Now Ahmotep will attempt second check. Banish Ice and Fire and discard Staff of Power to do Arcane+2d8+3 and add Cold trait. Recharge Evocation Staff and discard Autumn Witch to add 1d12. Discard Blessing of the Lady of Graves and discard Golden Serpent Armband to bless check twice. Add Alase's Arcane Cannonade and a curse from Alahazra. Combat 36: 3d10 + 6 + 2d8 + 3 + 1d12 + 1d6 + 1d4 + 4 ⇒ (4, 6, 4) + 6 + (4, 3) + 3 + (2) + (2) + (2) + 4 = 40 Suffer a scourge, but we win?
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 13 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. SOT: N/a Move: Stay at Peasant Tomb Explore: Revenant Court Vampire Revenant Court Vampire:
Revenant Court Vampire
None Henchman 6 Type: Monster Traits: Aristocrat Undead Vampire To Defeat: Combat 27 OR Divine 17 The Revenant Court Vampire is immune to the Mental and Poison traits. While you act, before any character plays a card, that character discards a card. If undefeated, bury an ally or a blessing from your hand, discard pile, or the top of the blessings deck. If defeated, you may immediately attempt to close the location this henchman came from. Banish Cloudburst to recovery and discard Spellsword +2 to do Arcane+3d6. Recharge Staff of Heaven and Earth to add 1d12. Discard Blessing of Isis and and discard Spellsword +2 (second copy) to bless check twice. Combat 27/40: 3d10 + 6 + 3d6 + 1d12 ⇒ (3, 1, 9) + 6 + (6, 3, 1) + (8) = 37 Use Paizo reroll on the 1 on the d10. Combat 27/40: 3 + 1d10 + 9 + 6 + 6 + 3 + 1 + 8 ⇒ 3 + (8) + 9 + 6 + 6 + 3 + 1 + 8 = 44 Defeated. Bury Blessing of Maat to close location. Cloudburst lets Ahmotep move after encounter. So move to Volcanic Vents End Turn: Reset Hand. Recovery: -Cloudburst: Arcane 13: 1d10 + 6 ⇒ (1) + 6 = 7 [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Cleric of Nethys, Staff of Dark Flame Recharged: Blessing of the Ancients, Create Mindscape, Staff of Heaven and Earth, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 9 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. SOT: N/a Move: Move to Peasant Tomb Explore: Blessing of Nethys Blessing of Nethys:
Blessing of Nethys
MM Blessing B Traits: Divine Nethys To Acquire: Wisdom Perception 8 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Divine 5: 1d4 ⇒ 1 Not acquired. End turn here. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Evocation Staff, Staff of Dark Flame, Cleric of Nethys, Eagle Aerie, Staff of Power, Ice and Fire, Golden Serpent Armband, Death's Touch, Autumn Witch Recharged: Blessing of the Ancients, Create Mindscape, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 5 - Blessing of the Lady of Graves Blessing of the Lady of Graves:
Blessing of the Lady of Graves
MM Blessing 5 Traits: Divine Undead Pharasma To Acquire: Divine 10 Discard this card to add 2 dice to any check that invokes the Undead trait. On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result. Bury this card to examine your location deck, then shuffle it. When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard this card instead. SOT: N/a Move: Stay at Volcanic Vents Explore: Potion of Energy Resistance Potion of Energy Resistance:
Potion of Energy Resistance
MM Item B Traits: Liquid Alchemical To Acquire: Intelligence Craft 4 Banish this card to reduce Acid, Cold, Electricity, or Fire damage dealt to a character at your location by 4. Intelligence: 1d10 + 4 ⇒ (5) + 4 = 9 Auto-acquire. Discard Blessing of Nethys to examine top two cards, put them back in any order, then explore. 1) Yeleth the Ravager Yeleth the Ravager:
Yeleth the Ravager
None Villain B Type: Monster Traits: Aristocrat Mythic Undead Vampire To Defeat: Combat 30 THEN Combat 36 Yeleth the Ravager is immune to the Mental and Poison traits. Before you act, either banish an ally or a blessing, or discard your hand. Then draw an equal number of cards. While you act, before any character plays a card, that character buries a card. If undefeated, each character must banish an ally or a blessing from their hand, discard pile, or the top of the blessings deck. 2) Spellsword +2 Spellsword +2:
Spellsword +2
MM Weapon 4 Traits: Sword Melee Slashing Magic To Acquire: Strength Melee Arcane Divine 11 For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4. Recharge this card to recharge a random spell from your discard pile. Will put Spellsword +2 on top and encounter that. Explore 2: Spellsword +2 Melee 11: 1d8 + 5 ⇒ (7) + 5 = 12 End Turn: Reset Hand. Recovery: -Create Mindscape: Arcane 11: 1d10 + 6 ⇒ (5) + 6 = 11 [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Golden Serpent Armband, Death's Touch, Staff of Power, Staff of Dark Flame, Autumn Witch, Cleric of Nethys, Evocation Staff, Ice and Fire, Eagle Aerie Recharged: Blessing of the Ancients, Create Mindscape, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 1 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. SOT: Display Create Mindscape at Guardian Vaults Move: Stay at Guardian Vault Explore: Embalming Fluid Embalming Fluid:
Embalming Fluid
MM Item 1 Traits: Liquid Cold Poison Alchemical To Acquire: Intelligence Craft Knowledge 7 Reveal this card to add 2 and the Poison trait to your combat check; if the bane has the Undead trait, ignore its immunities. After the check, succeed at a Craft or Disable 7 check or bury the top card of your deck. Banish this card to reduce Cold or Poison damage dealt to you to 0; then bury 1d4 random cards from your discard pile. Intelligence 7: 1d10 + 4 + 1d4 ⇒ (2) + 4 + (2) = 8 Acquired. Discard Blessing of the Seventh Veil to explore again. Explore 2: Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Divine 3: 1d4 ⇒ 4 Acquired. Examine/Explore 3: Void Glyph Void Glyph:
Void Glyph
MM Barrier 1 Traits: Trigger Trap Cold Arcane Veteran To Defeat: Intelligence Arcane Knowledge 6 OR Wisdom 8 When you examine this card, succeed at a Wisdom check with a difficulty of 8 plus the scenario's adventure deck number or you are dealt 1d4 Mental damage that may not be reduced. The difficulty to defeat is increased by twice the scenario's adventure deck number. If undefeated, each character at this location is dealt 1d4 Cold damage and moves to a random other location. TRIGGER Wisdom 8+7=15: 1d6 ⇒ 1 Mental damage: 1d4 ⇒ 3 Discard Embalming Fluid, Fire Snake, and Coordinated Blast as Mental damage. Then will encounter. Ask Alase to discard Blessing of Abraxas to bless check twice. Arcane 6+7+7=20: 3d10 + 6 + 1d4 ⇒ (4, 9, 7) + 6 + (1) = 27 Defeated. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Autumn Witch, Eagle Aerie, Golden Serpent Armband, Staff of Dark Flame, Death's Touch, Ice and Fire, Staff of Power, Evocation Staff, Cleric of Nethys Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Ahmotep will start with Alase. Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ice and Fire, Blessing of the Lady of Graves, Autumn Witch, Phoenix Cloak, Evocation Staff, Staff of Dark Flame, Cleric of Nethys, Death's Touch, Golden Serpent Armband, Blessing of Nethys, Eagle Aerie, Cloudburst, Staff of Power Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 21 - Blessing of Horus Blessing of Horus:
Blessing of HorusMM
Blessing B Traits: Divine Horus Electricity To Acquire: Divine 6 OR Dexterity Ranged 7 Discard this card to add 1 die and the Electricity trait to any check. Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait. Discard this card to move, then you may explore your location. You may not use this power during an encounter. After you play this card, if it matches the top card of the blessings discard pile, you may move. SOT: N/a Move: Stay at Sepulcher of the Servant Due to Curse of the Sphinx, before exploration, examine top card. If boon, recharge hand, then reset hand, then discard card. Explore: Steel Scorpion Steel Scorpion:
Steel Scorpion
MM Barrier 4 Traits: Trap Lock Poison To Defeat: Dexterity Disable Stealth 10 OR Strength 13 If undefeated, you are dealt 1d4 Poison damage, then display this card next to your deck. While displayed, you may not move. At the end of your turn, a character at your location may succeed at the check to defeat this barrier to banish this card. Not a boon. Discard Blessing of the Seventh Veil to bless. Strength 13: 2d8 + 3 ⇒ (7, 1) + 3 = 11 Recharge Cloudburst to add 2 -> 13. Defeated. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Coordinated Blast Recharged: Staff of Power, Ice and Fire, Staff of Dark Flame, Cloudburst, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Might suffer two Scourges since did not defeat both checks by 6. Alase had displayed Create Mindscape at the Eternal Arena and had Arcane Cannonade displayed. That might affect any Scourges. Charisma 8: 2 + 4 + 1d4 ⇒ 2 + 4 + (1) = 7 Still need to recharge Staff of Power. Combat 18/24: 7 + 5 + 5 + 2 + 1 + 1d6 ⇒ 7 + 5 + 5 + 2 + 1 + (4) = 24 Defeated by more than 6. Only one scourge suffered (Curse of the Sphinx)
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 17 - Blessing of Bastet Blessing of Bastet:
Blessing of Bastet
MM Blessing B Traits: Divine Bastet Gambling To Acquire: Divine 6 OR Stealth Disable Craft 8 Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result. Discard this card to examine the top card of your location deck. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it. After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and add it to your hand. SOT: N/a Move: Move to Eternal Arena Explore: Stavros Nightcrescent Stavros Nightcrescent:
Stavros Nightcresent
None Villain 2 Type: Monster Traits: Aristocrat Undead Vampire To Defeat: Wisdom Charisma 6 THEN Combat 16 Stavros Nightcrescent is immune to the Mental and Poison traits. While you act, before any character plays a card, that character must discard a card. If undefeated, bury your discard pile. Difficult Increase: 1d12 ⇒ 2 Everyone must roll 1d4+1 and remove that number of cards by burying them from their discard pile, or discarding from hand or deck. BYA: 1d4 + 1 ⇒ (4) + 1 = 5 Bury Unwrapped Harmony, Blessing of Nethys, Autumn Witch, Blessing of Isis, and Fire Snake. Create Mindscape adds 1d4. Charisma 6+2=8: 1d6 + 1d4 ⇒ (2) + (4) = 6 Recharge Staff of Power to add 2 -> 8. Then for combat, reveal Dancing Scimitar +2 and discard Evocation Staff to do Melee+1d6+2. Recharge Ice and Fire to add 1d12 Combat 16+2=18/24: 1d8 + 5 + 1d6 + 2 + 1d12 ⇒ (7) + 5 + (5) + 2 + (1) = 20
Scourge: 1d12 ⇒ 8 Suffer Curse of the Sphinx. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Spellsword +2, Coordinated Blast, Staff of Heaven and Earth Recharged: Staff of Power, Ice and Fire, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 13 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. SOT: N/a Move: Stay at Crypt Explore: Returning Throwing Axe +1 Returning Throwing Axe +1:
Returning Throwing Axe +1
MM Weapon 1 Traits: Axe Ranged Slashing Magic To Acquire: Dexterity Ranged 8 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1; you may additionally recharge this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4. Dexterity 8: 1d6 ⇒ 6 Not acquired. Discard Autumn Witch to explore again. Explore 2: Ammut Ammut:
Ammut
MM Monster 6 Traits: Outsider Fire To Defeat: Combat 24 The Ammut is immune to the Fire and Poison traits. Before you act, each character at your location is dealt 1d4 Fire damage. If undefeated, suffer the scourge Curse of the Mummy. BYA Fire damage: 1d4 ⇒ 4 Ooof. Recharge Blessing of Maat to reduce damage by 2. Then discard Spellsword +2 and Blessing of Isis as damage. For combat, banish Death's Touch to Recovery to do Arcane+3d6+3. Combat 24: 1d10 + 6 + 3d6 + 3 ⇒ (6) + 6 + (3, 3, 5) + 3 = 26 Defeated. End Turn: Reset Hand. Recovery: -Death's Touch: Arcane 12: 1d10 + 6 ⇒ (2) + 6 = 8 [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Coordinated Blast Recharged: Staff of Heaven and Earth, Staff of Dark Flame, Cloudburst, Blessing of Maat, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 9 - Blessing of Isis Blessing of Isis:
Blessing of Isis
MM Blessing 3 Traits: Divine Isis Acid To Acquire: Divine 7 OR Intelligence Craft 11 Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile. SOT: N/a Move: Stay at Eternal Arena. Top card of Eternal Arena: 1d5 ⇒ 1 Explore: Unwrapped Harmony Unwrapped Harmony:
Unwrapped Harmony
MM Ally 2 Traits: Trigger Caligni Oracle To Acquire: Perception Charisma Diplomacy 11 When you examine this card, shuffle it into the deck it came from. If you fail to acquire Unwrapped Harmony, move to a random other location and end your turn. Discard this card to examine the top 3 cards of your location deck and put them back in any order, then explore your location. Discard Blessing of Nethys to bless check. Diplomacy 11: 2d6 + 2 + 1d4 ⇒ (3, 5) + 2 + (3) = 13 Acquired. Will discard to examine top 3 cards of location and put them back in any order. Top card: 1d4 ⇒ 3 -> Stavros Nightcrescent VILLAIN!
Do not have to encounter Stavros Nightcrescent. Will put Dancing Scimitar +2 on top followed by Stavros Nightcrescent then Sun Falcon then encounter Dancing Scimitar +2 Dancing Scimitar +2:
Dancing Scimitar +2
MM Weapon 6 Traits: Sword Melee Slashing Finesse Magic To Acquire: Strength Melee 12 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally recharge this card to add another 1d6+2. If not proficient with weapons, the difficulty of this check is increased by 4. On your combat check, if you played another weapon, discard this card to add 1d6+2. Melee 12: 1d8 + 5 ⇒ (6) + 5 = 11 Recharge Staff of Dark Flame to add 2 -> 13. Acquired!
End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Golden Serpent Armband, Phoenix Cloak, Ice and Fire, Cleric of Nethys, Coordinated Blast, Evocation Staff, Staff of Power Recharged: Staff of Heaven and Earth, Staff of Dark Flame, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 5 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. SOT: N/a Move: Stay at Eternal Arena. Explore: Tabe's Last Jest Tabe's Last Jest:
Tabe's Last Jest
MM Barrier 6 Traits: Curse Lock Acid To Defeat: Intelligence Perception Dexterity Disable 15 If defeated, you may draw 1 random spell, 1 random item and 1 random blessing from the box; if you do, each character at your location is dealt 1d6 Acid damage. Discard Blessing of the Seventh Veil to bless twice. Create Minscape x2. Intelligence 15: 3d10 + 6 + 2d4 ⇒ (9, 5, 5) + 6 + (1, 4) = 30 Defeated. Choose not to draw random cards. End Turn: Reset Hand. Recovery: [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Isis, Ice and Fire, Cleric of Nethys, Evocation Staff, Phoenix Cloak, Golden Serpent Armband, Coordinated Blast, Staff of Power Recharged: Staff of Heaven and Earth, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 1 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. SOT: Display Create Mindscape at Eternal Arena. Display Eagle Aerie. Move: Stay at Eternal Arena. Explore: Elder Ice Elemental Elder Ice Elemental:
Elder Ice Elemental
MM Monster 4 Traits: Elemental Outsider Cold To Defeat: Combat 16 The Ice Elemental is immune to the Cold and Poison traits. All damage dealt by the Ice Elemental is Cold damage. Before you act, succeed at a Constitution or Fortitude 8 check or you may play no more than 1 card on the check to defeat. If the check to defeat has the Electricity trait, you may reroll the dice; take the new result. Banish Fire Snake to Recovery for BYA check to use Arcana instead. BYA Constitution 8: 1d10 + 6 ⇒ (10) + 6 = 16 For combat, reveal Staff of Dark Flame to do Melee+1d6+1. Recharge Staff of Heaven and Earth to add 1d12. Combat 16: 1d8 + 5 + 1d6 + 1 + 1d12 ⇒ (5) + 5 + (1) + 1 + (1) = 13 Use Paizo Reroll on the d12. Combat 16: 5 + 5 + 1 + 1 + 1d12 ⇒ 5 + 5 + 1 + 1 + (9) = 21 Defeated. End Turn: Reset Hand. Recovery: -Fire Snake: Arcana 8: 1d10 + 6 ⇒ (1) + 6 = 7 [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Isis, Golden Serpent Armband, Staff of Power, Ice and Fire, Coordinated Blast, Autumn Witch, Phoenix Cloak, Evocation Staff, Cleric of Nethys Recharged: Staff of Heaven and Earth, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Ahmotep will start with Alase. Upgrade Blackcloth Armor to Phoenix Cloak and Channel the Gift to Cloudburst. Loot:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Blessing of Isis, Coordinated Blast, Phoenix Cloak, Blessing of the Lady of Graves, Cloudburst, Evocation Staff, Golden Serpent Armband, Cleric of Nethys, Spellsword +2, Autumn Witch, Staff of Power, Ice and Fire Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 14 - Blessing of Horus Blessing of Horus:
Blessing of Horus
MM Blessing B Traits: Divine Horus Electricity To Acquire: Divine 6 OR Dexterity Ranged 7 Discard this card to add 1 die and the Electricity trait to any check. Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait. Discard this card to move, then you may explore your location. You may not use this power during an encounter. After you play this card, if it matches the top card of the blessings discard pile, you may move. SOT: Display Eagle Aerie. Move: Move to Scorched Obelisk Explore: Advocate's Armor Advocate's Armor:
Advocate's Armor
MM Armor 3 Traits: Light Armor Magic To Acquire: Constitution Fortitude Charisma Diplomacy 9 Reveal this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 2, or to add 2 to your non-combat Charisma or Diplomacy check. Banish this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you to 0. If proficient with light armors, bury it instead. If proficient with light armors, recharge this card to draw an ally from your discard pile. Diplomacy 9: 1d6 + 2 ⇒ (1) + 2 = 3 End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Heaven and Earth, Death's Touch, Staff of Power Recharged: Coordinated Blast, Evocation Staff, Blessing of Nethys, Create Mindscape, Vision, Spellsword +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 10 - Blessing of Ptah Blessing of Ptah:
Blessing of Ptah
MM Blessing 6 Traits: Divine Ptah To Acquire: Divine 11 Discard this card to add 2 dice to any Craft check or any check that invokes the Construct or Obstacle trait. Discard this card to explore your location. During this exploration, add 1 die to your checks against cards that have the Obstacle trait and barriers. On your turn, if the top card of the blessings discard pile is a blessing, bury this card to encounter that card. If it matches this card, discard this card instead. SOT: N/a Move: Stay at Ruined Temple Explore: Commune Commune:
Commune
MM Spell 1 Traits: Magic Divine To Acquire: Wisdom Divine 12 Bury this card to draw a random non-Basic blessing from the box and add it to your hand. After playing this card, if you do not have the Divine skill, banish this card instead of burying it. Wisdom 12: 1d6 ⇒ 1 Not acquired. Discard Autumn Witch to explore again. Explore 2: Blessing of Wadjet Blessing of Wadjet:
Blessing of Wadjet
MM Blessing B Traits: Divine Wadjet To Acquire: Divine 5 OR Intelligence Knowledge 7 Reveal this card to add 1d4 to your check to acquire a boon. Discard this card to add 2d8 to any check to acquire a boon. Discard this card to examine the top card of your location deck. Then you may explore your location; during this exploration, add 1 die to your checks to acquire a boons. After you play this card, if it matches the top card of the blessings discard pile, draw a card. Intelligence 7: 1d10 + 4 ⇒ (4) + 4 = 8 Acquired. Discard to examine location, then may explore. Explore 3: Ossumental Swarm Ossumental Swarm:
Ossumental Swarm
MM Henchman 5 Type: Monster Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage. Reveal Staff of Dark Flames to do Melee+1d6+1+1d8 since it has the Bludgeoning trait. Recharge Vision to add 1d12. Blackcloth Armor adds 1. Combat 20/26/30: 1d8 + 5 + 1d6 + 1 + 1d8 + 1d12 + 1 ⇒ (3) + 5 + (2) + 1 + (2) + (11) + 1 = 25 Recharge Spellsword +2 to add 2 -> 27. Defeated by more than 6 so do not suffer a scourge. Can attempt to close location. Bury Blessing of Maat. Location is closed so draw random blessing from box - Blessing of Osiris. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ice and Fire, Staff of Heaven and Earth, Death's Touch, Staff of Power Recharged: Coordinated Blast, Evocation Staff, Blessing of Nethys, Create Mindscape, Vision, Spellsword +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 6 - Blessing of Anubis Blessing of Anubis:
Blessing of Anubis
MM Blessing 4 Traits: Divine Anubis Poison Mummy To Acquire: Divine 8 OR Charisma Diplomacy 11 Discard this card to add 1 die and the Poison trait to any check. Discard this card to add 2 dice to any Charisma check. Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: Display Create Mindscape Move: Stay at Ghoul Square Explore: Catching Cape Catching Cape:
Catching Cape
MM Armor B Traits: Clothing Light Armor Offhand Magic To Acquire: Constitution Fortitude 3 OR Craft Knowledge 5 If you played a weapon that has the 2-Handed trait on this check, you may not play this card. Recharge this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 2. You may play another armor. If proficient with light armors, you may recharge this card when you reset your hand. Fortitude 3: 1d6 ⇒ 1 Not acquired. Discard Blessing of Isis to explore again. Explore 2: Ossumental Swarm Ossumental Swarm:
Ossumental Swarm
MM Henchman 5 Type: Monster Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage. Reveal Staff of Dark Flames to do Melee+1d6+1+1d8 since it has the Bludgeoning trait. Recharge Evocation Staff to add 1d12. Reveal Blackcloth Armor to add 1. Combat 20/26/30: 1d8 + 5 + 1d6 + 1 + 1d8 + 1d12 + 1 ⇒ (7) + 5 + (1) + 1 + (8) + (2) + 1 = 25 Recharge Cleric of Nethys to add 2 -> 27. Defeated by more than 6 so do not suffer scourge. Due to Scenario Power, can attempt to close location. Bury Cleric of Nethys. End Turn: Reset Hand. Recovery: -Create Mindscape: Arcane 11: 1d10 + 6 ⇒ (5) + 6 = 11 [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Death's Touch, Eagle Aerie, Blessing of the Seventh Veil, Ice and Fire, Staff of Power, Staff of Heaven and Earth Recharged: Coordinated Blast, Evocation Staff, Blessing of Nethys, Create Mindscape, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 2 - Blessing of Horus Blessing of Horus:
Blessing of Horus
MM Blessing B Traits: Divine Horus Electricity To Acquire: Divine 6 OR Dexterity Ranged 7 Discard this card to add 1 die and the Electricity trait to any check. Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait. Discard this card to move, then you may explore your location. You may not use this power during an encounter. After you play this card, if it matches the top card of the blessings discard pile, you may move. SOT: Display Create Mindscape Move: Stay at Ghoul Square Explore: Elemental Arachnid Elemental Arachnid:
Elemental Arachnid
MM Monster 4 Traits: Construct To Defeat: Combat 17 The Elemental Arachnid is immune to the Mental and Poison traits. You may play any number of armors during this encounter. Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage. If undefeated, the Elemental Arachnid does not deal damage as usual; instead you are dealt 1d4 Acid damage, then 1d4 Cold damage, then 1d4 Electricity damage, then 1d4 Fire damage. Reveal Golden Serpent Armband to reduce all BYA damage by 1 to 0. For combat, reveal Staff of Dark Flame to do Melee+1d6+1. Recharge Coordinated Blast to add 1d12. Combat 17: 1d8 + 5 + 1d6 + 1 + 1d12 ⇒ (3) + 5 + (5) + 1 + (12) = 26 Not undead. Defeated! End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Ice and Fire, Eagle Aerie, Autumn Witch, Staff of Power, Spellsword +2, Blessing of the Lady of Graves, Fire Snake, Vision, Staff of Heaven and Earth, Death's Touch Recharged: Coordinated Blast, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Ahmotep will start at the Ghoul Square. Upgrade Staffbearer to Autumn Witch Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Blessing of Isis, Ice and Fire, Blessing of the Seventh Veil, Vision, Fire Snake, Death's Touch, Staff of Heaven and Earth, Blackcloth Armor, Staff of Power, Spellsword +2, Eagle Aerie, Autumn Witch Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Ahmotep will spend a Hero Point on a Power Feat: You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait). Total HP: 11 Deck Upgrade Preferences: Blessing 6: 1d1000 ⇒ 48 Blessing of the All Seeing Eye
Loot:
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Scourge: 1d10 ⇒ 1 Suffer Scourge of Poisoning. Would recharge Golden Serpent Armband at EOT. Turn: Turn 13 - Blessing of Anubis Blessing of Anubis:
Blessing of Anubis
MM Blessing 4 Traits: Divine Anubis Poison Mummy To Acquire: Divine 8 OR Charisma Diplomacy 11 Discard this card to add 1 die and the Poison trait to any check. Discard this card to add 2 dice to any Charisma check. Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: N/a Move: Stay at Chisisek's Tomb Explore: Girtablilu Ranger Girtablilu Ranger:
Girtablilu Ranger
MM Monster 4 Traits: Trigger Girtablilu Poison To Defeat: Combat 17 When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3. Before you act, you are dealt 1d4 Poison damage. BYA Poison damage: 1d4 ⇒ 3 Bury Blackcloth Armor to reduce BYA Poison damage to 0. For combat, reveal Spellsword +2 to do Melee+1d8+2. Recharge Death's Touch to add 1d12. Combat 17: 1d8 + 5 + 1d8 + 2 + 1d12 ⇒ (6) + 5 + (1) + 2 + (8) = 22 Defeated. End Turn: Reset Hand. Draw Eagle Aerie during Reset, then recharge due to Curse of Poisoning Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded: Cleric of Nethys,
Middle of Deck (Unknown Order): 0 Recharged: Vision, Blessing of Maat, Staff of Heaven and Earth, Staffbearer, Blessing of the Lady of Graves, Ice and Fire, Coordinated Blast, Golden Serpent Armband, Death's Touch, Eagle Aerie, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 9 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. SOT: N/a Move: Stay at Chisisek's Tomb Explore: Mummy Mummy:
Mummy
MM Monster 4 Traits: Undead Mummy To Defeat: Combat 21 The Mummy is immune to the Cold, Mental, and Poison traits. If the check to defeat has the Fire trait, add 1d8. If undefeated, bury your discard pile. Will reveal and discard Staff of Dark Flame to do Melee+1d6+1+1d8. Recharge Coordinated Blast to add 1d12. Combat 21: 1d8 + 5 + 1d6 + 1 + 1d8 ⇒ (8) + 5 + (6) + 1 + (1) = 21 Defeated. End Turn: Reset Hand. Recovery: [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Eagle Aerie, Blessing of Nethys, Blessing of the Seventh Veil Recharged: Vision, Blessing of Maat, Staff of Heaven and Earth, Staffbearer, Blessing of the Lady of Graves, Ice and Fire, Coordinated Blast, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 5 - Blessing of Nethys Blessing of Nethys:
Blessing of Nethys
MM Blessing B Traits: Divine Nethys To Acquire: Wisdom Perception 8 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: N/a Move: Stay at Chisisek's Tomb Explore: Polymorph Gas Polymorph Gas:
Polymorph Gas
MM Barrier 6 Traits: Curse Trap Magic Poison To Defeat: Constitution Fortitude Intelligence Perception 14 If undefeated, recharge your hand, then suffer the scourge Curse of the Mummy. Discard Blessing of Isis to bless twice. Intelligence 14: 3d10 + 4 + 1d4 ⇒ (3, 4, 4) + 4 + (3) = 18 Defeated. End Turn: Reset Hand. Recovery: [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Evocation Staff, Staff of Power, Blessing of Nethys, Blessing of the Seventh Veil, Eagle Aerie Recharged: Vision, Blessing of Maat, Staff of Heaven and Earth, Staffbearer, Blessing of the Lady of Graves, Ice and Fire, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Turn: Turn 1 - Grand Lodge's Favor Grand Lodge's Favor:
Grand Lodge's Favor
None Favor 6 Traits: When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile. While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. SOT: Display Create Mindscape at Chisisek's Tomb Move: Stay at Chisisek's Tomb Explore: Sard Sard:
Sard
MM Monster 6 Traits: Plant Electricity Poison To Defeat: Combat 23 The Sard is immune to the Electricity, Mental, and Poison traits. After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage. Will banish Ice and Fire to Recovery to do Arcane+2d8+3. Combat 23: 1d10 + 6 + 2d8 + 3 + 1d4 ⇒ (7) + 6 + (2, 2) + 3 + (1) = 21 Recharge Vision to add 2 -> 23. Defeated! But suffer damage. AYA Electricity damage: 1d4 + 1 ⇒ (1) + 1 = 2
Recharge Blessing of Maat to reduce AYA Electricity damage by 2 to 0. Then End Turn: Reset Hand. Recovery: -Ice and Fire: Arcane 12: 1d10 + 6 + 1d4 ⇒ (3) + 6 + (4) = 13 [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Nethys, Blessing of the Seventh Veil, Evocation Staff, Eagle Aerie, Blackcloth Armor, Staff of Power Recharged: Vision, Blessing of Maat, Staff of Heaven and Earth, Staffbearer, Blessing of the Lady of Graves, Ice and Fire, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Ahmotep will start at Chisisek's Tomb Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Eagle Aerie, Blessing of Isis, Death's Touch, Cleric of Nethys, Coordinated Blast, Blessing of the Seventh Veil, Fire Snake, Blessing of Nethys, Golden Serpent Armband, Blackcloth Armor, Staff of Power, Staff of Dark Flame, Evocation Staff Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alase, Merisiel, Alahazra, Ahmotep
Turn: Turn 16 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancinets
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Due to Curse of Blindness, discard Blessing of the Seventh Veil SOT: N/a Move: Stay at Ruined Temple Explore: Lightning Bolt Lightning Bolt:
Lightning Bolt
MM Spell 2 Traits: Magic Arcane Attack Electricity To Acquire: Intelligence Arcane 8 For your combat check, discard this card to use your Arcane skill + 3d6. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding it. Arcane 8: 1d10 + 5 ⇒ (6) + 5 = 11 End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Staff of Heaven and Earth, Evocation Staff, Fire Snake, Eagle Aerie, Create Mindscape, Death's Touch, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Ahmotep must summon and encounter Giant Mummified Crocodile. Recharge Eagle Aeire. Giant Mummified Crocodile:
Giant Mummified Crocodile
MM Monster 5 Traits: Undead Mummy To Defeat: Combat 21 The Giant Mummified Crocodile is immune to the Mental and Poison traits. If the check to defeat has the Cold or Electricity trait, add 1d8. If undefeated, bury your discard pile and shuffle this card into a random open location deck. Reveal Staff of Power to do Melee+2d6. Recharge Create Mindscape to add 1d12. Combat 21: 1d8 + 5 + 2d6 + 1d12 ⇒ (8) + 5 + (4, 2) + (3) = 22 Defeated!
Turn Order: Alase, Merisiel, Alahazra, Ahmotep
Turn: Turn 12 - Blessing of Pharasma Blessing of Pharasma:
Blessing of Pharasma
MM Blessing B Traits: Divine Pharasma To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to any check. When a spell is played during any check, discard this card to add 2 dice to that check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: N/a Move: Stay at Ruined Temple Explore: Usij Ghul Usij Ghul:
Usij Ghul
None Henchman 6 Type: Monster Traits: Cultist Outsider Undead To Defeat: Combat 25 The Usij Ghul is immune to the Mental and Poison traits. Roll 1d6. All damage dealt by the Usij Ghul is the following type: 1–2. Acid 3–4. Electricity 5–6. Fire Before you act, if you are the only character at your location, you are dealt 1d4 damage. After you act, each character at your location is dealt 1d4 damage. If undefeated, discard a card from the blessings deck. Damage type: 1d6 ⇒ 2 -> Acid BYA damage: 1d4 ⇒ 3 Since Mortevia Strassel is displayed, recharge a random card to reduce damage by 2. Recharge Staff of Heaven and Earth. Then discard Coordinated Blast as 1 damage. For combat, reveal Staff of Power to do Melee+2d6. Recharge Evocation Staff to add 1d12. Discard Blessing of Nethys to bless check. Combat 25: 2d8 + 5 + 2d6 + 1d12 ⇒ (6, 1) + 5 + (5, 3) + (9) = 29 Recharge Fire Snake to add 2 -> 31. Do not suffer a scourge. Not a closing henchman. AYA damage: 1d4 ⇒ 4 Since Mortevia Strassel, recharge random card to reduce damage by 2. Recharge Staff of Power. Discard [i]Spellsword +2 and Ice and Fire as 2 damage. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Blessing of Isis, Cleric of Nethys, Blackcloth Armor, Staff of Heaven and Earth, Evocation Staff, Fire Snake, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alase, Merisiel, Alahazra, Ahmotep
Turn: Turn 8 - Blessing of Ra Blessing of Ra:
Blessing of Ra
MM Blessing B Traits: Divine Ra Fire To Acquire: Divine 6 OR Strength Melee 8 Discard this card to add 1 die and the Fire trait to any check. Discard this card to add 2 dice to any Strength non-combat check. Discard this card to add 2 dice to any check that invokes the Fire trait. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: N/a Move: Move to Ruined Temple Explore: Aegis of Recovery Aegis of Recovery:
Aegis of Recovery
MM Armor 5 Traits: Light Armor Magic To Acquire: Constitution Fortitude Wisdom Divine 12 At the end of your turn, reveal this card to recharge a random card from your discard pile. Recharge this card to add 1 die to your Constitution or Fortitude non-combat check. Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0. If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck. Wisdom 12: 1d6 ⇒ 3 Not acquired. Discard Staffbearer to explore again. Explore 2: Sightless Starvation Sightless Starvation:
Sightless Starvation
MM Barrier 5 Traits: Trigger Curse Undead Poison To Defeat: SEE BELOW When you examine this card, encounter it. Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated. Intelligence 12: 1d10 + 4 ⇒ (3) + 4 = 7 Use Paizo Reroll to reroll Intelligence 12 w/ Paizo reroll: 1d10 + 4 ⇒ (5) + 4 = 9 Recharge Cleric of Nethys to add 2 then recharge Blackcloth Armor to add 2 -> 13 Ask Alahazra to discard Blessing of Sivanah to bless twice. Diplomacy 12: 3d6 + 2 ⇒ (4, 4, 4) + 2 = 14 Defeated! End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Golden Serpent Armband, Eagle Aerie, Blessing of the Seventh Veil, Vision, Blessing of Maat Recharged: Create Mindscape, Blessing of Isis, Cleric of Nethys, Blackcloth Armor, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alase, Merisiel, Alahazra, Ahmotep
Turn: Turn 4 - Blessing of Isis Blessing of Isis:
Blessing of Isis
MM Blessing 3 Traits: Divine Isis Acid To Acquire: Divine 7 OR Intelligence Craft 11 Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile. SOT: N/a Move: Stay at Hall of the Crocodile King Explore: Shendakut Shendakut:
Shendakut
MM Henchman 6 Type: Monster Traits: Undead Mummy Sphinx Cleric To Defeat: Divine 16 OR Combat 26 Shendakut is immune to the Mental and Poison traits. If your check against Shendakut has the Fire trait, add 1d8. Before you act, attempt an Intelligence, Charisma, or Diplomacy 20 check. If you succeed, Shendakut is defeated; if you fail, recharge your hand, then reset your hand, then bury a card. Discard Blessing of the Lady of Graves to bless check twice. BYA Intelligence 20: 3d10 + 4 + 2d4 ⇒ (1, 6, 5) + 4 + (4, 3) = 23 Not a check to defeat so don't suffer a scourge. Can now attempt to close location. Summon and defeat Acid Pool. Acid Pool:
Acid Pool
MM Henchman 0 Type: Barrier Traits: Obstacle Acid Veteran Check to defeat: Intelligence Craft Wisdom Survival 9 Powers: The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result. If defeated, you may immediately attempt to close the location this henchman came from. Discard Blessing of Isis to bless check twice. Intelligence 9+6=15: 3d10 + 4 ⇒ (3, 7, 9) + 4 = 23 Defeated. Draw random weapon from vault - Fate Blade Fate Blade:
Fate Blade
MM Weapon 4 Traits: Knife Ranged Piercing Magic Pharasma To Acquire: Dexterity Ranged Wisdom Divine 11 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4. If you reveal a blessing that has the Pharasma trait, or if the bane has the Undead trait, add another 1d8. On your combat check, if you played another weapon, discard this card to add 1d4+1. Location is closed! Five-Pointed Sun unoccupied so add random monster. End Turn: Reset Hand. Recovery: -Create Mindscape: Arcane 11: 1d10 + 4 ⇒ (9) + 4 = 13 [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Coordinated Blast, Blessing of the Seventh Veil, Eagle Aerie, Golden Serpent Armband, Death's Touch, Staff of Heaven and Earth, Blessing of Maat, Vision Recharged: Create Mindscape, Blessing of Isis, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Ahmotep will start with everyone else. Upgrade Staff of Dark Flames to Staff of Power[/ooc] Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Blessing of Maat, Vision, Coordinated Blast, Blessing of the Seventh Veil, Staffbearer, Death's Touch, Cleric of Nethys, Ice and Fire, Golden Serpent Armband, Staff of Heaven and Earth, Eagle Aerie Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 18 - Blessing of Maat Blessing of Maat:
Blessing of Maat
MM Blessing 2 Traits: Divine Maat Healing To Acquire: Divine 6 OR ConstitutionFortitude 10 After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result. Recharge this card to reduce damage dealt to you by 2. On any non-combat check, when a character assembles the dice, discard this card to replace each die with a d8. After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile. SOT: N/a Move: Stay at Embalming Parlor Explore: Sedja Sedja:
Sedja
MM Ally 3 Traits: Animal To Acquire: Charisma Diplomacy 11 If you fail to acquire this card, you are dealt 1 Combat damage. Recharge this card to add 1d8 to your Knowledge or Survival check. Bury this card to move any number of characters at your location together to another location. You may then explore your location. This power cannot be used during an encounter. Discard Blessing of Nethys to bless check. Diplomacy 11: 2d6 + 2 ⇒ (6, 2) + 2 = 10 Recharge Evocation Staff to add 2 -> 13 Sedja acquired! Summon and encounter Mortevia Strassel Mortevia Strassel:
Mortevia Strassel
Henchman Type: Monster Traits: Ghast Soldier Undead To Defeat: Constitution Fortitude Charisma Arcane 13 Mortevia Strassel is immune to the Mental and Poison traits. Before you act, recharge a random card. If defeated, display this card. While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card. Recharge a random card - Spellsword +2. Arcane 13: 1d10 + 5 ⇒ (3) + 5 = 8 Recharge Merisiel's Blessing of Maat to add 3 and Blackcloth Armor to add 2 -> 13. Defeated! Suffer a scourge since not defeated by more than 6. Scourge: 1d10 ⇒ 10 Suffer Curse of the Mummy Now can attempt to close location. Summon and defeat Natron Zombie Natron Zombie:
Natron Zombie
MM-B henchman (monster) UndeadMummyVeteran Check to defeat Combat 12 Powers The Natron Zombie is immune to the Mental and Poison traits. The difficulty to defeat is increased by the scenario's adventure deck number. After you act, if the check to defeat does not have the Electricity trait, bury a random card from your discard pile. Reveal and discard Staff of Dark Flames to do Melee+1d6+1+1d6. Ask Alahazra to discard Blessing of Pharasma to bless check. Combat 12+6+6=24: 2d8 + 5 + 1d6 + 1 + 1d6 ⇒ (3, 6) + 5 + (5) + 1 + (6) = 26 End Turn: Reset Hand. Recovery: [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Ancients (acq), Blessing of Isis, Blessing of Maat, Death's Touch Recharged: Staff of Heaven and Earth, Spellsword +2, Evocation Staff, Blackcloth Armor, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 [ooc]☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 14 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. SOT: N/a Move: Move to Embalming Parlor Explore: Burning Child Burning Child:
Burning Child
MM Monster 3 Traits: Undead Fire To Defeat: Combat 16 OR Charisma 10 The Burning Child is immune to the Fire, Mental, and Poison traits. If the check to defeat the Burning Child has the Cold trait, add 1d8. If defeated with a combat check, shuffle the Burning Child into a random other open location. If defeated with a Charisma check, you are dealt 1d4 Fire damage. Banish Ice and Fire to Recovery to do Arcane+2d8+3 and and the Cold trait, which adds 1d8. Combat 16/22: 1d10 + 5 + 2d8 + 3 + 1d8 ⇒ (9) + 5 + (3, 8) + 3 + (1) = 29 Defeated, but Burning Child gets shuffled into other open location. Other Location; 1=Chisisek's Tomb, 2=Peasant Tomb: 1d2 ⇒ 1 Shuffle Burning Child into Chisisek's Tomb End Turn: Reset Hand. Recovery: -Ice and Fire: Arcane 12: 1d10 + 5 ⇒ (2) + 5 = 7 [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Fire Snake, Vision, Coordinated Blast, Blessing of the Ancients (acq), Blessing of Isis, Blessing of the Seventh Veil, Blessing of Maat Recharged: Staff of Heaven and Earth, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 10 - Blessing of the Elements Blessing of the Elements:
Blessing of the Elements
MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. SOT: N/a Move: Stay at Chisisek's Tomb Explore: Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Divine 3: 1d4 ⇒ 3 Acquired. Will discard to examine top card of location, then may explore. Examine Rolling Sphere. Choose not to encounter. End Turn: Reset Hand. Recovery: -Create Mindscape: Arcana 11: 1d10 + 5 ⇒ (3) + 5 = 8 [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Blessing of the Seventh Veil, Vision, Blessing of Isis, Fire Snake, Blessing of the Ancients (acq), Coordinated Blast, Death's Touch Recharged: Staff of Heaven and Earth, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 6 - Blessing of Anubis Blessing of Anubis:
Blessing of Anubis
MM Blessing 4 Traits: Divine Anubis Poison Mummy To Acquire: Divine 8 OR Charisma Diplomacy 11 Discard this card to add 1 die and the Poison trait to any check. Discard this card to add 2 dice to any Charisma check. Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. SOT: N/a Move: Move to Chisisek's Tomb Explore: Magic Carpet Magic Carpet:
Magic Carpet
MM Item 2 Traits: Object Magic To Acquire: Intelligence Craft Charisma Survival 9 Recharge this card to evade a bane that has the Trigger trait, then move all characters at this location together to another location. Recharge this card to move all characters at this location together to another location. This power cannot be used during an encounter Intelligence 9: 1d10 + 3 ⇒ (5) + 3 = 8 End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Ancients (acq), Blessing of the Seventh Veil, Coordinated Blast, Fire Snake, Death's Touch, Blessing of Isis, Vision, Blessing of Maat Recharged: Staff of Heaven and Earth, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 2 - Blessing of Isis Blessing of Isis:
Blessing of Isis
MM Blessing 3 Traits: Divine Isis Acid To Acquire: Divine 7 OR Intelligence Craft 11 Discard this card to add 1 die and the Acid trait to any check. Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile. SOT: Display Create Mindscape at Sepulcher of the Servant. Display Eagle Aerie. Move: Stay at Sepulcher of the Servant Explore: Axe of the Imperative Axe of the Imperative:
Axe of the Imperative
MM Weapon 5 Traits: Axe Melee Slashing Magic To Acquire: Strength Melee Perception 12 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8. If proficient with weapons and the bane has a power that happens before or after you act, add another 1d8. Melee 12: 1d8 + 5 ⇒ (1) + 5 = 6 Not acquired. Discard Staffbearer to explore again. Explore 2: Ammut Ammut:
Ammut
MM Monster 6 Traits: Outsider Fire To Defeat: Combat 24 The Ammut is immune to the Fire and Poison traits. Before you act, each character at your location is dealt 1d4 Fire damage. If undefeated, suffer the scourge Curse of the Mummy. Alase and Ahmotep suffer BYA Fire damage. BYA Fire damage: 1d4 ⇒ 1 Reveal Golden Serpent Armband to reduce BYA Fire damage by 1 to 0. For combat, recharge Staff of Heaven and Earth to do Melee+1d12. Discard Blessing of the Lady of Graves to bless check twice since Monster is Undead (location power). Combat 24/30: 3d8 + 5 + 1d12 ⇒ (1, 2, 2) + 5 + (9) = 19 Will use Hero Point to reroll. Total HP: 11 Combat 24/30: 3d8 + 5 + 1d12 ⇒ (2, 8, 4) + 5 + (12) = 31 Defeated by more than 6 so do not suffer scourge. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Blessing of the Seventh Veil, Fire Snake, Blessing of Isis, Death's Touch, Vision, Coordinated Blast Recharged: Staff of Heaven and Earth, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Ahmotep will start at the Sepulcher of the Servant with Alase. Upgrade Remove Curse to Eagle Aerie Loot:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Coordinated Blast, Ice and Fire, Death's Touch, Staff of Dark Flames, Blessing of Maat, Blessing of Isis, Evocation Staff, Blessing of the Seventh Veil, Blessing of Nethys, Vision, Fire Snake, Spellsword +2 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 22 - Blessing of the Elements Blessing of the Elements:
Blessing of the Elements
MM Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. SOT: N/a Move: Move to Windswept Chasm Explore: Ossumental Swarm Ossumental Swarm:
Ossumental Swarm
MM Henchman 5 Type: Monster Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage. Reveal and discard Spellsword +2 to do Melee+1d8+2+1d6. Recharge Vision to add 1d12. Discard Blessing of the Lady of Graves to bless check twice. Combat 20/24/30: 3d8 + 5 + 1d8 + 2 + 1d6 + 1d12 ⇒ (3, 8, 6) + 5 + (5) + 2 + (5) + (4) = 38 Recharge Cleric of Nethys to add 2 then recharge Golden Serpent Armband to add 2 -> 42. Defeated. Draw a Blessing. Draw Blessing of Pharasma. Now can attempt to close. Discard hand. Discard Evocation Staff. Windswept Chasm is closed. Closing Effect, draw cards: 1d4 - 1 ⇒ (2) - 1 = 1 Draw Spellsword +2. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Ice and Fire, Mistmail, Staff of Dark Flames, Fire Snake, Vision, Cleric of Nethys, Golden Serpent Armband, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 18 - Blessing of Horus Blessing of Horus:
Blessing of Horus
MM Blessing B Traits: Divine Horus Electricity To Acquire: Divine 6 OR Dexterity Ranged 7 Discard this card to add 1 die and the Electricity trait to any check. Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait. Discard this card to move, then you may explore your location. You may not use this power during an encounter. After you play this card, if it matches the top card of the blessings discard pile, you may move. SOT: N/a Move: Stay at Volcanic Vents Explore: Living Sandstorms Living Sandstorm:
Living Sandstorm
MM Monster 5 Traits: Trigger Elemental Outsider To Defeat: Combat 18 When you examine this card, each character at your location must succeed at a Dexterity or Stealth 13 check or that character is dealt 1d4 Combat damage. The Living Sandstorm is immune to the Mental, Poison, and Ranged traits. Before you act, discard a card from the blessings deck, then shuffle the villain Sandstorm from the box into the blessings deck. Discard a card from Hourglass then shuffle Sandstorm into Hourglass. For combat, reveal Spellsword +2 to do Combat+1d8+2. Recharge Staff of Dark Flames to add 1d12. Combat 18: 1d8 + 5 + 1d8 + 2 + 1d12 ⇒ (1) + 5 + (7) + 2 + (9) = 24 Defeated. Discard Blessing of Nethys to examine top 2 cards of location, put them back in any order, then explore. -Flames of the Faithful -Girtablilu Ranger -> TRIGGER Girtablilu Ranger:
Girtablilu Ranger
MM Monster 4 Traits: Trigger Girtablilu Poison To Defeat: Combat 17 When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3. Before you act, you are dealt 1d4 Poison damage. Stealth 7: 1d4 ⇒ 1 BYA Poison damage: 1d4 ⇒ 3 Must encounter. Recharge Mistmail to reduce Poison damage by 3 to 0. For combat, reveal Spellsword +2 to do Melee+1d8+2. Recharge Fire Snake to add 1d12. Combat 17+3=20: 1d8 + 5 + 1d8 + 2 + 1d12 ⇒ (8) + 5 + (8) + 2 + (10) = 33 Now can explore. Explore 2: Flames of the Faithful Flames of the Faithful:
Flames of the Faithful
MM Spell 1 Traits: Magic Divine Fire Veteran To Acquire: Wisdom Divine 5 Display this card next to your deck. While displayed, when you play a weapon on a combat check, add 1 plus the scenario's adventure deck number and the Fire trait. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 7 check to recharge it instead. Wisdom 5: 1d6 ⇒ 4 Not acquired. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Coordinated Blast, Death's Touch, Blessing of the Seventh Veil, Blessing of Isis Recharged: Staff of Heaven and Earth, Ice and Fire, Mistmail, Staff of Dark Flames, Fire Snake, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 14 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. SOT: N/a Move: Stay at Volcanic Vents Explore: Poison Spiked Pit Trap Poison Spiked Pit Trap:
Poison Spiked Pit Trap
MM Barrier 1 Traits: Trap Poison Veteran To Defeat: Wisdom Perception 8 OR Dexterity Acrobatics 10 The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn. If defeated, you may explore your location. Recharge Staff of Heaven and Earth and End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Evocation Staff, Remove Curse, Death's Touch, Golden Serpent Armband, Blessing of Isis, Coordinated Blast, Blessing of Maat, Vision Recharged: Staff of Heaven and Earth, Ice and Fire, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 10 - Blessing of Maat Blessing of Maat:
Blessing of Maat
MM Blessing 2 Traits: Divine Maat Healing To Acquire: Divine 6 OR ConstitutionFortitude 10 After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result. Recharge this card to reduce damage dealt to you by 2. On any non-combat check, when a character assembles the dice, discard this card to replace each die with a d8. After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile. SOT: N/a Move: Stay at Volcanic Vents Explore: Black Marsh Spider Venom Black Marsh Spider Venom:
Black Marsh Spider Venom
MM Item 2 Traits: Liquid Poison To Acquire: Intelligence Craft 8 If you played a weapon on your combat check, reveal this card to add 3 and the Poison trait. After the check, succeed at a Craft or Disable 8 check or bury the top card of your deck. Intelligence 8: 1d10 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12 Acquired. Discard Blessing of the Lady of Graves to explore again. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Golden Serpent Armband, Staff of Dark Flames, Blessing of Isis, Coordinated Blast, Remove Curse, Blessing of the Seventh Veil, Vision, Evocation Staff, Blessing of Maat, Blessing of Nethys Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Turn: Turn 6 - Blessing of the Ancients Blessing of the Ancients:
Blessing of the Ancients
MM Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location deck, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. SOT: N/a Move: Stay at Volcanic Vents Explore: Mistmail Mistmail:
Mistmail
MM Armor 2 Traits: Light Armor Magic To Acquire: Constitution Fortitude 7 OR Intelligence Arcane 8 Recharge this card to add 1d8 to your Stealth check, or to reduce Combat or Poison damage dealt to you by 3. Banish this card to evade a monster that does not have the Incorporeal trait, or to reduce Combat or Poison damage dealt to you to 0. If proficient with light armors, bury it instead. If proficent with light armors, you may recharge this card when you reset your hand. Arcane 8: 1d10 + 5 + 1d4 ⇒ (8) + 5 + (1) = 14 Acquired. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Ahmotep wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Nethys, Vision, Blessing of Maat, Coordinated Blast, Golden Serpent Armband, Blessing of the Seventh Veil, Staff of Dark Flames, Remove Curse, Evocation Staff, Blessing of Isis, Death's Touch Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Intelligence +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +2 Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market. Favored Card: card that has the Staff trait
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