| Alase Mononoke 12789 |
Alase - 4-5B: Money Stalks
Scenario Reward
"For the rest of the Adventure Path, your trade cost for Trove of Tef- Naju is reduced by 1 card (to a minimum of 1).
For the rest of the Adventure Path, when you would fail a check to acquire, you may bury a card to add 2."
Adventure Reward
N/A
Tier/XP 5.2->5.3
Will spend hero point for card feat (Spell - Divine Fortune)
Hero Points (Prior + Gained - Used = Current)
2+1-1=2
Loot rolls
1st choice Spell 5: 1d1000 ⇒ 200 Steal Soul
Deck Upgrades
Steal Soul (spell 5); Divine Fortune (Spell 3 from card feat)
Banished Cards: None
Holes Filled: None
Removed: Summon Hellhounds
"Trader choice: Sunburst Market (Ubashki)
and will choose same choice as Alahazra for trader option"
Planned Loot: None
| BR AAUGHWHY |
Hadden Hoppert's Wares for Alase, Ahmotep, and Alahazra
MM Spell 5
Traits: Magic Arcane Divine Attack Cold
To Acquire: Intelligence Arcane Wisdom Divine 12
For your combat check against a monster, display this card to use your Arcane or Divine skill + 4d6. While displayed, reduce damage that monster deals to you by 2. At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 14 check. If you succeed, recharge this card; if you fail, discard it.
MM Spell 5
Traits: Magic Arcane Attack Acid
To Acquire: Intelligence Arcane 12
For your combat check, discard this card to use your Arcane skill + 4d6. If the bane has the Construct or Ooze trait, add another 1d6. If the bane is a monster, you may use the result for any subsequent combat checks against it. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 14 check to recharge this card instead of discarding it.
MM Spell 4
Traits: Magic Arcane Divine Attack Cold
To Acquire: Intelligence Arcane Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 3d8; ignore any non-villain monster's power that happens after you act. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.
MM Spell 4
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 12
Discard this card to allow a character at your location to search his deck for a spell and draw it. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
| Alahazra - Kulko |
Trade Staff of dark Flame for Ice Storm
Exchange Life drain for Disable Mechanism, and Firebldade for Eruption.
| BR AAUGHWHY |
Acquired Cards 4-5C: The Stars Align
Blessing of Nethys (Blessing B)
Blessing of Thoth (Blessing 1)
Blessing of the Ancients (Blessing B)
Blessing of Maat (Blessing 2)
Blessing of the Elements (Blessing B)
Blessing of Isis (Blessing 3)
Mummified Cat (Item 1)
Augury (Spell B)
Dune of Doom (Spell 5)
Staff of Dark Flame (Weapon 3)
1 Cards of types of your choice
| BR AAUGHWHY |
Acquired Cards 4-5C: The Stars Align
Blessing of Nethys (Blessing B)
Blessing of Thoth (Blessing 1)
Blessing of the Ancients (Blessing B)
Blessing of Maat (Blessing 2)
Blessing of the Elements (Blessing B)
Blessing of Isis (Blessing 3)Mummified Cat (Item 1)
Augury (Spell B)
Dune of Doom (Spell 5)Staff of Dark Flame (Weapon 3)
1 Cards of types of your choice
Merisiel's Draw:
Spellbottle (Item 3)
| Alahazra - Kulko |
Cards 4-5C: The Stars Align
XP:
5.2 -> 5.3
HP:
Card Feat Blessing (Blessing of Milani)
Deck Upgrade:
None
Loot:
Firebalde -> Eruption
Byzantine Lexicon -> Hand of Honest Man
Trader
None
| Alase Mononoke 12789 |
Alase - 4-5C: The Stars Align
Scenario Reward
"Each character chooses a type of boon other than loot and adds a card of that type from the game box to the cards acquired during this scenario. (chose blessing)
For the rest of the Adventure Path, 1 character may temporarily replace 1 spell in her deck with the spell Vision. At the end of each scenario, return that card to the game box."
Adventure Reward
N/A
Tier/XP 5.3>5.4
Will bank hero point
Hero Points (Prior + Gained - Used = Current)
2+1-0=3
Loot rolls
1st choice Spell 5: 1d1000 ⇒ 229 Scrying
Deck Upgrades
Scrying (spell 5)
Banished Cards: Shield Cloak
Holes Filled: Shield Cloak
Removed: Locate Object
"Trader choice: Sunburst Market (Ubashki)
and will choose same choice as Alahazra for trader option"
Planned Loot: None
Merisiel RotRL {Matsu Kurisu}
|
Merisiel
Scenario
4-5D: Temple of Light and MetalScenario Reward
Bonus Acquired card(Item)
Loot VisionAdventure Reward
N/ATier 5.4
- Hero point = Skill feat (Charisma)
7 AvailableCard Upgrade
TBC. Waiting to see draw
Merisiel
Scenario4-5C: The Stars Align
Scenario Reward
Bonus Acquired card(Item)
Loot Vision
Adventure Reward
N/A
Tier 5.3
- Hero point = Skill feat (Charisma)
7 Available
Card Upgrade
Item 3: 1d1000 ⇒ 224 Bloodroot Poison (AD3) in, Helpful Haversack out
Banished Cards
-
Loot
- Sun Falcon Pectoral: 1d1000 ⇒ 639, Belt of Physical Prowess
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Maftet Hunter: 1d1000 ⇒ 921, Raccoon out out
Trader
Sunburst Market: td Stained Glass Elemental in, Spyglass out
| Alahazra - Kulko |
4-5D: Temple of Light and Metal
XP:
5.3-> 5.4
HP:
Saved
Deck Upgrade:
Spell 5: 1d1 ⇒ 1 Not really to impressed wit my choices here
Loot:
Pharaos Key sounds nice, but since I have mostly just fire spells its not to strictly necessary.
Trader:
Well lets look if there is a better armor available
Merisiel RotRL {Matsu Kurisu}
|
Merisiel
Scenario
4-5D: Temple of Light and Metal
Scenario Reward
1 item in her deck with the loot Life Lantern and 1 character may temporarily replace 1 item in his deck with the loot Pharaoh’s Key.
Adventure Reward
N/A
Tier 5.4
- Hero point = Saved
8 Available
Card Upgrade
Item 5: 1d1000 ⇒ 716 Wyvern Poison (AD5) in, Spyglass out
Banished Cards
-
Loot
- Sun Falcon Pectoral: 1d1000 ⇒ 799, Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Maftet Hunter: 1d1000 ⇒ 871, Raccoon out out
Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out
Con boon: 3d20 ⇒ (9, 11, 16) = 36
| Alase Mononoke 12789 |
Alase - 4-5D: Temple of Light and Metal
Scenario Reward
"For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Life Lantern and 1 character may temporarily replace 1 item in his deck with the loot Pharaoh’s Key.
At the end of each scenario, return the loot to the game box."
Adventure Reward
N/A
Tier/XP 5.4>5.5
Will bank hero point
Hero Points (Prior + Gained - Used = Current)
3+1-0=4
Loot rolls
none
boon rolls: 3d20 ⇒ (6, 18, 7) = 31 Not today
Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None
"Trader choice: Sunburst Market (Ubashki)
and will choose same choice as Alahazra for trader option"
Planned Loot: None
| BR AAUGHWHY |
Ghoul Market's Wares for Alase, Alahazra, and Ahmotep:
MM Armor 5
Traits: Light Armor Magic
To Acquire: Constitution Fortitude Craft Divine 12
Reveal this card to reduce all damage dealt to you by 2. Recharge this card to move. Recharge this card to add 1 die to your check that invokes the Electricity trait. If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.
MM Armor 4
Traits: Light Armor Magic
To Acquire: Constitution Fortitude Charisma 11
On your Charisma or Diplomacy check, after you roll, reveal this card to add or subtract 1 from the result. Reveal this card to reduce damage dealt to you by 1. If proficient with light armors, you may recharge this card to add 1d8 to your check that invokes the Poison trait. Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
MM Armor 4
Traits: Light Armor Magic
To Acquire: Constitution Fortitude Wisdom Divine 10
Recharge this card to reduce all damage dealt to you by 2. If proficient with light armors, you may play another armor. For your combat check, recharge this card to use your Arcane or Divine skill + 2d6; this counts as playing a spell. If the bane has the Undead trait, you may additionally bury this card to add another 1d6. If proficient with light armors, you may recharge this card when you play a spell.
MM Armor 5
Traits: Light Armor Magic
To Acquire: Constitution Fortitude Wisdom Divine 12
At the end of your turn, reveal this card to recharge a random card from your discard pile. Recharge this card to add 1 die to your Constitution or Fortitude non-combat check. Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0. If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck.
| Alahazra - Kulko |
Alahazra Trades her Lifecollar Coat for a aegis of Recovery.
Also Takes the Pharaos Key for the Magnetic Grimoire
And choses her deck Uograde to be Sirocco
Merisiel RotRL {Matsu Kurisu}
|
Merisiel
Scenario
4-5E: Dusk's Domain
Scenario Reward
Loot ally Freed Soul. Loot ally Sand Elemental.
Adventure Reward
Each player unlocks the ability to play Darago from the Wizard Class Deck using the Hell’s Vengeance 2 Character Deck.
Each character gains a power feat.
Only 5 spent. This takes to 6.
HS +1 = 7
Tier 5.5
- Hero point = Saved
9 Available
Tier up to 6.0
Card Upgrade
No upgrade
Banished Cards
-
Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Unwrapped Harmony, Raccoon out
- Maftet Hunter: Skoan-Quah Boneslayer out
Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out
Merisiel RotRL {Matsu Kurisu}
|
Merisiel
Scenario
4-5E: Dusk's Domain
Scenario Reward
Loot ally Freed Soul. Loot ally Sand Elemental.
Adventure Reward
Each player unlocks the ability to play Darago from the Wizard Class Deck using the Hell’s Vengeance 2 Character Deck.
Each character gains a power feat.
Only 5 spent. This takes to 6.
HS +1 = 7
Tier 5.5
- Hero point = Saved
9 Available
Tier up to 6.0
Card Upgrade
No upgrade
Banished Cards
-
Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Unwrapped Harmony, Raccoon out
- Tomb Artisan: 1d1000 ⇒ 636: Skoan-Quah Boneslayer out
| Alahazra - Kulko |
4-5E: Dusk's Domain
Reward:
Gain a power Feat
You may discard ([X]or recharge) a spell ([] or card) to banish a Curse card next to the deck of a local character.
XP:
5.4 -> 6.0
HP:
Saved 3->4
Deck Upgrade:
Blessing 5: 1d1000 ⇒ 645 BoSpellbound -> Blessing of the Lady of Graves
Loot:
Hand of the Honest Man (Loot)
Eruption (loot)
Disable Mechanism (loot)
Both new cards sounds fine to me. Will take whatever nobeody else is intersted in.
Armour Trader
| Alase Mononoke 12789 |
Alase - 4-5E: Dusk's Domain
Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in his deck with the ally Freed Soul and 1 character may temporarily replace 1 ally in her deck with the ally Sand Elemental. At the end of each scenario, return those allies to the game box.
Adventure Reward
Each player unlocks the ability to play Darago from the Wizard Class Deck using the Hell’s Vengeance 2 Character Deck.
Each character gains a power feat
Tier/XP 5.5>6.0
Will bank hero point and for bonus add - ☑ When a character at Tonbarse’s location fails to defeat a non-villain, non-henchman bane and would shuffle it into his location deck, you may return Tonbarse to your hand and display him at another open location to shuffle the bane into that location instead.
Hero Points (Prior + Gained - Used = Current)
4+1-0=5
Loot rolls
1st choice Spell 5: 1d1000 ⇒ 646 Eagle Aerie
Deck Upgrades
TBD
"Banished Cards: None
"
Holes Filled: None
Removed: If Spell gained then Fly
"Trader choice: Sunburst Market (Ubashki)
and will choose same choice as Alahazra for trader option"
| BR AAUGHWHY |
Since Ahmotep doesn't list a trader, I'll have her join Alahazra and Alase
Ghoul Market's Wares for Alase, Alahazra, and Ahmotep
MM Armor 6
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 12
Reveal this card to reduce all damage dealt to you by 3. Recharge this card to add 1 die to your Constitution or Fortitude non-combat check. If proficient with heavy armors, recharge this card to reroll 1 die on your Strength check; take the new result. Banish this card to reduce all damage dealt to you to 0. If proficient with heavy armors, bury it instead.
MM Armor 5
Traits: Shield Finesse Magic
To Acquire: Constitution Fortitude 10
Reveal this card and recharge another card to reduce all damage dealt to you by 2. You may play another armor. During your turn, if proficient with light armors, you may recharge this card.
MM Armor 5
Traits: Light Armor Magic
To Acquire: Constitution Fortitude Craft Divine 12
Reveal this card to reduce all damage dealt to you by 2. Recharge this card to move. Recharge this card to add 1 die to your check that invokes the Electricity trait. If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.
MM Armor 5
Traits: Light Armor Magic
To Acquire: Constitution Fortitude Wisdom Divine 12
At the end of your turn, reveal this card to recharge a random card from your discard pile. Recharge this card to add 1 die to your Constitution or Fortitude non-combat check. Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0. If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck.
| Alase Mononoke 12789 |
Will upgrade pharasmas knowing blessing to the lady of mysteries
| Alahazra - Kulko |
[/b]
[b]XP:
5.4 -> 6.0
HP:
Spent on SKill Feat (WIS +3)
Deck Upgrade:
None
Loot:
Hand of the Honest Man (Loot)
Eruption (loot)
Pharaoh's Key (Loot)
Sand Elemental (Loot)
Freed Soul (Loot)
Trader
Ghouls Market
| Alase Mononoke 12789 |
Alase - 4-6A: The Bellator Mortus Gamble
Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in his deck with the ally Sehela and 1 character may temporarily replace 1 ally in her deck with the ally Tomb Artisan. At the end of each scenario, return these cards to the game box.
Adventure Reward
N/A
Tier/XP 6.0>6.1
Will spend hero point for skill feat (Wis +2)
Hero Points (Prior + Gained - Used = Current)
5+1-2=4
Loot rolls
1st choice Spell 6: 1d1000 ⇒ 15 Arcane Cannonade
Deck Upgrades
TBD
Banished Cards: None
Holes Filled: None
Removed: If Spell gained then Divine Fortune
Trader choice: Sunburst Market (Ubashki)
and will choose same choice as Alahazra for trader option
Planned Loot: None
Merisiel RotRL {Matsu Kurisu}
|
Merisiel
Scenario
4-6A: The Bellator Mortus Gamble
Scenario Reward
Loot ally Sehela and Loot ally Tomb Artisan.
Adventure Reward
na
Tier 6.1
- Hero point = Card(Item) Magic Spyglass(AD4) in
7 Available
Card Upgrade
Weapon 6: 1d1000 ⇒ 806
Shocking Sawtooth Saber (AD6) in, Shock Kukri out
Banished Cards
- Swipe in for banished Swipe
Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Unwrapped Harmony, Raccoon out
Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out
| BR AAUGHWHY |
Ghoul Market's Wares for Alase, Alahazra, and Ahmotep
MM Armor 5
Traits: Light Armor Magic
To Acquire: Constitution Fortitude Craft Divine 12
Reveal this card to reduce all damage dealt to you by 2. Recharge this card to move. Recharge this card to add 1 die to your check that invokes the Electricity trait. If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.
MM Armor 6
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 12 OR Intelligence Arcane Wisdom Divine 14
Reveal this card to reduce Combat damage dealt to you by 3. Recharge this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0. If proficient with light armors, recharge this card to add 1 die to your check that has the Acid, Cold, Electricity, Fire, or Poison trait.
MM Armor 5
Traits: Shield Finesse Magic
To Acquire: Constitution Fortitude 10
Reveal this card and recharge another card to reduce all damage dealt to you by 2. You may play another armor. During your turn, if proficient with light armors, you may recharge this card.
MM Armor 6
Traits: Light Armor
To Acquire: Constitution Fortitude 10 OR Intelligence Craft 11
Recharge this card to reduce Combat damage dealt to you by 4, or to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0. If proficient with light armors, bury this card to reduce all damage dealt to you to 0; you may succeed at a Craft 13 check to recharge it instead.
Merisiel RotRL {Matsu Kurisu}
|
Merisiel
Scenario
4-6B: In Death's Shadow
Scenario Reward
Loot item Cartouche of Protection and Loot armor Khepresh of Refuge
Adventure Reward
na
Tier 6.2
- Hero point = Power
If you are the only character at your location, you may recharge a card to add 1d6 ([X]+1)
7 Available
Card Upgrade
Nil
Banished Cards
Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Cartouche of Protection: 1d1000 ⇒ 15, Bloodroot poison out
Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out
| Alahazra - Kulko |
Alahazra
XP:
6.1 -> 6.2
HP:
Gain a Power Feat
You may discard ([X]or recharge) a spell ([x] or card) to banish a Curse card next to the deck of a local character.
Deck Upgrade:
None
Loot:
Hand of the Honest Man (Loot)
Eruption (loot)
Pharaoh's Key (Loot)
Sand Elemental (Loot)
Freed Soul (Loot)
Trader
Ghouls Market
| Alase Mononoke 12789 |
Alase - 4-6B: In Death's Shadow
Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Cartouche of Protection and 1 character may temporarily replace 1 armor in his deck with the loot Khepresh of Refuge. At the end of each scenario, return the loot to the game box.
Adventure Reward
N/A
Tier/XP 6.1>6.2
Will spend hero point for power feat ((☑ or shuffle it into your deck) instead of discarding it.)
Hero Points (Prior + Gained - Used = Current)
4+1-1=4
Loot rolls
1st choice Spell 5 (using spell 6): 1d1 ⇒ 1 Eagle Aerie
Deck Upgrades
TBD
Banished Cards: None
Holes Filled: None
Removed: If Spell gained then Fly
Trader choice: Sunburst Market (Ubashki) and will choose same choice as Alahazra for trader option
Planned Loot: None
| BR AAUGHWHY |
Ghoul Market's Wares for Alase, Alahazra, and Ahmotep
MM Armor 5
Traits: Shield Finesse Magic
To Acquire: Constitution Fortitude 10
Reveal this card and recharge another card to reduce all damage dealt to you by 2. You may play another armor. During your turn, if proficient with light armors, you may recharge this card.
MM Armor 6
Traits: Light Armor
To Acquire: Constitution Fortitude 10 OR Intelligence Craft 11
Recharge this card to reduce Combat damage dealt to you by 4, or to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0. If proficient with light armors, bury this card to reduce all damage dealt to you to 0; you may succeed at a Craft 13 check to recharge it instead.
MM Armor 5
Traits: Light Armor Alchemical
To Acquire: Constitution Fortitude Charisma Diplomacy 12
Display this card. While displayed, reduce all damage dealt to you by 3, or by 5 if it is Poison damage; if proficient with light armors, add 1d6 to your Charisma or Diplomacy non-combat checks. At the end of your turn, banish this card; if proficient with light armors, you may bury it instead.
MM Armor 6
Traits: Light Armor Magic Pharasma
To Acquire: Constitution Fortitude Wisdom Divine 13
Reveal this card to reduce all damage dealt to you by 3. Recharge this card to add 1 die to a check that invokes the Undead trait by a character at your location. When any character plays a blessing that has the Pharasma trait on a check, recharge this card to add 1 die. If proficient with light armors, recharge this card to examine the top card of your deck. Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
| Alahazra - Kulko |
4-6C: Hunted in the Undead City
XP:
6.2->6.3
HP:
Card Feat
depending on Deck Upgrade
if none is available choose Blessing (Blessing of Achaekek)
Deck Upgrade:
Bessing 6 if Available: 1d1000 ⇒ 18 Blessing of the All-Seeing Eye
Ally 6: 1d1000 ⇒ 947 Autumn Witch
None
Loot:
The usual
Trader:
Armor as usual
| BR AAUGHWHY |
Full Acquired Cards for 4-6C:
Osirion Ancestor (Ally B)
Pakesket (Ally 5)
Fire Gecko (Ally B)
Tomb Artisan (Ally 6)
Tomb Artisan (Ally 6)
Clawhand Shield (Armor 3)
Bone Lamellar (Armor 1)
Tooled Crocodile Skin (Armor 2)
Blessing of the Elements (Blessing B)
Blessing of Thoth (Blessing 1)
Blessing of Wadjet (Blessing B)
Blessing of Pharasma (Blessing B)
Blessing of Nethys (Blessing B)
Staff of Revelations (Item 3)
Helpful Haversack (Item 1)
Knot of Isis (Item 3)
Anubis Staff (Item 1)
Sands of Time (Spell 1)
Chain Lightning (Spell 3)
Galvanic Kopis +2 (Weapon 5)
Crook and Flail of Kings (Weapon 6)
Fate Blade (Weapon 4)
Thousand Stings Whip (Weapon 4)
Bonus Ally or Blessing x4:
Blessing of Ptah (Blessing 6)
Blessing of Thoth (Blessing 1)
Blessing of the Elements (Blessing B)
Blessing of Bastet (Blessing B)
| Alase Mononoke 12789 |
Alase - 4-6C: Hunted in the Undead City
Scenario Reward
The party gets all boons remaining in location decks.
Each character chooses ally or blessing and adds a card of that type from the game box to the cards acquired during this scenario. (Chose Blessing)
Record on your chronicle sheet which of the henchmen Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III were in location decks at the end of the scenario. For the rest of the Adventure Path, before drawing starting hands, each character may display 1 of the recorded cards.
Adventure Reward
N/A
Tier/XP 6.1>6.2
Will spend hero point for card feat (Armor - Life Collar Coat)
Hero Points (Prior + Gained - Used = Current)
4+1-1=4
Loot rolls
None
Deck Upgrades
Life Collar Coat from card feat
Banished Cards: None
Holes Filled: None
Removed: None
Trader choice: Sunburst Market (Ubashki)
and will choose same choice as Alahazra for trader option
Planned Loot: None
| Ahmotep |
Ahmotep will spend a Hero Point on a Power Feat: You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
Total HP: 11
Deck Upgrade Preferences:
Blessing 6: 1d1000 ⇒ 48 Blessing of the All Seeing Eye
Ally 6: 1d1000 ⇒ 359 Autumn Witch
Loot:
-Vision
-Golden Serpent Armband
-Blessing of Isis
| BR AAUGHWHY |
Ghoul Market's Wares for Alase, Alahazra, and Ahmotep
MM Armor 6
Traits: Light Armor
To Acquire: Constitution Fortitude 10 OR Intelligence Craft 11
Recharge this card to reduce Combat damage dealt to you by 4, or to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0. If proficient with light armors, bury this card to reduce all damage dealt to you to 0; you may succeed at a Craft 13 check to recharge it instead.
MM Armor 6
Traits: Light Armor Magic Pharasma
To Acquire: Constitution Fortitude Wisdom Divine 13
Reveal this card to reduce all damage dealt to you by 3. Recharge this card to add 1 die to a check that invokes the Undead trait by a character at your location. When any character plays a blessing that has the Pharasma trait on a check, recharge this card to add 1 die. If proficient with light armors, recharge this card to examine the top card of your deck. Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
MM Armor 6
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 12
Reveal this card to reduce all damage dealt to you by 3. Recharge this card to add 1 die to your Constitution or Fortitude non-combat check. If proficient with heavy armors, recharge this card to reroll 1 die on your Strength check; take the new result. Banish this card to reduce all damage dealt to you to 0. If proficient with heavy armors, bury it instead.
MM Armor 5
Traits: Shield Finesse Magic
To Acquire: Constitution Fortitude 10
Reveal this card and recharge another card to reduce all damage dealt to you by 2. You may play another armor. During your turn, if proficient with light armors, you may recharge this card.
Merisiel RotRL {Matsu Kurisu}
|
Merisiel
Scenario
4-6C: Hunted in the Undead City
Scenario Reward
Record: Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III were in location decks at the end of the scenario. For the rest of the Adventure Path, before drawing starting hands, each character may display 1 of the recorded cards.
Adventure Reward
na
Tier 6.3
- Hero point = Skill(Charisma)
Card Upgrade
Weapon 6: 1d1000 ⇒ 225
Shocking Sawtooth Saber (AD6) in, Shock Kukri out
Ally 6: 1d1000 ⇒ 68
Risibeth (AD5) in, Raccoon out
Banished Cards
Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Dice=Cartouche of Protection]1d1000[/dice], Bloodroot poison out
Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out
| Alahazra - Kulko |
4-6D: The Face of Fatality
XP:
6.3 -> 6.4
HP:
Saved
4-> 5
Deck Upgrade:
My Choice:
Spell 6: 1d1000 ⇒ 875 Major Cure -> Rejuvenation
Scenario Boons
Armor 5: 1d1000 ⇒ 329 Live Collar -> Helm of Electric Radiance
Loot:
The usual
Trader:
Armor Trader as usual
| Alase Mononoke 12789 |
Alase - 4-6D: Face of Fatality
Scenario Reward
Each character chooses a type of boon other than loot and adds a card of that type that has an adventure deck number of 6 from the game box to the cards acquired during this scenario. (giving to group)
Adventure Card Guild characters may choose a bonus deck upgrade.
Adventure Reward
N/A
Tier/XP 6.3>6.4
None
Hero Points (Prior + Gained - Used = Current)
4+1-0=5
Loot rolls
None
Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None
Trader choice: Sunburst Market (Ubashki)
and will choose same choice as Alahazra for trader option
Merisiel RotRL {Matsu Kurisu}
|
Merisiel
Scenario
4-6D: Face of Fatality
Scenario Reward
Record: Varanthe the Paralyzer, Mortevia Strassel, and Xandhul Bloodsbane III were in location decks at the end of the scenario. For the rest of the Adventure Path, before drawing starting hands, each character may display 1 of the recorded cards.
Adventure Reward
na
Tier 6.3
- Hero point = Skill(Charisma)
Card Upgrade
Scenario pull
The Lost Harrows (AD6) in, Belt of Physical Prowess out
Weapon 6: 1d1000 ⇒ 52
Dancing Dagger (AD6) in, Limning Starknife out
Ally 6: 1d1000 ⇒ 464
Risibeth (AD5) in, Raccoon out
Banished Cards
Loot
- Sun Falcon Pectoral: , Belt of Physical Prowess out
- Blessing of Maat (AD2) in, Blessing of Erastil out
- Dice=Cartouche of Protection]1d1000[/dice], Bloodroot poison out
Trader
Sunburst Market: td Stained Glass Elemental in, Masterwork Tools out
| BR AAUGHWHY |
Ghoul Market's Wares for Alase, Ahmotep, and Alahazra
MM Armor 6
Traits: Light Armor Magic Pharasma
To Acquire: Constitution Fortitude Wisdom Divine 13
Reveal this card to reduce all damage dealt to you by 3. Recharge this card to add 1 die to a check that invokes the Undead trait by a character at your location. When any character plays a blessing that has the Pharasma trait on a check, recharge this card to add 1 die. If proficient with light armors, recharge this card to examine the top card of your deck. Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
MM Armor 5
Traits: Light Armor Alchemical
To Acquire: Constitution Fortitude Charisma Diplomacy 12
Display this card. While displayed, reduce all damage dealt to you by 3, or by 5 if it is Poison damage; if proficient with light armors, add 1d6 to your Charisma or Diplomacy non-combat checks. At the end of your turn, banish this card; if proficient with light armors, you may bury it instead.
MM Armor 5
Traits: Shield Finesse Magic
To Acquire: Constitution Fortitude 10
Reveal this card and recharge another card to reduce all damage dealt to you by 2. You may play another armor. During your turn, if proficient with light armors, you may recharge this card.
MM Armor 5
Traits: Light Armor Magic
To Acquire: Constitution Fortitude Craft Divine 12
Reveal this card to reduce all damage dealt to you by 2. Recharge this card to move. Recharge this card to add 1 die to your check that invokes the Electricity trait. If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.