Sarita Senbi

Ahmotep's page

252 posts. Alias of MauveAvengr.


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Thank you again! Yes, was definitely a fun game.


Now Ahmotep will attempt second check.

Banish Ice and Fire and discard Staff of Power to do Arcane+2d8+3 and add Cold trait. Recharge Evocation Staff and discard Autumn Witch to add 1d12. Discard Blessing of the Lady of Graves and discard Golden Serpent Armband to bless check twice. Add Alase's Arcane Cannonade and a curse from Alahazra.

Combat 36: 3d10 + 6 + 2d8 + 3 + 1d12 + 1d6 + 1d4 + 4 ⇒ (4, 6, 4) + 6 + (4, 3) + 3 + (2) + (2) + (2) + 4 = 40

Suffer a scourge, but we win?


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: N/a

Turn: Turn 13 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: N/a

Move: Stay at Peasant Tomb

Explore: Revenant Court Vampire

Revenant Court Vampire:
Revenant Court Vampire
None
Henchman 6
Type: Monster
Traits:
Aristocrat
Undead
Vampire
To Defeat:
Combat 27
OR Divine 17
The Revenant Court Vampire is immune to the Mental and Poison traits.
While you act, before any character plays a card, that character discards a card.
If undefeated, bury an ally or a blessing from your hand, discard pile, or the top of the blessings deck.
If defeated, you may immediately attempt to close the location this henchman came from.

Banish Cloudburst to recovery and discard Spellsword +2 to do Arcane+3d6. Recharge Staff of Heaven and Earth to add 1d12. Discard Blessing of Isis and and discard Spellsword +2 (second copy) to bless check twice.

Combat 27/40: 3d10 + 6 + 3d6 + 1d12 ⇒ (3, 1, 9) + 6 + (6, 3, 1) + (8) = 37

Use Paizo reroll on the 1 on the d10.

Combat 27/40: 3 + 1d10 + 9 + 6 + 6 + 3 + 1 + 8 ⇒ 3 + (8) + 9 + 6 + 6 + 3 + 1 + 8 = 44

Defeated. Bury Blessing of Maat to close location. Cloudburst lets Ahmotep move after encounter. So move to Volcanic Vents

End Turn: Reset Hand.

Recovery:

-Cloudburst: Arcane 13: 1d10 + 6 ⇒ (1) + 6 = 7

[u]Summary[/u]:
Move: Peasant Tomb
Acquired: N/a
Banished: Peasant Tomb Card 1: Revenant Court Vampire
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Power, Eagle Aerie, Ice and Fire, Phoenix Cloak, Golden Serpent Armband, Evocation Staff, Autumn Witch, Blessing of the Lady of Graves,

Displayed:
Deck: 6 Discard: 11 Buried: 0
Current Location: Volcanic Vents
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Cleric of Nethys, Staff of Dark Flame
Recharged: Blessing of the Ancients, Create Mindscape, Staff of Heaven and Earth,
Discard Pile: Blessing of the Seventh Veil, Embalming Fluid, Fire Snake, Coordinated Blast, Blessing of Nethys, Potion of Energy Resistance, Spellsword +2, Spellsword +2 (acq), Blessing of Isis, Blessing of Maat, Cloudburst,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: N/a

Turn: Turn 9 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: N/a

Move: Move to Peasant Tomb

Explore: Blessing of Nethys

Blessing of Nethys:
Blessing of Nethys
MM
Blessing B
Traits:
Divine
Nethys
To Acquire:
Wisdom
Perception 8
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Divine 5: 1d4 ⇒ 1

Not acquired. End turn here.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Volcanic Vents -> Peasant Tomb
Acquired: N/a
Banished: Peasant Tomb Card 1: Blessing of Nethys
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Spellsword +2 (acq), Cloudburst, Phoenix Cloak, Staff of Heaven and Earth, Blessing of the Lady of Graves, Blessing of Isis, Blessing of Maat,

Displayed:
Deck: 11 Discard: 6 Buried: 0
Current Location: Volcanic Vents
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evocation Staff, Staff of Dark Flame, Cleric of Nethys, Eagle Aerie, Staff of Power, Ice and Fire, Golden Serpent Armband, Death's Touch, Autumn Witch
Recharged: Blessing of the Ancients, Create Mindscape,
Discard Pile: Blessing of the Seventh Veil, Embalming Fluid, Fire Snake, Coordinated Blast, Blessing of Nethys, Potion of Energy Resistance,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: N/a

Turn: Turn 5 - Blessing of the Lady of Graves

Blessing of the Lady of Graves:
Blessing of the Lady of Graves
MM
Blessing 5
Traits:
Divine
Undead
Pharasma
To Acquire:
Divine 10
Discard this card to add 2 dice to any check that invokes the Undead trait.
On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result.
Bury this card to examine your location deck, then shuffle it.
When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard this card instead.

SOT: N/a

Move: Stay at Volcanic Vents

Explore: Potion of Energy Resistance

Potion of Energy Resistance:
Potion of Energy Resistance
MM
Item B
Traits:
Liquid
Alchemical
To Acquire:
Intelligence
Craft 4
Banish this card to reduce Acid, Cold, Electricity, or Fire damage dealt to a character at your location by 4.

Intelligence: 1d10 + 4 ⇒ (5) + 4 = 9

Auto-acquire. Discard Blessing of Nethys to examine top two cards, put them back in any order, then explore.

1) Yeleth the Ravager

Yeleth the Ravager:
Yeleth the Ravager
None
Villain B
Type: Monster
Traits:
Aristocrat
Mythic
Undead
Vampire
To Defeat:
Combat 30
THEN Combat 36
Yeleth the Ravager is immune to the Mental and Poison traits.
Before you act, either banish an ally or a blessing, or discard your hand. Then draw an equal number of cards.
While you act, before any character plays a card, that character buries a card.
If undefeated, each character must banish an ally or a blessing from their hand, discard pile, or the top of the blessings deck.

2) Spellsword +2

Spellsword +2:
Spellsword +2
MM
Weapon 4
Traits:
Sword
Melee
Slashing
Magic
To Acquire:
Strength
Melee
Arcane
Divine 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to recharge a random spell from your discard pile.

Will put Spellsword +2 on top and encounter that.

Explore 2: Spellsword +2

Melee 11: 1d8 + 5 ⇒ (7) + 5 = 12

End Turn: Reset Hand.

Recovery:

-Create Mindscape: Arcane 11: 1d10 + 6 ⇒ (5) + 6 = 11

[u]Summary[/u]:
Move: Volcanic Vents
Acquired: Volcanic Vents Card 1,3: Potion of Energy Resistance, Spellsword +2
Banished: N/a
Examined: Volcanic Vents Card 2: Yeleth the Ravager
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Spellsword +2 (acq), Cloudburst, Phoenix Cloak, Staff of Heaven and Earth, Blessing of the Lady of Graves, Blessing of Isis, Blessing of Maat,

Displayed:
Deck: 11 Discard: 6 Buried: 0
Current Location: Volcanic Vents
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Golden Serpent Armband, Death's Touch, Staff of Power, Staff of Dark Flame, Autumn Witch, Cleric of Nethys, Evocation Staff, Ice and Fire, Eagle Aerie
Recharged: Blessing of the Ancients, Create Mindscape,
Discard Pile: Blessing of the Seventh Veil, Embalming Fluid, Fire Snake, Coordinated Blast, Blessing of Nethys, Potion of Energy Resistance,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: N/a

Turn: Turn 1 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: Display Create Mindscape at Guardian Vaults

Move: Stay at Guardian Vault

Explore: Embalming Fluid

Embalming Fluid:
Embalming Fluid
MM
Item 1
Traits:
Liquid
Cold
Poison
Alchemical
To Acquire:
Intelligence
Craft
Knowledge 7
Reveal this card to add 2 and the Poison trait to your combat check; if the bane has the Undead trait, ignore its immunities. After the check, succeed at a Craft or Disable 7 check or bury the top card of your deck.
Banish this card to reduce Cold or Poison damage dealt to you to 0; then bury 1d4 random cards from your discard pile.

Intelligence 7: 1d10 + 4 + 1d4 ⇒ (2) + 4 + (2) = 8

Acquired. Discard Blessing of the Seventh Veil to explore again.

Explore 2: Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Divine 3: 1d4 ⇒ 4

Acquired. Discard Recharge to examine location, then may explore.

Examine/Explore 3: Void Glyph

Void Glyph:
Void Glyph
MM
Barrier 1
Traits:
Trigger
Trap
Cold
Arcane
Veteran
To Defeat:
Intelligence
Arcane
Knowledge 6
OR Wisdom 8
When you examine this card, succeed at a Wisdom check with a difficulty of 8 plus the scenario's adventure deck number or you are dealt 1d4 Mental damage that may not be reduced.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at this location is dealt 1d4 Cold damage and moves to a random other location.

TRIGGER

Wisdom 8+7=15: 1d6 ⇒ 1

Mental damage: 1d4 ⇒ 3

Discard Embalming Fluid, Fire Snake, and Coordinated Blast as Mental damage. Then will encounter. Ask Alase to discard Blessing of Abraxas to bless check twice.

Arcane 6+7+7=20: 3d10 + 6 + 1d4 ⇒ (4, 9, 7) + 6 + (1) = 27

Defeated.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Guardian Vaults
Acquired: Guardian Vaults Cards 1,2: Emablming Fluid, Blessing of the Ancients
Banished: [ooc]Guardian Vaults Card 3: Void Glyph

Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: Blessing of Abraxas from Alase
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Cloudburst, Phoenix Cloak, Staff of Heaven and Earth, Blessing of Nethys, Blessing of the Lady of Graves, Blessing of Isis, Blessing of Maat,

Displayed: Create Mindscape, (Guardian Vault),
Deck: 9 Discard: 5 Buried: 0
Current Location: Guardian Vaults
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Autumn Witch, Eagle Aerie, Golden Serpent Armband, Staff of Dark Flame, Death's Touch, Ice and Fire, Staff of Power, Evocation Staff, Cleric of Nethys
Recharged:
Discard Pile: Blessing of the Seventh Veil, Blessing of the Ancients, Embalming Fluid, Fire Snake, Coordinated Blast,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep will start with Alase.

Ahmotep wrote:

Hand: Spellsword +2, Coordinated Blast, Fire Snake, Create Mindscape, Staff of Heaven and Earth, Blessing of the Seventh Veil, Blessing of Isis, Blessing of Maat,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: w/ Alase
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: any local character can recharge a card to move at end of ANY turn. Can discard to add 1d8 to local combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ice and Fire, Blessing of the Lady of Graves, Autumn Witch, Phoenix Cloak, Evocation Staff, Staff of Dark Flame, Cleric of Nethys, Death's Touch, Golden Serpent Armband, Blessing of Nethys, Eagle Aerie, Cloudburst, Staff of Power
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: At end of Alahazra's turn, use Eagle Aerie and recharge Staff of Dark Flame to move to Sepulcher of the Servant.

Turn: Turn 21 - Blessing of Horus

Blessing of Horus:
Blessing of HorusMM
Blessing B
Traits:
Divine
Horus
Electricity
To Acquire:
Divine 6
OR Dexterity
Ranged 7
Discard this card to add 1 die and the Electricity trait to any check.
Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait.
Discard this card to move, then you may explore your location. You may not use this power during an encounter.
After you play this card, if it matches the top card of the blessings discard pile, you may move.

SOT: N/a

Move: Stay at Sepulcher of the Servant

Due to Curse of the Sphinx, before exploration, examine top card. If boon, recharge hand, then reset hand, then discard card.

Explore: Steel Scorpion

Steel Scorpion:
Steel Scorpion
MM
Barrier 4
Traits:
Trap
Lock
Poison
To Defeat:
Dexterity
Disable
Stealth 10
OR Strength 13
If undefeated, you are dealt 1d4 Poison damage, then display this card next to your deck. While displayed, you may not move. At the end of your turn, a character at your location may succeed at the check to defeat this barrier to banish this card.

Not a boon. Discard Blessing of the Seventh Veil to bless.

Strength 13: 2d8 + 3 ⇒ (7, 1) + 3 = 11

Recharge Cloudburst to add 2 -> 13. Defeated.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Sepulcher of the Servant
Acquired: N/a
Banished: Sepulcher of the Servant Card 1: Steel Scorpion
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Dancing Scimitar +2, Spellsword +2, Death's Touch, Phoenix Cloak, Golden Serpent Armband, Staff of Heaven and Earth, Cleric of Nethys, Blessing of Maat,

Displayed: Create Mindscape, (@ Eternal Arena), Eagle Aerie, Curse of the Sphinx,
Deck: 5 Discard: 3 Buried: 5
Current Location: Eternal Arena
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: any local character can recharge a card to move at end of ANY turn. Can discard to add 1d8 to local combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Coordinated Blast
Recharged: Staff of Power, Ice and Fire, Staff of Dark Flame, Cloudburst,
Discard Pile: Blessing of the Lady of Graves, Evocation Staff, Blessing of the Seventh Veil,
Buried Pile: Fire Snake, Blessing of Nethys, Unwrapped Harmony, Autumn Witch, Blessing of Isis,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Might suffer two Scourges since did not defeat both checks by 6. Alase had displayed Create Mindscape at the Eternal Arena and had Arcane Cannonade displayed. That might affect any Scourges.

Charisma 8: 2 + 4 + 1d4 ⇒ 2 + 4 + (1) = 7

Still need to recharge Staff of Power.

Combat 18/24: 7 + 5 + 5 + 2 + 1 + 1d6 ⇒ 7 + 5 + 5 + 2 + 1 + (4) = 24

Defeated by more than 6. Only one scourge suffered (Curse of the Sphinx)


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: Discard Blessing of the Lady of Graves for Alase. Alahazra heals Ahmotep for 3. Heal Death's Touch, Spellsword +2, and Blessing of the Seventh Veil.

Turn: Turn 17 - Blessing of Bastet

Blessing of Bastet:
Blessing of Bastet
MM
Blessing B
Traits:
Divine
Bastet
Gambling
To Acquire:
Divine 6
OR Stealth
Disable
Craft 8
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location deck. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and add it to your hand.

SOT: N/a

Move: Move to Eternal Arena

Explore: Stavros Nightcrescent

Stavros Nightcrescent:
Stavros Nightcresent
None
Villain 2
Type: Monster
Traits:
Aristocrat
Undead
Vampire
To Defeat:
Wisdom
Charisma 6
THEN Combat 16
Stavros Nightcrescent is immune to the Mental and Poison traits.
While you act, before any character plays a card, that character must discard a card.
If undefeated, bury your discard pile.

Difficult Increase: 1d12 ⇒ 2

Everyone must roll 1d4+1 and remove that number of cards by burying them from their discard pile, or discarding from hand or deck.

BYA: 1d4 + 1 ⇒ (4) + 1 = 5

Bury Unwrapped Harmony, Blessing of Nethys, Autumn Witch, Blessing of Isis, and Fire Snake.

Create Mindscape adds 1d4.

Charisma 6+2=8: 1d6 + 1d4 ⇒ (2) + (4) = 6

Recharge Staff of Power to add 2 -> 8. Then for combat, reveal Dancing Scimitar +2 and discard Evocation Staff to do Melee+1d6+2. Recharge Ice and Fire to add 1d12

Combat 16+2=18/24: 1d8 + 5 + 1d6 + 2 + 1d12 ⇒ (7) + 5 + (5) + 2 + (1) = 20

Defeated. Due to scenario power, undefeated. 'Escapes' into either Eternal Arena or Sepulcher of the Servant. Did not succeed at check by more than 6 so suffer a scourge.

Scourge: 1d12 ⇒ 8

Suffer Curse of the Sphinx.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Crypt -> Eternal Arena
Acquired: N/a
Banished: N/a
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Everyone must roll 1d4+1 and remove that number of cards by burying them from their discard pile, or discarding from hand or deck.

Ahmotep wrote:

Hand: Dancing Scimitar +2, Staff of Dark Flame, Cloudburst, Phoenix Cloak, Golden Serpent Armband, Cleric of Nethys, Blessing of the Seventh Veil, Blessing of Maat,

Displayed: Create Mindscape, (@ Eternal Arena), Eagle Aerie,
Deck: 6 Discard: 2 Buried: 5
Current Location: Eternal Arena
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: any local character can recharge a card to move at end of ANY turn. Can discard to add 1d8 to local combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Spellsword +2, Coordinated Blast, Staff of Heaven and Earth
Recharged: Staff of Power, Ice and Fire,
Discard Pile: Blessing of the Lady of Graves, Evocation Staff,
Buried Pile: Fire Snake, Blessing of Nethys, Unwrapped Harmony, Autumn Witch, Blessing of Isis,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: On Alahazra's turn, will use Eagle Aerie and recharge Cloudburst to move to Crypt.

Turn: Turn 13 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: N/a

Move: Stay at Crypt

Explore: Returning Throwing Axe +1

Returning Throwing Axe +1:
Returning Throwing Axe +1
MM
Weapon 1
Traits:
Axe
Ranged
Slashing
Magic
To Acquire:
Dexterity
Ranged 8
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1; you may additionally recharge this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.

Dexterity 8: 1d6 ⇒ 6

Not acquired. Discard Autumn Witch to explore again.

Explore 2: Ammut

Ammut:
Ammut
MM
Monster 6
Traits:
Outsider
Fire
To Defeat:
Combat 24
The Ammut is immune to the Fire and Poison traits.
Before you act, each character at your location is dealt 1d4 Fire damage.
If undefeated, suffer the scourge Curse of the Mummy.

BYA Fire damage: 1d4 ⇒ 4

Ooof. Recharge Blessing of Maat to reduce damage by 2. Then discard Spellsword +2 and Blessing of Isis as damage.

For combat, banish Death's Touch to Recovery to do Arcane+3d6+3.

Combat 24: 1d10 + 6 + 3d6 + 3 ⇒ (6) + 6 + (3, 3, 5) + 3 = 26

Defeated.

End Turn: Reset Hand.

Recovery:

-Death's Touch: Arcane 12: 1d10 + 6 ⇒ (2) + 6 = 8

[u]Summary[/u]:
Move: Crypt
Acquired: N/a
Banished: Crypt Card 1,2: Returning Throwing Axe +1, Ammut
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Dancing Scimitar +2, Staff of Power, Ice and Fire, Phoenix Cloak, Golden Serpent Armband, Evocation Staff, Cleric of Nethys, Blessing of the Lady of Graves,

Displayed: Create Mindscape, (@ Eternal Arena), Eagle Aerie,
Deck: 5 Discard: 8 Buried: 0
Current Location: Crypt
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: any local character can recharge a card to move at end of ANY turn. Can discard to add 1d8 to local combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Coordinated Blast
Recharged: Staff of Heaven and Earth, Staff of Dark Flame, Cloudburst, Blessing of Maat,
Discard Pile: Fire Snake, Blessing of the Seventh Veil, Blessing of Nethys, Unwrapped Harmony, Autumn Witch, Spellsword +2, Death's Touch, Blessing of Isis,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: N/a

Turn: Turn 9 - Blessing of Isis

Blessing of Isis:
Blessing of Isis
MM
Blessing 3
Traits:
Divine
Isis
Acid
To Acquire:
Divine 7
OR Intelligence
Craft 11
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.

SOT: N/a

Move: Stay at Eternal Arena.

Top card of Eternal Arena: 1d5 ⇒ 1

Explore: Unwrapped Harmony

Unwrapped Harmony:
Unwrapped Harmony
MM
Ally 2
Traits:
Trigger
Caligni
Oracle
To Acquire:
Perception
Charisma
Diplomacy 11
When you examine this card, shuffle it into the deck it came from.
If you fail to acquire Unwrapped Harmony, move to a random other location and end your turn.
Discard this card to examine the top 3 cards of your location deck and put them back in any order, then explore your location.

Discard Blessing of Nethys to bless check.

Diplomacy 11: 2d6 + 2 + 1d4 ⇒ (3, 5) + 2 + (3) = 13

Acquired. Will discard to examine top 3 cards of location and put them back in any order.

Top card: 1d4 ⇒ 3 -> Stavros Nightcrescent VILLAIN!
Second card: 1d3 ⇒ 1 -> Dancing Scimitar +2 Weapon 6!
Third card: 1d2 ⇒ 2 -> Sun Falcon

Do not have to encounter Stavros Nightcrescent. Will put Dancing Scimitar +2 on top followed by Stavros Nightcrescent then Sun Falcon then encounter Dancing Scimitar +2

Dancing Scimitar +2:
Dancing Scimitar +2
MM
Weapon 6
Traits:
Sword
Melee
Slashing
Finesse
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally recharge this card to add another 1d6+2. If not proficient with weapons, the difficulty of this check is increased by 4.
On your combat check, if you played another weapon, discard this card to add 1d6+2.

Melee 12: 1d8 + 5 ⇒ (6) + 5 = 11

Recharge Staff of Dark Flame to add 2 -> 13. Acquired!
Will end turn here.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Eternal Arena
Acquired: Eternal Arena Card 1,2: Unwrapped Harmony, Dancing Scimitar +2
Banished: N/a
Examined: Eternal Arena Card 3,5: Stavros Nightcresent, Sun Falcon
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Dancing Scimitar +2, Spellsword +2, Death's Touch, Cloudburst, Autumn Witch, Blessing of the Lady of Graves, Blessing of Isis, Blessing of Maat,

Displayed: Create Mindscape, (@ Eternal Arena), Eagle Aerie,
Deck: 9 Discard: 4 Buried: 0
Current Location: Eternal Arena
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: any local character can recharge a card to move at end of ANY turn. Can discard to add 1d8 to local combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Golden Serpent Armband, Phoenix Cloak, Ice and Fire, Cleric of Nethys, Coordinated Blast, Evocation Staff, Staff of Power
Recharged: Staff of Heaven and Earth, Staff of Dark Flame,
Discard Pile: Fire Snake, Blessing of the Seventh Veil, Blessing of Nethys, Unwrapped Harmony,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: N/a

Turn: Turn 5 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: N/a

Move: Stay at Eternal Arena.

Explore: Tabe's Last Jest

Tabe's Last Jest:
Tabe's Last Jest
MM
Barrier 6
Traits:
Curse
Lock
Acid
To Defeat:
Intelligence
Perception
Dexterity
Disable 15
If defeated, you may draw 1 random spell, 1 random item and 1 random blessing from the box; if you do, each character at your location is dealt 1d6 Acid damage.

Discard Blessing of the Seventh Veil to bless twice. Create Minscape x2.

Intelligence 15: 3d10 + 6 + 2d4 ⇒ (9, 5, 5) + 6 + (1, 4) = 30

Defeated. Choose not to draw random cards.

End Turn: Reset Hand.

Recovery:

[u]Summary[/u]:
Move: Eternal Arena
Acquired: N/a
Banished: Eternal Arena Card 4: Tabe's Last Jest
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Dark Flame, Spellsword +2, Death's Touch, Cloudburst, Blessing of the Lady of Graves, Autumn Witch, Blessing of Nethys, Blessing of Maat,

Displayed: Create Mindscape, (@ Eternal Arena), Eagle Aerie,
Deck: 9 Discard: 2 Buried: 0
Current Location: Eternal Arena
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: any local character can recharge a card to move at end of ANY turn. Can discard to add 1d8 to local combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Isis, Ice and Fire, Cleric of Nethys, Evocation Staff, Phoenix Cloak, Golden Serpent Armband, Coordinated Blast, Staff of Power
Recharged: Staff of Heaven and Earth,
Discard Pile: Fire Snake, Blessing of the Seventh Veil,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: N/a

Turn: Turn 1 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: Display Create Mindscape at Eternal Arena. Display Eagle Aerie.

Move: Stay at Eternal Arena.

Explore: Elder Ice Elemental

Elder Ice Elemental:
Elder Ice Elemental
MM
Monster 4
Traits:
Elemental
Outsider
Cold
To Defeat:
Combat 16
The Ice Elemental is immune to the Cold and Poison traits. All damage dealt by the Ice Elemental is Cold damage.
Before you act, succeed at a Constitution or Fortitude 8 check or you may play no more than 1 card on the check to defeat.
If the check to defeat has the Electricity trait, you may reroll the dice; take the new result.

Banish Fire Snake to Recovery for BYA check to use Arcana instead.

BYA Constitution 8: 1d10 + 6 ⇒ (10) + 6 = 16

For combat, reveal Staff of Dark Flame to do Melee+1d6+1. Recharge Staff of Heaven and Earth to add 1d12.

Combat 16: 1d8 + 5 + 1d6 + 1 + 1d12 ⇒ (5) + 5 + (1) + 1 + (1) = 13

Use Paizo Reroll on the d12.

Combat 16: 5 + 5 + 1 + 1 + 1d12 ⇒ 5 + 5 + 1 + 1 + (9) = 21

Defeated.

End Turn: Reset Hand.

Recovery:

-Fire Snake: Arcana 8: 1d10 + 6 ⇒ (1) + 6 = 7

[u]Summary[/u]:
Move: Eternal Arena
Acquired: N/a
Banished: Eternal Arena Card 1: Elder Ice Elemental
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Dark Flame, Spellsword +2, Death's Touch, Cloudburst, Blessing of the Lady of Graves, Blessing of the Seventh Veil, Blessing of Nethys, Blessing of Maat,

Displayed: Create Mindscape, (@ Eternal Arena), Eagle Aerie,
Deck: 10 Discard: 1 Buried: 0
Current Location: Eternal Arena
Hero Points: 12
Paizo Reroll: 4-6E USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: any local character can recharge a card to move at end of ANY turn. Can discard to add 1d8 to local combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Isis, Golden Serpent Armband, Staff of Power, Ice and Fire, Coordinated Blast, Autumn Witch, Phoenix Cloak, Evocation Staff, Cleric of Nethys
Recharged: Staff of Heaven and Earth,
Discard Pile: Fire Snake,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep will start with Alase.

Upgrade Blackcloth Armor to Phoenix Cloak and Channel the Gift to Cloudburst.

Loot:
-Golden Serpent Armband
-Blessing of Isis

Ahmotep wrote:

Hand: Staff of Dark Flame, Death's Touch, Create Mindscape, Eagle Aerie, Fire Snake, Staff of Heaven and Earth, Blessing of Nethys, Blessing of Maat,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: w/ Alase
Hero Points: 12
Paizo Reroll: 4-6E not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Blessing of Isis, Coordinated Blast, Phoenix Cloak, Blessing of the Lady of Graves, Cloudburst, Evocation Staff, Golden Serpent Armband, Cleric of Nethys, Spellsword +2, Autumn Witch, Staff of Power, Ice and Fire
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep will bank her Hero Point. Total: 12

Deck Upgrade Preferences:

My choice:
Armor 6: 1d1000 ⇒ 979 Phoenix Cloak

Scenario boons:
Spell 4: 1d1000 ⇒ 533 Cloudburst


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 14 - Blessing of Horus

Blessing of Horus:
Blessing of Horus
MM
Blessing B
Traits:
Divine
Horus
Electricity
To Acquire:
Divine 6
OR Dexterity
Ranged 7
Discard this card to add 1 die and the Electricity trait to any check.
Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait.
Discard this card to move, then you may explore your location. You may not use this power during an encounter.
After you play this card, if it matches the top card of the blessings discard pile, you may move.

SOT: Display Eagle Aerie.

Move: Move to Scorched Obelisk

Explore: Advocate's Armor

Advocate's Armor:
Advocate's Armor
MM
Armor 3
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Charisma
Diplomacy 9
Reveal this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 2, or to add 2 to your non-combat Charisma or Diplomacy check.
Banish this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you to 0. If proficient with light armors, bury it instead.
If proficient with light armors, recharge this card to draw an ally from your discard pile.

Diplomacy 9: 1d6 + 2 ⇒ (1) + 2 = 3

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Ruined Temple -> Scorched Obelisk
Acquired: N/a
Banished: Scorched Obelisk Card 1: Advocate's Armor
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Dark Flame, Fire Snake, Ice and Fire, Blackcloth Armor, Golden Serpent Armband, Blessing of the Seventh Veil, Blessing of the Lady of Graves, Blessing of Osiris,

Displayed: Eagle Aerie,
Deck: 9 Discard: 3 Buried: 2
Current Location: Scorched Obelisk
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Heaven and Earth, Death's Touch, Staff of Power
Recharged: Coordinated Blast, Evocation Staff, Blessing of Nethys, Create Mindscape, Vision, Spellsword +2,
Discard Pile: Blessing of Isis, Autumn Witch, Blessing of Wadjet,
Buried Pile: Cleric of Nethys, Blessing of Maat,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 10 - Blessing of Ptah

Blessing of Ptah:
Blessing of Ptah
MM
Blessing 6
Traits:
Divine
Ptah
To Acquire:
Divine 11
Discard this card to add 2 dice to any Craft check or any check that invokes the Construct or Obstacle trait.
Discard this card to explore your location. During this exploration, add 1 die to your checks against cards that have the Obstacle trait and barriers.
On your turn, if the top card of the blessings discard pile is a blessing, bury this card to encounter that card. If it matches this card, discard this card instead.

SOT: N/a

Move: Stay at Ruined Temple

Explore: Commune

Commune:
Commune
MM
Spell 1
Traits:
Magic
Divine
To Acquire:
Wisdom
Divine 12
Bury this card to draw a random non-Basic blessing from the box and add it to your hand.
After playing this card, if you do not have the Divine skill, banish this card instead of burying it.

Wisdom 12: 1d6 ⇒ 1

Not acquired. Discard Autumn Witch to explore again.

Explore 2: Blessing of Wadjet

Blessing of Wadjet:
Blessing of Wadjet
MM
Blessing B
Traits:
Divine
Wadjet
To Acquire:
Divine 5
OR Intelligence
Knowledge 7
Reveal this card to add 1d4 to your check to acquire a boon.
Discard this card to add 2d8 to any check to acquire a boon.
Discard this card to examine the top card of your location deck. Then you may explore your location; during this exploration, add 1 die to your checks to acquire a boons.
After you play this card, if it matches the top card of the blessings discard pile, draw a card.

Intelligence 7: 1d10 + 4 ⇒ (4) + 4 = 8

Acquired. Discard to examine location, then may explore.

Explore 3: Ossumental Swarm

Ossumental Swarm:
Ossumental Swarm
MM
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Reveal Staff of Dark Flames to do Melee+1d6+1+1d8 since it has the Bludgeoning trait. Recharge Vision to add 1d12. Blackcloth Armor adds 1.

Combat 20/26/30: 1d8 + 5 + 1d6 + 1 + 1d8 + 1d12 + 1 ⇒ (3) + 5 + (2) + 1 + (2) + (11) + 1 = 25

Recharge Spellsword +2 to add 2 -> 27. Defeated by more than 6 so do not suffer a scourge. Can attempt to close location. Bury Blessing of Maat. Location is closed so draw random blessing from box - Blessing of Osiris.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Ghoul Square -> Ruined Temple
Acquired: Ruined Temple Card 2: Blessing of Wadjet
Banished: Ruined Temple Card 1,3: Commune, Ossumental Swarm
Examined: N/a
Random Card(s): Random Blessing 1: Blessing of Osiris
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Dark Flame, Fire Snake, Eagle Aerie, Blackcloth Armor, Golden Serpent Armband, Blessing of the Seventh Veil, Blessing of the Lady of Graves, Blessing of Osiris,

Displayed:
Deck: 10 Discard: 3 Buried: 2
Current Location: Ruined Temple
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ice and Fire, Staff of Heaven and Earth, Death's Touch, Staff of Power
Recharged: Coordinated Blast, Evocation Staff, Blessing of Nethys, Create Mindscape, Vision, Spellsword +2,
Discard Pile: Blessing of Isis, Autumn Witch, Blessing of Wadjet,
Buried Pile: Cleric of Nethys, Blessing of Maat,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 6 - Blessing of Anubis

Blessing of Anubis:
Blessing of Anubis
MM
Blessing 4
Traits:
Divine
Anubis
Poison
Mummy
To Acquire:
Divine 8
OR Charisma
Diplomacy 11
Discard this card to add 1 die and the Poison trait to any check.
Discard this card to add 2 dice to any Charisma check.
Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: Display Create Mindscape

Move: Stay at Ghoul Square

Explore: Catching Cape

Catching Cape:
Catching Cape
MM
Armor B
Traits:
Clothing
Light Armor
Offhand
Magic
To Acquire:
Constitution
Fortitude 3
OR Craft
Knowledge 5
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 2. You may play another armor.
If proficient with light armors, you may recharge this card when you reset your hand.

Fortitude 3: 1d6 ⇒ 1

Not acquired. Discard Blessing of Isis to explore again.

Explore 2: Ossumental Swarm

Ossumental Swarm:
Ossumental Swarm
MM
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Reveal Staff of Dark Flames to do Melee+1d6+1+1d8 since it has the Bludgeoning trait. Recharge Evocation Staff to add 1d12. Reveal Blackcloth Armor to add 1.

Combat 20/26/30: 1d8 + 5 + 1d6 + 1 + 1d8 + 1d12 + 1 ⇒ (7) + 5 + (1) + 1 + (8) + (2) + 1 = 25

Recharge Cleric of Nethys to add 2 -> 27. Defeated by more than 6 so do not suffer scourge. Due to Scenario Power, can attempt to close location. Bury Cleric of Nethys.

End Turn: Reset Hand.

Recovery:

-Create Mindscape: Arcane 11: 1d10 + 6 ⇒ (5) + 6 = 11

[u]Summary[/u]:
Move: Ghoul Square
Acquired: N/a
Banished: Ghoul Square Card 1,2: Catching Cape, Ossumental Swarm
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Dark Flame, Spellsword +2, Vision, Fire Snake, Blackcloth Armor, Golden Serpent Armband, Autumn Witch, Blessing of Maat,

Displayed:
Deck: 11 Discard: 1 Buried: 1
Current Location: Ghoul Square
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Death's Touch, Eagle Aerie, Blessing of the Seventh Veil, Ice and Fire, Staff of Power, Staff of Heaven and Earth
Recharged: Coordinated Blast, Evocation Staff, Blessing of Nethys, Create Mindscape,
Discard Pile: Blessing of Isis,
Buried Pile: Cleric of Nethys,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 2 - Blessing of Horus

Blessing of Horus:
Blessing of Horus
MM
Blessing B
Traits:
Divine
Horus
Electricity
To Acquire:
Divine 6
OR Dexterity
Ranged 7
Discard this card to add 1 die and the Electricity trait to any check.
Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait.
Discard this card to move, then you may explore your location. You may not use this power during an encounter.
After you play this card, if it matches the top card of the blessings discard pile, you may move.

SOT: Display Create Mindscape

Move: Stay at Ghoul Square

Explore: Elemental Arachnid

Elemental Arachnid:
Elemental Arachnid
MM
Monster 4
Traits:
Construct
To Defeat:
Combat 17
The Elemental Arachnid is immune to the Mental and Poison traits. You may play any number of armors during this encounter.
Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage.
If undefeated, the Elemental Arachnid does not deal damage as usual; instead you are dealt 1d4 Acid damage, then 1d4 Cold damage, then 1d4 Electricity damage, then 1d4 Fire damage.

Reveal Golden Serpent Armband to reduce all BYA damage by 1 to 0. For combat, reveal Staff of Dark Flame to do Melee+1d6+1. Recharge Coordinated Blast to add 1d12.

Combat 17: 1d8 + 5 + 1d6 + 1 + 1d12 ⇒ (3) + 5 + (5) + 1 + (12) = 26

Not undead. Defeated!

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Ghoul Square
Acquired: N/a
Banished: Ghoul Square Card 1: Elemental Arachnid
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Dark Flame, Blackcloth Armor, Golden Serpent Armband, Evocation Staff, Cleric of Nethys, Blessing of Isis, Blessing of Nethys, Blessing of Maat,

Displayed: Create Mindscape, (Ghoul Square),
Deck: 12 Discard: 0 Buried: 0
Current Location: Ghoul Square
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Ice and Fire, Eagle Aerie, Autumn Witch, Staff of Power, Spellsword +2, Blessing of the Lady of Graves, Fire Snake, Vision, Staff of Heaven and Earth, Death's Touch
Recharged: Coordinated Blast,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep will start at the Ghoul Square.

Upgrade Staffbearer to Autumn Witch

Ahmotep wrote:

Hand: Staff of Dark Flame, Coordinated Blast, Create Mindscape, Golden Serpent Armband, Evocation Staff, Cleric of Nethys, Blessing of Nethys, Blessing of Maat,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Ghoul Square
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Blessing of Isis, Ice and Fire, Blessing of the Seventh Veil, Vision, Fire Snake, Death's Touch, Staff of Heaven and Earth, Blackcloth Armor, Staff of Power, Spellsword +2, Eagle Aerie, Autumn Witch
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep will spend a Hero Point on a Power Feat: You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☑ and you may add the Fire trait).

Total HP: 11

Deck Upgrade Preferences:

Blessing 6: 1d1000 ⇒ 48 Blessing of the All Seeing Eye
Ally 6: 1d1000 ⇒ 359 Autumn Witch

Loot:
-Vision
-Golden Serpent Armband
-Blessing of Isis


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: Would have suffered a Scourge for not beating Mummy by 6 or more.

Scourge: 1d10 ⇒ 1

Suffer Scourge of Poisoning. Would recharge Golden Serpent Armband at EOT.

Turn: Turn 13 - Blessing of Anubis

Blessing of Anubis:
Blessing of Anubis
MM
Blessing 4
Traits:
Divine
Anubis
Poison
Mummy
To Acquire:
Divine 8
OR Charisma
Diplomacy 11
Discard this card to add 1 die and the Poison trait to any check.
Discard this card to add 2 dice to any Charisma check.
Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: N/a

Move: Stay at Chisisek's Tomb

Explore: Girtablilu Ranger

Girtablilu Ranger:
Girtablilu Ranger
MM
Monster 4
Traits:
Trigger
Girtablilu
Poison
To Defeat:
Combat 17
When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
Before you act, you are dealt 1d4 Poison damage.

BYA Poison damage: 1d4 ⇒ 3

Bury Blackcloth Armor to reduce BYA Poison damage to 0. For combat, reveal Spellsword +2 to do Melee+1d8+2. Recharge Death's Touch to add 1d12.

Combat 17: 1d8 + 5 + 1d8 + 2 + 1d12 ⇒ (6) + 5 + (1) + 2 + (8) = 22

Defeated.

End Turn: Reset Hand. Draw Eagle Aerie during Reset, then recharge due to Curse of Poisoning

Recovery: N/a

[u]Summary[/u]:
Move: Chisisek's Tomb
Acquired: N/a
Banished: Siege Deck Card 7: Girtablilu Ranger
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Staff of Power, Fire Snake, Evocation Staff, Cleric of Nethys, Blessing of the Seventh Veil, Blessing of Nethys,

Displayed: Create Mindscape, (@ Chisisek's Tomb), Curse of Poisoning,
Deck: 11 Discard: 2 Buried: 1
Current Location: Chisisek's Tomb
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded: Cleric of Nethys,
Middle of Deck (Unknown Order): 0
Recharged: Vision, Blessing of Maat, Staff of Heaven and Earth, Staffbearer, Blessing of the Lady of Graves, Ice and Fire, Coordinated Blast, Golden Serpent Armband, Death's Touch, Eagle Aerie,
Discard Pile: Blessing of Isis, Staff of Dark Flame,
Buried Pile: Blackcloth Armor,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: N/a

Turn: Turn 9 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: N/a

Move: Stay at Chisisek's Tomb

Explore: Mummy

Mummy:
Mummy
MM
Monster 4
Traits:
Undead
Mummy
To Defeat:
Combat 21
The Mummy is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Fire trait, add 1d8.
If undefeated, bury your discard pile.

Will reveal and discard Staff of Dark Flame to do Melee+1d6+1+1d8. Recharge Coordinated Blast to add 1d12.

Combat 21: 1d8 + 5 + 1d6 + 1 + 1d8 ⇒ (8) + 5 + (6) + 1 + (1) = 21

Defeated.

End Turn: Reset Hand.

Recovery:

[u]Summary[/u]:
Move: Chisisek's Tomb
Acquired: N/a
Banished: Siege Deck Card 2: Mummy
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Staff of Power, Death's Touch, Fire Snake, Blackcloth Armor, Evocation Staff, Golden Serpent Armband, Cleric of Nethys,

Displayed: Create Mindscape, (@ Chisisek's Tomb),
Deck: 10 Discard: 2 Buried: 0
Current Location: Chisisek's Tomb
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eagle Aerie, Blessing of Nethys, Blessing of the Seventh Veil
Recharged: Vision, Blessing of Maat, Staff of Heaven and Earth, Staffbearer, Blessing of the Lady of Graves, Ice and Fire, Coordinated Blast,
Discard Pile: Blessing of Isis, Staff of Dark Flame,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: N/a

Turn: Turn 5 - Blessing of Nethys

Blessing of Nethys:
Blessing of Nethys
MM
Blessing B
Traits:
Divine
Nethys
To Acquire:
Wisdom
Perception 8
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck, put them back in any order, then explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: N/a

Move: Stay at Chisisek's Tomb

Explore: Polymorph Gas

Polymorph Gas:
Polymorph Gas
MM
Barrier 6
Traits:
Curse
Trap
Magic
Poison
To Defeat:
Constitution
Fortitude
Intelligence
Perception 14
If undefeated, recharge your hand, then suffer the scourge Curse of the Mummy.

Discard Blessing of Isis to bless twice.

Intelligence 14: 3d10 + 4 + 1d4 ⇒ (3, 4, 4) + 4 + (3) = 18

Defeated.

End Turn: Reset Hand.

Recovery:

[u]Summary[/u]:
Move: Chisisek's Tomb
Acquired: N/a
Banished: Siege Deck Card 2: Polymorph Gas
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Staff of Dark Flame, Death's Touch, Coordinated Blast, Fire Snake, Blackcloth Armor, Golden Serpent Armband, Cleric of Nethys,

Displayed: Create Mindscape, (@ Chisisek's Tomb),
Deck: 11 Discard: 1 Buried: 0
Current Location: Chisisek's Tomb
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evocation Staff, Staff of Power, Blessing of Nethys, Blessing of the Seventh Veil, Eagle Aerie
Recharged: Vision, Blessing of Maat, Staff of Heaven and Earth, Staffbearer, Blessing of the Lady of Graves, Ice and Fire,
Discard Pile: Blessing of Isis,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Ahmotep, Alase, Merisiel, Alahazra
Out of Turn Updates: N/a

Turn: Turn 1 - Grand Lodge's Favor

Grand Lodge's Favor:
Grand Lodge's Favor
None
Favor 6
Traits:
When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile.
While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.

SOT: Display Create Mindscape at Chisisek's Tomb

Move: Stay at Chisisek's Tomb

Explore: Sard

Sard:
Sard
MM
Monster 6
Traits:
Plant
Electricity
Poison
To Defeat:
Combat 23
The Sard is immune to the Electricity, Mental, and Poison traits.
After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage.

Will banish Ice and Fire to Recovery to do Arcane+2d8+3.

Combat 23: 1d10 + 6 + 2d8 + 3 + 1d4 ⇒ (7) + 6 + (2, 2) + 3 + (1) = 21

Recharge Vision to add 2 -> 23. Defeated! But suffer damage.

AYA Electricity damage: 1d4 + 1 ⇒ (1) + 1 = 2
AYA Poison damage: 1d4 ⇒ 3

Recharge Blessing of Maat to reduce AYA Electricity damage by 2 to 0. Then discard recharge (due to Hour) Staff of Heaven and Earth, Staffbearer, and Blessing of the Lady of Graves as AYA Poison damage. Banish top card of card of Chisisek's Tomb (Blessing of Bastet) and top card of Crypt (Blessing of Pharasma).

End Turn: Reset Hand.

Recovery:

-Ice and Fire: Arcane 12: 1d10 + 6 + 1d4 ⇒ (3) + 6 + (4) = 13

[u]Summary[/u]:
Move: Chisisek's Tomb
Acquired: N/a
Banished: Siege Deck Card 1: Sard; Chisisek's Tomb Card 1: Blessing of Bastet; Crypt Card 1: Blessing of Pharasma
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Staff of Dark Flame, Death's Touch, Coordinated Blast, Fire Snake, Golden Serpent Armband, Cleric of Nethys, Blessing of Isis,

Displayed: Create Mindscape, (@ Chisisek's Tomb),
Deck: 12 Discard: 0 Buried: 0
Current Location: Chisisek's Tomb
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Nethys, Blessing of the Seventh Veil, Evocation Staff, Eagle Aerie, Blackcloth Armor, Staff of Power
Recharged: Vision, Blessing of Maat, Staff of Heaven and Earth, Staffbearer, Blessing of the Lady of Graves, Ice and Fire,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep will start at Chisisek's Tomb

Ahmotep wrote:

Hand: Spellsword +2, Create Mindscape, Ice and Fire, Vision, Staff of Heaven and Earth, Staffbearer, Blessing of Maat, Blessing of the Lady of Graves,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Chisisek's Tomb
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eagle Aerie, Blessing of Isis, Death's Touch, Cleric of Nethys, Coordinated Blast, Blessing of the Seventh Veil, Fire Snake, Blessing of Nethys, Golden Serpent Armband, Blackcloth Armor, Staff of Power, Staff of Dark Flame, Evocation Staff
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Will spend Hero Point on a Card Feat: Weapon (and fill with Staff of Dark Flame)

Total HP: 11

Deck Upgrade:

N/a

Loot:

-Vision
-Golden Serpent Armband
-Blessing of Isis


Turn Order: Alase, Merisiel, Alahazra, Ahmotep
Out of Turn Updates: On Merisiel's turn, recharge Death's Touch.

Turn: Turn 16 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancinets
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Due to Curse of Blindness, discard Blessing of the Seventh Veil

SOT: N/a

Move: Stay at Ruined Temple

Explore: Lightning Bolt

Lightning Bolt:
Lightning Bolt
MM
Spell 2
Traits:
Magic
Arcane
Attack
Electricity
To Acquire:
Intelligence
Arcane 8
For your combat check, discard this card to use your Arcane skill + 3d6.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding it.

Arcane 8: 1d10 + 5 ⇒ (6) + 5 = 11

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Ruined Temple
Acquired: Ruined Temple Card 1: Lightning Bolt
Banished: N/a
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Power, Vision, LIghtning Bolt, Blackcloth Armor, Golden Serpent Armband, Cleric of Nethys, Blessing of Maat, Blessing of Isis,

Displayed: Curse of Blindness,
Deck: 6 Discard: 8 Buried: 0
Current Location: Ruined Temple
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Staff of Heaven and Earth, Evocation Staff, Fire Snake, Eagle Aerie, Create Mindscape, Death's Touch,
Discard Pile: Blessing of the Lady of Graves, Fate Blade , Staffbearer, Coordinated Blast, Blessing of Nethys, Spellsword +2, Ice and Fire, Blessing of the Seventh Veil,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Should have suffered a scourge for not defeating an Undead bane by 6 or more.

Scourge: 1d10 ⇒ 9

Suffer Curse of Blindness


Ahmotep must summon and encounter Giant Mummified Crocodile. Recharge Eagle Aeire.

Giant Mummified Crocodile:
Giant Mummified Crocodile
MM
Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 21
The Giant Mummified Crocodile is immune to the Mental and Poison traits.
If the check to defeat has the Cold or Electricity trait, add 1d8.
If undefeated, bury your discard pile and shuffle this card into a random open location deck.

Reveal Staff of Power to do Melee+2d6. Recharge Create Mindscape to add 1d12.

Combat 21: 1d8 + 5 + 2d6 + 1d12 ⇒ (8) + 5 + (4, 2) + (3) = 22

Defeated!


Turn Order: Alase, Merisiel, Alahazra, Ahmotep
Out of Turn Updates: N/a

Turn: Turn 12 - Blessing of Pharasma

Blessing of Pharasma:
Blessing of Pharasma
MM
Blessing B
Traits:
Divine
Pharasma
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: N/a

Move: Stay at Ruined Temple

Explore: Usij Ghul

Usij Ghul:
Usij Ghul
None
Henchman 6
Type: Monster
Traits:
Cultist
Outsider
Undead
To Defeat:
Combat 25
The Usij Ghul is immune to the Mental and Poison traits.
Roll 1d6. All damage dealt by the Usij Ghul is the following type:
1–2. Acid 3–4. Electricity 5–6. Fire
Before you act, if you are the only character at your location, you are dealt 1d4 damage.
After you act, each character at your location is dealt 1d4 damage.
If undefeated, discard a card from the blessings deck.

Damage type: 1d6 ⇒ 2 -> Acid

BYA damage: 1d4 ⇒ 3

Since Mortevia Strassel is displayed, recharge a random card to reduce damage by 2. Recharge Staff of Heaven and Earth. Then discard Coordinated Blast as 1 damage.

For combat, reveal Staff of Power to do Melee+2d6. Recharge Evocation Staff to add 1d12. Discard Blessing of Nethys to bless check.

Combat 25: 2d8 + 5 + 2d6 + 1d12 ⇒ (6, 1) + 5 + (5, 3) + (9) = 29

Recharge Fire Snake to add 2 -> 31. Do not suffer a scourge. Not a closing henchman.

AYA damage: 1d4 ⇒ 4

Since Mortevia Strassel, recharge random card to reduce damage by 2. Recharge Staff of Power. Discard [i]Spellsword +2 and Ice and Fire as 2 damage.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Ruined Temple
Acquired: N/a
Banished: Ruined Temple Card 1: Usij Ghul
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Power, Eagle Aerie, Vision, Death's Touch, Create Mindscape, Golden Serpent Armband, Blessing of the Seventh Veil, Blessing of Maat,

Displayed:
Deck: 6 Discard: 7 Buried: 0
Current Location: Ruined Temple
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of Isis, Cleric of Nethys, Blackcloth Armor, Staff of Heaven and Earth, Evocation Staff, Fire Snake,
Discard Pile: Blessing of the Lady of Graves, Fate Blade , Staffbearer, Coordinated Blast, Blessing of Nethys, Spellsword +2, Ice and Fire,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alase, Merisiel, Alahazra, Ahmotep
Out of Turn Updates: N/a

Turn: Turn 8 - Blessing of Ra

Blessing of Ra:
Blessing of Ra
MM
Blessing B
Traits:
Divine
Ra
Fire
To Acquire:
Divine 6
OR Strength
Melee 8
Discard this card to add 1 die and the Fire trait to any check.
Discard this card to add 2 dice to any Strength non-combat check.
Discard this card to add 2 dice to any check that invokes the Fire trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: N/a

Move: Move to Ruined Temple

Explore: Aegis of Recovery

Aegis of Recovery:
Aegis of Recovery
MM
Armor 5
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Wisdom
Divine 12
At the end of your turn, reveal this card to recharge a random card from your discard pile.
Recharge this card to add 1 die to your Constitution or Fortitude non-combat check.
Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0.
If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck.

Wisdom 12: 1d6 ⇒ 3

Not acquired. Discard Staffbearer to explore again.

Explore 2: Sightless Starvation

Sightless Starvation:
Sightless Starvation
MM
Barrier 5
Traits:
Trigger
Curse
Undead
Poison
To Defeat:
SEE BELOW
When you examine this card, encounter it.
Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated.

Intelligence 12: 1d10 + 4 ⇒ (3) + 4 = 7

Use Paizo Reroll to reroll

Intelligence 12 w/ Paizo reroll: 1d10 + 4 ⇒ (5) + 4 = 9

Recharge Cleric of Nethys to add 2 then recharge Blackcloth Armor to add 2 -> 13

Ask Alahazra to discard Blessing of Sivanah to bless twice.

Diplomacy 12: 3d6 + 2 ⇒ (4, 4, 4) + 2 = 14

Defeated!

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Hall of the Crocodile King -> Ruined Temple
Acquired: N/a
Banished: Ruined Temple Card 1,2: Aegis of Recovery, Sightless Starvation
Examined: N/a
Random Card(s): Random Weapon 1: Fate Blade
Displayed: N/a
Other Player(s) Resources Used: Used Alahazra's Blessing of Sivanah
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Staff of Power, Ice and Fire, Coordinated Blast, Fire Snake, Evocation Staff, Staff of Heaven and Earth, Blessing of Nethys,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Current Location: Ruined Temple
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Golden Serpent Armband, Eagle Aerie, Blessing of the Seventh Veil, Vision, Blessing of Maat
Recharged: Create Mindscape, Blessing of Isis, Cleric of Nethys, Blackcloth Armor,
Discard Pile: Blessing of the Lady of Graves, Fate Blade , Staffbearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alase, Merisiel, Alahazra, Ahmotep
Out of Turn Updates: Display Create Mindscape at Hall of the Crocodile King.

Turn: Turn 4 - Blessing of Isis

Blessing of Isis:
Blessing of Isis
MM
Blessing 3
Traits:
Divine
Isis
Acid
To Acquire:
Divine 7
OR Intelligence
Craft 11
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.

SOT: N/a

Move: Stay at Hall of the Crocodile King

Explore: Shendakut

Shendakut:
Shendakut
MM
Henchman 6
Type: Monster
Traits:
Undead
Mummy
Sphinx
Cleric
To Defeat:
Divine 16
OR Combat 26
Shendakut is immune to the Mental and Poison traits. If your check against Shendakut has the Fire trait, add 1d8.
Before you act, attempt an Intelligence, Charisma, or Diplomacy 20 check. If you succeed, Shendakut is defeated; if you fail, recharge your hand, then reset your hand, then bury a card.

Discard Blessing of the Lady of Graves to bless check twice.

BYA Intelligence 20: 3d10 + 4 + 2d4 ⇒ (1, 6, 5) + 4 + (4, 3) = 23

Not a check to defeat so don't suffer a scourge. Can now attempt to close location. Summon and defeat Acid Pool.

Acid Pool:
Acid Pool
MM
Henchman 0
Type: Barrier
Traits:
Obstacle
Acid
Veteran
Check to defeat:
Intelligence
Craft
Wisdom
Survival 9
Powers:
The difficulty to defeat is increased by the scenario's adventure deck number.

If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result.

If defeated, you may immediately attempt to close the location this henchman came from.

Discard Blessing of Isis to bless check twice.

Intelligence 9+6=15: 3d10 + 4 ⇒ (3, 7, 9) + 4 = 23

Defeated. Draw random weapon from vault - Fate Blade

Fate Blade:
Fate Blade
MM
Weapon 4
Traits:
Knife
Ranged
Piercing
Magic
Pharasma
To Acquire:
Dexterity
Ranged
Wisdom
Divine 11
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4. If you reveal a blessing that has the Pharasma trait, or if the bane has the Undead trait, add another 1d8.
On your combat check, if you played another weapon, discard this card to add 1d4+1.

Location is closed! Five-Pointed Sun unoccupied so add random monster.

End Turn: Reset Hand.

Recovery:

-Create Mindscape: Arcane 11: 1d10 + 4 ⇒ (9) + 4 = 13

[u]Summary[/u]:
Move: Hall of the Crocodile King
Acquired: N/a
Banished: Hall of the Crocodile King Card 1: Shendakut
Examined: N/a
Random Card(s): Random Weapon 1: Fate Blade
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Staff of Power, Ice and Fire, Blackcloth Armor, Evocation Staff, Staffbearer, Cleric of Nethys, Blessing of Nethys,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: Hall of the Crocodile Kings
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: Any local character may recharge a card move at end of any turn. May discard to add 1d8 to a local combat chcek

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Coordinated Blast, Blessing of the Seventh Veil, Eagle Aerie, Golden Serpent Armband, Death's Touch, Staff of Heaven and Earth, Blessing of Maat, Vision
Recharged: Create Mindscape, Blessing of Isis,
Discard Pile: Blessing of the Lady of Graves, Fate Blade ,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep will start with everyone else.

Upgrade Staff of Dark Flames to Staff of Power[/ooc]

Ahmotep wrote:

Hand: Spellsword +2, Staff of Power, Create Mindscape, Blackcloth Armor, Evocation Staff, Blessing of the Lady of Graves, Blessing of Isis, Blessing of Nethys,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Hall of the Crocodile Kings
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: Any local character may recharge a card move at end of any turn. May discard to add 1d8 to a local combat chcek

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Blessing of Maat, Vision, Coordinated Blast, Blessing of the Seventh Veil, Staffbearer, Death's Touch, Cleric of Nethys, Ice and Fire, Golden Serpent Armband, Staff of Heaven and Earth, Eagle Aerie
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep will spend a Hero Point on a Skill Feat: INT +1

Deck Upgrade Preferences:

-Weapon 6: 1d1000 ⇒ 372 Staff of Power
-Spell 6: 1d1000 ⇒ 796 Treacherous Teleport

Loot:
-Vision
-Golden Serpent Armband
-Blessing of Isis


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 18 - Blessing of Maat

Blessing of Maat:
Blessing of Maat
MM
Blessing 2
Traits:
Divine
Maat
Healing
To Acquire:
Divine 6
OR ConstitutionFortitude 10
After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
On any non-combat check, when a character assembles the dice, discard this card to replace each die with a d8.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

SOT: N/a

Move: Stay at Embalming Parlor

Explore: Sedja

Sedja:
Sedja
MM
Ally 3
Traits:
Animal
To Acquire:
Charisma
Diplomacy 11
If you fail to acquire this card, you are dealt 1 Combat damage.
Recharge this card to add 1d8 to your Knowledge or Survival check.
Bury this card to move any number of characters at your location together to another location. You may then explore your location. This power cannot be used during an encounter.

Discard Blessing of Nethys to bless check.

Diplomacy 11: 2d6 + 2 ⇒ (6, 2) + 2 = 10

Recharge Evocation Staff to add 2 -> 13

Sedja acquired! Summon and encounter Mortevia Strassel

Mortevia Strassel:
Mortevia Strassel
Henchman
Type: Monster
Traits: Ghast Soldier Undead
To Defeat: Constitution Fortitude Charisma Arcane 13
Mortevia Strassel is immune to the Mental and Poison traits. Before you act, recharge a random card. If defeated, display this card. While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.

Recharge a random card - Spellsword +2.

Arcane 13: 1d10 + 5 ⇒ (3) + 5 = 8

Recharge Merisiel's Blessing of Maat to add 3 and Blackcloth Armor to add 2 -> 13. Defeated!

Suffer a scourge since not defeated by more than 6.

Scourge: 1d10 ⇒ 10

Suffer Curse of the Mummy

Now can attempt to close location. Summon and defeat Natron Zombie

Natron Zombie:
Natron Zombie
MM-B henchman (monster)
UndeadMummyVeteran
Check to defeat
Combat
12
Powers
The Natron Zombie is immune to the Mental and Poison traits. The difficulty to defeat is increased by the scenario's adventure deck number.

After you act, if the check to defeat does not have the Electricity trait, bury a random card from your discard pile.

Reveal and discard Staff of Dark Flames to do Melee+1d6+1+1d6. Ask Alahazra to discard Blessing of Pharasma to bless check.

Combat 12+6+6=24: 2d8 + 5 + 1d6 + 1 + 1d6 ⇒ (3, 6) + 5 + (5) + 1 + (6) = 26

End Turn: Reset Hand.

Recovery:

[u]Summary[/u]:
Move: Embalming Parlor
Acquired: Embalming Parlor Card 3: Sedja
Banished: N/a
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: Merisiel - Blessing of Maat, Alahazra 0
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Dark Flames, Fire Snake, Coordinated Blast, Vision, Golden Serpent Armband, Sejda, Cleric of Nethys, Blessing of the Seventh Veil,

Displayed: Curse of the Mummy, Eagle Aerie,
Deck: 8 Discard: 6 Buried: 0
Current Location: Embalming Parlor
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: Any local character may recharge a card move at end of any turn. May discard to add 1d8 to a local combat chcek

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Ancients (acq), Blessing of Isis, Blessing of Maat, Death's Touch
Recharged: Staff of Heaven and Earth, Spellsword +2, Evocation Staff, Blackcloth Armor,
Discard Pile: Staffbearer, Blessing of the Lady of Graves, Create Mindscape, Blessing of the Ancients 2 (acq), Ice and Fire, Blessing of Nethys,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 [ooc]☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 14 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: N/a

Move: Move to Embalming Parlor

Explore: Burning Child

Burning Child:
Burning Child
MM
Monster 3
Traits:
Undead
Fire
To Defeat:
Combat 16
OR Charisma 10
The Burning Child is immune to the Fire, Mental, and Poison traits.
If the check to defeat the Burning Child has the Cold trait, add 1d8.
If defeated with a combat check, shuffle the Burning Child into a random other open location. If defeated with a Charisma check, you are dealt 1d4 Fire damage.

Banish Ice and Fire to Recovery to do Arcane+2d8+3 and and the Cold trait, which adds 1d8.

Combat 16/22: 1d10 + 5 + 2d8 + 3 + 1d8 ⇒ (9) + 5 + (3, 8) + 3 + (1) = 29

Defeated, but Burning Child gets shuffled into other open location.

Other Location; 1=Chisisek's Tomb, 2=Peasant Tomb: 1d2 ⇒ 1

Shuffle Burning Child into Chisisek's Tomb

End Turn: Reset Hand.

Recovery:

-Ice and Fire: Arcane 12: 1d10 + 5 ⇒ (2) + 5 = 7

[u]Summary[/u]:
Move: Chisisek's Tomb -> Embalming Parlor
Acquired: N/a
Banished: Embalming Parlor Card 3: Burning Child (shuffled into Chisisek's Tomb)
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Dark Flames, Spellsword +2, Ice and Fire, Blackcloth Armor, Evocation Staff, Golden Serpent Armband, Cleric of Nethys, Blessing of Nethys,

Displayed: Eagle Aerie,
Deck: 9 Discard: 4 Buried: 0
Current Location: Embalming Parlor
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: Any local character may recharge a card move at end of any turn. May discard to add 1d8 to a local combat chcek

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Fire Snake, Vision, Coordinated Blast, Blessing of the Ancients (acq), Blessing of Isis, Blessing of the Seventh Veil, Blessing of Maat
Recharged: Staff of Heaven and Earth,
Discard Pile: Staffbearer, Blessing of the Lady of Graves, Create Mindscape, Blessing of the Ancients 2 (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 10 - Blessing of the Elements

Blessing of the Elements:
Blessing of the Elements
MM
Blessing B
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

SOT: N/a

Move: Stay at Chisisek's Tomb

Explore: Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

Divine 3: 1d4 ⇒ 3

Acquired. Will discard to examine top card of location, then may explore. Examine Rolling Sphere. Choose not to encounter.

End Turn: Reset Hand.

Recovery:

-Create Mindscape: Arcana 11: 1d10 + 5 ⇒ (3) + 5 = 8

[u]Summary[/u]:
Move: Chisisek's Tomb
Acquired: Chisisek's Tomb Card 1: Blessing of the Ancients
Banished: N/a
Examined: Chisisek's Tomb Card 2: Rolling Sphere
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Dark Flames, Spellsword +2, Ice and Fire, Blackcloth Armor, Evocation Staff, Golden Serpent Armband, Cleric of Nethys, Blessing of Nethys,

Displayed: Eagle Aerie,
Deck: 9 Discard: 3 Buried: 0
Current Location: Chisisek's Tomb
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: Any local character may recharge a card move at end of any turn. May discard to add 1d8 to a local combat chcek

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Blessing of the Seventh Veil, Vision, Blessing of Isis, Fire Snake, Blessing of the Ancients (acq), Coordinated Blast, Death's Touch
Recharged: Staff of Heaven and Earth,
Discard Pile: Staffbearer, Blessing of the Lady of Graves, Create Mindscape,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 6 - Blessing of Anubis

Blessing of Anubis:
Blessing of Anubis
MM
Blessing 4
Traits:
Divine
Anubis
Poison
Mummy
To Acquire:
Divine 8
OR Charisma
Diplomacy 11
Discard this card to add 1 die and the Poison trait to any check.
Discard this card to add 2 dice to any Charisma check.
Discard this card to add 2 dice to any check against a bane that has the Mummy or Undead trait; ignore the bane's immunities.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: N/a

Move: Move to Chisisek's Tomb

Explore: Magic Carpet

Magic Carpet:
Magic Carpet
MM
Item 2
Traits:
Object
Magic
To Acquire:
Intelligence
Craft
Charisma
Survival 9
Recharge this card to evade a bane that has the Trigger trait, then move all characters at this location together to another location.
Recharge this card to move all characters at this location together to another location. This power cannot be used during an encounter

Intelligence 9: 1d10 + 3 ⇒ (5) + 3 = 8

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Sepulcher of the Servant -> Chisisek's Tomb
Acquired: N/a
Banished: Chisisek's Tomb Card 1: Magic Carpet
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Staff of Dark Flames, Spellsword +2, Ice and Fire, Blackcloth Armor, Evocation Staff, Golden Serpent Armband, Cleric of Nethys, Blessing of Nethys,

Displayed: Create Mindscape, (Sepulcher of the Servant), Eagle Aerie,
Deck: 9 Discard: 2 Buried: 0
Current Location: Chisisek's Tomb
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: Any local character may recharge a card move at end of any turn. May discard to add 1d8 to a local combat chcek

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Ancients (acq), Blessing of the Seventh Veil, Coordinated Blast, Fire Snake, Death's Touch, Blessing of Isis, Vision, Blessing of Maat
Recharged: Staff of Heaven and Earth,
Discard Pile: Staffbearer, Blessing of the Lady of Graves,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 2 - Blessing of Isis

Blessing of Isis:
Blessing of Isis
MM
Blessing 3
Traits:
Divine
Isis
Acid
To Acquire:
Divine 7
OR Intelligence
Craft 11
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or any check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.

SOT: Display Create Mindscape at Sepulcher of the Servant. Display Eagle Aerie.

Move: Stay at Sepulcher of the Servant

Explore: Axe of the Imperative

Axe of the Imperative:
Axe of the Imperative
MM
Weapon 5
Traits:
Axe
Melee
Slashing
Magic
To Acquire:
Strength
Melee
Perception 12
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8. If proficient with weapons and the bane has a power that happens before or after you act, add another 1d8.

Melee 12: 1d8 + 5 ⇒ (1) + 5 = 6

Not acquired. Discard Staffbearer to explore again.

Explore 2: Ammut

Ammut:
Ammut
MM
Monster 6
Traits:
Outsider
Fire
To Defeat:
Combat 24
The Ammut is immune to the Fire and Poison traits.
Before you act, each character at your location is dealt 1d4 Fire damage.
If undefeated, suffer the scourge Curse of the Mummy.

Alase and Ahmotep suffer BYA Fire damage.

BYA Fire damage: 1d4 ⇒ 1

Reveal Golden Serpent Armband to reduce BYA Fire damage by 1 to 0. For combat, recharge Staff of Heaven and Earth to do Melee+1d12. Discard Blessing of the Lady of Graves to bless check twice since Monster is Undead (location power).

Combat 24/30: 3d8 + 5 + 1d12 ⇒ (1, 2, 2) + 5 + (9) = 19

Will use Hero Point to reroll. Total HP: 11

Combat 24/30: 3d8 + 5 + 1d12 ⇒ (2, 8, 4) + 5 + (12) = 31

Defeated by more than 6 so do not suffer scourge.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Sepulcher of the Servant
Acquired: N/a
Banished: Sepulcher of the Servant Cards 1,2: Axe of the Imperative, Ammut
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Alase suffers 1d4 Fire damage from Ammut

Ahmotep wrote:

Hand: Staff of Dark Flames, Spellsword +2, Ice and Fire, Blackcloth Armor, Evocation Staff, Golden Serpent Armband, Cleric of Nethys, Blessing of Nethys,

Displayed: Create Mindscape, (Sepulcher of the Servant), Eagle Aerie,
Deck: 8 Discard: 2 Buried: 0
Current Location: Sepulcher of the Servant
Hero Points: 11
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2
Eagle Aerie: Any local character may recharge a card move at end of any turn. May discard to add 1d8 to a local combat chcek

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Blessing of the Seventh Veil, Fire Snake, Blessing of Isis, Death's Touch, Vision, Coordinated Blast
Recharged: Staff of Heaven and Earth,
Discard Pile: Staffbearer, Blessing of the Lady of Graves,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep will start at the Sepulcher of the Servant with Alase.

Upgrade Remove Curse to Eagle Aerie

Loot:
-Vision (replacing Channel the Gift)
-Golden Serpent Armband (replacing Sapphire of Intelligence)
-Blessing of Isis (replacing Blessing of Iomedae)

Ahmotep wrote:

Hand: Eagle Aerie, Create Mindscape, Blackcloth Armor, Staff of Heaven and Earth, Golden Serpent Armband, Staffbearer, Cleric of Nethys, Blessing of the Lady of Graves,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Sepulcher of the Servant
Hero Points: 12
Paizo Reroll: 4-6A not used
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Coordinated Blast, Ice and Fire, Death's Touch, Staff of Dark Flames, Blessing of Maat, Blessing of Isis, Evocation Staff, Blessing of the Seventh Veil, Blessing of Nethys, Vision, Fire Snake, Spellsword +2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep only has 5 power feats. So instead of banking it as a Hero Point, Ahmotep will spend it on the following: Hand Size +1

Total Hero Point: 12


Ahmotep will bank her Hero Point. Total HP: 12

For the Adventure Reward, already at +1 Power Feat, so believe that means it gets converted to a Hero Point. Total HP: 13

Deck Upgrade Prefrences:
-Spell 5: 1d1000 ⇒ 779 Eagle Aerie


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: Discard Remove Curse as 1 Fire damage on Alahazra's turn.

Turn: Turn 22 - Blessing of the Elements

Blessing of the Elements:
Blessing of the Elements
MM
Blessing B
Traits:
Basic
To Acquire:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.

SOT: N/a

Move: Move to Windswept Chasm

Explore: Ossumental Swarm

Ossumental Swarm:
Ossumental Swarm
MM
Henchman 5
Type: Monster
Traits:
Undead
Swarm
To Defeat:
Combat 20
The Ossumental Swarm is immune to the Mental and Poison traits.
If the check to defeat has the Acid or Bludgeoning trait, add 1d8.
If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.
If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage.

Reveal and discard Spellsword +2 to do Melee+1d8+2+1d6. Recharge Vision to add 1d12. Discard Blessing of the Lady of Graves to bless check twice.

Combat 20/24/30: 3d8 + 5 + 1d8 + 2 + 1d6 + 1d12 ⇒ (3, 8, 6) + 5 + (5) + 2 + (5) + (4) = 38

Recharge Cleric of Nethys to add 2 then recharge Golden Serpent Armband to add 2 -> 42.

Defeated. Draw a Blessing. Draw Blessing of Pharasma. Now can attempt to close. Discard hand. Discard Evocation Staff. Windswept Chasm is closed.

Closing Effect, draw cards: 1d4 - 1 ⇒ (2) - 1 = 1

Draw Spellsword +2.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Volcanic Vents -> Windswept Chasm
Acquired: N/a
Banished: Windswept Chasm Card 3: Ossumental Swarm
Examined: N/a
Random Card(s): Random Blessing 2: Blessing of Pharasma
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Death's Touch, Coordinated Blast, Staff of Heaven and Earth, Blessing of Isis, Blessing of Maat, Blessing of the Seventh Veil,

Displayed: Create Mindscape, (Volcanic Vents),
Deck: 7 Discard: 8 Buried: 0
Current Location: Windswept Chasm
Hero Points: 11
Paizo Reroll: 4-5C USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Ice and Fire, Mistmail, Staff of Dark Flames, Fire Snake, Vision, Cleric of Nethys, Golden Serpent Armband,
Discard Pile: Staffbearer, Blackcloth Armor, Black Marsh Spider Venom, Blessing of Nethys, Remove Curse, Blessing of the Lady of Graves, Evocation Staff, Blessing of Pharasma,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 18 - Blessing of Horus

Blessing of Horus:
Blessing of Horus
MM
Blessing B
Traits:
Divine
Horus
Electricity
To Acquire:
Divine 6
OR Dexterity
Ranged 7
Discard this card to add 1 die and the Electricity trait to any check.
Discard this card to add 2 dice to any Dexterity non-combat check or to any check that invokes the Electricity trait.
Discard this card to move, then you may explore your location. You may not use this power during an encounter.
After you play this card, if it matches the top card of the blessings discard pile, you may move.

SOT: N/a

Move: Stay at Volcanic Vents

Explore: Living Sandstorms

Living Sandstorm:
Living Sandstorm
MM
Monster 5
Traits:
Trigger
Elemental
Outsider
To Defeat:
Combat 18
When you examine this card, each character at your location must succeed at a Dexterity or Stealth 13 check or that character is dealt 1d4 Combat damage.
The Living Sandstorm is immune to the Mental, Poison, and Ranged traits.
Before you act, discard a card from the blessings deck, then shuffle the villain Sandstorm from the box into the blessings deck.

Discard a card from Hourglass then shuffle Sandstorm into Hourglass. For combat, reveal Spellsword +2 to do Combat+1d8+2. Recharge Staff of Dark Flames to add 1d12.

Combat 18: 1d8 + 5 + 1d8 + 2 + 1d12 ⇒ (1) + 5 + (7) + 2 + (9) = 24

Defeated. Discard Blessing of Nethys to examine top 2 cards of location, put them back in any order, then explore.

-Flames of the Faithful

-Girtablilu Ranger -> TRIGGER

Girtablilu Ranger:
Girtablilu Ranger
MM
Monster 4
Traits:
Trigger
Girtablilu
Poison
To Defeat:
Combat 17
When you examine this card, succeed at a Stealth 7 check or encounter it; the difficulty to defeat is increased by 3.
Before you act, you are dealt 1d4 Poison damage.

Stealth 7: 1d4 ⇒ 1

BYA Poison damage: 1d4 ⇒ 3

Must encounter. Recharge Mistmail to reduce Poison damage by 3 to 0. For combat, reveal Spellsword +2 to do Melee+1d8+2. Recharge Fire Snake to add 1d12.

Combat 17+3=20: 1d8 + 5 + 1d8 + 2 + 1d12 ⇒ (8) + 5 + (8) + 2 + (10) = 33

Now can explore.

Explore 2: Flames of the Faithful

Flames of the Faithful:
Flames of the Faithful
MM
Spell 1
Traits:
Magic
Divine
Fire
Veteran
To Acquire:
Wisdom
Divine 5
Display this card next to your deck. While displayed, when you play a weapon on a combat check, add 1 plus the scenario's adventure deck number and the Fire trait. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may succeed at a Divine 7 check to recharge it instead.

Wisdom 5: 1d6 ⇒ 4

Not acquired.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Volcanic Vents
Acquired: N/a
Banished: Volcanic Vents Card 1,2,3: Living Sandstorm, Flames of the Faithful, Girtablilu Ranger
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Discard a card from Hourglass.
Shuffle Sandstorm into Hourglass.

Ahmotep wrote:

Hand: Spellsword +2, Vision, Remove Curse, Evocation Staff, Golden Serpent Armband, Cleric of Nethys, Blessing of the Lady of Graves,

Displayed: Create Mindscape, (Volcanic Vents),
Deck: 10 Discard: 4 Buried: 0
Current Location: Volcanic Vents
Hero Points: 11
Paizo Reroll: 4-5C USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Coordinated Blast, Death's Touch, Blessing of the Seventh Veil, Blessing of Isis
Recharged: Staff of Heaven and Earth, Ice and Fire, Mistmail, Staff of Dark Flames, Fire Snake,
Discard Pile: Staffbearer, Blackcloth Armor, Black Marsh Spider Venom, Blessing of Nethys,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 14 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: N/a

Move: Stay at Volcanic Vents

Explore: Poison Spiked Pit Trap

Poison Spiked Pit Trap:
Poison Spiked Pit Trap
MM
Barrier 1
Traits:
Trap
Poison
Veteran
To Defeat:
Wisdom
Perception 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.
If defeated, you may explore your location.

Recharge Staff of Heaven and Earth and discard recharge Ice and Fire to defeat Poison Spiked Pit Trap.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Volcanic Vents
Acquired: N/a
Banished: Volcanic Vents Card 2: Poison Spiked Pit Trap
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Staff of Dark Flames, Fire Snake, Mistmail, Cleric of Nethys, Blessing of Nethys, Blessing of the Lady of Graves,

Displayed: Create Mindscape, (Volcanic Vents),
Deck: 11 Discard: 3 Buried: 0
Current Location: Volcanic Vents
Hero Points: 11
Paizo Reroll: 4-5C USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Evocation Staff, Remove Curse, Death's Touch, Golden Serpent Armband, Blessing of Isis, Coordinated Blast, Blessing of Maat, Vision
Recharged: Staff of Heaven and Earth, Ice and Fire,
Discard Pile: Staffbearer, Blackcloth Armor, Black Marsh Spider Venom,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 10 - Blessing of Maat

Blessing of Maat:
Blessing of Maat
MM
Blessing 2
Traits:
Divine
Maat
Healing
To Acquire:
Divine 6
OR ConstitutionFortitude 10
After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
On any non-combat check, when a character assembles the dice, discard this card to replace each die with a d8.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

SOT: N/a

Move: Stay at Volcanic Vents

Explore: Black Marsh Spider Venom

Black Marsh Spider Venom:
Black Marsh Spider Venom
MM
Item 2
Traits:
Liquid
Poison
To Acquire:
Intelligence
Craft 8
If you played a weapon on your combat check, reveal this card to add 3 and the Poison trait. After the check, succeed at a Craft or Disable 8 check or bury the top card of your deck.

Intelligence 8: 1d10 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12

Acquired. Discard Blessing of the Lady of Graves to explore again.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Volcanic Vents
Acquired: Volcanic Vents Card 1: Black Marsh Spider Venom
Banished: N/a
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Fire Snake, Ice and Fire, Mistmail, Staff of Heaven and Earth, Cleric of Nethys, Blessing of the Lady of Graves,

Displayed: Create Mindscape, (Volcanic Vents),
Deck: 11 Discard: 3 Buried: 0
Current Location: Volcanic Vents
Hero Points: 11
Paizo Reroll: 4-5C USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Golden Serpent Armband, Staff of Dark Flames, Blessing of Isis, Coordinated Blast, Remove Curse, Blessing of the Seventh Veil, Vision, Evocation Staff, Blessing of Maat, Blessing of Nethys
Recharged:
Discard Pile: Staffbearer, Blackcloth Armor, Black Marsh Spider Venom,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Turn Order: Alahazra, Ahmotep, Alase, Merisiel
Out of Turn Updates: N/a

Turn: Turn 6 - Blessing of the Ancients

Blessing of the Ancients:
Blessing of the Ancients
MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location deck, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

SOT: N/a

Move: Stay at Volcanic Vents

Explore: Mistmail

Mistmail:
Mistmail
MM
Armor 2
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 7
OR Intelligence
Arcane 8
Recharge this card to add 1d8 to your Stealth check, or to reduce Combat or Poison damage dealt to you by 3.
Banish this card to evade a monster that does not have the Incorporeal trait, or to reduce Combat or Poison damage dealt to you to 0. If proficient with light armors, bury it instead.
If proficent with light armors, you may recharge this card when you reset your hand.

Arcane 8: 1d10 + 5 + 1d4 ⇒ (8) + 5 + (1) = 14

Acquired.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Volcanic Vents
Acquired: Volcanic Vents Cards 1 Mistmail
Banished: N/a
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ahmotep wrote:

Hand: Spellsword +2, Fire Snake, Ice and Fire, Mistmail, Staff of Heaven and Earth, Cleric of Nethys, Blessing of the Lady of Graves,

Displayed: Create Mindscape, (Volcanic Vents),
Deck: 11 Discard: 2 Buried: 0
Current Location: Volcanic Vents
Hero Points: 11
Paizo Reroll: 4-5C USED
NOTES:
Available Support: Blessings (if available)
Local character: recharge Ahmotep card for +/- 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Nethys, Vision, Blessing of Maat, Coordinated Blast, Golden Serpent Armband, Blessing of the Seventh Veil, Staff of Dark Flames, Remove Curse, Evocation Staff, Blessing of Isis, Death's Touch
Recharged:
Discard Pile: Staffbearer, Blackcloth Armor,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☑ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +2

Season of the Plundered Tomb Reward: When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.

Favored Card: card that has the Staff trait
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Weapons
POWERS:
On your check (☑ or a check by another character at your location), after the roll, you may discard (☑ or recharge) a card to add or subtract 2 from the result.
When you would discard a spell (☐ or any card) for a power on a card that has the Staff trait, you may recharge it instead.
You may recharge a card that has the Staff trait (☑ or a spell) to add 1d8 (☑ 1d12) to your combat check (☐ and you may add the Fire trait).
☐ At the start of your turn, you may discard (☐ or recharge) a card that has the Staff trait to draw a card that has the Staff trait from your discard pile. (☐ When using this power, you may treat cards that have the Fire trait as if they have the Staff trait.)
☐ When you attempt a Knowledge or Diplomacy check, you may recharge a card to add its adventure deck number.


Ahmotep will guard the Volcanic Vents by suffering 1 Fire damage. Discard Blackcloth Armor as 1 Fire damage. Volcanic Vents is guarded.

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