GM Euan's Rise of the Runelords (Inactive)

Game Master Euan

Roll20 Map - Tracking Sheet - Sandpoint Notes
Varisia Map - Hinterlands Map - Sandpoint Map
Xin-Shalast


8,201 to 8,250 of 8,624 << first < prev | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | next > last >>

Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf GMPC double moves forward. Izomandakus learns, annoyingly, the rune giant is immune to electricity as it seems to almost absorb it into his runes! Seamus charges in provoking, but manages to land a blow of his own! Kast also charges in, and gets the giants attention with a fierce blow. Valena doesn’t manage to land a blow, though her second swing came close.

AoO longsword on Seamus: 1d20 + 29 ⇒ (16) + 29 = 45 damage: 4d6 + 22 ⇒ (1, 4, 3, 2) + 22 = 32

Though there’s melee to be had, the giant summons the power of his runes first! He steps up and his body runes flash all around with a brilliant light while at the same time an arcing maelstrom of fire and lightning cone out in front of him.

Kast, Seamus, and Valena, Fort DC 26 or blinded 1 round from the intense light.
Seamus and Valena, Reflex DC 31 for half of fire: 10d6 ⇒ (4, 5, 1, 5, 3, 3, 4, 6, 4, 1) = 36 and electrical: 10d6 ⇒ (5, 5, 6, 6, 2, 1, 2, 1, 3, 3) = 34

He then steps back and raises his sword.

- Round 2 -
Rastaf - 10
Izomandakus - 7 (4 images)
- Round 3 -
Seamus - 23 (-32hp, 2 images)
Kast - 13
Valena - 12 (7 images)
Rune Giant - 11 (-67hp, -2 will)

• Next up - everyone.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

1d20 + 10 ⇒ (1) + 10 = 11 Fort vs. DC 26

"Ack! My eyes! My beautiful, perfect eyes!" Kast growls as the lights get to bright to see.

Turn to come as I don't see how things turn out.


Retired to Taldor?

fort DC 26: 1d20 + 17 ⇒ (12) + 17 = 29
Reflex DC 31: 1d20 + 25 ⇒ (6) + 25 = 31

Ceovering his eyes with his arm to prevent the bright light from doing much damage, Seamus dances around avoiding the fire and lighting. Resetting his feet, he attacks repeatedly with both the keen rapier and his mithril long knife.

BoF AC 37, 5 ft step, full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus, twf, itwf, gtwf
attack: keen rapier: 1d20 + 20 + 1 - 2 ⇒ (13) + 20 + 1 - 2 = 32 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11
attack: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (3) + 20 + 3 + 1 - 2 = 25 for damage: 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16 bane: 2d6 ⇒ (3, 2) = 5
attack: keen rapier: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32 for damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
attack: shortsword: 1d20 + 15 + 3 + 1 - 2 ⇒ (3) + 15 + 3 + 1 - 2 = 20 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 bane: 2d6 ⇒ (4, 2) = 6
attack: keen rapier: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10 for damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12 sneak: 7d6 ⇒ (4, 3, 3, 5, 3, 6, 4) = 28
attack: shortsword: 1d20 + 10 + 3 + 1 - 2 ⇒ (19) + 10 + 3 + 1 - 2 = 31 for damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 bane: 2d6 ⇒ (1, 3) = 4
attack: keen rapier: confirm crit: 1d20 + 15 + 1 - 2 ⇒ (15) + 15 + 1 - 2 = 29 for damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12
attack: shortsword: confirm crit: 1d20 + 10 + 3 + 1 - 2 ⇒ (11) + 10 + 3 + 1 - 2 = 23 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf holds, conserving his magic for now.


Fortitude Save: 1d20 + 16 ⇒ (5) + 16 = 21
Reflex Save: 1d20 + 20 ⇒ (20) + 20 = 40 Evades for no damage

Val had the unfortunate luck to be staring right at the giant when the burst of light came, so even as she completely evades the blast itself. Can’t stare while blind, so no hypnotic stare on the giant this round

Val makes the split-second decision to jump away with one of her slippery spells while she tries to wipe her eyes. Swift to Step Through Reality and dimension door 30 ft

Nothing else this round. Between the true seeing and the blind, she’s quite shut down at the moment

Valiables:

HP: 140/140
AC: 39/22/31
Saves: F16/R22(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: rune giant
Painful Stare: rune giant
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (7), fly, blind

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 4/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx1)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 2, Init 13

Kast steps back after a few blind attacks.

Iron Quill, two handed:
1d20 + 23 + 2 + 3 ⇒ (3) + 23 + 2 + 3 = 31 to hit; (GMW,+DF)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (2) + 25 + (6) + (1, 5) + 3 = 42 magic cold iron/fire/holy damage
high is good: 1d100 ⇒ 52

Iron Quill, two handed:
1d20 + 14 + 2 + 3 ⇒ (6) + 14 + 2 + 3 = 25 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (3) + 25 + (1) + (1, 6) + 3 = 39 magic cold iron/fire/holy damage
high is good: 1d100 ⇒ 78

Iron Quill, two handed:
1d20 + 9 + 2 + 3 ⇒ (7) + 9 + 2 + 3 = 21 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (8) + 25 + (5) + (5, 2) + 3 = 48 magic cold iron/fire/holy damage
high is good: 1d100 ⇒ 86

Perfect Blessing Round 5/16:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

[spoiler=Kasternations]

hp: 129/129
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F10/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 7/7 left
6: 6/7 left
7: 6/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (15) + 18 = 33 to hit; (GMW)
1d10 + 18 ⇒ (1) + 18 = 19 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (4) + 10 = 14 to hit; (GMW)
1d10 + 18 ⇒ (10) + 18 = 28 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Out of reach for a full attack, Izomandakus casts haste on the whole team, then flies around, trying to avoid the reach while getting close for a future attack attempt.
Haste 16 rounds

Pachemu follows along while trying to activate the wand.
Use Magic Device DC 20: 1d20 + 8 ⇒ (9) + 8 = 17

Pachemotions:

Pig - HP 162/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 144+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 11/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
blessing of fervor (+2) r17
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf delays. Izomandakus hastes the party and flies around into position. Seamus steps in and swings for the rafters, but his weapons merely clang against the heavily armored giant. Kast, blinded, swings at the air as he lunges forward before taking a step back. Valena, blinded, flees the immediate battle.

The giant takes advantage of Kast’s blindness to attack him!
longsword on Kast: 1d20 + 29 ⇒ (18) + 29 = 47 damage: 4d6 + 22 ⇒ (6, 1, 6, 5) + 22 = 40
longsword on Kast: 1d20 + 24 ⇒ (3) + 24 = 27 damage: 4d6 + 22 ⇒ (6, 2, 6, 2) + 22 = 38
longsword on Kast: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 4d6 + 22 ⇒ (2, 5, 3, 5) + 22 = 37

Not sure what your current AC is while blinded. Let me know what hit, thanks.

He then steps back along the wall to try and prevent a flank - though he seems fairly confident at present. Still, a consummate warrior he does it by instinct.

- Round 3 -
Rastaf - 10
Izomandakus - 7 (4 images)
- Round 4 -
Seamus - 23 (-32hp, 2 images)
Kast - 13
Valena - 12 (7 images)
Rune Giant - 11 (-67hp)

• Next up - everyone.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf tries to hit him with Searing light.
ranged touch: 1d20 + 11 ⇒ (18) + 11 = 29
light: 5d8 ⇒ (2, 2, 3, 4, 8) = 19


1 person marked this as a favorite.
Retired to Taldor?

Seeing the giant step back, Seamus whispers under his breath, "Chicken" Realizing the big fellow was trying to prevent a flank, Seamus taps his heels together and tumbles around the giant to the corner, calling out "Flank Attack!" Waiting for one of his friends to approach and distract the big guy, he stabs at the giants foot with his mithril long knife.

(almost missed the haste): AC 42, double move (acrobatics), delay, flank attack I hope Attack + 1 mithril giants bane shortsword: WF
acrobatics: 1d20 + 31 ⇒ (9) + 31 = 40
attack: shortsword: 1d20 + 20 + 3 + 1 + 1 + 2 ⇒ (13) + 20 + 3 + 1 + 1 + 2 = 40 for damage: 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16 bane: 2d6 ⇒ (4, 3) = 7 sneak: 7d6 ⇒ (4, 1, 4, 6, 4, 6, 2) = 27


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

AC is 28 while blinded, so 2 hits.

Kast reels as he get plucked like a lute.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 3, Init 13

Kast moves up to attack, lunging out to avoid an AoO.

Iron Quill, two handed:
1d20 + 23 + 2 + 3 ⇒ (9) + 23 + 2 + 3 = 37 to hit; (GMW,+DF)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (8) + 25 + (6) + (3, 1) + 3 = 46 magic cold iron/fire/holy damage

Kasternations:

hp: 129/129 - 77
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F10/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 7/7 left
6: 6/7 left
7: 6/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (16) + 18 = 34 to hit; (GMW)
1d10 + 18 ⇒ (3) + 18 = 21 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (5) + 10 = 15 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


With her blindness gone, Val returns her stare to the giant as she inflicts a spell upon him before flying to a flank with Seamus. She casts Ill Omen on him so he has to roll twice and take the lower on his next three rolls

Acrobatics to Avoid AoOs: 1d20 + 25 ⇒ (3) + 25 = 28

Valiables:

HP: 140/140
AC: 39/22/31
Saves: F16/R22(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: rune giant
Painful Stare: rune giant
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (7), fly

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/7 used (Vanishx0, Psychic Readingx0, Ill Omenx1, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 4/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx1)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus goes in, perfecting his precision to test the giant's defenses!
Bite+HR+perf+haste {perf}: 1d20 + 23 + 2 + 2 + 1 ⇒ (20) + 23 + 2 + 2 + 1 = 482d8 + 22 + 3 ⇒ (6, 3) + 22 + 3 = 34
Claw+HR+perf+haste {perf, acid}: 1d20 + 24 + 2 + 2 + 1 ⇒ (1) + 24 + 2 + 2 + 1 = 302d6 + 16 + 3 + 1d6 ⇒ (5, 4) + 16 + 3 + (6) = 34
Claw+HR+perf+haste {perf, acid}: 1d20 + 24 + 2 + 2 + 1 ⇒ (3) + 24 + 2 + 2 + 1 = 322d6 + 16 + 3 + 1d6 ⇒ (1, 2) + 16 + 3 + (4) = 26
Wing+HR+perf+haste {perf}: 1d20 + 18 + 2 + 2 + 1 ⇒ (18) + 18 + 2 + 2 + 1 = 411d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Wing+HR+perf+haste {perf}: 1d20 + 18 + 2 + 2 + 1 ⇒ (20) + 18 + 2 + 2 + 1 = 431d8 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Tail slap+HR+perf+haste {perf}: 1d20 + 18 + 2 + 2 + 1 ⇒ (6) + 18 + 2 + 2 + 1 = 292d6 + 22 + 3 ⇒ (1, 2) + 22 + 3 = 28
Haste attack: Bite+HR+perf+haste {perf}: 1d20 + 23 + 2 + 2 + 1 ⇒ (6) + 23 + 2 + 2 + 1 = 342d8 + 22 + 3 ⇒ (1, 4) + 22 + 3 = 30

Bite crit?: 1d20 + 23 + 2 + 2 + 1 ⇒ (7) + 23 + 2 + 2 + 1 = 352d8 + 22 + 3 ⇒ (4, 6) + 22 + 3 = 35
Wing crit?: 1d20 + 18 + 2 + 2 + 1 ⇒ (10) + 18 + 2 + 2 + 1 = 331d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13

Pachemu swings the wand once more.
Use Magic Device DC 20: 1d20 + 8 ⇒ (9) + 8 = 17

Pachemotions:

Pig - HP 162/162 AC 28 TAC 14 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 144+64/162+64 DR 10/magic AC 43 TAC 19 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 10/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
perfection (+8 Str) 1 round
haste r16
blessing of fervor (+2) r17
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf lights up the target and does a bit of damage! Izomandakus rips it up quite a bit even though he doesn’t confirm. Kast just hits with the haste, and he sets up Seamus who gets a sneak in, though he does get exposed to an AoO for his trouble. Valena makes the giant uneasy in a variety of ways and also draws a swing.

AoO longsword on Seamus: 1d20 + 29 ⇒ (19) + 29 = 48 damage: 4d6 + 22 ⇒ (1, 6, 1, 6) + 22 = 36
AoO longsword on Valena: 1d20 + 29 ⇒ (19) + 29 = 48 OR 1d20 + 29 ⇒ (3) + 29 = 32
damage: 4d6 + 22 ⇒ (4, 4, 1, 6) + 22 = 37

The giant doesn’t like the vibe Valena’s giving off - but Izomandakus is hurting him.
longsword on Izomandakus: 1d20 + 29 ⇒ (2) + 29 = 31 OR 1d20 + 29 ⇒ (5) + 29 = 34
damage: 4d6 + 22 ⇒ (3, 1, 6, 2) + 22 = 34
longsword on Izomandakus: 1d20 + 24 ⇒ (1) + 24 = 25 OR 1d20 + 24 ⇒ (2) + 24 = 26
damage: 4d6 + 22 ⇒ (5, 2, 3, 5) + 22 = 37
longsword on Izomandakus: 1d20 + 19 ⇒ (10) + 19 = 29 damage: 4d6 + 22 ⇒ (4, 5, 1, 4) + 22 = 36

Seamus is hit by an opportunity attack, but a lack of luck and ill omen keeps the giant from hitting anything else. It looks uncomfortable - as if it's going to fail!

- Round 4 -
Rastaf - 10
Izomandakus - 7 (4 images)
- Round 5 -
Kast - 13+ (-77hp)
Seamus - 13- (-105hp, 2 images)
Valena - 12 (7 images)
Rune Giant - 11 (-200hp)

Critthreat
AoO longsword on Seamus: 1d20 + 29 ⇒ (20) + 29 = 49 damage: 4d6 + 22 ⇒ (3, 3, 5, 4) + 22 = 37

• Next up - everyone.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 4, Init 13

Kast carefully steps up and hastily attacks.

Iron Quill, two handed:
1d20 + 23 + 2 + 3 + 1 + 2 ⇒ (8) + 23 + 2 + 3 + 1 + 2 = 39 to hit; (GMW,+DF,+haste,+flank)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (5) + 25 + (3) + (1, 3) + 3 = 40 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 23 + 2 + 3 + 1 + 2 ⇒ (18) + 23 + 2 + 3 + 1 + 2 = 49 to hit; (GMW,+DF,+haste)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (6) + 25 + (1) + (2, 1) + 3 = 38 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 14 + 2 + 3 + 1 + 2 ⇒ (7) + 14 + 2 + 3 + 1 + 2 = 29 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (3) + 25 + (6) + (2, 5) + 3 = 44 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 9 + 2 + 3 + 1 + 2 ⇒ (19) + 9 + 2 + 3 + 1 + 2 = 36 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (6) + 25 + (4) + (3, 6) + 3 = 47 magic cold iron/fire/holy damage

Iron Quill, two handed:
pot crit: 1d20 + 23 + 2 + 3 + 1 + 2 ⇒ (5) + 23 + 2 + 3 + 1 + 2 = 36 to hit; (GMW,+DF,+haste)
1d10 + 25 + 3 ⇒ (7) + 25 + 3 = 35 magic cold iron/fire/holy damage

Iron Quill, two handed:
pot crit: 1d20 + 9 + 2 + 3 + 1 ⇒ (10) + 9 + 2 + 3 + 1 = 25 to hit; (GMW)
1d10 + 25 + 3 ⇒ (7) + 25 + 3 = 35 magic cold iron/fire/holy damage

Kasternations:

hp: 129/129 - 77
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F10/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 7/7 left
6: 6/7 left
7: 6/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (13) + 18 = 31 to hit; (GMW)
1d10 + 18 ⇒ (8) + 18 = 26 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (14) + 10 = 24 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"I almost feel pity for him, he is just but a slave of Karzoug" Izomandakus gives it another go, with more perfection "Roaaaaarrrrr!"
Bite+HR+perf+haste {perf}: 1d20 + 23 + 2 + 2 + 1 ⇒ (12) + 23 + 2 + 2 + 1 = 402d8 + 22 + 3 ⇒ (6, 8) + 22 + 3 = 39
Claw+HR+perf+haste {perf, acid}: 1d20 + 24 + 2 + 2 + 1 ⇒ (3) + 24 + 2 + 2 + 1 = 322d6 + 16 + 3 + 1d6 ⇒ (6, 3) + 16 + 3 + (1) = 29
Claw+HR+perf+haste {perf, acid}: 1d20 + 24 + 2 + 2 + 1 ⇒ (17) + 24 + 2 + 2 + 1 = 462d6 + 16 + 3 + 1d6 ⇒ (1, 2) + 16 + 3 + (6) = 28
Wing+HR+perf+haste {perf}: 1d20 + 18 + 2 + 2 + 1 ⇒ (3) + 18 + 2 + 2 + 1 = 261d8 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Wing+HR+perf+haste {perf}: 1d20 + 18 + 2 + 2 + 1 ⇒ (13) + 18 + 2 + 2 + 1 = 361d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Tail slap+HR+perf+haste {perf}: 1d20 + 18 + 2 + 2 + 1 ⇒ (16) + 18 + 2 + 2 + 1 = 392d6 + 22 + 3 ⇒ (4, 4) + 22 + 3 = 33
Haste attack: Bite+HR+perf+haste {perf}: 1d20 + 23 + 2 + 2 + 1 ⇒ (3) + 23 + 2 + 2 + 1 = 312d8 + 22 + 3 ⇒ (8, 4) + 22 + 3 = 37

Pachegoyle meanwhile tries to use the wand to hit the giant.
Use Magic Device DC 20: 1d20 + 8 ⇒ (9) + 8 = 17

Pachemotions:

Pig - HP 162/162 AC 28 TAC 14 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural); haste (+1)
Boy - HP 144+64/162+64 DR 10/magic AC 43 TAC 19 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 9/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
perfection (+8 Str) 1 round
haste (+1 AC included) r16
blessing of fervor (+2) r17
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Retired to Taldor?

Crud, I forgot the opportunist and double debilitation last round
possible AoO: shortsword: 1d20 + 20 + 3 + 1 + 1 + 2 - 1 ⇒ (12) + 20 + 3 + 1 + 1 + 2 - 1 = 38 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 bane: 2d6 ⇒ (6, 4) = 10 sneak: 7d6 ⇒ (1, 2, 3, 4, 3, 4, 1) = 18

"Ouch!" Bleeding badly, Seamus realizes that he's not going to be able to take too much more damage. Seeing Kast strike the giant fellow a couple time, Seamus put retreating on hold and goes after the giant fellow again. Attacking repeatedly with both the keen rapier and his mithril long knife.

Hast Ac 38 Flank, full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus/buckler, twf, itwf, gtwf
attack: keen rapier: 1d20 + 20 + 1 + 1 - 2 + 2 ⇒ (9) + 20 + 1 + 1 - 2 + 2 = 31 for damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13 sneak: 7d6 ⇒ (1, 5, 2, 4, 1, 5, 6) = 24
attack: shortsword: 1d20 + 20 + 3 + 1 + 1 - 1 - 2 + 2 ⇒ (7) + 20 + 3 + 1 + 1 - 1 - 2 + 2 = 31 for damage: 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13 bane: 2d6 ⇒ (1, 2) = 3 sneak: 7d6 ⇒ (4, 3, 4, 5, 4, 5, 5) = 30
attack: keen rapier: 1d20 + 15 + 1 + 1 - 2 + 2 ⇒ (11) + 15 + 1 + 1 - 2 + 2 = 28 for damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14 sneak: 7d6 ⇒ (3, 5, 1, 2, 6, 2, 5) = 24
attack: shortsword: 1d20 + 15 + 3 + 1 + 1 - 1 - 2 + 2 ⇒ (11) + 15 + 3 + 1 + 1 - 1 - 2 + 2 = 30 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 bane: 2d6 ⇒ (4, 5) = 9 sneak: 7d6 ⇒ (5, 3, 2, 4, 6, 1, 4) = 25
attack: keen rapier: 1d20 + 10 + 1 + 1 - 2 + 2 ⇒ (3) + 10 + 1 + 1 - 2 + 2 = 15 for damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13 sneak: 7d6 ⇒ (2, 6, 6, 4, 4, 3, 5) = 30 sneak: 7d6 ⇒ (6, 2, 6, 4, 4, 6, 1) = 29
attack: shortsword: 1d20 + 10 + 3 + 1 + 1 - 1 - 2 + 2 ⇒ (13) + 10 + 3 + 1 + 1 - 1 - 2 + 2 = 27 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 bane: 2d6 ⇒ (2, 4) = 6 sneak: 7d6 ⇒ (6, 5, 2, 3, 4, 3, 6) = 29
Haste attack: shortsword: 1d20 + 20 + 3 + 1 + 1 - 1 - 2 + 2 ⇒ (9) + 20 + 3 + 1 + 1 - 1 - 2 + 2 = 33 for damage: 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13 bane: 2d6 ⇒ (3, 3) = 6 sneak: 7d6 ⇒ (3, 4, 3, 4, 6, 2, 1) = 23
Bewildered: -2/-6 The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).
Disoriented: -2/-6 The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf channels, trying to keep Seamus on his feet.

selective channel: 8d6 ⇒ (1, 6, 2, 6, 6, 2, 1, 4) = 28


Already in position and sped up by magic, Val unleashes a flurry of stabs on the wounded giant.

Primary Attack with Irreconcilable Differences (haste, flank, power attack): 1d20 + 26 + 1 + 2 - 4 ⇒ (12) + 26 + 1 + 2 - 4 = 37
Primary Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (4) + 12 + 8 + (5, 2) + 3 = 34

Haste Attack with Irreconcilable Differences (haste, flank, power attack): 1d20 + 26 + 1 + 2 - 4 ⇒ (14) + 26 + 1 + 2 - 4 = 39
Haste Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (1) + 12 + 8 + (6, 5) + 3 = 35

Secondary Attack with Irreconcilable Differences (haste, flank, power attack): 1d20 + 21 + 1 + 2 - 4 ⇒ (19) + 21 + 1 + 2 - 4 = 39
Secondary Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (3) + 12 + 8 + (4, 1) + 3 = 31
Crit Confirm (critical focus): 1d20 + 21 + 1 + 2 - 4 ⇒ (16) + 21 + 1 + 2 - 4 = 36
Crit Damage: 1d6 + 12 + 8 ⇒ (2) + 12 + 8 = 22

Tertiary Attack with Irreconcilable Differences (haste, flank, power attack): 1d20 + 16 + 1 + 2 - 4 ⇒ (2) + 16 + 1 + 2 - 4 = 17
Tertiary Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (6) + 12 + 8 + (6, 2) + 3 = 37

Valiables:

HP: 140/140
AC: 39/22/31
Saves: F16/R22(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: rune giant
Painful Stare: rune giant
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (7), fly

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 2/7 used (Vanishx0, Psychic Readingx0, Ill Omenx1, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 4/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx1)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

The giant collapses at your feet as the party gangs up as one on the poor beast and shreds what’s left. His runes flicker briefly as he falls and then fade completely. He was wearing +5 full plate, though again, it’s massive and I’m not sure how you can carry it out for now.

Rastaf - 10
Izomandakus - 7 (4 images)
Kast - 13+ (-48hp)
Seamus - 13- (-40hp, 2 images)
Valena - 12 (7 images)
Rune Giant - 11 (dead)

• We are out of initiative.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast will take some hits of the wand of curification.

1d8 + 1 ⇒ (1) + 1 = 2 CLW
1d8 + 1 ⇒ (5) + 1 = 6 CLW
1d8 + 1 ⇒ (7) + 1 = 8 CLW
1d8 + 1 ⇒ (3) + 1 = 4 CLW

1d8 + 1 ⇒ (3) + 1 = 4 CLW
1d8 + 1 ⇒ (6) + 1 = 7 CLW
1d8 + 1 ⇒ (7) + 1 = 8 CLW
1d8 + 1 ⇒ (4) + 1 = 5 CLW

1d8 + 1 ⇒ (1) + 1 = 2 CLW. 9 charges.

”Wow, that guy was a handful. I hope we never see more than one of him at a time ever again.”

When others are ready and the room is searched, Kast will move to go the other way down the other hallway.


Retired to Taldor?

Seamus was at - 105, Rastaf healed him 28, so - 77, you listed - 40, I'm assuming I should go with the higher number?

Dodging out of the way as the giant falls, Seamus turns to Rastaf, "Thanks for the healing Rastaf. I was starting to get worried there."

Chuckling at Kast's comment about the giant, he nods, "I'll be happy if I never see another giant again." Pausing he thinks about where they are, and the situation with the rangers where he said he'd help. "Though I doubt that's likely."

Unconsciously hefting his 'giant bane' long knife he asks Kast, "Hey Kast you mind hitting me a few times with your wand?" Shrugging, he looks from Kast to Rastaf towards Val, "Or anyone else?"

Once the healing is done, and everyone else is ready to go, Seamus follows along under Kast. Whom I assume is air walking.

the count:

clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (6) + 1 = 7 11 uses for 75 hp


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Fully healed by Rastaf's positiveness wave, Izomandrakus analyzes the armor auras "Wow, this is a powerful one, though a bit bulky."

He and Pachegoyle follow up the others past the throne room "This place is comfortably big. As one of the most powerful transmuters of all times, bear in mind Karzoug might be polymorphed in almost anything. Let's keep our eyes open"
Perception: 1d20 + 1 + 2 + 2 + 10 ⇒ (12) + 1 + 2 + 2 + 10 = 27

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf uses his wand on Seamus.

CMW: 2d8 + 5 ⇒ (1, 7) + 5 = 13
CMW: 2d8 + 5 ⇒ (7, 5) + 5 = 17
CMW: 2d8 + 5 ⇒ (7, 6) + 5 = 18
CMW: 2d8 + 5 ⇒ (4, 8) + 5 = 17
CMW: 2d8 + 5 ⇒ (2, 3) + 5 = 10
CMW: 2d8 + 5 ⇒ (3, 2) + 5 = 10

And a CLW: 1d8 + 5 ⇒ (8) + 5 = 13
Anyone else?


Xin-Shalast - Roll20 Map - Tracking Sheet

As you come around the corner, you face Karzoug again! This time he’s standing a little in front of a pair of doors, like a guardian. He smiles and unleashes a fresh spell!

- Round 1 -
Seamus - 19 (2 images)
Good Folk - 16
Valena - 15 (7 images)
Rastaf - 14
Kast - 10
Izomandakus - 8 (4 images)

Initiative Rolls:
Izomandakus: 1d20 + 5 ⇒ (3) + 5 = 8
Kast: 1d20 + 2 ⇒ (8) + 2 = 10
Rastaf: 1d20 + 3 ⇒ (11) + 3 = 14
Seamus: 1d20 + 12 ⇒ (7) + 12 = 19
Valena: 1d20 + 7 ⇒ (8) + 7 = 15
Good Folk: 1d20 + 7 ⇒ (9) + 7 = 16

• First up - Seamus!


Retired to Taldor?

Seeing another version of Karzoug waiting for them, Seamus rushes forwards trying to strike him with the ruin-forged rapier.

30 ft move, special attack + 1 keen (ruin forged) Rapier
attack: 1d20 + 20 + 1 ⇒ (12) + 20 + 1 = 33


Xin-Shalast - Roll20 Map - Tracking Sheet

Seamus leaps around the corner, stabbing Karzoug where it hurts.

Fort: 1d20 + 20 - 2 ⇒ (14) + 20 - 2 = 32 vs DC 28

Karzoug grins, ”Not this time.” he studies the group, and selects alphabetical order: 1d5 ⇒ 3 (Rastaf!)

He casts defensively.
Concentration: 1d20 + 33 ⇒ (15) + 33 = 48 vs DC 27

He succeeds, and a thin sickly green ray leaps from his fingers striking toward its target.
Disintegration ray on Rastaf: 1d20 + 22 ⇒ (13) + 22 = 35 vs Touch
damage: 40d6 ⇒ (6, 3, 5, 2, 3, 3, 1, 1, 5, 2, 4, 3, 5, 2, 2, 6, 3, 6, 4, 1, 3, 2, 2, 6, 5, 6, 4, 3, 5, 4, 4, 5, 4, 1, 4, 6, 4, 2, 3, 1) = 141 Fort save DC 31 for damage: 5d6 ⇒ (6, 3, 1, 3, 6) = 19 instead

The ranged attack provokes an AoO from Seamus (can’t do the special attack with an AoO, but you can swing to do damage if you wish).

- Round 1 -
Valena - 15 (7 images)
Rastaf - 14
Kast - 10
Izomandakus - 8 (4 images)
- Round 2 -
Seamus - 19 (2 images)
Good Folk - 16

• Next up - Everyone!

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Fort save: 1d20 + 16 ⇒ (7) + 16 = 23

Nice knowing ya!


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf - you have hero points. You can re-roll that save and maybe get lucky!

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

OK.

fort: 1d20 + 16 ⇒ (8) + 16 = 24

Nope. He has a Resurrection scroll if you can find someone who can use it.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 1

Kast charges and attacks the image, tired of the char-ade, and trying not to inhale too much Rasta-dust in the process.

Iron Quill, two handed:
1d20 + 24 + 2 ⇒ (8) + 24 + 2 = 34 to hit; (GMW)
1d10 + 26 + 1d6 + 2d6 ⇒ (8) + 26 + (2) + (6, 1) = 43 magic cold iron/fire/holy damage


Val goes in for the plunge, trying to banish the horrible apparition of the Runelord in a single blow.

Plunge Special Attack: 1d20 + 26 ⇒ (6) + 26 = 32


Xin-Shalast - Roll20 Map - Tracking Sheet

Fort vs Valena: 1d20 + 20 - 2 ⇒ (20) + 20 - 2 = 38 vs DC 28

Fort vs Kast: 1d20 + 20 - 2 ⇒ (12) + 20 - 2 = 30 vs DC 28

He is still standing, when it's Izomandakus's turn.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Doh" Izomandakus whistles as Karzoug reduces Rastaf to dust "That was smart, taking our healer. But you will pay for it Karzoug! Roaaaar!"

He flies in for the attack with his jaws.
Bite+HR {AS}: 1d20 + 23 + 2 ⇒ (6) + 23 + 2 = 312d8 + 22 + 4 ⇒ (3, 2) + 22 + 4 = 31

Meanwhile, Pachegoyle double moves into position while drawing the commanding staff.

Pachemotions:

Pig - HP 162/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 162+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 9/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Xin-Shalast - Roll20 Map - Tracking Sheet

Izomandakus charges in and misses. Seamus tries another thrust.
Fort: 1d20 + 20 - 2 ⇒ (14) + 20 - 2 = 32 vs DC 28

Valena plunges but Karzoug resists. Rastaf suffers the fate of the disintegrated! Kast plunges without success. Izomandakus misses his bite. Seamus plunges as well, but can’t finish him.

So he casts defensively.
Concentration: 1d20 + 33 ⇒ (10) + 33 = 43 vs DC 25

He succeeds, and gestures to 1d4 ⇒ 4 casting Baleful Polymorph!
Valena please make a Fort save DC 30 or a rat you shall forever be (unless you resist transmutations of course).

- Round 2 -
Valena - 15 (7 images)
Rastaf - 14
Kast - 10
Izomandakus - 8 (4 images)
- Round 3 -
Seamus - 19 (2 images)
Good Folk - 16

• Next up - Everyone!


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 2

Kast tries again to dispel the jerky image.

Iron Quill, two handed:
1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38 to hit; (GMW)

He continues to hope that Dustaf isn’t too disturbed by the melee.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus gives a pounding to the Greed master.
Bite+HR+perf+haste {perf}: 1d20 + 23 + 2 + 2 + 1 ⇒ (12) + 23 + 2 + 2 + 1 = 402d8 + 22 + 3 ⇒ (7, 4) + 22 + 3 = 36
Claw+HR+perf+haste {perf, acid}: 1d20 + 24 + 2 + 2 + 1 ⇒ (10) + 24 + 2 + 2 + 1 = 392d6 + 16 + 3 + 1d6 ⇒ (6, 1) + 16 + 3 + (4) = 30
Claw+HR+perf+haste {perf, acid}: 1d20 + 24 + 2 + 2 + 1 ⇒ (1) + 24 + 2 + 2 + 1 = 302d6 + 16 + 3 + 1d6 ⇒ (3, 1) + 16 + 3 + (1) = 24
Wing+HR+perf+haste {perf}: 1d20 + 18 + 2 + 2 + 1 ⇒ (13) + 18 + 2 + 2 + 1 = 361d8 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Wing+HR+perf+haste {perf}: 1d20 + 18 + 2 + 2 + 1 ⇒ (10) + 18 + 2 + 2 + 1 = 331d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Tail slap+HR+perf+haste {perf}: 1d20 + 18 + 2 + 2 + 1 ⇒ (11) + 18 + 2 + 2 + 1 = 342d6 + 22 + 3 ⇒ (3, 4) + 22 + 3 = 32

While Pachemu tries to fade him out with the commanding staff.
Staff-untrained: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20

Pachemotions:

Pig - HP 162/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 162+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 9/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


1 person marked this as a favorite.

Val holds up her blade as it harmlessly dissipates the polymorph spell. Ty dominant weapon! ”Now you come across the problem of putting all your wine in one bottle, Karzie. It makes it dreadfully easy to know what to expect.”

Plunge Special Attack: 1d20 + 26 ⇒ (12) + 26 = 38


Xin-Shalast - Roll20 Map - Tracking Sheet

Fort from Valena: 1d20 + 20 - 2 ⇒ (19) + 20 - 2 = 37 vs DC 28
Fort from Kast: 1d20 + 20 - 2 ⇒ (7) + 20 - 2 = 25 vs DC 28

...there it is! When Kast brings his perfect blow to bear, Karzoug once again planar-puckers out of existence!

The room grows quiet, only the slight whisping of wind over the remains of Rastaf remain...


Retired to Taldor?

AoO: 1d20 + 20 + 1 ⇒ (20) + 20 + 1 = 41 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11

Realizing Karzoug was casting ranged spell, Seamus took the opportunity to run him through. His eyes widening as Rastaf falls, in spite of being stabbed. Wanting to attempt the special attack of his ruin forged weapon again he resets his feet just as Kast causes the apparition to poof out of existence. Quickly turning, "Well done Kast!" Moving towards their half orc gear lay, "Where's Rastaf?"

AoO: confirm crit: 1d20 + 20 + 1 ⇒ (14) + 20 + 1 = 35 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Good hit, that Karzoug will hold in more respect the Sihedron Knights after that" the blue dragon nods appreciating the image destruction.

Then points with a claw to the pile of dust on the ground "I think he is there"

"This is a problem" Izomandakus approaches the pile and goes through the equipment looking through Rastaf's stuff "I don't even know if he had family to whom bring all this"


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast looks at the dust heap, offering a sigh. He considers. And remembers.

"Izo? Val? Didn't we find very powerful scroll in the remains of the vampire skulk thing? Could we not use that? Who has that scroll?" Kast asks, checking his pockets.

If/when the scroll is found, he will use it on Dustaf.


Retired to Taldor?

Shaking his head, Seamus chimes in, "I don't have it." He gestures towards Rastaf's gear. "Maybe Rastaf had it." HE moves towards his friends gear, kneeling down, he begins to rifle through the pile. Asking "What exactly is it I'm looking for?"

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

True Res, and yes, Rastaf has it. Didn't think he'd be the one needing it. lol


Retired to Taldor?

Dumping out Rastaf's pack, Seamus sorts the five wands and the rod from the ten scrolls. Looking up, slightly confused, he asks as he gestures towards the scrolls. "Maybe it's one of these?"


Xin-Shalast - Roll20 Map - Tracking Sheet

Kast, showing the power of the scroll - and the 25,000gp diamond contained within - and raises Rastaf successfully!

Rastaf returns, whole but naked. You take a moment or two to wait for him to re-equip. Do you press further down the hall? Or do you try the doors before you?


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast politely waits for Dustaf to re-equip, and will open the nearby double doors when others are ready.


Retired to Taldor?

Realizing Rastaf was standing there naked, Seamus stood from kneeling over the other gear, his eyes wide, turning his back towards his friend until the half-orc was dressed.

Seeing Kast head towards the double doors, Seamus hustles after him, listening carefully at the doors. When everyone is ready, he blows on them seeing if it would generate enough energy to swing the doors open.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Impressive work Kast. It seems you even improved that well build up body" the blue dragon nods in approval as Rastaf is made back to shape "How do you feel Rastaf? Can you continue?"

Assuming the half-orc is good enough, Izomandakus will push open the doors in front with Seamus' help.

8,201 to 8,250 of 8,624 << first < prev | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Euan's Rise of the Runelords All Messageboards

Want to post a reply? Sign in.