GM Euan's Rise of the Runelords (Inactive)

Game Master Euan

Roll20 Map - Tracking Sheet - Sandpoint Notes
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Xin-Shalast


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Retired to Taldor?

AoO: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (10) + 20 + 3 + 1 - 2 = 32 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 bane: 2d6 ⇒ (3, 2) = 5 sneak: 7d6 ⇒ (6, 2, 3, 3, 2, 4, 4) = 24

Pleased that the first giant had finally gone down, Seamus turned his attention to the one Kast was fighting. As Kast hit the thing Seamus took advantage and stabbed at it with his long knife. Setting his feet he attacked repeatedly with both the keen rapier and his mithril long knife.

BoF extra attack AC 37, 5 ft step, full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus, twf, itwf, gtwf
attack: keen rapier: 1d20 + 20 + 1 + 2 - 2 ⇒ (13) + 20 + 1 + 2 - 2 = 34 for damage: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15 sneak: 7d6 ⇒ (5, 1, 4, 2, 5, 4, 5) = 26
attack: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (15) + 20 + 3 + 1 - 2 = 37 for damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 bane: 2d6 ⇒ (6, 6) = 12 sneak: 7d6 ⇒ (5, 3, 2, 1, 1, 2, 3) = 17
attack: keen rapier: 1d20 + 15 + 1 - 2 ⇒ (8) + 15 + 1 - 2 = 22 for damage: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15 sneak: 7d6 ⇒ (6, 2, 2, 3, 1, 2, 6) = 22
attack: shortsword: 1d20 + 15 + 3 + 1 - 2 ⇒ (17) + 15 + 3 + 1 - 2 = 34 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 bane: 2d6 ⇒ (2, 3) = 5 sneak: 7d6 ⇒ (2, 1, 6, 2, 2, 2, 4) = 19
attack: keen rapier: 1d20 + 10 + 1 - 2 ⇒ (3) + 10 + 1 - 2 = 12 for damage: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15 sneak: 7d6 ⇒ (2, 3, 6, 5, 5, 2, 4) = 27
attack: shortsword: 1d20 + 10 + 3 + 1 - 2 ⇒ (18) + 10 + 3 + 1 - 2 = 30 for damage: 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12 bane: 2d6 ⇒ (1, 3) = 4 sneak: 7d6 ⇒ (6, 4, 3, 3, 6, 1, 4) = 27
Bof: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (6) + 20 + 3 + 1 - 2 = 28 for damage: 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13 bane: 2d6 ⇒ (4, 5) = 9 sneak: 7d6 ⇒ (6, 2, 3, 1, 2, 3, 4) = 21
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

With a loud roar, Izomandakus attacks with jaws and claws at the giant, trying to scrap the champion if this one falls.
Bite+HR+BoF {AS}: 1d20 + 23 + 2 + 2 ⇒ (13) + 23 + 2 + 2 = 402d8 + 22 + 3 ⇒ (8, 3) + 22 + 3 = 36
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (13) + 24 + 2 + 2 = 412d6 + 16 + 3 + 1d6 ⇒ (2, 1) + 16 + 3 + (1) = 23
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (15) + 24 + 2 + 2 = 432d6 + 16 + 3 + 1d6 ⇒ (6, 3) + 16 + 3 + (1) = 29
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 341d8 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (4) + 18 + 2 + 2 = 261d8 + 9 + 3 ⇒ (6) + 9 + 3 = 18
Tail slap+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 422d6 + 22 + 3 ⇒ (4, 5) + 22 + 3 = 34
Crit?: 1d20 + 18 + 2 + 2 ⇒ (3) + 18 + 2 + 2 = 252d6 + 22 + 3 ⇒ (2, 5) + 22 + 3 = 32

Pachemu swings the wand once more.
Use Magic Device DC 20: 1d20 + 8 ⇒ (3) + 8 = 11
But this time, it does not work.

Pachemotions:

Pig - HP 112/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 90+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 11/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
blessing of fervor (+2) r17
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Clicking her tongue, Val switches tacts and begins aiming with more care and less power.

Primary Attack with Irreconcilable Differences (perfect blessing, high ground): 1d20 + 26 + 2 + 1 ⇒ (13) + 26 + 2 + 1 = 42
Primary Damage: 1d6 + 12 ⇒ (5) + 12 = 17

Secondary Attack with Irreconcilable Differences (perfect blessing, high ground): 1d20 + 21 + 2 + 1 ⇒ (20) + 21 + 2 + 1 = 44
Secondary Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Crit Confirm (critical focus): 1d20 + 21 + 2 + 1 + 4 ⇒ (5) + 21 + 2 + 1 + 4 = 33
Crit Damage: 1d6 + 12 ⇒ (5) + 12 = 17

Tertiary Attack with Irreconcilable Differences (perfect blessing, high ground): 1d20 + 16 + 2 + 1 ⇒ (13) + 16 + 2 + 1 = 32
Tertiary Damage: 1d6 + 12 ⇒ (5) + 12 = 17

Valiables:

HP: 86/140
AC: 41/24/31
Saves: F16/R22(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: Champion
Painful Stare: Champion
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (1), fly, perfect blessing (ac/hit/ref)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1, Martial Esotericax0)
2: 2/6 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 3/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx0)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf does something heroic. Kast, after a wide swing, comes with a solid backhand blow, wounding blue. Izomandakus drops the giant with his great bite, before reaching out to the champion for three more blows! Valena shifts gears and gets something done with a pair of hits! Seamus manages to land a single blow, cutting him deeply, with his flurrying around.

Blue continues to swing blindly on Kast.
Greatsword on Kast: 1d20 + 27 - 2 ⇒ (3) + 27 - 2 = 28 damage: 4d6 + 21 ⇒ (1, 4, 2, 1) + 21 = 29 blind: 1d100 ⇒ 44
Greatsword on Kast: 1d20 + 22 - 2 ⇒ (11) + 22 - 2 = 31 damage: 4d6 + 21 ⇒ (4, 3, 2, 4) + 21 = 34 blind: 1d100 ⇒ 33
Greatsword on Kast: 1d20 + 17 - 2 ⇒ (14) + 17 - 2 = 29 damage: 4d6 + 21 ⇒ (3, 3, 5, 1) + 21 = 33 blind: 1d100 ⇒ 93

The champion continues to press Valena, hoping to do better. Her sword heals her as well as she 5’ steps to get some cover from the dragon.
CSW: 3d8 + 15 ⇒ (6, 5, 4) + 15 = 30

Chellan: 1d20 + 34 ⇒ (10) + 34 = 44 damage: 1d8 + 22 ⇒ (4) + 22 = 26 images: 1d2 ⇒ 2 displacement: 1d100 ⇒ 60
Chellan: 1d20 + 29 ⇒ (7) + 29 = 36 damage: 1d8 + 22 ⇒ (1) + 22 = 23 displacement: 1d100 ⇒ 57
Chellan: 1d20 + 24 ⇒ (11) + 24 = 35 damage: 1d8 + 22 ⇒ (7) + 22 = 29 displacement: 1d100 ⇒ 51
Chellan: 1d20 + 19 ⇒ (11) + 19 = 30 damage: 1d8 + 22 ⇒ (2) + 22 = 24 displacement: 1d100 ⇒ 87

The only potential hit took an image instead as Valena is unscathed from this rounds efforts!

- Round 5 -
Rastaf - 6+
Kast - 6-
- Round 6 -
Izomandakus - 24 (-68hp, 4 images)
Pachemu - 24 (-66hp)
Valena - 22 (-54hp, displaced)
Seamus - 20 (2 images)
Champion - 15 (-128hp)
Red - 15 (-252hp, blind, bleeding)
Blue - 15 (-107hp, blind, disoriented)
Green - 15 (dead)

• Next up - everyone.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

BoF to attx/ac until further notice.

Round 5, Init 6-

Kast sidesteps a few blind attacks, and returns the blows to blue.

Iron Quill, two handed:
1d20 + 23 + 2 + 2 ⇒ (10) + 23 + 2 + 2 = 37 to hit; (GMW,+BoF)
1d10 + 25 + 1d6 + 2d6 ⇒ (5) + 25 + (5) + (5, 5) = 45 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 14 + 2 + 2 ⇒ (3) + 14 + 2 + 2 = 21 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (1) + 25 + (4) + (1, 6) = 37 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 21 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (9) + 25 + (2) + (1, 4) = 41 magic cold iron/fire/holy damage

Perfect Blessing Round 5/16:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

[spoiler=Kasternations]

hp: 129/129
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F10/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 7/7 left
6: 6/7 left
7: 6/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (12) + 18 = 30 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (1) + 10 = 11 to hit; (GMW)
1d10 + 18 ⇒ (7) + 18 = 25 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


Retired to Taldor?

AoO: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (9) + 20 + 3 + 1 - 2 = 31 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 bane: 2d6 ⇒ (4, 5) = 9 sneak: 7d6 ⇒ (5, 4, 6, 6, 6, 4, 3) = 34

Smiling, Seamus is pleased that he was able to hit the giant at least once. As it seemed to focus on Kast, he waiting all a tither for just the right moment to strike right after Kast. Resetting his feet, he attacks repeatedly with both the keen rapier and his mithril long knife.

BoF extra attack AC 37, 5 ft step, full attack: +1 Keen rapier/+ 1 mithril giant bane shortsword, weapons focus, twf, itwf, gtwf
attack: keen rapier: 1d20 + 20 + 1 + 2 - 2 ⇒ (7) + 20 + 1 + 2 - 2 = 28 for damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14 sneak: 7d6 ⇒ (6, 4, 1, 4, 4, 4, 3) = 26
attack: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (1) + 20 + 3 + 1 - 2 = 23 for damage: 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13 bane: 2d6 ⇒ (5, 5) = 10 sneak: 7d6 ⇒ (4, 1, 3, 5, 3, 5, 5) = 26
attack: keen rapier: 1d20 + 15 + 1 - 2 ⇒ (13) + 15 + 1 - 2 = 27 for damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12 sneak: 7d6 ⇒ (3, 5, 2, 3, 1, 2, 4) = 20
attack: shortsword: 1d20 + 15 + 3 + 1 - 2 ⇒ (7) + 15 + 3 + 1 - 2 = 24 for damage: 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16 bane: 2d6 ⇒ (5, 5) = 10 sneak: 7d6 ⇒ (4, 3, 6, 6, 3, 4, 5) = 31
attack: keen rapier: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 20 for damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14 sneak: 7d6 ⇒ (1, 5, 2, 5, 6, 4, 5) = 28
attack: shortsword: 1d20 + 10 + 3 + 1 - 2 ⇒ (1) + 10 + 3 + 1 - 2 = 13 for damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 bane: 2d6 ⇒ (3, 3) = 6 sneak: 7d6 ⇒ (3, 2, 5, 3, 4, 1, 1) = 19
Bof: shortsword: 1d20 + 20 + 3 + 1 - 2 ⇒ (8) + 20 + 3 + 1 - 2 = 30 for damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 bane: 2d6 ⇒ (3, 1) = 4 sneak: 7d6 ⇒ (5, 3, 6, 4, 4, 1, 3) = 26
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
BOOOOOOOOOOOOO!


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandrakus the Blue, steps out of the columns while keeping the attacks on the champion "Who are you?! Why do you wield the weapon of Karzoug's champion?!"
Bite+HR+BoF {AS}: 1d20 + 23 + 2 + 2 ⇒ (6) + 23 + 2 + 2 = 332d8 + 22 + 3 ⇒ (6, 6) + 22 + 3 = 37
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (11) + 24 + 2 + 2 = 392d6 + 16 + 3 + 1d6 ⇒ (4, 4) + 16 + 3 + (5) = 32
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (12) + 24 + 2 + 2 = 402d6 + 16 + 3 + 1d6 ⇒ (6, 5) + 16 + 3 + (3) = 33
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 361d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 331d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Tail slap+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 362d6 + 22 + 3 ⇒ (3, 1) + 22 + 3 = 29

Pachemu leaves the wand for the moment as she moves in front of the dragon trying to scare the champion with piggoyle stuff!
Intimidate (demoralize): 1d20 + 18 ⇒ (13) + 18 = 31
No size penalty as she is medium now!

Pachemotions:

Pig - HP 112/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 90+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 11/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
blessing of fervor (+2) r17
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Val keeps her focus, glad that she is making progress against the champion at least. This is closer than she would like, but she is confident she can persevere.

Primary Attack with Irreconcilable Differences (perfect blessing, high ground): 1d20 + 26 + 2 + 1 ⇒ (17) + 26 + 2 + 1 = 46
Primary Damage: 1d6 + 12 ⇒ (4) + 12 = 16
Crit Confirm (critical focus): 1d20 + 26 + 2 + 1 + 4 ⇒ (13) + 26 + 2 + 1 + 4 = 46
Crit Damage: 1d6 + 12 ⇒ (3) + 12 = 15

Secondary Attack with Irreconcilable Differences (perfect blessing, high ground): 1d20 + 21 + 2 + 1 ⇒ (3) + 21 + 2 + 1 = 27
Secondary Damage: 1d6 + 12 ⇒ (3) + 12 = 15

Tertiary Attack with Irreconcilable Differences (perfect blessing, high ground): 1d20 + 16 + 2 + 1 ⇒ (8) + 16 + 2 + 1 = 27
Tertiary Damage: 1d6 + 12 ⇒ (1) + 12 = 13

Valiables:

HP: 86/140
AC: 41/24/31
Saves: F16/R22(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare:
Painful Stare:
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (2), fly, perfect blessing (ac/hit/ref)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1, Martial Esotericax0)
2: 2/6 used (Mirror Imagex1, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 3/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx0)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf does something heroic. Kast stabs blue one more time in the chest, and it refuses to fall. Izomandakus does manage to hit twice, though Pachemu is unable to demoralize the champion (higher DC). Valena hits again, and a crit! Seamus gets close on his reactionary swing - but not close enough as he nearly drops his weapons in an uncomfortable round.

Blue continues to swing blindly on Kast.
Greatsword on Kast: 1d20 + 27 - 2 ⇒ (5) + 27 - 2 = 30 damage: 4d6 + 21 ⇒ (1, 5, 1, 1) + 21 = 29 blind: 1d100 ⇒ 87
Greatsword on Kast: 1d20 + 22 - 2 ⇒ (1) + 22 - 2 = 21 damage: 4d6 + 21 ⇒ (3, 5, 5, 3) + 21 = 37 blind: 1d100 ⇒ 15
Greatsword on Kast: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19 damage: 4d6 + 21 ⇒ (2, 4, 2, 3) + 21 = 32 blind: 1d100 ⇒ 37

The champion continues to press Valena, hoping to do better. Her sword heals her as well as she 5’ steps to get some cover from the dragon.
CSW: 3d8 + 15 ⇒ (5, 6, 7) + 15 = 33

Chellan: 1d20 + 34 ⇒ (15) + 34 = 49 damage: 1d8 + 22 ⇒ (1) + 22 = 23 displacement: 1d100 ⇒ 10
Chellan: 1d20 + 29 ⇒ (15) + 29 = 44 damage: 1d8 + 22 ⇒ (8) + 22 = 30 displacement: 1d100 ⇒ 61
critthreat Chellan: 1d20 + 29 ⇒ (3) + 29 = 32 damage: 1d8 + 22 ⇒ (4) + 22 = 26

Chellan: 1d20 + 24 ⇒ (17) + 24 = 41 damage: 1d8 + 22 ⇒ (6) + 22 = 28 displacement: 1d100 ⇒ 34
Chellan: 1d20 + 19 ⇒ (14) + 19 = 33 damage: 1d8 + 22 ⇒ (1) + 22 = 23 displacement: 1d100 ⇒ 40

She connects but once, and though he body is broken, she fights on - heedless of the danger. Possessed.

- Round 6 -
Rastaf - 6+
Kast - 6-
- Round 7 -
Izomandakus - 24 (-68hp, 4 images)
Pachemu - 24 (-66hp)
Valena - 22 (-84hp, displaced)
Seamus - 20 (2 images)
Champion - 15 (-224hp)
Blue - 15 (-152hp, blind, disoriented)

• Next up - everyone.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

BoF to attx/ac until further notice.

Round 6, Init 6-

Kast sidesteps a few blind attacks, and returns the blows to blue.

Iron Quill, two handed:
1d20 + 23 + 2 + 2 ⇒ (15) + 23 + 2 + 2 = 42 to hit; (GMW,+BoF)
1d10 + 25 + 1d6 + 2d6 ⇒ (5) + 25 + (1) + (5, 4) = 40 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 14 + 2 + 2 ⇒ (10) + 14 + 2 + 2 = 28 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (7) + 25 + (5) + (1, 2) = 40 magic cold iron/fire/holy damage

Iron Quill, two handed:
1d20 + 9 + 2 + 2 ⇒ (20) + 9 + 2 + 2 = 33 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (3) + 25 + (6) + (4, 6) = 44 magic cold iron/fire/holy damage

Iron Quill, two handed:
Pot Crit: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 15 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (4) + 25 + (1) + (5, 5) = 40 magic cold iron/fire/holy damage

Perfect Blessing Round 5/16:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

[spoiler=Kasternations]

hp: 129/129
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F10/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 7/7 left
6: 6/7 left
7: 6/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (14) + 18 = 32 to hit; (GMW)
1d10 + 18 ⇒ (5) + 18 = 23 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (18) + 10 = 28 to hit; (GMW)
1d10 + 18 ⇒ (3) + 18 = 21 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


Val does some quick assessment, noting that she can take one more hit but probably not two. She pauses her array of stabs to conjure more protective images.

Cast Defensively DC 19: 1d20 + 17 ⇒ (10) + 17 = 27

Mirror Image: 1d4 + 4 ⇒ (4) + 4 = 8

She takes the pause in her attacks to fly over to the other side of the champion, twirling through the air in unexpected movements, so that Izo-dragon-dakus can have a free lane of attack.

Acrobatics to Avoid AoOs: 1d20 + 25 ⇒ (18) + 25 = 43

Valiables:

HP: 56/140
AC: 41/24/31
Saves: F16/R22(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare:
Painful Stare:
Active Implanted Tricks 2/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (8), fly, perfect blessing (ac/hit/ref)

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 3/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx0)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Retired to Taldor?

AoO: shortsword: 1d20 + 20 + 3 + 1 + 2 + 2 ⇒ (10) + 20 + 3 + 1 + 2 + 2 = 38 for damage: 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12 bane: 2d6 ⇒ (6, 5) = 11 sneak: 7d6 ⇒ (4, 3, 2, 6, 4, 5, 2) = 26

Frustrated that he'd missed the giant, Seamus see's another opportunity as Kast distracts the giant by making it bleed more. Chiming in he stabs at the giant, then watches Kast put it down. Wanting to help Val, he moves over near the 'champion' waiting for her to make her move he attacks with his keen rapier.

BoF + 2 everything AC 43, 30 ft move, delay, attack: +1 Keen rapier, flank
attack: keen rapier: 1d20 + 20 + 1 + 2 + 2 ⇒ (16) + 20 + 1 + 2 + 2 = 41 for damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12 sneak: 7d6 ⇒ (1, 6, 4, 3, 5, 5, 3) = 27
Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
attack: keen rapier: confirm crit: 1d20 + 20 + 1 + 2 + 2 ⇒ (11) + 20 + 1 + 2 + 2 = 36 for damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf selectively channels

5 channel: 8d6 ⇒ (4, 5, 1, 5, 5, 5, 5, 1) = 31
6 channel: 8d6 ⇒ (1, 1, 5, 1, 3, 2, 4, 6) = 23


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"The sword is healing her, we need to take it out of her hands!" shouts Izomandakus while trying to fight the champion.
Bite+HR+BoF {AS}: 1d20 + 23 + 2 + 2 ⇒ (9) + 23 + 2 + 2 = 362d8 + 22 + 3 ⇒ (5, 8) + 22 + 3 = 38
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (19) + 24 + 2 + 2 = 472d6 + 16 + 3 + 1d6 ⇒ (5, 3) + 16 + 3 + (4) = 31
Claw+HR+BoF {AS, acid}: 1d20 + 24 + 2 + 2 ⇒ (9) + 24 + 2 + 2 = 372d6 + 16 + 3 + 1d6 ⇒ (6, 6) + 16 + 3 + (2) = 33
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (6) + 18 + 2 + 2 = 281d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Wing+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (8) + 18 + 2 + 2 = 301d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13
Tail slap+HR+BoF {AS}: 1d20 + 18 + 2 + 2 ⇒ (10) + 18 + 2 + 2 = 322d6 + 22 + 3 ⇒ (3, 5) + 22 + 3 = 33

Pachemu repositions, trying to offer a flank to Kast and some help to hit.
Bite aid to hit: 1d20 + 10 ⇒ (17) + 10 = 27

Pachemotions:

Pig - HP 112/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 90+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 11/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
blessing of fervor (+2) r17
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 50-foot cone of fire, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


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Xin-Shalast - Roll20 Map - Tracking Sheet

Rastaf channels, taking the edge off. Kast hits once, nearly finishing the giant and then he hits again and the poor blind man crumbles. Valena successfully images up, but she catches an attack as she moves, though her tumble was exemplary! Izomandakus, now in flank with Valena, manages three hits as a result! Seamus closes in past the falling giant, and manages a single blow, and ends the fighter’s will, and her life.

Chellan AoO on Valena: 1d20 + 34 ⇒ (4) + 34 = 38 damage: 1d8 + 22 ⇒ (8) + 22 = 30 images: 1d9 ⇒ 9 displacement: 1d100 ⇒ 10

And she strips an image.

Later, the champion teeters, and though much of the damage came from the dragon, she offers the scimitar to Valena as she crumbles and falls to the floor. Utterly spent.

Do you take the weapon?

Rastaf - 6+
Kast - 6-
Izomandakus - 24 (-14hp, 4 images)
Pachemu - 24 (-12hp)
Valena - 22 (-30hp, displaced, 7 images)
Seamus - 20 (2 images)
Champion - 15 (-365hp)

• We are out of initiative.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf busts out the wand he's been saving.

Izo: cmw: 2d8 + 2 ⇒ (4, 2) + 2 = 8
cmw: 2d8 + 2 ⇒ (3, 7) + 2 = 12
cmw: 2d8 + 2 ⇒ (8, 5) + 2 = 15

Pachemu: cmw: 2d8 + 2 ⇒ (8, 5) + 2 = 15
cmw: 2d8 + 2 ⇒ (4, 1) + 2 = 7
He casts a spell clw: 1d8 + 5 ⇒ (7) + 5 = 12

Valena: cmw: 2d8 + 2 ⇒ (8, 1) + 2 = 11
cmw: 2d8 + 2 ⇒ (8, 7) + 2 = 17
cmw: 2d8 + 2 ⇒ (6, 5) + 2 = 13

Ding! Rastacare!


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast pauses his wild (and sometimes less than perfect) slashing to reflect on the battlefield. He sees that his friends still stand and that is good.

””Mus? You okay? Val? You good?” Kast asks, looking at DragoIzo and Piggygoyle.

Kast has no interest in using the weapon, but he will certainly take a look at it with Detect Magic.

1d20 + 20 ⇒ (2) + 20 = 22 Spellcraft

He will also scan the area for other things of interest.


Xin-Shalast - Roll20 Map - Tracking Sheet

The champion was very well equipped by Karzoug. And it’s now yours… Naturally I failed to use some of it correctly in the battle… sigh. Still a fine fight. I also made an error against you also so it balances out. Geese there’s a lot to track at these lofty levels!

Full plate +5
Heavy Steel Shield +5
Chellan Scimitar of Greed (artifact)
Belt of physical might +6 (str/con)
Boots of teleportation
Headband of inspired wisdom +6
Ring of freedom of movement
Scarab of protection (10chgs)
Sihedron ring
Vibrant purple prism ioun stone (empty) (stores 3lvls of spells)

Oh, and three suits of Full Plate +2 (huge).


Retired to Taldor?

Watching the champion fall, Seamus nods his head to his friend, "yeah Kast, I'm ok." Bending over he begins separating things that look valuable from her body. Pulling off the Sihedron ring he holds it up, showing it to Izomandakus, asking, "Are you sure Pachemu can't wear one? I know she's got the cool tattoo but everyone else on the team is wearing a ring, so maybe she should too."


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Val stares at the fallen champion. She shakes her head. ”Sorry, darling. I only use rapiers. And I am rather attached to this one. I look forward to attaching your master to it. Repeatedly.”

She cleans off her sword before sheathing it. ”Some fine gear. Worthy of a champion! I might take the ioun stone, but the rest is for all of you to go over.” She nods towards the greedy sword. ”The sword was casting spells on its own. I would be careful about taking it up without precautions.”


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast picks up the Sihedron ring, wondering aloud. ”Oh good, another ring. That means we can return the one we borrowed and promised to return, and just use this one.” Kast will ensure the borrowed ring gets back.

That belt is a big upgrade for Kast, does anyone mind if he takes it? Who is taking the ring of freedom?


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Oh there! Is now Valena or Seamus the new Champion of Greed?" seeing Valena to give back an artifact of remarkable power, Izomandrakus looks at Seamus "Oh, yes, if Kast let's her have it, I am sure Pachemu will appreciate"

The piggoyle looks not sure about the ring, but will take it if offered.

Izomandakus goes swift over the items, scanning for magics and all, but he only has the headband space and Rastaf is likely to be more greedy about this one specifically "Guess I can put the scarab and ioun stone to use if no one else appreciates them"

After that, he will go inspect the throne. Because thrones are always holders of secrets.
Perception+HA+HR+wine: 1d20 + 1 + 2 + 2 + 10 ⇒ (3) + 1 + 2 + 2 + 10 = 18


Xin-Shalast - Roll20 Map - Tracking Sheet

Both Valena and Izomandakus are requesting the ioun stone. Jump ball! Rind of freedom of movement is rather grand as well...

Let me know where you're headed next. Back the way you came to the other doors, the northern doors in this chamber, or around the bend.


Retired to Taldor?

Frowning as Kast takes the ring, Seamus looks towards Izomandakus and shrugs. Gesturing towards the boots, "I may like to try on the boots."

As they continued talking about the champions gear, Seamus moves towards the double doors in the northwest corner, cautiously check them.

Taking 10(41/48) on perception for the double doors


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Seemingly given leave, Kast dons the belt and puts away his old belt. ”Now I have another way to keep my pants up.”

If no one else dons the Ring of FOM (Val? Mus? Are you *sure*?) Kast, the greedy little boy, will take it.

When others are ready, he will join ‘Mus at the double doors. He will open them if they are deemed safe.


Val shakes her head at the ring. ”I already have two rings. And I cast that spell on myself constantly already. Take whatever you need, darling.”


Retired to Taldor?
Kast Phaer wrote:
If no one else dons the Ring of FOM (Val? Mus? Are you *sure*?) Kast, the greedy little boy, will take it.

Nodding in agreement with Val, Seamus held up his hands showing two rings. Then he shrugs, "Besides being able to teleport is sort of like having freedom of movement."


Xin-Shalast - Roll20 Map - Tracking Sheet

The door swings open with a touch to reveal a large ante-chamber. Karzoug stands aloof near its center both there and not there. He glances in your direction, annoyed. ”So you have beaten my champion. We shall see.”

He begins to cast even as your runeforged weapons yearn for his flesh! (Remember there's a standard action attack that does no damage but forces a saving throw.)

- Round 1 -
Karzoug - 22+
Izomandakus - 22-
Kast - 21
Seamus - 13
Valena - 11
Rastaf - 9

Initiative Rolls:
Izomandakus: 1d20 + 5 ⇒ (17) + 5 = 22
Kast: 1d20 + 2 ⇒ (19) + 2 = 21
Rastaf: 1d20 + 3 ⇒ (6) + 3 = 9
Seamus: 1d20 + 12 ⇒ (1) + 12 = 13
Valena: 1d20 + 7 ⇒ (4) + 7 = 11
Karzoug: 1d20 + 7 ⇒ (15) + 7 = 22

• First up - Karzoug!

He smiles and casts, targeting 1d5 ⇒ 4 ... Seamus! (names in alphabetical order as usual)

Seamus, please make a Fort DC 31 or be turned to stone!

• Now up - Everyone else.


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Retired to Taldor?
GM Euan - Rise wrote:
(Remember there's a standard action attack that does no damage but forces a saving throw.)

Sure, I would never forget that :(

fort DC 31: 1d20 + 17 ⇒ (20) + 17 = 37 boom, luckiest rogue ever!

Accidently brushing the door while he was listening, Seamus, having forgotten they practically open on their own, rolls his eyes as Karzoug starts his monologue.

Realizing the fellow was casting a spell even as the rapier tries to drag him forward, Seamus feels something like concrete wash over him, then stop. Shrugging he charges forwards rapier in hand hoping to penetrate whatever magics Karzoug had.

Charge, AC 39, attack: +1 Keen (ruin forged) rapier
attack: keen rapier: 1d20 + 20 + 1 + 2 ⇒ (4) + 20 + 1 + 2 = 27
Well maybe not the luckiest ever, if blessing of Faith is still in play, please add two to everything


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Izomandakus goes in and tries to claw through the image with a likely null effect.

Pachemu though, picking up her friend's staff, comes in and tries to slam it on the fixed image before it goes over another spell.
The staff is a dominant weapon.
If attack is needed: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 1, Init 21

Kast limps up to lunge at the totally real bad guy with the Iron Quill.

Iron Quill, two handed:
1d20 + 23 + 2 ⇒ (6) + 23 + 2 = 31 to hit; (GMW)
1d10 + 25 + 1d6 + 2d6 ⇒ (10) + 25 + (2) + (1, 3) = 41 magic cold iron/fire/holy damage

Perfect Blessing Round 5/16:
Choose one at the start of your turn:
  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

[spoiler=Kasternations]

hp: 129/129
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F10/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 6/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 7/7 left
6: 6/7 left
7: 6/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (8) + 18 = 26 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (7) + 10 = 17 to hit; (GMW)
1d10 + 18 ⇒ (9) + 18 = 27 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.


Xin-Shalast - Roll20 Map - Tracking Sheet

Fort: 1d20 + 20 - 1 ⇒ (14) + 20 - 1 = 33 vs DC 28 (Kast’s attack)
Fort: 1d20 + 20 - 1 ⇒ (10) + 20 - 1 = 29 vs DC 28 (Seamus’s attack)

Valena and Rastaf are up as Pachemu misses, and the ever dangerous Karzoug defends against the special runeforged weapon attacks!

Valena and Rastaf are up!


Val flies forward to plunge her sword into Karzie, remembering how well that worked last time. Move and standard action to plunge

Plunge Special Attack: 1d20 + 26 ⇒ (10) + 26 = 36


Xin-Shalast - Roll20 Map - Tracking Sheet

Fort: 1d20 + 20 - 1 ⇒ (8) + 20 - 1 = 27 vs DC 28 (Valena's attack)

Awww, poor Karzoug.

Izomandakus is able to damage the image - though it’s hard to hit and quite resistant to damage (no DR, just lots of HP). Pachemu tries to connect with the staff, but Karzoug is able to side step it (miss). Kast shuffles up and swings, but Karzoug resists! Seamus also connects, but Karzoug continues to deny his own destruction. Valena also plunges her weapon into the transmuter, and snuffs him out!

• We are out of initiative.

As before, there is nothing left but a burp in the fabric of reality.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Well, I guess Rastaf has nothing to do. Cool!

Great job, Valena! Is anyone hurt?


Retired to Taldor?

Frustrated that his attack didn't do any damage, Seamus nods as Val causes the fellow to burp out of existence. "Nice job Val!" Not convinced that the real Karzoug is dead he adds, "I wonder if Karzoug is part cat, you know nine lives."

Calling back to Rastaf, "Just my pride Rastaf, just my pride." Moving to the next door, he listens carefully without even so much as breathing on it.

Yeah, not touching it at all until were ready to go.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast takes a moment to again figure out the arcane or magical effect that explains what just happened.

1d20 + 23 + 20 ⇒ (8) + 23 + 20 = 51 Know (Arcana)

Another programmed image? Or something else? Is it just a vessel for spellcasting?


Xin-Shalast - Roll20 Map - Tracking Sheet

It's not exactly a programmed image. Karzoug is in fact there, in an extraplanar projection rather than a magical one. The damage that Izomandakus did to the 'image' as a dragon did in fact harm Karzoug in a way. As does the runeweapon attack - which is like a planar expulsion.


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

"Oh, gross, we will defeat him as many times as it takes" the blue dragon roars while approaching the door in this room.

Perception: 1d20 + 1 + 2 + 2 + 10 ⇒ (3) + 1 + 2 + 2 + 10 = 18

If no apparent danger, he opens through, ready to burst an electrical breath at whatever of Karzoug's minions awaits.


Xin-Shalast - Roll20 Map - Tracking Sheet

The party sweeps open the doors before them to reveal a large chamber. A pair of outrageously sized beds, each over forty feet long, lie against the far wall of this enormous chamber. A towering stone table flanked by equally oversized chairs sits in the center of the room.

An enormous giant, charcoal black and covered with almost glowing runes - the largest you’ve seen so far. He is hastily putting the finishing touches on donning his armor (which takes forever). He draws his enormous long sword and bellows some gibberish in your direction!

Knowledge Local DC 27:
You face a rune giant! LE Gargantuan humanoid (giant)

Magically crafted and crossbred from taiga and fire giant slaves by ancient wizards, rune giants are anathema to their own kind. Given power to command and magically control other giants, the rune giants themselves served their even more powerful masters, and in so doing granted ancient empires armies of giants to command. In the eons since these ancient empires collapsed, rune giants have persisted as a race of their own, little more than bogeymen, horrors whispered of late at night by superstitious giants.
- - -

- Round 1 -
Seamus - 23
Kast - 13
Valena - 12
Rune Giant - 11
Rastaf - 10
Izomandakus - 7

Initiative Rolls:
Izomandakus: 1d20 + 5 ⇒ (2) + 5 = 7
Kast: 1d20 + 2 ⇒ (11) + 2 = 13
Rastaf: 1d20 + 3 ⇒ (7) + 3 = 10
Seamus: 1d20 + 12 ⇒ (11) + 12 = 23
Valena: 1d20 + 7 ⇒ (5) + 7 = 12
Rune Giant: 1d20 + 0 ⇒ (11) + 0 = 11

• First up - Seamus, Kast, and Valena. To be clear, he is wearing his full plate and is ready for battle.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

1d20 + 17 ⇒ (3) + 17 = 20 Know (Local)

”It’s some sort of large humanoid. A huger one than normal. I’m sure of it,” Kast says, taking leave of his brain for a moment.

Silver Crusade

M Half Orc Cleric 16/Init +1/ HP 131/ 131 // AC: 29/ 22/T:14/FF:21 - Percep: +15/ F 16/R 13/W 21 /CMB 14 - CMD 25

Rastaf speaks giant. What did he say?


Retired to Taldor?

knowledge (local): 1d20 + 15 ⇒ (7) + 15 = 22

Seeing the large giant in the room, Seamus quickly moves along the wall, hoping to be able to work his way around the big fellow.

double move


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 1, Init 13

Kast air limps into the room and casts Divine Favor.

"This time I'll try to be perfect," Kast says, in case anything else things he will try to be not-perfect for some reason. He won't try to be not-perfect. You would be wrong in thinking that, obv.


Xin-Shalast - Roll20 Map - Tracking Sheet

Though Rastaf speaks giant, it was truly gibberish. Some sort of war cry but between the ancient language he’s using and Thassilonian, the exact text is lost. It is perhaps only known to the rune giant before you, but from the crazy glint in his eye, maybe not even him.

Seamus double moves up. Kast prepares to be perfect and limps into the room. Valena DMPC also moves into the room.

The giant straightens up and casts a spell.

Spellcraft DC 21:
He cast true seeing. As it sees through all illusions, I think your mirror images won't help you in this fight.
- - -

- Round 1 -
Rastaf - 10
Izomandakus - 7 (4 images)
- Round 2 -
Seamus - 23 (2 images)
Kast - 13
Valena - 12 (7 images)
Rune Giant - 11

• Next up - everyone.


Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7

Having no idea what the giant just cast, Val begins trying to tear into her foe. She tries out her hypnotic stare on him as well. -2 to all his will saves, as long as he is susceptible to mind-affecting

Primary Attack with Irreconcilable Differences (power attack): 1d20 + 26 - 4 ⇒ (10) + 26 - 4 = 32
Primary Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (2) + 12 + 8 + (3, 2) + 3 = 30

Secondary Attack with Irreconcilable Differences (power attack): 1d20 + 21 - 4 ⇒ (19) + 21 - 4 = 36
Secondary Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (1) + 12 + 8 + (3, 4) + 3 = 31
Crit Confirm (critical focus): 1d20 + 21 - 4 + 4 ⇒ (10) + 21 - 4 + 4 = 31
Crit Damage: 1d6 + 12 + 8 ⇒ (4) + 12 + 8 = 24

Tertiary Attack with Irreconcilable Differences (power attack): 1d20 + 16 - 4 ⇒ (9) + 16 - 4 = 21
Tertiary Damage (power attack, painful stare): 1d6 + 12 + 8 + 2d6 + 3 ⇒ (6) + 12 + 8 + (5, 4) + 3 = 38

Only count the first instance of painful stare that hits, or don’t count it at all if he’s immune to mind-affecting

Valiables:

HP: 140/140
AC: 39/22/31
Saves: F16/R22(evasion)/W+20 +2 will vs charm and compulsion, +2 fort vs poison and drugs, +4 fort vs alcohol
Immune: Poison
Hypnotic Stare: rune giant
Painful Stare: rune giant
Active Implanted Tricks 3/7 used): Mesmeric Mirror (Seamus, unused), Mask Misery (herself, unused)
Hero Points: 1
Spells/Conditions: freedom of movement, apport object precast, telepathic bond, mirror image (7), fly

0: (Dancing Lights, Prestidigitation, Mage Hand, Message, Read Magic, Ghost Sound)
1: 1/7 used (Vanishx0, Psychic Readingx0, Ill Omenx0, Faerie Firex0, Invigoratex0, Remove Fearx0, Eldritch Weaponx1, Martial Esotericax0)
2: 3/6 used (Mirror Imagex2, Placebo Effectx0, Lesser Restorationx0, Tonguesx0, Apport Objectx1, Phantom’s Armoryx0)
3: 3/5 used (Sendingx1, Displacementx1, Major Imagex0, Invisibility Spherex1, Step Through Realityx0)
4: 2/4 used (Dimension Doorx0, Freedom of Movementx1, Telepathic Bondx1, Tough Crowdx0)

Irreconcilable Differences:
[ dice]1d20+26[/dice] to hit;
[ dice]1d6+12[/dice] damage.


Xin-Shalast - Roll20 Map - Tracking Sheet

The giant takes his AoO against Valena as she closes last round.
longsword on Valena: 1d20 + 29 ⇒ (4) + 29 = 33 damage: 4d6 + 22 ⇒ (2, 5, 1, 4) + 22 = 34 images: 1d8 ⇒ 8

Not quite close enough to even pop an image...


It's complicated Human with a level 16 pig | Character Sheet | (Completed Rise of the Runelords)

Spellcraft+HR+wine: 1d20 + 23 + 2 + 10 ⇒ (3) + 23 + 2 + 10 = 38
"Careful, that one can see through the images and other illusions" Izomandakus warms while he flies into the room pouring electricity through his jaws!
Electricity damage (Ref DC 25 for half): 12d8 ⇒ (5, 1, 5, 5, 7, 7, 7, 1, 1, 1, 3, 2) = 45
Breath cool down rounds: 1d4 ⇒ 3

Pachemu double moves trying to keep up.

Pachemotions:

Pig - HP 162/162 AC 27 TAC 13 +2 if within circle vs evil
(gargoyle: -1 size, +2 natural)
Boy - HP 144+64/162+64 DR 10/magic AC 42 TAC 18 +0 if within circle vs evil

Bolts: 9
Rod: 0/3
Augment: 8/8 (+4 or +4 nat. AC 8 rounds)
Perfection: 11/16 (+8)
Recall: 3/4 (+2 DC for 1 round)
Effects:
blessing of fervor (+2) r17
tears to wine (+10) 160 min
greater shapechanger gift (Pachemu: gargoyle) 16 h
mirror image (4) 16 min
shield 16 min
heightened awareness 150 min
barkskin 310 min
see invisibility 310 min
heroism 310 min
mage armor 16 h -10
greater magic weapon (+4) 16 h -10
greater reversion 24 h
form of the dragon 3 (Huge blue dragon) 16 min
- +10 size Str, +8 size Con
- +8 natural armor bonus
- blindsense 60’
- darkvision 120’
- fly 120 feet (poor)
- breath weapon (every 1d4 rounds, 100-foot line of electricity, 12d8)
- DR 10/magic
- frightful presence
- immunity to electricity
- +2 CMB/CMD, -2 hit/AC from Huge size


Retired to Taldor?

Not really sure what else to do, Seamus hefts rapier and mithril long knife in hand and charges the giant. As he nears, he tries to stab he giant in its foot.

Charge, AC39, attack + 1 mithril giant bane shortsword, WF
attack: shortsword: 1d20 + 20 + 3 + 1 + 2 ⇒ (15) + 20 + 3 + 1 + 2 = 41 for damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 bane: 2d6 ⇒ (1, 4) = 5


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 1, Init 13

Kast charges up to help in the fight.

Iron Quill, two handed:
1d20 + 23 + 2 + 2 + 3 ⇒ (11) + 23 + 2 + 2 + 3 = 41 to hit; (GMW,+DF, +charge)
1d10 + 25 + 1d6 + 2d6 + 3 ⇒ (7) + 25 + (5) + (3, 2) + 3 = 45 magic cold iron/fire/holy damage

Kasternations:

hp: 129/129
AC: 38/30/22 (always on shield, Barkskin included) +2 BoF + 8 smite +2 eagle
Saves: F10/R16/W13* +8 vs. mind affecting
Furious Focus, GWM=+4, SoF = +4

Aroden's Verve: 0/0 used
GlitterBomb: 0/0 used
Extend GammaRadiation: 0/0 used
Extend Rods: 3/6 left

Quantum Leaps used:
Pathfinder Carry: 0/0
Think Really Hard: 7/7 left
1: 5/8 left
2: 6/8 left
3: 6/8 left
4: 5/8 left
5: 7/7 left
6: 6/7 left
7: 6/6 left
8: 3/4 left

[spoiler=Kast's Pre Exploration Magics]Air Limp, Gr. Magic Weapon (+4) on the Iron Quill, extended Shield of Faith (+4), Eaglesoul, Endure Elements, Magic Circle Against Evil on himself and 'Mus. Barkskin (via Val) +4, 90 minutes. Resist Fire and Cold (30, 160 minutes). Moment of Prescience.[ /spoiler]

Perfect Intentions, Round 3/16: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

[/url]

[spoiler=Perfect Soul]Facing an evil outsider, [url=https://aonprd.com/SpellDisplay.aspx?ItemName=Eaglesoul]a perfect entity imbues Kast with some sweet evil slaying cheese:

A +2 sacred bonus to AC
A +4 sacred bonus to Strength
Resistance 5 to acid and fire
A +5 sacred bonus on all Intimidate checks made against evil creatures
Fast healing 2
Any critical threat roll made against an evil creature with a weapon you wield is automatically confirmed.
[ /spoiler]

[spoiler=Championing]The target gains the ability to use detect evil at will as a spell-like ability, immunity to disease (suppressing any diseases currently affecting it), and immunity to fear (ending any fear effects currently affecting it); can lay on hands (on itself only) once as a paladin of 1/2 your caster level; and can smite evil once as a paladin of 1/2 your caster level. It adds its Charisma bonus to all its saving throws
+8 to attack/AC
+8 to damage

[ /spoiler]

Iron Quill, two handed:
1d20 + 18 ⇒ (3) + 18 = 21 to hit; (GMW)
1d10 + 18 ⇒ (10) + 18 = 28 magic cold iron damage

Iron Quill, two handed:
1d20 + 10 ⇒ (5) + 10 = 15 to hit; (GMW)
1d10 + 18 ⇒ (4) + 18 = 22 magic cold iron damage

[spoiler=Perfect Blessing Round 1/16]Choose one at the start of your turn:

  • *Increase its speed by 30 feet.
  • *Stand up as a swift action without provoking an attack of opportunity.
  • *Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • *Cast a single spell of 2nd level or lower as if it were an enlarged, silent, still or extended
[ /spoiler]

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a bane weapon against necromancers and against undead created by necromancy spells (not against self-manifested undead or undead created by the create spawn special ability). As long as the weapon is carried, it can absorb up to 3 negative levels inflicted on the wielder per day.

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