Occasionally I will roll perception checks for the party, though usually I’ll simply take-10. For example I’ll have you take-10 every time you enter a room, situation permitting, or immediately after combat if you’re interrupted. When leveling up it is important to let me know if your Perception has changed (also spellcraft and initiative, see below).
Technically you cannot take-10 while identifying magic items as you must concentrate on the spell and are thusly ‘distracted’. However, to help keep the pace moving, I’ll be taking-10 on your behalf every time you find a magic item and have the time to cast Detect Magic so I may describe it fully. This does not count against your once a day attempt per item, violating yet another rule! So if you find a magic item I have not identified for you already, feel free to roll a fresh check.
When combat begins I will roll initiative for all combatants including the PCs. Actions will be resolved in order. Players are encouraged to post ahead of their turn (including likely options). If a player has posted before their initiative and things substantively change before their actual turn comes up, they are free to change their action with a new post as long as it’s done in a timely manner. I will adjudicate as needed and try to make sure everything blends more or less together. It won’t be perfect, and doesn’t have to be, but if I get it wrong, like doing something your character wouldn’t do, please let me know so I can improve.
You should modify your die rolls as appropriate for cover, flanking, higher ground, shooting into melee, attacking from prone, etc. While being prone is technically an AC modifier, please feel free to calculate it in. Please make sure you note the modifications in detail so I know what modifiers you’ve applied.
Here (link) is an example of what I mean. See the basic ‘always on’ bonuses listed in the spoiler, and other ‘situational’ bonuses listed with the attacks. Ideally I should be able to figure out your attack and damage bonuses without having to look at your character sheet and delve through all the abilities, just from looking at your spoiler and attack line.
Format for Posts
You do not need to post the round and your initiative. In fact I’d prefer it if you didn’t. I’ll keep track of your turn order, and I’ll even try to do it right. Please do list your current status at the top or bottom of your post however. Your status should include: current AC including flat footed and touch, current and maximum HP, any equipped weapons, current conditions, and any other pertinent topical information (like the spells you have memorized or the arrows in your quiver). Please use spoilers for things that would scroll long. Here's an example (link).
Dice rolling is done via the Paizo online dice roller. Feel free to roll dice for a skill, save, attack, etc, anytime you think it is appropriate. I appreciate it when you explain any situational modifiers that alter what the roll would be from your profile like this (link).
End of turn
This is really important. Once you post and your initiative passes, your turn is over. A friend of mine once said, "I play the villains perfectly and I expect you to play your characters perfectly." You have one chance to be perfect, please be careful. There is, mostly, no going back - things are slow enough with Play by Post, I don’t want to slow it further by covering the same ground twice. Decisions matter.
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