Ice Road Trackers (Inactive)

Game Master Greycastle


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AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)
Baldrick Longhall wrote:
Aggrammar Deepdelver wrote:
"they be seein' prety well in the dark, the damned bastards"
Baldrick looks concerned "Are... are you feeling alright, friend Aggrammar? Do you have trouble seeing in the dark?" Abruptly he clams up and his eyes widen: Oh no! - maybe hill dwarves can't see in the dark. Aloud, awkwardly, he says: "Well, that's okay. We'll keep a light on for you."

"I don't be needin' no fires ta see" - Aggrammar raises an eyebrow at Baldrick - "But the people livin' around these parts do" - he replies.


Game Map DCI# 4318637857
Baldrick Longhall wrote:


@Greycastle: Do we know what "sacrifices to Auril" are going to involve? And to whom "no fires" applies?

Please correct me if I’m wrong but I don’t think that any of you have been in the area of Ice Wind Dale in the last year otherwise you would know a more accurate answer to this. Sacrifices could mean a variety of things. Anywhere between human sacrifice (Auril is not a god of good, so this would not be unheard of) to giving up something of value to appease the apparently angry goddess. You got the impression from Foster that the “no fires” sign applied to those in the vicinity of town.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett does his best to keep up the pace, but he can't help but wonder how much help he will be should the Goblins turn hostile while he turns purple from lack of air.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

@Greycastle: No worries! I just wanted to make sure - I rolled a Religion check, but I figure the DC would be pretty high (and I, personally, don't really know anything about Auril either).

I don't know / remember enough about the geography and history of Faerûn, but I think of Baldrick's clan as being from the northwest (possibly in the Spine?). Isolated but not insular - most of their outside contact by way of traders. Though Baldrick himself is pretty naïve, so what knowledge he's picked up and how he interprets it are both kinda shaky.

After pointing out the trail, Baldrick is happy to fall into step with the main group, letting Turq and Rodalas take the lead.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]
Greycastle wrote:
Baldrick Longhall wrote:


@Greycastle: Do we know what "sacrifices to Auril" are going to involve? And to whom "no fires" applies?

Please correct me if I’m wrong but I don’t think that any of you have been in the area of Ice Wind Dale in the last year otherwise you would know a more accurate answer to this. Sacrifices could mean a variety of things. Anywhere between human sacrifice (Auril is not a god of good, so this would not be unheard of) to giving up something of value to appease the apparently angry goddess. You got the impression from Foster that the “no fires” sign applied to those in the vicinity of town.

I feel like I would have only the barest hint of her being a goddess of winter, having grown up in Ten Towns. I would say that superstitious traditions that towners would pay lip service, at the least, to Auril for a mild winter. I figure I know about as much as a sailor may know about Umberlee.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]
Baldrick Longhall wrote:

@Greycastle: No worries! I just wanted to make sure - I rolled a Religion check, but I figure the DC would be pretty high (and I, personally, don't really know anything about Auril either).

I don't know / remember enough about the geography and history of Faerûn, but I think of Baldrick's clan as being from the northwest (possibly in the Spine?). Isolated but not insular - most of their outside contact by way of traders. Though Baldrick himself is pretty naïve, so what knowledge he's picked up and how he interprets it are both kinda shaky.

After pointing out the trail, Baldrick is happy to fall into step with the main group, letting Turq and Rodalas take the lead.

Northwest could be Mirabar, or possibly Mithral Hall / Gauntlgrym.


RODALAS

[oc] Newly arrived from the Feywild :) [/ooc]


Game Map DCI# 4318637857

Following the now easily noticeable trail, the party moves even further into the wood. The shadows from the trees around you make seeing much outside the range of your torch impossible with assisted vision.

Before long you come across a mound of snow and strangely a boot sticking out of it. Too add to the odd scene, the boot seems to twitch occasionally.


Male Goliath Druid 2 | AC 12 | hp 17/17 (2d8 HD) | Saves: +3 Str, +1 Dex, +3 Con, +1 Int, +4 Wis, +1 Cha | Init +1 | Passive Per 12 | Inspiration [ Y]

The silent giant rushes over to the boot and attempts to pull it and whatever it is attached to out of the snow mound.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett, his arms slapping against his sides to stay warm, watches the Goliath rush forward, but, feeling cold and exposed, then takes the opposite view and instead of watching the mound, he watches the forest for movement.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq's grip tightens on the haft of his maul, in case this is an ambush...

Wisdom (Perception): 1d20 + 3 ⇒ (14) + 3 = 17


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Aggrammar moves forward to assist Mир in pulling the boot or any attachment.


Game Map DCI# 4318637857

Mир moves forward quickly to save the booted person stuck in the snow with Aggrammar close behind, while the others stand ready for any possible trouble.

It’s the click of metal on metal that is your first hint of trouble. 1d2 ⇒ 1. Mир's booted? foot lands on something surprisingly not snow like. Metal Trap: 1d20 + 8 ⇒ (20) + 8 = 28 Oof The traps metal jaws sink deep into Mир's leg. Piercing Damage: 2d10 ⇒ (5, 6) = 11


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Oh, sh--! Turq rushes forward to pry the trap open, using the haft of his maul as a lever!

If we need a Str check: 1d20 + 2 ⇒ (17) + 2 = 19
If the lever gives advantage: 1d20 + 2 ⇒ (13) + 2 = 15


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

As the group paused, Baldrick set the head of his warhammer on the ground to pick irritably at a piece of his lunch, currently lodged between his teeth. At the (usually quiet) goliath's cry and then collapse, Baldrick looks up hurriedly, snatching up his weapon: "Huh - wha'? Where?!"


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Hmmm...evens/odds: 1d2 ⇒ 1

Umikh was watching the booted foot with interest and saw the trap snap around their large friend's leg. He shouts and jumps up to help pry it apart.

add'l strength check if needed, else an assist: 1d20 + 2 ⇒ (7) + 2 = 9 Welp hopefully Turq's got it.


RODALAS

Can I try to pick the lock?


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett jumps at the snap of the trap, then cringes at the wet sound that comes with it.

This might complicate our negotiations... he thinks to himself, but otherwise stays focused on the forest, expecting the other shoe to drop.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]
Rodalas Windrace wrote:
Can I try to pick the lock?

It sounds like a bear trap, which does not really lock when sprung. It is usually a very strong spring, I think. Simply prying it open ought to work...


Male Goliath Druid 2 | AC 12 | hp 17/17 (2d8 HD) | Saves: +3 Str, +1 Dex, +3 Con, +1 Int, +4 Wis, +1 Cha | Init +1 | Passive Per 12 | Inspiration [ Y]

Mир bellows in pain for a quick moment before the bellow turns into a groan as he fall with a thump! into the snow.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Agrammar! Can ye do something? Turq calls out as he pries the jaws apart from the goliath's leg...


Game Map DCI# 4318637857

Turq rushes forward and easily muscles the metal bear trap open. The sound of metal scraping bone and flesh freeing itself from Mир's gnarled extremity can be heard by the others. Umikh rushes up and helps put to pull the ruined foot out while the Goliath falls off to the side with agroaning thud.

Aggrammar has yet to act but we can move forward with another round of actions. We’ll give Agg the weekend to respond. We aren’t necessarily in initiative but a round by round scene has begun.


RODALAS

The eladrin will keep his ears and eyes out for danger
1d20 + 3 ⇒ (10) + 3 = 13 perception


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Umikh will begin common sense first aid (as in, I am no medic but can wrap a wound) unless we have a healer to step up?


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Waiting on Aggrammar, he is our cleric. ;)


Male Goliath Druid 2 | AC 12 | hp 17/17 (2d8 HD) | Saves: +3 Str, +1 Dex, +3 Con, +1 Int, +4 Wis, +1 Cha | Init +1 | Passive Per 12 | Inspiration [ Y]

Death Save:
1d20 ⇒ 12


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)
Turquoise 'Turq' Barreltap AL wrote:
Agrammar! Can ye do something? Turq calls out as he pries the jaws apart from the goliath's leg...

"I am on it lad - were just waitin' fer ye to take his foot out o' that durned trap" - Aggrammar moves close to Mир, putting his hands around the wound.

Cure Wounds: 1d8 + 2 ⇒ (7) + 2 = 9

"There" - the dwarf smiles - "Almost good as new"

By default, weekends = slow posting for me ;)


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Game Map DCI# 4318637857
Aggrammar Deepdelver wrote:

By default, weekends = slow posting for me ;)

Not a problem. We all know the drill I think. Play by post is generally not for those without patience. I find it amazing that my wife (Umikh) can stand this pacing lol.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

No problem, Aggie! ^_^

Turq lets out a breath, Thank Moradin... Mir, ye alright?


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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
Greycastle wrote:
Not a problem. We all know the drill I think. Play by post is generally not for those without patience.

Some days I'm on here, smashing the refresh button every hour, and sometimes I can only manage a post once every 2 days - for me, it's a function of boredom and mental health :)

Baldrick rushes past the others, a shocked look on his face: "Clangeddin's Axe! Are you alright?! What happened?" Reaching down, Baldrick offers a hand to help the goliath to his feet.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Apparently, this was a trap. It looks like this was likely meant to trap some curious creature checking out the boot, but it got big Mir, instead! Turq shakes his head as he helps the big druid up to his feet.

I hear ya, Baldrick! I am the same...

@DM, that must mean Mihkey is having a good time! ;)


RODALAS

The eladrin will check out the kind of foot it is as he takes the trap, clamping it shut so it will not harm anyone else.


Game Map DCI# 4318637857

Aggrammar rushes up followed by most of the others and applies magical medical attention to Mир's injury. In various forms all manage to get the big fella up to his large feet.

Rodalas figuring the others had the Goliath covered, moved to find out what the interesting boot was all about. On his way to the boot, he reaches down and snags the large bear trap dragging the metal contraption along with him. As he pulls away, an attached cord reveals itself and stretches taught preventing Rodalas from moving too far from the traps initial location.

it looks like everybody reacted to the trap going off. We’re still in a round by round situation so what do you all do for your next action.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Once Mир is okay, if we don't see any threats or anything of interest, Turq would suggest they move on.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Baldrick looks puzzled: "Don't that seem like a weird way ta trap game? What're they tryna catch?"

Moving cautiously forward, he swats at the boot with his hammer.

Investigation: 1d20 + 0 ⇒ (2) + 0 = 2


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq shrugs, Bears maybe? Something that is hungry enough to tug on a buried fool...


Male Goliath Druid 2 | AC 12 | hp 17/17 (2d8 HD) | Saves: +3 Str, +1 Dex, +3 Con, +1 Int, +4 Wis, +1 Cha | Init +1 | Passive Per 12 | Inspiration [ Y]

Mир gasps awake and instictively reaches down to his foot which is mostly healed. "Thank you," he rumbles and gives a groan as he stands with assistance. His face darkens as he continues, "Chances are higher that they hunt those who would try to save someone."


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

At Turq's signal, Emmett sighs, but otherwise follows suit, keeping silent.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
Mир wrote:
"Chances are higher that they hunt those who would try to save someone."

Baldrick looks troubled: "You mean, like aah... like a dog?"

Shuffling his feet uncomfortably: "I'm not sure we can trust people who hunt dogs..."


RODALAS

This is a cruel way to hunt any kind of animal. he says.

Is there a way to disable it?


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Break it. Though, once it is set off, it won't work again until it is reset. As a rogue, I am certain there is possibly a a way to break or remove the pin so that it cannot be set again...


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

From what I have seen, if these are tribal folk, I doubt their aim is dogs. When ye hunt, or set traps, ye're looking to feed the tribe. Those traps are usually for bears or scavengers. Don't be quick to judge until ye've met these folk. Then make yer call, Turq says matter-of-factly, They may be violent, so be ready fer that. But if we can avoid bloodshed, I'd rather we all make it back in one piece, eh?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

There is no honor in causing a creature to suffer needlessly. he responds.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Rodalas, your alias is showing!

Turq shrugs, Look at Mir, he didn't suffer long. Bigger beasties may survive longer, but if they are true hunters, they'd check this trap fairly often... Anyway, I ain't arguing that them traps are nasty, but if ye're huntin' fer yer tribe, ye ain't going ta be picky. Ye're gonna take what ye can get! O' course, may have been set by the gobbos...


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Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

I actually like the pace of these games. But DM is right, "patience" is foreign concept to me, lol.

Umikh audibly gasped at the suggestion that a trap was to lure in dogs, but upon examining and thinking about it, he agrees this is probably to attract bears. Or people.

Well we best be on our guard regardless. Does anyone see tracks of the ones what laid down this trap? Perhaps we can follow them. Or wait, maybe they'll come to us?


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmet nods at Turq, taking in the wisdom in his words and thinking them over. He needed to see this through the Goblin’s eyes. Otherwise, there would no chance for a peaceful solution to emerge.


RODALAS

Yikes, go away Quen :)


RODALAS

Mir did not suffer long because he had his group to save him from the trap. Humans and elves and halflings and dwarves also have hands which can be used to get themselves or others out of such a trap. Alone he would be stuck here. Animals do not have hands that can be used for this type of activity. It is a cruel and barbaric way of killing or maiming another creature/


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Or, he'd be dead. There was no suffering there, Turq says matter-of-factly, No offense, eh Mir?

He moves on a little bit before continuing, I understand ye're from somewheres else, but this is a frozen hell where ye fight ta survive. If they eat whatever they catch, I would rather it be a fast kill than something drawn out. Of course, ye come from a place that might be more hospitable...


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Sooooooo....tracking anyone? (From my previous post)

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