Spider: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
dmg: 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17

Drusilla gets into a corner and tries to bash the oversized spieder with her morningstar


Night of the Gray Death

Huxwren sends a dagger toward the giant spider, findings a weak spot and sinking it deep into its flesh. Black blood drips down onto the ancient stone floor. Drusilla moves toward it, and it bites toward her again as she moves.

Bite AoO: 1d20 + 10 ⇒ (10) + 10 = 20

This time she takes it on the shield and returns with a swing of her own, but finds its hide as tough as a strong oak door.

Spider Tunnels

Round 1

Taariik
Red Spider -7, charged, 1 AoO used
Drusilla
Eldrin
Huxwren
Blue Spider 10 feet up
Grunyak

Eldrin is up!

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Eldrin reaches immediately for his spell books and starts flicking through pages quietly muttering to himself "Something for spiders, drop them in a pit? No, no that wont work; they can climb. Ah, this might do the trick!". Finding what he was looking for he draws the book a little closer holding it to catch the light from the ioun torch.

Spending an Arcane Reservoir point to swap Glitterdust for Flaming Sphere with Quick Study.


Night of the Gray Death

The ceiling spider scuttles into view above the lower one, hungry mandibles clacking as it sees prey below it. It strikes down at Drusilla.

Bite vs. cover AC 25: 1d20 + 10 ⇒ (13) + 10 = 23

If it weren't for the other spider getting in its way it seems like the bite would have found flesh, but in the confusion of limbs it can't quite pierce Drusilla's armour.

If it were 5 feet faster it would have been able to attack without cover, gah!

Spider Tunnels

Round 1

...
Grunyak

Round 2

Taariik
Red Spider -7, charged, 1 AoO used
Drusilla
Eldrin
Huxwren
Blue Spider 10 feet up
Grunyak

Grunyak and Taariik are up! I've put a side-view on the map to try to help you visualise what's going on, the blue spider is upside down attached to the ceiling

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak says a quick prayer, "Torag, lend me your ringing anvil.
A blast of sound erupts between the two spiders.
sonic damage: 1d8 ⇒ 5
Sound Blast:Fort dc 16 or stunned for one round. Yellow is the area

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Taariik moves forward to stand next to Dru and attacks the giant spider nearest to him.


Free action: Champion spirit dance 1/9.
For all within 30 ft: seance boon +2 to non spell damage rolls.

Adamantine +1 Greatsword +10, champion +1, pa -2: 1d20 + 1 + 10 - 2 ⇒ (10) + 1 + 10 - 2 = 19
Damage Str +5, 2H Half Str +2, pa +6, +3 champion incl. seance boon, Enhancement +1: 2d6 + 17 ⇒ (1, 5) + 17 = 23

”Pupils of Irori guide me!“ he says with respect.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Pupils as "eyes" or "students"?

asks Drusilla, intrigued


Night of the Gray Death

Blue fort: 1d20 + 10 ⇒ (15) + 10 = 25
Red fort: 1d20 + 10 ⇒ (17) + 10 = 27

both spiders seem unfazed by Grunyak's blast, though the sonic energy does seem to have bent a few legs inwards and pushed in some chitinous armour.

Taariik calls on Irori to help him and performs an impressive spirit dance as he brings his sword down in a mighty blow - but the sky-metal sword merely scores a line down the spiders thick hide, failing to penetrate its armour that feels as strong as a thick oak door.

Even with the charge penalty to AC that's a miss I'm afraid

In response the monstrous spider makes a lightning quick strike toward Taariik, aiming low to avoid that sword.

Bite: 1d20 + 10 ⇒ (11) + 10 = 21
Bite damage: 2d8 + 10 ⇒ (3, 3) + 10 = 16

Its fangs bite deep and Taariik can feel the poison coursing through his veins causing him to feel wobbly on his feet.

16 damage to Taariik and a fortitude save vs. poison is required, though you'll have +5 from the anti-toxin. If you fail a DC 20 you can open the spoiler to see what you've won

DC 20 Fort fail:

STR damage: 1d4 ⇒ 2
DEX damage: 1d4 ⇒ 1

Spider Tunnels

Round 2

...
Drusilla
Eldrin
Huxwren
Grunyak

Round 3

Taariik -16, <fort save pending>
Blue Spider -5, 10 feet up
Red Spider -12

I'm going to delay blue to help keep things moving, so Everyone is up!

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

PA: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
PA dmg: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13

PA, Crit?: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
PA dmg: 1d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11

PA ,2d attack: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
PA dmg: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Drusilla manages to land a solid blow with her morningstar, breaking some of the chitinous armor and sending ichor splashing all around


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Dagger vs Blue FF AC: 1d20 + 11 ⇒ (15) + 11 = 26
Piercing damage, Precision damage, Seance: 1d3 + 2d6 + 2 ⇒ (1) + (1, 1) + 2 = 5

Huxwren throws another dagger at the spider on the ceiling, but remains stubbornly behind Taariik and Drusilla.

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Eldrin finishes reading the spell and closes the book with a snap. Standing up straight he launches into the incantation gesturing with his free hand. A few seconds of chanting and a small orb of flame forms below the lower spider.

DC 19 Reflex save:

Fire Damage: 3d6 ⇒ (5, 5, 1) = 11

Casting Flaming Sphere and spending an Arcane Reservoir point to increase the DC by two.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

GM, Dru, each of the damage rolls of Dru have to be increased by 2 due to champion séance boon. :-)
So they have AC 22+ which is really hard to crack! :-(

Fort save, +5 alchemical bonus, +1 Fort Champion spirit : 1d20 + 5 + 12 + 1 ⇒ (5) + 5 + 12 + 1 = 23

Taariik shakes off the poison!

Free action: Champion spirit dance 2/9. For all within 30 ft, especially DRU: séance boon +2 to non spell damage rolls.

”I meant students Dru!!! Be careful, their poison is awful!!“ he says and concentrates.

Using his shadow clone ninja trick to create mirror images. This is supernatural so he does not provoke.

Shadow clone mirror images : 1d5 ⇒ 5

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak still not sure how to help fires a bolt of acid from his palm at the spider on the tunnel ceiling. "I think there are more important things than eyes and students here."
"Of the earth, Torag."

touch atk acid bolt: 1d20 + 5 ⇒ (5) + 5 = 10
acid damage: 1d6 + 2 ⇒ (6) + 2 = 8
not sure of the penalties, so did not add any.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Oops, just realized I rolled wrong. Sorry.

shadow clones : 1d4 ⇒ 4


Night of the Gray Death

Drusilla smashes the lower creature with her morningstar, a brutal hit that crunches the head of the massive spider. Its long legs shudder and it almost loses its footing, but it stays up and hisses in response, dodging out of the way of her second blow.

Confirmed crit, and extra damage due to the spirit dance!

Huxwren flings a well aimed dagger at the approaching upside-down spider, it sinks into its hide like another hair on its abdomen, and Taariik uses some ninja trickery to conjure some duplicates.

Table Talk:
The advanced template is no joke! Increasing AC by 4 from the dex boost and natural armour boost makes a big difference.

Reflex: 1d20 + 6 ⇒ (4) + 6 = 10

Eldrin finishes studying his book for just the right spell, and produces a very effective fireball in the midst of the ground-hugging spider. It screeches and rears back, trying to get away from the flame

Adding to the barrage of attacks, Grunyak shoots an acid bolt at the top spider, but it pulls its whole body out of the way with its long legs, faster than you would have believed. Apparently annoyed at getting peppered from below, it moves along the ceiling, squeezing through the tight gap until it's right above Grunyak and Huxwren, and bites down at the source of its pinprick.

Bite vs. Huxwren: 1d20 + 10 ⇒ (3) + 10 = 13

Huxwren is much too fast for it though and they dodge out of the way of the gnashing spider-fangs.

The lower spider seems petrified of the fire, shifting its whole body sideways to perch onto the wall, and then climbing up until its out of the fire.

This provokes from Drusilla and Taariik

If it survives:

It then reaches out to bite at the monster that almost squished it with her morningstar!

Bite: 1d20 + 10 ⇒ (14) + 10 = 24
Bite damage: 2d8 + 10 ⇒ (6, 7) + 10 = 23
That would also require a DC 20 fort save or take the following:
STR damage: 1d4 ⇒ 3
DEX damage: 1d4 ⇒ 2

Spider Tunnels

Round 3

...
Drusilla -0/-23, <possibly fort save pending>
Eldrin
Huxwren
Grunyak

Round 4

Taariik -16, 4 images
Blue Spider -10, 10 feet up
Red Spider -51, 10 feet up

Everyone is up!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:


Free action: Champion spirit dance 3/9.
For all within 30 ft: seance boon +2 to non spell damage rolls.

AoO Adamantine +1 Greatsword +10, champion +1, pa -2: 1d20 + 1 + 10 - 2 ⇒ (1) + 1 + 10 - 2 = 10
Damage Str +5, 2H Half Str +2, pa +6, +3 champion incl. seance boon, Enhancement +1: 2d6 + 17 ⇒ (3, 2) + 17 = 22

Taariik swings his weapon when the spider moves but he is not balanced well.

He then swings his weapon again but misses!

Adamantine +1 Greatsword +10, champion +1, pa -2: 1d20 + 1 + 10 - 2 ⇒ (8) + 1 + 10 - 2 = 17
Damage Str +5, 2H Half Str +2, pa +6, +3 champion incl. seance boon, Enhancement +1: 2d6 + 17 ⇒ (4, 1) + 17 = 22

“I’m sorry!! Dru you have to carry the weight!!!“

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

PA: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Dmg, PA, Sceance: 1d8 + 6 + 4 + 2 ⇒ (8) + 6 + 4 + 2 = 20

Watch me: that's the way to do it, Taarik. Just kiddin". To apologise, I let you kill the other spider all by yourself.

She tried to keep a straight face, but chuckles

Better luck next time. These spider are quick, despite their bulky frame

GM: I don't think I took some damage so far... Why should I roll a Fort save?


Night of the Gray Death

Drusilla and Taariik both strike out as the spider tries to flee the flames, but it's Drusilla's strike that takes it out. It spasms as it dies, the large form blocking up the passageway. Spider body is difficult terrain

I put its action after moving away in a spoiler in case your AoO killed it, which it did! So no damage and no fortitude save required. You can still take a turn though as that attack was just an AoO

Taariik red's dead, and blue is on the ceiling. Would that have been a mind arsenal up at blue? It would provoke unless you moved, which would also provoke...

Spider Tunnels

Round 3

...
Drusilla
Eldrin
Huxwren
Grunyak

Round 4

Taariik -16, 4 images, clarify actions
Blue Spider -10, 10 feet up
Red Spider -71

Everyone is up!

Silver Crusade

male|cleric 10|hp 93/93|AC:25 T:12 FF:24|CMB+9, CMD21|Fort+12, Ref+6, Will+14, +2 vs poison|Init+1, senses darkvision 60' Perc:+5|used: dwarf cleric 10|spells used: Bless of fervor, searing light, flame strike, magic circ vs evil|touch of good 8/8 remaining|acid dart 8/8 remaining|channels 4/5 remaining|

Grunyak tries again with the acid bolt. "Of the earth, Torag"
acid bolt touch attack: 1d20 + 5 ⇒ (17) + 5 = 22
dmg acid: 1d6 + 2 ⇒ (6) + 2 = 8

"I will let you all smash the things in competition. Just let me know when you want healing. I can't even reach that thing.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Go first, Taarik.Don't let the lady spider wait for you. Besides, I'm not sure I can reach it while it's on the ceiling like that.


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Concentration vs DC 17: 1d20 + 10 ⇒ (4) + 10 = 14

Huxwren steps back and tries to carefully cast a spell, but the large spider overhead is quite distracting and the magic fizzles.

5 ft step, Move action to focus (negating concentration penalty for Thought component), and try to cast long arm defensively.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

GM, I don’t know if you’d allow (as my attack obviously missed) but I was thinking before already to use my spell like ability to cast enlarge person on Taariik. The attack roll of 8 could have been the concentration check to cast defensively for a 20 which would have succeeded. I want to tank here as with mirror image and the antitoxin I hope to get hit and not the others.


Night of the Gray Death

As Grunyak leaves himself momentarily open while concentrating on his cleric ability, the spider bites down, lightning fast.

Bite: 1d20 + 10 ⇒ (9) + 10 = 19

Grunyak's thick armour protects him though and he completes his casting and fires an acid bolt that strikes true and starts burning through the spider's hide. It screeches in rage.

I'm happy for you to redirect your action to an enlarge person Taariik, but I'd have you reroll for the concentration if you don't mind. Or given that it attacked Grunyak you could even chance not bothering; it's a bit metagamey but it could have taken 2 AoOs against Grunyak there if it had the ability to do so. Remember that it's a 1-round cast too, but spiders are vermin and not likely to understand what spellcasting is

Similarly Huxwren as it took an AoO just before your turn I don't mind if you'd prefer to go without the defensive cast, if you think that's what you would have done

Finally Eldrin for the flaming sphere (and pre-empting your question) I've been over the rules and I think I'd say that you can move it straight up (up to 30 feet), but that it will fall down at the end of its turn, so it needs a vacant space underneath the spider and a move action every round

Round 3

...
Drusilla
Eldrin
Huxwren
Grunyak

Round 4

Taariik -16, 4 images, clarify actions
Blue Spider -18, 10 feet up
Red Spider -71

Eldrin and Taariik are up! (and Dru if she'd like to do anything)

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Do I need a weapon with reach to attack the spider?


Night of the Gray Death

Yes, a reach weapon would do, or ranged. You could always move out from under it and shoot?

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 4 | | HP 77/77 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +12 | CMD 20 | F: +14, R: +9, W: +12 (+13 vs. fear/confusion) | Init: +12 | Perc: +2, SM: -2, Dipl: +19 | Mind Arsenal 7/8 | Ki Pool 1/6 | Reroll 0/1 | Smite 0/1 | Influence 4/4 | Spirit Dance 0/13 | Eefriti Magic 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Of course GM! Concentration coming up!
concentration dc 17 : 1d20 + 12 ⇒ (10) + 12 = 22

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Lets try something different..

Drusilla puts Lucifer against a wall, close at hand, and prepares her bow

shoot in melee: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Comp bow, seance: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7


CN Halfing Relic Channeler Medium 8 | HP 59/59 | AC 24 T 17 FF 16 | CMB *+8, CMD 21 | F: *+10, R: +11, W: +8 (+2 vs fear) | Init: +8 | Perc: +3, SM: +3, Low-Light Vision | Speed 20ft | Spells: 1st 0/2 2nd 0/2 | Spirit: Champion | Influence: 2/4 | Taboo: 2/2 | Active conditions: Heroism, Long Arm, Placebo Effect

Nah, Huxwren technically acts before Grunyak. And there’s not really a way of knowing whether the spider has Combat Reflexes - well, not without testing it, which could be hazardous to one’s health.

Grand Lodge

Male Elf Arcanist 8 | HP 42/42 | AC 16 FF 14 Touch 12 | CMB +2 CMD 14 | F +6 R +6 W +9 | Init +3 | Perc +7 | Speed 30 ft, Mage Armour (+4 AC)

Focusing on his ball of flame Eldrin flicks his hand toward the roof of the passage way causing the sphere to jump into the air toward the other spider.

DC 19 Reflex save:

Fire Damage: 3d6 ⇒ (5, 4, 3) = 12

Targeting the square between Grunyak and Taariik, but on the ceiling.


Night of the Gray Death

Drusilla launches an arrow at the ceiling spider from close range. While it'd be virtually impossible to miss it at this range, the trick is getting enough power behind it to punch through its thick armour, a trick which Drusilla manages easily.

While normally you would take the -4 as it's threatening you, it doesn't apply in this case because it's at least 10 feet away from the nearest allied character

Taariik begins concentrating on some tricky magic, small motes of energy flicker into existence around his head as he thinks, but the spider appears to pay him no mind, focussed as it is on avoiding the terrifying ball of flame.

Reflex: 1d20 + 6 ⇒ (19) + 6 = 25

The little ball shoots up at the spider, but it was ready for it and moves its who torso out of the way lightning fast. In response it sends a little ball of web down at Drusilla who's arrow punctured it most recently.

Web vs. Touch: 1d20 + 7 ⇒ (8) + 7 = 15

Spider Tunnels

Round 4

...
Drusilla entangled, tethered
Eldrin
Huxwren
Grunyak

Round 5

Taariik -16, 4 images, enlarged
Blue Spider -25, 10 feet up
Red Spider -71

You are entangled and tethered so you can't move. You can break out with an escape artist, strength check, or by doing enough damage with a slashing weapon. You can continue to attack as well, but with the penalties

Everyone is up!

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