Ice Road Trackers (Inactive)

Game Master Greycastle


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RODALAS

Over a 1000 posts in this game and our group has been together for more than a year :)


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Male, LN Goblin, Ranger 5 | HPs 44 | AC: 16 | Init: +5 Sheet Saves S:+2, D:+7, C:+2, I:+1, W:+2, C:+0 | PP 16 | Khatt (Primal Companion) - Female Med Snow Cat | HPs 30 | AC 16 | Saves S:+5, D:+5, C:+5, I:+2, W:+5, C:+3
Aeshuura wrote:
Orange takes 9 hp! Yeah, they are not difficult to hit, but have a fair amount of hp!

Umikh would disagree with that assessment.

Khitt tries to bring down green.
Crossbow: 1d20 + 7 ⇒ (3) + 7 = 10
Piercing: 1d8 + 1d6 + 3 ⇒ (1) + (1) + 3 = 5
oof!


RODALAS

SMH at the goblin :)

Grand Lodge

Owlbear Rodeo

@Khitt, Green was killed by Mikhey and Baldrick dropped Blue. Going to shift that shot to Orange. ^_^

Khitt draws a bead, but the chaos makes his shot less than ideal. Surprisingly, however, the quarrel still buries itself in the zombie's (Orange) stomach... 1d20 + 3 ⇒ (7) + 3 = 10 Just made it... The walking dead slumps to the ground, but twitches and begins to stand, once again! Orange at 1 hp!

Initiative Round 7

Mир -> Emmett / Rodalas -> Khitt -> Baldrick -> Umikh -> Zombies

Zombie (Blue) Dead!
Zombie (Green) Dead!
Zombie (Orange) at 1 hp
Zombie (Gray) untouched

Emmett, you want to go? Or would you like to use this round as Emmett still a little disoriented?

Grand Lodge

Owlbear Rodeo

We are so close to finishing! I will say that Emmett is disoriented, coming back from Death's Door... and Emmett can have Inspiration!

The zombies, both without targets, charge at the closest opponents!
Orange at Umikh: 1d20 + 3 ⇒ (7) + 3 = 10 Miss!
Gray at Baldrick: 1d20 + 3 ⇒ (12) + 3 = 15 Oof, 4 hp to Baldrick!

Initiative Round 8

Mир -> Emmett / Rodalas -> Khitt -> Baldrick -> Umikh -> Zombies

Zombie (Blue) Dead!
Zombie (Green) Dead!
Zombie (Orange) at 1 hp
Zombie (Gray) untouched

Everyone is up!


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

No problem - that's only the second time he was hit.

Baldrick staggers back a step from the blow. Using his warhammer to hold the zombie back with one hand, Baldrick holds the other over his lucky amulet and closes his eyes to whisper a quick prayer to Moradin.

Three bright yellow butterflies leave the swarm at Baldrick's back to slam into the wounded zombie.

Magic Missile, Orange: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11

ha! I forgot that I'd converted those sorcery points for an extra spell slot

Magic Surge: 1d20 ⇒ 19

Grand Lodge

Owlbear Rodeo

1d20 + 3 ⇒ (8) + 3 = 11 Umikh prepares his swing, but his target jerks three times and falls forward onto the Dwarf! Orange is dead!

Initiative Round 8

Mир -> Emmett / Rodalas -> Khitt -> Baldrick -> Umikh -> Zombies

Zombie (Orange) Dead!
Zombie (Gray) untouched


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett recovers finally, having gotten back on his feet: "Horrors! They almost ate me... If you hadn't saved me, Mir, they would have EATEN ME!"

And then he just sees red and rushes at the last standing zombie, intent on making his point.

Rapier vs Grey: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Owlbear Rodeo

Remember, you also have Bonus Actions. ;)

Emmett thrusts into the remaining zombie's back, causing it to turn back to catch you with its cloudy white eye! Gray takes 8 hp.

Initiative Round 8

Mир -> Emmett / Rodalas -> Khitt -> Baldrick -> Umikh -> Zombies

Zombie (Orange) Dead!
Zombie (Gray) -8 hp


Male Goliath Druid 2 | AC 12 | hp 17/17 (2d8 HD) | Saves: +3 Str, +1 Dex, +3 Con, +1 Int, +4 Wis, +1 Cha | Init +1 | Passive Per 12 | Inspiration [ Y]

Mир looks thoroughly unimpressed that his patient rushes back off into danger. So he joins, to ensure that his healing was not in vain.

He swings at the zombie with his roiling club.
1d20 + 5 ⇒ (12) + 5 = 17
1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Owlbear Rodeo

Mир's shillelagh crashes down upon the orc zombie! Gray takes 11 damage! The undead corpse wavers a bit but does not fall...

Initiative Round 8

Mир -> Emmett / Rodalas -> Khitt -> Baldrick -> Umikh -> Zombies

Zombie (Orange) Dead!
Zombie (Gray) -19 hp


RODALAS

The eladrin, seeing that the undead is distracted moves ior the kill
1d20 + 3 ⇒ (19) + 3 = 22 rapier
1d6 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11

and dagger
1d20 + 3 ⇒ (16) + 3 = 19
1d4 ⇒ 1


RODALAS

I love how sneaky he is, when he becomes an assassin hooray!


Male, LN Goblin, Ranger 5 | HPs 44 | AC: 16 | Init: +5 Sheet Saves S:+2, D:+7, C:+2, I:+1, W:+2, C:+0 | PP 16 | Khatt (Primal Companion) - Female Med Snow Cat | HPs 30 | AC 16 | Saves S:+5, D:+5, C:+5, I:+2, W:+5, C:+3

Crossbow for good measure. Bonus action to shift Hunters Mark: 1d20 + 7 ⇒ (15) + 7 = 22
Piercing: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (4) = 12

Grand Lodge

Owlbear Rodeo

1d20 + 3 ⇒ (9) + 3 = 12 Between Rodalas and Khitt, the last zombie falls...

Combat over.

It is not difficult to revive the unconscious human, who you find is named DuCoot, and archeologist. His leg is broken, and makes moving a little difficult. The archeologist admits that his curiosity got the better of him and that he should have let dead Orcs lie...

He offers you a pair of potions (potion of poison resistance and oil of slipperiness) and an Ersatz Eye that he found in these tombs...

You all can ask questions, or RP for the weekend, and I will wrap everything up on Monday.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

As the last zombie drops, Baldrick whirls back to the cloud of butterflies, spending the next 30 seconds swinging his warhammer and swearing loudly until they disperse.

Breathing heavily, he slowly pivots 180 degrees and, seeing no further dangers, drops to his knees then to his side, trying to catch his breath: "Huh, I haven't had that much of a workout since basic training."

Frowning up from the floor: "How's the human? Is he still planning to kill us all with undead orcs?"


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Umikh breathes heavily and plops down next to Baldrick. Assuming there was enough conversation to learn what we did... So you came up here by yourself?! What were you... and he realizes he's being rude to a man who clearly understands his mistake. Well, it's done now. We should put a warning up so no one else comes in here and triggers that....that orc barfing thing. What is that anyway?! He asks, looking at Baldrick.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Arcana?: 1d20 + 2 ⇒ (9) + 2 = 11
Religion?: 1d20 + 0 ⇒ (17) + 0 = 17

Grand Lodge

Owlbear Rodeo

The archeologist chuckles, embarrassed, No, my hirelings and I were attacked by an owlbear outside the caves and I ran for cover further in. That is when I discovered the secret door... I hid for a while, and when I was certain that the threat had gone, I set to work.

You are reminded of the pair of corpses that you stumbled across at the entrance of the cave, mauled by a large animal...

The scholar gestures to the tomb, I have been studying the anthropology of the Orc-kind for the past 5 years, and when we discovered this hidden tomb, it was like finding gold! Clearly, though, I got a little too carried away... I will have to make sure that I hire a trap finder for my next expedition... and Owlbear Repellent...

Grand Lodge

Owlbear Rodeo

@Baldrick, Are you looking for something in particular?


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Oh sorry - I meant to add a bit more to that. Umikh asked if Baldrick knew anything about the wards / orc zombies, so those rolls were just to see if he knew anything before I just made stuff up :P


Male, LN Goblin, Ranger 5 | HPs 44 | AC: 16 | Init: +5 Sheet Saves S:+2, D:+7, C:+2, I:+1, W:+2, C:+0 | PP 16 | Khatt (Primal Companion) - Female Med Snow Cat | HPs 30 | AC 16 | Saves S:+5, D:+5, C:+5, I:+2, W:+5, C:+3

Seeing the two dwarves plot down next to one another familiarly, Khitt laments not having a strong connection with his own kind.

Turning to the archeologist, ”We did not travel further into the cave past the secret entrance. Does the Owlbear still live here in the cave?” As he listens to answer to his question, Khitt explores the tomb and collects any spent bolts that he can find.

Grand Lodge

Owlbear Rodeo
Baldrick Longhall wrote:
Oh sorry - I meant to add a bit more to that. Umikh asked if Baldrick knew anything about the wards / orc zombies, so those rolls were just to see if he knew anything before I just made stuff up :P

The only wards that you can see are the ones that you all replaced to close the niches...

Grand Lodge

Owlbear Rodeo

DuCoot shrugs, It doesn't den here, I don't think. The little evidence of residency seemed to indicate smaller creatures... I have a feeling that the owlbear has claimed this area as part of its territory though...

Khitt, you can recover 1/2 of your expent ammo. All others are lost or broken / unusable.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
Umikh Ironbender wrote:
"... that orc barfing thing. What is that anyway?! He asks, looking at Baldrick.

Sighing, sitting up next to Umikh, Baldrick scratches the side his head with his warhammer: "No idea. Just a trap for looters, I guess. You think that owlbear we killed was the same one that attacked ... er, Duke? Dukoo?" waves a hand generally to the other side of the room: "The humans?"


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Umikh nods at Baldrick's reply. It'd be nice if'n there was just the one owlbear, but I'm thinking probably not. Suppose we should rest up and then check it out.

Any heals left or should I use hit dice?

Grand Lodge

Owlbear Rodeo

Intelligence (Nature) DC 12 or Favored Enemy (Beasts):
The proximity that you have been traveling in, and where you encountered the owlbear, is about the range of a bear's territory. Unless it has a mate, it is very likely that the one you faced is the only one in the area.


Male, LN Goblin, Ranger 5 | HPs 44 | AC: 16 | Init: +5 Sheet Saves S:+2, D:+7, C:+2, I:+1, W:+2, C:+0 | PP 16 | Khatt (Primal Companion) - Female Med Snow Cat | HPs 30 | AC 16 | Saves S:+5, D:+5, C:+5, I:+2, W:+5, C:+3

Int Nature: 1d20 + 1 ⇒ (7) + 1 = 8

l”Little creatures? How little are we talking” Khitt asks curiously.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
Umikh Ironbender wrote:
Any heals left or should I use hit dice?

Good idea - if we're taking a short rest, I'll use Baldrick's hit dice: HD: 2d6 ⇒ (4, 3) = 7 hp

Nature: 1d20 + 0 ⇒ (11) + 0 = 11

"I never saw an owlbear before yesterday - maybe there's a family of them? Best to have a rest, just in case, then..." raising his voice to call out to the scholar: "so, hey, where are you headed? And do you need some help?"

Grand Lodge

Owlbear Rodeo

DuCoot nods, Help would be grand! If you can get me to Good Mead, I can catch the next caravan to Bryn Shander on their mead shipment. Sure, Dougan's Hole is closer, but those folk are crazy! Did you hear about their lottery? This mad men think that they can appease the Frostmaiden by sacrificing someone every moon! They say that the folk there have a lottery to determine who get lit up like a torch! Heard tell that they will sometimes choose strangers to avoid burning their own...


Male, LN Goblin, Ranger 5 | HPs 44 | AC: 16 | Init: +5 Sheet Saves S:+2, D:+7, C:+2, I:+1, W:+2, C:+0 | PP 16 | Khatt (Primal Companion) - Female Med Snow Cat | HPs 30 | AC 16 | Saves S:+5, D:+5, C:+5, I:+2, W:+5, C:+3

I thought Dougan’s hole was heat, not people. That’s why when you guys were there they were putting up the sign for no fire. ”

Grand Lodge

Owlbear Rodeo

You all take some rest, then do a quick search. Khitt, with his natural survival skills tells you that the tracks are about 3 days old, and DuCoot can't tell you how long he was in there, since he never left the cave, afraid that the owlbear might choose to den there...

After a couple of hours, you come to the conclusion that the owlbear may have been one and the same as the one you managed to slay. On the way back, DuCoot and his broken leg slow your progress and so you decide to camp one last night with Mother Tusk.

The archeologist is delighted by the awakened animals, who cheer when you announce that the cave is cleared!

--

Throughout the night, several of the animals snuggle up to you all, having proven yourselves honest allies. Their warmth is welcome in the cold of the night, and you wonder what is to come.

In the morning, Mother Tusk sees you off. She nods to the North, indicating all of Icewind Dale. [b]Be firm in your resolve, two-legger. It’s more than wolves or owlbears or wild humans who threaten you here. The very weather itself seeks your demise in the North. Greater powers than you or me war here. Go with my thanks and my blessing.

May we meet again under better and brighter skies.[b]

As if the weather itself was eavesdropping on your conversation, clouds roll in, a biting wind cuts across your face, and snow falls like a veil being drawn across the world.

End module!

Grand Lodge

Owlbear Rodeo
Khitt wrote:
I thought Dougan’s hole was heat, not people. That’s why when you guys were there they were putting up the sign for no fire. ”

Shoot, my mistake. I was thinking of Easthaven! Got them mixed up...


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Crazy folk in some other place, it's all good. Or rather, all nuts!

So! Umikh says, rubbing his hands together for warmth as much excitement to be off. Shall we?


RODALAS

He will sadly say good bye to the otters and the foxes that he has made as friends, giving them toys to play with after he is gone.


Male Goliath Druid 2 | AC 12 | hp 17/17 (2d8 HD) | Saves: +3 Str, +1 Dex, +3 Con, +1 Int, +4 Wis, +1 Cha | Init +1 | Passive Per 12 | Inspiration [ Y]

The silent, mountainous humanoid looks to each of his companions with a warm smile and a head nod and then trudges away into the snowy wilderness.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Standing tall and straight, Baldrick salutes Mother Tusk: "Thanks for your help after the avalanche, ma'am. It's been a pleasure to get to know you and your family."

With his gear packed neatly away, Baldrick stands next to Umikh at the cave exit: "Let's see what lies ahead for us, friend. ... I'm not sure I'll ever get used to 'weather' though"


RODALAS

The springy eladrin will nod in respect to Mother Walrus, wave good bye to his mischievous friends and follow off after the goliath, using his boots to make goliath sized tracks.

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