Ice Road Trackers (Inactive)

Game Master Greycastle


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RODALAS

The eladrin nods.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"Food comes first, and we are not denying the need to hunt, honourable Shaktal. It would be like asking you not to breathe the air. But when we hunt, we see other sentient beings in a different light. Men do not hunt other men, or Dwarves, for food. There is an unsaid understanding. Our Gods, we know, would punish us... And so far we have been lucky, for sentient people we are able to recognize. But things have changed, and some that look like animals, now think like us. All we are asking is that these not be hunt for food. It might be as simple as asking, for they can answer." offers Emmett while warming his hands in front of the fire.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Looking over at the group, trying to figure out their intentions, Baldrick realizes that he's started to stare at them, and the goblin in particular. So, instead, he shifts around the fire a bit until he's a bit closer.

Stopping himself halfway through a salute to the goblin, Baldrick ends up standing awkwardly with his hand half-raised, palm out: "Hello. Er... Privat... er... I'm Baldrick."


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

The 'awakened' animals can all speak, correct? So we could mention that as a way to tell them apart from other animals. But it will make it harder to hunt. We need to have some ideas there.


RODALAS

Can they only speak in certain areas or can they speak wherever they are?


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

I think they'll have to either come to an agreement with Mother Tusk about when and where to hunt, or else move on to different hunting grounds.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Will you meet with Mother Tusk? Turq asks, Then maybe we can go out on a hunt with you. Take down something big that can help to feed your tribe.


Male Goliath Druid 2 | AC 12 | hp 17/17 (2d8 HD) | Saves: +3 Str, +1 Dex, +3 Con, +1 Int, +4 Wis, +1 Cha | Init +1 | Passive Per 12 | Inspiration [ Y]

Mир grunts in agerement.


Game Map DCI# 4318637857

awakened creatures can speak one language.

Shaktal listens to Emmett nodding seriously but not saying much in return.

At Turqs’s mention of hunting something big, the tribe leader looks down and to the side for a moment in thought and then says... ”I will meet with Mother Tusk on the condition that you perform a task for me now. You may have noticed our traps along the hunting trail, we set those not for catching game, but to snare and hopefully kill an Owlbear that’s been hunting these woods. Find and kill the creature and I will meet with you’re awakened friend about some kind of an agreement.”

Baldrick’s stammering speech is met with a questioning look from the goblin. ”Me common not so good. What you say?”The dwarf does realize now though that he may have been mistranslation on the “eyeballing” since now he notices that the eyeball in question is glass.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Owlbear, ye say? Dangerous game... Are they good eatin? Turq turns to regard his party.

What say ye?


Game Map DCI# 4318637857

More like getting rid of the competition than good eating. she replies seriously.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Would ye join us? Turq asks with a friendly smile.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

That seems reasonable. What have you tried so far? And yeah, they gonna come with us or is it just our group?


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Baldrick raises his eyebrows and then speaks slowly and a bit louder, reverting accidentally to dwarven: "I ... be ... Baldrick... Who ... you ... be?"

Performance? Persuasion? Straight CHR?: 1d20 + 2 ⇒ (13) + 2 = 15

Just as he's finishing this elaborate mime and slow-talk, he overhears part of the other conversation and bursts out laughing - twisting to look at the rest of the group, he blurts out (still in dwarven): "I thought you said 'owl-bear'! HaHa! What a ridiculous name for a creature!"


RODALAS

An owl bear? Sounds simple enough retorts the eladrin.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett nods and keeps his hands close to the fire. Somehow, he wonders whether them helping with an owlbear should be reason enough not to slaughter sentient being for food; as if cannibalism was something negotiable... But the others were making progress, so he opts to keep his musings to himself.


Male Goliath Druid 2 | AC 12 | hp 17/17 (2d8 HD) | Saves: +3 Str, +1 Dex, +3 Con, +1 Int, +4 Wis, +1 Cha | Init +1 | Passive Per 12 | Inspiration [ Y]

The goliath's face wrinkles in unsurity.


Game Map DCI# 4318637857

”Aye, I will join you.” The tribe chief stands and graves a battle axe leaning on a log near by. She nods at her clansmen and signals that she is ready to join you on the hunt.

The goblin looks even more confused at Baldrick and then shakes his head. The goblin points at the others and motions for Baldrick to follow. ”You go with friends now. We talk if you make back.”


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq smiles warmly, obviously impressed with her decision, Pleased ta have ye.

It is pretty obvious to anyone in the group that Turq is smitten, but he may be blinding himself to that fact... So, where we going? The wood North o' Dougan's Hole?


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett sighs to himself. The fire... He enjoyed the fire, now the negotiating had turned into a hunt.

He gets up and feels his back disagree, but he manages to move away from the fire's warmth and shoulder his kit.

This was, after all, much better than a bloodbath.

"It is a great honour and privilege to go and hunt with you. Your traps we found inspiring in their cunning and deadliness. We all have much to learn from one another."

He pulls the hood over his head to keep his heat and prepares for a mighty hunt.


RODALAS

The eladrin's ears perk at the mention of the snap traps. He is about to say something but thinks better of it.


Game Map DCI# 4318637857

”Nay, my scouts have seen signs of the beast here in these woods. We just need to find it and put it down. We’d have done it by now but we ain’t been able to find it. By tracking us here, and getting past our traps, you’ve shown tracking skills maybe beyond ours. Let’s be off and see if we have better luck.”

at this point let’s move into a tracking montage. Group skill check to find this elusive owl bear. Survival is the obvious skill choice but if you have another idea for finding the creature, feel free to give it a shot. IE a performance check by trying to lure the beast out with wounded animals noises. This will be a hard check but with varying levels of success.


Male Goliath Druid 2 | AC 12 | hp 17/17 (2d8 HD) | Saves: +3 Str, +1 Dex, +3 Con, +1 Int, +4 Wis, +1 Cha | Init +1 | Passive Per 12 | Inspiration [ Y]

The goliath reluctantly aids in tracking. He seems torn between a care for life and a utilitarian approach.

Survival: 1d20 + 4 ⇒ (18) + 4 = 22


RODALAS

The eladrin will attempt to aid the goliath in tracking
Survival 1d20 + 3 ⇒ (16) + 3 = 19


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Seeing as how tracking is usually something Umi is good at... Survival roll: 1d20 + 4 ⇒ (16) + 4 = 20 ...he sees clues where their new mates do not. He tries to helpfully point out a few of them to help break the ice, get a feel for this Shaktal (and anyone else that came with).


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq climbs up a nearby tree, knocking sheets of snow to the ground, Heads up!

Trying to catch a good viewpoint to look for signs of movement. Looking for birds taking flight, or shaking trees, if owlbears scratch their back on trees like bears do...

Strength (Athletics): 1d20 + 4 ⇒ (12) + 4 = 16

Wisdom (Perception): 1d20 + 3 ⇒ (18) + 3 = 21


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Emmett stays a bit behind. He knows little of such things, so he opts for covering loose ends, checking for tracks where nobody is looking.

Survival: 1d20 + 2 ⇒ (4) + 2 = 6


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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Feeling confident about tracking because of his previous success with the otters, Baldrick bids farewell to the goblin and tramps off with the others in search of 'owlbear' tracks.

Survival: 1d20 - 1 ⇒ (15) - 1 = 14

Baldrick's not really sure what he's looking for though. Reasoning that the old bard must know the most about strange creatures, Baldrick keeps up a running stream of questions - enough that Emmett is too distracted to notice what seems obvious to the rest of the group.


Game Map DCI# 4318637857

Shaktal seems impressed with your party’s team work, and follows you along with growning confidence in your prowess.

It only takes an hour or two before randomly, while asking questions, Baldrick notices the trail of a large creature and Umihk identifies it as what must be an owl bear. Turq scrambles up the tree and though he couldn’t see anything in the distance, hears a strange skreaching roar in the wind that coincides with the direction of the tracks. Rodalas takes it from there and follows the trail at a quick paces with they’re light steps on the snow.

Before long, after Emmett shushes Baldrick when the elder realizes that the party is getting close. A short distance away, you can hear the sound of a large creature making its way through the woods. With a the sound Emmett’s “shhhhhh” the sound stops. It seems you’ve been noticed as well.

Emmett and Baldrick missed the mark but you still succeeded on the group check. If you’d had complete success you’d have had a surprise situation on the owl bear. As it is, we will just roll into initiative since you’re both aware of each other. Roll initiative please.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Turq shoulders his maul and moves in to engage the owlbear!


Male Goliath Druid 2 | AC 12 | hp 17/17 (2d8 HD) | Saves: +3 Str, +1 Dex, +3 Con, +1 Int, +4 Wis, +1 Cha | Init +1 | Passive Per 12 | Inspiration [ Y]

Init: 1d20 + 1 ⇒ (7) + 1 = 8


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

"Huh!? What's wrong?"


RODALAS

iniative 1d20 + 3 ⇒ (5) + 3 = 8


RODALAS

:(


Game Map DCI# 4318637857

Agg Init: 1d20 ⇒ 7 , Ob Init: 1d20 + 1 ⇒ (13) + 1 = 14

Umikh and Turq can go.

A loud screech roar sounds through the frozen woods and you see the shadow of a large creature charging toward you. Fortunately Turq and Umikh have a chance to move into a more advantageous position and prepare for the charger.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq nods at Mikhey and closes the distance, hoping to give his friends time to get into place!

Maul: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10 re-roll 2: 1d6 ⇒ 4 12 bludgeoning damage.

The stout human warrior slides to the side as he swings his maul in an upward arc!


Game Map DCI# 4318637857

Shaktal Init: 1d20 + 2 ⇒ (10) + 2 = 12


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RODALAS

Owlbear is about to pull a honey badger


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Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Umikh sidesteps the charging owlbear and takes a wack at it from the other side (opposite Turq).

2-handed battleaxe: 1d20 + 4 ⇒ (4) + 4 = 8
This is me giving the screen a grumpy look


RODALAS

Uh oh


Game Map DCI# 4318637857

Turq and Umikh rush forward meeting the Owlbear, Turq’s swift strike lands solidly behind n the creatures left should while Umikh’s attack sheds off the creatures thick, feathery hide.

Seeing Turq as the immediate threat, the large beast claws at the warrior while striking down hard with it’s beak.
2d20 ⇒ (18, 17) = 35
Claws: 2d8 + 5 ⇒ (1, 3) + 5 = 9
Beak: 1d10 + 5 ⇒ (7) + 5 = 12

Turq falls to the ground seriously wounded.
Party is up
OB -12


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

1d20 + 4 ⇒ (3) + 4 = 7 Sigh, sorry folks.

Umikh is so shocked by the brutal attack his axe swing goes wild.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Yep, that's what I figured... Hoped to avoid at least one of those, but owlbears are dangerous for 1st lvls... Will wait for the others to act before I roll my death save.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |

"Get it Rodalas! Turq needs you!" shouts Emmett, then he conjures a halo of light to cover the owlbear.

Bardi inspiration to Rodalas (+1d8 to d20 roll within 10 minutes, decision after the roll, then cast Faerie Fire on Owlbear, Dex DC 13.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]
Emmett Escheus wrote:

"Get it Rodalas! Turq needs you!" shouts Emmett, then he conjures a halo of light to cover the owlbear.

Bardi inspiration to Rodalas (+1d8 to d20 roll within 10 minutes, decision after the roll, then cast Faerie Fire on Owlbear, Dex DC 13.

d6, Bardic Inspiration becomes d8 later... ;)


RODALAS

Is the map updated or is this theatre of the mind? How far away is he from the owlbear?


Game Map DCI# 4318637857

Theatre of the mind. No map.


HP 10/15 | AC 14 | Acr +4 Dec +4 His +2 Ins +4 Int +4 Inv +2 Perc +4 Pers +5 SoH +4 Ste +5 Sur +3 | Saves: S -1, D +5, C +1, I +0, W +2, Ch +5 Adv charm, disease; Imm Sleep| Init +4 | PPerc 14; PIns 14; Pinv 12; DrkVis | Spd 30' | Insp: No | HD 2/2 | Spell DC 13 Att +5 (1: 2/3) | BardIns 2/3 | Status: Normal | Insp: Yup! |
Turquoise 'Turq' Barreltap AL wrote:
Emmett Escheus wrote:

"Get it Rodalas! Turq needs you!" shouts Emmett, then he conjures a halo of light to cover the owlbear.

Bardi inspiration to Rodalas (+1d8 to d20 roll within 10 minutes, decision after the roll, then cast Faerie Fire on Owlbear, Dex DC 13.

d6, Bardic Inspiration becomes d8 later... ;)

Oops. Apologies.

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