
| Alahazra - Kulko | 
 
	
 
                
                
              
            
            4-6E: Revenant Court Revealed
XP:
6.4 -> 6.5
HP:
Saved
Extra Power Upgrade
You may recharge a blessing to examine the top 2 ([X] or 3) cards of any location deck ...  
Deck Upgrade:
None
Loot:
The usual
Trader Armor

|  Merisiel RotRL {Matsu Kurisu} | 
 
	
 
                
                
              
            
            Merisiel
Scenario
4-6E: Revenant Court Revealed
Scenario Reward
When you play scenario 4-P7, your trade cost for Trove of Tef-Naju is reduced by 2 cards (to a minimum of 1) and you may choose a power feat and treat it as checked off during the scenario.
Adventure Reward 
Each player unlocks the ability to play Meligaster from the Occult Adventures 1 Character Deck using the Bard Class Deck, and Lem from any set or deck using the Occult Adventures 1 Character Deck. 
Tier 6.5
- Hero point = Saved
7 Remaining
Card Upgrade
None
Banished Cards
Loot
- Sun Falcon Pectoral: replacing Wyvern Poison if we are going Duel or  Belt of Physical Might if Deal 
- Blessing of Maat (AD2) in, Blessing of Erastil out 
- Dice=Cartouche of Protection, Bloodroot poison out  
- Maftet Hunter in, Raccoon out
Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out

| BR AAUGHWHY | 
Ghoul Market's Wares for Alase, Ahmotep, and Alahazra
MM Armor 6
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 12
Reveal this card to reduce all damage dealt to you by 3. Recharge this card to add 1 die to your Constitution or Fortitude non-combat check. If proficient with heavy armors, recharge this card to reroll 1 die on your Strength check; take the new result. Banish this card to reduce all damage dealt to you to 0. If proficient with heavy armors, bury it instead.
MM Armor 6
Traits: Light Armor
To Acquire: Constitution Fortitude 10 OR Intelligence Craft 11
Recharge this card to reduce Combat damage dealt to you by 4, or to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0. If proficient with light armors, bury this card to reduce all damage dealt to you to 0; you may succeed at a Craft 13 check to recharge it instead.
MM Armor 6
Traits: Light Armor Magic Pharasma
To Acquire: Constitution Fortitude Wisdom Divine 13
Reveal this card to reduce all damage dealt to you by 3. Recharge this card to add 1 die to a check that invokes the Undead trait by a character at your location. When any character plays a blessing that has the Pharasma trait on a check, recharge this card to add 1 die. If proficient with light armors, recharge this card to examine the top card of your deck. Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
MM Armor 6
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 12 OR Intelligence Arcane Wisdom Divine 14
Reveal this card to reduce Combat damage dealt to you by 3. Recharge this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0. If proficient with light armors, recharge this card to add 1 die to your check that has the Acid, Cold, Electricity, Fire, or Poison trait.

| Alase Mononoke 12789 | 
 
	
 
                
                
              
            
            Thank you all for the great adventure path game! A very large thanks to 
BR AAUGHWHY for being our box runner for the game.. 
We started as level 1 characters in August of 2020 and went the whole way up as High level characters through April of 2022 (20 months). Hope to see you all around the table and hope the die bots are kind to each and every one of you.
 
	
 
     
     
    