GM Corwyn's Jade Regent (Inactive)

Game Master corwyn42

Jade Regent Adventure Path - Current Date: Toilday, 28 Erastus
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"Prepared as I can be Ameiko, let's be off."


Two men Gundar recognizes enter the Rusty Dragon. Sandru drains his mug as they enter and introduces them. "Ah, just on time, our meal is finished. Everyone allow me to introduce the drivers for the two other wagons: Brothers Bevelek and Vankor." After a few whispers between the three men, he adds "They inform me that the caravan is ready to depart and the wagons are just outside the front door. Please gather your things and embark when ready."

Sandru and the other drivers leave the tavern and position themselves in the driver seats of the three wagons. They are followed by Koya, Shalelu and Ameiko.

Which wagon you choose to sit in is not relevant at this point; however, if you choose to specify, you may do so.

Wayfinders

Spoiler:
Day 1: 1d100 ⇒ 78


"I've made a deal with the Cathedral. They will get partial ownership of the Rusty Dragon in exchange for the wand. They will also oversee its running and I've discussed this with the staff - who have all agreed to it. I don't have to worry about it, so we can leave now."

Wayfinders

The caravan heads out of Sandpoint and continues on the road to Galduria. The first day is peaceful, relatively quiet and your spirits are high.

You travel 40 miles during the day and make camp for the night. You consume 5 units of provisions.

GM Only:
Day 2: 1d100 ⇒ 56

The second day is similar to the first. Koya spends time telling everyone's fortune which appears to be good for everyone in the party.

Perception DC 15:
Koya's facial expressions show a small sign of concern when she read Ameiko's fortune.

You travel another 40 miles during the day and make camp for the night. You consume another 5 units of provisions. 1 store of food provisions consumed (you have 29 remaining).


"Travel is going as expected. We should be in Galduria in two days time."


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Caine enjoys the roadtrip! He mostly rides with Koya.


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

On the first day, he decides to take up the rear with Shalelu to make sure nothing was sneaking up on him. Thankfully, that wasn't the case. A nice, safe journey was exactly what he was hoping things would be like.

As for cards, he waited with anticipation. Not that he was a firm believer of the tarot cards... but it couldn't hurt to get some good luck on their side. It was this reason that this time around he decided to go up front with Sandru and Ameiko. Once the time was right, he decided to start a conversation with the bard, slightly scooting closer before talking.

"So... what do you think of the card Miss Mvashti gave us?"


"I'm trying not to think about it, focusing on the road ahead and not fortunes that do not bode well." Ameiko sighs and adds [/b]"I love Koya and I think she is very talented but she doesn't always get things correct - right?"[/b]

Adrian only -Perception DC 15:
You sense fear from her but she is hiding it well.


Ameiko Kaijitsu . wrote:

"I'm trying not to think about it, focusing on the road ahead and not fortunes that do not bode well." Ameiko sighs and adds [/b]"I love Koya and I think she is very talented but she doesn't always get things correct - right?"[/b]

** spoiler omitted **

1d20 + 6 ⇒ (19) + 6 = 25


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

And just like that she saw through his ruse. And though he admits that she has a better poker face than his, he has known her long enough to know when she's afraid.

He looked down on his lap before turning towards her. "I want to say yes... but you already know I'm a terrible liar."

He laughed nervously... and stopped realizing that it probably wasn't helping. Instead, he proceeded to cup her right hand with both of his own.

"You know how I feel about this, but I'm here to see you through this and that nothing bad will happen to you. All of us are."

Charisma check: 1d20 ⇒ 11

Wayfinders

GM Only:
Day 3: 1d100 ⇒ 31
Day 4: 1d100 ⇒ 12

You continue on the road to Galduria and your travels are indeed blessed. There have been no signs of any trouble as you pass other caravans traveling south towards Sandpoint. The third and fourth days drift by with the pleasant smells of the fields in the breeze.

You arrive at Galduria, it is the evening of Toilday 21 in the month of Erastus. The guards inquire about your caravan and they recognize Sandru. They let you pass with little bother and you are able to find a place to stable the horses and situate your wagons.

Knowledge Arcane DC 5 or Local DC 10:
Galduria's true claim to fame is its arcane college, the Twilight Academy. The Twilight Academy has a reputation for undertaking many experimental and unconventional practices. You know that you can purchase minor magical items here, some stores are legit, others exist to avoid the local taxes.


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Knowledge (arcana) (Int): 1d20 + 7 ⇒ (5) + 7 = 12

Caine smiles at the site of his second home.

I actually forgotten...lol:
After a year of traveling the routes with Koya, the Mvashti matron decided to enroll Caine in an Arcane school in the small town of Galduria. The Twilight Academy was an immediate boon to Caine. He absolutely loved the classes, studies, and the prestige afforded to the students; and, especially the Instructors. As the semesters come and went, the bludgeoning magus was always at the top of his class. He excelled at Evocation magic. There was more than one desk top scorched, frosted, or melted.
Caine is actually still in school at the Academy. He was in the middle of his senior year when he received the mournful letter from Koya, concerning his great grandmother. He immediately return home to Sandpoint for the funeral. Now, the soon to be graduated magus is once again at home for Spring Break....

Galduria's true claim to fame is its arcane college, the Twilight Academy. The Twilight Academy has a reputation for undertaking many experimental and unconventional practices. You know that you can purchase minor magical items here, some stores are legit, others exist to avoid the local taxes.

The Magus smiles.


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

"It would at least be a good place to find some items if we still need any," Adrian nodded. "How far are we from the place now?


"Unless we run into some kind of trouble, we should be in Brinewall in 10 days."


Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

Aiko sticks close to Ameiko for the trip.

"We're fortunate that the weather is fair," she notes as the team leaves Sandpoint. "It would certainly be annoying to be stuck pulling wagons out of mud early in the trip! Though I suppose we may see that later. Brinewall is in a marsh, too, isn't it?"

The slight woman tilts her head and taps her chin with one finger.

"We sure seem to spend a lot of time in marshes."

"Regardless..."

She makes sure to look back as the caravan leaves Sandpoint behind, watching the coastal town disappear over the horizon while the wagons make their way upland.

"I feel... like I'm finally doing something, making the first steps out of my life... I mean, I loved working at the Rusty Dragon, and I enjoy all that Sandpoint has to offer, but... now is a chance to finally see more?" she says a bit hesitantly. Brushing her dark hair aside she says, "I think I understand a bit more about how... you felt, Ameiko, when you went away for a bit. Seeing a world bigger than just the one we usually live in. Experiencing life on your own terms and nobody else's... with all the risk that entails."

"Only two weeks to Brinewall, but it's like the two weeks leading up to the Swallowtail Festival. Will there be goblins? Will there be prizes? Will there be those amazing honey confections that the one Vudrani caravaneer brings every few years?"

She loses her sight off into the horizon. "I'm excited but I'm sure all the traveling will leave us so tired that at least I'll be able to sleep..."

"Remember when we were kids, and we'd stay up really late before the Festival?" she says wistfully to Ameiko. "So excited for what was coming the next day. I'd sneak over to your house and sneak in the window and we'd talk about everything we hoped we'd see and do and eat and just get ourselves all worked up... right up until my father decided that he didn't want me out late like that, worried that your dad would get mad too. But I still remember the one year that we were talking about setting off fireworks and eating confections until we were sick and running all across the town hither and yon. And we did!"

With a wry smile she says, "Still making dreams come true, I guess."


"You're right, the festival is coming soon. With all that has happened I totally forgot about it. I do remember it though," she sighs as her mind roams through the happiness of her childhood "those were some of the best times I had as a child." Ameiko breathes in deeply and takes in the sights of the town. "Our dads did try and control our lives, but now we are free to go wherever we want! We will follow our dreams together Aiko, and we will make them come true."


You spend the day enjoying the benefits of the town while Sandru purchases some additional stores for your journey. The following morning you are ready to continue your journey north. "The caravan is ready to go, any reason why we need to spend more time here?"


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

He elects to stay with Koya this time around, shaking his head at Sandru's response. "Not really. We have what we need right now."


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

To Infinity; and beyond!

Wayfinders

The next day begins and you continue your journey towards Brinewall.

GM:
Day 5: 1d100 ⇒ 17
Day 6: 1d100 ⇒ 32
Day 7: 1d100 ⇒ 4

The road to Wolf's Ear is well traveled as you spot fisherman on the Ember Lake. There are many other caravans on this road as the trade between Galduria and Wolf's Ear is substantial. Day 5 on the road passes peaceably and another caravan joins yours for the night.

You start Day 6 refreshed and ready for the day. The lake has narrowed and you see a large forest on the horizon. The town is ahead but you don't stop needing to press on. The road narrows as you follow the Lampblack River to your right with the Churlwood Forest on your left. The narrow strip of land is rough and your wagon improvements have been a great help.

During the night you hear strange sounds coming from the forest. They are disconcerting and your sleep is restless.

Day 7 comes with rain and your speed is slowed as the horses struggle to move through the deepening mud forming from the rain flowing from the forest into the river. Finally you decide to stop for the night as the road forks with one path heading to Ravenmoor and the other going into the forest towards Roderic's Cove.

Wayfinders

I need to know the watch order during the night. I have updated the maps to show the wagon formation. Please specify how long each shift will be and where each player would patrol. The 4 NPCs will each take a turn on watch (the other two drivers will not participate in the watch).


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Knowledge Local(Int): 1d20 + 7 ⇒ (5) + 7 = 12
The Magus scratches his chin at the road sigh to Roderic's Cove.

Caine will take first watch for an hour; while the dim light from the Stars and Moon allows him some vision.
He patrols the outer area around the wagons during his watch.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8

In the morning, the Magus studies his spellbook for another hour.


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Second watch, near the horses, since they are easy prey for monsters, but walking around, staying alert.

Wayfinders

You split the group into 5 two hour shifts:
A: Caine and Koya
B: Zaraleva and Sandru
C: Aiko and Ameiko
D: Shalelu
E: Adrian

GM:
1d5 ⇒ 11d20 + 2 ⇒ (4) + 2 = 61d20 + 4 ⇒ (20) + 4 = 24

It isn't long into the evening when the noises you heard from a previous disturbing night are noticed. Koya looks ahead and think she spots something in the forest ahead of them. She points it out to Caine and she goes to wake the others.


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine nods to Koya. The Magus then picks up a rock, cast Light on it, steps forward 5', and tosses it out toward the noises.
Touch AC 5 square 20' range: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5

Caine then waits to see what enters the Light area.
knowledge ?: 1d20 ⇒ 16
Knowledge (arcana) (Int)+7(1), Knowledge (dungeoneering) (Int)+7(1), Knowledge (planes) (Int)+7(1), Knowledge (local)+7 (1)

Wayfinders

@Caine: Knowledge nature DC 12


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

Adrian wakes up with arms flaying... only to stop when he saw who it was. He sees her concerned face and realizes what needs to be done. He picks up his sword before silently getting off the cart and follows Caine behind. "Who's after us?"

Wayfinders

As Caine tosses a light source a couple of crossbow bolts coming whizzing by him.

Attacks:
Light crossbow attack 1: 1d20 + 4 ⇒ (15) + 4 = 19
Light crossbow damage: 1d8 ⇒ 2
Light crossbow attack 2: 1d20 + 4 ⇒ (9) + 4 = 13

One of the bolts lodges itself into Caine's left leg. He winces in pain.

Initiative

Adrian: 1d20 + 2 ⇒ (3) + 2 = 5
Aiko: 1d20 + 0 ⇒ (6) + 0 = 6
Ameiko: 1d20 + 2 ⇒ (8) + 2 = 10
Caine: 1d20 + 2 ⇒ (2) + 2 = 4
Koya: 1d20 + 0 ⇒ (10) + 0 = 10
Sandru: 1d20 + 6 ⇒ (9) + 6 = 15
Shalelu: 1d20 + 3 ⇒ (1) + 3 = 4
Zaraleva: 1d20 + 2 ⇒ (4) + 2 = 6
Creatures: 1d20 + 5 ⇒ (16) + 5 = 21

Everyone is up. Creatures have gone in this first round. I need to know if you generally sleep in your armor. Your choice here will take effect throughout the Adventure (unless you specify otherwise each time you sleep). Those on watch are considered armored and ready for combat (Caine and Koya).


Perception DC 10: 1d20 + 7 ⇒ (6) + 7 = 13

Sandru hears Adrian's voice and sits up to see Caine's light. He hops down from the wagon grabbing his scimitar.

"What's going on? Is there someone out there?"


"Caine! You're hurt, but it doesn't look too bad. Everyone! We are under attack! Wake up!"

Koya shakes both Koya and Shalelu.


Perception DC 10: 1d20 + 7 ⇒ (5) + 7 = 12

Ameiko awakens and climbs out of the wagon to see Koya waking Zaraleva and Shalelu.

"What's happening Koya?" she asks with her rapier in hand.


Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

Aiko is up quickly, pushing her hair aside and drawing her blade. She is unarmored, in a simple chemise.

"We need to get eyes on our attackers!" she says. "Can someone get the light out to where we can spot them?"


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Zaraleva, still in her studded leather, wakes up startled and looks around, slowly getting to her feet and looking for trouble.

Wayfinders

Round 1 complete; Round 2 begins

Initiative Order:

Creatures
Everyone Else

Two more bolts come whizzing at the group

Attacks:

Crossbow Blue: 1d20 + 4 ⇒ (20) + 4 = 24 for damage: 1d8 ⇒ 7
Crossbow Blue: 1d20 + 4 ⇒ (9) + 4 = 13 for damage: 1d8 ⇒ 8

Another bolt lodges into Caine's abdomen For another 7 damage - total of 9 damage received.

Everyone is up


"Oh Caine! That one looks bad. Here, let me help."

Koya pulls a wand from a pocket in her robe and after a spoken word taps Caine on the shoulder.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"There, much better the wound has closed entirely."

The wound in Caine's belly closes entirely, the bolts lodged in his body fall to the ground without any need to extract them.


Female Human (Tian-Min) Ninja 2/Samurai (Warrior Poet) 2 | 28/31 HP | AC 15 T 13 FF 12 | Fort +4 Ref +6 Will +2 | Initiative +3 | Perception +10 (trap spotter) | Challenge 1/1 | Ki pool 2/3 | Resolve 0/1

Knowing that it risks putting her into the sights of the foes, Aiko picks up her lantern and works on lighting it.


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Son of a b~+%%! To arms! We are under attack!

The pincushion magus decides to take Cover from more possible target practice by whatever is out there!

He sighs in relief, as Koya heals him.
Thanks, Grandmother. Stay behind Cover.

The Magus then lifts some firewood before casting Shield.
AC 20 plus Cover.


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Zaraleva stays behind cover and casts Light on a crossbow bolt.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Male Human (Tian-Shu) HP 17/30|AC 15/14/12|F +6 R+6 W+4| Int +2|Perc +9

This was going nowhere fast.

He breathed a sigh of relief that Koya was around for healing, but he knew that won't last for long. They needed to find the attackers and fast. He scanned the night to see if he could spot anyone in the distance.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Wayfinders

The night sky is clear with a full moon, so the light is equivalent to a dim light source.

In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.

Since this is a full moon I am going to rule that there is no concealment/20% miss chance. You can see creatures within 30 feet with normal vision, 60 feet with low-light vision and 120 feet with darkvision.

Wayfinders

Knowledge local DC 15:
Originally, Wolf's Ear served as a haven where people afflicted with lycanthropy could live together in relative peace and not be a danger to others, or suffer from persecution. When the town was annexed by Magnimar in 4671 AR, however, the Lord-Mayor of Magnimar cracked down on this practice using the Church of Erastil as his agent. The citizens did not roll over and take it, though, and a bloody conflict ensued. In the end, the lycanthropes were either killed, run out of town, or driven into hiding. Even today, rumors of strange behavior from the town's citizens are still common, but the Magnimarian government is quick to brush any claims of a werewolf population under the rug.


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Knowledge Local(Int): 1d20 + 7 ⇒ (4) + 7 = 11

Caine shrugs....


Sandru pulls his bow from the wagon along with his quiver as he hops down and rushes in front of Koya. "What are these things? Anyone know?"

He fires his bow at the blue creature.

shortbow attack: 1d20 + 6 ⇒ (17) + 6 = 23 for damage: 1d6 ⇒ 4

The arrow strikes the creature dead in the chest - it doesn't seem to flinch at all.

"Oh! This is not good!"


Knowledge nature: 1d20 + 8 ⇒ (17) + 8 = 25

Shalelu awakens quickly and moves along side of Sandru. Looking ahead into the forest she cries out "They are werewolves! We need silver! Does anyone have any silver?"

Wayfinders

Perception DC 10 Darkvision, 15 low light, 20 normal:
Peering into forest you spot what appears to be a broken/ransacked wagon. It is located on the map shown by the orange ring.


Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Hoping to contribute a light source, if nothing else, Zaraleva fires the lit crossbow bolt at the "blue" werewolf.

"I only have cold iron, milady!"

Crossbow: 1d20 + 3 ⇒ (11) + 3 = 141d8 ⇒ 5


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Camp Round 1

Perception DC 20: 1d20 + 6 ⇒ (12) + 6 = 18

Caine looks at the semi-burning log in his hands.
We will need to make due with what we have.

The Magus looks out behind cover to keep the Werewolves in sight.
We may need to go out there and confront them.

I think we are entering Round 2 now? There are only 4 pcs?

Wayfinders

Round 2 Begins

The werewolves fire their crossbows again.

Attacks:

Blue attack: 1d20 + 4 ⇒ (7) + 4 = 11 On Sandru
Red attack: 1d20 + 4 ⇒ (9) + 4 = 13 On Shalelu

Both bolts sail over the ducking heads of everyone.

Everyone is up


Perception: 1d20 + 7 ⇒ (1) + 7 = 8

"But I have no silver in any of our supplies. They haven't engaged, should we try and flee?"

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