GM Euan's Rise of the Runelords (Inactive)

Game Master Euan

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Xin-Shalast


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Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast watches the pig do pig things, correctly in Kast's mind. He clutches his own dominant weapon and will help as needed.


Xin-Shalast - Roll20 Map - Tracking Sheet

Pachemu discovers that the staff bypasses the DR of the wall! It'll still be a slog getting through 400hp, but I'm sure you can manage it.

Do you break through the wall by the doors?


Retired to Taldor?

Seeing Pachemu strike the odd wall with her staff, Seamus walks up to it and thrusts his rapier into the odd material. Turning to the others he shrugs, "What do you think? We gonna beat down a wall?"

rapier: 1d20 + 20 + 1 ⇒ (13) + 20 + 1 = 34 for damage: 1d6 + 1 + 8 ⇒ (5) + 1 + 8 = 14


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

”Oh yeah, we’re gunna beat it and beat it good,” Kast will help beat it after renewing any of his magics that need renewing. He won’t tire himself out while doing it, giving others plenty of time to either help out or recover before entering the reliquary.


Xin-Shalast - Roll20 Map - Tracking Sheet

The wall of force is breached sufficiently to proceed to the next doors and chamber if you wish.

Seamus notices however that the wall sections you've broken away, are slowly rejoining - like a slow moving gel. The wall is repairing itself!

It'll take some minutes, so it's not an immediate problem, but something to consider... you will be sealed in.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"A self repairing wall of force? Well, what can go wrong?" the blue dragon squeezes through to access the other side "Maybe we finally found Karzoug's kissing room"

Pachemu follows along, staff at the ready.


Xin-Shalast - Roll20 Map - Tracking Sheet

Izomandakus pushes open the doors to reveal a trio of cloud giants lead by a lamia (image)! She stands on the air 10' above her front liners. She also has 6 mirror images lazily spinning around her.

Knowledge Nature DC 28:
You face a lamia harridan oracle! CE Huge monstrous humanoid. One question for each five you beat the DC as usual.

Harridans are manipulators and slave takers, the spiritual leaders of the lamyros race’s dark faith. Megalomaniacal and corrupt, these giant lamias obsess over control, seeking to bend all they encounter to their will through lies and subtlety, brute force, or magic. Fewer in number than even the rare lamia matriarchs, harridans are the cunning masterminds of their race and all other lamias rightly fear and obey these powerful and cruel despots.
- - -

Pillars of gold support the arching ceiling of this room. The northern wall bears a particularly detailed mural that shows Xin-Shalast at its height, with the face atop Mhar Massif appearing to address its citizens as magical runes and spirals of energy emerge from its open mouth.

Yet even this impressive work of art is overwhelmed by what towers in the center of the room - an immense, slowly rotating, thirty-foot-diameter sphere of gold, its surface shimmering with strangely sluggish flames. A stone walkway with a set of stairs leads up to the side of the sphere, where a five foot wide ramp leads up to a ten foot wide platform balanced precariously atop of the globe, from which a shimmering pillar of golden light shines up to the ceiling above.

But first, hostilities!

- Round 1 -
Seamus - 23 (2 images)
Good Folk - 15
Rastaf - 14 (-2 str drain)
Izomandakus - 12 (4 images)
Valena - 10 (5 images)
Kast - 9

Initiative Rolls:
Izomandakus: 1d20 + 5 ⇒ (7) + 5 = 12
Kast: 1d20 + 2 ⇒ (7) + 2 = 9
Rastaf: 1d20 + 3 ⇒ (11) + 3 = 14
Seamus: 1d20 + 12 ⇒ (11) + 12 = 23
Valena: 1d20 + 7 ⇒ (3) + 7 = 10
Good Folk: 1d20 + 11 ⇒ (4) + 11 = 15

• First up - Seamus! (full round action - no one was surprised)


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast examines the waiting quartet.

1d20 + 23 ⇒ (20) + 23 = 43 Know (Nature) DRs? Special Attacks? Weaknesses? What songs might a local town minstrel play to impress/seduce?


Xin-Shalast - Roll20 Map - Tracking Sheet

Kast:
DR 10/magic, 1d8 Wis drain, pounce, rake (1d6+12). No solid weaknesses, but Fort is the weak save.

She will not be easily seduced. Perhaps something extolling Karzoug?
- - -


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

K. nature+HR+wine DC 28: 1d20 + 10 + 2 + 10 ⇒ (3) + 10 + 2 + 10 = 25

Dismissing the heightened awareness for some extra prescience, Izomandakus quickly reaches up for Seamus, casting greater invisibility on him "Just get them!"
Concentration (cast defensively) DC 23: 1d20 + 21 ⇒ (7) + 21 = 28
Seamus is invisible for 16 rounds, even when he sticks the pointy end on them.

Meanwhile, Pachemu produces the fire wand and tries to shove the lamia's images with some scorching beams.
Use Magic Device DC 20: 1d20 + 8 ⇒ (19) + 8 = 27
Scorching ray wand - Shooting into melee (touch, flatfooted?, cover) 22/22 charges: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
Fire damage: 4d6 ⇒ (5, 3, 3, 6) = 17
A scorching ray of fire comes out of the wand towards the lamia!

Pachemotions:

Pig - HP 101/162 AC 25 TAC 11 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
resist energy (fire 30) 160 min

Boy - HP 117+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 7/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 7/16 (+8)
Recall: 1/4 (+2 DC for 1 round)
Effects:
perfection (+8 Int) 1 round
tears to wine (+10) 150 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 6 min
shield 6 min
heightened awareness 140 min
barkskin 300 min
see invisibility 300 min
heroism 300 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 6 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size
Fly+HR: 1d20 + 16 - 6 + 2 ⇒ (18) + 16 - 6 + 2 = 30
Bite+HR+BoF {AS}: 1d20 + 23 + 2 + 2 ⇒ (20) + 23 + 2 + 2 = 472d8 + 22 + 4 ⇒ (8, 7) + 22 + 4 = 41
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (14) + 24 + 2 + 2 = 422d6 + 16 + 4 + 1d6 ⇒ (5, 5) + 16 + 4 + (6) = 36
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (4) + 24 + 2 + 2 = 322d6 + 16 + 4 + 1d6 ⇒ (1, 5) + 16 + 4 + (2) = 28
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (4) + 18 + 2 + 2 = 261d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 421d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Tail slap+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 372d6 + 22 + 4 ⇒ (3, 4) + 22 + 4 = 33


Retired to Taldor?

Nodding in agreement with Izomandakus when his friend observes the wall repaires itself, Seamus moves with Izomandakus and Pachemu towards the doors. As the doors open, Seamus, seeing the giants and centaur lady, quickly moves over the treshold both weapons ready, telling his friends "The giants are mine!" His blades flashing, first he attacks the red giant on the right, then the Blue giant on the left.

AC 37 5 ft step full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus/buckler, twf, itwf, gtwf
attack Red: keen rapier: 1d20 + 20 + 1 - 2 ⇒ (11) + 20 + 1 - 2 = 30 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11 sneak: 7d6 ⇒ (1, 4, 2, 5, 3, 5, 2) = 22
attack Red: shortsword: 1d20 + 20 + 3 + 1 - 1 - 2 ⇒ (6) + 20 + 3 + 1 - 1 - 2 = 27 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 bane: 2d6 ⇒ (2, 5) = 7
attack blue: keen rapier: 1d20 + 15 + 1 - 2 ⇒ (8) + 15 + 1 - 2 = 22 for damage: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10 sneak: 7d6 ⇒ (3, 3, 2, 3, 1, 2, 2) = 16
attack blue: shortsword: 1d20 + 15 + 3 + 1 - 1 - 2 ⇒ (5) + 15 + 3 + 1 - 1 - 2 = 21 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 bane: 2d6 ⇒ (2, 1) = 3 sneak: 7d6 ⇒ (2, 3, 3, 4, 3, 5, 6) = 26
attack blue: keen rapier: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28 for damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14 sneak: 7d6 ⇒ (6, 2, 6, 3, 5, 4, 1) = 27
attack blue: shortsword: 1d20 + 10 + 3 + 1 - 1 - 2 ⇒ (20) + 10 + 3 + 1 - 1 - 2 = 31 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 bane: 2d6 ⇒ (4, 3) = 7 sneak: 7d6 ⇒ (4, 5, 3, 2, 1, 4, 4) = 23
Disoriented: The target takes a –2 penalty on attack rolls. - 6 on Seamus (In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 to a total maximum of –8).
attack blue: keen rapier: confirm crit: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 14 for damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
attack blue: shortsword: confirm crit: 1d20 + 10 + 3 + 1 - 1 - 2 ⇒ (7) + 10 + 3 + 1 - 1 - 2 = 18 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15


Xin-Shalast - Roll20 Map - Tracking Sheet

Seamus stabs blue repeatedly, leaving it scarcely standing. Izomandakus improves Seamus’s dangerousness, as Pachemu struggles to hit the lamia.

Pachemu’s fiery bolt flies at the lamia, who should surely be hit by it! However, whisky spirits spring up around her and attempt to immolate themselves in the fire and so protect her!

Pachemu Miss Chance: 1d100 ⇒ 98 vs DC 50

...and the war pig persists and scorches a mirror image!

The three giants each attack as best they can, targeting the great dragon before them with their morning stars.
Red morningstar on Izomandakus: 1d20 + 26 + 0 ⇒ (12) + 26 + 0 = 38 damage: 4d6 + 18 ⇒ (3, 5, 1, 1) + 18 = 28 images: 1d5 ⇒ 4
Red morningstar on Izomandakus: 1d20 + 21 + 0 ⇒ (8) + 21 + 0 = 29 damage: 4d6 + 18 ⇒ (1, 4, 5, 2) + 18 = 30 images: 1d4 ⇒ 2
Red morningstar on Izomandakus: 1d20 + 16 + 0 ⇒ (3) + 16 + 0 = 19 damage: 4d6 + 18 ⇒ (4, 2, 5, 6) + 18 = 35 images: 1d4 ⇒ 4

Blue morningstar on Izomandakus: 1d20 + 26 + 0 ⇒ (17) + 26 + 0 = 43 damage: 4d6 + 18 ⇒ (5, 4, 4, 3) + 18 = 34 images: 1d4 ⇒ 1
Blue morningstar on Izomandakus: 1d20 + 21 + 0 ⇒ (2) + 21 + 0 = 23 damage: 4d6 + 18 ⇒ (3, 3, 5, 3) + 18 = 32 images: 1d4 ⇒ 4
Blue morningstar on Izomandakus: 1d20 + 16 + 0 ⇒ (17) + 16 + 0 = 33 damage: 4d6 + 18 ⇒ (4, 2, 5, 3) + 18 = 32 images: 1d4 ⇒ 3

Green morningstar on Izomandakus: 1d20 + 26 + 2 ⇒ (4) + 26 + 2 = 32 damage: 4d6 + 18 ⇒ (3, 6, 1, 5) + 18 = 33 images: 1d4 ⇒ 2
Green morningstar on Izomandakus: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33 damage: 4d6 + 18 ⇒ (3, 4, 4, 5) + 18 = 34 images: 1d4 ⇒ 2
Green morningstar on Izomandakus: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23 damage: 4d6 + 18 ⇒ (3, 2, 1, 4) + 18 = 28 images: 1d4 ⇒ 2

Only one hit in the bunch, but it's for a few (non magical so DR (?) applies). One image too is cut out from the herd.

The matriarch summons forth a blade barrier across the door! As it’s all giant to the west of the blade barrier, if you make the save, you must ‘bounce’ easterly of the wall. Seamus, Reflex DC 25 to avoid…
blade barrier damage: 14d6 ⇒ (3, 4, 6, 5, 3, 6, 1, 2, 4, 1, 5, 6, 3, 4) = 53

Attacking through the wall is possible, but it does provide a +4 to AC.

She also quickly casts suggestion, suggesting rather reasonably that 1d5 ⇒ 3 Rastaf join her by her side. Will DC 23 or comply, incurring the blade barrier (reflex for half of 14d6) and AoO’s along the way to their goal! As the giants are not supportive of this request, you will need a way past them, or you can try to tumble through them. Waiting until they fall to the blades of the party is not an option. :)

- Round 1 -
Rastaf - 14 (-2 str drain)
Valena - 10 (5 images)
Kast - 9
- Round 2 -
Seamus - 23 (2 images, invisible)
Izomandakus - 16 (-24hp, 3 images)
Good Folk - 15
Blue Giant - 15 (-85hp)
Red Giant - 15 (-55hp)
Lamia - 15 (5 images)

• Everyone is up!


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast waits to see what happens to Rastaf before acting.


Xin-Shalast - Roll20 Map - Tracking Sheet

GMPC Rastaf...

Will: 1d20 + 21 ⇒ (10) + 21 = 31 vs DC 23

The priest stands resolutely avoiding the suggestion.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 1

Kast casts his own Blade Barrier in response, targeting the four foes. It's circular and should create fun for those giants that wish to stand near the door.

15d6 ⇒ (2, 5, 2, 5, 6, 6, 3, 4, 2, 6, 2, 2, 5, 4, 5) = 59 DC 24 reflex for half
1d20 + 16 ⇒ (14) + 16 = 30 SR

Kasternations:

hp: 161/161
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F12/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 2/7 left
6: 4/7 left
7: 5/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (4) + 18 = 22 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (19) + 10 = 29 to hit; (GMW)
1d10 + 18 ⇒ (3) + 18 = 21 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus sees Kast's wrathful force blades and adds a tar pool on the giants feet so they do not get easily away of the flashy things.
Fire damage: 8d6 ⇒ (1, 3, 6, 2, 2, 6, 1, 5) = 26
Ref DC 25 with perfected mind (no SR), to avoid entangled (the fire goes full)
On the start of their turn: Fire damage: 2d6 ⇒ (6, 2) = 8

Feeling a real champion after shattering one of the lamias, Pachemu goes for more, with another use of the wand.
Use Magic Device DC 20: 1d20 + 8 ⇒ (18) + 8 = 26
Scorching ray wand - Shooting into melee (touch, cover) 21/22 charges: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Fire damage: 4d6 ⇒ (5, 2, 3, 3) = 13

Pachemotions:

Pig - HP 101/162 AC 25 TAC 11 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
resist energy (fire 30) 160 min

Boy - HP 117+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 7/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 6/16 (+8)
Recall: 1/4 (+2 DC for 1 round)
Effects:
perfection (+8 Int) 1 round
tears to wine (+10) 150 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 6 min
shield 6 min
heightened awareness 140 min
barkskin 300 min
see invisibility 300 min
heroism 300 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 6 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Retired to Taldor?

Reflex DC 25 : 1d20 + 25 ⇒ (2) + 25 = 27

Seeing the flashing of the blades, Seamus quickly jumps back. Watching the timing of the blades from a short distance, he begins to calculate when he could stab at the giants. When he sees a second wave of blades go up and the giants shift, he pauses, looking back at Kast asking, "How hard will it be to stab through your wall of blades as well?" Shrugging his shoulders he gave it an attempt, thrusting through the spinning blades at the nearest blue giant.

If he downs blue he'll try for red, AC 37 and invisible, full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus/buckler, twf, itwf, gtwf Flank
attack: keen rapier: 1d20 + 20 + 1 - 2 + 2 ⇒ (16) + 20 + 1 - 2 + 2 = 37 for damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14 sneak: 7d6 ⇒ (1, 2, 5, 3, 6, 4, 3) = 24
attack: shortsword: 1d20 + 20 + 3 + 1 - 1 - 2 + 2 ⇒ (17) + 20 + 3 + 1 - 1 - 2 + 2 = 40 for damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 bane: 2d6 ⇒ (3, 4) = 7 sneak: 7d6 ⇒ (4, 4, 2, 1, 3, 3, 4) = 21
attack: keen rapier: 1d20 + 15 + 1 - 2 ⇒ (17) + 15 + 1 - 2 = 31 for damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13 sneak: 7d6 ⇒ (6, 3, 4, 1, 2, 6, 6) = 28
attack: shortsword: 1d20 + 15 + 3 + 1 - 1 - 2 ⇒ (19) + 15 + 3 + 1 - 1 - 2 = 35 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 bane: 2d6 ⇒ (2, 2) = 4 sneak: 7d6 ⇒ (1, 4, 2, 4, 6, 5, 1) = 23
attack: keen rapier: 1d20 + 10 + 1 - 2 + 2 ⇒ (1) + 10 + 1 - 2 + 2 = 12 for damage: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15 sneak: 7d6 ⇒ (5, 2, 6, 5, 1, 5, 5) = 29
attack: shortsword: 1d20 + 10 + 3 + 1 - 1 - 2 + 2 ⇒ (12) + 10 + 3 + 1 - 1 - 2 + 2 = 25 for damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 bane: 2d6 ⇒ (3, 5) = 8 sneak: 7d6 ⇒ (1, 2, 4, 2, 3, 2, 1) = 15
Disoriented: The target takes a –2 penalty on attack rolls. - 6 on Seamus (In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 to a total maximum of –8).
attack: keen rapier: confirm crit: 1d20 + 20 + 1 - 2 + 2 ⇒ (16) + 20 + 1 - 2 + 2 = 37 for damage: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15
attack: keen rapier: confirm crit: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32 for damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13
attack: shortsword: confirm crit: 1d20 + 15 + 3 + 1 - 1 - 2 ⇒ (20) + 15 + 3 + 1 - 1 - 2 = 36 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14


Val moves up to the frontline with Seamus. ”Let us see how this goes then.”

Attack with Irreconcilable Differences: 1d20 + 26 ⇒ (10) + 26 = 36
Damage (painful stare): 1d6 + 12 + 2d6 + 3 ⇒ (2) + 12 + (1, 3) + 3 = 21

Valiables:

HP: 140/140
AC: 39/22/31
Saves: F16/R20(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: blue
Painful Stare: blue
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (5)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 3/7 used (Vanishx0, Psychic Readingx0, Ill Omenx1, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 4/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx1)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Kast fires up his own circular chainsaw to try and break up the giants. It works for the most part! SR (missed by 1) protects Most High Ceoptra, as she is known, but her lesser guardians scatter to try and avoid the damage.

Red Giant: 1d20 + 10 ⇒ (15) + 10 = 25 vs DC 24 for no damage, but moved
Blue Giant: 1d20 + 10 ⇒ (2) + 10 = 12 vs DC 24 for 59hp damage
Green Giant: 1d20 + 10 ⇒ (19) + 10 = 29 vs DC 24 for no damage, but moved

Red and Green step away but blue is forced to sit and take it, at least until her turn - if she lives that long.


Retired to Taldor?

reflex DC 25: 1d20 + 25 ⇒ (14) + 25 = 39

Seeing the blue giant fall, Seamus decides to try and hop through the blades and continue his invisible assault on the other red Giant.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Retcon
With the giants jumping out of the blades area and the lamia flying, Izomandakus decides not to cast the tar pool and instead opens his jaws vomiting a sparkling breath of electricity over the half-woman.
Electrical damage (Ref DC 27 for half): 12d8 ⇒ (2, 2, 8, 7, 4, 2, 6, 6, 1, 8, 4, 3) = 53

Rounds to recharge breath:

1d4 ⇒ 1


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Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf moves up into position ready to heal as needed. Valena steps in and swings on blue, hitting despite the blade barriers. Kast pins down one of the giants in a whirling swirling blade barrier and opens up the room a little as the other two step away to avoid the circular wall. Seamus eviscerates blue, sending the giant to the ground - killing her outright. He then 5’ steps through the blade barrier to red and does grievous bodily harm with two more crits! Izomandakus breaths lightning upon the lamia, who smiles, ”You think I didn’t prepare?” she says in Thasselonian.

Reflex: 1d20 + 20 ⇒ (17) + 20 = 37 vs DC 27 for 26hp electrical damage, -30 resistance = no damage

Red swats at the invisible Seamus, trying to distract him at the very least.
Red morningstar on Seamus: 1d20 + 26 + 0 ⇒ (20) + 26 + 0 = 46 damage: 4d6 + 18 ⇒ (4, 3, 2, 4) + 18 = 31 miss: 1d100 ⇒ 26
Red morningstar on Seamus: 1d20 + 21 + 0 ⇒ (13) + 21 + 0 = 34 damage: 4d6 + 18 ⇒ (5, 1, 6, 2) + 18 = 32 miss: 1d100 ⇒ 39
Red morningstar on Seamus: 1d20 + 16 + 0 ⇒ (7) + 16 + 0 = 23 damage: 4d6 + 18 ⇒ (3, 3, 4, 4) + 18 = 32 miss: 1d100 ⇒ 20

Alas, his superior invisibility protects him from smashing!

Meanwhile green tries to thin Valena’s images.
Green morningstar on Izomandakus: 1d20 + 26 + 2 ⇒ (10) + 26 + 2 = 38 damage: 4d6 + 18 ⇒ (6, 6, 1, 5) + 18 = 36 images: 1d4 ⇒ 4
Green morningstar on Izomandakus: 1d20 + 21 + 2 ⇒ (6) + 21 + 2 = 29 damage: 4d6 + 18 ⇒ (6, 4, 1, 5) + 18 = 34 images: 1d3 ⇒ 2
Green morningstar on Izomandakus: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30 damage: 4d6 + 18 ⇒ (6, 5, 6, 6) + 18 = 41 images: 1d3 ⇒ 2

No hits, but another image gone as the giants do what they can.

Ceoptra, or just ‘Most High’ reaches down and casts Heal on the red giant, substantially reversing her injuries (heal 140hp). She steps up, eagerly anticipating battle.

She also quickly casts suggestion, suggesting rather reasonably that 1d5 ⇒ 1 Izomandakus join her by her side. Will DC 23 or comply, incurring the blade barrier (DC 25 reflex for half of 14d6, plus the other blade barrier DC 24 reflex for half of 15d6).

- Round 2 -
Rastaf - 14 (-2 str drain)
Valena - 10 (5 images)
Kast - 9
- Round 3 -
Seamus - 23 (2 images, invisible)
Izomandakus - 16 (-24hp, 3 images)
Good Folk - 15
Blue Giant - 15 (dead)
Red Giant - 15 (-24hp)
Green Giant - 15
Lamia - 15 (5 images)

• Everyone is up!


3 people marked this as a favorite.
It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Will DC 27: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
"Oh, no, I did not came here for kisses" Izomandakus negates with his head "Not for lamia ones at the least"

"And let's see how you fear the next one without preparations" with a claw gesture and a complex arcane word in Draconic, the dragon unleashes the dismantling forces of greater dispel magic on the lamia.
Dispel check: 1d20 + 16 ⇒ (19) + 16 = 35
Dispels up to 4 spells, proceeding with the higher level ones first

Use Magic Device DC 20: 1d20 + 8 ⇒ (5) + 8 = 13
Pachemu tries to use the wand once more without much success this time.

Pachemotions:

Pig - HP 101/162 AC 25 TAC 11 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
resist energy (fire 30) 160 min

Boy - HP 117+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 7/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 6/16 (+8)
Recall: 1/4 (+2 DC for 1 round)
Effects:
tears to wine (+10) 150 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (3) 6 min
shield 6 min
heightened awareness 140 min
barkskin 300 min
see invisibility 300 min
heroism 300 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 6 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size
Fly+HR: 1d20 + 16 - 6 + 2 ⇒ (16) + 16 - 6 + 2 = 28
Bite+HR+BoF {AS}: 1d20 + 23 + 2 + 2 ⇒ (6) + 23 + 2 + 2 = 332d8 + 22 + 4 ⇒ (8, 5) + 22 + 4 = 39
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (19) + 24 + 2 + 2 = 472d6 + 16 + 4 + 1d6 ⇒ (3, 2) + 16 + 4 + (1) = 26
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (14) + 24 + 2 + 2 = 422d6 + 16 + 4 + 1d6 ⇒ (4, 4) + 16 + 4 + (4) = 32
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (7) + 18 + 2 + 2 = 291d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 391d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17
Tail slap+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 422d6 + 22 + 4 ⇒ (1, 5) + 22 + 4 = 32


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 2

Kast lunges to strike out at the lamia.

Iron Quill, two handed:
1d20 + 24 + 2 ⇒ (20) + 24 + 2 = 46 to hit; (GMW,Eagle)
1d10 + 26 + 1d6 + 2d6 ⇒ (10) + 26 + (4) + (4, 5) = 49 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (6) + 26 + (5) + (4, 1) = 42 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 10 + 2 + 2 ⇒ (19) + 10 + 2 + 2 = 33 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (10) + 26 + (5) + (3, 4) = 48 magic cold iron/fire/holy damage

Iron Quill, two handed:
Pot Crit: 1d20 + 24 + 2 ⇒ (16) + 24 + 2 = 42 to hit; (GMW,Eagle)
1d10 + 26 ⇒ (3) + 26 = 29 magic cold iron/fire/holy damage

Kasternations:

hp: 161/161
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F12/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 2/7 left
6: 4/7 left
7: 5/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (18) + 18 = 36 to hit; (GMW)
1d10 + 18 ⇒ (7) + 18 = 25 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (7) + 10 = 17 to hit; (GMW)
1d10 + 18 ⇒ (8) + 18 = 26 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


@GM you said the lamia was thinning Val’s images but the attack lines say Izomandakus. Who is down an image?

Val puts her faith in Cayden as she jumps through the blade barriers, emerging completely unharmed on the other side.

Reflex Save: 1d20 + 20 ⇒ (12) + 20 = 32
Reflex Save: 1d20 + 20 ⇒ (8) + 20 = 28

She then tumbles onto the pillar, moving up it with her slippers of spider-climbing.

Acrobatics to Avoid AoOs: 1d20 + 25 ⇒ (14) + 25 = 39

She turns her hypnotic stare at the lead lamia and smiles. ”Hello, darling. That was terribly rude of you to go and heal your friend like that. I shall have to be stopping you now. Dreadfully sorry.” She lunges with a testing blow at the villainess.

Attack with Irreconcilable Differences (power attack): 1d20 + 26 - 4 ⇒ (1) + 26 - 4 = 23
Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (5) + 12 + 8 + (3, 4) + 3 = 35

Valiables:

HP: 140/140
AC: 39/22/31
Saves: F16/R20(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: main lamia lady
Painful Stare: main lamia lady
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (5)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 3/7 used (Vanishx0, Psychic Readingx0, Ill Omenx1, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 4/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx1)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Retired to Taldor?

Frowning as the centaur woman heals the red giant, Seamus bites his tongue, so he doesn't give his location away. Making a mental note to thank Val for dealing with 'horse-girl' he redoubles his attack on the red giant, attacking repeatedly with his rapier and long knife.

AC 37, invisible/flank full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus/buckler, twf, itwf, gtwf
attack: keen rapier: 1d20 + 20 + 1 - 2 + 2 ⇒ (17) + 20 + 1 - 2 + 2 = 38 for damage: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15 sneak: 7d6 ⇒ (3, 5, 5, 6, 4, 4, 3) = 30
attack: shortsword: 1d20 + 20 + 3 + 1 - 1 - 2 + 2 ⇒ (14) + 20 + 3 + 1 - 1 - 2 + 2 = 37 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 bane: 2d6 ⇒ (5, 3) = 8 sneak: 7d6 ⇒ (6, 1, 1, 2, 4, 4, 3) = 21
attack: keen rapier: 1d20 + 15 + 1 - 2 + 2 ⇒ (16) + 15 + 1 - 2 + 2 = 32 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11 sneak: 7d6 ⇒ (2, 6, 5, 4, 2, 2, 1) = 22
attack shortsword: 1d20 + 15 + 3 + 1 - 1 - 2 ⇒ (18) + 15 + 3 + 1 - 1 - 2 = 34 for damage: 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16 bane: 2d6 ⇒ (5, 1) = 6 sneak: 7d6 ⇒ (3, 5, 2, 5, 4, 4, 1) = 24
attack: keen rapier: 1d20 + 10 + 1 - 2 + 2 ⇒ (2) + 10 + 1 - 2 + 2 = 13 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11 sneak: 7d6 ⇒ (3, 6, 2, 3, 5, 1, 1) = 21
attack: shortsword: 1d20 + 10 + 3 + 1 - 1 - 2 + 2 ⇒ (18) + 10 + 3 + 1 - 1 - 2 + 2 = 31 for damage: 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13 bane: 2d6 ⇒ (5, 6) = 11 sneak: 7d6 ⇒ (6, 5, 4, 6, 1, 2, 2) = 26
Disoriented: The target takes a –2 penalty on attack rolls. - 6 on Seamus (In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 to a total maximum of –8).
attack: keen rapier: confirm crit: 1d20 + 20 + 1 - 2 + 2 ⇒ (8) + 20 + 1 - 2 + 2 = 29 for damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
attack: keen rapier: conirm crit: 1d20 + 15 + 1 - 2 + 2 ⇒ (4) + 15 + 1 - 2 + 2 = 20 for damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12


Xin-Shalast - Roll20 Map - Tracking Sheet

My bad Valena - the giant was attacking you. I failed to switch the names from last round. My apologies.

Rastaf stands by ready. Valena bursts through both blade barriers without a scratch, though she cannot lay a scratch of her own on the lamia. Kast only lands a single blow, but he makes it count with a crit! He’ll notice the fire damage doesn’t go through. Seamus digs in and overcomes the heal - and then some! Despite the healing, Seamus kills her outright. Izomandakus dispels many powerful magics from the poor lamia - much to her rage! (She lost greater heroism, air walk (though she did not fall), mirror image, and death ward.)

Valena exposes herself to attack as she rushes into position - though she dodges past the giant at least. However, Ceoptra gets a shot (before she loses her greater heroism).
Lamia dagger on Valena: 1d20 + 31 + 7 ⇒ (10) + 31 + 7 = 48 damage: 1d6 + 12 + 7 ⇒ (1) + 12 + 7 = 20 images: 1d5 ⇒ 5

Valena loses another image.

Kast’s Strike, mirror images: 1d6 ⇒ 1 for 74hp damage

Greek keeps on Valena, though she’s now protected by a blade barrier.
Green morningstar on Valena: 1d20 + 26 - 2 ⇒ (17) + 26 - 2 = 41 damage: 4d6 + 18 ⇒ (5, 2, 4, 6) + 18 = 35 images: 1d4 ⇒ 1
Green morningstar on Valena: 1d20 + 21 - 2 ⇒ (19) + 21 - 2 = 38 damage: 4d6 + 18 ⇒ (3, 3, 6, 1) + 18 = 31 images: 1d4 ⇒ 4
Green morningstar on Valena: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30 damage: 4d6 + 18 ⇒ (2, 6, 1, 3) + 18 = 30 images: 1d3 ⇒ 3

I think Valena is miraculously hit once, and another image burst.

Out of suggestions, she swiftly casts heroism on herself for a little something at least. Shrilly she curses Izomandakus in Thassilonian though. Punctuating the foul mouth, comes a spell - Destruction!
Concentration: 1d20 + 21 ⇒ (17) + 21 = 38 vs DC 29

Fort DC 24 on Izomandakus or take 140hp damage. Succeed and take damage: 10d6 ⇒ (6, 4, 6, 1, 2, 3, 3, 5, 2, 6) = 38.

- Round 3 -
Rastaf - 14 (-2 str drain)
Valena - 10 (-35hp, 2 images)
Kast - 9
- Round 4 -
Seamus - 23 (2 images, invisible)
Izomandakus - 16 (-24hp, 4 images)
Good Folk - 15
Blue Giant - 15 (dead)
Red Giant - 15 (-256hp, dead)
Green Giant - 15
Lamia - 15 (-60hp, 5 images)

• Everyone is up!


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Fort+HR+reincarnated+dragon DC 24: 1d20 + 16 + 2 + 2 + 4 ⇒ (3) + 16 + 2 + 2 + 4 = 27
Izomandakus seems about to implode from within, but that one who has seen already the death, clings to life perhaps with more strength "Roooarrr! Not yet! There is so much pending to do!"

As he would not know what protections were removed, the blue dragon would squeeze a new electrical breath below Kast's legs, targeting the lamia.
Electrical damage (Ref DC 27 for half): 12d8 ⇒ (3, 4, 7, 4, 3, 5, 5, 6, 6, 2, 4, 2) = 51

Pachemu once more tries to fry the lamia with the scorching wand.
Use Magic Device DC 20: 1d20 + 8 ⇒ (11) + 8 = 19

Pachemotions:

Pig - HP 101/162 AC 25 TAC 11 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
resist energy (fire 30) 160 min

Boy - HP 117+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 7/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 5/16 (+8)
Recall: 1/4 (+2 DC for 1 round)
Effects:
perfection (+8 Int) 1 round
tears to wine (+10) 150 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (3) 6 min
shield 6 min
heightened awareness 140 min
barkskin 300 min
see invisibility 300 min
heroism 300 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 6 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Retired to Taldor?

Pleased to see the red giant fall, Seamus turned towards the final green Giant. He'd told his friends he'd deal with the giants and he was two-thirds of the way there. With one giant left, Seamus moves under the battle raging above him. Smiling to himself, realizing invisibility was nice, he made a mental note to thank Izomandakus as he attempted to plunge the mithril long knife into the last green giants groin.

AC 37 5 20 ft move, attack: + 1 mithril giant bane shortsword, weapons focus/buckler
attack: shortsword: 1d20 + 20 + 3 + 1 - 1 ⇒ (15) + 20 + 3 + 1 - 1 = 38 for damage: 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12 bane: 2d6 ⇒ (5, 4) = 9 Sneak: 7d6 ⇒ (4, 1, 3, 5, 6, 5, 6) = 30
Disoriented: The target takes a –2 penalty on attack rolls. - 6 on Seamus (In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 to a total maximum of –8).


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 3

Kast strikes out at the lamia.

Iron Quill, two handed:
1d20 + 24 + 2 ⇒ (13) + 24 + 2 = 39 to hit; (GMW,Eagle)
1d10 + 26 + 1d6 + 2d6 ⇒ (10) + 26 + (2) + (5, 2) = 45 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (2) + 26 + (5) + (1, 4) = 38 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (3) + 26 + (1) + (5, 2) = 37 magic cold iron/fire/holy damage

Kasternations:

hp: 161/161
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F12/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 2/7 left
6: 4/7 left
7: 5/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (9) + 18 = 27 to hit; (GMW)
1d10 + 18 ⇒ (6) + 18 = 24 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (10) + 10 = 20 to hit; (GMW)
1d10 + 18 ⇒ (10) + 18 = 28 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


Val tries for an array of stabs at the lamia, displeased at the level magic power she is firing around.

Primary Attack with Irreconcilable Differences (power attack): 1d20 + 26 - 4 ⇒ (15) + 26 - 4 = 37
Primary Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (6) + 12 + 8 + (5, 6) + 3 = 40

Secondary Attack with Irreconcilable Differences (power attack): 1d20 + 21 - 4 ⇒ (10) + 21 - 4 = 27
Secondary Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (2) + 12 + 8 + (5, 6) + 3 = 36

Tertiary Attack with Irreconcilable Differences (power attack): 1d20 + 16 - 4 ⇒ (8) + 16 - 4 = 20
Tertiary Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (1) + 12 + 8 + (4, 6) + 3 = 34

Valiables:

HP: 105/140
AC: 39/22/31
Saves: F16/R20(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: main lamia lady
Painful Stare: main lamia lady
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (4)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 3/7 used (Vanishx0, Psychic Readingx0, Ill Omenx1, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 4/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx1)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf seeing injuries abound, channels to heal. berp Valena swings brightly, but just barely misses. Kast stabbing through two blade barrier walls, also cannot connect. Seamus brings the fight to green, the poor woman hitting once. Izomandakus tries electricity again, but that protection remains in place he discovers.

Selective Channel: 8d6 ⇒ (6, 4, 3, 4, 3, 2, 3, 6) = 31 (Reaches everyone.)

Reflex: 1d20 + 20 ⇒ (11) + 20 = 31 vs DC 27 for 25hp electrical damage, -30 resistance = no damage

Greek keeps on Valena, after a nod from the lamia to that effect.
Green morningstar on Valena: 1d20 + 26 - 2 ⇒ (11) + 26 - 2 = 35 damage: 4d6 + 18 ⇒ (6, 6, 3, 4) + 18 = 37 images: 1d3 ⇒ 2
Green morningstar on Valena: 1d20 + 21 - 2 ⇒ (7) + 21 - 2 = 26 damage: 4d6 + 18 ⇒ (1, 6, 1, 5) + 18 = 31 images: 1d2 ⇒ 2
Green morningstar on Valena: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26 damage: 4d6 + 18 ⇒ (3, 5, 3, 1) + 18 = 30 images: 1d2 ⇒ 2

Green manages to pop an image.

The lamia grins, and says in Thassilonian, ”Shall we dance?” She then proceeds to attack Valena.
Lamia dagger on Valena: 1d20 + 31 + 5 ⇒ (6) + 31 + 5 = 42 damage: 1d6 + 12 + 3 ⇒ (2) + 12 + 3 = 17 images: 1d2 ⇒ 1
Lamia dagger on Valena: 1d20 + 26 + 5 ⇒ (14) + 26 + 5 = 45 damage: 1d6 + 12 + 3 ⇒ (6) + 12 + 3 = 21 images: 1d2 ⇒ 2
Lamia dagger on Valena: 1d20 + 21 + 5 ⇒ (6) + 21 + 5 = 32 damage: 1d6 + 12 + 3 ⇒ (5) + 12 + 3 = 20
Lamia dagger on Valena: 1d20 + 16 + 5 ⇒ (14) + 16 + 5 = 35 damage: 1d6 + 12 + 3 ⇒ (3) + 12 + 3 = 18

Lamia claw on Valena: 1d20 + 26 + 5 ⇒ (13) + 26 + 5 = 44 damage: 1d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Lamia claw on Valena: 1d20 + 26 + 5 ⇒ (20) + 26 + 5 = 51 damage: 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13
critthreat Lamia claw on Valena: 1d20 + 26 + 5 ⇒ (5) + 26 + 5 = 36 damage: 1d6 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Lamia touch attack on Valena: 1d20 + 21 + 5 ⇒ (15) + 21 + 5 = 41 wisdom damage: 1d8 ⇒ 5

Then she swiftly casts Silence (noted with the funky blue spell circle on the map) as she strips Valena of her last images, and cuts into her a bit.

- Round 3 -
Rastaf - 14 (-2 str drain)
Valena - 10 (-45hp, -5 wisdom damage)
Kast - 9
- Round 4 -
Seamus - 23 (2 images, invisible)
Izomandakus - 16 (-31hp, 4 images)
Good Folk - 15
Blue Giant - 15 (dead)
Red Giant - 15 (dead)
Green Giant - 15 (-51hp)
Lamia - 15 (-60hp, 5 images)

• Everyone is up!


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus silently roars frustrated by the lamia.
Spellcraft+HR+wine: 1d20 + 23 + 2 + 10 ⇒ (20) + 23 + 2 + 10 = 55

Recognizing the the magics at play, he backs until he can hear his voice once again "A silence field, nice trick"

Flapping his wings there, he casts dimension door, trying to teleport himself just over the lamia's head.

AoO if she casts or moves: 1d20 + 23 + 2 + 2 ⇒ (8) + 23 + 2 + 2 = 352d8 + 22 + 4 ⇒ (7, 5) + 22 + 4 = 38

Unable to use the wand, Pachemu just tries to menace the lamia with the magic rod.
Intimidate-smaller size (demoralize): 1d20 + 18 - 4 ⇒ (4) + 18 - 4 = 18

Pachemotions:

Pig - HP 132/162 AC 25 TAC 11 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
resist energy (fire 30) 160 min

Boy - HP 148+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 7/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 5/16 (+8)
Recall: 1/4 (+2 DC for 1 round)
Effects:
tears to wine (+10) 150 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (3) 6 min
shield 6 min
heightened awareness 140 min
barkskin 300 min
see invisibility 300 min
heroism 300 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 6 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Retired to Taldor?

Jerking the long knife from the green giant's groin, Seamus's jaw drops when she keeps swinking at Val. Unable to control himself, he ignores the fact that he's supposed to avoid detection and blurts out, "What am I? Chopped liver?" Annoyed with the green Giant, he attacks her repeatedly with both blades. Distracted by the insult, Seamus isn't happy with his results, especially after he realizes that he couldn't even hear himself.

AC 37, invisible/flank full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus/buckler, twf, itwf, gtwf
attack: keen rapier: 1d20 + 20 + 1 - 2 + 2 ⇒ (5) + 20 + 1 - 2 + 2 = 26 for damage: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10 sneak: 7d6 ⇒ (5, 3, 6, 5, 4, 3, 5) = 31
attack: shortsword: 1d20 + 20 + 3 + 1 - 1 - 2 + 2 ⇒ (11) + 20 + 3 + 1 - 1 - 2 + 2 = 34 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 bane: 2d6 ⇒ (6, 3) = 9 sneak: 7d6 ⇒ (6, 6, 2, 4, 1, 3, 4) = 26
attack: keen rapier: 1d20 + 15 + 1 - 2 + 2 ⇒ (3) + 15 + 1 - 2 + 2 = 19 for damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12 sneak: 7d6 ⇒ (5, 1, 5, 5, 6, 1, 3) = 26
attack shortsword: 1d20 + 15 + 3 + 1 - 1 - 2 ⇒ (8) + 15 + 3 + 1 - 1 - 2 = 24 for damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 bane: 2d6 ⇒ (2, 1) = 3 sneak: 7d6 ⇒ (5, 6, 3, 4, 1, 3, 4) = 26
attack: keen rapier: 1d20 + 10 + 1 - 2 + 2 ⇒ (14) + 10 + 1 - 2 + 2 = 25 for damage: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10 sneak: 7d6 ⇒ (2, 2, 4, 4, 2, 1, 4) = 19
attack: shortsword: 1d20 + 10 + 3 + 1 - 1 - 2 + 2 ⇒ (19) + 10 + 3 + 1 - 1 - 2 + 2 = 32 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 bane: 2d6 ⇒ (4, 4) = 8 sneak: 7d6 ⇒ (2, 5, 5, 5, 3, 5, 3) = 28
Disoriented: The target takes a –2 penalty on attack rolls. - 6 on Seamus (In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 to a total maximum of –8).
attack: shortsword: confirm crit: 1d20 + 10 + 3 + 1 - 1 - 2 + 2 ⇒ (16) + 10 + 3 + 1 - 1 - 2 + 2 = 29 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15


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Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 4

Kast yells loudly and attacks again.

Iron Quill, two handed:
1d20 + 24 + 2 ⇒ (10) + 24 + 2 = 36 to hit; (GMW,Eagle)
1d10 + 26 + 1d6 + 2d6 ⇒ (5) + 26 + (3) + (1, 3) = 38 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (5) + 26 + (5) + (2, 1) = 39 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (8) + 26 + (2) + (4, 3) = 43 magic cold iron/fire/holy damage

Iron Quill, two handed:
pot crit: 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34 to hit; (GMW)
1d10 + 26 ⇒ (2) + 26 = 28 magic cold iron/fire/holy damage

Kasternations:

hp: 161/161
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F12/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 2/7 left
6: 4/7 left
7: 5/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (2) + 18 = 20 to hit; (GMW)
1d10 + 18 ⇒ (2) + 18 = 20 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (14) + 10 = 24 to hit; (GMW)
1d10 + 18 ⇒ (4) + 18 = 22 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


Val scowls as she is having annoyingly bad luck with striking the lamia. She tries instead to open up the monstress’s defenses with a feint.

Greater Feint: 1d20 + 29 ⇒ (3) + 29 = 32

Attack with Irreconcilable Differences: 1d20 + 26 ⇒ (10) + 26 = 36
Damage (painful stare): 1d6 + 12 + 2d6 + 3 ⇒ (6) + 12 + (5, 6) + 3 = 32

Surprise Strike (surprise): 1d20 + 26 - 5 ⇒ (4) + 26 - 5 = 25
Damage: 1d6 + 12 ⇒ (2) + 12 = 14

Valiables:

HP: 89/140
AC: 39/22/31
Saves: F16/R20(evasion)/W+18 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: main lamia lady
Painful Stare: main lamia lady
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (4), 5 wis damage

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 3/7 used (Vanishx0, Psychic Readingx0, Ill Omenx1, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 4/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx1)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Valena overcoming images: 1d6 ⇒ 3
Kast overcoming images: 1d5 ⇒ 1
Kast overcoming images: 1d5 ⇒ 2
Kast overcoming images: 1d4 ⇒ 2

Down to two images and she takes a hit from Kast, though not the crit. Nice feint Valena! Flat footed she is much easier to hit by all.

More to come...


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Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf moves through the first wall of blades to support Valena who feints successfully enabling a lost image and allowing two extra hits for Kast who would have missed more due to the double blade wall blocking his attacks. Seamus minces another giant, leaving the lamia alone. Izomandakus repositions himself on the battlefield (please move on the map) while Pachemu proves to be un-demoralizing at this time.

”Would you stop that you perfect bastard!” she shrills. She points at Kast, and casts Destruction.
Concentration: 1d20 + 21 ⇒ (4) + 21 = 25 vs DC 29

Fort DC 24 or take 140hp damage. If it kills you, your body is consumed in unholy fire. Even if you make the save, you take damage: 10d6 ⇒ (6, 5, 6, 3, 4, 1, 3, 3, 4, 3) = 38.

Alas, the spell fizzles on her fingers.

She then swiftly casts a cure serious wounds on herself to try and stop some of the bleeding.
CSW: 3d8 + 14 ⇒ (8, 2, 6) + 14 = 30

- Round 4 -
Rastaf - 14 (-2 str drain)
Valena - 10 (-45hp, -5 wisdom damage)
Kast - 9
- Round 5 -
Seamus - 23 (2 images, invisible)
Izomandakus - 16 (-31hp, 4 images)
Good Folk - 15
Blue Giant - 15 (dead)
Red Giant - 15 (dead)
Green Giant - 15 (-51hp)
Lamia - 15 (-68hp, 2 images)

• Everyone is up!


3 people marked this as a favorite.
Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20
GM Euan - Rise wrote:
”Would you stop that you perfect bastard!”

Kast looks up, astonished.

You think I’m perfect!? Kast might have said if he could have heard the taunt in the field of silence. I can’t believe she thinks I’m perfect! Ha! I’m still trying!

He ignores the fact that she knows that he cannot hear her, nor read lips.


Val grins as she has finally found a foe that actually makes her playful feints worthwhile. She tries another.

Greater Feint: 1d20 + 29 ⇒ (6) + 29 = 35

Attack with Irreconcilable Differences: 1d20 + 26 ⇒ (10) + 26 = 36
Damage (painful stare): 1d6 + 12 + 2d6 + 3 ⇒ (5) + 12 + (4, 5) + 3 = 29

Surprise Strike (surprise): 1d20 + 26 - 5 ⇒ (7) + 26 - 5 = 28
Surprise Damage: 1d6 + 12 ⇒ (5) + 12 = 17

Valiables:

HP: 95/140
AC: 39/22/31
Saves: F16/R20(evasion)/W+18 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: main lamia lady
Painful Stare: main lamia lady
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, 5 wis damage

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 3/7 used (Vanishx0, Psychic Readingx0, Ill Omenx1, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 4/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx1)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Retired to Taldor?

Smiling as the last giant falls, Seamus looks up at the flying cat-woman. Considering how he can help his friends he considers using the flying armor, But it seems like they have the fight in hand. Sheathing the rapier and long-knife, he draws out the returning spear.

Two move actions.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Fly+HR (hover) DC 15: 1d20 + 16 - 6 + 2 ⇒ (17) + 16 - 6 + 2 = 29
Flying over the lamia's head, Izomandakus unleashes the dragon's fury on her "Well, you have me here, what now?!"
Bite+HR+BoF {AS}: 1d20 + 23 + 2 + 2 ⇒ (6) + 23 + 2 + 2 = 332d8 + 22 + 4 ⇒ (7, 1) + 22 + 4 = 34
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (13) + 24 + 2 + 2 = 412d6 + 16 + 4 + 1d6 ⇒ (5, 3) + 16 + 4 + (1) = 29
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (14) + 24 + 2 + 2 = 422d6 + 16 + 4 + 1d6 ⇒ (2, 6) + 16 + 4 + (1) = 29
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 331d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 331d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Tail slap+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (7) + 18 + 2 + 2 = 292d6 + 22 + 4 ⇒ (4, 3) + 22 + 4 = 33

Pachemu, at the other side and silenced, just flaps her goyle-wings trying to figure out who is winning.

Pachemotions:

Pig - HP 132/162 AC 25 TAC 11 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
resist energy (fire 30) 160 min

Boy - HP 148+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 7/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 5/16 (+8)
Recall: 1/4 (+2 DC for 1 round)
Effects:
tears to wine (+10) 150 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (3) 6 min
shield 6 min
heightened awareness 140 min
barkskin 300 min
see invisibility 300 min
heroism 300 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 6 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 5

Kast yells loudly and attacks again.

Iron Quill, two handed:
1d20 + 24 + 2 ⇒ (6) + 24 + 2 = 32 to hit; (GMW,Eagle)
1d10 + 26 + 1d6 + 2d6 ⇒ (10) + 26 + (2) + (2, 1) = 41 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (4) + 26 + (6) + (1, 1) = 38 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (7) + 26 + (3) + (5, 2) = 43 magic cold iron/fire/holy damage

Kasternations:

hp: 161/161
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F12/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 2/7 left
6: 4/7 left
7: 5/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (16) + 18 = 34 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (10) + 10 = 20 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


Xin-Shalast - Roll20 Map - Tracking Sheet

Valena vs Images: 1d3 ⇒ 1

Valena hits once, and misses once - but due to the feint pops an image! Kast misses due to cover, but also pops an image - her last...


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf holds for now, ready to heal Valena should she fall (he can’t reach her and is saving channels). Valena feints again, making the Most High incredibly easier to hit! Kast misses due to cover, but come close enough to relieve her of her last image. Seamus switches weapons, trusting in his allies. Izomandakus also takes advantage of the lamia’s flatfooted nature to pound on her, though his attacks are affected by DR which lessen their impact.

She can’t keep getting hammered, so she focuses on Valena to try and stop her feinting.

Lamia dagger on Valena: 1d20 + 31 + 5 ⇒ (2) + 31 + 5 = 38 damage: 1d6 + 12 + 3 ⇒ (2) + 12 + 3 = 17
Lamia dagger on Valena: 1d20 + 26 + 5 ⇒ (20) + 26 + 5 = 51 damage: 1d6 + 12 + 3 ⇒ (4) + 12 + 3 = 19
critthreat Lamia dagger on Valena: 1d20 + 26 + 5 ⇒ (4) + 26 + 5 = 35 damage: 1d6 + 12 + 3 ⇒ (6) + 12 + 3 = 21

Lamia dagger on Valena: 1d20 + 21 + 5 ⇒ (2) + 21 + 5 = 28 damage: 1d6 + 12 + 3 ⇒ (1) + 12 + 3 = 16
Lamia dagger on Valena: 1d20 + 16 + 5 ⇒ (9) + 16 + 5 = 30 damage: 1d6 + 12 + 3 ⇒ (6) + 12 + 3 = 21

Lamia claw on Valena: 1d20 + 26 + 5 ⇒ (1) + 26 + 5 = 32 damage: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Lamia claw on Valena: 1d20 + 26 + 5 ⇒ (12) + 26 + 5 = 43 damage: 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Lamia touch attack on Valena: 1d20 + 21 + 5 ⇒ (2) + 21 + 5 = 28 wisdom damage: 1d8 ⇒ 2

Then she casts her last quickened Cure Serious (and no more Destructions either!).
CSW: 3d8 + 14 ⇒ (1, 2, 3) + 14 = 20

She's frustrated by her luck this round and fails to stop Valena's distractions!

- Round 5 -
Rastaf - 14 (-2 str drain)
Valena - 10 (-77hp, -7 wisdom damage)
Kast - 9
- Round 6 -
Seamus - 23 (2 images, invisible)
Izomandakus - 16 (-31hp, 4 images)
Good Folk - 15
Lamia - 15 (-159hp)

• Everyone is up!


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Val is actually getting hurt for once, but she is also feeling extra reckless due to her impaired wisdom, so she does not lose even a touch of momentum.

Greater Feint: 1d20 + 29 ⇒ (14) + 29 = 43

Attack with Irreconcilable Differences: 1d20 + 26 ⇒ (12) + 26 = 38
Damage (power attack, painful stare): 1d6 + 12 + 2d6 + 3 ⇒ (2) + 12 + (1, 5) + 3 = 23

Surprise Attack with Irreconcilable Differences (surprise): 1d20 + 26 - 5 ⇒ (8) + 26 - 5 = 29
Damage (power attack): 1d6 + 12 ⇒ (2) + 12 = 14

Valiables:

HP: 63/140
AC: 39/22/31
Saves: F16/R20(evasion)/W+17 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: main lamia lady
Painful Stare: main lamia lady
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, 7 wis damage

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 3/7 used (Vanishx0, Psychic Readingx0, Ill Omenx1, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx2, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 4/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx1)
4: 3/4 used (Dimension Doorx1, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 6

Kast utters some profound words of thought and wisdom and attacks again.

Iron Quill, two handed:
1d20 + 24 + 2 ⇒ (8) + 24 + 2 = 34 to hit; (GMW,Eagle)
1d10 + 26 + 1d6 + 2d6 ⇒ (2) + 26 + (4) + (4, 6) = 42 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (2) + 26 + (4) + (3, 1) = 36 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 10 + 2 + 2 ⇒ (11) + 10 + 2 + 2 = 25 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (5) + 26 + (1) + (2, 1) = 35 magic cold iron/fire/holy damage

Iron Quill, two handed:
pot crit: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25 to hit; (GMW)
flame burst extra: 1d10 + 26 + 1d10 ⇒ (9) + 26 + (1) = 36 magic cold iron/fire/holy damage

Kasternations:

hp: 161/161
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F12/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 2/7 left
6: 4/7 left
7: 5/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (16) + 18 = 34 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (11) + 10 = 21 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


Retired to Taldor?

Having finished drawing his spear, Seamus looks up at the creature and realizes Val is wounded. Shaking his head, he hoped they finish the thing quickly. Moving forwards so he's just about under the centaur like thing, he chucks the spear at her hoping he can't miss point blank.

10 ft move, still invisible, so Flank attack +1 returning frost Spear, point blank, sneak attack
attack: 1d20 + 20 + 1 + 1 + 2 ⇒ (7) + 20 + 1 + 1 + 2 = 31 for damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 frost: 1d6 ⇒ 4 sneak: 7d6 ⇒ (1, 6, 3, 6, 2, 3, 4) = 25


Xin-Shalast - Roll20 Map - Tracking Sheet

Spirits come from the ether to try and block the ranged attack.

Miss Chance: 1d100 ⇒ 75 vs DC 50

... and the spear goes through and hits the poor flat-footed lamia!


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Fly+HR (hover) DC 15: 1d20 + 16 - 6 + 2 ⇒ (17) + 16 - 6 + 2 = 29
"Grrrl, Valena!" Izomandakus pounds over the lamia, trying to keep it from killing his friend.
Bite+HR {AS}: 1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 262d8 + 22 + 4 ⇒ (1, 3) + 22 + 4 = 30
Claw+HR {AS, acid}: 1d20 + 24 + 2 ⇒ (4) + 24 + 2 = 302d6 + 16 + 4 + 1d6 ⇒ (6, 6) + 16 + 4 + (3) = 35
Claw+HR {AS, acid}: 1d20 + 24 + 2 ⇒ (6) + 24 + 2 = 322d6 + 16 + 4 + 1d6 ⇒ (6, 5) + 16 + 4 + (5) = 36
Wing+HR {AS}: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 371d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21
Wing+HR {AS}: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 361d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Tail slap+HR {AS}: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 272d6 + 22 + 4 ⇒ (4, 4) + 22 + 4 = 34
8 is acid

Pachemotions:

Pig - HP 132/162 AC 25 TAC 11 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
resist energy (fire 30) 160 min

Boy - HP 148+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 7/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 5/16 (+8)
Recall: 1/4 (+2 DC for 1 round)
Effects:
tears to wine (+10) 150 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (3) 6 min
shield 6 min
heightened awareness 140 min
barkskin 300 min
see invisibility 300 min
heroism 300 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 6 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size

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